looks like a retexture of wurm online
Also we share the same dream game, H&H+M&B = omg
So how does one gain entrance to the alpha? (I know I could look it up but I'm at work on my phone for break so meh)
I wonder how close it is, gameplay-wise, to what we will find in M:E ?
I hope chadz catch the bait!
(click to show/hide)
Does look interesting, but I don't know if I want to play a minigame EVERYTIME I want to cut a fucking tree down lol.
Crafting in the online MMO game Life is Feudal occurs through the crafting context menus. Some skills craft with a simple progress bar, but some skills feature mini games! The mini games are themed around actions involved in the crafting process (nature's lore - spot herbs, woodcutting - chop trees at key locations, etc). This can be played either in or out of game at our site http://lifeisfeudal.com. Score is saved to each player's profile results pool, and can be used later for the Minigame via results pool.
Minigames via results pool, is a simple progress bar, but will pull up a result from your profile. The progress bars duration will depend on your minigame result that you had achieved earlier. This means that crafting via results pool would be more time efficient than just simple progress bar autocrafting.
Autocraft is just a progress bar showing progress on a crafting action. This allow players to go AFK and continue crafting, as long as they have sufficient mats and time.
Combat animations make me think of WotR.
Combat animations make me think of WotR.nah they are not so bad, at least not the ones in the promo vid. More like warband-level.
Combat animations make me think of WotR.
you can count me in as well
(replace M&B with cRPG though)
Damn I want to play this game so much...have such high hopes for it :mrgreen:
I also would love to see a mix of planetside (MMO) type game mechanics, and Warband style game play. 1000s of people fighting in medieval warfare trying to take over territory or defend territory.
Sounds awesome. Planet Side 2 in a medieval setting, wouldn't play that at all!!!!
Mainly a vid about mining or something. Kinda raised a question that how does one stop me from lets say just tunneling and entire army inside an enemies castle, instead of doing the tiresome task of sieging it?
Nice link anal.
Question: In previous FAQ topic you said that water will be Wurm-like 1-level everywhere. My question is: will there be possible way to build castle on high-ground, dig moat around AND actually fill the moat with water? Or is it going to be just moat-like hole around castle?
Answer: Second option - if you want to have a moat filled with water - you'll need to dig it at the sea level.
A No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System
QuoteA No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System
Loss of skill when dying? Wat? Thats just silly.
200 000:HAHAHA THIS !!
90k for the game
70k for the vodka
40k to feed boris
The most retarded thing is that they have it set to "Fixed Funding", meaning that if they don't get 200,000, they get nothing. Stupid as fuck, I guess they absolutely need 200k to make the game, because otherwise it makes no sense not to set it to "Flexible Funding" which means that even if you don't reach your goal you still get everything people have pledged so far.
Fair enough, but LiF isn't reaching 200,000; anything they'd get out of flexible funding would be a plus. I agree in general, but I don't think it really applies here. Perhaps if they'd set a 50,000 goal for their fixed funding it'd have been fine, but setting it as high as 200,000 with that funding model? Bad.
http://www.indiegogo.com/projects?filter_quick=popular_all
Most of these are "flexible funding", I checked eight and six of them used that model. So it can be very successful.
I'm gonna reply to that thread too, let's stir the shit pot.
But if we fail, i gonna go around again offering different sexual favors in order to extend our financial support and get game at least to later alpha/early beta stages of readiness, when it will be somewhat eligible to collect some money from player to support our existence.
Why "stir the shit pot"? They don't seem like bad people, just incompetent. Their success would be nothing away from anyone, so it's just sad that they've fucked up so badly in so many different ways. I'm mostly annoyed by the fact that it'd be so goddamn easy to make their Indiegogo page a hundred times better, and it wouldn't even take long or some expensive marketing professional...
A M&B style combat system in a large, open world sandbox MMO is what I've been envisioning since the release of Warband actually (possibly before but I wasn't convinced how well it works in MP)The combat is not M&B style. For one, there's no directional blocking. And when they've shown the combat, it has looked absolutely horrible.
Well its still in very early alphastage, too early to judge the combat as I dont think they have really gotten around to work on that.Whether they have or not, the fact still stands: no directional blocking. Which means it won't be like M&B. Directional blocking is what makes M&B's combat, even Skyrim has directional attacks.
You have any reason whatsoever aside from your own hopes for saying that LiF's combat will be like playing Warband with a shield? The combat clips we've seen so far look nothing like it. And I'm pretty sure Warband wouldn't be popular if it only had autoblock combat, I know I wouldn't play it.
I'll believe the combat is anything like M&B when I see it with my own eyes. I very much doubt this team is capable of putting together anything as smooth and dynamic as Warband's combat, especially this early in the alpha.
looks like the game will probably be released as alpha next year, but because they don't have money for servers it will lag, and thats why they wanted to avoid letting everyone in alpha straight away.
I wonder if their indiegogo will go over 6000 euros before the end of their campaign.
seriously this kuroi kid. you just really want to give him a good slap.
If you want realistic cooking or treecutting, just cook or go cut down a tree irl. How does this not apply to LiF?*sigh* really?
If you want realistic cooking or treecutting, just cook or go cut down a tree irl. How does this not apply to LiF?
If you want realistic fighting, go outside and attack people.
*sigh* really?
if life was feudal was ONLY a cooking simulator, that was literally all you could do, that would apply. but cooking is only part of its simulation of living in a feudal world.
if you really wanna live in the medieval world move to walesThe arranged marriages with sheeps are a real downer tho...
2 hour stream from the devs(click to show/hide)
Been there. Done that.
shit didnt see theres already a LiF thread
- Mount and Blade 4 directional combat, (Per dev quote "3 parts skill 1 part equipment")Except it's nothing like Mount and Blade. There isn't even blocking. More like "Skyrim combat."
Still waiting for this to come out.4 directional blocking? Last time I checked they had decided against blocking.
The 4directional blocking they showcased in all their gameplay videos looked really good for an MMO, and they have 'formations' in a very loose sense too. I can imagine this being really good if it lives up to all they promised.
Just a quick question when will the realese be and how much will it cost?
Having problems with reading comprehension? I said it's more like Skyrim combat than M&B combat. If you can't spot the difference, stay in school.
