cRPG

cRPG => Announcements => Topic started by: cmp on January 15, 2012, 11:02:06 pm

Title: Version 0.260
Post by: cmp on January 15, 2012, 11:02:06 pm
Don't forget to Ctrl+F5 to refresh the website layout.

Make sure you have the latest launcher (0.5):
http://c-rpg.net/cRPGLauncher.exe

Changes:
Quote
Generic
- added new Rageball game mode
- disabled ladders in non-Strategus game modes
- enabled upkeep for construction objects
- decreased ranged damage, increased headshot damage
- reverted 2h right swing delay
- increased left swing blocked stun for 1h, 2h and polearms
- teamwound text does not trigger anymore on 0 damage hits
- teamwound text shortened
- teamwound notification only displayed at 3+ penalties
- fixed teamwounds to the player's being ignored
- fixed crash when writing :{ in admin chat

Items
- added several new helmets
- added Deadly Semi-Invisible Fauchard
- added monk and priest robes
- Great Axe can now be used on horseback
- decreased Mace speed and damage
- increased Longbow accuracy
- increased Ashwood Pike price, decreased damage
- increased Desert Horse and Arabian Warhorse hit points
- several other minor tweaks

Strategus
- fixed AI buying lots of junk
- fixed cavalry spawning near the enemy

Website
- improved website graphics and layout
- improved messenger
- improved battle display
- added biography field for mains
- added regional setting for date and number formatting
- added Sacrifice function (consume an alt to transfer his heirlooms on the main)
- hidden temporary character created when namechanging
Title: Re: Version 0.260
Post by: chadz on January 15, 2012, 11:02:44 pm
first
Title: Re: Version 0.260
Post by: Teeth on January 15, 2012, 11:03:12 pm
first
ban dis gai!
Title: Re: Version 0.260
Post by: Blackzilla on January 15, 2012, 11:04:24 pm
Third
Title: Re: Version 0.260
Post by: Frankysan on January 15, 2012, 11:05:38 pm
revert 2h right swing?bunch of 2h pussies crying all day
Title: Re: Version 0.260
Post by: Adalwulf on January 15, 2012, 11:05:56 pm
awesome job. Longbow + accuracy is needed thank you.
Title: Re: Version 0.260
Post by: bagge on January 15, 2012, 11:06:37 pm
Coolio, no moar ladders 8-)
Title: Re: Version 0.260
Post by: ArchonAlarion on January 15, 2012, 11:07:09 pm
Hmm, looks like a lot of cool changes/additions!
Title: Re: Version 0.260
Post by: Tuonela on January 15, 2012, 11:08:16 pm
There is some weird stuff in the first post below the download link.  :|
Title: Re: Version 0.260
Post by: mOus333 on January 15, 2012, 11:08:37 pm
what is this shit.. i dont even...  :D
Title: Re: Version 0.260
Post by: Tzar on January 15, 2012, 11:08:55 pm
Thank devs.

Now i can put my alt to rest
Title: Re: Version 0.260
Post by: Herkkutatti on January 15, 2012, 11:09:15 pm
Y U NO BUFF PALFREY !!?  :evil:
Title: Re: Version 0.260
Post by: Teeth on January 15, 2012, 11:09:26 pm
I hate to say it, but development team exceeded my expectations with this patch. Look at you guys all being productive!

Removal of ladders is a great first step to better team focused gameplay.
Title: Re: Version 0.260
Post by: Prpavi on January 15, 2012, 11:10:00 pm
- disabled ladders in non-Strategus game modes

thank you
Title: Re: Version 0.260
Post by: _Tak_ on January 15, 2012, 11:10:20 pm
shit i can't build any CS on siege anymore due to the patch. devs can you guys restart the server with the latest patch so i can join my strategus battle?
Title: Re: Version 0.260
Post by: Angantyr on January 15, 2012, 11:10:52 pm
Excellent patch, thank you for your time.


Edit:
One problem though, my Google Chrome cannot seem to display the new character page, I get an 'unknown page' message even after pressing Ctrl-F5?
Nevermind, went into the site manually instead of using the old bookmark and now it works.
Title: Re: Version 0.260
Post by: Frankysan on January 15, 2012, 11:11:42 pm
revert 2h right swing?bunch of 2h pussies crying all day
on all the other fixs very good job
Title: Re: Version 0.260
Post by: Christo on January 15, 2012, 11:12:30 pm
visitors can't see pics , please register or login


Amazing job.
Title: Re: Version 0.260
Post by: Gurnisson on January 15, 2012, 11:13:33 pm
Great work! :)
Title: Re: Version 0.260
Post by: Winterly on January 15, 2012, 11:14:09 pm
Love the layout! Good job!
Title: Re: Version 0.260
Post by: Tom Cruise on January 15, 2012, 11:14:36 pm
Great Patch!
Title: Re: Version 0.260
Post by: Idzo on January 15, 2012, 11:14:54 pm
Awsome!  :mrgreen:
Title: Re: Version 0.260
Post by: Renay on January 15, 2012, 11:15:29 pm
Now update the servers so I can see how useless arrows are against my 31 str build
Title: Re: Version 0.260
Post by: Homey_D_Clown on January 15, 2012, 11:16:40 pm
site looks good
Title: Re: Version 0.260
Post by: Strudog on January 15, 2012, 11:18:51 pm
UPDATE SERVERS!!!  :evil:
Title: Re: Version 0.260
Post by: Blueberry Muffin on January 15, 2012, 11:19:29 pm
All other patches people whine, then get used to it and stop after 3-4 weeks.

Now people arent whining at the start, bet they gonna be crying their eyes out in 3-4 weeks.
Title: Re: Version 0.260
Post by: Christo on January 15, 2012, 11:19:51 pm
Do you guys remember that very, very early project of chadz?

http://forums.taleworlds.com/index.php/topic,114547.msg2761070.html#msg2761070 (http://forums.taleworlds.com/index.php/topic,114547.msg2761070.html#msg2761070)

Looks like it wasn't ditched completely, got revamped, and made it in here, as a game mode.

Yay.
Title: Re: Version 0.260
Post by: LordSnow on January 15, 2012, 11:20:09 pm
THANK YOU TO KEEP THIS MOD ALIVE
Title: Re: Version 0.260
Post by: San on January 15, 2012, 11:20:24 pm
Need to test out 1h left swing on block. Hope it's not too bad.

Otherwise, nice update!
Title: Re: Version 0.260
Post by: karasu on January 15, 2012, 11:20:56 pm
Nice patch, it screams "go melee" in every sentence though.  :oops:


Btw, mace also got nerfed weightwise, forgot to add that.

And there's running Headless Priests and Monks now. :X
Title: Re: Version 0.260
Post by: Raven_Joy on January 15, 2012, 11:21:26 pm
devs can you guys restart the server with the latest patch so i can join my strategus battle?

+1

Edit:
One problem though, my Google Chrome cannot seem to display the new character page, I get an 'unknown page' message even after pressing Ctrl-F5?

+1
Title: Re: Version 0.260
Post by: Nagasoup on January 15, 2012, 11:22:38 pm
ashwood pike nerf was unnecessary.... hoplite doesnt need anymore nerf :/
Title: Re: Version 0.260
Post by: Angantyr on January 15, 2012, 11:23:41 pm
Joy, I went into the site manually instead of using my old bookmark and now it seems to work.
Title: Re: Version 0.260
Post by: _Tak_ on January 15, 2012, 11:26:33 pm
help i can't spawn..
Title: Re: Version 0.260
Post by: LordSnow on January 15, 2012, 11:27:07 pm
There is some problem with mesh of new helmet, the game cant find it
Title: Re: Version 0.260
Post by: Arrowblood on January 15, 2012, 11:28:08 pm
havent played yet, is archery dead???
Title: Re: Version 0.260
Post by: Angantyr on January 15, 2012, 11:28:29 pm
DAED SI DOM
Title: Re: Version 0.260
Post by: Xant on January 15, 2012, 11:29:07 pm
Need to test out 1h left swing on block. Hope it's not too bad.

Otherwise, nice update!

It's fine, barely noticeable.
Title: Re: Version 0.260
Post by: Tzar on January 15, 2012, 11:31:22 pm
havent played yet, is archery dead???

Hopefully if the devs did a good job

Either way roof whore´s will either adapt or quit archery which is a good thing either way..
Title: Re: Version 0.260
Post by: Christo on January 15, 2012, 11:31:39 pm
DAED SI DOM

Don't do it Agantyr, it's dangerous for you.
.DAED SI DOM


".DAED SI DOM"

is an anagram of

"I MADE DDOS."

added christo on the to-ban list for distributed denial of service terrorism.

 :lol:
Title: Re: Version 0.260
Post by: Strudog on January 15, 2012, 11:32:31 pm
No heads with new helmets
Title: Re: Version 0.260
Post by: Joker86 on January 15, 2012, 11:34:47 pm
I KNEW you guys were also capable of making good patches. Although the Ahswood pike nerf was not really needed  :P

Title: Re: Version 0.260
Post by: Miley on January 15, 2012, 11:35:08 pm
I WOULD REALLY LOVE IT IF SACRIFICE WORKED FOR ANY LEVEL MAIN...
Title: Re: Version 0.260
Post by: Thovex on January 15, 2012, 11:35:27 pm
"Unknown page" for me in cRPG site?
Title: Re: Version 0.260
Post by: Bjarky on January 15, 2012, 11:36:10 pm
visitors can't see pics , please register or login

mod is morte (damn u guys changed the text script when writing dead haha)
Title: Re: Version 0.260
Post by: TheCrazyHoneyBadger on January 15, 2012, 11:36:58 pm
nice job :)
Title: Re: Version 0.260
Post by: TheCrazyHoneyBadger on January 15, 2012, 11:38:25 pm
ban dis gai!

no ban dis gai!!!!

revert 2h right swing?bunch of 2h pussies crying all day
Title: Re: Version 0.260
Post by: Richter on January 15, 2012, 11:40:40 pm
MODEL STOCKS ARE TOO LOW SIRE.
MOAR PATCHES ARE NEEDED!
Title: Re: Version 0.260
Post by: FrugFrug on January 15, 2012, 11:45:11 pm
Dear Devs.

I love you for adding more smoke to smoke bombs.

With love, FrugFrug.
Title: Re: Version 0.260
Post by: Kazz on January 15, 2012, 11:49:10 pm
visitors can't see pics , please register or login


gotthelm lol
Title: Re: Version 0.260
Post by: Tonyukuk on January 15, 2012, 11:52:32 pm
when ı join the eu3,dont spawn..fix it :S
Title: Re: Version 0.260
Post by: Candiru on January 15, 2012, 11:54:21 pm
Best patch ever
Title: Re: Version 0.260
Post by: Joker86 on January 15, 2012, 11:57:49 pm
The Fauchard is NEVER 182 long. ingame its shorter than my 166 ashwood pike, but the site says its 182!

- added Deadly Semi-Invisible Fauchard

 :wink:

The weapon length is always there. If the model doesn't fit you just get some "ghost range" added. I don't know why the devs made it this way, but meh...  :?

P.S.: Are servers patched already? Or are there still bugs?
Title: Re: Version 0.260
Post by: Osiris on January 16, 2012, 12:01:07 am
dunno what you did but i was backpeddle spamming and raped 3 greatsword users who just couldnt get close to the awesome range of the fauchard :D
Title: Re: Version 0.260
Post by: Joker86 on January 16, 2012, 12:03:43 am
No, it does not even have this "ghost-range". Tested it with a friend....

Well then it's weird...  :?

Perhaps it's a special feature, concerning cavalry in a certain way or the like?  :?:
Title: Re: Version 0.260
Post by: Miley on January 16, 2012, 12:05:31 am
Why can't I transfer looms from my alt to my main if I'm higher level? I don't see what difference it makes. I worked just as hard for the looms as if I was on my main.
Title: Re: Version 0.260
Post by: Largg on January 16, 2012, 12:09:53 am
Why can't I transfer looms from my alt to my main if I'm higher level? I don't see what difference it makes. I worked just as hard for the looms as if I was on my main.

I guess it's part of their evil plan to try keep majority of the players at level 30. Makes the game more even.

Great patch altogether, can't really complain.
Title: Re: Version 0.260
Post by: Sniger on January 16, 2012, 12:11:01 am
Well then it's weird...  :?

Perhaps it's a special feature, concerning cavalry in a certain way or the like?  :?:

feature/bug  :lol:
Title: Re: Version 0.260
Post by: Joker86 on January 16, 2012, 12:13:33 am
feature/bug  :lol:

But he pointed onto the fact that there should be something special/invisible with this weapon, so there is something intended...  :?:


Perhaps the intended thing doesn't work as intended  :mrgreen:
Title: Re: Version 0.260
Post by: Antip on January 16, 2012, 12:15:50 am
http://strategus.c-rpg.net/news.php?craft
Fatal error: Call to undefined function craftDiscount() in /var/www/crpg/webcrpg/strategus/news.php on line 770
Title: Re: Version 0.260
Post by: cmp on January 16, 2012, 12:16:14 am
Yeah, the length is bugged (~40 invis. reach), but we noticed too late. Will be fixed in tomorrow's hotfix.
Title: Re: Version 0.260
Post by: Siiem on January 16, 2012, 12:19:06 am
Worst update ever. Mod is killed. Wtf increased the elite scimi price..
Title: Re: Version 0.260
Post by: Gristle on January 16, 2012, 12:20:10 am
Quote
- decreased ranged damage, increased headshot damage

I'm glad this was given a lot of thought over many months and wasn't simply thrown in on a whim just a week after it was proposed. Surely everyone that complained it was a bad idea will be proven wrong when we see the hours of consideration and depth that has been poured into this feature. Yes, I'm sure much has changed since this

I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.

was posted.


On another note:
Quote
- increased Ashwood Pike price, decreased damage

Sounds like overkill.

Everything else looks good, especially small things like the strat battles showing army sizes without having to click them, and new hats are always nice.
Title: Re: Version 0.260
Post by: Herve_le_celtic on January 16, 2012, 12:21:15 am
Don't forget to Ctrl+F5 to refresh the website layout.

Make sure you have the latest launcher (0.5):
http://c-rpg.net/cRPGLauncher.exe

Changes:

Kaspersky Lab. said that this file is corrupted. Should I ignore the antivirus to download the latest version?
Title: Re: Version 0.260
Post by: Candiru on January 16, 2012, 12:23:20 am
Why does the new game mod only have 20 player capacity? Is that something that's only doable with 20 players? If so, you should make more servers of that game mode. I'm sure lots of people wants to try this.
Title: Re: Version 0.260
Post by: Macbeth3 on January 16, 2012, 12:31:20 am
How much has body damage been decreased? Any % on that?

Isn't removing ladders enough to stop most archers? It's only the roofcamping that worries me. My shield takes care of the rest :D
Title: Re: Version 0.260
Post by: polkafranzi on January 16, 2012, 12:34:00 am
best patch ever.
Title: Re: Version 0.260
Post by: Ujin on January 16, 2012, 12:34:23 am
Probably one (if not) the best patches in cRPG's history, fantastic job guys.


P.S. just fix the new helmets soon plx =).
Title: Re: Version 0.260
Post by: zottlmarsch on January 16, 2012, 12:36:04 am
AWESOME Patch!
Title: Re: Version 0.260
Post by: ZEE_BISHOP on January 16, 2012, 01:00:45 am
The nordic pot helmet looks fantastic compared to what it was, for sure will be using it now... However... the chain mail is yet again a different colour to the current sets  :rolleyes: It's darker. There's the native really light horrible mail, the awesome Rus pack mail and now this one's darker  :cry: Great patch though
Title: Re: Version 0.260
Post by: Krakatit on January 16, 2012, 01:06:12 am
I wonder whats the point of biography. Can i read other players biographies somewhere?
Title: Re: Version 0.260
Post by: Frankysan on January 16, 2012, 01:09:29 am
i just got another little download, no clue what's that
Title: Re: Version 0.260
Post by: Thanatos on January 16, 2012, 01:12:39 am
Does the damage decrease only affect bows or xbows as well?
Title: Re: Version 0.260
Post by: Senni__Ti on January 16, 2012, 01:16:51 am
Wow. This looks to be incredible!

EDIT: also why did they remove the right swing delay from 2h? it wasn't that bad :o
Title: Re: Version 0.260
Post by: Aljo on January 16, 2012, 01:21:49 am
In Sacrifice, do you also get gold besides looms from alt?
I understand why you need to be low lvl, to keep the high level mains from adding looms and still increasing their main guy level... but money wise?
If it's not included you better do it now. I have so much money on my alt and I want it nauh. Gold gain is still time connected and you cannot abuse the system in any way.

So, add the loom+gold transfer in Sacrifice.

Now.
Title: Re: Version 0.260
Post by: Elmetiacos on January 16, 2012, 01:26:49 am
If ladders are disabled, one or two of the new siege maps will have to be removed from the cycle; at least one cannot be won by the attackers without a ladder.

