Author Topic: Version 0.260  (Read 62217 times)

0 Members and 2 Guests are viewing this topic.

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Version 0.260
« Reply #75 on: January 16, 2012, 01:26:49 am »
0
If ladders are disabled, one or two of the new siege maps will have to be removed from the cycle; at least one cannot be won by the attackers without a ladder.

Reducing damage from arrows is a significant buff to cavalry.
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline Muki

  • Earl
  • ******
  • Renown: 455
  • Infamy: 78
  • cRPG Player
  • 偽善正義
    • View Profile
  • Faction: Exile
  • Game nicks: Muki
  • IRC nick: Muki, Muki39
Re: Version 0.260
« Reply #76 on: January 16, 2012, 01:34:56 am »
0
Liking this patch already good job  :wink:
visitors can't see pics , please register or login

As a volunteer admin I clearly have no life and live only to eradicate all fun and enjoyment from the game. Your tears of rage are all the payment I need.
Yes I drew most of my avatars

Offline Jambi

  • Earl
  • ******
  • Renown: 410
  • Infamy: 166
  • cRPG Player
  • Walks with God.
    • View Profile
  • Game nicks: Jambi
Re: Version 0.260
« Reply #77 on: January 16, 2012, 01:40:33 am »
+1
Havent played on EU1 that much, nor been playing CRPG that much lately.

But suprisingly this is actually a patch im happy with. No more roofcamping archers or xbowers. No more range spam getting lucky shots.

I was very happy too see tin cans actually die when you give them headshots. Instead of just having to fill them with arrows. And with having headshots do more damage, for me its an indirect buff to my stack of arrows, and mobility around the battlefield.

Played a round this evening. Im not trying to boast or anything.... but i do feel like archery is more about skill now. But i do feel like Devs should think more about archery templates. I see a high PD Hornbow spam archers, as very OP. And even more so with this new patch, if these templates are going to be used more.

Was mixing between my Longbow and Rus Bow. I didnt feel much diffrence on the Longbow tbh. The Longbow is still too slow for facing the great amount of Cav players lately.

So here goes.... my first time:" Thank you Devs for making a great patch!

I truely beleive archers are still were they should be, especially with this patch. I recommend focus on Cav and polestagger next patch

visitors can't see pics , please register or login
« Last Edit: January 16, 2012, 01:56:41 am by Jambi »
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Phex

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: phex
  • IRC nick: xyz
Re: Version 0.260
« Reply #78 on: January 16, 2012, 01:54:49 am »
0
Patch sounds great! Thanks  :)

Offline Blackbow

  • Duke
  • *******
  • Renown: 560
  • Infamy: 282
  • cRPG Player
    • View Profile
  • Faction: Murcs
Re: Version 0.260
« Reply #79 on: January 16, 2012, 01:57:03 am »
0
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

edit = please give us a free respect with all big patch
« Last Edit: January 16, 2012, 02:00:29 am by blackbow »
visitors can't see pics , please register or login

Offline Jambi

  • Earl
  • ******
  • Renown: 410
  • Infamy: 166
  • cRPG Player
  • Walks with God.
    • View Profile
  • Game nicks: Jambi
Re: Version 0.260
« Reply #80 on: January 16, 2012, 01:58:33 am »
0
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

True this. Every patch i do experience the arrows passing thru bodies alot more then the patch before. Native had a slight offset on arrow pathing, but on CRPG its outta whack mang!

The pecores server is always slightly behind in patches, on Pecores it happends alot less then on the actual EU servers.
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Chasey

  • Tournament Champion
  • Duke
  • *******
  • Renown: 567
  • Infamy: 103
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Vanguard_Chase
Re: Version 0.260
« Reply #81 on: January 16, 2012, 01:58:38 am »
0
Good job devs, i really like the new game mode, really fun and satisfying when you land 1 of those long range passes  :D
I like to fart on cold windows and lick the condensation :D

Offline Tonyukuk

  • Count
  • *****
  • Renown: 258
  • Infamy: 58
  • cRPG Player
    • View Profile
  • Game nicks: MikariN
  • IRC nick: MikariN
Re: Version 0.260
« Reply #82 on: January 16, 2012, 02:00:47 am »
0
i'm ok to ask archer to be more skilled and use head shot ...
but since 2 patch all archer i know are ok to say than lot of arrows cross bodies
for me 40 % of my arrows should hit but nothing happen ...

so plz do something ... (i will report too in the good section)

ANd buckler bug still alive..the other thing

FUCK YEAH NO MORE ROOF CAMPİNG.
Unreal:
Essay ban, 800 words on: "Accepting defeat and learning from it"


GEEKİLLER:only 2 words: "Fuck You!"