Except it's nothing like Mount and Blade(except its just like mount and blade). There isn't even blocking(more lies, it has blocking). More like "Skyrim combat."(no, not really, not even close, but hey, you know best as always)
More than likely see you there, plz dont murder me and take all my stuff! Tbh, even if all we get is just a medieval-themed survival MMO, it still sounds really fun
Even if that is the case, it looks like you can host your own password protected server, and then you could just treat it like a survival MMO, fight your friends etc. So at least there are options depending on how the main MMO product turns out.
good god youre fucking retarded, please poison some more threads why dont you.Haha, way to show off your retardation. Of course there's fucking blocking, EVERY MELEE GAME HAS BLOCKING you dumb fuck, it doesn't make a game special, anyone with IQ above the room temperature would realize I was talking about manual blocking. But that obviously excludes you.
you also said:
but no no, dont worry we wont fault you for quoting only the part of your statement which makes you look like you know what your talking about so you can insult people.......fuck off
On the private server, 64 players, 3km/3km autogenerated map
Main MMO servers, 10,000+ players, 21km/21km map.
That's what they're saying so far.
http://lifeisfeudal.com/LiFYO
Hmm, that does sound nice.
But still, they'd have to come up witha shitload of content to do and not make it piss easy to level up. Otherwise I can see players playing it for two weeks and then quitting. In the end this game will be more for the RP-ers I think, unless the fuckwits want to implement a persistent leveling system.. Idk, only an extrme steep leveling curve like c-rpg would work, because if not large level differences could cause grand inbalance in a game like this.
Can you imagine a single level 60 running around vs level 31's on EU1 - he'd be near godlike.
Also anything about archers so far?
Check out the Wiki, its more informative.
http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki (http://lifeisfeudal.gamepedia.com/Life_is_Feudal_Wiki)
See weapons, quite some ranged - slings - throwing spears / axes - bow - xbow and so on.
Well, its russian armor but i hope they implement some arabian and european stuff cause the world has some ice in the north and sand in the south.
I also hope trolls dont mess up the world and make it ugly, but if some ppl get together and do a nice duchy far far away from the spawn its quite isolated, but should be fine.
I also watched the videos and tutorials - still im afraid of the early access curse
Haha, way to show off your retardation. Of course there's fucking blocking, EVERY MELEE GAME HAS BLOCKING you dumb fuck, it doesn't make a game special, anyone with IQ above the room temperature would realize I was talking about manual blocking. But that obviously excludes you.
nope piss off Xant, you wanted to attack someone over "reading comprehension" because someone made assumptions on your statement, now you are assuming i and everyone in the thread must do the same with yours because now you look like a fucking cunt, pretty hypocritical, per the norm of every thread you come to youre an asshole.Yawn, childish ad hominem. To be expected from you, of course, since you're not capable of rational argumentation. Hard with a room temperature IQ, though, so that's understandable.
There are no levels, just 'skills' that you gain ranks in, and you gain stats relevant to those skills. You can also further tweak your stats by selecting those you want to decrease to allow others to increase, and those you want to lock in place - same as with the skills.
I think tbh unless you have MUCH better gear, it seems like the battles will be solely group orientated - if you rambo you die and lose EVERYTHING xDDD To me that sounds perfect. Ofc i'm sure not all combat will be medium-large battles.
If it's sandbox, and the important characters are all players with land claims etc, i can see this sustaining itself even better than if they'd spent months making AI 'story' or 'content' tbh. If players make the history, and you must adapt to survive in that world, sounds epic.
There are no levels, just 'skills' that you gain ranks in, and you gain stats relevant to those skills. You can also further tweak your stats by selecting those you want to decrease to allow others to increase, and those you want to lock in place - same as with the skills.
Nomnom, sounds cool.
I hope there are important players (ie. Land owners, castle heirs etc.) on which "clans" depend as they "own" the land and that an incentive could be to protect their lord, otherwise theyll lose their holdings if he gets killed. Something like that would be pretty sweet.
Also a certain supply/money requirement would be cool - so not some random pug warband can randomly claim a held land by conquest. Shit like this is awesome.
Roads etc are mentioned as improving the economy of your land, so i presume that's a factor. I'd love to see how this all works on the ground. Hopefully the wait will end soon.
Phi, once the greys get into it 90% of the map will be theirs, no doubt. :mrgreen:
Still, I am kind of excited for this game, but I shouldnt get too excited untill I have experienced it first hand.
Yes, indeed.. I think i will have to start upgrading my rig..
You'll find me Yoda-style camping out in a little hut in a swamp somewhere
(then murder me and take my hut, then burn it down cos it sucks)
I'm still looking forward to it (not like I have time to play games any more, but I can dream). It seems like they took quite a few good things about Ultima Online and have it implemented in this game.
I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.
If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.
Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.
For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game :mrgreen:
I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.
If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.
Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.
For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game :mrgreen:
Whether it ends up a realistic, ordered, medieval world. Or a fucked up land of anarchy and turning castles into molehills.
Tbh i think either of those games sound pretty fun with their own unique merits :D If the central area is a fuckfest, i'll become a hermit. If it's ordered and durable, then i'll find some lord to serve. Comparing my Strat RP with my Europe1300 RP, it can be more fun and easy-going to be a dedicated servant than a leader.
True, as long as the world stand on its head.
I think the three most important points are ping - pop & world size.
If its big enough to be crowdy but gives room to hiding from society, and with no ping issues especially in the heat of a fight, it might be a mess but it can still be fun.
Hell, PW is orderly AND a mess : random assassinations and cool orderly officially stamped wars happens right and left, and the world is pretty small for a "MMO" + the ping can be harsh. Still one of the most successful warband mod.
Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?
Scarcity of resources and full loot might prevent it. No AI merchants, just crafting and player merchants.
Resources do not respawn, so finite amounts of Iron in the world :twisted: :twisted: :twisted:
'Excited' doesnt cover it xD
Having drawbacks to carrying heavy armor (heavy attack/move speed loss) would make sense. Repair is not gonna cut it since the nerds are gonna grind enough gold anyway.
Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?
Evertime I see this game it just looks like Wurm Online but with better gfx.
yes, i and about 30 other clanmates have already donated money towards it, and have been playing alpha stuff whenever the developers bring the servers up. Id say its probably going to be the next big thing my clan jumps to and plays endlessly for a long while.
If its any mention, the last thing they added to the servers was slings, fucking slings. Poor warband cant do any sort of weapons that move like that, but these guys are all over it, unfortunately i was too busy digging holes and shaping rocks for a house.
30? Really, isnt that tooo much?