Reducing damage from arrows is a significant buff to cavalry.
Title: Re: Version 0.260
Post by: Muki on January 16, 2012, 01:34:56 am
Liking this patch already good job  :wink:
Title: Re: Version 0.260
Post by: Jambi on January 16, 2012, 01:40:33 am
Havent played on EU1 that much, nor been playing CRPG that much lately.

But suprisingly this is actually a patch im happy with. No more roofcamping archers or xbowers. No more range spam getting lucky shots.

I was very happy too see tin cans actually die when you give them headshots. Instead of just having to fill them with arrows. And with having headshots do more damage, for me its an indirect buff to my stack of arrows, and mobility around the battlefield.

Played a round this evening. Im not trying to boast or anything.... but i do feel like archery is more about skill now. But i do feel like Devs should think more about archery templates. I see a high PD Hornbow spam archers, as very OP. And even more so with this new patch, if these templates are going to be used more.

Was mixing between my Longbow and Rus Bow. I didnt feel much diffrence on the Longbow tbh. The Longbow is still too slow for facing the great amount of Cav players lately.

So here goes.... my first time:" Thank you Devs for making a great patch!

I truely beleive archers are still were they should be, especially with this patch. I recommend focus on Cav and polestagger next patch

visitors can't see pics , please register or login
Title: Re: Version 0.260
Post by: Phex on January 16, 2012, 01:54:49 am
Patch sounds great! Thanks  :)
Title: Re: Version 0.260
Post by: Blackbow on January 16, 2012, 01:57:03 am
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

edit = please give us a free respect with all big patch
Title: Re: Version 0.260
Post by: Jambi on January 16, 2012, 01:58:33 am
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

True this. Every patch i do experience the arrows passing thru bodies alot more then the patch before. Native had a slight offset on arrow pathing, but on CRPG its outta whack mang!

The pecores server is always slightly behind in patches, on Pecores it happends alot less then on the actual EU servers.
Title: Re: Version 0.260
Post by: Chasey on January 16, 2012, 01:58:38 am
Good job devs, i really like the new game mode, really fun and satisfying when you land 1 of those long range passes  :D
Title: Re: Version 0.260
Post by: Tonyukuk on January 16, 2012, 02:00:47 am
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

ANd buckler bug still alive..the other thing

FUCK YEAH NO MORE ROOF CAMPİNG.
Title: Re: Version 0.260
Post by: Gurnisson on January 16, 2012, 02:06:10 am
Good job devs, i really like the new game mode, really fun and satisfying when you land 1 of those long range passes  :D

This. Had some good fun on Eu 6 :D
Title: Re: Version 0.260
Post by: Harald on January 16, 2012, 02:18:57 am
I wonder whats the point of biography. Can i read other players biographies somewhere?
It is meant for strategus v2 where links to heroes/main chars a more common and you can put not just your bio in there but anything (trades, what you can craft, etc.). Right now it is a bit hidden, but you can access it by opening battle details and clicking on a name (or bookmark this shortcut (http://c-rpg.net/index.php?page=battlesupcoming#!?page=strategusinfofaction), you need to be logged in with your main).
Title: Re: Version 0.260
Post by: Joker86 on January 16, 2012, 02:22:32 am
I just noticed that pikes were made unbalanced.

Seriously, why don't you just fucking REMOVE them from the game?


I would really like a developer to answer me the question what is wrong with this weapon? It was the last resonable weapon that was left for my fucked up, over half a year old build, and I never ever managed to INJURE anyone who approached my in a duel, due to being easily blockable, stabbing into the ground or simply glancing, and next to the fact that it's unsheathable and takes three slots now you made it unbalanced. Sure, I suck in this game, skill-wise, but still I don't think pikeman should be the mastership of all weapons, only suitable for the most experienced and capable players. Lowering the difficulty by one for the long spear does NOTHING, as there is no difference in having STR11 or 12, if you don't spend your attribute points in multiples of three you waste valuable skill points!

At least on EU I didn't see any pikeman that really rocked the scoreboard, who was NOT a clan player who could always stick to his teammates who protect him reliably and allow him to make some kills.

If a pikeman doesn't concentrate on supporting in melee, which other classes are very well capable of, too, but instead decides to protect the flanks from cavalry (which other classes are NOT so well capable of), he can be happy if he is in the middle of the scoreboard, it is a really ungrateful job, and all you do is nerfing the weapon further, because the whining about pikes is bigger than the whining about archers, crossbowmen, two handers and halberds? Really?

Just tell me what your problem with pikes is.

Currently we have


Long Spear

weapon length:       245 (only advantage)
weight:                   2.5 (doesn't really matter much)
difficulty:                11 (oh wow! better than 12!)
speed rating:          81 (the great maul is only 1 point slower!)
weapon length:       245 (double stat  :| )
thrust damage:       26 pierce (not really convincing)
slots:                     3 (pure madness)
Can't use on horseback
Unbalanced
Can't sheath

And you have to pay 5477 gold for this shit. 3000 would be too much.

Really, there must be one of the developers who is completely biased against pikes, I didn't even start about the stats of the real pike. It's ridiculous. Unbelievable what you have to pay for a big weapon reach that can easily be nullified by simply DOWNBLOCKING.  :cry:
Title: Re: Version 0.260
Post by: Frankysan on January 16, 2012, 02:23:55 am
omg rageball is like heroin
Title: Re: Version 0.260
Post by: Angantyr on January 16, 2012, 02:28:02 am
Joker, having no opinion on the stats or whatever, but isn't a pike supposed to be support weapon only? I've never heard of any pikemen in history fighting outside formations.
Title: Re: Version 0.260
Post by: Joker86 on January 16, 2012, 02:28:42 am
omg rageball is like heroin

Yeah, sorry for rage, but it is like further nerfing peasant stuff, because you saw some peasants manage to block hits from a tincan and sometimes they can club a half dead player to death if they manage to get behind them while they are fighting other enemies. Because peasants are not supposed to win against anyone, or even survive an attack. And while nerfing peasants you still have other classes that pawn on the server, and you ask yourself: What the fuck did the poor peasants do?

That's what it feels like for me, it's completely irrational to nerf pikes. If anything, they need a heavy BUFF.

Especially as now cavalry will become more of a problem. Lower archer damage, nerfed spear weapons => more cavalry. And I bet in the next patch horses will be slowed down and made more expensive.  :?

Joker, having no opinion on the nerf or whatever, but isn't a pike supposed to be support weapon only? I've never heard of any pikemen in history fighting outside formations.

No offense, if my answer sounds stroppy:

Oh, you are right! I will better stick to the formation which random public players always use to form on battle servers. Thank god I have teammates who NEVER run past me while seeing a two hander attacks a pikeman who is blocking for his life...  :rolleyes:

 :wink:
Title: Re: Version 0.260
Post by: Xant on January 16, 2012, 02:30:41 am
Joker dear, rageball is a new gamemode.
Title: Re: Version 0.260
Post by: Joker86 on January 16, 2012, 02:32:15 am
Joker dear, rageball is a new gamemode.

Lol I read only rage  :lol:

Was because I was raging and I had Tears in my eyes.
.
.
.
.
.
.
Literally Tears. I hate to give him head and then he doesn't warn me he is done  :wink:
Title: Re: Version 0.260
Post by: Gurnisson on January 16, 2012, 02:37:07 am
Still don't one-hit kill with headshot from long bow and bodkins at short range (like 4-5 meters)
Title: Re: Version 0.260
Post by: Raven_Joy on January 16, 2012, 02:40:25 am
Joy, I went into the site manually instead of using my old bookmark and now it seems to work.

I tried mate but it still doesn't properly work, I can see overall layout but can't see some features, especially in the battles section  :(

edit: that's what i see:
http://e1201.hizliresim.com/t/j/1uqk4.jpg (http://e1201.hizliresim.com/t/j/1uqk4.jpg)
Title: Re: Version 0.260
Post by: Candiru on January 16, 2012, 02:42:13 am
Rageball = Success. Funny as hell if you got good teamwork. If people are acting like divas and always tries to score on their own it's a completely different matter :D
Title: Re: Version 0.260
Post by: von_felty on January 16, 2012, 02:52:25 am
BTW... When you register for battles on the website it no longer shows if your application is pending anymore (thanks for setting default pay to 0 though) so when you apply you don't know if it went through or not so I applies a few times just to be sure.
Title: Re: Version 0.260
Post by: cmp on January 16, 2012, 03:08:44 am
I just noticed that pikes were made unbalanced.

You're very quick to notice... that was changed in October/November. :|
Title: Re: Version 0.260
Post by: Old Autobus on January 16, 2012, 03:15:31 am
THIS MOD ALIVE

NOPE CHUCK TESTA
Title: Re: Version 0.260
Post by: Lizard_man on January 16, 2012, 03:34:45 am
Love the website, looks like a nice patch...
Title: Re: Version 0.260
Post by: Aljo on January 16, 2012, 04:07:26 am
So, are you devs gonna make Sacrifice transfer looms and money to main or not?
Don't see why not, it wouldn't be abuseful in any way imo.
Title: Re: Version 0.260
Post by: Wraist on January 16, 2012, 04:19:26 am
I'm somewhat confused on the rules for punching:

Am I allowed to punch if:

I) I only have a shield and gauntlets
II) I only equip a weapon which I don't use [and it's sheatheable]
III) I only equip gauntlets but am participating in the fight [And not actively getting in the way of my teammates]?
Title: Re: Version 0.260
Post by: Aseldo on January 16, 2012, 04:22:28 am
Quote
- decreased ranged damage, increased headshot damage

Oh lookie another range nerf, what a surprise

90% of archer kills are non-headshots, so hopefully the damage decrease isn't too extreme :(.
Any percentages on the buff for headshots and nerf for everything else?

I love the new website and always excited to see bug fixes and new items :) thanks devs
Title: Re: Version 0.260
Post by: Brrrak on January 16, 2012, 05:28:37 am
Oh lookie another range nerf, what a surprise

90% of archer kills are non-headshots, so hopefully the damage decrease isn't too extreme :(.
Any percentages on the buff for headshots and nerf for everything else?

I love the new website and always excited to see bug fixes and new items :) thanks devs

I'd heard body shots now count for 67%.

But why'd they have to switch the values around, now ranged hates people who haven't changed their fundamental playstyle, just so they can lug around a shield, even more.  At least that bolt in the foot won't kill you instantly.

(click to show/hide)
Title: Re: Version 0.260
Post by: Old Autobus on January 16, 2012, 05:56:11 am
But why'd they have to switch the values around

Devs are trying to bring skill into archery.
Title: Re: Version 0.260
Post by: Rogue_Eagle on January 16, 2012, 06:27:39 am
if you're going to nerf ranged damage (again!), give us something in return, you've already nerfed the hell out of us. let us shoot under shields properly or give us a faster draw or add pierce back.
Title: Re: Version 0.260
Post by: Brrrak on January 16, 2012, 06:30:51 am
Devs are trying to bring skill into archery.

Quote
now ranged hates people who haven't changed their fundamental playstyle, just so they can lug around a shield, even more.

I think you missed that.
Title: Re: Version 0.260
Post by: gazda on January 16, 2012, 06:55:09 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square., YOU KILLED IT, HOPE YOU'R HAPPY
Title: Re: Version 0.260
Post by: Casimir on January 16, 2012, 06:59:13 am
Archers got two options, Get more str and sleep easy getting body shots.  Or pump agi and spam for headshots.
Title: Re: Version 0.260
Post by: gazda on January 16, 2012, 07:04:42 am
i have error, it says, meshes madeinbucket1 and gotlandbucket2 are missing.
Title: Re: Version 0.260
Post by: HarunYahya on January 16, 2012, 07:20:21 am
I got an error aswell.
It says:
cannotload:Panos/aka/the_Mighty_Beer.gr
cannotexecute_cRPGLauncher.exe/without?Panos/aka/the_Mighty_Beer.gr
terminatingcRPGLauncher.exe
/permabannedsadface.exe
Title: Re: Version 0.260
Post by: Mike_of_Kingswell on January 16, 2012, 08:26:40 am
Yet again another archery nerf??? what would an patch be without it!

Skillbased archery by only headshooting? 90%shoots aint headshoots...And if you HIT the head there are still crazy focefields with the shields...

so its creating a shortbow-spammer or not archery at all!
THATS SKILLBASED ARCHERY!

Mods...plaese play an archer from time to time...
Title: Re: Version 0.260
Post by: Polobow on January 16, 2012, 08:30:05 am
Still don't one-hit kill with headshot from long bow and bodkins at short range (like 4-5 meters)

The further the target how more damage you do.
Title: Re: Version 0.260
Post by: ToxicKilla on January 16, 2012, 08:41:00 am
First good patch in a while :D
I'd like some pictures of the new helmets however. :3
Title: Re: Version 0.260
Post by: Banok on January 16, 2012, 08:45:09 am
Cool patch, 1 question

I have to retire my main then sacrifice my alts right? just checking.
Title: Re: Version 0.260
Post by: Gristle on January 16, 2012, 08:56:08 am
The new Battle page is more in depth than I thought. It shows info on your strategus faction, including all rank 10 members, and a total member count. It also lists your capital. The FCC's capital is apparently still Kwynn (I set that the day I took it), even though we don't own it anymore! From Kwynn, it shows the lord in charge of it, and the faction he belongs to. I like this a lot!
Title: Re: Version 0.260
Post by: Dutchydave on January 16, 2012, 09:20:22 am
How do you update a server to 1.260
Title: Re: Version 0.260
Post by: Rogue_Eagle on January 16, 2012, 09:25:12 am
how much less dmg does bow do to body now in %? 'reduced' doesn't mean a lot to me.
Title: Re: Version 0.260
Post by: IR_Kuoin on January 16, 2012, 09:58:50 am
Nice layout, but still russian and asian dating ads. :/
Title: Re: Version 0.260
Post by: Mlekce on January 16, 2012, 10:16:42 am
some people in game doesnt have head!  you should fix that,also crpg char page is bugged and i dont see this new armors and helmets on market. it look like pic is broken. By the way nice pach,but repairs on this new ball game are killing me.
Title: Re: Version 0.260
Post by: Mlekce on January 16, 2012, 10:21:00 am
main page is now ok. mother of god,it is so beautiful. Great work.

chadz didn't kill mod this time.
Title: Re: Version 0.260
Post by: IR_Kuoin on January 16, 2012, 10:24:34 am
You just meganerfed the MW bec de corbin and all the eq. that I am using :(
Title: Re: Version 0.260
Post by: Odie on January 16, 2012, 10:27:40 am
fuck you, shittiest patch ever you ruined bride shoes!
Title: Re: Version 0.260
Post by: Arrowblood on January 16, 2012, 10:28:02 am
You just meganerfed  Archery  and all the fun :(
Title: Re: Version 0.260
Post by: Mordaunt on January 16, 2012, 10:30:15 am
Can someone explain how the punching works now? Heavy gauntlets do their armour rating as base damage? Do others?
Title: Re: Version 0.260
Post by: Paul on January 16, 2012, 10:33:20 am
Punch damage is boosted by gauntlet weight now. The heaviest gloves do about 3x times as much damage to an unprotected target now, killing peasants in about 4 hits. Another thing is that you can at least interupt armored victims with a punch, doing about 1 or 2 points of damage - at least with the heaviest gauntlets. Only gauntlet weight has an influence, armor rating not.

formular is secret
Title: Re: Version 0.260
Post by: Mordaunt on January 16, 2012, 10:38:34 am
Ty!
Title: Re: Version 0.260
Post by: Tavuk_Bey on January 16, 2012, 10:43:10 am
Punch damage is boosted by gauntlet weight now. The heaviest gloves do about 3x times as much damage to an unprotected target now, killing peasants in about 4 hits. Another thing is that you can at least interupt armored victims with a punch, doing about 1 or 2 points of damage - at least with the heaviest gauntlets.

formular is secret

good, now i can create a dedicated puncher char, like the real bashibazouks. gentlemen, meet ottoman slap!

http://www.youtube.com/watch?v=5AblRi7zH10
Title: Re: Version 0.260
Post by: IR_Kuoin on January 16, 2012, 10:49:09 am
good, now i can create a dedicated puncher char, like the real bashibazouks. gentlemen, meet ottoman slap!

http://www.youtube.com/watch?v=5AblRi7zH10

Nice punch, was that Kunio? They are both young and a teacher :D
Title: Re: Version 0.260
Post by: IR_Kuoin on January 16, 2012, 10:54:10 am
I lost all my previous messages (the market trade messages etc.) on c-rpg.net I would like to have them because they were very important for me, cuz I needed them in oder to contact some people which I borrowed money to, and some have changed names and stuff like that.
Title: Re: Version 0.260
Post by: Thovex on January 16, 2012, 10:57:47 am
I lost all my previous messages (the market trade messages etc.) on c-rpg.net I would like to have them because they were very important for me, cuz I needed them in oder to contact some people which I borrowed money to, and some have changed names and stuff like that.

 press archive button
Title: Re: Version 0.260
Post by: Serfonz on January 16, 2012, 11:59:42 am
I have to say it, this was one of the worst patches of all time, seriously. You took something beautiful and just threw it right out the window. I was like the only person who wore the Nordic Pot Helmet, now you changed the model and all now the gimps are coming to steal my baby, I WORE NORDIC POT HELMET BEFORE IT WAS MAINSTREAM.
Title: Re: Version 0.260
Post by: bagge on January 16, 2012, 12:08:25 pm
I have to say it, this was one of the worst patches of all time, seriously. You took something beautiful and just threw it right out the window. I was like the only person who wore the Nordic Pot Helmet, now you changed the model and all now the gimps are coming to steal my baby, I WORE NORDIC POT HELMET BEFORE IT WAS MAINSTREAM.

