cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Elerion on July 14, 2011, 04:10:55 pm

Title: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 14, 2011, 04:10:55 pm
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: We shoot ranged weapons!

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: I have dedicated my life to being an archer. I can't do anything else, but that's okay, because I love shooting! This is my level 30 build!
24/18
8 PD
6 WM
3 Ath
154 WPF Archery

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: I have dedicated my life to being a crossbowwoman... but then I had lots of points left, so I can run 25% faster than you and also melee very well! This is my level 30 build!
15/24
2 IF
5 PS
8 WM
8 Ath
154 WPF Crossbow
100 WPF Two-handed

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: I use a Longbow and 2x Bodkin Arrows. That costs 21,200 gold!

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: I use an Arbalest and 2x Steel Bolts. That costs 23,922 gold!

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: My reticule stays like that for roughly a quarter of a second, then it expands back out!

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: My reticule stays that way forever!

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: When we shoot naked people in the chest, they die in one shot!

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: When I shoot someone wearing light armor in the chest, I do this much damage!
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: When I shoot someone wearing light armor in the chest, I do this much damage!
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: When I shoot someone wearing heavy armor in the chest, I do this much damage!
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: When I shoot someone wearing heavy armor in the chest, I do this much damage!
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: So let's see... you have a more accurate reticule, you can hold your reticule steady forever, your missiles fly straighter, your missiles are faster, you do more damage, you can wear more armor with less penalty, and you have plenty of skillpoints left so you can outrun people and do well in melee. Are you better at everything?

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: Well, you can shoot more often than me.

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: Let's try!

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: In 1 minute, I shot 18 arrows!

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: In 1 minute, I shot 8 bolts!

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: Well, that's a pretty big difference... anything else?

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: You can reload while moving!

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: True! I can reload while moving! I guess that's something...

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: You're really nice, by the way! Best friends for life? Hey, where did you go?

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Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cyclopsided on July 14, 2011, 04:32:09 pm
More people need to lobby this way.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on July 14, 2011, 04:36:23 pm
Only shows that we are not racist.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tydeus on July 14, 2011, 04:40:25 pm
About time someone did something like this.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 14, 2011, 04:45:28 pm
For the curious: The "medium armor" worn by the shooters was Light Kuyak, Helmet with Lamellar Guard, Rus Cav Boots and Leather Gloves.

The target I shot at had 55 hp.
The "light armor" the target wore was Tribal Warrior Outfit and Mail Mittens.
The "heavy armor" the target wore was Coat of Plates and I forgot to ask which gloves.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: ZigZag on July 14, 2011, 04:47:15 pm
I don't know about you, but being able to move while reloading is a pretty huge deal. So is the speed of the weapon. As an archer your rectile may be bigger than the one of a crossbowman because you're using a longbow instead of a Rus bow (which has an accuracy of 101 without heirlooming). Moving? It saves my life so many times, being able to dodge enemy missiles and run / kite plate wearers. As a crossbowman, you can't do that, that's why you have to have some sort of a melee hybird build to defend yourself. There was already posts about archer and crossbowman and how both are balanced with pros and cons. Nice job with the pictures though.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on July 14, 2011, 05:00:10 pm
I don't know about you, but being able to move while reloading is a pretty huge deal. So is the speed of the weapon. As an archer your rectile may be bigger than the one of a crossbowman because you're using a longbow instead of a Rus bow (which has an accuracy of 101 without heirlooming). Moving? It saves my life so many times, being able to dodge enemy missiles and run / kite plate wearers. As a crossbowman, you can't do that, that's why you have to have some sort of a melee hybird build to defend yourself. There was already posts about archer and crossbowman and how both are balanced with pros and cons. Nice job with the pictures though.

And the xbowmen can jump and shoot accurately unlike an archer.  The rus bow would not have been comparative at all for damage on anything mid-tier armor or above (like 1/10th health isntead of the 45-55% shown.)  I see xbowmen dodge all the time and its really nice to be able to reload at leisure behind a crenellation/wall/tree/shielder/etc. and then pop out to shoot only when you choose to rather than having to go immediately as you draw back your bow wihtin a 1/4 second to shoot accurately.  Much harder to dodge a fast travelling xbow bolt now than a slow moving arrow.  May have been closer to balanced pre-last patch, but certainly not now.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Garem on July 14, 2011, 05:15:37 pm
This is every kind of fantastic.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cup1d on July 14, 2011, 05:17:44 pm
Interesting. As I remember Paul said that arrow from Longbow with 6 pd have projectile speed 52 and Arbalest bolts have 60. Your test just show that even with 8PD Longbow arrow flying much slower than bolts. Therefore arrow have bad arc, low range, decreased damage etc...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: EponiCo on July 14, 2011, 05:31:27 pm
I don't know about you, but being able to move while reloading is a pretty huge deal. So is the speed of the weapon. As an archer your rectile may be bigger than the one of a crossbowman because you're using a longbow instead of a Rus bow (which has an accuracy of 101 without heirlooming). Moving? It saves my life so many times, being able to dodge enemy missiles and run / kite plate wearers. As a crossbowman, you can't do that, that's why you have to have some sort of a melee hybird build to defend yourself. There was already posts about archer and crossbowman and how both are balanced with pros and cons. Nice job with the pictures though.

There's a simple fix for that, get cover. It also makes the chance that a shield user spots you and goes for the easy kill far less likely. Not that you can't run away in a pinch. True, you kind of miss run and gun in a couple of situations (mostly it makes it hard to keep up with a group), but pure crossbow is certainly very viable with arbalest, it's just you have so many points left it isn't worth it to convert them all for 10 extra wpf.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 14, 2011, 06:05:58 pm
Epic. Simply epic.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Miralay on July 14, 2011, 06:19:37 pm
Indeed this is an epic topic, I almost start to pity on archers...

But wait, this reticule  is still not large enough to miss my horse  :evil: Bad bad archers, you need more nerf!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on July 14, 2011, 06:27:57 pm
I can't wait to see DaveUKR respond to this, will most likely say that PD makes bows shoot as fast as arbalest......
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Wookimonsta on July 14, 2011, 06:29:01 pm
hah, made me lol. you have convinced me to want xbows nerfed
Title: Re: Meet the Archer and Crossbowwoman!
Post by: POOPHAMMER on July 14, 2011, 06:29:44 pm
I agree with this wholeheartedly, as both a crossbowman and archer. Crossbowmen have it wayyyyyy too easy in a standpoint of where skillpoints are spent.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Huey Newton on July 14, 2011, 06:31:27 pm


fucking love this
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Timotheusthereal on July 14, 2011, 06:37:32 pm
Applaud, very well!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bromagi on July 14, 2011, 06:39:37 pm
I love this...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tavuk_Bey on July 14, 2011, 06:52:26 pm
so, what's the idea? buff archers?

no
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jayne_Cobbb on July 14, 2011, 06:57:44 pm
hah, made me lol. you have convinced me to want xbows nerfed

NO!  Just take archery back a week.  All we want...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 14, 2011, 07:05:41 pm
so, what's the idea? buff archers?

no

Way to miss the entire point of the thread as usual Tavuk...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 14, 2011, 07:18:55 pm
hah, made me lol. you have convinced me to want xbows nerfed

No, buff archers, and not solely in archery.  I see no reason for an archer to be less capable than a crossbowman in melee.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fluffy_Muffin on July 14, 2011, 07:30:04 pm
Well archery is something that is hard to learn to be good at, as for xbows you pick one up and pull a triger

But yea balance>realism.

Still dont think archers should be buffed tho 8-)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 14, 2011, 07:32:30 pm
Keep up the good fight brothers!!! 
A roll back to prepatch is anything but a buff :evil: :evil: :evil:

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bromagi on July 14, 2011, 07:33:26 pm
This game isn't even close to realistic so why even give a flip about realism if it makes the game less fun...  :evil:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 14, 2011, 07:35:11 pm
Well archery is something that is hard to learn to be good at, as for xbows you pick one up and pull a triger

But yea balance>realism.

Still dont think archers should be buffed tho 8-)

What about nerf crossbows?
Why is there no innocent whistle emoticon?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fluffy_Muffin on July 14, 2011, 07:40:06 pm
anyonghaseyo Yuri-seonsangnim?

Archer justice hwaiting?

 :mrgreen:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 14, 2011, 07:41:43 pm
anyonghaseyo Yuri-seonsangnim?

Archer justice hwaiting?

 :mrgreen:

And moments like this remind me why The Bandits are such an endearing clan  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 14, 2011, 07:45:16 pm
I can't wait to see DaveUKR respond to this, will most likely say that PD makes bows shoot as fast as arbalest......

He won't say anything. Like all trolls, when you prove them wrong they just pretend it never happened an go on their merry way.
This is why(Interesting Psychological Studies):
(click to show/hide)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 14, 2011, 08:07:13 pm
What about nerf crossbows?
Why is there no innocent whistle emoticon?

No, buff archers.

ie.
Increase the time a bow can aim accurately - alternatively, add pre notching.
Increase the effect of proficiency so that they can afford to spend points for 1h or 2h.
Decrease the effect of armour on accuracy.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 14, 2011, 09:03:08 pm
And the xbowmen can jump and shoot accurately unlike an archer.  The rus bow would not have been comparative at all for damage on anything mid-tier armor or above (like 1/10th health isntead of the 45-55% shown.) I see xbowmen dodge all the time and its really nice to be able to reload at leisure behind a crenellation/wall/tree/shielder/etc. and then pop out to shoot only when you choose to rather than having to go immediately as you draw back your bow wihtin a 1/4 second to shoot accurately.  Much harder to dodge a fast travelling xbow bolt now than a slow moving arrow.  May have been closer to balanced pre-last patch, but certainly not now.

The red part of the text is complete bullshit. Please don't post such stuff in here.


About projectile speed which seems to be a great whine subject:
so they had 13%-43% more (worst case, best case)
now they have 1% more (best case)
or 22% less (worst case)

(best case: MW longbow 10 PD vs regular arbalest)
(worst case: regular longbow 6 PD  vs MW arbalest)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 14, 2011, 09:07:37 pm
The red part of the text is complete bullshit. Please don't post such stuff in here.


About projectile speed which seems to be a great whine subject:
so they had 13%-43% more (worst case, best case)
now they have 1% more (best case)
or 22% less (worst case)

(best case: MW longbow 10 PD vs regular arbalest)
(worst case: regular longbow 6 PD  vs MW arbalest)

Out of curiosity, since 10PD is impossible with a level 30 build due to wpf restrictions, what would 9PD do to those numbers?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shablagoo on July 14, 2011, 09:09:35 pm
Ranged wanting other ranged nerfed is part of the reason ALL ranged is underpowered.  Threads like these are the reason that both xbows and archery got nerfed this patch, they're the reason they'll both be nerfed next patch, and after they're made worthless (like throwing was) they'll finally be given some love by making them viable but still underpowered.  And then they'll be nerfed again.   Congratulations, you gave every 2h and polearm whiner another thread to point to when their 20 kill streak is ruined by some ranged sissy. 

The bow vs xbow comparison is bad because the bow shoots over twice as fast.  It's like someone with an assault rifle complaining that the sniper rifle does more damage and has better range, while completely ignoring every other advantage.  Threads like these almost make me want to stop arguing against archery nerfs. 

There are far more archers than there are xbowers, and they get far better scores.  Why?  Because they have far better dps.  You act like 18 vs 8 isn't a big deal.  Do you even realize how much time that is hiding behind a wall, not helping your team in the slightest, not getting kills at all?  Headshots are what gets ranged consistent kills.  18 shots is 18 possible headshots, 18 kills.  8 shots is 8 kills at best.  Two ranged with equal skill, one archer and one xbow, the archer will always come out ahead.  Archery should be buffed but it has nothing to do with crossbows.  And at least archers don't have to leave and find a new server every time it rains. 

Here's a comparison I'm far more interested in.  I made a skip the fun polearm character after the recent patch.  I've played it for 2 days.  It's been a real eye-opener.  For the first time ever I got first place in a match with over 40 players, and then did it a few more times.  40 kills, 9 deaths, 35:5, 28:6, putting in very little effort.  5 generations with an xbow and I like to think I'm pretty damn good with it, but I did better half-assing it as a polearm spammer with 2 days of casual experience.  Oh, and less than 1/4th of the repair cost of my main.  I'm scared to see how much better I'll do when I can actually afford some decent armor. 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 14, 2011, 09:10:42 pm
No...

The reason why range gets nerfed is because it is no fun for dedicated melee to get shot.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gevlos on July 14, 2011, 09:26:20 pm
No, buff archers.

ie.
Increase the time a bow can aim accurately - alternatively, add pre notching.
Increase the effect of proficiency so that they can afford to spend points for 1h or 2h.
Decrease the effect of armour on accuracy.


Hell yes! But armor should also protect better against arrows and bolts. As much as I love shoot tin cans, I still find it kinda silly when they start dancing when I aim at them. One should feel more safe in full plate armor.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 14, 2011, 09:30:04 pm
Out of curiosity, since 10PD is impossible with a level 30 build due to wpf restrictions, what would 9PD do to those numbers?

bows had 13%-39% more (case 2,case 1)
crossbows have 1%-28% more (case 1, case 2)
or you can say bows have 1%-22% less (case 1, case 2)

(case 1: MW longbow 9 PD vs regular arbalest)
(case 2: regular longbow 6 PD  vs MW arbalest)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 14, 2011, 09:44:25 pm
The red part of the text is complete bullshit. Please don't post such stuff in here.
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And this is how much damage it did versus "heavy" armor!
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(click to show/hide)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 14, 2011, 09:45:19 pm
About projectile speed which seems to be a great whine subject:

Don't forget

1 - higher chance to repair arrows
2 - huge decrease of arrow speed
3 - decreased arrow damage (for all bows except longbow)
4 - nerf to loomed bows (loomed bow do not receive bonus to weapon speed) -2 to speed or all MW bows
5 - increased weight of quivers
6 - increased cost of equipment

Arrow speed is just the worst of the six dev fails
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 14, 2011, 10:40:20 pm
Don't forget

1 - higher chance to repair arrows
arbalest + 2xsteel bolts = 23922 cost
longbow + 2xbodkins = 21116 cost
archer armor cost = ~3000
crossbowman armor cost = ~8000
assuming they get a similar melee weapon.
that's ~31k for the xbowman
and ~34k for the archer if you count arrows double because of extra breakage
not much of a difference, before it was 31k vs 24k
but most xbowmen take a better melee weapon instead of another stack of bolts so it goes from 33k+ to 37k depending on what they take.
2 - huge decrease of arrow speed that is missile speed.
3 - decreased arrow damage (for all bows except longbow) bolts have that too except for arbalest and heavy which got a small accuracy decrease instead
4 - nerf to loomed bows (loomed bow do not receive bonus to weapon speed) -2 to speed or all MW bows crossbows got -3 speed on MW
5 - increased weight of quivers <- arrows always had more weight than bolts because there's more of them and they're longer.
6 - increased cost of equipment every upkeep got increased, not just bows.

Arrow speed is just the worst of the six dev fails

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 14, 2011, 10:53:04 pm
Uhm, the only reason the crossbowman gets that high on repair cost is because you add more armor that an archer can't dream of wearing. If you give them the same level of armor, the crossbowman is now at 26k, versus 34k for the archer.

If archers could wear 8000 worth of armor, they sure as hell would.

Are you seriously saying you added extra repair costs to archers because their lack of ability to wear armor made them cheap to use? The ability to wear heavier armor is a luxury, not a burden. Archers would LOVE to be able to wear more expensive/heavier armor, like crossbowmen can.

Should Katanas get double repair cost because ninjas run around with low armor?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: POOPHAMMER on July 14, 2011, 10:54:44 pm
Uhm, the only reason the crossbowman gets that high on repair cost is because you add more armor that an archer can't dream of wearing. If you give them the same level of armor, the crossbowman is now at 26k.

If archers could wear 8000 worth of armor, they sure as hell would.

I normally crossbow naked when I crossbow :D

I am also an archer :P but I do not do that naked... Sometimes
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cup1d on July 14, 2011, 11:09:15 pm
Should Katanas get double repair cost because ninjas run around with low armor?

Why only katanas? All weapons must have double, even triple repair, except transitional armor, arbalest, kuyak, bec, danish, poleaxe, heavy lance, huscarl, spammitar and courser.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 14, 2011, 11:20:57 pm
Uhm, the only reason the crossbowman gets that high on repair cost is because you add more armor that an archer can't dream of wearing. If you give them the same level of armor, the crossbowman is now at 26k, versus 34k for the archer.

If archers could wear 8000 worth of armor, they sure as hell would.

Are you seriously saying you added extra repair costs to archers because their lack of ability to wear armor made them cheap to use? The ability to wear heavier armor is a luxury, not a burden. Archers would LOVE to be able to wear more expensive/heavier armor, like crossbowmen can.

Should Katanas get double repair cost because ninjas run around with low armor?

It's 28k-32k vs 34k, *points at last line of text*, not much of a difference, but the crossbowman has to engage into melee more often so he needs the armor more than the archer does.

Katanas already get double cost (not only repair) because of the weeaboo factor. ;)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bromagi on July 14, 2011, 11:21:51 pm
-get rid of upkeep and give back the good ol' c-rpg... lets try that for a week or two and see if people still complain... I beg you!!   8-)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 14, 2011, 11:36:37 pm
You guys really need to think these massive changes through more. Honestly, are there even any throwers, lancers or archers in the dev team? I doubt it and if there are they are a clear minority. Get out of your ecko chamber and listen to the people:
(click to show/hide)

Last night I shot at a guy with an MW rus bow, he had a light xbow and fired back. He reloaded and fired back at me before my reticule could close to return fire. 

We will be Fraping this shit later tonight to show you how stupid this mod has become.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on July 14, 2011, 11:43:42 pm
Not one of the dev is mainly ranged spec, only alts, thats what annoys me the most.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on July 14, 2011, 11:58:55 pm
It's 28k-32k vs 34k, *points at last line of text*, not much of a difference, but the crossbowman has to engage into melee more often so he needs the armor more than the archer does.

Yes, at first you deprive archers weapon speed. (fastest bow now shoot as slowest bow before january patch)
Then you rob archers of pierce damage.
At third you deprive archers of possibility to take side weapons (just imagine - those pesky archer can kill someone with his big, sharp thingy).
Then you whine about running archers (without melee weapon)
Then you nerf weight of archers quivers - yea, they run too fast, we cant outran them with our transitional and 5 athletics.
Then you whine about archers equipment cost
Then you increasing cost of archers equipment, because xbowers wanna receive same money as archers\or even more money (but xbowers still have accuracy, armor, athletics, wpf in melee, melee side weapon, main oneshoting weapon with best projectile speed in game, points in ironflesh) Weapon usable from level 13. By peasant with 15 strength.

Please, stop use twisted logic, Fasader.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 12:07:00 am
Not one of the dev is mainly ranged spec, only alts, thats what annoys me the most.

Wrong.


(click to show/hide)

I have a solution for all ranged: make crossbow crosshairs same width as they were back in 2010. and bow crosshairs even more wide, while keep the realistic damage, all pierce for bows, etc, everything as it should be, the so called balance by realism. If archers want to be useful they will need to work as a team, not like ramboid sharpshooters. Most of these D.E.D.I.C.A.T.E.D. roof & hill campers won't be able to hit shit (as it should be, except if they fire into big groups of enemies) and thus they will quit playing ranged classes and the game will balance itself out in no-time.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on July 15, 2011, 12:26:30 am
I have a solution for all ranged: make crossbow crosshairs same width as they were back in 2010. and bow crosshairs even more wide

I like your FAIR suggestion.
Something is wrong with crossbow crosshairs? Someone nerf them? As I remember they was more than accurate in january, even with only 120 wpf in xbows. And I know how they accurate today with 170+ wpf.

And you can make dot-point accurate xbowman, with 15 str and 190 wpf at 30 level.
But you prefer to be dedicated armored bumpslasher. Why? Xbowery is not challenging today?

yes... big group of enemies... this is cRPG mate, not a Total War, where you saw big groups of enemies in cRPG?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 15, 2011, 12:47:12 am
Wrong.

I have a solution for all ranged: make crossbow crosshairs same width as they were back in 2010. and bow crosshairs even more wide, while keep the realistic damage, all pierce for bows, etc, everything as it should be, the so called balance by realism. If archers want to be useful they will need to work as a team, not like ramboid sharpshooters. Most of these D.E.D.I.C.A.T.E.D. roof & hill campers won't be able to hit shit (as it should be, except if they fire into big groups of enemies) and thus they will quit playing ranged classes and the game will balance itself out in no-time.

1st point. How many devs are ranged? Are any devs archers? Or are they all xbowers (which would explain a lot) My second point is that ranged is not represented in the dev team in the correct ratio to the gaming community. So we always get nerfed when two handers ect.. get sad we shot them.   
 
2nd point: First lets dispell this myth: "before the patch archers were sharp shooters"  Pre-patch we were anything but sharpshooters. I really don't think that people who don't play as archers get this. Pre-patch you were having a good day as an archer if 1 in every 4 of your arrows hit its mark. We always had crap accuracy which is why no pure archer build was ever one of the top 20 players (based off k/d ratio) of cRPG.

The Fallen archers do fight as archer squads, you should know that from the clan battles. We wounded or killed our prey with coordinated volleys at designated targets even then most of us would miss.  Now...  anyone can lazily move out of the way of our snail slow projectiles and even a mass of arrows is easily dodged. All the archery nerfs were bad but the biggest slap in the dick with this patch is that we do next to no damage now. So archery is a complete joke now that has no accuracy or damage output.

Being an archer in a coordinated squad is the most fun I've ever had in cRPG until the patch.. now it hurts to play.



Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on July 15, 2011, 12:58:13 am
Put things into perspective:

Reducing draw speed is like reducing weapon speed on a sword
Reducing damage on a bow is like reducing damage on a sword

These are changes that people can adapt to and be used to balance.

Reducing shoot speed by a 1/3rd is like reducing a sword's weapon length by a 1/3rd.