Well, when the game is coming out it will cost about 20-30€ as said in the forum FAQ, we could make a whole cRPG Kingdom, or atleast do it that way;
We are all with ourself and our mates - but all in the west/east or wheerever, build up our own stuff but built up a city together :-)
Not good idea ^^?
Pretty sure there'll be different main servers depending on location - so an NA one, an EU server and possibly a China one?
I'd chuckle if Russia got put on the Chinese server but Poland stayed EU. No Poland/Russia bffs here! xD
as of now, there will only be a eu server, this server isnt one large server, but a cluster server, with hundreds of servers running the entire map area, so apparently, so there must be some sort of substantial cost for them to ponder whether they would want to have several other servers.
Knowing that, i saw somewhere on the forums they said that if they did add a NA server, which is the most likely option, they will fuse the servers together so that someone could cross from NA to EU. Pretty neat id say!
That map is randomly generated by server or its the same for everyone forever?
Others had discussed that we would share the same server cluster, so I guess its the latter, except if one can have private servers.
Very interesting map.
All kind of biotopes and lots of land/naval choke points.
There is even a mont doom in the bottom-left :P
If it is a continent-map size, it will be fun to host every players on it.
But still, how do you think about settling somewhere together, making like 3 Warbands and all together we are Empire of Calradia :P?
This game is all about having a thriving metropolis of people helping to make sure your kingdom is constantly functioning, i guess you could hermit it all by yourself, but you will be so far behind in terms of resources that itll be just as if you were alone irl in the woods, you are literally roughing it.
btw, i can answer some vague questions if anyone has any.
they leave you the option to play alone
let me tell you, on the last time the server was up, i spent like 4 hours leveling fucking dirt so we had a nice plateau to build a village on. I then spent another 3 hours cutting trees down and sawing them into boards and logs to build a........get ready for it, i know your thinking cabin, nope youre wrong, a tiny shack, its the size of a shed you store your lawn mower in. This game is all about having a thriving metropolis of people helping to make sure your kingdom is constantly functioning, i guess you could hermit it all by yourself, but you will be so far behind in terms of resources that itll be just as if you were alone irl in the woods, you are literally roughing it.
Every single bit of this game just screams Haven & Hearth, i fucking love it. I highly recommend people play H&H, even if you cant see past the 2d graphics, its essentially what you will be playing, in 3d of course.
btw, i can answer some vague questions if anyone has any.
What was this game called again?
Life wouldnt be very Feudal if being a lone wanderer allowed you to be some awesome demi-god on the battlefield, or incredibly rich, or incredibly influential. It's Feudal, organize yourself into a society/group if you want EVERYTHING, they leave you the option to play alone, but you'll never have EVERYTHING if you do. And i like that.
Except for the fact that they don't. You're naive Emile, if you think that you will be allowed to live in your swamp cottage, hunt frogs & enjoy their roasted legs next to your campfire, that's not how it works.
Well, they are aiming to have some realistic building, not like you have one tree and can build a nice shack already.
Theres a very important one on my side, can you walk through water, are are you actually swimming? Any further information about water would be nice - If you cant go in it, how to cross it?
About cRPG Kingdom, my Friends and i will go to a nice big spot, our plan was to draw you with us and form something like 3 Warbands and we are one Kingdom together, but i dont want to show the spot :-P
you swim, as soon as you go deep enough to swim, you start swimming in it, eventually they plan on adding boats, so that you can transport and or have naval combat. Ill tell you its a ways off however, as they havent even got into putting animals into the game yet, like chickens and deer, or horses for that matter.
Oh and you can fish, idk if you wanted to know that or not, but yes you can fish, and the map has a sea level.
i would actually say you are both right, if u want to eat froglegs in your swamp, you absolutely may do so, but, i think a time may come where someone claims the land you are on as a kingdom, and when that occurs, unless you are well off the trodden path, you either make peace with them, maybe give them goods to stay, like a feudal system, or move on. Sounds pretty much on par for what i would expect would occur in that time period.
Secondary question linked to the first: is it easy to erase 10 hours of time investment with 1 minute of destruction?
My question is simple: is the PVP completely free, as we could say the real world is?
Secondary question linked to the first: is it easy to erase 10 hours of time investment with 1 minute of destruction?
Second question. Full loot, so i guess so, no idea about the buildings yet as they havent shown much of that.
Well, construction will take quite long and you may need realistic amount of stuff. I dont know if you can destroy building with just hammers or something if you are not part of the claiment.
Still saying, i already listed it some sites ago; When none of your guild members are online you cant get attacked and destroyed ;)
I`ve read alot of stuff in their wiki but I cannot figure out how the sieges are going to work. Did anybody else find information on this?
So haven't really followed this thread lately, what's happening? I see some people are playing this? Did you have to buy in for this or how are you testing?
From those of you testing it atm, how much of the game is roughly done, they've set some pretty ambitious goals for themselves and hearing that release is Q4 2014 makes me sceptical.
Well you could just make a kingdom with the leaders of each clan and the clans are vassals of this kingdom :D
My word, c-rpg will reign supreme!
chadzianity for all?
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.
Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.
Thats what we are kind of planning to do just with language instead of clans - we need someone leading english ppl tho cause we have germans and polish already even more coming cause we have seen a nice spot out. ;-) But its a long way till MMO is there :-(
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.
Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.
I'd love to try a MMO with a combat system like M&B's, like this game, but then I read that it has full loot and that people usually fight naked and with crappy weapons.
Would playing all the time with proper gear be an utopia then (if you lose everything when you die)? I have never played a MMO with full loot, so, if someone could explain how that works, I'd appreciate it.
Full loot is the best MMO ruleset I've ever played. It makes you weigh risk vs reward every time you set out on an adventure. It makes encounters where your life is on the line that much more dramatic and exciting. As others have said, you will likely want to be in a group of players if you decide to take out a decent set of armor and weapons, as it would be very easy to get ganked by a few guys if you're by yourself. Similar to real life, having numbers will be important for not only surviving but getting a leg up on the competition. I hope I can get enough time to actually play this game as it looks awesome so far what I've seen.
LiF:YO is coming!
LiF:YO Steam Early Alpha release is really close and probably should happen at 19th of September 2014! Unfortunately due to our limited server capabilities we have to cease alpha tests of LiF:MMO in order to run official LiF:YO servers on these servers. IF things go good, we plan to bring LiF:MMO servers up and ready for tests as soon as possible.
As a compensation, current Alpha testers will receive CD keys for both testing and release versions of LiF:YO. We really looking forward for your help to test out LiF:YO with us.