 :lol:
Title: Re: Version 0.260
Post by: Visconti on January 16, 2012, 12:12:00 pm
Ah, have to say, i had lost faith with the devs of cRPG, but this patch shows that they still care about their mod/community, great job! Hope you guys can keep it up!
Title: Re: Version 0.260
Post by: Chagan_Arslan on January 16, 2012, 12:24:46 pm
removing the ladders is big enough nerf for archers and it will bring more skill to the class,  they will have to develop good awarness to survive
the decreased of body shots damage wasnt neccesary i think, it already took them couple of arrows to kill one guy now its even more and it was only annoying when they were unreachable
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 16, 2012, 12:42:01 pm
I'm not sure what to think about the archerynerf.

I think reducing bodydmg is fine, but can't you chage it to something like 70-75% instead of 64 or 67, whatever we have now.
It is kind of ridiculous, that people with 8 bodyarmour can survive a shot from mw longbow, mw bodkins, 7pd and 8wm.
I don't want to oneshot or twoshot everyone, that isn't balanced or realistic either, but 2 arrows for a little peasant? ....

Btw, what did +1 accuracy change for longbow? I can't aim longer than before :/
Title: Re: Version 0.260
Post by: Sultan Eren on January 16, 2012, 12:59:09 pm
Archery nerf! Yay!
Title: Re: Version 0.260
Post by: Wraist on January 16, 2012, 01:02:01 pm
I'm not sure what to think about the archerynerf.

I think reducing bodydmg is fine, but can't you chage it to something like 70-75% instead of 64 or 67, whatever we have now.
It is kind of ridiculous, that people with 8 bodyarmour can survive a shot from mw longbow, mw bodkins, 7pd and 8wm.
I don't want to oneshot or twoshot everyone, that isn't balanced or realistic either, but 2 arrows for a little peasant? ....

Btw, what did +1 accuracy change for longbow? I can't aim longer than before :/

How many arrows to kill a person now, assuming you never do any damage more than the target's need to kill health, and you only do/did body shots [if body shots are 67% damage now]:

1->2
2->3
3->5
4->6
5->8
6->9
7->11

Same if body shots are 75% damage:
1->2
2->3
3->4
4->6
5->7
6->8
7->9
8->11

As somebody who wears 8 body armor, I think it's ridiculous that I could be one shotted unless my opponent messes up :\. Prepatch bows used to 1-2 shot me, melee took 1-4. Now melee takes 1-4 and bows take 2-3.

That being said, the changes may be too harsh [especially on throwers] but the devs and players are going to need more time to see how it pans out, and ^ is just to show the difference between your proposed system and the current [nothing more]
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 16, 2012, 01:12:09 pm
Whatever your "stats" want to show, I doubt everything you wrote.

Why should it be, that I need more arrows with 75% dmg than with 67% ? Or did I misunderstand your numbers?


8 body armour and getting killed after 2-4 hits? o.O  You know we are not talking about peasant fighting against peasants correct?
I have melee chars and I have an archer and even with something like 29 body armour I most of the time died after 2 hits from a melee guy, often only 1.

I never see anyone in such light armour survive up to 4 hits, except it is a peasant hitting him
Title: Re: Version 0.260
Post by: Wraist on January 16, 2012, 01:20:01 pm
I think you misread the numbers, top numbers are how much it currently takes with the patch, the bottom numbers are your proposal, so let's say prepatch you needed 7 body shots to exactly kill somebody. With the way things currently work, it takes 11, with your proposal, it would take 9 [so if you're an archer, you'd save 2 arrows with your suggestion].

Math:
We have damage=x*d. x is the number of projectiles, d is the damage per projectile.
h=x*d, h is health [with my assumption of no overkilling]
If we lower d by 2/3 then we have
h=y*d*2/3, y is the new number of shots
3h/2=y*d=3xd/2

So y=3/2*x [in other words, you need 50% more shots].

Same logic applies for the 75%, in that case you need 33% more shots. Then I just go to the highest integer.

For my builds, 15/24 with 0 IF, I'd die in typically 1 hit [unless I got lucky]. For my current build 21/15 [6IF, I think], I typically get killed by a high strength character using a heavy weapon. A katana is normally 2, sometimes 3 shots. 1hers can be 1-4ish [I don't use helmets either].

Title: Re: Version 0.260
Post by: Darkkarma on January 16, 2012, 01:25:29 pm
Archers got two options, Get more str and sleep easy getting body shots.  Or pump agi and spam for headshots.

And as for crossbows? A Weapon already so situation dependent due to the constant down pour of rain every other map? They get to suffer a base damage debuff as well? I haven't tested it out for myself yet, but if this goes the way I think it will then i'm going to have alot more time to play TOR now than I did before until they rectify this. I was never much for playing heavy armor simulators.
Title: Re: Version 0.260
Post by: Kubla Khan on January 16, 2012, 01:28:37 pm
- disabled ladders in non-Strategus game modes

You killed the mod... Again
Title: Re: Version 0.260
Post by: Orbas on January 16, 2012, 01:33:06 pm
I'm down with everything but the range nerf.  Range gets nerfed the most out of every thing and it hasn't been OP in a long time, how often do you see range topping score sheets in game? Or even top 3?  And if it is in fact a 33% damage reduction, holy shit.  Not to mention added damage loss in rain.  Crossbows are gonna be hurting badly in that situation.  I saw a guy in a red gambeson with 4 arrows in his damn chest earlier, not to mention a couple others in his limbs.  If this crappy change doesn't get reverted there should atleast be a balance brought to it, such as increased ammo due to the fact it takes more to kill now.  And the "extra headshot" damage, was that supposed to give range something back?  Never seen people running around with multiple arrows sticking out their head or not needing more than a kick if they did survive the first shot to begin with.  Ranged was fine before this patch, even after the damage was taken from bodkins.
Title: Re: Version 0.260
Post by: Tazman on January 16, 2012, 01:34:27 pm
- disabled ladders in non-Strategus game modes

You killed the mod... Again

Why? There are enough ladders which placed around a castle in siege-mode and in battle-mode u dont need ladders...there are also enough places to climb houses and so on.

This mode will never die...

The last patch bring us many better things. *Thumbs Up* for this mod and this patch.
Title: Re: Version 0.260
Post by: Arrowblood on January 16, 2012, 01:38:17 pm
bah, u killed it. GREAT WORK, USELESS LONGBOW
Title: Re: Version 0.260
Post by: Osiris on January 16, 2012, 01:39:45 pm
hmm last night templar stevee was doing just find with 10-1 or something with a longbow on eu1.

its simple :) aim for the head if your good and if your not great then archery is no longer easy :P


get a more powerfull bow and more PD
Title: Re: Version 0.260
Post by: Chagan_Arslan on January 16, 2012, 02:12:30 pm
its simple :) aim for the head if your good and if your not great then archery is no longer easy :P

explain "easy" :P whats easy about archery ?
Title: Re: Version 0.260
Post by: Osiris on January 16, 2012, 02:32:49 pm
point click kill :D i have a gen 2 archer alt and have had many stf archers. it isnt that hard.
Title: Re: Version 0.260
Post by: djavo on January 16, 2012, 02:35:52 pm
Throwing is useless now thanks. Lets all play 2h spammers.
Title: Re: Version 0.260
Post by: The_Bloody_Nine on January 16, 2012, 02:42:30 pm
I have to say it, this was one of the worst patches of all time, seriously. You took something beautiful and just threw it right out the window. I was like the only person who wore the Nordic Pot Helmet, now you changed the model and all now the gimps are coming to steal my baby, I WORE NORDIC POT HELMET BEFORE IT WAS MAINSTREAM.
I used it occassionally myself and new model looks like crap.
Title: Re: Version 0.260
Post by: Frankysan on January 16, 2012, 02:43:38 pm
since i'm braindamaged i can't find anymore the pictures of the new helmets, could anyone post the link to taleworlds forum again?
Title: Re: Version 0.260
Post by: Frankysan on January 16, 2012, 02:46:23 pm
since i'm braindamaged i can't find anymore the pictures of the new helmets, could anyone post the link to taleworlds forum again?
i got it, for other braindamaged guys
http://forums.taleworlds.com/index.php?topic=76943.0
Title: Re: Version 0.260
Post by: Robert on January 16, 2012, 03:07:28 pm
3 hits point blank with my MW Arbalest to chest at kuyak armour and no kill?
4/5/6/hits to get a kill with my MW longbow?
No ladders for siege?


I play Archer class because i find it great fun pew pew but they always get nerf after nerf, where as i get 1shot from melee always.

On seige theres now lots of choke points, so archers can all shoot at it, which in turn will piss players off and result in another archer nerf.
Please help sort this without more archer nerfs thx
Title: Re: Version 0.260
Post by: Christo on January 16, 2012, 03:17:01 pm
3 hits point blank with my MW Arbalest to chest at kuyak armour and no kill?
4/5/6/hits to get a kill with my MW longbow?
No ladders for siege?


I play Archer class because i find it great fun pew pew but they always get nerf after nerf, where as i get 1shot from melee always.

On seige theres now lots of choke points, so archers can all shoot at it, which in turn will piss players off and result in another archer nerf.
Please help sort this without more archer nerfs thx

Aim for the head, god damnit.
Title: Re: Version 0.260
Post by: Christo on January 16, 2012, 03:19:26 pm
Aim for the head, god damnit.

visitors can't see pics , please register or login


A runcher going 22/2?

NERF ARCHERY.

NAO.

 :wink:

PS: Lol, it looks like I just went to sleep when you took the screenshot, Jambi.
+ You're arrow haxing. Bugger.  :)
Title: Re: Version 0.260
Post by: Chagan_Arslan on January 16, 2012, 03:20:56 pm
point click kill :D i have a gen 2 archer alt and have had many stf archers. it isnt that hard.

whats your alt name ? i assume you killed tons of people and top scored many times as its the point click and kill ;]
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 03:25:49 pm
As you know, people who wear new helmets are headless. My question is: does it really take so much time to fix it?

PS screw you my old friend-chers with butthurt. Everyone will be happy if you quit, because you are noobs. Skilled archers don't complain because they can headshot everytime they want. : )
Title: Re: Version 0.260
Post by: Robert on January 16, 2012, 03:29:53 pm
 :D so hitting a head on a moving target at 50/100 yards is easyer than spamming a 2h, just shhhh.
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 03:33:53 pm
:D so hitting a head on a moving target at 50/100 yards is easyer than spamming a 2h, just shhhh.

The job of medieval archers was not sniping, so devs shouldn't simplify archery.
Title: Re: Version 0.260
Post by: ZEE_BISHOP on January 16, 2012, 03:49:22 pm
There was some GK horse archer crying hard in EU1 earlier, so patch success!
Title: Re: Version 0.260
Post by: Robert on January 16, 2012, 03:51:15 pm
Horse archers wiped out a whole crusader army, no wonder he crys.

I'm just thinking about balance, if a 2h can 1shot a lvl 30 archer without a head shot, how meny arrows from a MW Longbow and bodkins should it take to kill a high lvl 2h?
Title: Re: Version 0.260
Post by: Tigero on January 16, 2012, 03:53:50 pm
Pure awesomeness, finally a good patch and not some random archer ass licking shit.
Title: Re: Version 0.260
Post by: Chagan_Arslan on January 16, 2012, 04:01:51 pm
heavy armored 2h spammers = skill

for a second there i forgot about it ;)

nvm move along
Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 04:08:01 pm
Well, y'know you can, ehm, kinda, actually, BLOCK melee attacks and fight back.

Also, you keep calling "2h spammers" when spammers are the easiest opponents to beat.

In other words: If you have trouble with 2h spammers then there is a serious l2p issue here...
Title: Re: Version 0.260
Post by: Robert on January 16, 2012, 04:11:15 pm
Yeah my bad but all the my old friendarcher talk gets to me  :oops:

Anyways the odds of a dedicated archer and his hammer with no ps blocking indefinately untill backup arrives is small
Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 04:17:33 pm
Yeah my bad but all the my old friendarcher talk gets to me  :oops:

Anyways the odds of a dedicated archer and his hammer with no ps blocking indefinately untill backup arrives is small

Then grab a horn/yumi and a proper 1h instead and put some points into ps? Y'know, now it's actually not only viable but encouraged.
Title: Re: Version 0.260
Post by: [ptx] on January 16, 2012, 04:20:13 pm
Well, y'know you can, ehm, kinda, actually, BLOCK melee attacks and fight back.

Also, you keep calling "2h spammers" when spammers are the easiest opponents to beat.

In other words: If you have trouble with 2h spammers then there is a serious l2p issue here...

The l2p issue is when 2h/pole "spammers" think they're the embodiment of skill.

-edit: note the "".

Then grab a horn/yumi and a proper 1h instead and put some points into ps? Y'know, now it's actually not only viable but encouraged.
Yeah, horn bow is just... encouraged.
Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 04:21:13 pm
The l2p issue is when 2h/pole "spammers" think they're the embodiment of skill.

Just kill them then and be done with it.

As said, they're easy.
Title: Re: Version 0.260
Post by: Chagan_Arslan on January 16, 2012, 04:26:11 pm
Well, y'know you can, ehm, kinda, actually, BLOCK melee attacks and fight back.

Also, you keep calling "2h spammers" when spammers are the easiest opponents to beat.

In other words: If you have trouble with 2h spammers then there is a serious l2p issue here...

and you know you can kinda um, DODGE arrows ?
and by spammers i meant people wearing armor so heavy that they dont bother to block and while people glance on them they just kill them afterwards ;]

and really dont focus the issue on me, i can handle myself with just heavy lance, even thou i dont really care about infantry gameplay really im just seeing how some classes are getting fucked over time after time with huge nerfs while some other are having

- reverted 2h right swing delay

just saying
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 04:27:18 pm
Horse archers wiped out a whole crusader army

Glorious exposition, comrade.
Title: Re: Version 0.260
Post by: bonekuukkeli on January 16, 2012, 04:27:31 pm
Then grab a horn/yumi and a proper 1h instead and put some points into ps? Y'know, now it's actually not only viable but encouraged.

Still waiting for first archer to say that patch is good. Only thing I see is some melee guys yelling for good patch (which it is for _them_, free kills yay!).

I'm currently melee btw. Knowing that those arrows hardly hurt me really does help, knowing their ability in melee is next to nothing (can't get enough PS, PD, ath to be working build) aaaaand knowing that they are right next to that corner instead of roofs.... it's month of melee now, let's cry for archer buffs and horse nerfs next.
Title: Re: Version 0.260
Post by: BeastSVK on January 16, 2012, 04:28:17 pm
everybody cryes on archery but look on xbow ..kill peasant with arbalest  2 bolts ??? ...where are we ? :/ ..now its much more difficult to fight against archery when u need to hit them 3 times or more..they will not give u chance to reload, it was fair balance between  damage advantage of one acurate shot and speed of reloading..but now...i think x bows should be as they was. Build for profesional medieval snipers ..
Title: Re: Version 0.260
Post by: Mike_of_Kingswell on January 16, 2012, 04:30:43 pm
A runcher going 22/2?

NERF ARCHERY.

NAO.

Well not everybody is jambi ... but ruining a class for all others but jambi and some otehrs doesnt make sence...

nerf melee due to chase and phase always killing everyone!!!
Title: Re: Version 0.260
Post by: Osiris on January 16, 2012, 04:31:40 pm
a few archers in my TS chan say they are doing better after the patch :P guess its good for some shit for others.

Even archers and xbowers must admit the ammount of range was getting out of hand. imo it was nerfed a little too hard but no ladders and some kind of xbow nerf was all that was needed
Title: Re: Version 0.260
Post by: bonekuukkeli on January 16, 2012, 04:32:26 pm
Arbalest was retarded even before patch. Quite rarely managed to one shot enemies unless they were already damaged or I did headshot (in my previous gen). All that work, stupid slow reloading.... those damaged targets were half way map away from me (or killed by someone else) when I was able to fire next time. When raining, it was even worse. So yes... I feel your pain. Maybe that's reason why I just sold my mw arb + mw steel bolts.
Title: Re: Version 0.260
Post by: Xant on January 16, 2012, 04:40:31 pm
and you know you can kinda um, DODGE arrows ?
and by spammers i meant people wearing armor so heavy that they dont bother to block and while people glance on them they just kill them afterwards ;]

Dodging arrows is purely based on luck. And since archers can attack you from any distance, not the same. At all.