Those are the kind of major changes that fundamentally alter and destroya  class as it affects the very nature of the fight itself.  Try dueling a 153 length long hafted blade with now a 74 length longsword.  Its doable but if anyone has any sense they will leave a class that has been disrespected by the developers to the point of becoming almost completely ineffective.  But with archery -decreased shoot speed also cause greater reduced damage over distance so its like nerfing damage on the sword as well.  So you can try and fight with a 59 length katana doing 32 cut damage on the swing OR you can just accept the fact that developers hate your class and switch to something else despite the fact that the original game had this class as a fundamental and enjoyable aspect of it.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on July 15, 2011, 01:22:17 am
Wrong.


I have a solution for all ranged: make crossbow crosshairs same width as they were back in 2010. and bow crosshairs even more wide, while keep the realistic damage, all pierce for bows, etc, everything as it should be, the so called balance by realism. If archers want to be useful they will need to work as a team, not like ramboid sharpshooters. Most of these D.E.D.I.C.A.T.E.D. roof & hill campers won't be able to hit shit (as it should be, except if they fire into big groups of enemies) and thus they will quit playing ranged classes and the game will balance itself out in no-time.

Well I will be more specific then.

Not one dev is mainly archer/horse archer, only alts Not including Shikk, doesnt play the game, in 1500hours of crpg in both EU and NA i saw her twice, once as HA.

... You want us to fire onto "big groups of enemies"? Fuck off or give us 200 player siege servers.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Torost on July 15, 2011, 01:53:19 am
I have played an archer from the start of cRPG.
Today I find archery futile and obsolete. Due to nerf upon nerf upon nerf.

You have made the bow inaccurate,slow and lowdmg.
And to top it off, you have very few arrows, so you can only take shots you have a good chance of hitting. (meaning not giving longrange suppression fire, forcing melee to run with their shields up, dehorsing cav, fireing distractionshots at enemy xbowsnipers.)
The bow either has to be accurate/low dmg or inaccurate-heavy dmg. 
Slow/naccurate/low dmg/low supply of arrows makes it useless.

For ranged damage, the xbow is the superior choice. Low skill, hard accurate punch.

I cant even imagine how one should level up as dedicated archer, and get the masterwork items.
Insta30 is the only way, unless you want to waste your own and your teams time

If you want archery to be a part of cRPG you have to seperate the roles of xbow and bows.
Today xbows can do everything bows can .. just better,simpler and cheaper( in terms of skillpoints)

I would like archery to become more of a supportrole, so that a team of archers could shower incoming cav, densly packed melee with a rain of arrows. But this takes teamwork. cRPG plays more like a team deathmatch, where everyone just runs into battle trying to get the most kills.
All you meleeguys whining/wondering why cav is so "OP"? You made archery useless, now you must deal with cav at pointblank.

Would turning of the K:D ratio ingame induce more teamwork?

/rant

Torost
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on July 15, 2011, 01:57:03 am
Xbow needed a nerf LAST patch. Doubly so this patch. Nerf the fuck out of them.

I'm fine with archery as it is. I always adapt enough to make the xbow loving Dev's cry and whine and invent new nerfs for us.  :wink:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Thomek on July 15, 2011, 02:00:15 am
would be interesting to see a bow of the type torost suggest.

a fast firing, hard hitting bow, with crap accuracy and low missile speed. For lobbying volleys at the enemy positions.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Adam_Bomb on July 15, 2011, 02:15:08 am
Xbow needed a nerf LAST patch. Doubly so this patch. Nerf the fuck out of them.

I'm fine with archery as it is. I always adapt enough to make the xbow loving Dev's cry and whine and invent new nerfs for us.  :wink:

Xbows got a nerf with this last patch, it takes forever and a day to reload now.  I wish ranged would stand together a bit more, and try to get archery buffed back, rather than turning on each other and just trying to get all ranged nerfed to the same level of crap...

+1 for giving arrows their old speed back
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cyclopsided on July 15, 2011, 02:20:25 am
would be interesting to see a bow of the type torost suggest.

a fast firing, hard hitting bow, with crap accuracy and low missile speed. For lobbying volleys at the enemy positions.
I support that idea.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mannhammer on July 15, 2011, 03:06:15 am
Xbows got a nerf with this last patch, it takes forever and a day to reload now.  I wish ranged would stand together a bit more, and try to get archery buffed back, rather than turning on each other and just trying to get all ranged nerfed to the same level of crap...

+1 for giving arrows their old speed back

Good damn point. After the devs finish ruining archery it will only be a matter of time before they obliterate xbow too. This will ensure that only "skilled" melee players will be in the game, after all, only melee players have any skill.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on July 15, 2011, 03:57:14 am
would be interesting to see a bow of the type torost suggest.

a fast firing, hard hitting bow, with crap accuracy and low missile speed. For lobbying volleys at the enemy positions.

That's what we have now....well except for the fast firing, hard hitting part..... :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 15, 2011, 04:12:00 am
I have an archer that is going to have both 7 powerstrike and powerdraw, and prof in both 2 h and bow, right now its at level 20 somethings, works wonder.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Banok on July 15, 2011, 04:31:56 am
epic post epically posted with epic points.

for a start xbow need armour penalty like everything else.

oh and one of the biggest problems is the xbow looms were crazy op, they got toned down but my x2 sniper is still sick and the x3 is still op.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on July 15, 2011, 04:58:13 am
I have an archer that is going to have both 7 powerstrike and powerdraw, and prof in both 2 h and bow, right now its at level 20 somethings, works wonder.

2 hander? Way to not be an archer. They have to carry arrows you know  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Thomek on July 15, 2011, 05:08:39 am
Katanas already get double cost (not only repair) because of the weeaboo factor. ;)

And so much other weaboo stuff get's away. This is in best case in inconsistant. Fasader, please please please. It got nerfed last time because one Ninja went crazy, and started a retarded discussion which I could not stop personally since I was away for 3 days. He immediately left the clan and cRPG altogether after the incident.

Dear Fasader, I started a Guild and a playstyle around the Katana.. Seeing it nerfed to pieces like now just makes me sad. It's part of cRPG soul ffs!

I do understand you might "hate" the people dreaming around the katana and it's popcultural position, but believe me, I'm not some kind of dreamer having 4 katanas on the walls, meditating in a Kimono.. Ninjas got started since I hated Archers! And as a protest towards the influx of tincans offering a different way of playing!

So please please please, again. Put it back in top tier swords. Put a ridiculous price tag on it, so only ninjas will actually use it, I don't care, just make it reasonably good again.

Sorry for Hijacking thread..

Thomek
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Loki on July 15, 2011, 05:52:32 am
really nice job Elerion.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fandrall on July 15, 2011, 06:07:18 am
If we're gonna talk about reality the devs have clearly never aimed and shot with either a bow or a crossbow. If we're talking about reality the devs have clearly chosen to ignore the laws of physics on how projectiles act. If we're talking about reality the devs have clearly replaced the reality with their own...

Elerions awesome work clearly shows a huge disadvantage for archers compared to crossbowmen. It is really silly how you can even defend this as there is no thing that supports this either from a realistic or game balance point of view. Archers where a big part of medieval warfare and the bow have always been superior to the crossbow when it comes to range, reloading speed and accuracy. The thing that made the crossbow thrive was the fact that you could use it with very little training. The aerodynamics of the arrow compared to the bolt is way way better which gives it better range and accuracy and damage at longer range than 30 meters. But enough about the bow vs the crossbow. As stated above these should not go at each other. The real problem is the ranged vs the melee. In reality ranged should be superior, for game balance they should be equal.

Have you any idea how much power a crossbow or bow put out? With such a small hit area as the tip of a arrow or bolt it has way way more power than a human can ever muster in a swing or thrust. If you had ever been hit by a two handed sword while wearing a plate you would know it doesent do that much damage unless it hits where you dont have protection. Guess what, the arrow/bolt works the same way only difference is that the arrow/bolt actually penetrates breastplates and even helmets. I was reading this thead http://forum.c-rpg.net/index.php/topic,10358.0.html (http://forum.c-rpg.net/index.php/topic,10358.0.html) and in it Paul gives alot of pseudo science argument backed up with youtube clips of how the bodkin didnt penetrate armor. Well I dont think they did either as I know a thing or two about steel but im also convinced that no melee weapon in this game can penetrate that breastplate. The power of a human is simply to low. So if the bows are to be nerfed by the fact that the arrows cant penetrate modern steel on youtube then all the melee weapons should also be nerfed. But seriously...

Crossbows should have higher dmg and lower missile speed compared to bows. This to replicate the fact that bows are more accurate and effective at longer distance while the crossbow has higher v0 due to pure power. Crossbows should be easier to use and need less skillpoint investments. This to replicate the faster time to learn to use crossbows.

Conclusion: Revert bows to what they where before patch and keep crossbows the same as they are now.

@Elerion: Thank you for taking your time presenting this positive criticism in such a clear way.

@Devs: Keep up the good work! This is the best game/mod I've ever played but plz fix this as its breaking the game.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 15, 2011, 06:50:37 am
2 hander? Way to not be an archer. They have to carry arrows you know  :lol:

horn bow arrow longsword ----> horn bow arrow flamberge black plate armet heavy gauntlet black greaves, once I get the cash for the flamberge and the plate.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 15, 2011, 06:56:24 am
horn bow arrow longsword ----> horn bow arrow flamberge black plate armet heavy gauntlet black greaves, once I get the cash for the flamberge and the plate.

You are going to lolshoot in black plate? 14 wpf per PD remember? And armour subtracts from it   :shock:
If you have the wpf, this is going to look hilarious and awesome plus brownie points to you good sir.

Also flamberge can not be sheathed.

Regardless... You are a hybrid then, psh psh psh.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 15, 2011, 07:00:10 am
The wpf thing is bugged, I was shooting my bow today even with the red "not enough prof" with my gauntlets/greaves/armet.

And it worked suprisingly well.

Edit: Damnit, now I need another silly weapon, maybe a bec de corbin... nah bad anims in first person...
AAAAAAAAAAAAAAAAAAAAARGH :(
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on July 15, 2011, 07:16:10 am
In reality ranged should be superior
Play any standard FPS and this is already in place.  lolknifing?  Shotty to the face.
for game balance they should be equal.
For the above it means that ranged damage must be MUCH lower in all around capability than melee damage, because it is ranged and therefore capable of killing from absolute safety at any time while melee has to get within arms reach.

Which sounds alot like what all the ranged players keep complaining about tbh.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Soldier_of_God on July 15, 2011, 08:47:16 am
BlackRose_Edwin  (Ranged STF)

Strength   26   
Agility   12   

Weapon proficiency
Available points: 1
One Handed   78   3 points per wpf
Two Handed   1   1 point per wpf
Polearm   1   1 point per wpf
Archery   123   7 points per wpf
Crossbow   1   1 point per wpf
Throwing   1   1 point per wpf

Skills
 Available points: 0 Iron Flesh   0   3 strength per level
Power Strike   8   3 strength per level
Shield   1   3 agility per level
Athletics   4   3 agility per level
Riding   0   3 agility per level
Horse Archery   0   6 agility per level
Power Draw   8   3 strength per level
Power Throw   0   3 strength per level
Weapon Master   4   3 agility per leve;

Mail with Tunic, Chain gloves, chain coif, Longbow, Arrows, fighting pick

funny thing is... i couldnt use my fucking longbow because of WPF. actually, i could with a ridiculous penalty.
oh, and i find it funny that bows get progressively slower...

I have to say from a shielder point of view even, archery has been chaz'd. archery has got to be the most useless battle skill ever for CRPG.

dont get me wrong, i hate archers shooting me and running away and shooting me again, but bows tickle when im in my coat of plates in siege; a-typical gear... hell, i cant even 2 hit naked people running around.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 08:59:38 am
2nd point: First lets dispell this myth: "before the patch archers were sharp shooters"  Pre-patch we were anything but sharpshooters. I really don't think that people who don't play as archers get this. Pre-patch you were having a good day as an archer if 1 in every 4 of your arrows hit its mark. We always had crap accuracy which is why no pure archer build was ever one of the top 20 players (based off k/d ratio) of cRPG.

The Fallen archers do fight as archer squads, you should know that from the clan battles. We wounded or killed our prey with coordinated volleys at designated targets even then most of us would miss.  Now...  anyone can lazily move out of the way of our snail slow projectiles and even a mass of arrows is easily dodged. All the archery nerfs were bad but the biggest slap in the dick with this patch is that we do next to no damage now. So archery is a complete joke now that has no accuracy or damage output.

Being an archer in a coordinated squad is the most fun I've ever had in cRPG until the patch.. now it hurts to play.

First of all: there is no myth, archers (most of the cRPG time) WERE Rambo Sharpshooters, able to do hits from miles out with deadly accuracy on a regular basis, I don't know how long you've played this mod and on what servers but that's a fact. Scoreboard is not important here since assists don't count, maybe you didn't one-shot a lot but you sure as hell got your fair and square amount of unrealistic (to say the least) hits from your safe position miles away from combat. I repeat: if there is a group of archers (5-10 +) shooting from far away they will hit things but 1 or 2....i mean seriously ? They shouldn't be able to hit a standing elephant let alone a moving target from way out.

Second: I have already written down a solution that would be perfect for you and your friendly....friends, but you failed to comprehend it. I said "make everything as it should be" which means: your arrow speed back to normal, pierce damage instead of cut but less accuracy. It would made your squad highly effective but it would hurt Rambo Snipers. That's the way it always was and that's the way it always should be: ranged weapon is deadly when it hits, you can't run away from bolts & arrows but....a big BUT: its not that easy to hit, especially on your own.

Anything else then this means we are playing medieval-fantasy themed third-person shooter. As we are.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: RagnarLodbroke on July 15, 2011, 09:42:02 am
Xbows, always been OP!
Archery was OP, now UP! Reason, nerfed like hell after the patch release in Janurary, and even more now!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shablagoo on July 15, 2011, 10:26:24 am
http://nacrpg.net/serverStats.php?order=KDR&search=no&mode=all&region=NA&page=1

Top 50 contains 2 archers and 1 xbow.  You idiots can't see the forest for the trees.  "Archery sucks now!  Solution?  NERF XBOWS AGAIN!!"  It's a thread about archery and xbows and half the thread consists of bitching 2h and polearm spammers.

All range sucked before the patch.  It all sucks now.  Because the khyber knife is better than the long dagger, does that make it overpowered?  No.  It just makes one slightly crappier than the other. 

Who wins games with an xbow?  Who?  I've never seen it.  And the number of games archers have won I can count on one hand and still have fingers left over.  Yet people can moosh their face against the keyboard and roll it back and forth to get first place with a polearm or 2h.  I don't understand how people can be so obtuse. 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 10:41:16 am
Top 50 contains 2 archers and 1 xbow.  You idiots can't see the forest for the trees.

Those 1 or 2 on that list are 1 or 2 too many.  :wink:
On EU servers 70% of people shoot something and in most scenarios they are the last survivors, in the end you have either firing squads shooting at unlucky melee survivors of the enemy team or a bunch of monkeys spread out on the roofs picking off miserable chaps below. On the open plains maps they usually stack on some hill and do their shit. You NA lads are lucky if you don't have so many ranged there, if there wasn't for the ping problem id honestly be playing there most of the time.
Have in mind that servers don't show deadly assists and ranged score loads of em.




Who wins games with an xbow?  Who?  I've never seen it.

Fasader does. Happened several minutes ago on EU1. Also, WhineUKR does, Ronald CampioSandro does, Wolves Black Widow does, this list goes forever as far as EU servers are concerned.





Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bromagi on July 15, 2011, 10:42:22 am
Buff bows!!! Or Brogg will get angry! 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 15, 2011, 10:47:18 am
On EU servers 70% of people shoot something
Show me a screenshot of a full EU1 with 70% ranged, and I'll give you 100.000 gold.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 11:02:22 am
Show me a screenshot of a full EU1 with 70% ranged, and I'll give you 100.000 gold.

Gladly, but why does it has to be full ? Its hard to capture 120 people in one screen and even if I could somehow do it 30% of people would be shot down by that time and you wouldn't believe me......

On the other hand: i have a collection of screenshots to show to you and the rest of this community, as soon as i upload them all up. Maybe it doesn't show ALL of the ranged but it shows quite a lot and it should be stickied to the Beginner's Guide of this mod.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 15, 2011, 11:16:49 am
The server has to be full because 7 ranged on a 10 person server doesn't say anything.

No need to get all 120 in one screen. Just screenshot the names list and count 84 ranged players for me.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shablagoo on July 15, 2011, 11:30:15 am
He's just gonna post the start of a battle game where all the ranged go to the one ranged vantage point while the melee spread out.  It's always the same type of exaggeration and nonsense. 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 11:31:07 am
No need to get all 120 in one screen. Just screenshot the names list and count 84 ranged players for me.

Impossible, even I don't know all ranged scumbags by their names. Spectating and counting bows & crossbows is one thing but catching a 120 men scoreboard and knowing who's ranged and who's not ? :rolleyes:


He's just gonna post the start of a battle game where all the ranged go to the one ranged vantage point while the melee spread out.  It's always the same type of exaggeration and nonsense.

Yeh, yeh, hundreds of people who don't want to play Medieval Call of Duty are probably just exaggerating, we're all dumb and unfair to honest ranged players who make like 5% of this mod and even those 5% are way too many for us melee noobs. We should probably stfu and learn to play.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 15, 2011, 11:56:01 am
I don't think anyone is saying only 5% of players are ranged. How about you try using actual arguments instead of fantasy extremes?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 11:56:34 am
I don't think anyone is saying only 5% of players are archers. How about you try using actual arguments instead of fantasy extremes?

/ facepalm
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 15, 2011, 11:57:04 am
Wow, you got me there.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gnjus on July 15, 2011, 11:57:44 am
Wow, you got me there.

No, you got yourself.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 15, 2011, 12:05:12 pm
Easy guys, easy.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 15, 2011, 12:29:14 pm
Im actually disgusted by this thread. Archers dont need a buff. Wpf is not essential to success in melee and archers dont have to be dedicated check this.

level 26
ength   18   
Agility   13   
Weapon proficiency
Available points: 0
One Handed   1   
Two Handed   1   
Polearm   4   
Archery   133   
Crossbow   1   
Throwing   1   
Skills
Available points: 1
Iron Flesh   6   
Power Strike   6   
Shield   0   
Athletics   4   
Riding   0   
Horse Archery   0   
Power Draw   6   
Power Throw   0   
Weapon Master   4   

At level 26 i have had unprecedented success with this char I play in AUS which has a skilled and wide range of players (every class is accounted for). All types of maps are used.

With 1wpf in 2H i get most of my kills with a heavy bastard sword i use the new Yumi and Tatar arrows. Although i am a competent swordsman having never played an archer before.

What is wrong with a balanced skill set. Its not all about shooting to kill. In a game in which armour is a staple i think its time people grew up and learnt to be versatile and that they cant shoot down every infantry man coming at them.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 15, 2011, 12:31:49 pm
I play in AUS which has a skilled and wide range of players

With 1wpf in 2H i get most of my kills with a heavy bastard sword

So much for "skilled range of players"
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Torost on July 15, 2011, 01:30:54 pm
In an earlier versions of cRPG I used to play as an assaultarcher.
I ran around like a Legolas-Rambo with a Strongbow/Warbow ,powerdraw 10 and 1-2 shotting ppl with great speed and precision.
In heavy armor with a backup 2hand axe.
Opponents shields and armor made little difference. 
High level archers were truly overpowered.

The true power of the bow came from its ability to give fast and precise damage.
You could shoot into meleefights from close range, without hitting friendly melee if you used common sense.
Stop cav by doing a cold stand and headshot the rider or the horse.
Shoot the shielder in the feet or hit a small window above the shield that resulted in a headshot.
The heavy damage was a bonus, but it was the speed and precision that was the key.

So adjustments were implemented gradually so  that it would remain Mount and Blade, and not Warbow and Arrow.

The adjustmentteam in crpg seems to be trying to balance  theoretical damageoutput between bows and xbows.
It seems like they are forgetting that the most important thing for the bow to work is that is has to be fast and accurate.
The xbowmen reload behind cover, and release their bolt with good accuracy, and can aim until they get a clear shot.
The archers have to draw(reload) in the open , and release their arrow at a fixed time window when the reticule is small(ish).
If the target is blocked by passing friendly melee or cav in that 0,5sec time, you have to abort the shot ,and draw again.
I usually abort half shots. Mostly because people get so angry if they get teamwounded or teamkilled.
Since accuracy and missilespeed is lower now, its very hard to engage any target in the proximity of friendly units.
And most have learned how to zigzag and do the crazydancespinn ,even the cav on horses.

The inability to stay on the ground and run together with melee , has forced archers to try and find highground, esp roofs.
Where it is easier to get clear shots,and less worry about beeing cut down by melee or cav.
The changes made one after another has reduced archery to an slowfiring roofcamping inaccurate  closerange "sniper".

The low armour+no melee wpf+2 slotsystem+slower drawspeed+slower missilespeed+armoursoak+lower damage has effectivly neutered this once so overpowered class.

I deleted my archer today, and rolled out an xbowman.
Soon you will not see any but the most dedicated or fools trying to use the bow.
Ranged players want to play ranged, when more archers convert to xbows , meleeplayers will be cursing even worse than before.
Because xbows are a real cowards weapon, cover shoot, reload , run close to a fight, shoot, run back to cover,reload.. goes on and on..
And they will be faster than most and pack a mean punch, since most of the skillpoints will go towards agi for weaponmaster and athletics.
No need for lots of str for powerdraw anymore.

Sorry for incoherent wall of text, I can rant on forever :D

Torost





Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fluffy_Muffin on July 15, 2011, 01:46:57 pm
I blame television, people probably imagine themselves (and want to be) like some lone romantic marksman like Legolas or Robin hood able to take down scores of people on their own with deadly accuracy from a mile away.

Then when they find out that they need to work in groups, kill horses, support their team they shout: OMG BUFF ARCHERY WHY AM I NOT LEGOLAND!!!1111one

 :mrgreen:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 15, 2011, 02:08:34 pm
dont you know how to feint or use footwork. no one expects an archer to chamber and feint and block. If you cant get a kill without having 100+ wpf your shit. Fuck off and continue to request nerfs for everybody that doesnt die from one hit from your weapon or drop dead at your feet.

I bet any good player could kick your retarded fat ass with low wpf.