Testers will “soon” © be able to receive their testing CD keys here: https://lifeisfeudal.com/billing/account/steam-keys.php (https://lifeisfeudal.com/billing/account/steam-keys.php)
P.S LiF:YO release date was not confirmed by Valve yet and might change.
difference between LiF:YO and LiF:MMO?
It'll be on player hosted servers vs their servers.
Not entirely for that but it seems like an awesome game to try out. If the price is good, I'm definitely doing YO. Just might do my own server or pitch in for a server with some people.
Also LiF:YO is Life is Feudal:Your Own. Yeah.. they have such a catchy title. Regardless it should be awesome.
well, dont forget this will be more akin to like a Minecraft server, or a Dayz server, depending on what you want with it. But the server will only be able to host up to 64 players if im not mistaken. Where as the mmo aspect of it will be thousands.
1. Where do I get the client and how much does it cost?
We plan to distribute it on Steam. Price will be announced later, but currently we plan to have it around 20-30€.
Cant ruin everyone's immersion with a secret dwarven city if it's just YO. Not sure if i'll go YO unless i can convince lots of people i know to play it too. On the other hand it'd be a good way to learn the mechanics in advance, but i wouldnt commit serious time into digging a dwarven city unless it was a large player-world.
You and any others would be most welcome in this land of the stone-dwellers when the day comes. I would be honoured to count your heavy-armoured, bearded, dwarven self as my company.
My ideal underground city would be huge but with a ridiculously remote and unimpressive entrance somewhere on the surface so that it's mysterious! Also the prospect of refilling the entrance and opening a new one further along to baffle visitors :DDD
And yes, Dwarves wear armour goddamit!
So, how much of the game is completed, which features are in and working (or will be for steam launch)?They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.
They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.
They still seem afraid to show any more of combat than a single swing from one of the combatants, so presumably that's unfinished.
So, how much of the game is completed, which features are in and working (or will be for steam launch)?
the YO comes out today or tomorrow so I guess i'll try that :mrgreen:
As an experienced tester of this game, from the mechanics you've seen so far, and those you expect to come out, how likely is my dream of an underground dwarven city?
Ahhhhhhhh, i see what you mean, so i couldnt 'construct' underground, but i could 'mine' houses out of the rock. Interesting.... I had hoped like bedrolls and forges etc could be placed underground, but maybe i'll have to have some stuff outside.
And i knew about the mining having to go somewhere, one of my favourite ideas for realism so far. I have no objection to increasing whatever mountain i dig into.
Even better, defo getting this game now if my underground realm can have all furniture and forges within it. Good tip on the mine supports, might get YO just to experiment with.
Buying YO, will that give you access to the MMO when that comes out? And YO on the 19th September, presumably it's still an early beta-ish version?
Available: 19 September
This game will unlock in approximately 1 week, 1 day and 4 hours
Everything I see written and in video about this makes it look more and more like Wurm Online.
So I just found out about this game and I'm kind of confused. You guys are saying there are 2 different games LiF:YO and LiF:MMO correct? YO can only have 64 players on a server which is hosted by a player and not the company while MMO is hosted by the devs?
I'm curious as to why anyone would want to play YO, this game looks like it's going to have a rather big world and with the addition of what looks to be being able to create a fortress anywhere wouldn't this require a lot of people? The idea in my head right know for the MMO would be mass amounts of clans/guilds making fortresses and fighting for territory and creating local conflict but if in YO you can only have 64 players thats not a lot. Not to mention you need to deal with Server Admins who could possibly be biased and unfair (much like Minecraft, Day-Z and Rust) which has been shown time and time again which made this game unappealing for me but the MMO version sounds awesome.
Everything I see written and in video about this makes it look more and more like Wurm Online.
Cant ruin everyone's immersion with a secret dwarven city if it's just YO. Not sure if i'll go YO unless i can convince lots of people i know to play it too. On the other hand it'd be a good way to learn the mechanics in advance, but i wouldnt commit serious time into digging a dwarven city unless it was a large player-world.
You and any others would be most welcome in this land of the stone-dwellers when the day comes. I would be honoured to count your heavy-armoured, bearded, dwarven self as my company.
Game only works for you though if you were an alpha tester. Otherwise it denies you access as you need a tester key, a release key and a beta password
However I did manage to play today, quite buggy in all honesty, most will be fixed on the next few days, only small bugs nothing too major. But all round I quite enjoyed farming for an hour creating a cabbage patch whilst a friend works on our hut. Kinda boring it seems but I loved doing it haha, was so simple.
My friend just showed me LiF last week. Well actually he showed me like 6 months back. But he just told me about Early Access on Steam last week. We are dying to give this a try. Obvious it'll take sometime for them to work everything in. But can't wait to get a feel for the game.
If someone puts up a dedicated server, we are not against joining. If no one does, we are not against putting up a dedicated server of our own for folks to join. It's all according to if my buddies 2nd computer allows the dedicated server to run smoothly.
Also, AntiBlitz... I'm going to have to check out Haven & Hearth.
if by any means you want to play, its rather "hardcore" in that it tells you nothing, permadeath is a thing, yes once your character dies, its dead forever, and its a isometric view. If you can deal with that, then you will have a very long enjoyable experience. Ill even show you and your friends the ropes, i and a few others were thinking about starting up once again. Giving it another go, after my last death was rather eventful.
If you care, my death is as follows:
Was out cruising the rivers in my boat, its what i normally do, looking for something to shoot at with my sling. Found some random crap, and decided to bring it back home. Now normally i am all about security, we had walls up, a gate, claimed land, the whole works. But for some reason, i decided that id forgo the locking of the gate, and decided to leave it open, for a real quick trip. Upon my arrival back home, i put my boat on land, and begin making my way in to the fort.
A mysterious man walks out, in all purple, with a weird facewrap thing on his head, over his shoulder looks like a big sack. He stops, looks at me, and vice versa. I only had time to say "look thief, drop the goods, and we will call this even, and not speak of it", before he ran over and sucker punched me. I began to fight back, i think more the he expected and he starts trying to make a hasty exit. In all the commotion my neighbor stops by mid way through the fight and tries to help. My partner who was also playing is unfortunately too far away from home to help. We eventually chase off the would be thief and i secure the front gate. I settle back down inside of my cabin and write a thread on the forums about the robber and ask for help from any rangers(kind of like the games form of law enforcement). I complete the thread, and while sitting at my table eating blueberry pies, 4 men enter my cabin, i literally have no time to react before one comes and strikes me unconscious. The two others begin looting and pilfering my cabin while the other two men beat me to death while i lay a strewn on the floor.
