Author Topic: Version 0.260  (Read 58070 times)

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Offline Odie

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Re: Version 0.260
« Reply #120 on: January 16, 2012, 10:27:40 am »
+1
fuck you, shittiest patch ever you ruined bride shoes!

Offline Arrowblood

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Re: Version 0.260
« Reply #121 on: January 16, 2012, 10:28:02 am »
-1
You just meganerfed  Archery  and all the fun :(

Offline Mordaunt

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Re: Version 0.260
« Reply #122 on: January 16, 2012, 10:30:15 am »
0
Can someone explain how the punching works now? Heavy gauntlets do their armour rating as base damage? Do others?

Offline Paul

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Re: Version 0.260
« Reply #123 on: January 16, 2012, 10:33:20 am »
+4
Punch damage is boosted by gauntlet weight now. The heaviest gloves do about 3x times as much damage to an unprotected target now, killing peasants in about 4 hits. Another thing is that you can at least interupt armored victims with a punch, doing about 1 or 2 points of damage - at least with the heaviest gauntlets. Only gauntlet weight has an influence, armor rating not.

formular is secret
« Last Edit: January 16, 2012, 10:36:29 am by Paul »

Offline Mordaunt

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Re: Version 0.260
« Reply #124 on: January 16, 2012, 10:38:34 am »
0
Ty!

Offline Tavuk_Bey

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Re: Version 0.260
« Reply #125 on: January 16, 2012, 10:43:10 am »
0
Punch damage is boosted by gauntlet weight now. The heaviest gloves do about 3x times as much damage to an unprotected target now, killing peasants in about 4 hits. Another thing is that you can at least interupt armored victims with a punch, doing about 1 or 2 points of damage - at least with the heaviest gauntlets.

formular is secret

good, now i can create a dedicated puncher char, like the real bashibazouks. gentlemen, meet ottoman slap!

http://www.youtube.com/watch?v=5AblRi7zH10
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Offline IR_Kuoin

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Re: Version 0.260
« Reply #126 on: January 16, 2012, 10:49:09 am »
0
good, now i can create a dedicated puncher char, like the real bashibazouks. gentlemen, meet ottoman slap!

http://www.youtube.com/watch?v=5AblRi7zH10

Nice punch, was that Kunio? They are both young and a teacher :D
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Offline IR_Kuoin

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Re: Version 0.260
« Reply #127 on: January 16, 2012, 10:54:10 am »
0
I lost all my previous messages (the market trade messages etc.) on c-rpg.net I would like to have them because they were very important for me, cuz I needed them in oder to contact some people which I borrowed money to, and some have changed names and stuff like that.
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Offline Thovex

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Re: Version 0.260
« Reply #128 on: January 16, 2012, 10:57:47 am »
0
I lost all my previous messages (the market trade messages etc.) on c-rpg.net I would like to have them because they were very important for me, cuz I needed them in oder to contact some people which I borrowed money to, and some have changed names and stuff like that.

 press archive button
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Offline Serfonz

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Re: Version 0.260
« Reply #129 on: January 16, 2012, 11:59:42 am »
+6
I have to say it, this was one of the worst patches of all time, seriously. You took something beautiful and just threw it right out the window. I was like the only person who wore the Nordic Pot Helmet, now you changed the model and all now the gimps are coming to steal my baby, I WORE NORDIC POT HELMET BEFORE IT WAS MAINSTREAM.
I'm not retreating, just advancing in another direction!

Offline bagge

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Re: Version 0.260
« Reply #130 on: January 16, 2012, 12:08:25 pm »
0
I have to say it, this was one of the worst patches of all time, seriously. You took something beautiful and just threw it right out the window. I was like the only person who wore the Nordic Pot Helmet, now you changed the model and all now the gimps are coming to steal my baby, I WORE NORDIC POT HELMET BEFORE IT WAS MAINSTREAM.

 :lol:
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Visconti

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Re: Version 0.260
« Reply #131 on: January 16, 2012, 12:12:00 pm »
0
Ah, have to say, i had lost faith with the devs of cRPG, but this patch shows that they still care about their mod/community, great job! Hope you guys can keep it up!
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Chagan_Arslan

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Re: Version 0.260
« Reply #132 on: January 16, 2012, 12:24:46 pm »
+1
removing the ladders is big enough nerf for archers and it will bring more skill to the class,  they will have to develop good awarness to survive
the decreased of body shots damage wasnt neccesary i think, it already took them couple of arrows to kill one guy now its even more and it was only annoying when they were unreachable

Offline Gisbert_of_Thuringia

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Re: Version 0.260
« Reply #133 on: January 16, 2012, 12:42:01 pm »
0
I'm not sure what to think about the archerynerf.

I think reducing bodydmg is fine, but can't you chage it to something like 70-75% instead of 64 or 67, whatever we have now.
It is kind of ridiculous, that people with 8 bodyarmour can survive a shot from mw longbow, mw bodkins, 7pd and 8wm.
I don't want to oneshot or twoshot everyone, that isn't balanced or realistic either, but 2 arrows for a little peasant? ....

Btw, what did +1 accuracy change for longbow? I can't aim longer than before :/

Offline Sultan Eren

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Re: Version 0.260
« Reply #134 on: January 16, 2012, 12:59:09 pm »
0
Archery nerf! Yay!
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