Have you ever used footwork before?
I understand that america having The least skilled community in the world would be amazed if someone blocked an attack and if someone being slower with a shorter less spammable weapon won. You are a DICKHEAD
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Roran Hawkins on July 15, 2011, 02:13:23 pm
I blame television, people probably imagine themselves (and want to be) like some lone romantic marksman like Legolas or Robin hood able to take down scores of people on their own with deadly accuracy from a mile away.

Then when they find out that they need to work in groups, kill horses, support their team they shout: OMG BUFF ARCHERY WHY AM I NOT LEGOLAND!!!1111one

 :mrgreen:

and seeing melee barbarians getting shot 12043620545 times and still fighting on TV, and dying IG and screaming, WHY AM I DED OMGNERF OP ARCHERYARHGEARGHAREGH

while they shouldn't just walk around like: "oh it's raining" when getting shot at, and take cover, use shieldwalls, work in groups and protect their archers instead.

But since the devs favor the 2h/polearm helicopters and 2h pikes and polearm autostunlock spam, they like nerfed archery...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on July 15, 2011, 03:24:34 pm
I blame television, people probably imagine themselves (and want to be) like some lone romantic marksman like Legolas or Robin hood able to take down scores of people on their own with deadly accuracy from a mile away.

Then when they find out that they need to work in groups, kill horses, support their team they shout: OMG BUFF ARCHERY WHY AM I NOT LEGOLAND!!!1111one

 :mrgreen:

You really don't get it.  The latest nerf (of at least 7 or 8 now) has made it so we can't support our team.  That's the main complaint, the class has been nullified.  we never asked to buff archery, just not to nerf an already baalnced class, because someone who runs in a  straight line in tin can outfit and expects to go 10-1 spamming is complaining.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fluffy_Muffin on July 15, 2011, 03:28:58 pm
Tears will always fuel the change in crpg, happend to trowing, 2h, cav and now archery  :lol:

Throwing was overkill, after the patch there were like 5 throwers left in the game, the rest was balance, but if you shed enough tears who knows? Things may change  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bulzur on July 15, 2011, 03:54:53 pm
(click to show/hide)


Hummm... you know that using a melee weapon with no wpf investment increases greatly the repair chance ?
You know you can't be considered a dedicated archer if you have other skills ?
You know one stack of arrows ONLY is like shooting during 2mins and then having to go in melee range ?

You know overall you would have add a way better success with a relatively similar build but with a crossbow and steel bolts ?


Also, the skillfull of all action for archer support was shooting into melee. This could separate good archers from wannabee rangers. But now, you have to be at melee range to support your teammate. Might as well use a melee weapon, like a longspear. You will even stun him longer.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 15, 2011, 05:08:54 pm
Tears will always fuel the change in crpg, happend to trowing, 2h, cav and now archery  :lol:

Good to hear that you think so highly of me!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Remy on July 15, 2011, 05:24:32 pm
Brilliant!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Digglez on July 15, 2011, 06:21:18 pm
haha nice work. love it
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Overdriven on July 15, 2011, 07:59:06 pm
Support this thread.

Archer nerf was unnecessary. At least in the scale it was given. If you're gonna nerf archers so that it's hard to kill someone out right, then you have to add assists to the score board and count for the K/D. The past couple of big patches really have nerfed them hard. I played a dedicated archer way back when I first joined and it was really easy. But now it's just nerfed to crap. As usual, it seems a class has been nerfed hard without the people who did it actually knowing what they are doing. Or, being melee whiners themselves, can't handle a few arrows and just want to lolstab archers before they get killed.

Missile speed/drop on arrows is near enough the equivalent of throwing. That's just wrong. And I've seen throwing weapons travel faster than arrows. You telling me the draw weight of a longbow at 120 pounds minimum (the draw weight that real longbows held in those times, 40 pounds more than an Olympic bow) in reality is weaker than the throw of a persons arm? No bloody way. Makes no sense even as balance in game, seeing as lots of throwers take shields.

Stop touching classes that aren't broken. Leave them be.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on July 15, 2011, 08:03:22 pm
Support this thread.

Archer nerf was unnecessary. At least in the scale it was given. If you're gonna nerf archers so that it's hard to kill someone out right, then you have to add assists to the score board and count for the K/D. The past couple of big patches really have nerfed them hard. I played a dedicated archer way back when I first joined and it was really easy. But now it's just nerfed to crap. As usual, it seems a class has been nerfed hard without the people who did it actually knowing what they are doing. Or being melee whiners themselves, can't handle a few arrows and just want to lolstab archers before they get killed.

Otherwise don't touch it.

Plus they had already nerfed all cut bows (all bows except longbow) by changing the armor so that cut damage is far less effective.  So the additional shoot speed nerf OF 31%!!!! was crazy exorbitant.  All they should have done was decrease the pierce damage on longbows and everything would have been fine, keep shoot speed the same at its still a highly nerfed class from damage.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on July 16, 2011, 10:34:50 am
You telling me the draw weight of a longbow at 120 pounds minimum (the draw weight that real longbows held in those times, 40 pounds more than an Olympic bow) in reality is weaker than the throw of a persons arm? No bloody way.

Yes, I'm telling you that. Modern bows use modern materials and light arrows that allow them to reach speeds above 100 m/s even with a relatively low draw weight. Historic longbows with battle arrows shot at 60 m/s (like the crpg mundane longbow at minimum PD), which is already a rather high value. Most tests I saw with historic longbows managed to reach about 170fps(54 m/s). The reason why they had so much draw weight is because they had to shot heavy arrows to defeat armor.

Increasing the draw weight of a one material wooden bow like the long bow doesn't automaticly increase the arrow speed endlessly - even if with lowering the arrow weight. It seems to be limited by "spring speed" of the wooden bow. In fact I read about a draw weight "sweet spot" of about 140 pound for the longbow. After that performance (v0) doesn't increase much. If there really were longbows with 200 pound in use (which I doubt) then their job were to shoot heavy, possibly armor defeating arrows while they weren't able to shoot the lighter arrows of their lower draw weight cousins a lot faster.

One possible exception are historic composite bows. With light flight arrows rather high shot speeds of above 70 m/s should be possible. However with with heavy battle arrows their v0 and thus range is limited as well. Maybe in the future with WSE we might give the option to choose between lighter flight arrows (more speed, less friction), heavier battle arrows(slower, more friction) or hybrids.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Dezilagel on July 16, 2011, 11:09:49 am
If you're gonna nerf archers so that it's hard to kill someone out right...

I giggled.

I'm a horrible person  :(
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tomas_of_Miles on July 16, 2011, 11:16:09 am
I have been an avid user/abuser of the crossbow for a while now. I have a x1 Arbalest at the moment, had a x3 one before heirloom rerole, but transferred that to my light crossbow for cavalry use. The arbalest is balanced unloomed, as the reload speed really makes you pause for thought to where you are shooting. I think it is part of the crossbow's role to pierce heavy armours and pick off tanks and other long range high value targets. However, I do agree that the rate at which you pick off targets with a crossbow is too high. Leave the damage of the arbalest, if you have to do something to it, make the RELOAD SPEED slower (note: NOT the missile speed). Also do this with the lower tier crossbows (except the hunting crossbow). I haven't played a high level archer for ages so I'm not qualified to tell archers what their class needs, but I thought archery was more of a suppression weapon, the main advantage being the reload speed.

Longbow vs heavy armour
http://www.youtube.com/watch?v=D3997HZuWjk
I suppose they wouldn't have padding under their helmet though!

A few valid points we can apply to balance between the two?
http://www.youtube.com/watch?v=7g-0-RK3cjk
Being a crossbowman is apparently very expensive (already implemented) and a very specialised skill. Perhaps attach it to weapon master skills?
The crossbow is deadlier at close range, but the longbow fires further.
Oh wait, this is a normal crossbow! More akin to the light-heavy than the arbalest. The arbalest is a HEAVY SLOW siege weapon. Would a weight increase be a logical change?

Anyone think the crossbow is too slow? I think at least arbalest reloading should be nerfed. The damage should stay.




Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 16, 2011, 04:22:42 pm
Longbow vs heavy armour
http://www.youtube.com/watch?v=D3997HZuWjk
I suppose they wouldn't have padding under their helmet though!

They had padding and mail and even an extra round top helmet called a secret helmet.
They had mail between the plate and the padding as well.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on July 16, 2011, 04:29:47 pm
Yes, I'm telling you that. Modern bows use modern materials and light arrows that allow them to reach speeds above 100 m/s even with a relatively low draw weight. Historic longbows with battle arrows shot at 60 m/s (like the crpg mundane longbow at minimum PD), which is already a rather high value. Most tests I saw with historic longbows managed to reach about 170fps(54 m/s). The reason why they had so much draw weight is because they had to shot heavy arrows to defeat armor.

Increasing the draw weight of a one material wooden bow like the long bow doesn't automaticly increase the arrow speed endlessly - even if with lowering the arrow weight. It seems to be limited by "spring speed" of the wooden bow. In fact I read about a draw weight "sweet spot" of about 140 pound for the longbow. After that performance (v0) doesn't increase much. If there really were longbows with 200 pound in use (which I doubt) then their job were to shoot heavy, possibly armor defeating arrows while they weren't able to shoot the lighter arrows of their lower draw weight cousins a lot faster.

One possible exception are historic composite bows. With light flight arrows rather high shot speeds of above 70 m/s should be possible. However with with heavy battle arrows their v0 and thus range is limited as well. Maybe in the future with WSE we might give the option to choose between lighter flight arrows (more speed, less friction), heavier battle arrows(slower, more friction) or hybrids.

Really, the psuedo-realism crap you are inventing post-patch to give some type of justification to DaveUKR's biased rantings is just old, old, old. We don't see you applying the same crappy justification to cavalry speeds, and other game mechanics, so don't bother here, especially when you contradict yourself in doing it.
Here's a challenge, why don't you point out to us those historical arrows that were "cut" damage? Every arrow I've ever seen is a piercing arrow. Soooo....since you are so tied to realism in archery now, you are COMPELLED to return piercing damage to ALL bows.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Razzen on July 16, 2011, 04:53:49 pm
Maybe its time that there FINALLY should be done something with the overpowered crossbows, which like 50% of the players have right now and they dont even need to waste any skill points or anything for using it and be good.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: mandible/splinteryourjaw on July 16, 2011, 05:29:00 pm
Yes, I'm telling you that. Modern bows use modern materials and light arrows that allow them to reach speeds above 100 m/s even with a relatively low draw weight. Historic longbows with battle arrows shot at 60 m/s (like the crpg mundane longbow at minimum PD), which is already a rather high value. Most tests I saw with historic longbows managed to reach about 170fps(54 m/s). The reason why they had so much draw weight is because they had to shot heavy arrows to defeat armor.

Increasing the draw weight of a one material wooden bow like the long bow doesn't automaticly increase the arrow speed endlessly - even if with lowering the arrow weight. It seems to be limited by "spring speed" of the wooden bow. In fact I read about a draw weight "sweet spot" of about 140 pound for the longbow. After that performance (v0) doesn't increase much. If there really were longbows with 200 pound in use (which I doubt) then their job were to shoot heavy, possibly armor defeating arrows while they weren't able to shoot the lighter arrows of their lower draw weight cousins a lot faster.

One possible exception are historic composite bows. With light flight arrows rather high shot speeds of above 70 m/s should be possible. However with with heavy battle arrows their v0 and thus range is limited as well. Maybe in the future with WSE we might give the option to choose between lighter flight arrows (more speed, less friction), heavier battle arrows(slower, more friction) or hybrids.

Thanks, even though I could be wrong it sounds like you may have read the link I posted.  Regardless I think you misinterpreted the findings.

The draw strength/composition of the bow determines the force applied to the arrow.  The weight/design of the arrow determines flight speed, impact damage, distance, etc.  A low weight arrow does not necessarily mean the arrow can fly further or hit harder/lighter (it also doesn't mean it won't fly further.)  Actually a low weight arrow could have so much force instantly applied to it that it becomes too unstable to take a predictable path.  Throw a straw (which is what arrows have been reduced to) easy and see how far it travels: now throw it really hard (do the same with a paper airplane.)  There is a sweet spot, and you are correct about 140lbs for the longbow, where maximum accuracy/flight path is probably attained for heavy armor piercing arrows.  Bows and arrows were not used for hundreds of years because they were ineffective (as crpg archery is.)  The long bow was designed for heavier penetrating arrows, unlike the turkish bows I referenced in the link.

The flawed video you keep referencing is a historian pretending to be a scientist...his is all theatrics (using the "bear" as an exclamation point) and entertainment.  It doesn't matter if the "bear" shooting the longbow is a professional or a 3 year old girl.  The bow contains/controls the potential energy and as long as the girl can pull it back, she will attain the same speed as a "professional."  Archery is a sport of skill.  The "bear's" advantage over the little girl is his ability to aim on target...HAS NOTHING TO DO WITH ARROW SPEED!!!  This is like saying a professional marksman can cause the shot speed of a firearm to attain a higher speed than a novice shooting the same grain weight ammo/powder charge.

So the 60m/s is a great starting shot speed............at 0 pd and 1 wpf.  If you are going to use a mundane, basic, low-end value use it at the mundanist (  :D )basicist, lowest endist position for a beginning archer and since this is a non RL game give credit for each pd and wpf assigned...don't use the value and reduce us back...use it as a starting point.  This means we can never attain anything over mundane as 6pd is a lot of investment points.

You reference RL/modern bows.  In the short time I have been here all I've heard is "we don't want RL" , "this is a game" , "balance is all that is important"  Well since RL (and only a 25-50 year period of it) seems to be a crucial part of making these nerf archery decisions I submit to you that

1.  2h swords could not cut plate and would have a hard time piercing it
2.  nobody and I mean  nobody could throw a jarid 300 yards with pinpoint accuracy
3.  I don't care what you throw there is no way you can throw anything faster than me releasing my arrow
4.  a weapons pierce damage was the only thing effective against armor...so since we are basing our decisions around 2h and their armor; cut damage should be extincted
5.  during the period of the middle ages you reference I would reason to say that all arrows offered pierce damage (as cut would have been extincted; except for hunting...where you don't want to pierce anyway.)
6.  I don't care how athletic you are you couldn't outrun and un-armored guy with your plate on
7.  Horses don't turn on a dime
8.  big, heavy, strong "heroes" couldn't jump in the air, spin, cut your horses head off, and then yours before hitting the ground
9.  Arrows should determine type of damage...cut or pierce
10.  etc. etc. etc......................point being this is a game; one very prejudiced towards melee, but a game none-the-less and balance currently doesn't remotely exist

I know TL:DR but I'm not done yet.  Why are we only concerned with the long bow.  The horn bow and others are just as important.  The reference to modern bows is fine, but I do believe the horn bow was also made of several materials and cured sometimes for years to increase effiency, stability, and effectiveness.  Every bow in inventory was destroyed by this patch, and the horn bow the most (I guess because the griefers complained about it more than any other.)

Your elitist "bear" example holds no water...in other words this whole archery nerf is full of holes!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Chaos on July 17, 2011, 12:10:14 am
chadz had nerfed archery shot speeds once before, although not so drastically as this recent patch. He cited his reason for doing so as a test to thin the number of archers, so that skilled archers who could track their targets well could still thrive and noob archers who depended on laser speeds would switch classes. The point of this post being that the shot speed nerf may not be largely for realism's sake, if at all.

Range vs. Range, my yumi bow wielding archer usually wins against the lone crossbowman. With the slight archery buff that will hopefully come for archers once the devs reexamine the patch, these classes may yet balance out overall.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Louise_de_La_Valliere on July 17, 2011, 12:33:31 am
good job Elerion! and its hilarious!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: ManOfWar on July 17, 2011, 02:20:46 am
Dont nerf the xbowmen, just throw the archers a bone and that will be it.

Then we can focus on the other imbalances, like horsemen manuevarability and all that shit
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 17, 2011, 02:42:21 am
I would like to out line that archers are allowed to carry decent melee weapons i know alot of you think a dedicated archer should be a medieval machine gun, but surely you realise that a dedicated archer build against well armoured opposition in a game that pushes the importance of shields you will die consistently. Why do i become a dickhead for knowing where my strengths are. I have never been an archer on CRPG before but i already know that if you don't hit your enemy in the head they will not drop. It doesn't make sense to me that as archers you would carry a weapon like a hammer wear no armour and get railed every time your team-mates die around you or your faced with a shield. I think in this game a good dedicated archer is an illustrious and false dream even with 10ps you will not get the 1 hits and tin can crushing effect you desire so carry a sword, wear armour and diversify. Alternatively become increasingly frustrated and end up another archer my old friend incapable of holding your own in combat.

YOUR CHOICE                          evolve or become extinct
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bulzur on July 17, 2011, 03:10:09 am
I would like to out line that archers are allowed to carry decent melee weapons i know alot of you think a dedicated archer should be a medieval machine gun, but surely you realise that a dedicated archer build against well armoured opposition in a game that pushes the importance of shields you will die consistently. Why do i become a dickhead for knowing where my strengths are. I have never been an archer on CRPG before but i already know that if you don't hit your enemy in the head they will not drop. It doesn't make sense to me that as archers you would carry a weapon like a hammer wear no armour and get railed every time your team-mates die around you or your faced with a shield. I think in this game a good dedicated archer is an illustrious and false dream even with 10ps you will not get the 1 hits and tin can crushing effect you desire so carry a sword, wear armour and diversify. Alternatively become increasingly frustrated and end up another archer my old friend incapable of holding your own in combat.

YOUR CHOICE                          evolve or become extinct

WOOT ?  :shock:

So, first thing first. Good archers takes two quivers, to pew-pew more. If you take a 2slot bow, you don't have anymore slots for a "decent melee weapon" other than the hammer.
If you take a 1slot bow, you can take all 1h (shitty reach without a shield, need to block) or the few 1slot 2handers/polearms. Far from being good, they're indeed decent.
Second, if archers don't wear armor, it's because they're too inaccurate with it. And it's not our fault. If we could, we would. But it would make us crossbow range, with less accuracy and less damage.
Third, dedicated archers have 2-3 PS, sometimes 4. If they don't take IF instead. And 0 wpf in melee weapons. Wich means : side weapon breaks 50% of the time.


So yes, you can be unique and take an heavy armor, a good 2h weapon, a 1slot bow and 1slot of arrows. But... you might as well take a 1slot crossbow and bolts, for all you'll do with the bow is... so bad.


If we become extinct (i'm sure we'll not, there's some tough guys who will never surrender archery, even if it becomes crappy) it's because of an overnerf, and not a need to evolve.
This new nerf already made all foot archers 15/24 builds useless, since you need +1 PD than before to have a good arrow speed and less arrow drop. So you'll be a 18/21. And less accuracy, means way more difficult headshots. Wich was the purpose of the strong bow. So you might as well go 21/18 and aim for the body, with a rus bow or longbow.

Another thing with archery, is that the first 2 bows are here just for fun. Since they are totally useless. At least the light crossbow is more used (horse back) than the bow. We have more bow choice, but 3 of them are useless (if not 4 now). Whereas melee can also have fun humiliating an opponent with a practice sword. Try humiliating someone (and not yourself) with a short bow (and not a peasant please).
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 17, 2011, 03:20:03 am
look how many times do you miss given a longbow fires about 18 per minute that you need 36 arrows.

I understand you cannot fight in melee that is why your a dedicated archer but surely you realise that archers are far from useless at the moment this illusion is fed by archers unwillingness to allow for some melee at all this is crazy.

I don't think light armour like cavalry robe is that bad or that it effects accuracy to a large extent.

if anything the buff archers need is bastard swords being 1 slot.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 17, 2011, 03:30:22 am
I would like to out line that archers are allowed to carry decent melee weapons i know alot of you think a dedicated archer should be a medieval machine gun, but surely you realise that a dedicated archer build against well armoured opposition in a game that pushes the importance of shields you will die consistently. Why do i become a dickhead for knowing where my strengths are. I have never been an archer on CRPG before but i already know that if you don't hit your enemy in the head they will not drop. It doesn't make sense to me that as archers you would carry a weapon like a hammer wear no armour and get railed every time your team-mates die around you or your faced with a shield. I think in this game a good dedicated archer is an illustrious and false dream even with 10ps you will not get the 1 hits and tin can crushing effect you desire so carry a sword, wear armour and diversify. Alternatively become increasingly frustrated and end up another archer my old friend incapable of holding your own in combat.

YOUR CHOICE                          evolve or become extinct

So the entirety of this post is, archers should defend in melee, and not expect to one shot?

No one says that Archers should one shot...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on July 17, 2011, 06:13:23 am
So the entirety of this post is, archers should defend in melee, and not expect to one shot?

No one says that Archers should one shot...

 No, the point of it is that owens has never played an archer in cRPG,yet feels that he is quite the expert in the field anyhow. Certainly he knows more about it than anyone who actually plays the class  :rolleyes:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 17, 2011, 06:21:36 am
what is your kd than champion archer. I am trying to say that it is not the class that needs a buff people just need to adjust a little. Im not the enemy but whining archers are my enemy.

my kd is 95 kills  to 85 deaths.
this is alright for a new Archer. (about 50% of these kills were made in melee with 11wpf in 2H)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Remy on July 17, 2011, 09:44:17 am
Why would you even mention kills made in melee as an archer?  :|
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 17, 2011, 09:50:35 am
to outline that shooting only is not viable. Hopefully someone can see what I am trying to outline.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Remy on July 17, 2011, 10:37:17 am
Of course shooting is not the only viable option, but as an archer/HA fighting in melee should be a last resort.

Just as when you play cavalry, your goal should not be to dismount and engage in close quarters fighting.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 17, 2011, 10:38:13 am
to outline that shooting only is not viable. Hopefully someone can see what I am trying to outline.
No, the point of it is that owens has never played an archer in cRPG,yet feels that he is quite the expert in the field anyhow. Certainly he knows more about it than anyone who actually plays the class  :rolleyes:
Why would you even mention kills made in melee as an archer?  :|
Of course shooting is not the only viable option, but as an archer/HA fighting in melee should be a last resort.