It was horrible, i worked on that character for about a solid month, and was brutally murdered by thugs while eating pie at my dinner table. Needless to say my partner who is in TS with me hears my yelling and is on his way back, too late of course. While passing by the neighbors house, he finds his body laying just outside his gate, he was also slain by the thugs, i guess to try and cover their tracks. My partner, ends up tracking down their village and we post it on the forums for the rangers to take care of it.
Guess I am the only one completely unbothered by this?
All that crafting looks like it takes ages away from actual game time... Nah, not interested at all atm.
Guess I am the only one completely unbothered by this?U always can rape and loot shit from carebears :twisted:
All that crafting looks like it takes ages away from actual game time... Nah, not interested at all atm.
U always can rape and loot shit from carebears :twisted:
I watched some 1hour youtube video with gameplay in it - early alpha, I am taking that into account - and most of the time he is standing somewhere, watching a green bar progressing to collect something and when we watched enough green bars filling up, he starts another green bar to watch for having finally something he can hold...
1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?
I'm just waiting for the MMO with 10000+ players on one massive world 21km x 21km (i think) and no resets so everything that is made is all due to players history making
1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?
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10000+ players!?
Sounds like NA players need to band together from cRPG just to be competitive with the giant clans that will most likely form, and armies.
Price hasn't been released yet.
But I paid about £42-44 for the alpha so I get - LiF : YO and then LiF MMORPG (the MMO is most likely gonna be F2P and LiF is just a smaller version of it so far, but still damn good).
I'm just waiting for the MMO with 10000+ players on one massive world 21km x 21km (i think) and no resets so everything that is made is all due to players history making
Not like its already happening for some ppl - gnihihi
I'm not sure I understand (or caught) your reference? Can you provide some insight on the game that perhaps I am unaware of?
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10000+ players!?
Sounds like NA players need to band together from cRPG just to be competitive with the giant clans that will most likely form, and armies.
I watched some 1hour youtube video with gameplay in it - early alpha, I am taking that into account - and most of the time he is standing somewhere, watching a green bar progressing to collect something and when we watched enough green bars filling up, he starts another green bar to watch for having finally something he can hold...
1 hour gameplay and 30 minutes seemed to consist of watching a green bar reaching 100%... :?
You are right with that, you have to spend alot of time terraforming,building,crafting but all of this can be destroyed too, which makes the fun for me.
When 30 players have built up a castle over a few weeks another guild can just siege and annekt it.
Combat is like M&B, atleast they plan to do it just like it afaik. Directional attacks are already in.
the one thing i dont like about this is itll be
attacking guild in-middle-of-night when rest of server is sleeping, comes in and destroys defenseless castle/Schemes up trouble and no one can stop them
I think I heard about anti-grief systems put in place to avoid the worst.
Maybe someone can kindly state features that would dodge the problems that clockworkkiller mentionned?
Because except if you have a guild that plays around the clock, it will be completely impossible to protect your epic buildings and other not hideable stuff, and possibly whats inside.
I think they cant dig under your claimed land so cant collapse your buildings.
But i will certainly commit hours to digging my dwarven city of the dwarves.
I think they cant dig under your claimed land so cant collapse your buildings.
But i will certainly commit hours to digging my dwarven city of the dwarves
Ooooooooooooooooooo :DDDD and antiblitz says we can put furniture etc underground...
So someone could feasibly scratch the surface of their own claim and end up falling through to the lost dwarven land of the dwarves?
Best game ever!
Ooooooooooooooooooo :DDDD and antiblitz says we can put furniture etc underground...This is probably the best argument I've read yet to still consider getting this at some point.
So someone could feasibly scratch the surface of their own claim and end up falling through to the lost dwarven land of the dwarves?
Best game ever!
so can u fight and kill in LiF:YO? or its version for hugs only?
http://lifeisfeudal.com/LiFYO
"No guilds, no battles and no sieges"
did not understand this part, there is no fighting at all or only guild wars :?
btw i think it will be cost 34,99$
You can fight and kill in LifYO, but there is only the alignment system. No guildclaims and the stuff AntBlitz wrote. This will be in the mmo.they are russians, if u will buy it from steam devs will get extra day without vodka :P
If you buy it from the official homepage via the HumbleWidget devs will get more from the money than from steam.
The fact that they need to release this game before their MMO is a terrible design (I heard this is to help fund the servers for the MMO?) and that right there puts up a red flag. If you buy this do you get the full game at launch or is it completely separate? I don't know this just looks like a giant early access scam.
I wandered out to find some iron to mine when I got attacked by a wolf. All I had on hand was a pickaxe, and I figured I could put up a fight. Every time I got hit by the wolf a new text box would pop up telling me that I got injured, forcing me out of free look mode and forcing me to take another hit. Same thing happened again every time I hit the wolf, finally I just bled to death and had my first official rage quit from LiF.
pretty sure there is a box you tick or untick on that taking damage message then it never shows again.
Combat seems broken... rest is medieval version of Rust.
Melee Battlegrounds is in pre-pre-pre-alpha and combat works fine for the most part. Priorities.
This was touted as M&B with city building aspect, not the other way around. Also UI is plain awful. Nothing against window based UI (have almost 20 years of gaming exp) but this is barely usable.
In current state game is a mess and that 40 dollar price is absolutely unwarranted.
I've never heard anyone say it was M&B with city building, never even heard people relate the two, because it's obviously not, it's also in very early alpha (the MMO works 10x better). As for the window based UI, it's pretty damn simple, click, choose and click, easy as that.
Ye i'll admit the price is a bit steep but that's the only downside to it so far
as far as im aware, the purchase of YO, gets you your toons in the MMO, so the price isnt even too shabby, considering.
There is most likely going to be a one time fee to transfer your characters to the mainland...or per char
AntiBlitz said several times combat is just like M&B, but from what everyone is saying, it's nowhere near?
ya know when you watch the videos of melee battlegrounds and you just kind of shudder at how shit it looks, then you remember its still far from being done. This is exactly the same with this, for anyone to judge a game in alpha is stupid.The only reason M:BG looks "shit" is because they have uncoordinated shit players in those videos. If they had two good players, the mechanics would look quite good. Warband "trailer" would also look really shit if you put really bad players in a small arena and made it FFA.
dont forget they are still battling server latency on a huge scale, they have hundreds of servers, with players on them all, in a single game world, mount and blade is a single small server.I'm not, and that's why they said before they're not going to add directional blocking. WoW is evidently a good game according to millions of players, but it has shit combat compared to WB, and it would be a bad comparison to make in the first place. Doesn't make it a bad game.
one and simple question
shall i buy it ? does it worth ? i have over +3000hours on M&B and around 400hours playtime on Rust (what a nolifer i am :( )
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Fort cRPG is coming along nicely on our server.