There is no armor so heavy that you don't need to block. Like Dezi said, it's a case of l2p.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 16, 2012, 04:48:30 pm
Funny, that people suggest things like "Take a smaller bow and a decent weapon and put some points in ps instead of crying, that you can't fight melee".

But when someone mentions things like "Put 1-2 points in shieldskill and take a shield instead of crying" you'll get flame after flame after flame by people who can't do anything instead of running around with a big 2h weapon.

Both arguments are kinda stupid, but as usual those who mention one of them start to rage when the other one is mentioned in contra :rolleyes:
Title: Re: Version 0.260
Post by: Banok on January 16, 2012, 04:49:50 pm
Dodging arrows is purely based on luck. And since archers can attack you from any distance, not the same. At all.


What we need now is a crouch/duck! running left right is way more silly. I love ducking under arrows in pvkii, you can even duck under sideswings if they aim them too high. not like m&b AoE attacks.
Title: Re: Version 0.260
Post by: Gurnisson on January 16, 2012, 04:54:54 pm
I'm currently melee btw. Knowing that those arrows hardly hurt me really does help, knowing their ability in melee is next to nothing (can't get enough PS, PD, ath to be working build)

This is such a fucking joke. I have 5 ps on my archer, and I don't have any problem killing with both my bow and my sidearm (pickaxe or fighting axe depending on bow). 18/21 with 5 ps, 6 pd, 7 wm and 5 ath (enough with archer armour) If you do put all your points in archery/xbow related skills, DON'T complain about your lack of melee skill afterwards. It's a choice and they both work well.
Title: Re: Version 0.260
Post by: Leshma on January 16, 2012, 05:06:28 pm
Buff archers melee capabilities, please :)
Title: Re: Version 0.260
Post by: Prinz_Karl on January 16, 2012, 05:16:30 pm
Best patch I have seen so far . Finally no more roofcamping and thank god right swing delay got removed.
Title: Re: Version 0.260
Post by: Glyph on January 16, 2012, 05:25:17 pm
so if i have an alt with heirlooms and a main which i want to keep, then i can consume my alt and get my looms from my alt to my main without my main being deleted?

thx in advance
Title: Re: Version 0.260
Post by: Turkhammer on January 16, 2012, 05:46:34 pm
Aim for the head, god damnit.

That's fine if melee players now have to aim at the head to get a kill in less than 4-5 shots...god damn it.
Title: Re: Version 0.260
Post by: Old_Archer on January 16, 2012, 05:49:12 pm
Now that range damage is reduced, must be removed FUCKEN REPAIR of Bodkin Arrows!!!
Title: Re: Version 0.260
Post by: Allers on January 16, 2012, 05:55:47 pm
Don't forget to Ctrl+F5 to refresh the website layout.

Make sure you have the latest launcher (0.5):
http://c-rpg.net/cRPGLauncher.exe

Changes:

You can click F5 arso :0
Title: Re: Version 0.260
Post by: okiN on January 16, 2012, 06:02:03 pm
so if i have an alt with heirlooms and a main which i want to keep, then i can consume my alt and get my looms from my alt to my main without my main being deleted?

thx in advance

Yes, but you need to retire your main first.
Title: Re: Version 0.260
Post by: Kafein on January 16, 2012, 06:03:49 pm
This. And: The Fauchard is NEVER 182 long. ingame its shorter than my 166 ashwood pike, but the site says its 182!

Anyway, great patch as always :)

Because I'm not mean, I can say it's a patch fuck up that ended up being a troll move. But I won't disclose the actual fachaurd length unless specifically allowed to :P


MOST AWESOME PATCH IN AGES

At least on reading the changelog.

Ladders gone  :D
Mace nerfed  :D
Block stun  :D
I don't know about the damage thing but it sounds good.

visitors can't see pics , please register or login
Title: Re: Version 0.260
Post by: Glyph on January 16, 2012, 06:10:10 pm
Yes, but you need to retire your main first.
my main is gen 6, is that alright?
Title: Re: Version 0.260
Post by: okiN on January 16, 2012, 06:12:11 pm
Read the instructions on the site, why dontcha?

Quote
Your main character needs to be regular (no skip the fun) and level 5 or lower.
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 06:15:26 pm
As you know, people who wear new helmets are headless. My question is: does it really take so much time to fix it?
Title: Re: Version 0.260
Post by: Aljo on January 16, 2012, 06:16:16 pm
So, can I get an answer now about Sacrifice thingy?
Do we get gold and looms from alt, or just looms?




everybody cryes on archery but look on xbow ..kill peasant with arbalest  2 bolts ??? ...where are we ? :/ ..now its much more difficult to fight against archery when u need to hit them 3 times or more..they will not give u chance to reload, it was fair balance between  damage advantage of one acurate shot and speed of reloading..but now...i think x bows should be as they was. Build for profesional medieval snipers ..

Archers were professionals, xbows use spread fast because you didn't need much skill to be good at it.
Thats why the difference in difficulty between bow and xbow use in this mod.

i got it, for other braindamaged guys
http://forums.taleworlds.com/index.php?topic=76943.0

ty :D

Dodging arrows is purely based on luck. And since archers can attack you from any distance, not the same. At all.

There is no armor so heavy that you don't need to block. Like Dezi said, it's a case of l2p.

This must be a joke.
If you are wearing 50 or more total body armor, you will never block against a guy with a pickaxe. Never.
You start blocking only in case if the guy actually does damage/stun in his attack.

So don't bs us, ok?
Title: Re: Version 0.260
Post by: Renay on January 16, 2012, 06:20:27 pm
make archers capable of blocking with the bow!
Title: Re: Version 0.260
Post by: Glyph on January 16, 2012, 06:21:22 pm
Read the instructions on the site, why dontcha?
and BTW, can you still sacrifice if you are above gen 1, if so, then i need to retire first and now i get your post thx!
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 16, 2012, 06:24:16 pm
Since you broke the duel server I haven't been able to properly test it myself and I have to ask here.
Does the buff to archery and crossbowmen also affect throwers (it'd be a huge nerf)?
If yes: We're an underplayed class, and with this nerf you've made us (and our bad accuracy) deal no damage... imagine a throwing lance, I get four of them, currently I need one or two to kill (mostly one and some melee though), now with your nerf I could end up having to throw all my lances at a single tincan to kill him, and I'd also have to hit with every single one.
Do you think it makes sense to fuck over throwers this terribly?
EDIT: As I suspected I was right in assuming you fucked us up completely... if we are required to throw four lances to kill pure strength tincans we are underpowered.
Title: Re: Version 0.260
Post by: Robert on January 16, 2012, 06:25:25 pm
Why should a dedicated archer be forced to have only 17 arrows and L2P melee?
No other class has such restrictions placed upon them.

I have spent all my game time persuing and L2P Archary.
I sacrifice all my armour and melee weapons just to get more arrows and better acuracy.



Title: Re: Version 0.260
Post by: Xant on January 16, 2012, 06:27:24 pm


Obviously, if it didn't, then they'd have fixed it already.
Title: Re: Version 0.260
Post by: naduril on January 16, 2012, 07:02:58 pm
- disabled ladders in non-Strategus game modes
- enabled upkeep for construction objects

very clever...

The only profit of construction objects in non-Strategus game modes to get chadztext, but it costs a lot of upkeep and slots.
Well... Well done. Perfect.
Title: Re: Version 0.260
Post by: BeastSVK on January 16, 2012, 07:07:29 pm


Archers were professionals, xbows use spread fast because you didn't need much skill to be good at it.
Thats why the difference in difficulty between bow and xbow use in this mod.


I disagree archers are obviously fast runners, can reload while running, speedy reloading, more accuracy, much more ammo, against Xbows. We need have decent armour against archer maschinguns, so we are not so fast, we cant run and reload, we are realoading on the spot so much slower, less ammo . so who have much more advantages Bow vs. Xbow ??. we have only one advantage, it was decent damage - now as i feel it while playing today rapidly decrease. so dont talking about archers are much more skilled.
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 07:07:39 pm
Okay, only topfhelmets don't work now.
Title: Re: Version 0.260
Post by: Aljo on January 16, 2012, 07:13:03 pm
I disagree archers are obviously fast runners, can reload while running, speedy reloading, more accuracy, much more ammo, against Xbows. We need have decent armour against archer maschinguns, so we are not so fast, we cant run and reload, we are realoading on the spot so much slower, less ammo . so who have much more advantages Bow vs. Xbow ??. we have only one advantage, it was decent damage - now as i feel it while playing today rapidly decrease. so dont talking about archers are much more skilled.

I was talking about real life medieval warfare. Read your first and my post again.
Title: Re: Version 0.260
Post by: Osiris on January 16, 2012, 07:26:56 pm
Okay, only topfhelmets don't work now.


gotland doesnt either
Title: Re: Version 0.260
Post by: Sagar on January 16, 2012, 07:27:50 pm
Best patch ever.

Great work devs!

The Knights will Rise again.

(click to show/hide)
Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 08:03:41 pm
This must be a joke.
If you are wearing 50 or more total body armor, you will never block against a guy with a pickaxe. Never.
You start blocking only in case if the guy actually does damage/stun in his attack.

So don't bs us, ok?

Xant with a pickaxe vs Aljo now GOGOGOGOGOGO!!!111oneoneone
Title: Re: Version 0.260
Post by: Aljo on January 16, 2012, 08:06:31 pm
Xant with a pickaxe vs Aljo now GOGOGOGOGOGO!!!111oneoneone

EU3?
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 16, 2012, 08:09:47 pm
EU3?
lol, btw: Thanks you for skrewing over throwers!
Title: Re: Version 0.260
Post by: ThePoopy on January 16, 2012, 08:11:34 pm
xant should take a hammer to make it atleast a bit exciting
Title: Re: Version 0.260
Post by: STOPHammerTime on January 16, 2012, 08:22:03 pm
Archery is dead.

In my opinion nerf is over the top. Sure take out the ladders im pretty sure most decent archers dont mind but making it only possible to get kills by headshotting people has surely made this the most difficult class around. Now were just fodder for the already dominating cav and spammers.

Ladder removal, great. Nerfing Archery to beyond use, not so great.



Title: Re: Version 0.260
Post by: Fips on January 16, 2012, 08:30:47 pm
- fixed AI buying lots of junk

LIES!
Title: Re: Version 0.260
Post by: Christo on January 16, 2012, 08:30:57 pm
Archery is dead.

visitors can't see pics , please register or login


Archer going 22/2.

Your argument is invalid.
Title: Re: Version 0.260
Post by: Bartlomiey on January 16, 2012, 08:32:57 pm
- teamwound text does not trigger anymore on 0 damage hits

- teamwound notification only displayed at 3+ penalties


That was ma idea :D Thanks!
Title: Re: Version 0.260
Post by: djavo on January 16, 2012, 08:34:38 pm
100 wardarts in tuetensuppe shields and 10 heavy throwing axes in his mamluk. They are still both well.  :mrgreen:
visitors can't see pics , please register or login


They see me throwing, they hating...
Title: Re: Version 0.260
Post by: karasu on January 16, 2012, 08:37:08 pm
Archer going 22/2.

Your argument is invalid.

All I see in that pic is an archer stealing all the team kills.  :rolleyes:
Title: Re: Version 0.260
Post by: STOPHammerTime on January 16, 2012, 08:37:35 pm
Archer going 22/2.

Your argument is invalid.

granted, the pros are still pro.

But doesnt that just show you nerfed those who didnt need nerfing? Us "less gifted" players are now pointless.

It seems that most wanted the removal of ladders and I think most dedicated archers are absolutley fine with that if not support it but making us easilly accessible and then giving us no way of defending oursleves other then a lucky headshot is surely a bit harsh.
Title: Re: Version 0.260
Post by: Christo on January 16, 2012, 08:37:54 pm
All I see in that pic is an archer stealing all the team kills.  :rolleyes:

Still, runcher is way more effective than "dead."
Title: Re: Version 0.260
Post by: verinen on January 16, 2012, 08:39:53 pm
NERF gotland and topf helmets! They give you plus 100 to illusion and camouflage skills. That is op I think! They should give plus 40 no more!
Title: Re: Version 0.260
Post by: Bartlomiey on January 16, 2012, 08:46:01 pm
Haha - good idea bro! +1 :D and also add +10 to anti-arrow mana shield!
Title: Re: Version 0.260
Post by: cerkosan on January 16, 2012, 08:51:14 pm
Anyone knows about that Sacrifice thingy someone was asking?
Do we get gold and looms from alt, or just looms?
For instance if you have alt gen 3 alt you get 3 looms for your main character or just 1?
Thx for clearing that up in advance... anyone?

P.S. new archer nerf downsided number of archers to only 2-3 archers per team on 120 server... sad
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 16, 2012, 08:55:42 pm
Archer going 22/2.

Your argument is invalid.

So one picture of one person proves everything for you?

Oh you poor narrow-minded person....



Well then we should probably nerf cav, 2h, polearm and 1h/shield, because I can name so many people here who almost always top the scoreboards, that these classes must be totally overpowered


Wow, people here lose more brain day after day :rolleyes:


Btw, check the people there on the server. Don't want to insult anyone, but except for a handful of people there are not really the "best" players we have so you can't really say anything about that score.
Title: Re: Version 0.260
Post by: Beowulf on January 16, 2012, 09:03:42 pm
I can see removing ladders from battle. becasue there its just annoying, but from a 5min siege? lol...dude... :-( Whole lotta these maps will need to be rebalanced... And ill bet you still bring them back... :lol:
Title: Re: Version 0.260
Post by: von_felty on January 16, 2012, 09:16:38 pm
Also it seems you removed time difference from the setting part of the website and the time it shows for battle is no longer local... I missed a few battles because of it :(

[edit]

I found the settings under regional... But it had been reset to zero. Bad update.
Title: Re: Version 0.260
Post by: Xant on January 16, 2012, 09:29:18 pm
EU3?

Didn't see this. Sure. You'll wear something with 50 armor and I'll use the pickaxe?

You're not allowed to block either? You sure about that? You can block as far as I'm concerned.
Title: Re: Version 0.260
Post by: Christo on January 16, 2012, 09:29:44 pm
So one picture of one person proves everything for you?

Oh you poor narrow-minded person....

I was in that game, dude.

I saw it with my own pair of eyes. Check the screenshot, see something similar in the low left corner? I just had to go when he took it.
Plus, there were other archers on during that time, who did very well too, had a nice amount of headhits.

What makes you think that I'm narrow minded? Bring on the insults when you can't say anything proper.

You "narrow-minded" person.
Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 09:53:47 pm


(click to show/hide)

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Title: Re: Version 0.260
Post by: Xant on January 16, 2012, 09:54:39 pm
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Title: Re: Version 0.260
Post by: Dezilagel on January 16, 2012, 09:57:51 pm
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Title: Re: Version 0.260
Post by: Angantyr on January 16, 2012, 10:21:16 pm
If anything ranged have been buffed, ranged players who know what they are doing at least. I have 50 head armor and have never been one-shot so many times as today.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 16, 2012, 10:25:37 pm
I was in that game, dude.

I saw it with my own pair of eyes. Check the screenshot, see something similar in the low left corner? I just had to go when he took it.
Plus, there were other archers on during that time, who did very well too, had a nice amount of headhits.

What makes you think that I'm narrow minded? Bring on the insults when you can't say anything proper.

You "narrow-minded" person.

I just see you dead in the left corner, I never doubted you weren't on the server.

Can't see any other archers doing well or whatever, so I just have what you are saying, no proof at all :/

And as already mentioned, one person doesn't mean, that a class hasn't been nerfed too much.
I can also still kill many people etc etc, but does that say anything about archery in general?
I can also do quite well with 1h/shield and 2h, does that mean it is too easy or too strong?
I fail at being cav, does that mean cavalry is underpowered?
Title: Re: Version 0.260
Post by: Mordaunt on January 16, 2012, 10:27:03 pm
Xbow needs a buff. As a peasant with 4IF and naked I was 2-shot in the chest with MW arbalest using MW steel bolts from mid range. This should have definitey been a oneshot. Throwing needs a buff, my MW throwing daggers take twice as many to kill now. Archery can stay the same as point blank range archery is viable with enough athletics.
Title: Re: Version 0.260
Post by: Calmir on January 16, 2012, 10:33:58 pm
Xbow needs a buff. As a peasant with 4IF and naked I was 2-shot in the chest with MW arbalest using MW steel bolts from mid range. This should have definitey been a oneshot. Throwing needs a buff, my MW throwing daggers take twice as many to kill now. Archery can stay the same as point blank range archery is viable with enough athletics.

I think you need to learn what the crossbows look like then. I was one shot by a MW Arb with MW steel bolts wearing unloomed Lamellar, leather gloves, and 7 IF. So there is no way you survived two hits with a MW Arb and MW steel bolts while naked.

The change to crossbow damage was a good thing. I've seen good crossbow players do really well, even with the change.