Just as when you play cavalry, your goal should not be to dismount and engage in close quarters fighting.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: 22nd_Hawk_Cmdr_Harlequin on July 17, 2011, 12:18:38 pm
Just lol, from your post I'd suppose then that dinosaurs deserved to disappear cause they failed at evolving and surviving a meteorite? Lol  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 17, 2011, 12:26:13 pm
visitors can't see pics , please register or login

Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 17, 2011, 12:42:00 pm
HaHa yeah.

By your logic it should be viable for a cav player to carry a great lance and nothing else, and when their horse falls they should request a buff.

Thats what it sounds like. Archery is still good it just takes a bit of skill, this is ok. Requesting a buff because you are lazy is weak and you dont deserve any reward for such an attitude.

Finally cutting and shutting peoples responses is a dodgy persuasive technique lil champ.

" archers should defend in melee, and not expect to one shot?" I quoted you just to prove a point.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: 22nd_Hawk_Cmdr_Harlequin on July 17, 2011, 01:50:06 pm
Yeah, bowe your heads towards the master of all the classes of this game  :rolleyes:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: mandible/splinteryourjaw on July 17, 2011, 01:56:39 pm
Some people talk about what they know and some people talk about what the think they know.

Anyway archery has not became more about skill.  Archer always has been a conundrum or luck and skill.  Until recently skill has been on the higher end of the scale...now it is reversed.  I've shot, watched the arrow fly, and 20 minutes later as it is about to hit and 15 people have ran through its flight path; thought to myself "oh %$#^!!!" and it hits a tm meleeplayer who unknowingly ran into its arc.  OK maybe a little over the top. 

In xbow duels I notice some are not really that far behind me in loading.  I don't know if the nerf has affected hitboxes or not, but yesterday I watched 9 (true) arrows go through a guy guarding the flag, granted my ping was almost 200...but wow.

Everybody quotes shooting 18 arrows a minute, that may be possible.  For true archers who draw, aim, pick a target, draw, aim, pick a target again, etc. I would venture to say it is much less.  I won't get into the xbow comparison.........yet.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Remy on July 17, 2011, 02:02:20 pm
The problem is not the accuracy of arrows, but rather the time it takes for them to travel.

It has based on what I can see become far to easy to dodge arrows, beyond point blank range.

Example:

I engaged three archers from about 15m(dehorsed as HA, so I am as slow as a turtle without a horse), I spent the next minute or two looping around in circles dodging every arrow they fired until the rest of my team arrived and killed all three.

Before the patch I would have been hit and probably killed if I tried the same.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: sWalker on July 17, 2011, 02:37:50 pm
Let me start by saying I have no hate for xbows (ok maybe a little but lets not let that cloud my point).  Archery should be returned to pre-patch levels...we don't want a buff.  I personally know that archery is the hardest major class to play post patch...which is why I can make this challenge.

I am offering 100k in gold to any non-archer main, that rolls an archer alt, and posts a positive kdr by reaching level 31.    Rules:  1.  You can't have an archer main.  2.  You can't create a STF archer.  3.  It must be a pure archer...all wpf's must be 1 except for archery.

*good luck and have fun...and feel free to post your experience(no matter how early you quit) on the forum.

Sincerely,
S. Patrick Walker
Title: Re: Meet the Archer and Crossbowwoman!
Post by: ManOfWar on July 17, 2011, 02:48:50 pm
visitors can't see pics , please register or login


Ya, I think the point has been made :/

Now fix it FASADOR!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on July 17, 2011, 06:49:32 pm
2.  You can't create a STF archer. 

This is a bit of an unreasonable request for your "challenge". 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Roran Hawkins on July 17, 2011, 06:57:20 pm
Agree, whoever would do that post-patch really has no life.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: EponiCo on July 17, 2011, 08:29:39 pm
Let me start by saying I have no hate for xbows (ok maybe a little but lets not let that cloud my point).  Archery should be returned to pre-patch levels...we don't want a buff.  I personally know that archery is the hardest major class to play post patch...which is why I can make this challenge.

I am offering 100k in gold to any non-archer main, that rolls an archer alt, and posts a positive kdr by reaching level 31.    Rules:  1.  You can't have an archer main.  2.  You can't create a STF archer.  3.  It must be a pure archer...all wpf's must be 1 except for archery.

*good luck and have fun...and feel free to post your experience(no matter how early you quit) on the forum.

Sincerely,
S. Patrick Walker

I would take that back if I was you. Knowing Paul he'd probably do it without even using the bow once.  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Christo on July 17, 2011, 08:33:12 pm
I am offering 100k in gold to any non-archer main, that rolls an archer alt, and posts a positive kdr by reaching level 31.    Rules:  1.  You can't have an archer main.  2.  You can't create a STF archer.  3.  It must be a pure archer...all wpf's must be 1 except for archery.

*good luck and have fun...and feel free to post your experience(no matter how early you quit) on the forum.

Sincerely,
S. Patrick Walker

Meet the Photoshop?

visitors can't see pics , please register or login
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Overdriven on July 17, 2011, 08:41:17 pm
look how many times do you miss given a longbow fires about 18 per minute that you need 36 arrows.

I understand you cannot fight in melee that is why your a dedicated archer but surely you realise that archers are far from useless at the moment this illusion is fed by archers unwillingness to allow for some melee at all this is crazy.

I don't think light armour like cavalry robe is that bad or that it effects accuracy to a large extent.

if anything the buff archers need is bastard swords being 1 slot.

Archers shouldn't be forced to fight in melee. It's not their purpose. That's like suggesting an HA should also be a 1h shield cav. It makes no sense and you shouldn't force dedicated range builds to have to fight in melee in order to be effective.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 04:11:48 am
so what if a walk up to you with my sword erect and ready I can just penetrate you and you wont try to prevent me. nice your right archers should be super fast and have no need for a melee weapon. sounds fair doesn't it.......

I was making a point with the fire rate thing with aiming you will not go through very many arrows at all. Who said 1H weapons are bad you're wrong look at their stats, very good actually. If archers need a buff at all it would just be a couple more arrows in a bag so they can carry a melee weapon that isn't completely shit.

You're all arguing the same point and you're all biased and dodgy. I dont need to hear im so slow, my arrows are too slow,  i cant hit anything... just move closer to the combat (facepalm). This game relies on people loosing you cant be Legolas or Robin hood. In my opinion every class that is every class should carry a melee weapon.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 04:15:36 am
btw my archer is level 28 with a positive kdr now so do i get a prize or something? 950 kills to 850 deaths
Title: Re: Meet the Archer and Crossbowwoman!
Post by: sWalker on July 18, 2011, 04:22:40 am
nope...reroll go from 1 to 31 and have a positive kdr as a pure archer(all wpf in archery) post patch and you receive 100k.

S. Patrick Walker
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 05:07:28 am
dude i have 11 2H wpf

My point is that pure archer is stupid why would i undermine myself.

Pure archer? nothing but archery so no PS, shield, riding , PT, HA.

Can archers have PS and still be pure?

I started this char as soon as people said archery was badly nerfed i wanted a bit of fun
 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 05:08:33 am
ps. Im better than any single one of you at any aspect of this game so bring the rage.

I love it xoxoxox
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 18, 2011, 05:08:47 am
You will have leftover points from going only WPF and PD, use them to increase your melee capacities.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Chico on July 18, 2011, 05:21:11 am
lol pure troll, dont argue with him, he feeds from your hate and attention. (*pew-pew* troll down, +1 for me)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: sWalker on July 18, 2011, 05:24:37 am
I don't hate him, I was just replying to his post.  You may put points into WM, PD, and Ath.  All WPF has to go into archery.  That is to receive your prize...of course, if you don't want to take the challenge, then you may play your archers as you wish.  It will be nice to see what the best player of all classes in this game can do with a pure archer.  Happy hunting, and good luck.

S. Patrick Walker
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shik on July 18, 2011, 05:24:47 am
Well, didn't really read the whole thread, but my main character is an archer and I still do quite well post-patch. I can still get long range shots with reasonable accuracy, and my KDR is usually alright. I'm a fairly average player in most respects and I honestly feel archery is still viable and quite fine with the latest patch. Maybe damage could use a little improvement though. FYI my char is a level 30 foot archer with 15/24, 5 power draw, 8 weapon master, 5 athletics, 5 power strike, 86 1h wpf, 160 archery wpf, using standard tatar bow and arrows.
I was not enthusiastic about the archery changes when they were proposed, but tbh I am having more fun as an archer in this patch than before.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: sWalker on July 18, 2011, 05:31:58 am
congrats, thanks for joining us for a generation or two.  I just played with you in the NA servers and the strat. battle and you are above average (you went 6-4 with 3 kills being melee on the map I remember).  That's a very nice build, but it would not qualify for my challenge...since you see the skewing of data by melee kills.  I hope you continue to enjoy your archer character.  However, I think that all archers can agree we don't want or need a damage buff.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 18, 2011, 05:36:24 am
Yup, damage buff is not needed, just a small increase in missile speed is all I want.

Words

What clan is PK out of idle curiosity?
As for your claim of being better then blah blah blah that is... difficult to believe, considering your K/D ratio is less then stellar if we compare it to top players of any class  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: DaveUKR on July 18, 2011, 06:33:04 am
Topicstarter is trying to show all "+" of crossbows and all "-" of bows to compare these weapons as 2 classes. Remember that it's not correct to compare absolute numbers, i undrestand that people look on stats of crossbows and compare them to bows => qq about xbows being OP because they don't understand how things work. I'd like to make it more clear:

Crossbows (Arbalest) vs Bows (Long Bow)

1) Crossbows have better accuracy (even though it was nerfed by ~7% in the last patch). Yes, it's truth but crossbowmen often twice time to aim in comparison to archers. That's why they can make more successful shots instead of spamming arrows without precisions. Actually I would rather prefer high WPF than high PD to make more clear shots.
2) Crossbows have better projectile speed (But people always look on Arbalest, have a look on Crossbow, it's the most powerful 1slot crossbow and it has 8 less missile speed than an Arbalest. And now have a look on Horn Bow, it has only 1 less missile speed than Long Bow. And I don't even want to compare Hunting Crossbow with -17 missile speed or Light crossbow with -14 to -3 Short Bows and other bows). And everyone forgot (or probably didn't know) about rain penalty which is 25% for crossbows and only 10% for bows, so Long Bow loses ~6 points of projectile speed while Arbales loses ~18 points of projectile speed (as you see the difference is 12 projectile speed points, 1:3). Invisible rain (server-side weather change without visual effects) makes crossbowmen herp-derp and then rage.
3) Crossbows have better damage (even though it was nerfed -2 for 1 slot crossbows) but still they have 25% rain penalty while bows have 10% (bolt speed affects damage like 1% to ~1%)
4) Crossbows can hold attack to aim the infinite amount of time without increasing crosshair size.
5) The weight of Longbow is 1.8, the weight of Arbalest is 3.8 (2.0 weight or ~210% difference). The weight of Steel Bolts is 2.3 (12 steel bolts, ~0.192 weight for each bolt), Tatar Arrows has 3.5 weight (18 arrows,  0.194 weight perch each arrow). Difference in weight per ammo is ~1%.
6) Archers can take much more ammo due to the amount of arrows per quiver and free slots (Crossbowman with Arbalest barely can survive with no melee weapon or 0 slot hammer because of the countless harassments from other enemies).
7) Headshot made by Longbow kills pretty much everyone like Arbalest. Aim better.
8) Horse Crossbowery is pretty ineffective, while Horse Archery can still do something.
9) Stats of crossbows can't be affected by your attributes or skills. And this means that 35 lvl archer has much more benefits than 35 lvl crossbowman.
10) You can't reload crossbows while moving. And this makes you a perfect target (especially on open fields where crossbowmen just can't survive) for everyone. You might say that crossbowmen can find a shelter on the most of maps. I agree, but it requires time to find it and to run there => less effective shooting speed. And this also means that crossbowmen can't kite (yep, those run-jump-shoot thingy)
11) Crossbows are much slower (MW Arbalest lost 3 points of speed in the last patch, from 21 to 18, 14.2% speed loss + 7% loss from changed wpf multiplier => ~23% speed loss last patch), my calculations (all wpf spent on ranged ofc) were 8 bolts per minute with Arbalest and 20-21 arrows per minute with 6 PD longbow (262.5% difference or 12-13 more shots per minute). And this is with ideal circumstances, which are not possible because you don't have any time to aim with or move with your crossbow in this test so crossbowman was potentially dead.
12) Damage of Longbow is very variable depending on PD, heirlooms and WPF that's why i didn't make calculations. But still the difference is not even close to 262.5% like in speed. I think that 10 PD longbow deals the same damage as arbalest.
13) Crossbows can jam and it's a very big problem because you become unable to use any crossbow (warband bug) till the next round.
14) There are not that many crossbows on Strategus battles, because crossbows are expensive and not as effective as crossbows in total.
15) Longbow can still 1shot peasants.
16) Crossbows have a big attack delay because of warband mechanics (weapon speed define the animation speed => glitching animation with the fire-delay). I recall some archers whining about it on their bows, just imagine how big it is with crossbows.
17) If you hit an invisible wall with the bow you just aim a bit to the side of it and no problem. If you do this with a crossbow you lose lots of time. You can't make fast aim corrections with your crossbow, because the enemy will not be on the same place when you'll be able to make the second shot.
18) Crossbows can penetrate shields (I'd say only crossbows with very high damage and only shields with low armour. Even if you penetrate a weak shield with a crossbow the damage you deal is very gimped because it gets consumed by a shield and armour)
19) The length of projectiles are different. Due to warband mechanics you can hit by any part of your projectile (even with a feather of your arrow) and it will deal the same damage as if it was an edge of it. I didn't test it personally because it needs tools which i don't have, but it seems to be working (Need someone to test). 63 length of bolts versus 95 of all arrows (except 91 of bodkin), 150% difference. Means that you have 1.5 more chance to hit a moving target with an arrow than with a bolt if your projectile is close to it.
20) WPF penalty for archers is 2x more then for other classes (including crossbows). But this was made only to prevent high-armoured archers. I think that everyone who played early versions of crpg remember plated archers with deadly bows and 50-0 scores, that was disgusting.
21) Crossbows don't require anything except strength, it gives some extra skill points to crossbowmen. And it's very important because of the amount of involves to melee fights so PS is highly needed. But this also lock crossbows to agility builds, because if you don't have a good amount of WPF and athletics then you're a dead crossbowman.
22) Archer > crossbowman in duel (unless it's a point-blank range and crossbowman shot archer with very light armour or made a headshot). Due to the attack delay, impossibility to move while reloading and very bad reloading speed archer can just lock a crossbowman and kill him.
23) Crosshair size of crossbowmen and archers (and even throwers) is affected with the same factors when you move/jump/rotate your camera. So the one who said that you can jump with crossbows and lose less accuracy then doing the same with bows was wrong.
24) Crossbowmen rarely show better KD than archers.

So to sum up. If you still think that crossbows are that OP then i invite everyone to try it and then say what you feel about it.

Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 06:35:31 am
Pk read the faction hall blurb...

every single one of chars is positive archer, horseman, mauler(35 str), PK_Owens_II my main(str footman), my Xbow

I promise i am better than you tears of Destiny.
And more importantly i am one of the "good" players in AUS.

on my oldest char owens ive got 1950 to 1780 which doesnt sound anything special but he is an old timer hangin round since version 1 of CRPG.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: owens on July 18, 2011, 06:38:13 am
did anyone mention how expensive xBows are or is it just something conveniently steered around.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Seawied on July 18, 2011, 09:45:27 am
And more importantly i am one of the "good" players in AUS..
AUS is still around?  :?

BTW: You only have 1950 kills and your character has been around since "version 1" of CRPG? Thats not impressive at all.


Here is one of my oldest characters, and he's only been around since like October.
Kills1828
Deaths1067

Yes, he is a 0 WPF xbow side-arm user.




Xbows are currently much too strong, and bows have been over-nerfed.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on July 18, 2011, 09:50:07 am
on my oldest char owens ive got 1950 to 1780

Not to butt into this e-peen thread, but I couldn't help it.

1950 isn't that many kills compared to most "old" cRPG toons.

1950 - 1780 is also a terrible KDR.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Garem on July 18, 2011, 10:15:10 am
Well, didn't really read the whole thread, but my main character is an archer and I still do quite well post-patch. I can still get long range shots with reasonable accuracy, and my KDR is usually alright. I'm a fairly average player in most respects and I honestly feel archery is still viable and quite fine with the latest patch. Maybe damage could use a little improvement though. FYI my char is a level 30 foot archer with 15/24, 5 power draw, 8 weapon master, 5 athletics, 5 power strike, 86 1h wpf, 160 archery wpf, using standard tatar bow and arrows.
I was not enthusiastic about the archery changes when they were proposed, but tbh I am having more fun as an archer in this patch than before.

How the hell is it more fun to be worse in several ways and no better in any others? That's absurd. Plus, that build, with that bow and those character stats are tragically low. Frankly, I just don't believe you. None of that makes any sense.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: 22nd_Hawk_Cmdr_Harlequin on July 18, 2011, 10:16:40 am
Don't lie, he's so strong! ( Hahahah  :lol: )

That build is an hybrid melee-ranged, that's why he feel less the nerfs of the last patch.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Seawied on July 18, 2011, 10:30:30 am
A little bit of this

How the hell is it more fun to be worse in several ways and no better in any others? That's absurd. Plus, that build, with that bow and those character stats are tragically low.

and probably a bit of this

That build is an hybrid melee-ranged, that's why he feel less the nerfs of the last patch.

before bias is called, yes I do have an archer character, which im seconds away from retiring and switching builds... but that decision was made before the nerf. The latest patch just a bit of reassurance that it was the right call.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 18, 2011, 11:49:10 am
I promise i am better than you tears of Destiny.
And more importantly i am one of the "good" players in AUS.

First off, AUS is terrible if you are one of the top AUS players and that is your KD as it is absolute god aweful donkey as an archer who extensively melees. Our archery melee hybrids have a much better K/D ratio (just check www.nacrpg.net and search for our key players to find the KD ratios).

Secondly, it becomes obvious that you have absolutely no clue what the donkey you are talking about if you bother saying "I promise i am better than you tears of Destiny." This proves that you have absolutely no idea who I even am and are just overly arrogant. There is no player in his right mind that would bother saying that if he knew me, as I am a terrible terrible archer and everyone who plays NA knows this. Hell, most of the EU players know this. For you to even have to say "I promise i am better than you tears of Destiny." means you are just blowing steam. Not even our newest players on NA bother saying crap like that to me... This is like me going around boasting "I can arm wrestle and win against your 5 year old nephew" well yeah... I hope so...

But seriously man, you have that K/D ratio and you are bragging?
To name just the first Melee Archer Hybrid that comes to Mind, Kesh_BRD:
Kills: 9095
Deaths: 4423
KDR: 2.0563
Kill Streak 22


So if you are the cream of the crop for AUS then AUS is absolutely donkey terrible... but that was kinda obvious the instant you said ""I promise i am better than you tears of Destiny."
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 18, 2011, 11:50:53 am
TOD, don't feed the troll.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 18, 2011, 11:51:17 am
Before bias is called, I'd like to state that I have played every single class I will take about here on my main with masterworked items. I also have alts on these classes. Ive also bolded the key words for faster reading.

First of all, I think archers are fine in this patch, maybe a little tweaking buff is in order, but they are still pretty much viable.

Throwing? Inaccurate but finally dealing considerable and stable damage. They are fine in my book now.

Crossbows however are overpowered in my book, I'm not gonna restate facts that were already given, but crossbows atm are the best ranged class in my opinion. They deal too much damage for the accuracy that is given to them, and the heirlooms are just making it more insane. Take the pictures in the OP into account with +13 pierce damage from a loomed arbalest+steel bolts. You don't see those numbers on any of the other ranged classes.


Rain, ah yes, rain, rain makes the crossbow class balanced? Hell no. It has a small impact on their performance, in my opinion it should even be removed.

Options ranked on my personal preference(1 being best, 3 being worst):

1. Heirloom nerf to the Xbows, damage nerf across the board.

2. Crossbows are given their own powerdraw/throw skill, this way: a. 0 weaponpoint xbows will be gone and b. crossbows will be on par in builds with throwers and archers. In combination with a smaller heirloom nerf.

3. Accuracy nerf to crossbows, weapon points give less accuracy and reloading speed.

~Magikarp
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 18, 2011, 11:51:45 am
TOD, don't feed the troll.

Drama over the newest NA_Strategus server has died down... forums are boring... need moar... drama...

*drags over another few bags of troll food*
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on July 18, 2011, 01:30:19 pm
Cmon, just tell him that kangaroo and rabbit killing doesn't count.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 18, 2011, 01:32:51 pm
Cmon, just tell him that kangaroo and rabbit killing doesn't count.

Odd fact: Australia has the largest camel population in the world.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 18, 2011, 01:33:39 pm
put sum shrimp on dat barbie
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shik on July 18, 2011, 04:19:48 pm
How the hell is it more fun to be worse in several ways and no better in any others? That's absurd. Plus, that build, with that bow and those character stats are tragically low. Frankly, I just don't believe you. None of that makes any sense.
More fun because it's more challenging to get long range shots than before, and less archery competition. As far as the build goes, it was made back when archery still did piercing damage with every bow. It's a fairly crappy build nowadays but I hold my own in melee and the accuracy is very good. Weaker bows are easier to aim.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 18, 2011, 06:34:45 pm

Crossbows however are overpowered in my book, I'm not gonna restate facts that were already given, but crossbows atm are the best ranged class in my opinion. They deal too much damage for the accuracy that is given to them, and the heirlooms are just making it more insane. Take the pictures in the OP into account with +13 pierce damage from a loomed arbalest+steel bolts. You don't see those numbers on any of the other ranged classes.

As posted by Paul in reply to you elsewhere:

EXAMPLE ITEM

Level 30 crossbowman with arbalest+steel bolts.
price: 18796+2263=21059

Mundane:
base damage: 79p + 8p = 87p
final damage: 87p (get no bonus from wpf or skill)

Triple heirloomed:
base damage: 87p + 13p = 100p
final damage: 87p (get no bonus from wpf or skill)

damage difference: 100p-87p=13p
percentage increase: 100p/87p * 100% - 100% = 15%

Level 30 archer with 18 str, 6 PS and 150 wpf using a longbow + bodkin arrows
price: 9974+5058=15032

Mundane:
base damage: 26p + 6p = 32p
final damage: 67p (bonus from wpf, PD and str)

Triple heirloomed:
base damage: 29p + 8p = 37p
final damage: 77p (bonus from wpf, PD and str)

damage difference: 77p-67p=10p
percentage increase: 77p/67p * 100% - 100% = 15%


-------

I will even expand on this.  As the op stated, an archer can fire 18 shots per minute.  An xbowman, 8.