Is that the same server cymro mentioned, if it is - where are u guys settling down? Currently, Im mostly chilling at the lake, learning to fish :mrgreen:
Read through the comments (especially yours tanken). It sounds pretty awesome even though its buggy. Might spring for it myself. I was really looking forward to this so even though its 40 I might get it anyway.
Maybe I join up with fort crpg eh?
Those piece of shits.. trying to mess with arty and tanken.
I will think on it but if it does secure a place in the mmo oh fuck yeah I'm buying it. It seems like no one knows for sure but if it does, its a steal. To try it out early plus get a free toon in onto the mainland when the mmo does come out. Oh snap.
Edit: aw shit you do get a free toon in for the mmo. Believe they said it would be 10-15 bucks per toon. Guess I'm in.
wait for the mmo, dont buy YO, even says it on their steam page. You can test it out for free when it finally arrives.
wait for how long? have they announced anything ?
Bought it tonight and played a little bit. Unfortunately it appears the game doesn't like my graphics card or cpu or something. Played with every setting imaginable and no matter what I can't get more than 20 fps, usually around 10 or 15. Disappointed, I know it's an alpha but this is unplayable, and I'm not running a potato, I can play most new games on high. :?
But I will be patient, hopefully they patch it soon and I can actually play this 40$ leap of faith.
Bought it tonight and played a little bit. Unfortunately it appears the game doesn't like my graphics card or cpu or something. Played with every setting imaginable and no matter what I can't get more than 20 fps, usually around 10 or 15. Disappointed, I know it's an alpha but this is unplayable, and I'm not running a potato, I can play most new games on high. :?
But I will be patient, hopefully they patch it soon and I can actually play this 40$ leap of faith.
:/
That sucks man, I'm sad to hear that. Have you tried googling it to see what other people may have had luck with? I know periodically my graphics stutter, but more so due to the server lag I believe. I cannot run High on this game, but that's largely due to the optimization level at this point and time.
Dear Diary, today me and Negga stabbed two peasants in the arse with pitchforks so we could steal and skin the corpse of a moose. I gained a level in militia, so now I can peasant even harder, and I am well on my way to fulfilling my dream of becoming a master of the pitchfork.
P.S
I also stole some potatoes from a nearby farm, they were delicious.
Good :DDD it means there wont be a whole load of copycats.
But i am limited on time... that's the only thing stopping me from buying it already! Grrrrrrrr!
Honestly, that all just makes me want to do it even more. No magic pockets to hold a mountains-worth of dirt, will make it all feel realistic and worthwhile. I wont deny, i fully expect the first dwarven kingdom to be... humble. But the tender application of time will resolve all, i need to get fired so i can truly invest the time, maybe when the full MMO is released
Alright serious question guys, I'm considering renting a server, it wouldn't be exclusively for the c-RPG community as one of the attractions of this game in my opinion is stumbling upon other players and interacting and such and I don't think limiting it to just us would be beneficial. But I would definitely really like to see this community play there if it does happen! That being said, would anyone theoretically be interested in donating, no matter the amount, to making this happen? I would in return take into consideration suggestions and such from this community and let you guys have input on running it. All things would be open for discussion. It would in no way be me having final say.
Anywho, let me know what you guys think. I already talked to a few people who would be interested, I'd just like to hear your guys' thoughs.
While I like the idea of renting a server and bringing all NA cRPG players to one location, I feel like at this point in time it wouldn't be as fruitful as we would want.
Not because of the game or anything like that, but primarily because of the progress most of our players have already made on their set servers and the amount of time invested already there too.
That said, I would be open to pitching in donations and helping with the server when the time comes, but I would wait until later on down the road. I'm fairly certain with some of their bigger updates and additions that the servers will need to be re-rolled and wiped every so often, so I would wait until that either stabilizes, or you find a way to time the purchase and launch of the server immediately following one of those events so people are more inclined to begin building in that server as opposed to their current ones.
Also, no admin spawning should be allowed whatsoever!
I definitely get what you mean, especially with the loss of progress and the imminent wipes and such. And while that definitely makes sense, I might still be interested in renting one just because I feel like I might have a bit more control over the loss of progress if I had control over the server and knew it wouldn't just be discontinued or forgotten, or that some sort of shitty actions by owners would be going on. Plus the longer I did have this server going, the bigger a following we would get, I assume at least.
And I definitely agree, no admin spawning whatsoever. One of the main reasons I was considering renting one as well.
And as far as donations and support go, even if you can't or don't want to donate, I still would completely be more than happy with just the simple support of people playing on this server (if it does happen). Basically I'm not just asking for donations, any sort of support would be appreciated.
Also, with the donations I was speaking about, I wasn't so worried with getting them right away to get the server up and running, I can cover initial fees, and even monthly fees, I was just curious if people did enjoy themselves on this theoretical server, if they would consider donating later on. Just because it's nice not to have to heave the financial burden completely alone. But, at the same time, I would make sure it could stay up and running even if there were no donations. What's the point in renting a server to avoid all the bullshit if I run it a few weeks and it just closes you know? Back to the same loss of progress I was trying to avoid in the first place.
Game graphically is also really cool(click to show/hide)
Things i have not yet tested:
- Placing furnaces/furniture underground.
- Making the tunnel double height to allow better visibility and more cosy 'open' areas.
Dirt mines fast, stone is managable, marble... currently going around marble where possible, it takes aaaaaaaages
You can't place furniture and stuff under ground, yet.
Eventually tunnels will collapse without supports (I keep hearing this, but I haven't actually read it anywhere..)
Also, if you play on a public server, you should offer to trade the marble for something. It's hard to find, or at least it has been for us.
I'm still total 100% noob, i only recently tried making fire.
That armor is sweet! Did you make it, or spawn it in on a private server? I haven't seen that armor yet, but it looks like Padded armor. Awesome stuff either way.
