Author Topic: 0.3.3.9.1  (Read 52055 times)

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Offline Macropus

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Re: 0.3.3.9.1
« Reply #30 on: July 21, 2014, 03:46:30 pm »
0
I'd consider -3 damage on stab and +3 on swings as a buff, a great one.

Offline Sniger

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Re: 0.3.3.9.1
« Reply #31 on: July 21, 2014, 03:50:36 pm »
-1
MibbitUser1734 is Kulin (hybrid HX)

3:55 PM <MibbitUser1734> i could block you indefinitely if i wanted
3:55 PM <MibbitUser1734> it is that easy
...
3:55 PM <MibbitUser1734> i will block you with a tiny hammer for 10 minutes
3:55 PM <MibbitUser1734> great fucking game
3:55 PM <Son_Of_Odin> nope
3:55 PM <MibbitUser1734> yep
3:55 PM <Son_Of_Odin> it's gotten faster
3:55 PM <MibbitUser1734> not for me
3:56 PM <MibbitUser1734> you can block forever if you want
3:56 PM <MibbitUser1734> it only favors qooray ((heavy feinters)) type of guys

you say he is wrong???  :shock:

what i focused at was more the 3:55 PM <Son_Of_Odin> it's gotten faster

Plastic-Polearms 2014®

as a shielder, you need to go utterly agility-whore in order to be able to outspam (as you should and are suppose to) polearms. and polearms dueling for ages against 2h swords? wtf  :lol:

Offline Tydeus

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Re: 0.3.3.9.1
« Reply #32 on: July 21, 2014, 03:53:50 pm »
0
Heretics ! NO ONE is allowed to change stats on MY Bloody Poleaxe !
Heretics ! Burn all of you !


About my poleaxe stab : The damages could be extremely violent from time to time yes. But making a stab with the poleaxe is way more difficult than the 1h stab for example.
We often bounce and then get hit by an enemy swing (while being stun) :)
Indeed, it wasn't meant as a nerf. Because the poleaxes are hard to land with their thrusts, and that they're also the most expensive poles, we chose to rebalance them around their axe head.

Also, there were some comparisons that could be made to the poleaxes, that really showed how poorly balanced they were, at least when you realize that they are often quite difficult to land a thrust with.
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Offline Macbeth3

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Re: 0.3.3.9.1
« Reply #33 on: July 21, 2014, 03:54:48 pm »
0
Just wondering if this affect Xbow accuracy in any way?
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Offline Sniger

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Re: 0.3.3.9.1
« Reply #34 on: July 21, 2014, 03:56:10 pm »
-1
Just wondering if this affect Xbow accuracy in any way?

how about you go ahead and try it?

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Offline San

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Re: 0.3.3.9.1
« Reply #35 on: July 21, 2014, 03:56:15 pm »
+2
Shouldn't affect xbow, only HX.

5-6 PD/PT and above 170 wpf, you gained around 80+ extra wpf from an exponent multiplying your wpf. Agi-focused ranged often times went up to 250+ wpf after the PD, armor, and HA penalties (in-game, it maxes at your original wpf). Now, the penalties are working as intended, and the penalties themselves had to be reduced to account for the accuracies people are already used to.

The bug was so bad that agi throwers outdamaged strength throwers for instance (that was the first time I noticed something was odd). Unfortunately, there was no formula to make everyone happy, since 15/24, 18/24, etc. were the builds most affected. There will be better differences between builds, making archer vs archer fights more varied, hopefully.

Offline Tydeus

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Re: 0.3.3.9.1
« Reply #36 on: July 21, 2014, 03:58:37 pm »
0
Just wondering if this affect Xbow accuracy in any way?
It would depend on your build and how much armor you wore, but mostly no, unless you're HX.
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Offline Macbeth3

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Re: 0.3.3.9.1
« Reply #37 on: July 21, 2014, 03:58:51 pm »
+1
how about you go ahead and try it?

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I also feel like my reticule has become SLIGHTLY bigger, not by very much.

9,6 weight Body armor
1,6 helmet
0,8 boots
0,3 gloves

153 wpf in xbow
« Last Edit: July 21, 2014, 04:02:46 pm by Macbeth3 »
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Offline Sniger

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Re: 0.3.3.9.1
« Reply #38 on: July 21, 2014, 03:59:34 pm »
-1
*Hugs Sniger*

*Meow* :3

go try lol, tell us how it is. you are high level :)

edit:
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Offline Joseph Porta

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Re: 0.3.3.9.1
« Reply #39 on: July 21, 2014, 03:59:49 pm »
0
His sounds like one hell of a patch - cant wait to try out my archer characters
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Offline Son Of Odin

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Re: 0.3.3.9.1
« Reply #40 on: July 21, 2014, 03:59:55 pm »
-1
you say he is wrong???  :shock:

what i focused at was more the 3:55 PM <Son_Of_Odin> it's gotten faster

Plastic-Polearms 2014®

as a shielder, you need to go utterly agility-whore in order to be able to outspam (as you should and are suppose to) polearms. and polearms dueling for ages against 2h swords? wtf  :lol:

What I meant was that all melee has gotten faster since I last played more. 1h is stronger than ever and easily outspams stuff. Ofc if you want to outspam something you need to agility whore. No matter what weapon.
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Offline Sniger

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Re: 0.3.3.9.1
« Reply #41 on: July 21, 2014, 04:01:46 pm »
0
thats exactly the problem. anyone can become "outspammers" simply by changing build. weapon of choice or class is no matter. that is fucked up and will only breed agi whore lords with high damage plastic weapons.


INCREASE POLEARM REQ.

AND PROLLY 2H AS WELL.

Offline Son Of Odin

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Re: 0.3.3.9.1
« Reply #42 on: July 21, 2014, 04:04:55 pm »
0
thats exactly the problem. anyone can become "outspammers" simply by changing build. weapon of choice or class is no matter. that is fucked up and will only breed agi whore lords with high damage plastic weapons.

I just simply don't agree with your rock, paper scissors- balance suggestions.
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Offline Tydeus

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Re: 0.3.3.9.1
« Reply #43 on: July 21, 2014, 04:06:09 pm »
0
I just simply don't agree with your rock, paper scissors- balance suggestions.
Indeed. RPS sure offers a lot in the way of dynamic gameplay.  :rolleyes:
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Offline Sniger

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Re: 0.3.3.9.1
« Reply #44 on: July 21, 2014, 04:09:11 pm »
-1
I just simply don't agree with your rock, paper scissors- balance suggestions.

that is because you want crpg to be like this

this must be your wet crpg dream?

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feel the boner? i bet you do
« Last Edit: July 21, 2014, 04:12:47 pm by Sniger »