8*100p = 800p per minute. = 13.3dps

18*77p = 1386p per minute. = 23.1dps


Title: Re: Meet the Archer and Crossbowwoman!
Post by: Garem on July 18, 2011, 07:47:03 pm
More fun because it's more challenging to get long range shots than before, and less archery competition. As far as the build goes, it was made back when archery still did piercing damage with every bow. It's a fairly crappy build nowadays but I hold my own in melee and the accuracy is very good. Weaker bows are easier to aim.

If you're using the same build that you used LAST YEAR, then holy hell, and I mean no offense, but you're not exactly in touch with how archery works in the year 2011. The build isn't viable in the slightest. You're not an archer at all, you're a melee character with a bow for shits and giggles.

Regardless, what you're saying doesn't apply to what we're talking about anyways, and it's not a "challenge" at all, since shooting at long ranges is not effective or cost-worthy of arrows. So call it a challenge if you want, my point is that the very thing you call a challenge is just a waste of an arrow to a true archer under normal conditions because of this awful nerf.

Plus, if you want a "fun challenge", try rolling a pure archer. Take away your melee and you'll see what everyone here is talking about. Those long range shots of yours aren't hurting anyone, even if it's fun to fill people with arrows. But hey, at least you've got melee to fall back on. We TRUE archers, we don't have that luxury. Step into our shoes- now, those long range shots (which STILL did far less damage than close shots) are virtually impossible against anything but a non-moving target that doesn't see you aiming and they aren't even worth wasting arrows on since damage is so pathetic at that range anyways.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 18, 2011, 08:45:49 pm
(click to show/hide)

I will even expand on this.  As the op stated, an archer can fire 18 shots per minute.  An xbowman, 8.

8*100p = 800p per minute. = 13.3dps

18*77p = 1386p per minute. = 23.1dps
You are forgetting some things:

a. Archers are way less accurate than crossbowman
b. You will never fire all those arrows immediatly after each other, this is not WoW where you attack all the time
c. The whole point of it being imbalanced is that they deal too much damage in one shot
d. This is why percentages have nothing to do with balance

Same reason why lancers got nerfed, cuz they could onehit people, except not from a big range. With the recent archery nerf, crossbows are in the top position yet again.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Lordark on July 18, 2011, 10:06:52 pm
heres my 2 cents


Archers are more important in strategus because of its siege like tendencies then in regular battle servers. I been archer only because of strat and after a year of waiting I'm glad its finally here.

If the devs can make the archer speed penalty 15% ish instead of 30% and maybe give armor more durability then I think every 1 could be happier.

Also im gonna start carrying regular arrows instead of the pricer 1 cuz I saw on Tears of destiny's picture that arrows only take 12 gold upkeep penalty than

barbed or tartar, or bodkins which are in the hundreds.

Also! While Im here can some one tell me if the arrows pierce damage is actually pierce if it is used in cut damage bow or no?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 18, 2011, 10:09:00 pm
Also! While Im here can some one tell me if the arrows pierce damage is actually pierce if it is used in cut damage bow or no?

The damage is dictated by the bow used, not the ammunition.  :)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 18, 2011, 10:52:06 pm
You are forgetting some things:

a. Archers are way less accurate than crossbowman
b. You will never fire all those arrows immediatly after each other, this is not WoW where you attack all the time
c. The whole point of it being imbalanced is that they deal too much damage in one shot
d. This is why percentages have nothing to do with balance

Same reason why lancers got nerfed, cuz they could onehit people, except not from a big range. With the recent archery nerf, crossbows are in the top position yet again.

Do we need the server statistics again?  The ones showing that xbow kills account for less than 5% of deaths?  I think we do.

Intardasting:

Kills
[15:07] <Fasader> last week on EU1,2,5
[15:08] <Fasader> One handed: 38369 (20.60%)
[15:08] <Fasader> Two handed: 72257 (38.79%)
[15:08] <Fasader> Polearms: 42647 (22.90%)
[15:08] <Fasader> Bow: 15466 (8.30%)
[15:08] <Fasader> Crossbows: 8220 (4.41%)

[15:08] <Fasader> Thrown: 1042 (0.56%)
[15:08] <Fasader> Headshot: 7221 (3.88%)
[15:08] <Fasader> Others: 1048 (0.56%)

Those 80% are pretty bad at using their xbows. Also lol at thrown.

Amusingly posted in a thread claiming that 80% of people use crossbows.  Note how Bows account for nearly twice as many kills.  Buy a shield, or alternatively, stop running in a straight line.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 19, 2011, 12:15:22 am
Do we need the server statistics again?  The ones showing that xbow kills account for less than 5% of deaths?  I think we do.

Amusingly posted in a thread claiming that 80% of people use crossbows.  Note how Bows account for nearly twice as many kills.  Buy a shield, or alternatively, stop running in a straight line.
We are talking about this patch, not previous ones. Even though your statistics are irrelevant for balance, your statistics are old and not about this patch. Check the date, june 03.

And yes, not 80% is crossbower lol. But crossbows definatly deal too much damage in one shot and they definatly lack any need of weapon points for dealing damage.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Torost on July 19, 2011, 01:35:59 am
Counting kill:death is of no use.
Archers now can only kill off peasants and other archers, essentially doing a job not needed.
And pick off severly wounded (<15% life left) meleeplayers.
So the K:D numbers is just counting how many peasants were on the server while you were playing.

Think if you wanted to swing your sword, had to press.. wait 4 sec for sword to chamber, release wait 2 sec before the swing landed.
In the meantime your target has moved, put up the appropriate block, a friend has stepped inbetween and u tk him.
And if you get a miracle and hit him, you just have to hit him 10 more times to fininsh him.
That is , if he doesnt hit you ONCE, and kill you.

And all this theoretical 18 arrows a min x dmg calculations are just drivel.
You never get to just stand and release arrows into a target.
You have to be constantly on the move, keep up with the mainforce, else cav/melee will get you fast.
Its damn hard to get a clean shot ,since you can not fire when there is friendly players in the proximity of the target.  They will always run into the arrowpath, and circledance.

It takes all the fun out of the game.......

edit: Bob you are a retard ...

 When you slow down the speed of the bow and missile to snailspeed, it becomes a bore and impossible to play, it takes forever to do simple task like shoot an arrow. This is esp irritating when the accuracy is scheit, since you just have to fire on whim and hope to hit 25% of the time, even with well aimed shots. You have to have jediskills now to predict where the zigzagdancing 2hander will be when the arrow reaches its target.

 


Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on July 19, 2011, 01:38:33 am
Thats a bullshitty comparision and you are even more filled with the same bullshit, the guy in front cant fight back, you can pew pew all day frigging long without the other fucker being able to do fuck all, so fuck off.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 19, 2011, 01:53:07 am
We are talking about this patch, not previous ones. Even though your statistics are irrelevant for balance, your statistics are old and not about this patch. Check the date, june 03.

And yes, not 80% is crossbower lol. But crossbows definatly deal too much damage in one shot and they definatly lack any need of weapon points for dealing damage.

Sorry, but you cannot simply say they are irrelevant.  You must give a reason for this bias assertion.  Please explain, if crossbows are so absurdly overpowered, if they kill in one shot all the time, why then do they only account for a meagre 5% of deaths?  Explain it.  Furthermore, the fact that this data is over a month old does not detract from it's value.  The only change I can recall from the 9th of june to crossbows, is a removal of speed bonus from heirloom.  So explain, please, why statistics taken today would be radically different?  Granted, bows may be, but crossbows . . . I severely doubt it.

An arbalest should have the capacity to kill in one shot.  Otherwise, you remove it from the game.  If it can only kill in two, then it is rendered obsolete by the faster heavy crossbow, which can also kill in two shots (and then even the crossbow).  I have been shot from 15m by a masterwork arbalest using masterwork bolts.  I lived, with 44 body armour, 15 strength and 0 Ironflesh.  Using an arbalest, I have shot, and merely wounded a peasant wearing a Nobleman's Outfit.  At 10m.  The damage of this weapon is absurdly varied, and so it should be.  If someone invests 6 heirlooms into a single weapon, I do not think it absurd to grant that weapon a certain level of lethality.

With my 44 body armour, I am frequently 1hit killed in melee.  I do not come on here and bleat like a fat ewe.  I accept it.  My character invested heavily in ranged ability, and as a result, my melee survivability is limited.  I imagine you are the type of person who thinks that there should be no trade off to investing nothing in shield?  Well there is, you get shot more.  Balance.  You trade some survivability for melee lethality.  I trade melee lethality for ranged lethality.  Furthermore, melee lethality is not entirely nullified by 4 points in shield and half a brain to point in the right direction.

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on July 19, 2011, 08:35:09 am
Do we need the server statistics again?  The ones showing that xbow kills account for less than 5% of deaths?  I think we do.

Amusingly posted in a thread claiming that 80% of people use crossbows.  Note how Bows account for nearly twice as many kills.  Buy a shield, or alternatively, stop running in a straight line.

DID I HEAR STATISTICS TIME??????????

Eu1 last week: (12.7. to 18.7.)
One handed:         47578 (25.96%)
Two handed:        51864 (28.30%)
Polearms:         51689 (28.20%)
Bow:            13918 (7.59%)
Crossbows:          7563 (4.13%)
Thrown:          1978 (1.08%)
Headshot:          6630 (3.62%)
horsebump:          1982 (1.08%) nerf cav nao
Others:            62 (0.03%)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on July 19, 2011, 08:57:13 am
DID I HEAR STATISTICS TIME??????????

Eu1 last week: (12.7. to 18.7.)
One handed:         47578 (25.96%)
Two handed:        51864 (28.30%)
Polearms:         51689 (28.20%)
Bow:            13918 (7.59%)
Crossbows:          7563 (4.13%)
Thrown:          1978 (1.08%)
Headshot:          6630 (3.62%)
horsebump:          1982 (1.08%) nerf cav nao
Others:            62 (0.03%)

Everyone should stop being a pleb and bitching about x-bows now.

*+1 to nerfing cav nao*
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Vibe on July 19, 2011, 09:11:21 am
NERF OTHERS
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 19, 2011, 01:18:20 pm
1.
(click to show/hide)

2.
(click to show/hide)

3.
(click to show/hide)

1. I can say they are irrelevant, Fasader posted new ones, which are relevant, because if you nerf archers, that will have an impact on crossbowmen in the long run. Besides that, most kills are made by meleers backstabbing and clusterfucking the enemy.
I also wonder if statistics actually mean anything, since only level 30 characters should be taken into account, but that's never the case, since not everyone on the servers is that level.

2. That is an internal problem within the crossbow class, as I said, don't only nerf the arbalest, but nerf them all. Your argument that other stuff can onehit too, is irrelevant, since opponent's wear varied body armours and other factors that come into play. Your first sentence also made me laugh, why should anything onehit when it's a ranged weapon? This should only be the case with headshots. All other classes have to get in close to even attempt a onehit, and melee most of the time now fails to do so.

3. That's your own fault, if you don't invest into melee nor wear the appropriate armour, than you will not be effective in melee (like my own build). The best build atm is one where the crossbowman can still do good in melee, as shown by most of them ingame. THis mainly being a big advantage when it comes to the comparison archer-crossbowman.

~Magikarp

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Nemeth on July 19, 2011, 01:58:16 pm
1. I can say they are irrelevant, Fasader posted new ones, which are relevant, because if you nerf archers, that will have an impact on crossbowmen in the long run. Besides that, most kills are made by meleers backstabbing and clusterfucking the enemy.
I also wonder if statistics actually mean anything, since only level 30 characters should be taken into account, but that's never the case, since not everyone on the servers is that level.

Why should statistics include only level 30 characters? Doesn't make any sense, you are a shielder whether you're level 25 or 30, its not like by hitting the magical number 30 you suddenly change class and make the statistics irrelevant. I dare to say the only reason you call them irrelevant is because they don't support your cause. I can imagine that if crossbows were first in those statistics, you would consider it hard evidence and demand crossbow nerf even harder.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 19, 2011, 03:04:41 pm
Why should statistics include only level 30 characters? Doesn't make any sense, you are a shielder whether you're level 25 or 30, its not like by hitting the magical number 30 you suddenly change class and make the statistics irrelevant. I dare to say the only reason you call them irrelevant is because they don't support your cause. I can imagine that if crossbows were first in those statistics, you would consider it hard evidence and demand crossbow nerf even harder.
Not really, but balance is always done by finished builds and their effectiveness. If a peasant swings his cudgel and doesn't damage anyone, he isn't gonna complain that armour is OP.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: sWalker on July 19, 2011, 04:43:13 pm
Sorry to pick at stats as an end all...but you have to also figure out the #of xbows and the #of bows during that week.  For example if there are 1000 bows that are playing and 500 xbows that are playing, then you would have to double the xbows' kills in order to see a balance representation.

Sincerely,
S. Patrick Walker
Title: Re: Meet the Archer and Crossbowwoman!
Post by: CoWorm on July 19, 2011, 05:02:09 pm
Sorry to pick at stats as an end all...but you have to also figure out the #of xbows and the #of bows during that week.  For example if there are 1000 bows that are playing and 500 xbows that are playing, then you would have to double the xbows' kills in order to see a balance representation.

Sincerely,
S. Patrick Walker

Well according to the lobbyist here on the forum (and they NEVER lie) about 80% of the playerbase uses a crossbow. So seeing as they only get about 4% of the kills I think a buff is in order.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: DrKronic on July 19, 2011, 05:09:11 pm

ok the real quesion is how many USERS of each weapon and whats the CORRELATION BETWEEN how many USERS and base kills

I.E. 35% used 2h but only got 28% of kills, vs 22% used polearms but also 28% of kills=polearms stronger than 2h, 20% used 1h but got 26% of kills etc

also what weapon users caused most headshots?

that raw data without population stats doesn't really reveal anything at all

DID I HEAR STATISTICS TIME??????????

Eu1 last week: (12.7. to 18.7.)
One handed:         47578 (25.96%)
Two handed:        51864 (28.30%)
Polearms:         51689 (28.20%)
Bow:            13918 (7.59%)
Crossbows:          7563 (4.13%)
Thrown:          1978 (1.08%)
Headshot:          6630 (3.62%)
horsebump:          1982 (1.08%) nerf cav nao
Others:            62 (0.03%)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 19, 2011, 09:35:04 pm
1. I can say they are irrelevant, Fasader posted new ones, which are relevant, because if you nerf archers, that will have an impact on crossbowmen in the long run. Besides that, most kills are made by meleers backstabbing and clusterfucking the enemy.
I also wonder if statistics actually mean anything, since only level 30 characters should be taken into account, but that's never the case, since not everyone on the servers is that level.
Statistics mean nothing when they do not support your opinion.

2. That is an internal problem within the crossbow class, as I said, don't only nerf the arbalest, but nerf them all. Your argument that other stuff can onehit too, is irrelevant, since opponent's wear varied body armours and other factors that come into play. Your first sentence also made me laugh, why should anything onehit when it's a ranged weapon? This should only be the case with headshots. All other classes have to get in close to even attempt a onehit, and melee most of the time now fails to do so.
Have you played anything outside Warband?  Are you aware how common it is for a game to have a 'slow but lethal' weapon?  Especially games which have a leaning to realism.  Warband, and crpg do have a leaning to realism.  Mimicking the historical lethality of the xbow is entirely justified, especially when they mimic the lethality of melee combat.  As I have said to you before, and you have always ignored, invest in shield.  You will have no difficulty getting in close.  I don't hold to nerfing a class because of your utter lack of practicality or inability to adapt.

3. That's your own fault
It's your own fault you get shot.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tzar on July 19, 2011, 09:51:53 pm
You shoot faster = then the xbow  :?: either way you will never see a xbow nerf aslong as Fasader is on the dev team no point in trying.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 19, 2011, 09:54:09 pm
Statistics mean nothing when they do not support your opinion.
Have you played anything outside Warband?  Are you aware how common it is for a game to have a 'slow but lethal' weapon?  Especially games which have a leaning to realism.  Warband, and crpg do have a leaning to realism.  Mimicking the historical lethality of the xbow is entirely justified, especially when they mimic the lethality of melee combat.  As I have said to you before, and you have always ignored, invest in shield.  You will have no difficulty getting in close.  I don't hold to nerfing a class because of your utter lack of practicality or inability to adapt.
It's your own fault you get shot.
1. They do, unless they are irrelevant.
2. Yes ofc I played other games. However there isn't any game out there like warband, so you can't make comparisons.
3. I play every single class ingame, when I am not choosing for a shield skill investmen, I know I will be more vulnerable to ranged classes. You are again completely missing the points I've made, you are the one ignoring me. Crossbows are dealing too much damage in one shot with too much accuracy. The accuracy isn't a problem, but the damage needs tweaking.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 19, 2011, 11:29:33 pm

Exquisite arbalest, steel bolts (91p) vs 53 body armour.

Distance = 15m

Health after each shot.

10%
Kill
15%
20%
40%
30%
30%
20%
5%
20%

This is too much, is it?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bulzur on July 19, 2011, 11:55:33 pm
Exquisite arbalest, steel bolts (91p) vs 53 body armour.

Distance = 15m

Health after each shot.

10%
Kill
15%
20%
40%
30%
30%
20%
5%
20%

This is too much, is it?

53 body armor and 8 IF 24 Str ?  :rolleyes:
The percentage of health remaining is irrelevant if you don't tell us how much life the guy had in the beginning.  :mrgreen:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 20, 2011, 12:01:12 am
53 body armor and 8 IF 24 Str ?  :rolleyes:
The percentage of health remaining is irrelevant if you don't tell us how much life the guy had in the beginning.  :mrgreen:
Never seen This MadJack guy play on EU, so I guess he's from NA where all those silly players go for strength builds.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 20, 2011, 12:42:12 am
0 Ironflesh, 15 strength.  Testing subject Plazek.

I do not use MadJackMcMad anymore, I use Grumpy.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: RagnarLodbroke on July 20, 2011, 12:43:52 am
Never seen This MadJack guy play on EU, so I guess he's from NA where all those silly players go for strength builds.

He is called 22nd_grumpy on EU!

Xbows are OP, Archers are UP, enough said!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Nemeth on July 20, 2011, 12:49:14 am
You shoot faster = then the xbow  :?: either way you will never see a xbow nerf aslong as Fasader is on the dev team no point in trying.

Well last time a checked xbows got speed nerf on hierlooms, so they made the slowest weapon in game even more slow. I believe Fasaderp is still the head of the balance team. I'm looking forward to your next random shout.
Damage nerf on crossbows is kind of tricky situation imho. Arbalest can kill most guys in 2 shots, under ideal circumstances. Any nerf that would make it kill in 3+ shots actually means 50%+ nerf to them. If you look at it in melee perspective, imagine that instead of regular 3 (average) hits with your two hander, you would need 5+ hits to kill someone. That is kind of ridiculous.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Lordark on July 22, 2011, 05:21:25 pm
Xbows are GREAT defensive items. Bows are more offensive. You can shoot 2 to 3 timer faster then a xbowman so archers are a superior supressive weapon. Most maps on NA are closed city maps that FAVOR xbowmen because they have more defensive cover. On EU I think thier are more OPEN maps that favor an archer and his superior supressive powers. Start bitching at NA server owners to put more OPEN maps! I also prefer open maps because I like Horses! Remember this game is called MOUNT and blade!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 22, 2011, 05:23:54 pm
Xbows are GREAT defensive items. Bows are more offensive. You can shoot 2 to 3 timer faster then a xbowman so archers are a superior supressive weapon. Most maps on NA are closed city maps that FAVOR xbowmen because they have more defensive cover. On EU I think thier are more OPEN maps that favor an archer and his superior supressive powers. Start bitching at NA server owners to put more OPEN maps! I also prefer open maps because I like Horses! Remember this game is called MOUNT and blade!

No way... You posted the correct differences between a bow and a crossbow! This only happens on these forums once every two months, I better mark this moment down on the calendar.

EDIT: For the record, the official NA servers use the same maps as EU does, though I am hoping to remove a select few of them... Very few NA players like that wooden fort map with the two towers connected by a bridge.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Lordark on July 23, 2011, 04:01:18 am
Thanks DOOD! :o
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Remy on July 23, 2011, 02:19:56 pm
Very few NA players like that wooden fort map with the two towers connected by a bridge.

For some reason my FPS on that map falls dramatically and I find I leave when that map shows up in Europe.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tzar on July 23, 2011, 02:25:20 pm
Hmn why havent throwing been mentioned....

Xbows are the only ranged my old friendotry thats OP
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on July 23, 2011, 03:06:07 pm
Hmn why havent throwing been mentioned....

Xbows are the only ranged my old friendotry thats OP
Because throwing is fine and actually not meant for medium to long range combat.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tzar on July 23, 2011, 05:32:28 pm
With mw war darts and 7 pt i had to use 7 war darts on guy in Blue Tunic over Mail thats retarded
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 23, 2011, 06:11:35 pm
With mw war darts and 7 pt i had to use 7 war darts on guy in Blue Tunic over Mail thats retarded
This thread is comparing long range classes, not the close in shotgun style of throwing that at best can be used at medium range.

We do have other throwing threads if you would care to venture into those.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: LordRichrich on July 24, 2011, 08:07:53 pm
Can people stop saying that arblast can 1 shot people in light armour? I have no looms and I can't 1 shot an archer who's wearing the nord noble out fit which only has about 8 armour or something
Title: Re: Meet the Archer and Crossbowwoman!
Post by: kongxinga on July 24, 2011, 10:02:18 pm
No way... You posted the correct differences between a bow and a crossbow! This only happens on these forums once every two months, I better mark this moment down on the calendar.

EDIT: For the record, the official NA servers use the same maps as EU does, though I am hoping to remove a select few of them... Very few NA players like that wooden fort map with the two towers connected by a bridge.