+1 to the Dev. team for this change.
Title: Re: Version 0.260
Post by: Gnjus on January 16, 2012, 10:35:31 pm
Archery is dead.

In my opinion nerf is over the top. Sure take out the ladders im pretty sure most decent archers dont mind but making it only possible to get kills by headshotting people has surely made this the most difficult class around. Now were just fodder for the already dominating cav and spammers.

Ladder removal, great. Nerfing Archery to beyond use, not so great.

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Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 16, 2012, 10:53:49 pm
Problem isn't archery or xbowism... It's throwers who are nerfed as they can never get a small enough aim-thingy to headshot by anything other than luck...
So you need to buff ALL (including my) throwing weapons  in damage due to this nerf.

Also you need to make Meow make a public statement admitting he did all this to nerf cav... same reason the devs killed the duel servers... they're all out to get me... and out to get my rouncey... luckily I borrowed it away.
Title: Re: Version 0.260
Post by: Tomas_of_Miles on January 16, 2012, 10:54:27 pm
You devs should really make sure you document the work you've done on this mod.
(click to show/hide)
Title: Re: Version 0.260
Post by: Tavuk_Bey on January 16, 2012, 11:01:04 pm
lol arbalest is quite fucked up nao, even the peasants without head protection can survive headshots after this patch. it takes around 10 secs to reload arbalest and after all that fucking reloading time, it makes you lol when you see that your target is blocking your shot with his unibrows and yet he's still able to survive another shot in the chest which is protected by shitty clothes..

i know there were so many noob ranged spamming around and the mod was dead, so you just wanted to bring balance to c-rpg by nerfing ranged. but at least re-buff headshots.

sorry for my le bad english, i'm french.
Title: Re: Version 0.260
Post by: Banok on January 16, 2012, 11:09:30 pm
decent patch

SAME SHIT game mode rules and community who accepts them.

battle 2 men left, 1v1.

1 guy (heavist armour and heaviest shield in the game) reachs flag first, holds right mouse button while the other guy (xbowman) hits his shield 50 times. he wins the round, just for standing there slightly sooner. I rage and people think i'm the douchebag.

I mean it should have at least been a draw, even then i would still kick the guy. but victory? who the fuck designed this shit, and why do people think its fine.

cant be arsed with such bad game design.
Title: Re: Version 0.260
Post by: polkafranzi on January 16, 2012, 11:15:45 pm
decent patch

SAME SHIT game mode rules and community who accepts them.

battle 2 men left, 1v1.

1 guy (heavist armour and heaviest shield in the game) reachs flag first, holds right mouse button while the other guy (xbowman) hits his shield 50 times. he wins the round, just for standing there slightly sooner. I rage and people think i'm the douchebag.

I mean it should have at least been a draw, even then i would still kick the guy. but victory? who the fuck designed this shit, and why do people think its fine.

cant be arsed with such bad game design.

loot an axe and engage shielder?
Title: Re: Version 0.260
Post by: Ujin on January 16, 2012, 11:29:14 pm
decent patch

SAME SHIT game mode rules and community who accepts them.

battle 2 men left, 1v1.

1 guy (heavist armour and heaviest shield in the game) reachs flag first, holds right mouse button while the other guy (xbowman) hits his shield 50 times. he wins the round, just for standing there slightly sooner. I rage and people think i'm the douchebag.

I mean it should have at least been a draw, even then i would still kick the guy. but victory? who the fuck designed this shit, and why do people think its fine.

cant be arsed with such bad game design.
i dunno about douchebag,but you are pretty funny.

P.S. Shmacko (rus bow) is so far actually more or less satisfied with the new archery by the way.
Title: Re: Version 0.260
Post by: Stylin_ATS on January 16, 2012, 11:34:40 pm
I have to say the range nerf on top of horse archers already lowered damage is a bit much. I can put 4 arrows into a kid with a nomad robe and he still lives. That's with MW horn bow and MW bods. Headshots don't even one hit someone in a kettle helm with full speed bonus.
Title: Re: Version 0.260
Post by: Kafein on January 16, 2012, 11:40:48 pm
Ho, btw, to all those whining about archery being dead :

How many shielders does it takes to kill 3 archers ? To simplify, suppose the terrain is completely flat and infinite. Also suppose that a full quiver of arrows can take down one shield (most shields break before but that's not really important).


Now, if you ever come up with an honest answer (which I doubt you will), ask yourself : is it balanced ?
Title: Re: Version 0.260
Post by: Blackbow on January 16, 2012, 11:46:30 pm
i play crpg as archer since one year now and since my begining archer get nerf on everypatch... now it's like a tradition to get nerfed on each patch ... i'm curious to know what will be the next nerf ???

remove arrows and bow then spit on players ?

seriously just fix hit box since 3 patch there is so many arrows who should hit but nothing happen ....
Title: Re: Version 0.260
Post by: polkafranzi on January 16, 2012, 11:49:29 pm
i play crpg as archer since one year now and since my begining archer get nerf on everypatch... now it's like a tradition to get nerfed on each patch ... i'm curious to know what will be the next nerf ???

remove arrows and bow then spit on players ?

seriously just fix hit box since 3 patch there is so many arrows who should hit but nothing happen ....

You've 4-5 shotted my champ plated charger before so stfu, more nerfs ftw.
Title: Re: Version 0.260
Post by: Kenji on January 16, 2012, 11:50:50 pm
Just played for 3 rounds.

My champion plated charger practically took no damage from archers, my full plate still can't withstand more than 2 thrusts from lancers headon, I'm always crutching at the end of the round...

This mod is awesome :mrgreen:

Tried out Topfhelm, it wasn't showing so I was a headless knight for a round!
(click to show/hide)
Title: Re: Version 0.260
Post by: cmp on January 16, 2012, 11:51:48 pm
ITT: good archers doing better than usual, bad archers sucking.

Working as expected.
Title: Re: Version 0.260
Post by: Mannhammer on January 16, 2012, 11:57:10 pm
Ho, btw, to all those whining about archery being dead :

How many shielders does it takes to kill 3 archers ? To simplify, suppose the terrain is completely flat and infinite. Also suppose that a full quiver of arrows can take down one shield

Easy, 1 Matey.  That guy is murder incarnate to an archer.
Title: Re: Version 0.260
Post by: Mordaunt on January 16, 2012, 11:58:20 pm
I think you need to learn what the crossbows look like then. I was one shot by a MW Arb with MW steel bolts wearing unloomed Lamellar, leather gloves, and 7 IF. So there is no way you survived two hits with a MW Arb and MW steel bolts while naked.

The change to crossbow damage was a good thing. I've seen good crossbow players do really well, even with the change.

+1 to the Dev. team for this change.

nou, I never said I survived the second shot, hence the term 2-shot (as in it took 2 shots to kill me). I was 2/3 dead after first shot, pre patch I would have been dead with lamellar.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 12:02:31 am
ITT: good archers doing better than usual, bad archers sucking.

Working as expected.

Especially in strat battles with short bows :rolleyes:


Just because everyone aims for the head now doesn't mean they are suddenly better or that only the better archers survive. It's not that difficult to hit a head in crpg.
Now it is just sniping archers or fastbow spamming archers. Was that intended? Great

Btw, I didn't really see any longbow users saying "hey nice patch"

Would actually be pretty cool to raise longbow speed by 1 or 2 points so you have at least a chance to aim before your reticule starts growing
Title: Re: Version 0.260
Post by: Blackbow on January 17, 2012, 12:02:57 am
You've 4-5 shotted my champ plated charger before so stfu, more nerfs ftw.

so explain me why we was 3 archer on a cataphract, we put on him something like 10 arrows before he die ???
(counted on dead horse bodie)

more nerf if u want but i rly dont care like i said we get nerf on every patch ... i just want they fix hitbox !!!!
imo they should nerf some maneuvrer stat for some horse, a real horse cant turn around him so fast ...

oh btw if someone can explain me how some xbower can reload xbow faster than i bent my rus bow .....
plz put power draw on xbow !!!!!!
Title: Re: Version 0.260
Post by: Stylin_ATS on January 17, 2012, 12:07:03 am
ITT: good archers doing better than usual, bad archers sucking.

Working as expected.

I can see why you might think that, and maybe for foot archers it's true. With how bad accuracy for HA since last patch (or before) when it took a hit, plus the recent damage reduction, shit is rough. I like the thinking behind this patches changes, but I doubt HAs were factored into the equation. How many successful HAs do you see on NA? 2? It's such an under represented class because it's hard to play well, even more nerfs certainly aren't going to help. And the biggest problem is that no one really cares at all about how HAs get balanced, because people find it an "annoying" class to contend against, and therefore lobby against it, or just flat out disregard it.

I'm not asking that the ranged damage reduction be reverted, that's not realistic, and it's in many ways a good change. However,  the % reduction in damage you receive when shooting off horseback could be addressed. Maybe reduce the penalty by half or 2/3rds, or completely if you're feeling extra saucy :wink:

Title: Re: Version 0.260
Post by: polkafranzi on January 17, 2012, 12:09:48 am
so explain me why we was 3 archer on a cataphract, we put on him something like 10 arrows before he die ???
(counted on dead horse bodie)

Dunno maybe he had over 9000hp?

All i know is what you've done to my PC before.  Don't you remember when you was in Pewcores and in that server were like 70% archers, you like the mod like that?
Title: Re: Version 0.260
Post by: zottlmarsch on January 17, 2012, 12:12:35 am
Don't know if anyone else figured this out but with the missing heads its just a few spelling mistakes in the itemkinds1.txt file that are causing this

if you replace the word madeInbucket with madelnbucket and gotlandbucket1 with gotlandbucket it should be fine, at least it was for me

also noticed that the bolzanobucket and greathelm1, the 2 best looking helms were not added  :cry:
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 12:14:55 am
Just hilarious and plain stupid. Been playing now for 3 hours and not single time I was hit for more than max 10% of my health by arrow (unless it was headshot ofc). And I was using pilgrim robe and agi build without IF.

Well... it's time for melee and cavs to shine.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 12:18:14 am
It is totally retarded as it makes things like arbalest and longbow, made for high damage and longrange shots, totally useless. Tell me how I shall precisely hit the head when I shoot over long distance??  And no, I consider long distance as really long, not the 20 meters most people are always talking about. I mean long when the person I aim at is smaller than my reticule
Title: Re: Version 0.260
Post by: Kafein on January 17, 2012, 12:19:57 am
It is totally retarded as it makes things like arbalest and longbow, made for high damage and longrange shots, totally useless. Tell me how I shall precisely hit the head when I shoot over long distance??  And no, I consider long distance as really long, not the 20 meters most people are always talking about. I mean long when the person I aim at is smaller than my reticule

Then you probably need this :

visitors can't see pics , please register or login


not a medieval bow.
Title: Re: Version 0.260
Post by: SquishMitten on January 17, 2012, 12:20:58 am
archers are for softening up melee troops, not slaughtering everything they see
Title: Re: Version 0.260
Post by: Renegade on January 17, 2012, 12:21:07 am
- added monk and priest robes
Yeah finally...  :mrgreen:
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 12:22:37 am
I was in that game, dude.

I saw it with my own pair of eyes. Check the screenshot, see something similar in the low left corner? I just had to go when he took it.
Plus, there were other archers on during that time, who did very well too, had a nice amount of headhits.

What makes you think that I'm narrow minded? Bring on the insults when you can't say anything proper.

You "narrow-minded" person.

Hes simply Jelly, look at any archer related posts he made :D

Especially in strat battles with short bows :rolleyes:


Just because everyone aims for the head now doesn't mean they are suddenly better or that only the better archers survive. It's not that difficult to hit a head in crpg.
Now it is just sniping archers or fastbow spamming archers. Was that intended? Great

Btw, I didn't really see any longbow users saying "hey nice patch"

Would actually be pretty cool to raise longbow speed by 1 or 2 points so you have at least a chance to aim before your reticule starts growing

It wont be long until more HIGH PD hornbow spammers emerge. I know of some archers already respecced to abuse this new patch. I urge the devs to fix the 1 slot machine guns.
Title: Re: Version 0.260
Post by: polkafranzi on January 17, 2012, 12:26:56 am
Then you probably need this :

visitors can't see pics , please register or login


not a medieval bow.

But he's clearly using this according to him:

visitors can't see pics , please register or login


buzz lightyear edition
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 12:27:35 am
archers are for softening up melee troops, not slaughtering everything they see

Currently they aren't doing even that. And... it's about game balance, not IRL.

Also, same penalty applies to throwing weapons. I just ran with my pilgrim guy (pilgrim robe + leather gloves, both unloomed) and took jarid in chest, arrow in chest and I still had over half hp left. Jarid did most, arrow next to nothing. I don't even dodge those arrows anymore, it's just quicker to take that one arrow to chest and then smash archer's face in when he's going "WTF dude!".

Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 12:30:25 am
Then you probably need this :

visitors can't see pics , please register or login


not a medieval bow.

I don't want to be a fucking sniperarcher but this retarded new patch is exactly trying to make us all snipers


I just got hit by a heavy throwing axe with 0 if and 28body armour (1x loomed tribal warrior outfit) and it took less than 1/4 of my health. But a guy with a sword can onehit me. Yeah sure, I guess because of gravitation the axe is so slow and soft, that it would actually tickle me  :rolleyes:
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 12:32:22 am
Hes simply Jelly, look at any archer related posts he made :D

Haha, Must be.

I don't want to be a fucking sniperarcher but this retarded new patch is exactly trying to make us all snipers

Oh, what's the problem? You actually have to aim your pew pew bow?
Aww :/ Poor fella, not getting such easy kills anymore.

Stop QQ-ing against the change, and adapt. Archery is.. even more deadly now in good hands than before.

Ah, I see you bring up realism a lot of times.

Well, let's see, if this would be based on total 100% uber realism, your precious arrows would bounce off of any plate armor, unless you use a Longbow, and Bodkins. Still you'd need damn luck to kill someone with it.

While a melee strike in reality (in a common archer "armor") would instantly render you useless on the battlefield, therefore you die.
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 12:33:24 am
I don't want to be a fucking sniperarcher but this retarded new patch is exactly trying to make us all snipers

No, this patch forces you to actually aim at your targets. It forces you too practise your awareness and get skilled. This patch ended the amount of noob archers, that think rooftop camping and spamming arrows into crowds makes them good.

Too be honest, i havent heard any imo skilled archer whine about this new patch yet.

But again, you can always choose the easy mode, and become a high PD hornbow noob and be a kill wh0re
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 12:36:54 am
I agree that arrows should deal less damage to plate and other heavy armour. But seriously... getting shot in chest when wearing leather crap found in trashcan I really should go down when shot in chest couple times.

Yeah skill bla bla, it's same as asking for melee to always hit head as well then. "Just aim in head nubs".
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 12:37:42 am

Oh, what's the problem? You actually have to aim your pew pew bow?



I never played pew pew the way I played, but I don't expect much from you anyway


Ah, I see you bring up realism a lot of times.

Well, let's see, if this would be based on total 100% uber realism, your precious arrows would bounce off of any plate armor, unless you use a Longbow, and Bodkins. Still you'd need damn luck to kill someone with it.

While a melee strike in reality (in a common archer "armor") would instantly render you useless on the battlefield, therefore you die.

Ah yeah, I forgot you are an expert on medieval weaponry etc cause you play a computergame. Sorry, my bad. Of course you can still walk with 2 arrows in your chest, how can I forget that

No, this patch forces you to actually aim at your targets. It forces you too practise your awareness and get skilled. This patch ended the amount of noob archers, that think rooftop camping and spamming arrows into crowds makes them good.



Says the rusbow archer
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 12:38:04 am
Yeah skill bla bla, it's same as asking for melee to always hit head as well then. "Just aim in head nubs".

FYI: Good melee players aim for the head, whenever possible, and not under the stress of fighting multiple opponents.

I never played pew pew the way I played, but I don't expect much from you anyway

Erm.. your point being?

Ah yeah, I forgot you are an expert on medieval weaponry etc cause you play a computergame. Sorry, my bad. Of course you can still walk with 2 arrows in your chest, how can I forget that

No, I am not an expert on medieval weaponry, but I'm interested of the subject.

Yes, you can walk around with 2 arrows in your chest, IF it's protected by plate armor, that only special arrowhead types can go through.
Most archers got no such thing, and they were used in masses to do volley fire, which means that their power is in the numbers, so all alone, against a fully armored person, they are useless. England is an extremity of europe in this regard, though.

I love how you desperately try to make me look bad, stupid or something. Keep it up.
Title: Re: Version 0.260
Post by: cmp on January 17, 2012, 12:39:06 am
Yeah skill bla bla, it's same as asking for melee to always hit head as well then. "Just aim in head nubs".

Last time I checked melee have to get close range and their attacks don't get through blocks.
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 12:41:43 am
Well I'm playing melee currently and it's just piss easy to run straight at archer. Taking 2-3 arrows in chest while engaging (no need to dodge) and still have over half hp in my health bar when I'm wearing hardly any armour? That's "ok" then? I see, you are playing melee as well but just want to top some scores and do it easy way. Sorry but I want to have some challenge and realism.
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 12:42:04 am
Says the rusbow archer

Well i got a MW Longbow as well. i switch between rus bow and Longbow all the time. If the enemy team has alot of tin cans or cav, i swap to my Longbow and hunt them down. Less kills ofcourse, but realy helpfull to your team.

