Author Topic: 0.3.3.9.1  (Read 52182 times)

0 Members and 2 Guests are viewing this topic.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: 0.3.3.9.1
« Reply #45 on: July 21, 2014, 04:10:41 pm »
0
RPS sure offers a lot in the way of dynamic gameplay.  :rolleyes:

lol...

(click to show/hide)

now i completely understand the state of things.

 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

cant argue with people like that, im out

 :lol:
« Last Edit: July 21, 2014, 04:14:18 pm by Sniger »

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: 0.3.3.9.1
« Reply #46 on: July 21, 2014, 04:14:17 pm »
+1
now i completely understand the state of things.
I am heavily doubting... heavily!
When west germany annexed east germany, nobody moved a finger too.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: 0.3.3.9.1
« Reply #47 on: July 21, 2014, 04:14:41 pm »
-1
I am heavily doubting... heavily!

for example the sick amount of pole/2h lords  :lol:


visitors can't see pics , please register or login

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.3.3.9.1
« Reply #48 on: July 21, 2014, 04:18:25 pm »
0
1 handers are awesome. Even against cav the fast stab out ranges people..i'd rather use that stab than some polearm stabs. I have 138 wpf with 6PS and I don't have a problem with 1 handers and i'm not even that experienced with them. You see people doing well with them all the time even without a shield. With ranged as well they are very OP. Look at broad shortsword stats - thats a 0 slot weapon!
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: 0.3.3.9.1
« Reply #49 on: July 21, 2014, 04:26:38 pm »
-1
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: 0.3.3.9.1
« Reply #50 on: July 21, 2014, 04:29:58 pm »
0
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:

you don`t give a flying fuck,yet every post you make is a whine post.    :lol:
visitors can't see pics , please register or login

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: 0.3.3.9.1
« Reply #51 on: July 21, 2014, 04:32:00 pm »
+1
Post patch for archers - if anyone is interested.  Great patch imo though.  Kappa
30/12 =
(click to show/hide)


18/21 =
(click to show/hide)
« Last Edit: July 22, 2014, 04:51:17 pm by jtobiasm »

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.3.9.1
« Reply #52 on: July 21, 2014, 04:35:26 pm »
0
Looks like there is another MotF bug still to fix. Feel free to speculate on what/why it's breaking, or provide information on when it happens.
chadz> i wouldnt mind seeing some penis on my character

Offline McKli_PL

  • Count
  • *****
  • Renown: 294
  • Infamy: 43
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: South_the_grey, HeDdar_the_grey, Wazonowej_the_grey
Re: 0.3.3.9.1
« Reply #53 on: July 21, 2014, 04:37:06 pm »
0
Mighty Great Long Ax 49cut, cmon i love high tier polearms but but but wtf? what was the logic/decision to buffing cut i understand pierce nerf but adding even more cut and speed on polearms:/

Offline Austrian

  • Game Admin
  • *****
  • Renown: 1117
  • Infamy: 126
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Bro's are Bro's, forever.
    • View Profile
  • Faction: The Brotherhood
  • Game nicks: Austriano, Faust, Nestea
Re: 0.3.3.9.1
« Reply #54 on: July 21, 2014, 04:42:09 pm »
0
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.
Thanks for nerfing my build then.
visitors can't see pics , please register or login

Offline Bronto

  • Head NA admin
  • King
  • **********
  • Renown: 1339
  • Infamy: 268
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.3.9.1
« Reply #55 on: July 21, 2014, 04:43:39 pm »
+2
Post patch for archers - if anyone is interested.  Great patch imo though.
30/12 =
(click to show/hide)


18/21 =
(click to show/hide)

So there is no difference except damage output for those builds?

Offline Lord_Bernie_of_Voodoo

  • Earl
  • ******
  • Renown: 372
  • Infamy: 46
  • cRPG Player
  • Remove Great Lances 2015
    • View Profile
  • Faction: KUTT
  • Game nicks: Bernie
Re: 0.3.3.9.1
« Reply #56 on: July 21, 2014, 04:50:50 pm »
+1
Buffing the long axe class and jarids.  :shock: I'll also miss that 33 pierce I had on my Poleaxe, but I guess I can't complain since 45 cut on the swing will probably bring poleaxe users more kills. I just feel that the high pierce damage made the poleaxe more unique

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: 0.3.3.9.1
« Reply #57 on: July 21, 2014, 04:53:23 pm »
+1
As requested:

(click to show/hide)

(click to show/hide)
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.3.3.9.1
« Reply #58 on: July 21, 2014, 04:58:38 pm »
+6
@Sniger,
Most players I know choose manual blocking because they find it's something fun and unique and a mainstay of the MB series, not to get good score (which most would get with shields anyway). From a personal perspective, if anything it is the manual blocking I'm addicted to in this game.

In Native we were all forced to play with shields in battle mode, but despite liking shields everyone really wanted to manual block and thus had to resort to duel servers to experience this major aspect of the combat system. Fortunately cRPG made it possible to manual block in battle mode, by making ranged less dominating, and this has always been one of the things that drew players to cRPG.

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: 0.3.3.9.1
« Reply #59 on: July 21, 2014, 05:09:08 pm »
0
So there is no difference except damage output for those builds?
The time the reticle stays in that position is the same too?