I like to take your word for it, but I have never seen the open Eu field maps on NA, and there are some truly bad "slap some buildings together, add clutter, add more clutter just to reduce framerate" maps that exist on NA that thankfully never appear on EU.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 24, 2011, 10:02:58 pm
I like to take your word for it, but I have never seen the open Eu field maps on NA, and there are some truly bad "slap some buildings together, add clutter, add more clutter just to reduce framerate" maps that exist on NA that thankfully never appear on EU.

Try the Official NA Servers.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: kongxinga on July 24, 2011, 10:25:33 pm
Na Crpg ie the ATS servers are the official ones right? EU1 is one of the official EU ones right? Difference in map lineup is like night and day, unless it changed very recently.

*edit* I take that back. confused crpg NA ie ats with the official ones, whoops.

*ninjaed by you , thanks, now I have a place to escape the ats lineup.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on July 24, 2011, 10:26:42 pm
CRPG NA ie the ATS servers are the official ones right? EU1 is one of the officla EU ones right? Difference in map lineup is like night and day, unless it changed very recently.

No. ATS servers are not the official servers.

the official servers use the same naming conventions as the EU official servers.

NA_cRPG_1, NA_cRPG_2, NA_cRPG_3, NA_cRPG_6 (Battle, Siege, Strategus, DTV).
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Seawied on July 24, 2011, 11:06:40 pm
Can people stop saying that arblast can 1 shot people in light armour? I have no looms and I can't 1 shot an archer who's wearing the nord noble out fit which only has about 8 armour or something

Ya, I get 1 shot all the time on my lightly armored characters.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on July 24, 2011, 11:10:37 pm
Ya, I get 1 shot all the time on my lightly armored characters.

How?  Ask Bale, Balb, a few LLJK guys, or anyone else on the official NA-1 battle server this morning.  I was running around with an arbalest xbow for lulz at 1 wpf (which btw has shitty accuracy compared to the 150 I'm used to) and it was taking me 2-3 shots to kill anyone barring a headshot.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Nemeth on July 24, 2011, 11:24:28 pm
Ya, I get 1 shot all the time on my lightly armored characters.

Your lightly armor characters are a fail characters then and deserve to be one shot. I can't one shot lightly armoured archers with mw arbalest and +2 bolts unles point blank (and usually not even then).
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Seawied on July 24, 2011, 11:27:22 pm
 :rolleyes:

How? It happens. Its a statistical possibility. Saying stuff like "your lightly armor characters are fail characters then" makes no logical sense whatsoever.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on July 24, 2011, 11:36:59 pm
And the xbowmen can jump and shoot accurately unlike an archer.  The rus bow would not have been comparative at all for damage on anything mid-tier armor or above (like 1/10th health isntead of the 45-55% shown.)  I see xbowmen dodge all the time and its really nice to be able to reload at leisure behind a crenellation/wall/tree/shielder/etc. and then pop out to shoot only when you choose to rather than having to go immediately as you draw back your bow wihtin a 1/4 second to shoot accurately.  Much harder to dodge a fast travelling xbow bolt now than a slow moving arrow.  May have been closer to balanced pre-last patch, but certainly not now.

As over done as this is, how do you guys do in the rain? How much easier is it for you to kite melee guys even as a longbowman? I sure can't do it without running around for so long that I get poll kicked or accused of delaying. The long bow, while slower is still very comparable to the Arbalest. it also has a much better rate of fire with a little over half the damage still. Also, Xbows (especially the higher end ones) are very circumstantial not only due to weather, but also by maps. Archers will always be more versatile than Xbowmen because of the fact that you can reload on the move while we can't. Reloading my bow in an open field usually means a frustrating, painful death. Also, correct me if i'm wrong, but don't bows now get more fall damage from arking your shots?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Nemeth on July 24, 2011, 11:37:09 pm
:rolleyes:

How? It happens. Its a statistical possibility. Saying stuff like "your lightly armor characters are fail characters then" makes no logical sense whatsoever.

Yes, it happens. But if it happens to you "all the time", then your build fails or you intetionally gimp yeself. I have a 9/30 character that runs around in gambeson and dies in one hit from almost anything, even a bow if the arrow catches me running at him at full speed. I die at that character in one hit all the time but I epxected that when i created it and deal with it. Do I blame the weapons for being OP because it kills me in one hit? No.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 25, 2011, 01:01:33 am
I put damage tests in the first post specifically to avoid bullshit discussions like this
"It happens!"
"NUH UH!"

The shot in the first post was made at short-medium range against a character with 55 hp, tribal warrior outfit and chain mittens. I took 3 shots. One killed him, one left him with ~10% hp, one had the result pictured (~1% hp). This was with unloomed arbalest and steel bolts.

Fact:
The unloomed Arbalest w/Steel Bolts can one-shot characters in light armor (~30 armor), but will not always do so. It's impossible to get more specific without specifying conditions much more precisely.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: DumpsterNerd on July 25, 2011, 03:29:57 pm
Cool well thought out post/argument.  If you really wanna go another extra mile, you should combine throwers into the mix.  I realize they're a different breed, but they fire faster than archers, they do more damage, and they have 0 accuracy bloom.


Personally, I think archers need a buff in the sense that it's REALLY hard and REALLY inaccurate to use a bow compared to xbow/throwing.  Also bows do shit damage vs plate unless you're using a longbow.  To the question is : Why be an archer?  I found that out, and am looming an arbalest for my next char.

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 25, 2011, 04:28:18 pm
No, throwing is not comparable. It has a different function altogether.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Ronin on July 25, 2011, 07:50:29 pm
I am working on my archer (main) character to retire. Only 2.5 million xp left. What I do is throwing stones on horseback, fisting enemies on the battlefield to make them confuse while I'm naked, using a decent 1hander weapon with a hide covered shield, wearing heavy armor and supporting my team with a light lance. But definetely not archery. Because it is so boringly, uneffective and consumes large amount of gold in exchange.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on July 26, 2011, 01:49:53 am
Archers should be as accurate as crossbowmen of equal proficiency.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Lichen on July 26, 2011, 01:59:58 am


Fact:
The unloomed Arbalest w/Steel Bolts can one-shot characters in light armor (~30 armor), but will not always do so. It's impossible to get more specific without specifying conditions much more precisely.
I thought damage was not a constant known 'exact' amount but had a 'range' of min/max/average that it COULD do. This could explain why one guy complains about being 1 shotted, 1 hit by whatever wearing a certain item with a certain build while another isn't. Maybe a dev can confirm that damage does indeed have a random factor. If so that would clear up a lot of confusion.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Nemeth on July 26, 2011, 02:11:39 am
It was confirmed many times that damage calculation has a random factor. If I remember correctly, it's a random number between 0.5-1 times armor.

EDIT:
(click to show/hide)

This is from before the patch when the armor thingy got changed so you dont glance that often though. So it might not be true anymore.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on July 29, 2011, 03:04:57 am
I thought damage was not a constant known 'exact' amount but had a 'range' of min/max/average that it COULD do.
Yes, that's why I said "The unloomed Arbalest w/Steel Bolts can one-shot characters in light armor (~30 armor), but will not always do so"

To be precise the base damage from two shots made at the same distance/height is always constant, but the armor reduction has a variable range. The shot damage will also be affected by the missile speed lost during flight and the speed of the target relative to the missile.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on July 29, 2011, 09:23:41 am
(Raw) damage is randomised sligthly(0.9-1.0) but both of the following armor soak and reduce calculation armor is randomised by 0.5 to 1.0. So with higher the armor level the target has, the wider is the possible damage range.

Example:
MW Arbalest with MW steel bolts -> base_damage = 100p

against naked, point blank, body shot:
90 to 100 damage (aka certain death)

against 30 (body) armor, point blank, body shot:
55 to 81 damage, 67 avr, damage span = 81 - 55 = 26

against 50 armor, point blank, body shot:
38 to 70 damage, 52 avr, damage span = 70 - 38 = 32

against 70 armor, point blank, body shot:
25 to 61 damage, 40 avr, damage span = 61 - 25 = 36
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Spawny on July 29, 2011, 09:26:26 am
(Raw) damage is randomised sligthly(0.9-1.0) but both of the following armor soak and reduce calculation armor is randomised by 0.5 to 1.0. So with higher the armor level the target has, the wider is the possible damage range.

Example:
MW Arbalest with MW steel bolts -> base_damage = 100p

against naked, point blank, body shot:
90 to 100 damage (aka certain death)

against 30 armor, point blank, body shot:
55 to 81 damage, 67 avr, damage span = 81 - 55 = 26

against 50 armor, point blank, body shot:
38 to 70 damage, 52 avr, damage span = 70 - 38 = 32

against 70 armor, point blank, body shot:
25 to 61 damage, 40 avr, damage span = 61 - 25 = 36

This explains perfectly why it took me 3 point blank body shots to kill Tommy with about 65 body armour.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jacko on July 29, 2011, 09:58:43 am
Spawny: No, that's cause Tommy cheats. He actually has a force field.

Nerf Tommy!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: RagnarLodbroke on July 31, 2011, 02:47:36 am
Can people stop saying that arblast can 1 shot people in light armour? I have no looms and I can't 1 shot an archer who's wearing the nord noble out fit which only has about 8 armour or something

eeehhm, i was on the siege server today, im wearing the heraldic mail with tabard about 43 body armor+ leather gloves that means 45 body armor!
GUess what, i got 1 hitted by a freaking Arbalest might be a MW! Anyway, how is that possible? Im gonna go xbow next time i retire...WHy? Because archery is freaking UP and Xbows are OP! ENough said!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Strider on July 31, 2011, 03:25:32 am
Cool Story Bro =D.
This shows the complete reality of xbows compared to archery.
Although An Archer could beat an Xbowmen in a duel, they are both very evenly balanced.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bulzur on July 31, 2011, 03:30:09 am
Cool Story Bro =D.
This shows the complete reality of xbows compared to archery.
Although An Archer could beat an Xbowmen in a duel, they are both very evenly balanced.

Say the lobbyist who posted a topic to add a "repeated crossbow" with 4 bolts per reload.
No your opinion is not biaised at all. :mrgreen:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Hisagi on July 31, 2011, 03:31:31 am
Although I think archer could use a little buff in either speed or accuracy, I do fine with mine. I still hate xbowmen because of the fact that they can do my job just as effectively or even better (outside of shooting into melee). I'll leave it to other people to either beg for a buff or beg for nothing changing. An archer with any respect should still be able to do fine with this current patch.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cepeshi on July 31, 2011, 03:45:45 am
Archers shouldn't be forced to fight in melee. It's not their purpose. That's like suggesting an HA should also be a 1h shield cav. It makes no sense and you shouldn't force dedicated range builds to have to fight in melee in order to be effective.

sorry, just could not resist to post this and comment by this: funny it comes from archer, i remember most, if not ALL archers bitching on 2hers to "just take a shield then" when we were trying to point out that oneshotting heavy armored people from ONE hit was total bullshit (yeah, played back when "old" archery was on place)

edit: finished reading the whole thing, to me it seems most of people fighting here keep forgetting one simple thing, which makes the biggest difference: you do not get better dmg with xbow no matter your lvl (i can use xbow at lvl like dunno 10 or so, with enuff converts, and i will deal same dmg as i would on lvl 30, overpowered? no), on the contrary, more PD makes you hit harder, so yeah, high lvl archer vs high lvl xbowman, who has the upper hand?

I do agree that the speed reduction on missiles might have been little over the top, it IS easier to dodge arrows now, but for sure it is not granted you can dodge all. I see more and more archers just following the main bobble and shooting from short-mid range. I can not understand anyone bitching about dmg of the archers, that is just big cup of bleh. I mean, cmon, with new soak values it takes me like 3-4 hits on somewhat normally geared guy with my 7PS (had 8 last gen, was pretty much the same).

Anyways, some of my clan guys rolled/respecced archers, and are performing quite well, so really cannot see the reason for bitching. Even i was able to score kills with nomad bow on my lvl 18archer or whatnot.

Just adapt. I had to adapt when changes came. Yeah, i bitched on them, but afterall i just kept playing and learned how to deal with it. Same should go for all you whiners. (just to keep on my habit of mentioning this: fucking revert back to old 2her animations, these are totally retarded, harder to feint and shit :D).

Also, before anyone trying to bring this up. I played archer before the patch for 2 gens, i did after the patch on alt, so i have comparision. Same goes for Xbow.

Oh, one more point, to all them smartasses going: the selected part for the statistic is bullshit cause not all are lvl 30, do not take into consideration how many ppl played it and such, fuckoff, it does not have ANYTHING to do with the topic. We are not talking about comparative bullshit in ideal conditions, but we are discussing the current state on servers, so you have to go with the data we got, cause that shows what is happening ON THE DAMN SERVERS.

Also, statistics can be easily fooled, 87% of people already found out.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Torost on August 02, 2011, 08:51:30 pm
If you just removed crossbows from the game, then everything would be fine. It would not be missed.
It would bring blissful balance. Alternativly change the role of bows, so that they are usable in the same way as crossbows. Something you bring alongside your heave armour and 2hand/polearm.

Crossbows can do anything bows can do, just better and with less skill involved.
Just comparing stats is useless.. it is the sum of all the small things that favor crossbows that make them so effective.
Ability to have more armour, wield a decent  meleeweapon with skillpoints in PS and WPF. Reload behind cover vs drawing the bow in the open. Great accuracy. infinite time to aim and release vs the 0.5sec window a bowman has. Bolts travel faster, less chance target has changed course/moved. Hits harder and faster.

Crossbows are usable and effective on the early levels, archers are not doing any good before lvl 20-25

You have to be a really dedicated and skilled player to be a useful archer,
Any meleeplayer can be just as effective by picking up a 1slot crossbow + 1 pack of bolts in the 2 free slots after your fav polearm or shield+1hand.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on August 02, 2011, 09:16:50 pm
Here are my impressions from xbows:Just went from MW warbow/strongbow(around a year of archery)+ MW bodkins to MW steel bolts+ MW arbalest..... this shit is just sick, with 15/24 and with this armor (lordly wisby + reinf.cuir=63armor), 5PS, 170WPF in xbows, 8 ath I can do wonders, I am goddamn stunned by might of xbows, its true that I'm still far from timing good shots at medium range (too much archery, massive brainderp due to proj speed change) but sooner or later I will learn, ability to onehit 4 out of 5 archers at medium/longrange is also very sweet and the accuracy (+170wpf) allows me to somewhat reliably make hits on enemys from half map distance if they are still/running in a straight line, I can also outrun almost everyone including archers. Plz buff xbows  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 03, 2011, 12:31:28 am
If you just removed crossbows from the game, then everything would be fine. It would not be missed.
It would bring blissful balance. Alternativly change the role of bows, so that they are usable in the same way as crossbows. Something you bring alongside your heave armour and 2hand/polearm.

Crossbows can do anything bows can do, just better and with less skill involved.
Just comparing stats is useless.. it is the sum of all the small things that favor crossbows that make them so effective.
Ability to have more armour, wield a decent  meleeweapon with skillpoints in PS and WPF. Reload behind cover vs drawing the bow in the open. Great accuracy. infinite time to aim and release vs the 0.5sec window a bowman has. Bolts travel faster, less chance target has changed course/moved. Hits harder and faster.

Crossbows are usable and effective on the early levels, archers are not doing any good before lvl 20-25

You have to be a really dedicated and skilled player to be a useful archer,
Any meleeplayer can be just as effective by picking up a 1slot crossbow + 1 pack of bolts in the 2 free slots after your fav polearm or shield+1hand.


No
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Barracuda on August 03, 2011, 11:36:24 am
Here are my impressions from xbows:Just went from MW warbow/strongbow(around a year of archery)+ MW bodkins to MW steel bolts+ MW arbalest..... this shit is just sick, with 15/24 and with this armor (lordly wisby + reinf.cuir=63armor), 5PS, 170WPF in xbows, 8 ath I can do wonders, I am goddamn stunned by might of xbows, its true that I'm still far from timing good shots at medium range (too much archery, massive brainderp due to proj speed change) but sooner or later I will learn, ability to onehit 4 out of 5 archers at medium/longrange is also very sweet and the accuracy (+170wpf) allows me to somewhat reliably make hits on enemys from half map distance if they are still/running in a straight line, I can also outrun almost everyone including archers. Plz buff xbows  :lol:

This text could have been written by me. I had been thinking to change to crossbows for awhile and the archery nerf finally made me do it. I've made kills with mw arbalest from such long ranges that I could've only dreamed of when I was an archer. I can't wait to play it with my own pc after the summer (although 12.1" laptop with 30-40 fps has it's own charm). My only regret is that I didn't change sooner when archery heirlooms were actually worth something.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Freland on August 03, 2011, 11:51:42 am
Yeah seems to be the trend to switch to xbow these days. If Fassader wasn't playing this class there would be a nerf incoming.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on August 03, 2011, 02:28:47 pm
If you look at strategus too, its definitely the easy mode class where you can get super-high k/ds because you can hide on these huge maps and easily make halfway acrosss the map shots with the arbalest's current shoot speed.  The cost really has never been a factor, you just buy ten and you reuse them by going back and picking them up where you dropped them when you die, which is pretty easy since you were usually hiding far away from any actual fighting.

Pretty much cav and xbowmen top the charts in most strategus battles.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 03, 2011, 02:48:38 pm
If you look at strategus too, its definitely the easy mode class where you can get super-high k/ds because you can hide on these huge maps and easily make halfway acrosss the map shots with the arbalest's current shoot speed.  The cost really has never been a factor, you just buy ten and you reuse them by going back and picking them up where you dropped them when you die, which is pretty easy since you were usually hiding far away from any actual fighting.

Pretty much cav and xbowmen top the charts in most strategus battles.


Cav yes, xbows, no. Aside from a few really good xbowers, Archers usually just dominate. (Especially when guys like you, S walker and others are in the game.) The arbalest may shoot across the map, but the ammount of difficulty it takes to actually hit someone from that range is another matter entirely. Also, considering that we only get 12-15 bolts in a match, one will be much more reluctant to try and take too many of those shots, especially with the reload speeds. I've been messing with both bolts and bows alot lately and tbh, after I got the build figured out, archery was pretty much just as easy as Xbows granted it was a bit different being that it was a bow. I honestly can't even imagine how much easier longbowing must have been back when you could shoot across the map with the right stats. Not having to worry about rain was also a big bonus.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on August 03, 2011, 02:53:36 pm

Cav yes, xbows, no. Aside from a few really good xbowers, Archers usually just dominate. (Especially when guys like you, S walker and others are in the game.) The arbalest may shoot across the map, but the ammount of difficulty it takes to actually hit someone from that range is another matter entirely. Also, considering that we only get 12-15 bolts in a match, one will be much more reluctant to try and take too many of those shots, especially with the reload speeds. I've been messing with both bolts and bows alot lately and tbh, after I got the build figured out, archery was pretty much just as easy as Xbows granted it was a bit different being that it was a bow. I honestly can't even imagine how much easier longbowing must have been back when you could shoot across the map with the right stats. Not having to worry about rain was also a big bonus.

Yeh, pre-January archery was definitely easy mode, but I do think with the massive nerfs to archery that its UP in normal cRPG and maybe a little OP on Strategus, while xbows are balanced on cRPG and a little too OP on Strategus.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Spawny on August 03, 2011, 04:06:15 pm
Hitting someone across the map with an arbalest and steel bolts doesn't even kill an archer in 1 hit.

Unless he's an idiot and doesn't move, you're not getting the chance to hit him again.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gurnisson on August 03, 2011, 04:18:35 pm
Just played archer the other day, for the first time in ages. To me it seems more damaging than I remembered (5 PD, 161 archery, regular horn bow, regular tatar arrows). Firing on the move, and being able to move while reloading is major advantages compared to xbows. I would say that bows are a lot better in low-populated servers compared to xbows, while crossbowmen are better at high-populated servers.

I'm actually considering going archer again.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on August 03, 2011, 04:50:21 pm
Just played archer the other day, for the first time in ages. To me it seems more damaging than I remembered (5 PD, 161 archery, regular horn bow, regular tatar arrows). Firing on the move, and being able to move while reloading is major advantages compared to xbows. I would say that bows are a lot better in low-populated servers compared to xbows, while crossbowmen are better at high-populated servers.

I'm actually considering going archer again.
Archers indeed deal more damage than before because of speed bonuses.

What bothers me somewhat is that crossbows can't compete enough because of their sluggish reload. Yet they deal a huge amount of damage to counterbalance that. It's retarded imo, I'd like a hybrid of their current state and their native state, it would be a lot better.
That way they have faster reloads but deal a bit less damage.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cup1d on August 03, 2011, 05:56:26 pm
Siege crossbow + steel bolts do 65 pierce in native versus 100 pierce in cRPG.

Indeed. Slightly.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 03, 2011, 06:01:22 pm
You can also shoot siege bows across the map and reload 4 times the rate of the 100 pierce xbow with 3 times the amount of ammo bolts.  :|


Title: Re: Meet the Archer and Crossbowwoman!
Post by: Magikarp on August 03, 2011, 06:07:38 pm
Siege crossbow + steel bolts do 65 pierce in native versus 100 pierce in cRPG.

Indeed. Slightly.
That's why I say, make a hybrid of these two figures.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Ylca on August 03, 2011, 06:20:59 pm
Archers = Ranged support. They soften up targets quickly and get few kills
Xbows = Ranged combat. They kill/almost kill targets but shoot very slowly and are not optimal for large numbers of targets.

Bow = Assault Rifle
Xbow = Sniper Rifle.

I've recently made another STF archer and i can honestly say that i like the fact that the two ranged classes are distinct and both have their advantages and disadvantages. I wish people would stop trying to equalize them to the point where a bow is a mini-crossbow and an crossbow is a mini-bow as that removes the point of having two distinct classes in the first place. If anything archer needs a light buff in the form of the removal of the absolutely ridiculous upkeep penalty for actually using arrows, but other than that xbows and bows are starting to fall in line in terms of utility and unique advantages- which is awesome.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on August 05, 2011, 12:59:59 am
Xbowman: Archer wai u so sad   :(
Archer: CUZ U CAN SHOTGUN ME.

