I feel like a broken record.
Can somebody make a real, logical, argument for having no free re-specs after a major change in class mechanics? All I have ever seen on this forum is, "because I hate them, feel the pain bitches."
This patch it is about Archers, and though I understand you are fixing a few major WPF bugs and re-adjusting weapons to match old performance, I still do not see why you don't give re-specs.
The currency here is Time, and it is a comparative economy. There is no scarcity, so all value is derived from the use of your Time (looms, ultra-levels), compared against your opponents. And note that Value is only somewhat based on Time anyway: Numbers of Looms on a lvl 34 2her means nothing against a merely competent level 28 HX.
Under normal circumstances, if you decide you want to change your class, you must spend your Time and suffer some loss of value against a dedicated player who did not. But when a patch makes mechanic changes, bug fixes or not, some players will experience a loss of Value/Time while un-changed players don't. And if the classes that got changed are given a re-spec, that doesn't lower the Value of the un-changed classes. It doesn't take your Time away, and it doesn't make his more valuable. It is re-adjusting his for the change in gameplay.
I'm not quite sure what "item reimbursement" means (the monetary amount for a Bow? lol), and partial re-specs are not enough for everybody who plays the class. There are, and should be SO MANY different ways to play CRPG. If you want to be some bizzarro Archer/Thrower, go be thy bliss.
I guess what I am saying is: why does it matter to you if archers get a re-spec? Why does it matter to the Game Devs? The Time people invest in classes is just not worth anything to anybody beyond the Loom Market. Unless you're an asshole who doesn't want every player to be as competitive. At that point: go beat up on bots.