Author Topic: Life is Feudal (now on Steam Greenlight!)  (Read 56748 times)

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Offline CrazyCracka420

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Re: Life is Feudal
« Reply #45 on: November 01, 2013, 05:13:56 pm »
+1
Check this out:

http://lifeisfeudal.com/Life-is-Feudal-like

(click to show/hide)
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Offline Banok

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Re: Life is Feudal (now crowdfunding)
« Reply #46 on: November 02, 2013, 12:22:49 am »
0
Well here is the crowdfunding:

http://www.indiegogo.com/projects/life-is-feudal


seriously wtf with that bear

Offline Nessaj

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Re: Life is Feudal (now crowdfunding!)
« Reply #47 on: November 02, 2013, 02:20:41 am »
+5
€364 Raised of €200,000 Goal

:o

€150 for instant Alpha, €90 for Closed Beta II

Not really digging those prices, nor the total amount.


They also still didn't flesh out what exactly they mean with the combat system:

Quote
A No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System
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Offline Xant

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Re: Life is Feudal (now crowdfunding!)
« Reply #48 on: November 02, 2013, 02:24:55 am »
+1
Confidence in this project went down by 93.43% after seeing their Indiegogo page. Very amateur work all around.

I wonder if they could have failed harder if they had tried. Every aspect of it is a joke. And they're never going to get 200,000.
« Last Edit: November 02, 2013, 02:46:42 am by Xant »
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Offline Casimir

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Re: Life is Feudal (now crowdfunding!)
« Reply #49 on: November 02, 2013, 02:56:16 am »
+3
Good concept, terrible execution.
Turtles

Offline Leesin

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Re: Life is Feudal (now crowdfunding!)
« Reply #50 on: November 02, 2013, 07:34:23 am »
+1
Lol @ those prices, the beta stage 2 price alone is a joke, seems like they dont want many testers, only the testers who already believe this is the next best thing since sliced bread. Even though it does look like I would enjoy the game, I can happily wait til game release and pay a realistic sum then. If it makes it that far because many people pay the fund to get beta access etc, not many are going to pay the prices they want.

Offline Christo

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Re: Life is Feudal (now crowdfunding!)
« Reply #51 on: November 02, 2013, 07:40:57 am »
0
Ideas are good, but it has such a high chance to become a disasterous train wreck rolling into a pitfall, I don't know.

Also early access is early access, but hot damn. Dat price.
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Offline Banok

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Re: Life is Feudal (now crowdfunding!)
« Reply #52 on: November 02, 2013, 10:05:52 am »
0
in honesty I gotta agree guys. I been following this game for ages, and i'm gutted because I was very impressed with the game itself, and the developers.

but yeah I have no idea why they are expecting to get 200k. communication of stuff like gamemodel is very poor. people are probably getting alot of wrong ideas about the gamemodel from those rewards.

other medieval sandbox mmo kickstarters: gloria victis 20k of 60k, greedmonger 90k of 30k. caerus 46k of 25k. I don't think any of those games are as interesting but they give an impression of realistic expectations.

Offline Tibe

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Re: Life is Feudal (now crowdfunding!)
« Reply #53 on: November 02, 2013, 10:07:41 am »
0
Quote
A No-target Combat System. LIFE IS FEUDAL features an advanced no target combat system, where combat can be experienced in either 1st or 3rd person view. There is no lock-on, and players must carry out individual actions such as swing, stab and block, for example. Physics come into play as well, as does the quickness of the attacker and defender. A swift use of a sword at a high velocity causes extensive damage, and when players die, loss of skill occurs by an alignment factor at random.
Physics-Based Melee & Ranged Combat
Realistic Player Damage System

Loss of skill when dying? Wat? Thats just silly.

Offline Bjord

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Re: Life is Feudal (now crowdfunding!)
« Reply #54 on: November 02, 2013, 10:20:17 am »
0
They probably thought their game was so unique and special that they didn't see any issue with demanding €200,000 from people.

And the video was so lackluster, I can't say I'm expecting much anymore.
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Offline Banok

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Re: Life is Feudal (now crowdfunding!)
« Reply #55 on: November 02, 2013, 10:31:19 am »
0


Loss of skill when dying? Wat? Thats just silly.

well I disagree with that at least. if you play darkfall everyone runs around naked, because then you have nothing to lose, death means nothing unless you are carrying something valuable. then if you play haven which is permadeath obviously death is a big deal, people will wear their absolute best items into battle. skill loss for me is the perfect compromise, to making death meaningful but not too harsh.

Offline Tibe

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Re: Life is Feudal (now crowdfunding!)
« Reply #56 on: November 02, 2013, 10:40:20 am »
0
Loss of skill is bad imo. Id be more pleased if dying took a certain % of your gold for example. Or XP. Which is better as far as im concerned. You dont loose levels and skills you already obtained, but you do loose XP from your main lvl(as I presume the game will have a main lvl), making it harder for you to progress any further, if you die a lot. Kinda like Path of Exile does it. You die, you loose your hard earned XP and it makes you QQ. But you dont loose skills and an entire hardearned level to make you call bullshits and leave entirely.

And people do that in Darkfall? Im not a Darkfallplayer so im not familiar with it. I quess people will forever be people. Abuse everything everywhere whenever it is possible. This is why we cant have nice things.

Also found this:

(click to show/hide)

Final streach-goal 700k.  :?
« Last Edit: November 02, 2013, 10:48:17 am by TiberiusX »

Offline Bjord

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Re: Life is Feudal (now crowdfunding!)
« Reply #57 on: November 02, 2013, 11:14:31 am »
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They're fucking crazy.
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Offline Polobow

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Re: Life is Feudal (now crowdfunding!)
« Reply #58 on: November 02, 2013, 01:24:11 pm »
0
Perhaps they think they can pull it off like star citizen, with those house-tiers.
« Last Edit: November 02, 2013, 03:09:58 pm by Polobow »

Offline Olwen

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Re: Life is Feudal (now crowdfunding!)
« Reply #59 on: November 02, 2013, 02:47:18 pm »
+6
200 000:

90k for the game
70k for the vodka
40k to feed boris