Rememebr that Archery is meant to be a support class.

Well I'm playing melee currently and it's just piss easy to run straight at archer. Taking 2-3 arrows in chest while engaging (no need to dodge) and still have over half hp in my health bar when I'm wearing hardly any armour? That's "ok" then? I see, you are playing melee as well but just want to top some scores and do it easy way. Sorry but I want to have some challenge and realism.

its not realism, its a game. I know loads of game characters that took an in the kn33, and can still chase your thru Whiterun :P
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 12:44:03 am
Well I'm playing melee currently and it's just piss easy to run straight at archer. Taking 2-3 arrows in chest while engaging (no need to dodge) and still have over half hp in my health bar when I'm wearing hardly any armour? That's "ok" then? I see, you are playing melee as well but just want to top some scores and do it easy way. Sorry but I want to have some challenge and realism.

Sadly wrong game for that.

I have no problem to die after one shot from a good bow or arbalest and I also don't mind getting onehit killed by a massive sword.
I hate games in which you can survive dozens of hits/shots.
But here realism means you can survive 3 arrows, but you can't survive any hit from a sword :)


Rememebr that Archery is meant to be a support class.


And 2h people without cover are meant to be the killers or what?  If someone has no shield he has to die to arrows. I have a little hammer so I have to die to big swords etc.
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 12:46:37 am
And 2h people without cover are meant to be the killers or what?  If someone has no shield he has to die to arrows. I have a little hammer so I have to die to big swords etc.

Were discussing archers now, your point.. if there is any is invalid to this discussion. But anyways, if i see a 2hander, that is nowhere near the battle, or not a direct threat. I leave them and focus on direct threats to the team instead, like a support role should do.

The good 2handers i know, they merge with there team, uses the team as cover, and moves out when the battle clashes. Sure, there 2handers that go Rambo style.. and they face the consequences.

Basicly what i do when i play, i roam around hunting cav and soften up tin cans. If i see a teammate fighting i help him out. Relieving your teammates from combat, so they can press on to another target. Realy it helps your team flustercuck to keep together and zerg. It does actually win rounds.

My archer role is like a shepards dog, i roam around the zerg. I help out the sheep that got lost, and pick of any cav or backstab threat. Keeping the zerg together :D
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 12:48:34 am
Well I'm playing melee currently and it's just piss easy to run straight at archer. Taking 2-3 arrows in chest while engaging (no need to dodge) and still have over half hp in my health bar when I'm wearing hardly any armour?

Hah, good luck with that.

Just don't run into an experienced archer who will hit your head while you don't even do basic dodging manouvers.

That will hurt.  :)
Title: Re: Version 0.260
Post by: Olwen on January 17, 2012, 12:49:04 am
jambi being mad means this archery nerf needs another
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 12:50:04 am
jambi being mad means this archery nerf needs another

Yes yes, Nerf hornbows :D
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 12:50:15 am
Well I just did that during my 3 hours playing and did it more than once. Taking arrow and jarid in chest while engaging, losing less than half hp is quite ridiculous if you ask me. But sure, you as melee dude are happy with that.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 01:00:03 am
I leave them and focus on direct threats to the team instead, like a support role should do.

Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.


Btw, maybe we all have different views on what skill means.
For me skill is for example being able to shoot into a group of 4 fighters and hitting the only enemy among them instead of sniping someone's head. When I want to play sniper I can buy games called sniper.

People always complained, that archers are too accurate and that it is unrealistic to have such accurate bows etc etc. Now people say "uh you are only a good archer when you can snipe people's heads".
What about reducing accuracy and raising damage? That way we have it more realistic :)

But that won't happen, because people here tend to change their opinions like their underwear. :rolleyes:


I'm going to bed. Do whatever you want guys, but don't creep around the forum, crying for more archernerfs when after a couple of days/weeks all archers are perfectly trained in shooting your heads off your shoulders.


For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

Cheers
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 01:02:16 am
For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

 :lol:

That's all I want to say.
Title: Re: Version 0.260
Post by: Gisbert_of_Thuringia on January 17, 2012, 01:03:51 am
:lol:

That's all I want to say.

I already know you are pathetic, nothing to prove anymore ;)
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 01:04:49 am
Get rid off that stupid scoreboard and I have no problem with being a supporter.
Cheers

I top scoreboards all the time, playing supportive. CRPG is all about awareness realy, just like any other game. The more you see the more you can predict, thus the more kills you get.  Im realy pleased with the removal of ladders, everyone is in a direct danger now for being on the ground. I do believe more people will be forced to develope more awareness because of this. This will improve the average player skill in the long run hopefully.
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 01:06:38 am
I already know you are pathetic, nothing to prove anymore ;)

Out of QQ-ing material, Gisbert?

Sad. So sad.

Now he calls me pathetic. Look at your ignorant posting style please, then you'll realize that you're.
 But I doubt you'll see reason anyway.

PS: If someone says things like this;
You can laugh about it as much as you want Christo. It is my opinion and this game is not a melee game. That is something most of you guys seem to forget every second minute...
I just can't take the person seriously anymore. There were even funnier lobbyism lines, but I can't find them right now.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 01:25:56 am
Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.


The problem isn't in the scoreboard then, it's in you being weak-willed. Smarten up, son.
Title: Re: Version 0.260
Post by: Kafein on January 17, 2012, 01:28:58 am
For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

You know, when we spent hours and hours commenting about archery and ranged in general being OP, most of the answers we get where exactly that

"adapt to it"

So here we are now.

And I don't think we have to find any valid argument, since the ranged lobby never cared about finding one.
Title: Re: Version 0.260
Post by: Mannhammer on January 17, 2012, 01:42:35 am
Last time I checked melee have to get close range and their attacks don't get through blocks.

Last time I check ranged has to make it through shields and/or hit guys with ants in their pants.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 01:45:40 am
With no risk to themselves.
Title: Re: Version 0.260
Post by: cmp on January 17, 2012, 01:46:13 am
Last time I check ranged has to make it through shields

Right, I forgot about melee's ability to hit through shields... oh wait.
Title: Re: Version 0.260
Post by: Mannhammer on January 17, 2012, 01:49:57 am
Right, I forgot about melee's ability to hit through shields... oh wait.

Its called crush though. You sure you know what your talking about?
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 01:53:55 am
Oh yeah, everyone carries crushthrough weapons. And crushthrough weapons definitely have no disadvantages, oh no.
Title: Re: Version 0.260
Post by: Mannhammer on January 17, 2012, 01:55:00 am
Good point lets not forget axes. What do they do to shields again?
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 01:58:08 am
Last time I checked axes didn't hit through shields. Maybe it's a new addition?
Title: Re: Version 0.260
Post by: Mannhammer on January 17, 2012, 01:59:01 am
No they just obliterate them.  Just like arrows....
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 02:00:11 am
Tru dat. Fucking axes, man.
Title: Re: Version 0.260
Post by: justjr on January 17, 2012, 02:08:29 am
Do like in Battlefield and give points for supporters.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 02:11:32 am
What's with the hard-on about points? Does your e-peen wither and die if you're not topping the scoreboard, even if you're playing with a support weapon? Your multiplier is your reward.
Title: Re: Version 0.260
Post by: Aljo on January 17, 2012, 02:46:05 am
so explain me why we was 3 archer on a cataphract, we put on him something like 10 arrows before he die ???
(counted on dead horse bodie)

more nerf if u want but i rly dont care like i said we get nerf on every patch ... i just want they fix hitbox !!!!
imo they should nerf some maneuvrer stat for some horse, a real horse cant turn around him so fast ...

oh btw if someone can explain me how some xbower can reload xbow faster than i bent my rus bow .....
plz put power draw on xbow !!!!!!

You forgot to say "I am sorry about my english so bad."

Then you probably need this :

visitors can't see pics , please register or login


not a medieval bow.

Longbows were snipers of medieval times and weren't most useful as 5 meters shotguns as they are now.


Haha, Must be.

Oh, what's the problem? You actually have to aim your pew pew bow?
Aww :/ Poor fella, not getting such easy kills anymore.

Stop QQ-ing against the change, and adapt. Archery is.. even more deadly now in good hands than before.

Ah, I see you bring up realism a lot of times.

Well, let's see, if this would be based on total 100% uber realism, your precious arrows would bounce off of any plate armor, unless you use a Longbow, and Bodkins. Still you'd need damn luck to kill someone with it.

While a melee strike in reality (in a common archer "armor") would instantly render you useless on the battlefield, therefore you die.

As usually, Cristo, your answers are full of your overconfidence in knowledge (it's funny how usually the most stupid people think they are the smartest).
Now you are talking about realism.

Arrows bounce off armor if not shot from direct front, any hit from more than 60 degrees angle usually bounces of plate.
Not to mention hitting in between the joints of armor.
Or that one arrow to torso can usually stop a person (at least injure heavily if not kill).
Or on other hand when plated guys starts swinging at an archer and kills him eventually if help doesn't come- so no stamina implemented there where it should be the most.
Don't talk about realism if all that you know is based on some kids book.

I top scoreboards all the time, bla bla bla bunch of crap bla bla in the long run hopefully.

As always, full of shit.
You are not even a troll, because trolls are annoying when peeps read their shit, yours nobody reads/cares about.
I don't know how you can come to this forum day after day, writing same bs as before that stinks to the sky.
Put THIS in your sig.




Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 02:50:55 am
What about that pickaxe duel?
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 02:56:21 am
As usually, Cristo, your answers are full of your overconfidence in knowledge (it's funny how usually the most stupid people think they are the smartest).
Now you are talking about realism.

Arrows bounce off armor if not shot from direct front, any hit from more than 60 degrees angle usually bounces of plate.
Not to mention hitting in between the joints of armor.
Or that one arrow to torso can usually stop a person (at least injure heavily if not kill).
Or on other hand when plated guys starts swinging at an archer and kills him eventually if help doesn't come- so no stamina implemented there where it should be the most.
Don't talk about realism if all that you know is based on some kids book.

Like I said, I'm no expert. But I brought up stupid "realism" arguments to show Gisbert, that how wrong he is for bringing in realism into cRPG balancing thoughts. Also, nice way to call me stupid, so subtle. However, I was only using the realism thing as a counter argument.
Gisbert should be happy that his bow actually registers damage from any angle, and distance. Because if it'd be realistic, that wouldn't be the case.

You misunderstood my point with the realism thing, it was not meant to be accurate; Just a bit.
Nor was it about bragging of my "overconfidence of knowledge", as you say.
Title: Re: Version 0.260
Post by: Aljo on January 17, 2012, 04:29:32 am
What about that pickaxe duel?

Hehehe, saw Xant on EU like 30 min ago. He was running around with pickaxe and heraldic transitional, lol.

Sure, duel is still on. Can do it in the weekend, got too much work in class right now.
And if we are doing this duel, he has to make archer stf with like few PS, no 1h wpf and no IF.
That is what we were talking about, correct? Not fighting a 1h char lvl 33 or something, lol.
Thats completely different picture  :lol:

Like I said, I'm no expert. But I brought up stupid "realism" arguments to show Gisbert, that how wrong he is for bringing in realism into cRPG balancing thoughts. Also, nice way to call me stupid, so subtle. However, I was only using the realism thing as a counter argument.
Gisbert should be happy that his bow actually registers damage from any angle, and distance. Because if it'd be realistic, that wouldn't be the case.

You misunderstood my point with the realism thing, it was not meant to be accurate; Just a bit.
Nor was it about bragging of my "overconfidence of knowledge", as you say.

I can only judge what I see written, I cannot see what you were thinking.
If you meant something else with that statement, I apologize.
But make your thoughts more subtle next time, ok?  :wink:
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 04:54:03 am
Hehehe, saw Xant on EU like 30 min ago. He was running around with pickaxe and heraldic transitional, lol.

Sure, duel is still on. Can do it in the weekend, got too much work in class right now.
And if we are doing this duel, he has to make archer stf with like few PS, no 1h wpf and no IF.
That is what we were talking about, correct? Not fighting a 1h char lvl 33 or something, lol.
Thats completely different picture  :lol:
I've never had a character above level 31.

So now I need to make an archer STF with few PS, no 1h wpf and no IF? Somebody getting scared?  :D

The original argument was that there are these heavily armored 2h spammers who just kill everybody without blocking because everyone glances on them. http://forum.c-rpg.net/index.php/topic,24144.msg349424.html#msg349424

But sure, I'll make the STF. Will convert it to a thrower later. 4 PS, 50 wpf, no if, 5 athletics.

Edit: wait, weekend? You have time to type on forums but you need to prep for the fight 4-6 days? Daym, must be one hectic schedule if you can't take 15 mins break. And yet you could play on EU1 just now! Go figure, right? Also, I suppose you'll be using exactly 51 armor and not blocking or what?
Title: Re: Version 0.260
Post by: Aljo on January 17, 2012, 05:34:06 am
I've never had a character above level 31.

So now I need to make an archer STF with few PS, no 1h wpf and no IF? Somebody getting scared?  :D

The original argument was that there are these heavily armored 2h spammers who just kill everybody without blocking because everyone glances on them. http://forum.c-rpg.net/index.php/topic,24144.msg349424.html#msg349424

But sure, I'll make the STF. Will convert it to a thrower later. 4 PS, 50 wpf, no if, 5 athletics.

Edit: wait, weekend? You have time to type on forums but you need to prep for the fight 4-6 days? Daym, must be one hectic schedule if you can't take 15 mins break. And yet you could play on EU1 just now! Go figure, right? Also, I suppose you'll be using exactly 51 armor and not blocking or what?

Ok, dumbass.
I will explain everything so your impaired mind gets this.

Lvl 33 thing was sarcastic.

Original argument was about archers not being able to do anything about plated guys when they engaged them in melee, read the fucking topic again- last few pages were about archers and their melee capabilities.

I have a fucking holiday today, MLK Day. That is why I could take an evening off.
My college schedule isn't as flexible as your elementary one so I must adapt- something might come up with my organizations so I cannot make any plans during week.

Now you can stick that duel up your arse, you arrogant prick.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 05:42:27 am
Ok, dumbass.
I will explain everything so your impaired mind gets this.

Lvl 33 thing was sarcastic.

Original argument was about archers not being able to do anything about plated guys when they engaged them in melee, read the fucking topic again- last few pages were about archers and their melee capabilities.

I have a fucking holiday today, MLK Day. That is why I could take an evening off.
My college schedule isn't as flexible as your elementary one so I must adapt- something might come up with my organizations so I cannot make any plans during week.

Now you can stick that duel up your arse, you arrogant prick.

Ahahaha. But it's you who wanted the duel to prove something. I know I can beat you even if gimped like that, no problem, I don't really care.

As for dumbasses, you should learn some reading comprehension.

> People discuss skill and "l2p"
> Robert goes "so hitting a head on a moving target at 50/100 yards is easyer than spamming a 2h, just shhhh."
> Chagan_Arslan goes "heavy armored 2h spammers = skill"
> Dezilagel corrects Chagan about 2h spammers
> Chagan says "and you know you can kinda um, DODGE arrows ?and by spammers i meant people wearing armor so heavy that they dont bother to block and while people glance on them they just kill them afterwards ;]"
> Some smart motherfucker says "Dodging arrows is purely based on luck. And since archers can attack you from any distance, not the same. At all. There is no armor so heavy that you don't need to block. Like Dezi said, it's a case of l2p."
> Aljo_the_Scaredy_cat quotes me on that, saying "This must be a joke.
If you are wearing 50 or more total body armor, you will never block against a guy with a pickaxe. Never.
You start blocking only in case if the guy actually does damage/stun in his attack.

So don't bs us, ok?"

Anyone with half a brain can see it wasn't about archers meleeing heavily armored 2h spammers with pickaxes and 0 1h wpf. Even though you were completely off, I was still willing to duel you with an alt that has archer melee capabilities for the lulz. But I understand you needing to pull out with some excuse. S'cool.
Title: Re: Version 0.260
Post by: Aljo on January 17, 2012, 05:48:38 am
Fuckload of crap.

You have proven your mmental age twice over now.
This is PG 13, fyi.

I leave you with your LEGO to play with.
Title: Re: Version 0.260
Post by: Zaren on January 17, 2012, 06:10:30 am
ha...hahaha.....all you guys laughed at me when i got  cmp to say he would change 2h back if the community wanted him to "no zaren ur an idiot" "zaren of course hes not gona" "ha zaren ur so stupid" thats right look at me now
Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 06:25:21 am
I can only judge what I see written, I cannot see what you were thinking.
If you meant something else with that statement, I apologize.
But make your thoughts more subtle next time, ok?  :wink:

Okay mate. No problem.

