Author Topic: 0.3.3.9.1  (Read 49126 times)

0 Members and 1 Guest are viewing this topic.

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: 0.3.3.9.1
« Reply #270 on: July 30, 2014, 01:53:32 pm »
+1
^ Add me on bebo doe

Offline Krex

  • Earl
  • ******
  • Renown: 403
  • Infamy: 165
  • cRPG Player Sir Black Bishop
  • How did I get here?
    • View Profile
    • Steam
  • Game nicks: Krex
Re: 0.3.3.9.1
« Reply #271 on: July 30, 2014, 02:16:54 pm »
-1
If you read the comments you should know that the problem isn't the nerf but the mistake in the code, we are getting 40/50 wpf less then we should.

If its a bug,why isnt it fixed already?Doesnt look like its that important....

Typical melee retard, can't even read.

Do I even have to tell you that that was just pathetic?
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: 0.3.3.9.1
« Reply #272 on: July 30, 2014, 02:28:25 pm »
0
Do I even have to tell you that that was just pathetic?

I'm no doctor, but I'm pretty sure I couldn't care less.

Offline Jeraz

  • Baron
  • ****
  • Renown: 86
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Woodland
Re: 0.3.3.9.1
« Reply #273 on: July 30, 2014, 03:31:09 pm »
0
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

If its a bug,why isnt it fixed already?Doesnt look like its that important....

San said that the code to fix it had like 17000 lines of code or something, takes a lot of work to fix it. This has been in the code a long time but because this patch kinda made this part relevant it suddenly revealed the fact that there was a mistake.


Edit:
Preemptive damage control :)

Fun fact, that one file with scripts is 17627 lines of code!
visitors can't see pics , please register or login

Offline Krex

  • Earl
  • ******
  • Renown: 403
  • Infamy: 165
  • cRPG Player Sir Black Bishop
  • How did I get here?
    • View Profile
    • Steam
  • Game nicks: Krex
Re: 0.3.3.9.1
« Reply #274 on: July 30, 2014, 03:51:18 pm »
-1
San said that the code to fix it had like 17000 lines of code or something, takes a lot of work to fix it. This has been in the code a long time but because this patch kinda made this part relevant it suddenly revealed the fact that there was a mistake.




Thats the entire scripts file.It contains every single scriot in the game.(And I doubt they removed the Singleplayer-relevant scripts.)
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.3.9.1
« Reply #275 on: July 30, 2014, 04:55:23 pm »
0
Thats the entire scripts file.It contains every single scriot in the game.(And I doubt they removed the Singleplayer-relevant scripts.)
No, just the scripts for that one file, and that's also only for the module system. There is still much on both the client and server that falls outside the realm of the module system (Most of the Hardcoded stuff.)

The errors have seemingly been fixed, just need a patch to implement it.
chadz> i wouldnt mind seeing some penis on my character

Offline Artemis13

  • Knight
  • ***
  • Renown: 36
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Game nicks: Isseult
Re: 0.3.3.9.1
« Reply #276 on: July 30, 2014, 10:43:03 pm »
0
Cool, thanks Tydeus and everyone involved!

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: 0.3.3.9.1
« Reply #277 on: July 31, 2014, 07:51:39 am »
0

The errors have seemingly been fixed, just need a patch to implement it.

Hope it will works...
Archer forever :D

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: 0.3.3.9.1
« Reply #278 on: July 31, 2014, 02:20:28 pm »
0
Yeah, playing an archer class relying on sheer luck only is terrible.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.3.3.9.1
« Reply #279 on: July 31, 2014, 02:49:24 pm »
+2
Yeah, playing an archer class relying on sheer luck only is terrible.

Let's you feel a glimpse of what being on the wrong side of the arrow is like

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: 0.3.3.9.1
« Reply #280 on: July 31, 2014, 03:17:00 pm »
+2
Let's you feel a glimpse of what being on the wrong side of the arrow is like
i think all archers knows that feeling, because we are often hunting each other ^^
Archer forever :D

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: 0.3.3.9.1
« Reply #281 on: July 31, 2014, 03:59:43 pm »
0
Let's you feel a glimpse of what being on the wrong side of the arrow is like

I know that feeling, my main is a melee character.

Still, I'd rather be wounded/killed by skill shots (which actually to succeed have to take into account simple stuff like projectile speed, target distance, target mobility, target possible movement routes, precipitation, maximum accuracy point, small release window, etc) than pure sheer luck as it is now.

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: 0.3.3.9.1
« Reply #282 on: July 31, 2014, 04:06:42 pm »
+5
skill shots

Please, everyone knows archery doesn't require any skill to learn, and is a complete easy mode for noobs to become gods of the battlefield.

Offline bigsean

  • Knight
  • ***
  • Renown: 74
  • Infamy: 50
  • cRPG Player
    • View Profile
  • Game nicks: Idlewild, BigSean, Tacabro
Re: 0.3.3.9.1
« Reply #283 on: July 31, 2014, 05:21:50 pm »
+4
these rampant tw's arent me bros its the code
visitors can't see pics , please register or login

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: 0.3.3.9.1
« Reply #284 on: July 31, 2014, 11:35:30 pm »
0
Being shot is the best part of crpg.............