Author Topic: Version 0.260  (Read 62260 times)

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Offline Angantyr

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Re: Version 0.260
« Reply #330 on: January 17, 2012, 06:00:25 pm »
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Perhaps not everytime due to the random factor of the damage formula, but it still happens a lot. I was one-shot with full hp and 50 head armor quite a few times yesterday.

Also, though your argument sounds convincing I have no experience with the current state of arbalests, but before patch it could one-shot well-armored players from 30 meters, which was a bit excessive.
« Last Edit: January 17, 2012, 06:07:08 pm by Angantyr »

Offline LastKaze

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Re: Version 0.260
« Reply #331 on: January 17, 2012, 06:19:55 pm »
+1
This patch was a fail.
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Offline Armpit_Sweat

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Re: Version 0.260
« Reply #332 on: January 17, 2012, 06:24:57 pm »
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My first post in a very long time: Removing ladders from siege maps = one of the best things that happened to cRPG :) Good job guys! Ladders-be-gone!
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Offline Kato

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Re: Version 0.260
« Reply #333 on: January 17, 2012, 06:32:42 pm »
-1
This patch is huge success, listening how all archers and xbowmans are crying is priceless. :D
« Last Edit: January 17, 2012, 06:39:13 pm by Kato »

Offline LastKaze

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Re: Version 0.260
« Reply #334 on: January 17, 2012, 06:34:13 pm »
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This path is huge success, listening how all archers and xbowmans are crying is priceless. :D
Same thing as how you guys whine bout range, but you guys were first to whine than anyone else.
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Offline Frankysan

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Re: Version 0.260
« Reply #335 on: January 17, 2012, 07:24:07 pm »
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any eta on helmets hotfix?

Offline polkafranzi

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Offline Frankysan

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Offline polkafranzi

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Re: Version 0.260
« Reply #338 on: January 17, 2012, 07:31:22 pm »
+1
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Offline Frankysan

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Re: Version 0.260
« Reply #339 on: January 17, 2012, 07:40:36 pm »
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Offline karasu

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Re: Version 0.260
« Reply #340 on: January 17, 2012, 09:12:10 pm »
+3
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Offline Kerrigan

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Re: Version 0.260
« Reply #341 on: January 17, 2012, 09:32:52 pm »
+1
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Offline Christo

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Re: Version 0.260
« Reply #342 on: January 17, 2012, 09:36:51 pm »
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I really doubt that.

But, we'll see over time.
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Offline Zlisch_The_Butcher

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Re: Version 0.260
« Reply #343 on: January 17, 2012, 10:09:37 pm »
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Body shot nerf was not needed in the slightest. Removal of ladders would have been enough.

It certainly screwed over all other ranged. HA has very little chance of getting headshots since the original HA nerf, the HA skill needs to be fixed to compensate. Otherwise the damage decrease in body shots particularly sucks. Throwing is even more useless. Crossbows are now completely fucked in the rain.

Devs really need to use their brains a little bit more. Introduce one change at a time. Remove ladders and see how that pans out. If another nerf was needed after (I honestly doubt it would have been) then so be it. But right now it was over kill and hurt a lot of classes simply because infantry are a bunch of bloody pansys and couldn't stop whining.

Edit: And to those using Jambi ect as examples of archers doing well, they are bloody good archers, they will always do well. Balance by the average player, not by the best.
Agreed 100%, fuck pure infantry, fuck normal archers! Don't kill off three builds to nerf one, jerks. (I'm a light armored throwing lancer btw (who at times wear full plate).
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Imapanda

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Re: Version 0.260
« Reply #344 on: January 17, 2012, 10:16:04 pm »
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Any way to fix the female voice-over commands? :(