Thing is that sometimes I think way more forward while writing, and sometimes forget to clearly describe what I mean.
 :)
Title: Re: Version 0.260
Post by: Dezilagel on January 17, 2012, 08:14:36 am


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(click to show/hide)

Hmmm, but really:

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If what you're saying is true, then this duel should be a cakewalk.

Oh and Xant, let's not forget that you are roleplaying an archer and thus can backpeddle infinitely while duelling.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 08:19:47 am
He already backed out, because I'm an arrogant prick. Which gives me superpowers in duel so he, understandably, doesn't want to do it.
Title: Re: Version 0.260
Post by: Vibe on January 17, 2012, 08:21:55 am
I must become one of those "arrogant pricks" you speak of.
Title: Re: Version 0.260
Post by: Xant on January 17, 2012, 08:37:02 am
Well, son, it takes hard work and sacrifice.
Title: Re: Version 0.260
Post by: Mannhammer on January 17, 2012, 08:42:15 am
You know what really bugs me about this patch ranged was promised this:

http://www.youtube.com/watch?v=IG31e2UKOK0&feature=youtu.be

cmpxchg8b where's my face-melting Hell gate you SOB!!!
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 17, 2012, 08:51:39 am
Still have heard no reason why throwers needed this nerf :/
All you go on about is archers and pricks...
Title: Re: Version 0.260
Post by: B3RS3RK on January 17, 2012, 08:57:01 am
sacrifice.

At least you dont have to sacrifice your virginity for it ;)
Title: Re: Version 0.260
Post by: Jambi on January 17, 2012, 09:21:36 am
Well, son, it takes hard work and sacrifice.

True dat. but its rewarding!
Title: Re: Version 0.260
Post by: karasu on January 17, 2012, 09:50:32 am
So funny how a single measure killed the whole mod balance in such a delightful way.

It's really interesting.

Have fun Jedi people, let's see how long it'll last.


(click to show/hide)
Title: Re: Version 0.260
Post by: bonekuukkeli on January 17, 2012, 10:36:38 am
If you want to bring realism in your arguments, you need to understand that arrows should do more damage to leather armoured guys. Like I said, yesterday I wore pilgrim robe and leather gloves (total of 20 body armour) and when I got hit by arrow, I lost only about 10% of my hp, from jarid thown in my chest I lost like 20%.

Just think about it. Throwing guys should throw their whole stack in leather armoured guy to bring it down. Maybe unlucky for them? No, it happened many times during 3 hours. I think I never lost more than 10% hp from arrows. Once that archer was quite close-range, like 10-15m away and I was sure that I die but nope, 5PD horn bow shot in my chest took only half centimeter from my health bar.

I'm ok with arrows bouncing/scratching plate unless headshot, but against leather they should work really well.

Saying everything is fine, is some bs from melee and cav players that are fine with free kills they get around battle now. Increased damage to light armour is urgently needed.

If you add "kill assists" in scoreboard, it would be helpful but still unbalanced.
Title: Re: Version 0.260
Post by: Robert on January 17, 2012, 10:46:40 am
Played allday on eu2 and i've noticed a few trends appearing.

1/Archers are now forced to fire into 2/3 choke points (ie: 5-8 archer all shooting same gateway) Archers now have free reigne.
2/Melee hang around same choke points and swing away (ie: 5-8 Maul/2h all swinging at same gateway) works well.
3/Xbow's arnt fine 3/4 MW Arbalest bolts should kill EVERYONE NO EXCEPTIONS.
4/Theres no surprises anymore, just choke points and running to them to get shot or batterd.

This gives the false imppresion of teamwork, and attackers will eventualy have to use a shield alt to push threw the storm of arrows and crush threws.

Jambi teaches us {shoot into melee for your cheap kills! It's called support} I thought this was taboo :lol:.
Jambi is an exceptional archer and therefore may not understand the frustrations of the plebs as a whole.

BRING BACK LADDERS for siege at least
Thrown i dont know much about but that point about the retenue being verybig to get a aimed hs seems valid.
Title: Re: Version 0.260
Post by: Beauchamp on January 17, 2012, 02:10:18 pm
in rageball everybody should respawn after you score a point.
Title: Re: Version 0.260
Post by: Corpus on January 17, 2012, 02:31:34 pm
I don't like this patch. Cav is too strong and archers are weak like sh!t now. Why should I even use a bow anymore? To hit a player 5 times only to see him getting killed by another melee player?
I donated months ago because the mod was great, but now it is simply no fun anymore. It's a big grindfest and for _casual players_ nearly impossible to reach lvl 31. A pain in the ass. And no I don't want to play regular warband because I like the idea of a little grind, but not THAT much - I'm no korean after all.
Title: Re: Version 0.260
Post by: dregh94 on January 17, 2012, 02:33:09 pm
Why i can't see when i buy the helmets or when i play? :?:
Title: Re: Version 0.260
Post by: BlackMilk on January 17, 2012, 02:35:12 pm
Even a casual player can retire every two weeks.
:lol:
Title: Re: Version 0.260
Post by: Corpus on January 17, 2012, 02:39:27 pm
Even a casual player can retire every two weeks.

yes, when you play at least 6 hours a day and having luck with the multiplicator.
Even in the crappiest armor and a longbow + bodkin arrows I lose gold every round with lvl 29
Title: Re: Version 0.260
Post by: Dezilagel on January 17, 2012, 02:40:40 pm
yes, when you play at least 6 hours a day and having luck with the multiplicator.
Even in the crappiest armor and a longbow + bodkin arrows I lose gold every round with lvl 29

Well y'know...
Title: Re: Version 0.260
Post by: Tore on January 17, 2012, 02:47:04 pm
Why can't I see the new items on the site? :(
Title: Re: Version 0.260
Post by: Vibe on January 17, 2012, 02:51:02 pm
3 hours sitting behind PC every day to play the same game over and over is hardly casual.
Title: Re: Version 0.260
Post by: Gnjus on January 17, 2012, 02:59:50 pm
I don't like this patch. Cav is too strong and archers are weak like sh!t now.

Guess what ? Robin Hood is a myth.
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 17, 2012, 03:00:27 pm
I tested my throwing lances the other day, with seven powerthrow it takes all FOUR lances to kill a pure-strength guy with a bit over medium armor... 4=all four slots btw, this weapon needs to be boosted back into three-hitting the guy I was fighting... and I should NEARLY ALWAYS onehit archers with it... takes two throws now if I'm lucky.
Title: Re: Version 0.260
Post by: BlackMilk on January 17, 2012, 03:06:40 pm
3 hours sitting behind PC every day to play the same game over and over is hardly casual.
Yeah. I'm playing 1-2 hours per weekday max.
Title: Re: Version 0.260
Post by: Vibe on January 17, 2012, 03:07:23 pm
Ok, I see. We have different things in mind when we say casual. If I would only play 3 hours a day, I´d call myself casual, because 3 is really not much for me. Days when I only play 3 hours is when I have ALOT stuff to do for university and such.

Ofcourse it differs from person to person. For a student 3 hours per day might not seem like much, but for a guy who has a regular job, gf, extra rl duties and probably something more on top, 3 hours per day is quite a lot.
Title: Re: Version 0.260
Post by: slimpyman on January 17, 2012, 03:34:20 pm
if you play 3 hours a day for 2 weeks and you get lucky multipliers,    thats 42 hours... if you play games for 42 hours in 2 weeks, youre a hardcore gamer...   its a nasty grindfest >_<   you probably soiled your pants a few times in that 42 hours
Title: Re: Version 0.260
Post by: Memento_Mori on January 17, 2012, 04:27:47 pm
I don't miss the ladders but I think ranged maybe got a little over narfed on body shots.



Title: Re: Version 0.260
Post by: Teeth on January 17, 2012, 04:28:15 pm
in rageball everybody should respawn after you score a point.
It would basically become deathmatch until one team is left and then they score a point with no enemies left.
Title: Re: Version 0.260
Post by: Overdriven on January 17, 2012, 04:30:30 pm
Body shot nerf was not needed in the slightest. Removal of ladders would have been enough.

It certainly screwed over all other ranged. HA has very little chance of getting headshots since the original HA nerf, the HA skill needs to be fixed to compensate. Otherwise the damage decrease in body shots particularly sucks. Throwing is even more useless. Crossbows are now completely fucked in the rain.

Devs really need to use their brains a little bit more. Introduce one change at a time. Remove ladders and see how that pans out. If another nerf was needed after (I honestly doubt it would have been) then so be it. But right now it was over kill and hurt a lot of classes simply because infantry are a bunch of bloody pansys and couldn't stop whining.

Edit: And to those using Jambi ect as examples of archers doing well, they are bloody good archers, they will always do well. Balance by the average player, not by the best.
Title: Re: Version 0.260
Post by: Scrambles720 on January 17, 2012, 05:27:15 pm
Get a fast bow and aim for the head and you will swear archery was just buffed
Title: Re: Version 0.260
Post by: STOPHammerTime on January 17, 2012, 05:29:18 pm
Body shot nerf was not needed in the slightest. Removal of ladders would have been enough.

It certainly screwed over all other ranged. HA has very little chance of getting headshots since the original HA nerf, the HA skill needs to be fixed to compensate. Otherwise the damage decrease in body shots particularly sucks. Throwing is even more useless. Crossbows are now completely fucked in the rain.

Devs really need to use their brains a little bit more. Introduce one change at a time. Remove ladders and see how that pans out. If another nerf was needed after (I honestly doubt it would have been) then so be it. But right now it was over kill and hurt a lot of classes simply because infantry are a bunch of bloody pansys and couldn't stop whining.

Edit: And to those using Jambi ect as examples of archers doing well, they are bloody good archers, they will always do well. Balance by the average player, not by the best.

+1

Agree with everything you said, from what Ive read most people just wanted the roof monkeying to be gone, the total nerf to all things ranged seems like such an over reaction.
Title: Re: Version 0.260
Post by: Angantyr on January 17, 2012, 05:32:57 pm
Ranged can now one-shot anyone, why all the crying?
Title: Re: Version 0.260
Post by: a_bear_irl on January 17, 2012, 05:35:43 pm
actually the ranged nerf was both way overdue and completely necessary

edit: i still think ranged should be made more expensive to force more respecs
Title: Re: Version 0.260
Post by: bagge on January 17, 2012, 05:50:38 pm
Ranged can now one-shot anyone, why all the crying?

Lies, I headshotted Dieler yesterday without him dying :wink:

I just pity Arbalest users, I survived a shot while standing 1 meter away from Koldborn, with his MW Arbalest and MW Steel Bolts. Due to their insane reloading speed, it should at least one shot someone with 0 IF and 9 body armo :lol:

I must say I find archery higly effective still
Title: Re: Version 0.260
Post by: Angantyr on January 17, 2012, 06:00:25 pm
Perhaps not everytime due to the random factor of the damage formula, but it still happens a lot. I was one-shot with full hp and 50 head armor quite a few times yesterday.

Also, though your argument sounds convincing I have no experience with the current state of arbalests, but before patch it could one-shot well-armored players from 30 meters, which was a bit excessive.
Title: Re: Version 0.260
Post by: LastKaze on January 17, 2012, 06:19:55 pm
This patch was a fail.
Title: Re: Version 0.260
Post by: Armpit_Sweat on January 17, 2012, 06:24:57 pm
My first post in a very long time: Removing ladders from siege maps = one of the best things that happened to cRPG :) Good job guys! Ladders-be-gone!
Title: Re: Version 0.260
Post by: Kato on January 17, 2012, 06:32:42 pm
This patch is huge success, listening how all archers and xbowmans are crying is priceless. :D
Title: Re: Version 0.260
Post by: LastKaze on January 17, 2012, 06:34:13 pm
This path is huge success, listening how all archers and xbowmans are crying is priceless. :D
Same thing as how you guys whine bout range, but you guys were first to whine than anyone else.
Title: Re: Version 0.260
Post by: Frankysan on January 17, 2012, 07:24:07 pm
any eta on helmets hotfix?
Title: Re: Version 0.260
Post by: polkafranzi on January 17, 2012, 07:26:02 pm
any eta on helmets hotfix?

DIY

http://forum.c-rpg.net/index.php/topic,24252.0.html
Title: Re: Version 0.260
Post by: Frankysan on January 17, 2012, 07:30:21 pm
DIY

http://forum.c-rpg.net/index.php/topic,24252.0.html
confirmed it work?
Title: Re: Version 0.260
Post by: polkafranzi on January 17, 2012, 07:31:22 pm
confirmed it work?

yerp
Title: Re: Version 0.260
Post by: Frankysan on January 17, 2012, 07:40:36 pm
yerp
ty alot
Title: Re: Version 0.260
Post by: karasu on January 17, 2012, 09:12:10 pm
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Title: Re: Version 0.260
Post by: Kerrigan on January 17, 2012, 09:32:52 pm
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Title: Re: Version 0.260
Post by: Christo on January 17, 2012, 09:36:51 pm
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I really doubt that.

But, we'll see over time.
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 17, 2012, 10:09:37 pm
Body shot nerf was not needed in the slightest. Removal of ladders would have been enough.

It certainly screwed over all other ranged. HA has very little chance of getting headshots since the original HA nerf, the HA skill needs to be fixed to compensate. Otherwise the damage decrease in body shots particularly sucks. Throwing is even more useless. Crossbows are now completely fucked in the rain.

Devs really need to use their brains a little bit more. Introduce one change at a time. Remove ladders and see how that pans out. If another nerf was needed after (I honestly doubt it would have been) then so be it. But right now it was over kill and hurt a lot of classes simply because infantry are a bunch of bloody pansys and couldn't stop whining.

Edit: And to those using Jambi ect as examples of archers doing well, they are bloody good archers, they will always do well. Balance by the average player, not by the best.
Agreed 100%, fuck pure infantry, fuck normal archers! Don't kill off three builds to nerf one, jerks. (I'm a light armored throwing lancer btw (who at times wear full plate).
Title: Re: Version 0.260
Post by: Imapanda on January 17, 2012, 10:16:04 pm
Any way to fix the female voice-over commands? :(
Title: Re: Version 0.260
Post by: Stormcrow on January 17, 2012, 10:26:13 pm
this game just gets more retarded with each new patch. chadz and the dev team should go find a different mod to ruin
Title: Re: Version 0.260
Post by: IR_Kuoin on January 17, 2012, 10:30:29 pm
this game just gets more retarded with each new patch. chadz and the dev team should go find a different mod ruin

OR they could try to play their own more a bit often, and start listening on some real veteran players.
Title: Re: Version 0.260
Post by: Stormcrow on January 17, 2012, 10:32:52 pm
Why would you play this when you can afford anything else?
why would you want them to play it just makes them more biased?

Tbh this happens every big patch. The the dev team realizes how stupid they are and then backpedals on most of the archer nerfs that they call a patch

And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.

If you keep nerfing 1 slot weapons then hybrid archers will become the most useless class in the game just like the horse archer
Title: Re: Version 0.260
Post by: Kenji on January 17, 2012, 11:44:13 pm
Why would you play this when you can afford anything else?
why would you want them to play it just makes them more biased?

Tbh this happens every big patch. The the dev team realizes how stupid they are and then backpedals on most of the archer nerfs that they call a patch

And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.

If you keep nerfing 1 slot weapons then hybrid archers will become the most useless class in the game just like the horse archer
I don't share your point of view.

There are some measures called 'Trial and Error'. Besides, we aren't being asked to pay for the maintenance of the servers or the development of the mod. (We donate)

That said, I came back after the new patch because of the new helmets; shallow as my reasoning may be, this mod does not get more retarded with each new patch, instead, it improves.
Title: Re: Version 0.260
Post by: IR_Kuoin on January 17, 2012, 11:50:48 pm
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Title: Re: Version 0.260
Post by: Aljo on January 18, 2012, 12:03:13 am
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Most epic return ace ever.  8-)
Title: Re: Version 0.260
Post by: Aljo on January 18, 2012, 12:07:24 am
Yeah, the length is bugged (~40 invis. reach), but we noticed too late. Will be fixed in tomorrow's hotfix.

Where is thine hotfix, my liege?

EDIT: double post, hell to the yes!
Title: Re: Version 0.260
Post by: von_felty on January 18, 2012, 12:15:18 am
Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.

You know... That would be an awesome idea to have a realism server which doesn't show any score other than if a team wins or loses. Or you could do it like this...

One team wins everyone gets 10 score.

Other team loses, they get a -10 score.

Maybe it would enforce teamplay that way but somehow I doubt it.
Title: Re: Version 0.260
Post by: Bjarky on January 18, 2012, 01:32:11 am
And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.
that one already had been nerfed also a while back  :lol:
Title: Re: Version 0.260
Post by: Asheram on January 18, 2012, 03:04:43 am
Removing ladders for archers is akin to removing horses for cavalry it would have been better to just make them indestructable once placed.
Title: Re: Version 0.260
Post by: Asheram on January 18, 2012, 03:28:57 am
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Not really I am not a archer,I have a archer alt but dont play it much.I use a shield,archers dont bother me much at all unless theres a lot in one area, cavalry on the other hand I find a whole lot worse and even more so when several are running you over in tandem.
Title: Re: Version 0.260
Post by: Jeade on January 18, 2012, 03:39:06 am
...I have a archer alt but dont play it much.
And you really won't be playing it much after this patch!
Title: Re: Version 0.260
Post by: Asheram on January 18, 2012, 03:51:25 am
And you really won't be playing it much after this patch!
That or I might just respec it so it has 3 power draw and 10 athletics and use the shortbow so at least it cant be caught. :P
Title: Re: Version 0.260
Post by: Christo on January 18, 2012, 03:54:20 am
Removing ladders for archers is akin to removing horses for cavalry.