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So here we are, raiding some GoT wannabe village when all of a sudden 12 guys start moving down the hillside towards us. "Jamie Lannister" himself is in full royal plate with a board shield and four others are in novice chainmail with pitchforks. We only had the three of us, Reykjavik and HungryNBroke in regular scale and myself with regular chainmail, we weren't going to back down though. We held our ground and they came towards us in a tight formation, when their mass of naked players broke formation and sprinted around the flanks to hit us in the back.
"Jamie Lannister" took quite the beating, I landed six well aimed hits on him, and forced him to fall back so that he wouldn't get knocked unconscious. The swarm of peasants started to attack Hungry and myself, while the guys with pitch forks encircled Reykjavik. I managed to break out of the peasant swarm to help Hungry out by hitting their shielders in the back, it was at this point that Reykjavik was knocked unconcious. The men surrounding him retreated to protect their dear leader, leaving him and his gear untouched. Hungry swung his great axe around and knocked several peasants to the ground, which gave us the opportunity to retreat back into the woods.
We were chased by a couple of peasants, one equipped with a stone hammer and the other a sword. I KO'd the stone hammer guy with a well placed shield bash, and then cut down the guy with the sword. Hungry and I managed to escape the battlefield, and eventually Reykjavik woke up and also escaped.
Overall, it was a terrible laggy experience, but it was fucking amazing either way. We got away with minor injuries and didn't lose any gear, four or five of their guys were knocked unconscious but they also escaped with no casualties or lost gear.
This game is pretty fucking cool.
(click to show/hide)
I see your bitching about farming crafting three, and raise it with alchemy/herbalism.(click to show/hide)
What server? I never had time or effort to get above stone shit on my own whilst mining so might be fun to join a server with a group that actually has technology
I see your bitching about farming crafting three, and raise it with alchemy/herbalism.
Gathering herbs and shit to make flux (an ingredient needed for ALL high tier shit) is so bullshit slow and micromanaging it can fill an insane asylum in less than a day. God, I hate herbalism.
Worst part is, since you can't make potions/poisons yet, you only need it for flux, but flux being so important still means you have to spend so much time on that piece of shit craft.
PM me for server infoOne hour slave labour for 24 flux? That's a good deal, man.
Yeah, farming got a lot easier once we figured out the proper method to raise animal lore to 60. Still takes awhile, and it takes many hours to produce leather and rope, but at least it can be done.
Our herbalists complain a lot about flux, we actually went to a neighboring village to do slave labor for an hour and a half in exchange for 24 flux.
One hour slave labour for 24 flux? That's a good deal, man.
Let me tell you guys how herbalism works:
You gather herbs from the ground in a two stage process. First you "look" for herbs, which makes a random number of plants appear on your surrounding tiles. From 3-8 herbs usually. Then you harvest each of these plants for one herb, with a random chance of getting nothing. You also have no control over what herb you get from any individual plant.
How many different herbs are there? 66. 66 motherfucking different types of herbs. Each with 3 random effects. Which is random for every single character. Which of the herbs got the flux effect? Fuck you, go play herbalism roulette. Out of these 66 herbs, 11 of them will have the flux effect, meaning that even if you know all the properties for all your herbs, you will still only get 1 useful herb for every 6 herbs you collect. Totally not wasting everyones time.
So, to get flux you need 2 herbs with the flux effect and mix them with a mortar and pestle. Did we mention that you also need 60 herbalism skill to even find the flux property? What do you mean "hidden under the lvl 60 tab in the skillbook isn't telling us"? Fucking scrub.
Time to gather a lot of herbs and just randomly add 2 together and hope you get lucky. Oh, and they also always get removed when you find/make an effect, so if you mixed a flux item with something that had one of the other 2 effects of it, you lost that flux herb. GG, hope you remember its bullshit name (seriously, write the name of all the flux herbs you find for your char).
Ofc, there are ways to minimize flux herb losses. If you know the other 2 effects of a flux herb AND you have another herb with the same 2 qualities, you can use it to "screen" unknown plants so that mixing it with your flux plant you wont waste it. Ofc, if that unknown plant has 1 of the same effects as the flux plant AND the flux effect, that can also fuck you over as it will be lost to the screening process.
Seriously. Fuck herbalism. Fuck it up the arse.
Yeah, farming got a lot easier once we figured out the proper method to raise animal lore to 60. Still takes awhile, and it takes many hours to produce leather and rope, but at least it can be done.with 3-4 herbalist u can make 200 flux in 30 min :lol: Join our server we have flux and work XD
Our herbalists complain a lot about flux, we actually went to a neighboring village to do slave labor for an hour and a half in exchange for 24 flux.
with 3-4 herbalist u can make 200 flux in 30 min :lol: Join our server we have flux and work XD
Which server is that Vovka?Official #29
Official #29
Welcome all who want to kick our ass)) we are local bandits who raid neighbor villages and ruin fun for all )
but all those who survived the first butthert after the they was raided and killed now satisfied and try to kill us too)
http://lifeisfeudal.com/forum/officialine-server-29-t2824/page10/#p27386
Our neighbor )) we loot his village for 200 or 250 construction logs (he was upset , grief our village for 2-3 days and then left ^^
I have to buy this shit.
PS
40 EUR for fucking Alpha? Are they fucking serious????
I bought the game yesterday
Just throwing in an update on the game:
The server we're playing on has developed very well, the majority of the major settlements are mass producing leather and rope and have walls + buildings established. It's interesting to see how the combat and gameplay is evolving as these items become more common, as a large portion of the players have started dropping their two-handed weapons and are now using crossbows in full plate with one-handed swords. Crossbows seem to be very deadly in LiF, one-shotting everything that isn't in tier 2+ armor.
I fear that LiF may one day be plagued by the same problem as cRPG.
The nice thing is that your bolts and crossbow have to be equipped on your back, so you can't use a two-handed weapon with a crossbow. 2h swords aren't too ridiculous, but the 2h axes are insane, you can easily 2 - 3 shot people in chainmail with them. 1h weapons are pretty good, the swords don't do too much damage, but picks and maces are extremely effective.
the battle system is still weak, "the real length" of weapons differs from the visual. I have a feeling that the impact on the collision with the body of the enemy checked one point weapons and not all of the weapons. Hit boxes apparently also not match with the body of the character. Crossbows OP and buggy you can instantly recharge by pressing button R (in/out battle mode) at the same time they deal 100 + dmg to full plated guy and 2h deal only 20-30 dmg to leather armor.
the battle system is still weak, "the real length" of weapons differs from the visual. I have a feeling that the impact on the collision with the body of the enemy checked one point weapons and not all of the weapons. Hit boxes apparently also not match with the body of the character. Crossbows OP and buggy you can instantly recharge by pressing button R (in/out battle mode) at the same time they deal 100 + dmg to full plated guy and 2h deal only 20-30 dmg to leather armor.(click to show/hide)
(click to show/hide)
Dat reputation.That's nothing compared to what he usually have :D
How is your wall of china today? I appreciate seeing really big minecraft-like project in a PVP environment :)
(click to show/hide)(click to show/hide)
Tried to take part in a 20 man siege which included three different forts against the GoT nerds from my last server update. Unfortunately, animations aren't refined yet and the game is barely optimized, so getting any more than 10 people in the same area will instantly drop my performance. I'll see if I can get some screenshots from the actual battle from one of my friends who could actually play during the fight.