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Version 0.260
« Reply #83 on: January 16, 2012, 02:06:10 am »
0
Good job devs, i really like the new game mode, really fun and satisfying when you land 1 of those long range passes  :D

This. Had some good fun on Eu 6 :D
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Harald

  • The old
  • Marshall
  • ********
  • Renown: 996
  • Infamy: 22
  • cRPG Player
    • View Profile
Re: Version 0.260
« Reply #84 on: January 16, 2012, 02:18:57 am »
+1
I wonder whats the point of biography. Can i read other players biographies somewhere?
It is meant for strategus v2 where links to heroes/main chars a more common and you can put not just your bio in there but anything (trades, what you can craft, etc.). Right now it is a bit hidden, but you can access it by opening battle details and clicking on a name (or bookmark this shortcut, you need to be logged in with your main).

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Version 0.260
« Reply #85 on: January 16, 2012, 02:22:32 am »
+2
I just noticed that pikes were made unbalanced.

Seriously, why don't you just fucking REMOVE them from the game?


I would really like a developer to answer me the question what is wrong with this weapon? It was the last resonable weapon that was left for my fucked up, over half a year old build, and I never ever managed to INJURE anyone who approached my in a duel, due to being easily blockable, stabbing into the ground or simply glancing, and next to the fact that it's unsheathable and takes three slots now you made it unbalanced. Sure, I suck in this game, skill-wise, but still I don't think pikeman should be the mastership of all weapons, only suitable for the most experienced and capable players. Lowering the difficulty by one for the long spear does NOTHING, as there is no difference in having STR11 or 12, if you don't spend your attribute points in multiples of three you waste valuable skill points!

At least on EU I didn't see any pikeman that really rocked the scoreboard, who was NOT a clan player who could always stick to his teammates who protect him reliably and allow him to make some kills.

If a pikeman doesn't concentrate on supporting in melee, which other classes are very well capable of, too, but instead decides to protect the flanks from cavalry (which other classes are NOT so well capable of), he can be happy if he is in the middle of the scoreboard, it is a really ungrateful job, and all you do is nerfing the weapon further, because the whining about pikes is bigger than the whining about archers, crossbowmen, two handers and halberds? Really?

Just tell me what your problem with pikes is.

Currently we have


Long Spear

weapon length:       245 (only advantage)
weight:                   2.5 (doesn't really matter much)
difficulty:                11 (oh wow! better than 12!)
speed rating:          81 (the great maul is only 1 point slower!)
weapon length:       245 (double stat  :| )
thrust damage:       26 pierce (not really convincing)
slots:                     3 (pure madness)
Can't use on horseback
Unbalanced
Can't sheath

And you have to pay 5477 gold for this shit. 3000 would be too much.

Really, there must be one of the developers who is completely biased against pikes, I didn't even start about the stats of the real pike. It's ridiculous. Unbelievable what you have to pay for a big weapon reach that can easily be nullified by simply DOWNBLOCKING.  :cry:
« Last Edit: January 16, 2012, 02:24:23 am by Joker86 »
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Frankysan

  • Baron
  • ****
  • Renown: 97
  • Infamy: 50
  • cRPG Player
  • PENITENTIAGITE!
    • View Profile
Re: Version 0.260
« Reply #86 on: January 16, 2012, 02:23:55 am »
0
omg rageball is like heroin

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Version 0.260
« Reply #87 on: January 16, 2012, 02:28:02 am »
+1
Joker, having no opinion on the stats or whatever, but isn't a pike supposed to be support weapon only? I've never heard of any pikemen in history fighting outside formations.
« Last Edit: January 16, 2012, 02:29:08 am by Angantyr »

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Version 0.260
« Reply #88 on: January 16, 2012, 02:28:42 am »
0
omg rageball is like heroin

Yeah, sorry for rage, but it is like further nerfing peasant stuff, because you saw some peasants manage to block hits from a tincan and sometimes they can club a half dead player to death if they manage to get behind them while they are fighting other enemies. Because peasants are not supposed to win against anyone, or even survive an attack. And while nerfing peasants you still have other classes that pawn on the server, and you ask yourself: What the fuck did the poor peasants do?

That's what it feels like for me, it's completely irrational to nerf pikes. If anything, they need a heavy BUFF.

Especially as now cavalry will become more of a problem. Lower archer damage, nerfed spear weapons => more cavalry. And I bet in the next patch horses will be slowed down and made more expensive.  :?

Joker, having no opinion on the nerf or whatever, but isn't a pike supposed to be support weapon only? I've never heard of any pikemen in history fighting outside formations.

No offense, if my answer sounds stroppy:

Oh, you are right! I will better stick to the formation which random public players always use to form on battle servers. Thank god I have teammates who NEVER run past me while seeing a two hander attacks a pikeman who is blocking for his life...  :rolleyes:

 :wink:
« Last Edit: January 16, 2012, 02:30:53 am by Joker86 »
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Version 0.260
« Reply #89 on: January 16, 2012, 02:30:41 am »
0
Joker dear, rageball is a new gamemode.
Meaning lies as much
in the mind of the reader
as in the Haiku.