(click to show/hide)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Malaclypse on August 05, 2011, 11:48:48 am
I wish people would stop trying to equalize them to the point where a bow is a mini-crossbow and an crossbow is a mini-bow as that removes the point of having two distinct classes in the first place. If anything archer needs a light buff in the form of the removal of the absolutely ridiculous upkeep penalty for actually using arrows, but other than that xbows and bows are starting to fall in line in terms of utility and unique advantages- which is awesome.

Quoted for perceived truth /agree.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Phew on August 05, 2011, 04:33:20 pm
As a polearm guy, I fear archers, because they can kite me all day.

X-bowmen can't, so they usually have to be some kind of melee hybrid.

I think both classes are pretty balanced compared to each other and the game in general right now.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on August 05, 2011, 04:40:05 pm
As a polearm guy, I fear archers, because they can kite me all day.

X-bowmen can't, so they usually have to be some kind of melee hybrid.

I think both classes are pretty balanced compared to each other and the game in general right now.

Actually mosta rchers have to go strength build to do any kind of decent damage, especially with any cut bow so they tend to be slower.  Whereas I have been seeing a lot of xbowers with 15-24 build with 8 athletics running away reloading very quickly with 150+ wpf and then shooting through shields with their arbalest or normal xbow and then running away to relaod again.  You get 3 xbowmen like that together its worse than 3 archers because the aiming is easier and it shoots through shields.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 05, 2011, 07:20:41 pm
I don't think anyone in fallen's archer devision is a str build. And even if they are that just makes trying to catch them even more frustrating. I was running around on My friend RonnieRAPIST's shielder guy chasing those them around the other day. In his Lordly Milanese Plate and with around 5-6 IF one of Loki's arrows did roughly 1/4 damage from a pretty good distance (something that could normally 2 shot or even one shot Karma (a 1 shot is so freaking rare though, it almost not worth mentioning.) At least when said crossbowmen miss the person being kited has a window of time to at least try and close the distance. A Fallen fire line of the same number will have you full of 3-4 well place, powerful arrows before you even know what hit you, god forbid you don't have a shield.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 05, 2011, 07:50:49 pm
I don't think anyone in fallen's archer devision is a str build. And even if they are that just makes trying to catch them even more frustrating.
:shock:
(click to show/hide)
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 05, 2011, 07:57:33 pm
If a Loki is a str build and is able to kite a 7th athl lightly armored char in DarkKarma. Then I must be doing something wrong.  :oops:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 05, 2011, 08:36:57 pm
If a Loki is a str build and is able to kite a 7th athl lightly armored char in DarkKarma. Then I must be doing something wrong.  :oops:

The Fallen Brigade has perfected down to a science of nearly everything to do with our Archer Tactics, such as athletics performance on different slopes rain and water, exactly how much weight slows you down, and so on so forth as well as sneaky tricks to run faster then silly melee/other archers can.

I think the average player is "doing it wrong."  :lol:


We have a 14 page manual on the forums dedicated to "How to kite the living shit out of a pleb and kill him in the process" as well as weekly trainings on it.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: The_Angle on August 07, 2011, 05:29:19 pm
This deserves attention, quickly. Bump!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Kafein on August 07, 2011, 10:04:28 pm
Just made a STF char :

15/24 sniper xbowman

Level 30 (4 420 577 xp)

    Strength: 15
    Agility: 24
    Hit points: 54

    Skills to attributes: 8

    Ironflesh: 2
    Power Strike: 5
    Shield: 0
    Athletics: 8
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 8

    One Handed: 1
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 173
    Throwing: 1

Currently using a light xbow and a mace. You don't need wpf at all to use that weapon and 5PS is more than enough to be a real threat in melee. I don't have the money for the arbalest yet but I already do kills with the light xbow despite my total lack of experience. Not many kills by sniping but running into melee and using my xbow as a shotgun works great.

My archer alt was way more difficult to play.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Spawny on August 07, 2011, 10:20:32 pm
Not many kills by sniping but running into melee and using my xbow as a shotgun works great.

That's not playing a crossbowman, that's playing gimped melee with a form of ranged. You could use the same tactic with the light crossbow and all wpf in 2h and be more effective.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on August 07, 2011, 10:52:45 pm
Just made a STF char :

15/24 sniper xbowman

Level 30 (4 420 577 xp)

    Strength: 15
    Agility: 24
    Hit points: 54

    Skills to attributes: 8

    Ironflesh: 2
    Power Strike: 5
    Shield: 0
    Athletics: 8
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 8

    One Handed: 1
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 173
    Throwing: 1

Currently using a light xbow and a mace. You don't need wpf at all to use that weapon and 5PS is more than enough to be a real threat in melee. I don't have the money for the arbalest yet but I already do kills with the light xbow despite my total lack of experience. Not many kills by sniping but running into melee and using my xbow as a shotgun works great.

My archer alt was way more difficult to play.

Crossbows are a bit better for hybrid fighting. Even then, with a mace you won't really beat too many people that you wouldn't have beaten on your melee alt anyway. I crushed guys in melee all the time on my STF archer alt with an iberian mace. Higher/similar lvl dedicated melee fighters however, you almost always lose to. Killing peasants and lower level guys with somewhat decent gear is one thing, but that shouldn't be factored too heavily on which playstyle is easier. I'd also wager that you get 1-shotted a fair amount of the time and your natural skill as a melee fighter is the only thing keeping you afloat KDR-wise (although i'm sure you're not topping the scoreboards with the tactic you mentioned.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shinobi on August 08, 2011, 07:06:11 pm
That's not playing a crossbowman, that's playing gimped melee with a form of ranged. You could use the same tactic with the light crossbow and all wpf in 2h and be more effective.

/this

Its also what's wrong with xbows right now, anyone can pick them up and use them to there max dmg while the same thing cant be applied to throwing for example. Try picking up and use my throwinglance with no wp and pt points and see what happens :P

Get a shotgun today, they are easy to use and no training needed! 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 08, 2011, 07:50:07 pm
Yup, and with 1wpf those suckers will break more then 11% of the time as opposed to the 2.5-ish% at 140 wpf...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 12:05:05 am
Yup, and with 1wpf those suckers will break more then 11% of the time as opposed to the 2.5-ish% at 140 wpf...

Tested?  This is a load of shite if it's true.  140+ should be around 2.5% yes, but 1 should be up and around 50%.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 09, 2011, 12:10:59 am
Someone else notice, that MW Light Crossbow + MW steel Bolts do as much damage as Siege Crossbow in Native?
And Arbalest is just AWP with 26 oneshot cartridges.
What balance do you speak of?

Thats why you see too many 40\2 statistics at siege. Just because you have unlimited time to aim, awesome accuracy, extreme projectile speed and oneshooting weapon.
Do not forget about Shield penetrating, pierce damage, standart repair rate of bolts, ability to hide when reloading.
And NO skillpoints.

Also I would like to know - who said that crossbows in medieval times was so damn accurate? Any links, proofs?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Kafein on August 09, 2011, 12:48:31 am
With 172 xbow wpf, I'm a real sniper with an arbalest. People drop like flies.

My point was, I'm nearly as good as a pure melee char with my 1wpf 5PS mace and 24 agi. The mace is incredibly OP in the hands of agi builds because of  the 30 blunt damage and knockdown. In duel it works great, but even more in group fights. I can fight one guy, then disengage and go backstab another one. I can also just run when there are too much of them.

I was often playing shotgun-like with the light xbow because I have troubles getting the firing angle right. Now with the snipergun I can start shooting from far away.

I'm not topping the scoreboard at all. My stats are :

Kills52
Deaths39

So yeah nothing to brag about. But I'm a total noob of this so I guess I'll improve fast if I'm playing it actively.


So if there's something to nerf with xbows (and I think a nerf is needed), it's the melee capacity. For example, increasing the str requirements of xbows, increasing their weight and weight of bolts, nerfing 1 slot 2handers.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 01:42:32 pm
An* Arbalest is just AWP with 26 oneshot cartridges.
As has been consistently proven elsewhere by myself and others, with references to situations, statistics and weapon code:

NO IT ISN'T


Thats why you see too many 40\2 statistics at siege. Just because you have unlimited time to aim, awesome accuracy, extreme projectile speed and oneshooting weapon.
People like myself, DaveUKR and others, have been playing as an Arbalester since you were still on your mother's teat.  So it is no stretch to presume that we, through our lifeless dedication to the class, can occasionally achieve such scores.  However it is a stretch to presume that all 40 of these 40 kills were made by the Arbalest.  Based on my own experiences, the Arbalest accounts for on average, a half to two thirds of my kills.  More interestingly, my current K:D is 249/131.  Which suggests I do not frequent the 20/1 cloud as often as you suggest I should.  Damn.

I'd also like to expand on your admission that this was on Siege.  As a counterbalance, I witness Lancer Cavalry achieving similar scores on Battle.  Certain maps and certain Game Types are beneficial to certain classes.  This is known.  What also is known is that a personal high K:D will not win the battle, but merely elongate one's epenis.

Also I would like to know - who said that crossbows in medieval times was so damn accurate? Any links, proofs?
I haven't the disposition to trawl through databases of articles for your benefit.  It will have to suffice for me to say,  the amount of whine they generate here and now is very much historically accurate.

(click to show/hide)
Kafein your entire post highlights the problems with the Hybrid mace.  Which in fact, I entirely agree with.  It is a little too good.  The other Hybrid weapons are not however.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Shinobi on August 09, 2011, 02:27:41 pm
Id like to see the same design as similar range weapons have, bow, throwing. If you dont have the proficiency then you cant even pick the weapon up, or like in throwing if you don´t have enough wp a big red text will tell you that you sir are now gimpt.

Should take care of the shotgun with no investment at all needed with full damage retained at least.  Else I dont mind people having great damage dealing snipers, still one shot kills is a tad to much for fun so "personally" I would like it balance to at least 2 hit kills on medium armor over the spectrum regardless of looms unless the head is hit of course. Still the game is fun so its not a show stopper, il still eat crossbow bolts and keep on coming back while muttering to myself. In the end I know I use one of the very most hated weapons right now, throwing lance so how can I judge another great damage dealer to harsh. With investment trade off and dedication It is almost fine :) 

I´m going to go into xbow myself as its one of the two iv played the very least, least being cav (makes me dizzy) so I´m looking forward to it and who knows maybe il be the one whining when it get nurfed :P . Thats how it goes.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 09, 2011, 04:37:37 pm
MadJackMcMad
Wow, why facts about overpowered weapon make you rage? Because you do not like to hear truth? Or because without this weapon you'll be useless? Or you just don't know how not to be rude? Choose your option.

1. Xbows do much more damage in cRPG than in Native.
Yes, Native is just FPS now, we all hate Native. Only cRPG is melee oasis. But stop - xbows in cRPG do 33% more damage. Long live FPS!

2. In your point of view Arbalest is balanced yet still have:
Best range in game
Best projectile speed in game
Best damage in game
Best accuracy in game
No skill requirements (so you can make 15\27 monkey runner character, but still can use most damaging weapon in game)
Good quantity of ammunition
Good chance to penetrate shields (no one weapon have this ability) if you know where to aim
And only one negative future - weapon speed

Great balance Grumpy. You must be really proud to use this weapon.

Quote
I haven't the disposition to trawl through databases of articles for your benefit.  It will have to suffice for me to say,  the amount of whine they generate here and now is very much historically accurate.

Maybe this explanation works when you talking with your mother, or school teacher, but not here.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Siiem on August 09, 2011, 04:43:49 pm
To be fair the best damage in the game is still a couched lance.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on August 09, 2011, 05:15:02 pm

Good chance to penetrate shields (no one weapon have this ability) if you know where to aim


I point you to the 2h hammers ovehead attack.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 05:41:54 pm
1. Xbows do much more damage in cRPG than in Native.
Yes, Native is just FPS now, we all hate Native. Only cRPG is melee oasis. But stop - xbows in cRPG do 33% more damage. Long live FPS!
Please clearly state what you desire.  Do you wish crossbows to be removed entirely?  Do you wish their damage to be decreased - which would in effect remove them:  Sever statistics show that crossbows account for 5% of deaths.  Would you like that to be 2.5% instead - so that one death in fifty is by crossbow?

2. In your point of view Arbalest is balanced yet still have:
Best range in game
Best projectile speed in game
Best damage in game
Best accuracy in game
No skill requirements (so you can make 15\27 monkey runner character, but still can use most damaging weapon in game)
Good quantity of ammunition
Good chance to penetrate shields (no one weapon have this ability) if you know where to aim
And only one negative future - weapon speed
I am glad to see you delved into such detail with your one and only disadvantage of the Arbalest.  Had you not, one may think you were as bias as you claim I am.  I will give you a few more statistics to choke on.  An Arbalest is in fact out damaged by a Longbow over time.  At optimum damage (Point Blank vs Naked Chest) an Arbalest can dish out 13dps.  A Longbow can do 23dps (due to a rate of fire over twice as fast).  Granted an Arbalest is the most damaging weapon in the game . . . point blank.  However once range comes into the equation, the sting of the Arbalest begins to drop quite swiftly.  A MW Arbalest loaded with MW Bolts will not hit you for 100p at long, medium or even short range.  It will only do so if the bolt is already touching your chest when it is fired.
(click to show/hide)

Maybe this explanation works when you talking with your mother . . .
It certainly worked with yours.  But japes aside, the strongest Arbalests were 5000lbf and reportedly could be accurate up to 90m, depending on weather.  You can trust the referenced words of Wikipedia, or you can claim to know better.  Up to you.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on August 09, 2011, 05:45:40 pm
lol, accurate at 900m. try to be accurate at 400m with an iron sighted rifle which has about ten times the v0.

one can be very happy when being accurate at 90m with a bow or crossbow. imo for distances above that they become area weapons best used in groups.

also lol at negative future. one more negative future: fcking expensive
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 05:51:02 pm
lol, accurate at 900m. try to be accurate at 400m with an iron sighted rifle which has about ten times the v0.

Sounded excessive, yes.  I thought it may be including the non hand held variety.  Either that or the bolts are guided.  But it's on wikipedia so it must be true.  Likely a typo.  90m perhaps?  It is queer the lack of papers on the subject.  Most focus on the longbow, some the crossbow, but few delve into detail of the powers of the windlass arbalests.  They merely state they were 'stronger' than regular crossbows.

EDIT.  On accuracy, I am reading references which indicate crossbows were more accurate due to 'reduced elastic hysteresis'.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on August 09, 2011, 06:03:56 pm
I actually have no idea what the v0 of the latest, high powered arbalest were but I guess they could get a pretty high maximum range(fired at 45° if target and shooter have same height position). to shoot 900m you'd need a v0 of 94 m/s without air friction - maybe possible with the highest draw weights and steel bows. but shooting that way isn't accurate.

the main reason why arbalest is fine is that using it with 1 wpf will make you lose gold rapidly due the increased break chance.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 06:12:01 pm
the main reason why arbalest is fine is that using it with 1 wpf will make you lose gold rapidly due the increased break chance.

You mean we ain't getting 90 speed after all?  Quash my hopes will you.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 09, 2011, 06:32:55 pm
Grumpy
Medieval weapon was accurate at 900m? Thank you Grumpy, you make me laugh for some time. Use wiki moar.
You need at least rifled barrel to be accurate at 150m. Do you even know when rifled barrel was invented?


Sorry Paul, but price is not the future of weapon. And even not an argument in this discussion

Standard Loadout.

Arbalest
Steel Bolts
Fighting Axe

Kettle Helmet
Kuyak (light)
Leather Gloves
Rus Cavalry Boots

43,710 value.

The Arbalest is the most expensive piece, coming in now at 1300 abouts to repair.  I am reliably gaining money even with the increases, so I do not see an issue.  I am not generally a cynical person . . . but it strikes me that most of the complaints are coming from people who seem to believe that if they cannot wear plate every round and make a profit, then there is something wrong with the system. 

If the issue is with cavalry perhaps a system where Horse upkeep is decreased based on riding skill.  Not by too much however, it still must be more expensive than foot.

See?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 06:42:02 pm
See?

I have 160 proficiency.  I see that you does not see.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 09, 2011, 07:46:11 pm
Thank you Grumpy, you just confirm that repair price of the arbalest do not disturb you.


Quote
Please clearly state what you desire.  Do you wish crossbows to be removed entirely?  Do you wish their damage to be decreased - which would in effect remove them:  Sever statistics show that crossbows account for 5% of deaths.  Would you like that to be 2.5% instead - so that one death in fifty is by crossbow?

At first
I do not understand why xbows in cRPG thus much better than xbows in Native. How you can justufy it?

At second
Quote
Example:
MW Arbalest with MW steel bolts -> base_damage = 100p

against naked, point blank, body shot:
90 to 100 damage (aka certain death)

against 30 (body) armor, point blank, body shot:
55 to 81 damage, 67 avr, damage span = 81 - 55 = 26

against 50 armor, point blank, body shot:
38 to 70 damage, 52 avr, damage span = 70 - 38 = 32

against 70 armor, point blank, body shot:
25 to 61 damage, 40 avr, damage span = 61 - 25 = 36

This info from Paul just confirm that mw Arbales and MW Bolts can oneshot you even in 70 armor, even if you have 15str and 5IF. Also speed\height bonus doesn't count there. And you are bad ranged player if you do not use this advantages.


At third
Quote
But japes aside, the strongest Arbalests were 5000lbf
omg...
you know... someone just joking in Wiki. Do not be so trustful.

http://www.thebeckoning.com/medieval/crossbow/cross_l_v_c.html


Bobthehero
Quote
I point you to the 2h hammers ovehead attack

Point me to the Hammer, that can do it from 50m.




Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 09, 2011, 08:52:06 pm
At first
I do not understand why xbows in cRPG thus much better than xbows in Native. How you can justufy it?
People do not like to get shot, and the rate of fire was unrealistic.  When the rate of fire was lowered the damage was increased to compensate.  If this had not been done, then crossbows would account for 2.5% of deaths, rather than their current 5%.

At second
This info from Paul just confirm that mw Arbales and MW Bolts can oneshot you even in 70 armor, even if you have 15str and 5IF. Also speed\height bonus doesn't count there. And you are bad ranged player if you do not use this advantages.
Are you or are you not ignoring the fact that Paul's statistics are taken from point blank range?  A range, which I should add, ranged players commonly try to avoid.  I cannot parry with a crossbow and an opponent is unlikely to relent his attack to allow me to reload.

Bobthehero
Point me to the Hammer, that can do it from 50m.
Point me to the crossbow that can do it from 50m.  Unless the shield in question is low quality.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cup1d on August 09, 2011, 10:38:12 pm
Standard Loadout.

Arbalest
Steel Bolts
Fighting Axe

Kettle Helmet
Kuyak (light)
Leather Gloves
Rus Cavalry Boots

43,710 value.

The Arbalest is the most expensive piece, coming in now at 1300 abouts to repair.  I am reliably gaining money even with the increases, so I do not see an issue.  I am not generally a cynical person . . . but it strikes me that most of the complaints are coming from people who seem to believe that if they cannot wear plate every round and make a profit, then there is something wrong with the system. 

If the issue is with cavalry perhaps a system where Horse upkeep is decreased based on riding skill.  Not by too much however, it still must be more expensive than foot.

Your loadout cost 34,307 gold. Do not mislead people.

And yes, I want to see this 5000lbf crossbow too. Incredible researching.
Even this thingy has only 4800lbf - http://en.wikipedia.org/wiki/.338_Lapua_Magnum
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 09, 2011, 10:48:15 pm
I think he was mistaking lbs with Newtons, I have seen a few sources say such and such were 5000 Newtons, but that is a wee bit different.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Paul on August 09, 2011, 11:00:41 pm
Sorry Paul, but price is not the future of weapon. And even not an argument in this discussion

wrong. well, you can discuss all you want. for those who make decisions here price is a "future".
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 10, 2011, 07:04:29 pm
Your loadout cost 34,307 gold. Do not mislead people.

And yes, I want to see this 5000lbf crossbow too. Incredible researching.
Even this thingy has only 4800lbf - http://en.wikipedia.org/wiki/.338_Lapua_Magnum

It will be 4 slots.
(click to show/hide)


Quote
Masterwork Arbalest
Steel Bolts
Tempered Langes Messer

Kettle Helmet
Haubergeon
Leather Gloves
Rus Cavalry Boots

The site clearly states "Armor: 36h 41b 25l Cost: 62,530 gold Slots: 4/4"

If I manually add up the purchase cost of each item, it comes to 36,211.  The difference is heirlooms I believe, something I did not realise previously.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Malaclypse on August 10, 2011, 11:40:22 pm
Both are so, so much less accurate, so much slower than in Native. Going back to play ranged on POM or something is hilarious. Laser guided machine guns which, while less damaging than cRPG, still mow people down due to the lack of heavier armors. It feels much more balanced here.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Cup1d on August 11, 2011, 02:26:02 pm
People do not like to get shot, and the rate of fire was unrealistic.  When the rate of fire was lowered the damage was increased to compensate.  If this had not been done, then crossbows would account for 2.5% of deaths, rather than their current 5%.

I see your idea about decreasing rate of fire but add damage perfectly working with xbows. In cRPG xbow lost 20 weapon speed but receive + 20 to damage.
Can you tell me why this idea do not working with bows? Bows speed was reduced by 20-30 weapn speed for all bows. Projectile speed was reduced by 40%. Accuracy was reduced with new wpf  system. Damage was greatly reduced with cut damage bows. Arrows quantity was reduced. And many more. We have 8 bows, but at least 4 of them is useless trash. What do you think Grumpy - how «Fair» this is?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on August 11, 2011, 06:36:33 pm
People do not like to get shot, and the rate of fire was unrealistic.  When the rate of fire was lowered the damage was increased to compensate.  If this had not been done, then crossbows would account for 2.5% of deaths, rather than their current 5%.
The number of kills made by crossbows is not a relevant balance figure unless you also know the share of people using crossbows (dedicated).
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 11, 2011, 07:55:42 pm
I see your idea about decreasing rate of fire but add damage perfectly working with xbows. In cRPG xbow lost 20 weapon speed but receive + 20 to damage.
Can you tell me why this idea do not working with bows? Bows speed was reduced by 20-30 weapn speed for all bows. Projectile speed was reduced by 40%. Accuracy was reduced with new wpf  system. Damage was greatly reduced with cut damage bows. Arrows quantity was reduced. And many more. We have 8 bows, but at least 4 of them is useless trash. What do you think Grumpy - how «Fair» this is?

