just a pico bit
edit: actually im dying to know what you said to convince Tydeus
Here's the gist of how the conversation started:
Me: Tydeus why is the poleaxe so bad?
Tydeus: What do you mean?
Me: The poleaxe has 6 less cut than the long bardiche and costs twice as much in return for a strong thrust that can't outstab good lance cav
Tydeus: Uh huh...
Me: The poleaxe thrust can be outstabbed by a longsword, let alone a greatsword
Tydeus: Uh huh...
Me: And because of its medium length thrust reach, it's awkward to use in close range situations
Tydeus: Uh huh...
Me: So you end up with a weapon with a really good stab that can only use it situationally such as rearing 1H/2H cav and stabbing at medium range and praying you don't glance. It's the cRPG thrust version of No Man's Land in tennis terminology
Tydeus: Let me try this thing out.
*5 minutes later*
Tydeus: Wow the turn rate nerf really hit this weapon hard. Because WSE2 we can't do anything animation wise so let's rebalance the poleaxe around its axe head instead of a hard-to-use poke
That prompted rebalancing of the other two poleaxes, and some other polearms that compared in a similar way to those affected.