Author Topic: Life is Feudal (now on Steam Greenlight!)  (Read 56375 times)

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Offline Joseph Porta

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #180 on: July 21, 2014, 04:01:04 pm »
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Then the entire army pouring in - oh yess..!
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
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Offline Tomas_Miles_again

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #181 on: July 21, 2014, 04:08:31 pm »
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Or a sneaky bayou community like those bog devil Reeds in ASoIaF!

Offline CrazyCracka420

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #182 on: July 21, 2014, 04:35:53 pm »
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I'm still looking forward to it (not like I have time to play games any more, but I can dream).  It seems like they took quite a few good things about Ultima Online and have it implemented in this game. 
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Offline Knitler

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #183 on: July 21, 2014, 05:29:43 pm »
+1
I'm still looking forward to it (not like I have time to play games any more, but I can dream).  It seems like they took quite a few good things about Ultima Online and have it implemented in this game.

Well, some of their devs were playing ultima; here u can see
http://lifeisfeudal.com/Team
They were born as players, and who can contribute a nice game for players than gamers?

I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.

If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.

Tbh, their sound and animation is quite clonky and kinky D: But its overseeable.
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Offline Butan

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #184 on: July 21, 2014, 06:36:48 pm »
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Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:

Offline Knitler

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #185 on: July 21, 2014, 06:51:27 pm »
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Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:

The thing on that is, even when griefers are there, u can rebuild it - everything. ^^ But yes, we will see. Map is big enough ^^
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Offline CrazyCracka420

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #186 on: July 21, 2014, 07:12:30 pm »
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Pretty sure you could "Mine" around the castle/keep to the water level, essentially building a moat around the castle.
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Offline Butan

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #187 on: July 21, 2014, 07:29:35 pm »
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If there is a Z limit, we could totally protect ourselves that way, true. Else just go under the moat  :P

Even if its not completely balanced, it will be interesting.

Offline Joseph Porta

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #188 on: July 21, 2014, 08:24:33 pm »
+2
I'm hopeful, because on the website they do mention lightly armed bandits being better specialised for 'catching' caravans etc. Cav will be a factor ofc too. Secondary skill of climbing slopes and inclines (no cap on sencondaries, you can max them all) so people will have different speeds. And also i believe an option/ability to flee whereby you drop your shit and run - gaining a temporary speed boost. Read all this last night but was knackered so might be misinterpreting.

If i was unemployed or student i'd nolife this game so hard. But weekend play sounds possible too.

Thats really nice, really fucking nice.

Climbing slopes all day just to get it maxed, for the lulz.  :lol:

Whats problematic with LiF, is that half of the very innovative/ambitious ideas (if and when implemented) are so epic and new that one can only wonder at their implication.

For example if we can mine under castles, with some men and few tools, we can effortlessly sabotage any standing keep from all directions as long as we put our back to it.
I've played Minecraft and I can tell you that it doesnt bode well if griefing is too "free".
I hope they properly balanced every ideas they had, else it will turn out to be a big mess of an epic game  :mrgreen:

True, but I do think it could be a mess. What I dont hope is that theyll give up halfway but actually go to the next level to make it work. It would be such wasted potential if they gave up..
« Last Edit: July 21, 2014, 08:28:13 pm by Joseph Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Butan

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #189 on: July 21, 2014, 11:40:30 pm »
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True, as long as the world stand on its head.

I think the three most important points are ping - pop & world size.

If its big enough to be crowdy but gives room to hiding from society, and with no ping issues especially in the heat of a fight, it might be a mess but it can still be fun.
Hell, PW is orderly AND a mess : random assassinations and cool orderly officially stamped wars happens right and left, and the world is pretty small for a "MMO" + the ping can be harsh. Still one of the most successful warband mod.

Offline Joseph Porta

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #190 on: July 22, 2014, 11:01:25 am »
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Whether it ends up a realistic, ordered, medieval world. Or a fucked up land of anarchy and turning castles into molehills.

Tbh i think either of those games sound pretty fun with their own unique merits :D If the central area is a fuckfest, i'll become a hermit. If it's ordered and durable, then i'll find some lord to serve. Comparing my Strat RP with my Europe1300 RP, it can be more fun and easy-going to be a dedicated servant than a leader.

I was more thinking of th balance being a mess, for some reason I find it very hard to imagine them doing this right in one time.. Its not like our devs that they first make the combat system in a seperate battle-like mode before going MMO. I am suspecting some Crazy OP shit and bug abuse in the first months  :lol: but we'll see, aslong as they dont gieb ap! We shall see, but either way itll be interesting.

True, as long as the world stand on its head.

I think the three most important points are ping - pop & world size.

If its big enough to be crowdy but gives room to hiding from society, and with no ping issues especially in the heat of a fight, it might be a mess but it can still be fun.
Hell, PW is orderly AND a mess : random assassinations and cool orderly officially stamped wars happens right and left, and the world is pretty small for a "MMO" + the ping can be harsh. Still one of the most successful warband mod.

I have never gotten in PW very deeply but ive had alot of fun in it  a few times, the ping didnt really bother me even though it made blocking impossible. I can see this as a reason wy they chooose non-directional blocking, to prevent that kind of deaths because somone couldnt block bcause of lag.. Also it would open up the game to a wiser audience, cause alot of shat fucks are too lazy to learn..
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Joseph Porta

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #191 on: July 22, 2014, 12:20:32 pm »
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Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline BlindGuy

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #192 on: July 22, 2014, 12:25:32 pm »
+1
Evertime I see this game it just looks like Wurm Online but with better gfx.
I don't know enough

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Offline Vibe

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #193 on: July 22, 2014, 12:43:55 pm »
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Hmm, I wonder how they will prevent every single player from wearing heavy plate armor. As it isnt round based there wont be upkeep.. Some sort of detoriation and repair system i guess?

Having drawbacks to carrying heavy armor (heavy attack/move speed loss) would make sense. Repair is not gonna cut it since the nerds are gonna grind enough gold anyway.

Offline Joseph Porta

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Re: Life is Feudal (now on Steam Greenlight!)
« Reply #194 on: July 22, 2014, 12:45:11 pm »
+1
Scarcity of resources and full loot might prevent it. No AI merchants, just crafting and player merchants.

Resources do not respawn, so finite amounts of Iron in the world  :twisted: :twisted: :twisted:

'Excited' doesnt cover it xD

Finite resources :o that could get interesting! Any idea if items can be melted down and re-used (possibly a detoriation in the metal itself)?
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™