Author Topic: 0.3.3.9.1  (Read 52157 times)

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Offline Bronto

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Re: 0.3.3.9.1
« Reply #135 on: July 22, 2014, 04:12:52 pm »
+4
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.

I've got 6 PD and 170Wpf (i consider this fairly high) and yes it's worse. Much worse. I used to be able to gain a slight accuracy benefit from having a lot of wpf, now all it's really doing is improving my draw speed. I'm using a long bow, do you think I care about how quickly I can pull the string back? Now this is only my second day playing this new patch but I can't even find the sweat spot and then when I do hit anyone wearing armor greater than lamellar vest, am I even doing damage? I use a +2 Longbow and +0 tatars mostly. Wearing Heavy Aketon 6.6 weight, Kettle hat with padded coif 1.3 weight, leather gloves 0.1 weight, and green and purple hose 0.1 weight #swag.

You remember when archers could act as a counter to horses? Well you sure as fuck can't do that now. Rouncy takes 4 fucking arrows. GG.
« Last Edit: July 22, 2014, 04:21:29 pm by Bronto »

Offline San

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Re: 0.3.3.9.1
« Reply #136 on: July 22, 2014, 04:21:07 pm »
0
Yeah, from the time that the penetration was removed.

64p, 7PT, 170wpf, 55 armor: 51-62, avg 56: total 224
64p after penetration removed: 42-51, avg 46: total 184
51p now: 32-39, avg 35: total 210, +3 throwing daggers provide ~11 damage per hit

42p jarids are 27 * 12 = 324 total, HTAs 24 * 12 = 288

Hit the arms or legs and that damage is reduced further. End result? 2-3 lances to kill 1 person. The damage reduction in practice means that you'll kill your average melee in the same number of shots, but you have a lot more versatility.

@Bronto: I might try to ask Tydeus to increase some of the accuracy values more than what's being planned. Yeah, I'm also worried that armor <= 10 might be incurring a penalty, but that seems farfetched at this point.
« Last Edit: July 22, 2014, 04:24:33 pm by San »

Offline Bronto

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Re: 0.3.3.9.1
« Reply #137 on: July 22, 2014, 04:34:33 pm »
+3
The entire reason I went with this build was to be more accurate and still do decent damage, which is why I was grinding to 18/24. This patch comes out and we should've gotten free respecs out of it. It's bullshit that archers didn't, when every other class does, or at least a partial respec similar to what was done with cav. If I'd have known this was coming I would've gone for a higher damage output build rather than accuracy. It's irritating that I now have to lose a few days of grinding to respec into a build that I now want to go with.

Offline sJimmy

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Re: 0.3.3.9.1
« Reply #138 on: July 22, 2014, 04:42:27 pm »
+4
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.


Im lvl 32, and I’ve listed my build below. I use a MW Long Bow, MW Bodkins, Leather Boots, Leather Gloves, Tribal Warrior Outfit, and Norman Helmet. San, Tydeus with this recent patch, I feel a big difference in what has happened to archer in a big way. I can only hold down the reticle for barely a 1 second before it gets bigger, thus damning accuracy. Hell, I’m not the best archer on the block. But now I feel like I can’t hit anything with only being able to hold down for barley a second. I picked this build to be more accurate instead of someone just shooting arrows and spamming them like a high agi archer. I wanted to be able to take my time, and let lose. Now I have noticed that the drawing back of the bow is faster for some reason than it was before the patch. But am I supposed to be not being able to hold down reticle for barley a second and loss my accuracy for a lvl 32 build?

Level:32
Attribute points:0
Strength:21
Agility:21
Weapon points:2
One Handed:4
Two Handed:1
Polearm:1
Throwing:1
Crossbow:1
Archery:170
Skill points:0
Weapon Master:7
Athletics:7
Riding:0
Iron Flesh:2
Shield:0
Horse Archery:0
Power Strike:0
Power Draw:7
Power Throw:0
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Offline Mr.K.

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Re: 0.3.3.9.1
« Reply #139 on: July 22, 2014, 04:50:57 pm »
+1
Quickly trying out 17/24 thrower with 150wpf in throwing. Accuracy seems much worse than before and damage is still shit with MW Jarids. More kills with a 2H sword I pick up than with throwing shit. Time to retire?

Offline San

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Re: 0.3.3.9.1
« Reply #140 on: July 22, 2014, 04:51:19 pm »
+10
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

Offline Hirlok

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Re: 0.3.3.9.1
« Reply #141 on: July 22, 2014, 04:57:28 pm »
+3
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

LOL - brackets can be a bitch. Thanks for looking into this, the effect seemed a little bit overdone even for the usual anti-archer attitude...
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Offline Sniger

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Re: 0.3.3.9.1
« Reply #142 on: July 22, 2014, 04:57:58 pm »
-2
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Offline San

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Re: 0.3.3.9.1
« Reply #143 on: July 22, 2014, 05:22:36 pm »
0
It's actually been there for all these years, probably just never had an effect because of the ^1.1

Offline jtobiasm

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Re: 0.3.3.9.1
« Reply #144 on: July 22, 2014, 05:25:37 pm »
+1
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.

Offline San

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Re: 0.3.3.9.1
« Reply #145 on: July 22, 2014, 05:26:51 pm »
+6
Approximately +41 wpf.

Offline jtobiasm

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Re: 0.3.3.9.1
« Reply #146 on: July 22, 2014, 05:32:59 pm »
+1
Approximately +41 wpf.

Thanks for the quick reply!

Offline Nehvar

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Re: 0.3.3.9.1
« Reply #147 on: July 22, 2014, 05:38:26 pm »
+1
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.

I sometimes use a 12/24 nomad bow STF to shoot horses when they overrun NA1.  I can't tell you if the accuracy is noticeably worse because I don't play it very much but I can tell you that the reticle instantly begins to widen after hitting max, uh, tightness I guess.  I'm pretty sure that is different from before.  (Armor + legs + 4x hands + 2x head is under 10 if that's even still a thing.)
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Offline Blackbow

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Re: 0.3.3.9.1
« Reply #148 on: July 22, 2014, 06:42:49 pm »
+2
so i have 18/24 build with 170 wpf
i feel a bit slower when i bent the bow but it's just a feeling
for the rest  i feel no difference with that build. look like still have same accuracy and damage...

and about the polearm buff/nerf ...
i dont get why a great long axe who is already fucking op have to get a buff ???
since wpf patch the polearm are completly broken ... too fast with instant or no animation ...

last time i saw a guy asking in chat ironically  where he could download the polearm animation... coz he was not able to see his own swing animation ... that made me laugh  lot =p

Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.

you always have been useless mister #99 archer =p
« Last Edit: July 22, 2014, 06:51:20 pm by blackbow »
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Offline Little Lord Lollipop

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Re: 0.3.3.9.1
« Reply #149 on: July 22, 2014, 06:59:04 pm »
+4
Sounds like finally skill has been added to archery.

With the way reticules are right now aiming doesn't take skill its just dumb luck. Thanks for looking into this San.
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