Author Topic: 0.3.3.9.1  (Read 50281 times)

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Offline Tydeus

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Re: 0.3.3.9.1
« Reply #360 on: August 11, 2014, 04:22:39 pm »
0
A rough calculation says 18/24s got at least a 6-10% damage increase vs +3 destriers depending on their armor layout with the patch, not counting leg/headshots, but increased accuracy seems like a far more likely explanation, unless someone messed with/accidentally rolled back soak/reduction/speed bonus.

Haven't noticed anything weird with the damage on NA though.
What periods in time are you comparing, exactly? Post 3.3.9.1 to now should be a decrease, as it would have less wpf.

I noticed that my horse was taking more damage sometimes, but it might just be a few more strength or long bow archers on at that time.
Pretty sure this is the case. Whenever I play I try to mentally take note of what items I see on the battlefield. Since we've been doing a lot with bows lately, I've been particularly focused on those. When the first patch came out, I noticed a drop in the number of long and rus bows. When the fixed system was implemented, not only did long bows and rus bows resurface, it seemed like 1 slot bows were being used less frequently as well.

Likely what happened is you got used to to your horse consistently taking low amounts of damage from archers (due to few long/rus bows) during the 0.3.3.9.1 patch, then when the newest patch came out and the tables turned, things undoubtedly looked much different.
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Offline Spleen

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Re: 0.3.3.9.1
« Reply #361 on: August 11, 2014, 06:36:46 pm »
-1
the cRPG rage cycle is always on.

INF with no shield> QQ ranged
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the solution: go mounted ranged
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Offline Huscarlton_Banks

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Re: 0.3.3.9.1
« Reply #362 on: August 11, 2014, 06:40:19 pm »
0
I was comparing the penalties that San just posted with a calculator I had with this formula:

wpf= wpf - (14*PD - max((1.35^PD)-35,0))

I have no idea what patch it's from, but I think it was back in July.

Offline San

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Re: 0.3.3.9.1
« Reply #363 on: August 11, 2014, 08:05:16 pm »
-1
That's the current formula. The old one had something like 1.4^PD without the -35, then min(result^1.1, base wpf of the character).

Offline Huscarlton_Banks

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Re: 0.3.3.9.1
« Reply #364 on: August 11, 2014, 08:40:37 pm »
0
Alright now I'm confused.

Is the formula

wpf - (max(14*PD -(1.35^PD)-35,0))     (-43 WPF with 6 PD)

or

wpf - (14*PD - max((1.35^PD)-35,0))    (-84 WPF with 6 PD)
« Last Edit: August 11, 2014, 08:47:53 pm by Huscarlton_Banks »

Offline San

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Re: 0.3.3.9.1
« Reply #365 on: August 11, 2014, 08:57:16 pm »
-1
I apologize, I wasn't looking too closely at the formula since it didn't cross my mind that you were talking about the error, definitely the first. I think what was being stated was that there is less wpf than before the alteration to the PD formula in general. From last patch to this patch, however, archers received around 40-50wpf back.

Offline Huscarlton_Banks

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Re: 0.3.3.9.1
« Reply #366 on: August 11, 2014, 09:45:57 pm »
0
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.

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Re: 0.3.3.9.1
« Reply #367 on: August 12, 2014, 01:10:12 am »
0
You forgot one

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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Oberyn

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Re: 0.3.3.9.1
« Reply #368 on: August 12, 2014, 12:15:14 pm »
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Thanks, will use that one in the future. I just picked the first smallest one I could find on google images.
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Offline crit1cal

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Re: 0.3.3.9.1
« Reply #369 on: August 12, 2014, 12:35:45 pm »
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Hello, did they bring out an hotfix for archers ? or I need to wait again to play

Offline Algarn

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Re: 0.3.3.9.1
« Reply #370 on: August 12, 2014, 01:00:33 pm »
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Hotfix got released.

Offline Tydeus

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Re: 0.3.3.9.1
« Reply #371 on: August 12, 2014, 03:57:10 pm »
0
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.
I see. I was just trying to ensure that no one was saying they started doing more now, than prior to this series of changes.
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Re: 0.3.3.9.1
« Reply #372 on: August 14, 2014, 12:37:18 pm »
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I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.
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Re: 0.3.3.9.1
« Reply #373 on: August 14, 2014, 04:34:23 pm »
+2
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.

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Re: 0.3.3.9.1
« Reply #374 on: August 14, 2014, 06:58:44 pm »
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I've been fiddling with it quite a bit since the hotfix. I can definitely detect a drop from before all the recent changes, but they aren't as bad as they were. It's been a few days and I feel like I'm still re-learning how to shoot so the difference is significant, but I don't think it's impossibly bad like it was before. I'll know more about how balanced it all is as I settle into more comfort with it. Though, usually, it only takes me a day or two to adjust so maybe this is as good as it gets and my effectiveness is where it's going to stay, which is a bit of a sad sigh if so.