:lol:
Title: Re: Version 0.260
Post by: Beowulf on January 18, 2012, 04:22:05 am
Can someone explain why ladders were removed from reg game play? Even as a defender i luv seeing those things come up on the walls, just looks awesome.
Title: Re: Version 0.260
Post by: Jeade on January 18, 2012, 04:37:18 am
Can someone explain why ladders were removed from reg game play? Even as a defender i luv seeing those things come up on the walls, just looks awesome.

Sometimes you need to nerf something because there's nothing else to nerf; you have to get creative.
Ladders? Fuck 'em.
Gone.
Title: Re: Version 0.260
Post by: Silveredge on January 18, 2012, 05:35:35 am
I don't know if this has been mentioned in the 25 pages of posts, but the damage nerf wasn't enough for the mace.  They also decreased the weight of the mace by quite a bit.  I dropped an entire level above 31 just to switch from the mighty iberian mace to the mighty 2h mace, now they're the same thing...
Title: Re: Version 0.260
Post by: Bobthehero on January 18, 2012, 08:44:24 am
Tried the archer, made 10 1 hit kill with shortbow and normal arrows, 6 pd, on mostly naked or lightly protected head.

Hilarious to say the least.
Title: Re: Version 0.260
Post by: Nehvar on January 18, 2012, 08:48:28 am
I watched Socrates headshot five enemies in as many seconds with his masterwork bow.  Yeah, the 2PD "Bow"; and I'm not talking about peasants.  Archery seems better than ever if you're very skilled at it.
Title: Re: Version 0.260
Post by: Gristle on January 18, 2012, 09:37:47 am
Get a fast bow and aim for the head and you will swear archery was just buffed

It's pretty glaring how imbalanced this patch is when the better and rightfully more expensive bows are being discarded for low-end bows.
Title: Re: Version 0.260
Post by: B3RS3RK on January 18, 2012, 10:05:21 am
OMG!The broad brimmed Kettle hat looks FAPULICIOUS, especially with the Druzhina mail shirt:

(click to show/hide)
Title: Re: Version 0.260
Post by: Sagar on January 18, 2012, 12:01:48 pm
Best patch ever!  :D

Devs, Keep Up The Good Work.
Title: Re: Version 0.260
Post by: Teeth on January 18, 2012, 01:14:26 pm
Say, how about fixing the headless people, you know, easy hotfixing with the launcher and all.
Title: Re: Version 0.260
Post by: Gristle on January 18, 2012, 01:18:57 pm
Say, how about fixing the headless people, you know, easy hotfixing with the launcher and all.

The ranged change, something that has had a major impact on gameplay, took them only 5 days to think up and release. Let's see how long it takes them to hotfix something simple like the missing heads. We're on day 3!
Title: Re: Version 0.260
Post by: Butan on January 18, 2012, 02:05:34 pm
Best patch ever!  :D

Devs, Keep Up The Good Work.


+1
Title: Re: Version 0.260
Post by: Draggon on January 18, 2012, 02:16:13 pm
Fucking awesome patch all around.  Siege is much more fun without the ladders, I haven't tried Battle or Rageball yet because all the new maps + no ladders + less range pew-pew + more players on Siege has been a blast.

Nerfed my little backup 2H mace but it's still viable against those fast-as-lightning scimitar spammers and other shield crutchers so I can't complain.

Massive hats off to the Devs!
Title: Re: Version 0.260
Post by: Darkkarma on January 18, 2012, 03:36:05 pm

Give higher up crossbows arbalests either more bolts to work with,either give us a slightly tighter reticle so that the wiggle room from bolts isn't so god damn common, even at 150 WPF. Or bring our damage up a bit. I should not be having to two shot a guy in rags with a MW arbalest and bolts especially when I only have 13 shots to work with.


Honestly, i'm already paying more in upkeep than someone in druzhina elite lam off of just costs for my arbalest alone and before this patch, I was fine with that. Unlike archers, we only get 13 shots(assuming we masterworked our bolts or unless we use a no slot 1hander which simply will not work at all against most decently armored builds. The wiggleroom on a arbalest's shot, even at 150 wpf is pretty noticeable in game, especially when it is raining, we also have a much slower rate of fire. An across the board blanket change like this is going to really hurt some classes more than others.
Title: Re: Version 0.260
Post by: F i n on January 18, 2012, 04:02:43 pm
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?
The idea of nerfing bodyhits on ranged ... ok  -  but thats just exaggerated and unrealistic. Nerfing Ranged should not be based on damage... Try the duration in which you can shoot acurate or something....

C-rpg was a semi realistic medieval fighting simulation. Now its just a playground for dorks with sharp 2 handers and invulnerable archers :(

im not amused.
Title: Re: Version 0.260
Post by: Butan on January 18, 2012, 04:06:22 pm
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?


Damage isnt linear so, except if it happens on average its not a good example.

Sometimes I get 2 shotted by a peasant bow in the chest, sometimes it takes more than 10...
Title: Re: Version 0.260
Post by: polkafranzi on January 18, 2012, 06:01:52 pm
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?
The idea of nerfing bodyhits on ranged ... ok  -  but thats just exaggerated and unrealistic. Nerfing Ranged should not be based on damage... Try the duration in which you can shoot acurate or something....

C-rpg was a semi realistic medieval fighting simulation. Now its just a playground for dorks with sharp 2 handers and invulnerable archers :(

im not amused.

QFR QFY
Title: Re: Version 0.260
Post by: justjr on January 18, 2012, 06:06:07 pm
Only one thing, if an arrows can't kill anybody (assuming it passed through the protection) I don't ever want to hear about realism on this game ok? Thank you.
Title: Re: Version 0.260
Post by: Warni on January 18, 2012, 06:09:52 pm
everybody cryes on archery but look on xbow ..kill peasant with arbalest  2 bolts ??? ...where are we ? :/ ..now its much more difficult to fight against archery when u need to hit them 3 times or more..they will not give u chance to reload, it was fair balance between  damage advantage of one acurate shot and speed of reloading..but now...i think x bows should be as they was. Build for profesional medieval snipers ..

Exactly! Everyobody Listen to this man!
It takes a looooooong time to loom an arbalest AND the bolts. The only advantage the arbalest has is the high damage it does. (It is very slow to reload, it takes 2 slots, high upkeep). Now it will take multiple shots to kill even medium armoured players and horses. Except you don't get 2 shots because of the time it takes to reload.

Going for headshots as and alternative is not a realistic option (except for the odd stationary idiot, but most players have more sense than that by now).

Damage-wise the game was fine in my opinion. Probably it was a good idea to kill the roof camping option, it was much abused.


Title: Re: Version 0.260
Post by: Warni on January 18, 2012, 06:24:09 pm
It is totally retarded as it makes things like arbalest and longbow, made for high damage and longrange shots, totally useless. Tell me how I shall precisely hit the head when I shoot over long distance??  And no, I consider long distance as really long, not the 20 meters most people are always talking about. I mean long when the person I aim at is smaller than my reticule

Exactly right. Unnerf Arbalests!
Title: Re: Version 0.260
Post by: Silveredge on January 18, 2012, 07:01:09 pm
From my post in the game balance section.

Actually, the best thing that could ever happen is if they took out the Rain Effect.  Or NOT EVEN the whole effect just the Drastic change to the arc of the shot from a crossbow.  You can keep your rain damage nerf. 

I can adjust my shots pretty well, but since you can't be sure if it's raining or not sometimes, it gets really annoying when I have to change my play constantly for the first few shots of every other map(Even when it's not raining visually, you realize really fast that it is when your shot goes awry).  Especially when every shot is so critical for crossbowers when you have to take so long to reload.  Having a reload interrupted is devastating to a crossbower.  The average xbowman does not realize that utilizing every second of the round is key.  Getting off as many shots as you can before they close the gap is everything.  It changes it from a guaranteed death from being swamped by too many players to giving yourself a chance with eliminating 1 or 2 out of the 6 coming at you, before being forced into melee.

I don't see the game messing with any melee/cav swing/thrust speed/arc each map change.  You have that group of players getting more and more solid with their play because it remains constant.  If the stupid missile speed/arc effect was removed I would finally be 100% happy with playing my class even with the damage nerfs.  Then I could concentrate on improving my play like every other non-crossbow player in this game.
Title: Re: Version 0.260
Post by: Jeade on January 18, 2012, 07:44:44 pm
As an archer, I feel I have the right to bitch about the nerf in body shot damage (although, I'm almost at 9PD with a longbow and bodkins; pretty sure I'm still hitting decently hard), and it's generally never a good idea to aim strictly for the head. I think the nerf was unnecessary. I'm sure a good majority would agree. But to continue with my point, as much as I hate Pigeonteeth and every other goddamn arbalest player in this game, for Christ's sake, give them some love. I should not be able to take two steel bolts in the chest with 0IF and leather armor. It's absolutely crazy.
Someone already mentioned that most players are aware enough to intelligently juke around and keep away from an arbalest, but without the high damage, the reload speed and high upkeep makes them look pretty sad. Throw ping into the mix and I'd hate to be an arbalest user even more.
Title: Re: Version 0.260
Post by: Warni on January 18, 2012, 08:04:23 pm
As an archer, I feel I have the right to bitch about the nerf in body shot damage (although, I'm almost at 9PD with a longbow and bodkins; pretty sure I'm still hitting decently hard), and it's generally never a good idea to aim strictly for the head. I think the nerf was unnecessary. I'm sure a good majority would agree. But to continue with my point, as much as I hate Pigeonteeth and every other goddamn arbalest player in this game, for Christ's sake, give them some love. I should not be able to take two steel bolts in the chest with 0IF and leather armor. It's absolutely crazy.
Someone already mentioned that most players are aware enough to intelligently juke around and keep away from an arbalest, but without the high damage, the reload speed and high upkeep makes them look pretty sad. Throw ping into the mix and I'd hate to be an arbalest user even more.

Thanks for your support and honesty with this Jeade.
I'll still waste you though.. as soon as they fix this.
Archer scum.
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 18, 2012, 08:11:29 pm
The patch is ok FOR ARCHERS, throwers are mayorly skrewed as it takes two throwing lances to kill an average archer, you get one of these per slot... it takes four hits to kill a fullstrength guy in slightly above medium armor, and there is no chance in hell of throwing being able to headshot.
We don't get a tiny crosshair thingy like archers, infact with 0 xbow wpf I can aim better with one than with my 110 wpf thrower, it is simply not possible to make headshots with throwing without it being 100% luck, therefor this nerf really just breaks our class 100%... I hear xbows got it bad aswell, and HA's are almost as bad as throwers, 'cept we thrower deal more damage... seriously fix this shit.
Title: Re: Version 0.260
Post by: Tore on January 18, 2012, 08:33:24 pm
first

last
Title: Re: Version 0.260
Post by: H4rdn3ssKill3r on January 18, 2012, 08:37:14 pm
last
CCCCOMBO BREAKER!!!
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 18, 2012, 08:38:50 pm
1 throwing lance takes 80 % of my health in lordly rus lamellar cuirass and lordly lamellar gauntlets, so its fine.
Must've been before patch, a full strength build, without loomed armor, with a kuyak, could take all four lances in the chest before he fell dead... it isn't fine.
EDIT: Since I'm the only one who uses these anyway and I don't recall throwing one at you recently I'm assuming it was before the patch... or that the 2% chance that you met another throwing lancer than me is true... what is it? Also was this a rare 1% occurance that was a headshot?
Title: Re: Version 0.260
Post by: Fips on January 18, 2012, 08:39:21 pm
AI is still buying junk. It's buying even more crappier stuff.
Before this patch we at least had shortened scythes or War Axes, now the castles and towns have axes and practice longsword. <.<
And Khyber Knifes for 1h, staffs for polearm, short bows for archers.
Title: Re: Version 0.260
Post by: Nightingale on January 18, 2012, 08:45:56 pm
The head shot thing... For the Arbalest/heavy crossbows. Was completely retarded, No matter who it was They were gonna die prepatch  if i shot their face with my arbalest... (Allers is an exception) After the Patch Thanks for allowing me to do enough damage to kill the same person 3 times over.... Really Fix my weapon please

2 shots for peasants,
3 or 4 for light armor'd
5 or so for medium armor
6-7 for heavier armors.... come on now i only got 13 bolts...

anything in under 25 armor should be 1 shot, 26-40 should be 2 shot (like it was be4 patch)  41-60 should be 3 shots and allers in all his glory should go back to being able to take 4-5 arbalest shots instead of 10   :rolleyes:
Title: Re: Version 0.260
Post by: IR_Kuoin on January 18, 2012, 09:16:11 pm
Stop whining about lower arb. dmg it was annoying to get fucking 1 shot by an arb in the body area, a lethal headshot is more than enough
Title: Re: Version 0.260
Post by: Imapanda on January 18, 2012, 09:23:14 pm
Any way to fix the female voice-over commands? :(

Someone answer this please. Voice-overs are broken for me.
Title: Re: Version 0.260
Post by: Nightingale on January 18, 2012, 09:54:23 pm
Stop whining about lower arb. dmg it was annoying to get fucking 1 shot by an arb in the body area, a lethal headshot is more than enough

Why do i have to be a head shot hero? So unrealistic That if i want a Kill i have to aim for the head... bs and if you invested in some heavier... armor... then Maybe i couldnt 1 shot you like you can me in melee.  :rolleyes:

I don't Complain about How OP heavy cav and 2 hand'er are But they whine and bitch about my weapon
Title: Re: Version 0.260
Post by: polkafranzi on January 18, 2012, 09:57:08 pm
I don't Complain about How OP heavy cav....

How is it OP? explain before spouting bs.
Title: Re: Version 0.260
Post by: Darkkarma on January 18, 2012, 10:05:55 pm
Stop whining about lower arb. dmg it was annoying to get fucking 1 shot by an arb in the body area, a lethal headshot is more than enough

Read other peoples posts to understand why simply aiming for the ehad with an arbalest doesn't work, please. The natural reticle width on the arb is significantly larger than say a regular crossbow. Even though the bolt flies on a  straighter arc, it will usually wiggle off to the side.
Title: Re: Version 0.260
Post by: Nightingale on January 18, 2012, 10:10:15 pm
well to start, a guy in 37 body armor can take a arbalest bolt be4 the patch, I wear Black Lammellar 37 total body armor and I cant take 1 hit from avg 2 handed players.

on avg, damage done by 2 handers on the stats screen say 35 c to 40c damage but If a Masterwork Arbalest and steel bolts do 100 peirce damage And doesnt 1 shot anything anymore then how come 2 handers Can still run up to you and 1 shot you with a weapon that does nearly 60 less damage.


Heavy Cavalry love the patch because They no longer have to worry about ranged units taking there horses out from underneath there feet.

I can shoot a heavy horse 3 times with a arbalest head shots and it is still Runing around all over the place Heavy cav the players arent OP the horse is

And Arbalest its harder to hit the head for a few reasons/

1 it doesn't Fly as straight as you think you need lots of Wpf be4 it actualy semi flies In the area that the reticle shows.
2 You pretty generally arent very close to the target Because of the simple fact that your gonna have to reload this slow ass weapon.
3 the arch is harder to read from distances

sorry if i didnt state my Opinion in my last post Polkafranzi  :wink:
Id rather not complain about anything but me using any form of ranged weapon is basically placed a target on my head saying FREE KILL cant do any damage anymore
Title: Re: Version 0.260
Post by: Bobthehero on January 18, 2012, 11:05:02 pm
1 handed no shield remains unbuffed... I am disapoint.
Title: Re: Version 0.260
Post by: F i n on January 18, 2012, 11:23:15 pm
i was not saying nerf the archery but unnerf throwing... really... the build im using for over 5 gens now has just became useless. that sucks. And thats all im saying.
Title: Re: Version 0.260
Post by: Chris_P_Bacon on January 18, 2012, 11:25:07 pm
i was not saying nerf the archery but unnerf throwing... really... the build im using for over 5 gens now has just became useless. that sucks. And thats all im saying.
This isn't the first time throwing has been nerfed to uselessness, I'm sure it will be fixed.
Title: Re: Version 0.260
Post by: Zlisch_The_Butcher on January 18, 2012, 11:42:19 pm
i was not saying nerf the archery but unnerf throwing... really... the build im using for over 5 gens now has just became useless. that sucks. And thats all im saying.
Do what this guy says!
You horrible horrible people!
Un-nerf us!