Author Topic: Version 0.260  (Read 62338 times)

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Offline Gisbert_of_Thuringia

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Re: Version 0.260
« Reply #270 on: January 17, 2012, 01:00:03 am »
0
I leave them and focus on direct threats to the team instead, like a support role should do.

Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.


Btw, maybe we all have different views on what skill means.
For me skill is for example being able to shoot into a group of 4 fighters and hitting the only enemy among them instead of sniping someone's head. When I want to play sniper I can buy games called sniper.

People always complained, that archers are too accurate and that it is unrealistic to have such accurate bows etc etc. Now people say "uh you are only a good archer when you can snipe people's heads".
What about reducing accuracy and raising damage? That way we have it more realistic :)

But that won't happen, because people here tend to change their opinions like their underwear. :rolleyes:


I'm going to bed. Do whatever you want guys, but don't creep around the forum, crying for more archernerfs when after a couple of days/weeks all archers are perfectly trained in shooting your heads off your shoulders.


For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

Cheers

Offline Christo

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Re: Version 0.260
« Reply #271 on: January 17, 2012, 01:02:16 am »
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For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

 :lol:

That's all I want to say.
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Offline Gisbert_of_Thuringia

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Re: Version 0.260
« Reply #272 on: January 17, 2012, 01:03:51 am »
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:lol:

That's all I want to say.

I already know you are pathetic, nothing to prove anymore ;)

Offline Jambi

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Re: Version 0.260
« Reply #273 on: January 17, 2012, 01:04:49 am »
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Get rid off that stupid scoreboard and I have no problem with being a supporter.
Cheers

I top scoreboards all the time, playing supportive. CRPG is all about awareness realy, just like any other game. The more you see the more you can predict, thus the more kills you get.  Im realy pleased with the removal of ladders, everyone is in a direct danger now for being on the ground. I do believe more people will be forced to develope more awareness because of this. This will improve the average player skill in the long run hopefully.
« Last Edit: January 17, 2012, 01:13:48 am by Jambi »
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Offline Christo

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Re: Version 0.260
« Reply #274 on: January 17, 2012, 01:06:38 am »
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I already know you are pathetic, nothing to prove anymore ;)

Out of QQ-ing material, Gisbert?

Sad. So sad.

Now he calls me pathetic. Look at your ignorant posting style please, then you'll realize that you're.
 But I doubt you'll see reason anyway.

PS: If someone says things like this;
You can laugh about it as much as you want Christo. It is my opinion and this game is not a melee game. That is something most of you guys seem to forget every second minute...
I just can't take the person seriously anymore. There were even funnier lobbyism lines, but I can't find them right now.
« Last Edit: January 17, 2012, 01:20:16 am by Christo »
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Offline Xant

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Re: Version 0.260
« Reply #275 on: January 17, 2012, 01:25:56 am »
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Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.


The problem isn't in the scoreboard then, it's in you being weak-willed. Smarten up, son.
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Offline Kafein

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Re: Version 0.260
« Reply #276 on: January 17, 2012, 01:28:58 am »
+2
For people like you Christo it seems to be easy, telling intelligent things like "adapt to it". All you have to do and all you are actually doing is complaining and whining until the desired effect has been implemented.

You know, when we spent hours and hours commenting about archery and ranged in general being OP, most of the answers we get where exactly that

"adapt to it"

So here we are now.

And I don't think we have to find any valid argument, since the ranged lobby never cared about finding one.

Offline Mannhammer

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Re: Version 0.260
« Reply #277 on: January 17, 2012, 01:42:35 am »
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Last time I checked melee have to get close range and their attacks don't get through blocks.

Last time I check ranged has to make it through shields and/or hit guys with ants in their pants.
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Offline Xant

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Re: Version 0.260
« Reply #278 on: January 17, 2012, 01:45:40 am »
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With no risk to themselves.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline cmp

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Re: Version 0.260
« Reply #279 on: January 17, 2012, 01:46:13 am »
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Last time I check ranged has to make it through shields

Right, I forgot about melee's ability to hit through shields... oh wait.

Offline Mannhammer

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Re: Version 0.260
« Reply #280 on: January 17, 2012, 01:49:57 am »
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Right, I forgot about melee's ability to hit through shields... oh wait.

Its called crush though. You sure you know what your talking about?
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Offline Xant

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Re: Version 0.260
« Reply #281 on: January 17, 2012, 01:53:55 am »
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Oh yeah, everyone carries crushthrough weapons. And crushthrough weapons definitely have no disadvantages, oh no.
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Offline Mannhammer

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Re: Version 0.260
« Reply #282 on: January 17, 2012, 01:55:00 am »
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Good point lets not forget axes. What do they do to shields again?
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Offline Xant

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Re: Version 0.260
« Reply #283 on: January 17, 2012, 01:58:08 am »
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Last time I checked axes didn't hit through shields. Maybe it's a new addition?
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Offline Mannhammer

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Re: Version 0.260
« Reply #284 on: January 17, 2012, 01:59:01 am »
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No they just obliterate them.  Just like arrows....
« Last Edit: January 17, 2012, 02:00:08 am by Mannhammer »
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