We had to organize people from three different villages, once everybody got together we had roughly 20 (give or take one or two people) split between two units. Currently there are no actual siege tools implemented, so the only way to get over a wall without exploiting or ruining their fort is to stack logs / barrels on top of each other to make a ladder of some kind. We spent a good 20 minutes at our own base trying out different ways to stack logs up efficiently, and pretty much mastered the art of using just a few logs to make an effective ladder.(click to show/hide)
Of course, all of that practice went out the window once the crossbow bolts started flying. We had positioned a scout outside of their fort an hour before, and he had been giving us real time updates during the entire trip there. The GoT nerds had 8 - 10 people in their fort, all of which were naked and unarmed. They had no idea that they were about to get shit on, their leader actually said "we're basically allied with all of the major towns" about 30 minutes before three of the major towns attacked them at the same time.
Server rules required us to give a small warning before we actually started attacking. We arrived outside of their fort and half of our men equipped hatchets and started chopping down trees to use for the ladder. The GoT guys grabbed crossbows and started shooting at us, only three people got hit and none were killed. Jamie Lannister himself was using the reload exploit to use his light crossbow as a machinegun and was standing on the walls in his full royal plate. Our previously mentioned scout, managed to get a very lucky shot off and hit him in the knee for 36 piercing damage, basically crippling him and sending the Lannister leader into unconsciousness.
We scaled the walls and stripped him of his weapons and armor. A few of the Lannisters tried to put up a fight, but they were cut down and the rest ended up combat logging. Jamie Lannister woke up and managed to slip by us and ran into his house, where he locked himself and their best loot in for the rest of the siege. At this point we had basically captured the entire base, so we built camp fires outside of his window and started taunting him.(click to show/hide)
Jamie got pretty mad in the end, he bragged about beating us in the 3 vs 12 and proceeded to claim that they didn't lose anything of value (lol 200 rope and 10 locks.)(click to show/hide)
edit: oh shit somebody streamed it:
http://www.twitch.tv/ret311/b/577275906
Here's a screenshot of their dear leader Jamie LannisterSorry, I forgot to mention that we ended up catching him and somehow placed his unconscious body over a camp fire.(click to show/hide)
Here's a screenshot of their dear leader Jamie Lannister(click to show/hide)
epic story
Wait, how did 2 mercenaries and 3 peasants kill 5 guys in full plate?
Wait, how did 2 mercenaries and 3 peasants kill 5 guys in full plate?
The two mercenaries were in good armor and were well equipped. The thing about LiF is that the stamina system actually benefits people in lighter armor, a guy in leather or chainmail can easily beat people in full plate if they know what they're doing.
We discovered that the key to winning any fight is to let your opponent run out of stamina, as the majority of the people you'll encounter are really bad at managing it. Sprinting with your weapon out causes you to lose stamina faster, and sprinting with a swing held is even worse, and most people will gladly try to chase you until they're gasping for breath, and that's when you shove your sword down their throat.
Three guys with slings can actually cause a lot of damage if they know how to skirmish properly, a single sling stone can do 20+ damage to people in light armor, and 10+ to people in heavier armor. The pitchfork is also a really good skirmishing weapon, it's just too bad the new patch gave it a nerf, we might actually need real weapons to kill people now.
Would you say, except for some alpha unbalances (pikes/xbows and lag ofc) that most of the combat system is working or should work when the game is gold?
It's all a matter of finding a good server at this point. 90% of my combat related encounters end with the other guy threatening to ban me, people are too busy being carebears to actually fight.
Might be time to start playing again.
This is on steam sale for $23.99 is it worth it?
wait for the mmo.
The game is $24 on steam midweek sale is it worth it?
If you love crafting, and have an auto-clicker, yes.oh ok lol ty
If you love crafting, and have an auto-clicker, yes.
I wouldn't suggest the mmo version in its current state especially if they are asking to buy into beta. I got into beta a month ago and played a total of 5 minutes. It's the exact same game as LIF:YO but with a bigger map and slight increase in players.ty for the fyi, I think I am going to do a pass. They price the mmo packages on their website like it was a AAA title, but hey the lowest priced one which is usually $60 is on sale for $45 lol . :shock:
I hope sooner than later they will add a bunch of content and fix their combat and sync. Could have potential but right now wouldn't suggest buying it.
yes, all YO owners get access to the MMO Open Betaso everyone doesn't get access to open beta? Not really an OPEN beta then is it.
also, these are the core differences between YO and MMO:
http://lifeisfeudal.com/mmo?l=comparison
so everyone doesn't get access to open beta? Not really an OPEN beta then is it.
Yeah that sounds real open.
Hi guys, so I heard about the MMO release in beta. Is anyone playing it right now? If so can you tell me a bit about what you like/dislike?I hear it is a grind simulator and not very solo friendly.
Cheers
I hear it is a grind simulator and not very solo friendly.
I hear it is a grind simulator and not very solo friendly.
This is very, very true for both points.
Source: I'm playing
Ha okay Vibe. But is it a good grind or just painstakingly boring af grind? I assume the former if you are still playing :)
It's grinding the same thing over and over tbh. And it's slooooooooow. Honestly it's a game that you play semi-afk while you grind skills ala EVE online. The satisfaction comes from watching your village grow as a combined effort of the whole guild. The game is not just solo-unfriendly, it's unplayable solo. The skill cap is set to 400 which is enough to max out one branch of crafting, out of many.
Looks like an awful grind. On the point of it not being solo-friendly: Can you progress in the game, in any way at all, if you have a couple people, but don't spend the majority of your time tilling the earth or some shit? In other words, can you be homeless and get around just by nicking stuff off of other players?
What is the combat like in this game. Is it like cRPG?
What is the combat like in this game. Is it like cRPG?