Archery is shit.  I agree with you.  But that doesn't presuppose crossbows are overpowered.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mouse on August 13, 2011, 12:31:53 am
Native was balanced.

Then cRPG came. People wanted to wear full plate and use giant 2H swords without shields. In Native, 2H are countered by cavalry and archers. 2H spammers complained and refused to go 1H/shield to counter archers. Archery got nerfed. Then cavalry were too powerful because archers couldn't counter them and no one wanted to bring pikes. So they nerfed cavalry. And Archery got nerfed again just for the hell of it. Then throwing weapons were the only counter to 2H spam left so they got nerfed too. And then they nerfed archery a few more times. And now everyone runs around in heavier armor with a big weapon and a crossbow, or a medium weapon and a sniper crossbow. And the devs think this is okay because they think kill statistics are meaningful without usage statistics.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: RagnarLodbroke on August 13, 2011, 12:39:08 am
I see your idea about decreasing rate of fire but add damage perfectly working with xbows. In cRPG xbow lost 20 weapon speed but receive + 20 to damage.
Can you tell me why this idea do not working with bows? Bows speed was reduced by 20-30 weapn speed for all bows. Projectile speed was reduced by 40%. Accuracy was reduced with new wpf  system. Damage was greatly reduced with cut damage bows. Arrows quantity was reduced. And many more. We have 8 bows, but at least 4 of them is useless trash. What do you think Grumpy - how «Fair» this is?

i really Agree with Cup1d here! He have got some really good arguments...as usal!

"How fair is this"? its unfair...Enough said!
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on August 13, 2011, 01:01:49 am
Please clearly state what you desire.  Do you wish crossbows to be removed entirely?  Do you wish their damage to be decreased - which would in effect remove them:  Sever statistics show that crossbows account for 5% of deaths.  Would you like that to be 2.5% instead - so that one death in fifty is by crossbow?

I have been hearing those stats for 3 months now.  they are outdated with the current patch and are likely significantly higher now because of the changes made.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: RagnarLodbroke on August 13, 2011, 01:28:33 am
I have been hearing those stats for 3 months now.  they are outdated with the current patch and are likely significantly higher now because of the changes made.

True, i actually would love to see some new statistics!

Also, nice avatar :D
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 13, 2011, 04:38:29 pm
I have been hearing those stats for 3 months now.  they are outdated with the current patch and are likely significantly higher now because of the changes made.

DID I HEAR STATISTICS TIME??????????

Eu1 last week: (12.7. to 18.7.)
One handed:         47578 (25.96%)
Two handed:        51864 (28.30%)
Polearms:         51689 (28.20%)
Bow:            13918 (7.59%)
Crossbows:          7563 (4.13%)
Thrown:          1978 (1.08%)
Headshot:          6630 (3.62%)
horsebump:          1982 (1.08%) nerf cav nao
Others:            62 (0.03%)

Try less than one month.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Keshian on August 13, 2011, 04:43:04 pm
Try less than one month.

Do you have a more recent one as more and more people switched to xbow??  I know that was either just before or just after the latest patch.  Also, I dont know about EU but the xbow population on NA has doubled since then but it took a few weeks.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: MadJackMcMad on August 13, 2011, 04:47:11 pm
Do you have a more recent one as more and more people switched to xbow??  I know that was either just before or just after the latest patch.  Also, I dont know about EU but the xbow population on NA has doubled since then but it took a few weeks.

Ask Fasader.  I'd be interested as well.  I am predicting a small rise due to inspirational threads like these, followed by a drop a few weeks later as people discover it ain't as good as they thought.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Aleskander on August 13, 2011, 09:45:31 pm
I'm an archer with a shortened spear and I kill plenty of people in melee, with 0 points in polearms.
I'm not saying that I'm great in melee, but skills>stats.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on August 14, 2011, 04:01:21 am
Do you have a more recent one as more and more people switched to xbow??  I know that was either just before or just after the latest patch.  Also, I dont know about EU but the xbow population on NA has doubled since then but it took a few weeks.
25th to 31st july (eu1)
Bow:            12851 (7.52%)
Crossbows:          7599 (4.45%)
Thrown:          2130 (1.25%)
Headshot:          6277 (3.68%)



1st to 7th august (eu1)
Bow:            12010 (7.06%)
Crossbows:          8560 (5.03%)
Thrown:          2067 (1.22%)
Headshot:          6172 (3.63%)



8th to 13th august (eu1)
Bow:             4812 (6.66%)
Crossbows:          3102 (4.29%)
Thrown:           866 (1.20%)
Headshot:          2373 (3.28%)

last week is kind of bad for statistics because of lag or whatever eu1 has usually only about 20ish people online.


Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on August 14, 2011, 04:43:03 am
25th to 31st july (eu1)
Bow:            12851 (7.52%)
Crossbows:          7599 (4.45%)
Thrown:          2130 (1.25%)
Headshot:          6277 (3.68%)



1st to 7th august (eu1)
Bow:            12010 (7.06%)
Crossbows:          8560 (5.03%)
Thrown:          2067 (1.22%)
Headshot:          6172 (3.63%)



8th to 13th august (eu1)
Bow:             4812 (6.66%)
Crossbows:          3102 (4.29%)
Thrown:           866 (1.20%)
Headshot:          2373 (3.28%)

last week is kind of bad for statistics because of lag or whatever eu1 has usually only about 20ish people online.

Final results?  Nerf bows, Buff throwing, X-bows are fine.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 14, 2011, 08:21:18 am
Meh, all this means is that throwing is an unpopular class. For this to be effective, we would need statistics on how many of these weapons hit the field VS the kills from said weapons.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jambi on August 14, 2011, 10:29:57 am
Xbow/xbow builds are retardly overpowered. pew pew 1shot


But hey! Fasader needs it to be this way... otherwise he would suck even more  :lol:

Thos statistics are shit anyways. Go play EU 1 on primetime. And count the xbows....

Thing is. Dedicated archers with 0 PS and 0 WPF its very hard too melee, so we try to avoid it

While xbowers either 1 shot... or they finish it off in melee. So the melee kill statistic... does include alot of xbowers as well.

Look at DaveUKR ie.... how many people he finishes of  melee. If the bolt didnt 1 shot them

As an archer. ever tried beating down a medium/heavy armored character with the 0 slot hammer?  :?

Developers looking at a bunch of numbers... to dictate a nerf/buff, plain retarded
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on August 14, 2011, 11:13:28 am
(click to show/hide)

Your avatar is fucked up. Your argument in invalid.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jambi on August 14, 2011, 11:14:43 am
(click to show/hide)

Your avatar is fucked up. Your argument in invalid.

Says the xbower  :wink:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fraemi on August 14, 2011, 11:17:36 am
Kill precentages are meaningless and hardly correlate with balance.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on August 14, 2011, 11:19:08 am
Says the xbower  :wink:

I'll make a video of two rounds with MW arbalest and MW steel bolts, you'll see how many people I one shot (0 with anyone that has above 10 armor) at early stage of the round.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on August 14, 2011, 12:47:18 pm
1. people ask for almost useless stats.
2. I post almost useless stats.
3. people say stats are useless.

Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 14, 2011, 01:15:31 pm
Look what I found Mte.

I have a L28 xbowman with nonloomed arbalest+ steel bolts.. the accuracy is almost pinpoint and decent dmg, rarley onehitting anyone with non-peasant armor and with 1h/2h mace its pretty efficent in melee too... today I picked up a MW arbalest+ MW steel bolts on my piker.. made 7 shots, 7 hits 6 kills at short/medium range with 1 wpf.... this thing is a goddamn elephant killer.
Didnt expect looms to make such a difference..


Now Mtemtko uses his own arbalest, and arbalest become underpowered somehow.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Mtemtko on August 14, 2011, 01:21:39 pm
Look what I found Mte.
 

Now Mtemtko uses his own arbalest, and arbalest become underpowered somehow.

Where do you see me claim that arbalests are UP, wtf okkam?
Also when I picked up that arbalest it was mid-end of the match, everyone was pretty much dead,now i'm talking about oneshots from a round start where people still have full hp.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Malaclypse on August 14, 2011, 03:07:21 pm
Thing is. Dedicated archers with 0 PS and 0 WPF its very hard too melee, so we try to avoid it

What do you mean by dedicated, I guess? My favorite archer build is 18/18, favoring a smaller, faster firing bow, having 6 points in Powerdraw, Athletics, Weapon Master, and Power Strike and the remainder in IF or whatever, putting all prof into archery. Fast firing, decently hard hitting, 1 slot bow + 2 quivers + 1slot (I preferred 1hand iberian mace) melee = viable at range against light to high medium armor wearers, viable in melee with 6ps and blunt.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Dezilagel on August 14, 2011, 03:26:14 pm
What do you mean by dedicated, I guess? My favorite archer build is 18/18, favoring a smaller, faster firing bow, having 6 points in Powerdraw, Athletics, Weapon Master, and Power Strike and the remainder in IF or whatever, putting all prof into archery. Fast firing, decently hard hitting, 1 slot bow + 2 quivers + 1slot (I preferred 1hand iberian mace) melee = viable at range against light to high medium armor wearers, viable in melee with 6ps and blunt.

This.

Also, with the new patch ranged/melee "hybrids" have become, in a sense, more powerful.

The changes to armor values "buffed" health. Considering that you now get less glances, but also less damage per hit, being low on health is now more of a disadvantage. Getting your opponent low with ranged, and then finishing him off with melee is now a great tactic, and much less boring than running for 5 mins yelling "BUT I'M SUPPORT!!!oneoneone"
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Okkam on August 14, 2011, 03:52:30 pm
This.

Also, with the new patch ranged/melee "hybrids" have become, in a sense, more powerful.

The changes to armor values "buffed" health. Considering that you now get less glances, but also less damage per hit, being low on health is now more of a disadvantage. Getting your opponent low with ranged, and then finishing him off with melee is now a great tactic, and much less boring than running for 5 mins yelling "BUT I'M SUPPORT!!!oneoneone"

Again twisted logic.

1. If you need more hits to kill opponent, i can't name it Buff.
2. If you loose melee fight to ranged with 1 wpf it is your own fault.
3. There are no Main or Support class in cRPG. There are no class at all. 
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on August 14, 2011, 04:43:10 pm
Look what I found Mte.
 

Now Mtemtko uses his own arbalest, and arbalest become underpowered somehow.

OH SNAP.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on August 14, 2011, 07:22:09 pm
Thos statistics are shit anyways. Go play EU 1 on primetime. And count the xbows....

So "This raw data and math is shit.  Instead you should use this anecdotal evidence to base claims by."
 :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on August 14, 2011, 08:03:01 pm
So "This raw data and math is shit.  Instead you should use this anecdotal evidence to base claims by."
 :lol:
As has been stated a gazillion times, and again by Fasader above, the number of kills by any given weapon is a meaningless statistic without knowing how many people use that weapon in a dedicated fashion.

If 10% of players are dedicated crossbowers, 4% of kills indicates crossbows are underpowered. If 1% of players are dedicated crossbowers, 4% of kills indicates crossbows are overpowered. Unless we know how many people are crossbowers, two diametrically opposite conclusions can be drawn from the same statistics.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on August 15, 2011, 04:38:43 am
As has been stated a gazillion times, and again by Fasader above, the number of kills by any given weapon is a meaningless statistic without knowing how many people use that weapon in a dedicated fashion.

If 10% of players are dedicated crossbowers, 4% of kills indicates crossbows are underpowered. If 1% of players are dedicated crossbowers, 4% of kills indicates crossbows are overpowered. Unless we know how many people are crossbowers, two diametrically opposite conclusions can be drawn from the same statistics.

This isn't right either. A more accurate assessment would compare damage output per weapon on the field.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on August 15, 2011, 06:12:07 am
As has been stated a gazillion times, and again by Fasader above, the number of kills by any given weapon is a meaningless statistic without knowing how many people use that weapon in a dedicated fashion.

If 10% of players are dedicated crossbowers, 4% of kills indicates crossbows are underpowered. If 1% of players are dedicated crossbowers, 4% of kills indicates crossbows are overpowered. Unless we know how many people are crossbowers, two diametrically opposite conclusions can be drawn from the same statistics.

But apparently EVERYONE IS AN XBOW USER!  So wouldn't this mean that xbows are VASTLY underpowered?
 :mrgreen:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 15, 2011, 06:23:14 am
But apparently EVERYONE IS AN XBOW USER!  So wouldn't this mean that xbows are VASTLY underpowered?
 :mrgreen:

I blame the billion 1 wpf lunatics using it as a pistol.   :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Elerion on August 15, 2011, 10:21:40 am
This isn't right either. A more accurate assessment would compare damage output per weapon on the field.
I never said it was accurate. That's why I chose extreme examples. Also, the point was not to present an accurate formula for determining weapon balance, the point was to highlight how utterly meaningless "% of kills" stats are without knowing the other variables.

Damage output isn't logged by the server, afaik.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jambi on August 15, 2011, 10:56:55 am
What do you mean by dedicated, I guess? My favorite archer build is 18/18, favoring a smaller, faster firing bow, having 6 points in Powerdraw, Athletics, Weapon Master, and Power Strike and the remainder in IF or whatever, putting all prof into archery. Fast firing, decently hard hitting, 1 slot bow + 2 quivers + 1slot (I preferred 1hand iberian mace) melee = viable at range against light to high medium armor wearers, viable in melee with 6ps and blunt.

Thing is, your not a dedicated archer.... your a hybrid with that build. Ofcourse you can try find workarounds etc.... but all solutions round down in not being a true archer anymore.
Ive played with the 18/18 build, used a LM and MW Hornbow. I think it is a very OP build.
Lately with the upkeep changes, where the chance for a weapon to break faster if you have no wpf for it.... archer hybrid build seem kinda agaisnt the system. If you know what i mean.

You pay shit tons for your bow/arrows, and ontop of that shit tons for your weapon also sicne you got no wpf. The 18/18 is a money sink hybrid build.

I personally think it would be nice, if xbows had a PD requirement, or a more suitable skillname requirement.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Spawny on August 15, 2011, 11:14:07 am
I personally think it would be nice, if xbows had a PD requirement, or a more suitable skillname requirement.

Would be awesome if PD became a requirement for xbows. 5 PD is what... +40% damage?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Jambi on August 15, 2011, 11:18:21 am
Would be awesome if PD became a requirement for xbows. 5 PD is what... +40% damage?

Without the extra damage added ofcourse for xbows  :wink:

I dont know for archers, i thoguht it was 8% for each PD.... but archers have been changed many times.. i lost track.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Chudleague on August 15, 2011, 11:42:13 am
I'm not a professional archer and so will not claim to be. I do, however, have a recurve bow that is for fun target shooting in my yard. The thing is just a measly 30 lb drawback weight and the arrows are tipped with target points, not "broadhead" razor tips for hunting.

I have never killed anything with my bow but I'm pretty damn sure that if I shot a human, in street clothes, the arrow would pierce flesh and destroy any organ it hit. The man might not die instantly, unless it was to the heart, but he sure as hell would die if he didn't receive MODERN surgical medical treatment.

I know for a fact that my arrow would pierce a quarter inch piece of leather and hit hay on the other side. Id like to say that it might go through some thin metal like tin roofing but I have never personally tried that because its dangerous

This is real personal experience with a wimpy 30 lb draw.

I hit a nekkid guy in crpg today with a longbow, historically they wear easily over 100 lbs draw weights, and the person didn't die. Not only did the arrow not go clean through him and leave him clutching a hole through his body but he continued to run another 30 feet to slash me with a sword.

If you want to talk about realism, talk about realism, don't make shit up.

I fully support that archers should have to dedicate their build to master archery where crossbows do not; because its realistic.
I like that crossbowmen have faster missile speeds for that is realistic.
I even like the fact that crossbows do more damage vs heavier armor, for that is still realistic.

What Id like to see is that archers draw time decreased, but their reticle hold time also severely shortened. (Your not gonna hold a 100+ draw bow back for long) This would be realistic.
Id also like to see archers get an accuracy buff, shooting bows is not a hard skill to master. It was the strength to draw back the crazy heavy bows that took years of dedication. Realistic.
Id also like Archery to get a missile speed increase as I feel the arrows drop unrealistically fast, we need them to be very close to crossbows arcs.
Id also like the bows damage to be buffed to be only slightly lower than crossbows vs lighter armor.
Versus higher armor, say 50-55ish, the  current disparity is okay. I feel most arrows would bounce off plate armor unless it found a seam/niche that took all its force or a joint that was only chain mail. But I might be wrong about this part but I'm speaking from personal experience and I've never shot a 100+ lb bow.

This seems like it would eliminate crossbows but really it would just lower the number of pure crossbowmen because melee classes could and would still pick one up to deal with ranged because they need need 0 skill to shoot it on an equal level with what pure archer builds have now. Which again is realistic and what actually happened back then.

What I actually see happening:
Archers loved to shoot, now they are gimp, no more fun.
They switch to pure crossbowmen.
Now there are few archers left and everyone is crossbow.
Crossbowmen do more ranged damage and are more accurate, and are not free kills in melee.
Melee QQ'ers are gonna QQ.
"He hit me with xbow for 60% and then hit with 2 hand 1 slot mace for 25%, knockdown, and hit me on the ground. WTF OMG!!!11one"
Xbows get nerfed to gimp town. Now population: 2
Title: Re: Meet the Archer and Crossbowwoman!
Post by: tankmen on August 15, 2011, 12:05:36 pm
thats how the system works tho, cry enough things get nerf even if they are fair then when they are nerfed from there balanced state, something becomes OP/better by far, take cav for example  :wink: ,i mean that with the angle xbows and archers can jump around our horse n kill us easier. na jk its still fun killing on cav, so many people think that angle nerf boned us, and it just seems to make people aim for me not my horse idk why but i am still killing in face to face fights by that i mean ground to my horse combat where im not back stabbing but instead lancing to his face
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 15, 2011, 09:05:53 pm
I dont know for archers, i thoguht it was 8% for each PD.... but archers have been changed many times.. i lost track.

8% PS, 10% PT, 14% PD.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on August 15, 2011, 09:09:38 pm
8% PS, 10% PT, 14% PD.

Yep, but I though the dev messed up with these values at one point?
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on August 15, 2011, 09:13:23 pm
Yep, but I though the dev messed up with these values at one point?

Supposedly those are the numbers in effect now. I dunno about anything in the past.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Bobthehero on August 15, 2011, 09:32:32 pm
Those numbers are Native values.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Fasader on August 15, 2011, 11:20:45 pm
I personally think it would be nice, if xbows had a PD requirement, or a more suitable skillname requirement.

Maybe add the swagger. Ah yes, also damage dependency on wpf, <skillname> and strength.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Rumblood on August 16, 2011, 03:08:50 am
Would be awesome if PD became a requirement for xbows. 5 PD is what... +40% damage?

Wow! That would make those 1 shot kills go down to...let me see....1 shot kills!  :lol:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: JOPOTINTTI on September 02, 2011, 03:17:44 pm
Pre patch almost everything was balanced to me, crpg has lost its charm pff.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Ishtar_Soup on September 07, 2011, 04:44:13 pm
The archer is simply not fun to play anymore. And players are leaving.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Xant on September 07, 2011, 04:48:18 pm
The archer is simply not fun to play anymore. And players are leaving.

Personally I've seen more people become archers than change from archery to something else.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Gorath on September 07, 2011, 05:12:59 pm
Personally I've seen more people become archers than change from archery to something else.

^
Same
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tzar on September 07, 2011, 05:56:58 pm
Personally I've seen more people become archers than change from archery to something else.

Yep
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on September 07, 2011, 06:22:37 pm
Personally I've seen more people become archers than change from archery to something else.

I am seeing the opposite. Noticing more people make archery alts but swap mains away from it.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Darkkarma on September 07, 2011, 07:38:06 pm
I've seen alot more gear towards range in general. Most people who have done range in the past seem to be going more towards longbow builds if they are strat oriented. Most melee and 2h polearm hero classes seem to be respecing to hybrid builds for the sake of being able to use regular crossbows in strat to combat all of the longbows. It's a pretty nasty cycle.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tears of Destiny on September 07, 2011, 07:45:22 pm
70%  of the players using a longbow are sellouts! Learn to make kills without it you ranged bastards! I bet you would use the DGS if you were melee! Ugh...
Title: Re: Meet the Archer and Crossbowwoman!
Post by: _Sebastian_ on September 09, 2011, 01:20:30 am
70%  of the players using a longbow are sellouts! Learn to make kills without it you ranged bastards! I bet you would use the DGS if you were melee! Ugh...

90% of the players using a melee weapon! Learn to make kills without it you melee bastards :!:
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Kafein on September 09, 2011, 02:02:30 am
In the current state of cRPG I would not be surprised if the mace :

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Was the most prevalent weapon in equipment loadouts.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Malaclypse on September 09, 2011, 02:24:54 am
Personally I've seen more people become archers than change from archery to something else.

This is probably strat oriented. Huge amounts of range in strat is basically the entire point, the side with the most skilled shootists (who are geared) will generally fair better. Crossbowman just aren't as useful for open field battles.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Tomas on September 11, 2011, 03:05:33 pm
Having been an xbowman for a while now I decided to try being an archer with a STF char.  My conclusions are that if you take the xbows as being balanced vs melee (which I think they are) then the high end bows are definitely a little underpowered in terms of missile speed but they are too accurate.  I think the bow difficulties are also off compared to their damage, since to me difficulty is a direct measure of the bow's poundage and damage should therefore be proportional to difficulty.

I don't think it would take much to bring them into line though. 

The first thing that needs to happen is that they ALL need to do piercing damage.  It just makes sense.

Next I would change the bow stats to the following;
Short Bow: Difficulty = 1, Missile Speed = 35, Damage = 13p, Speed Rating = 75, Accuracy 99

Bow: Difficulty = 3, Missile Speed = 39, Damage = 19p, Speed Rating = 65, Accuracy 97
Nomad Bow: Difficulty = 3, Missile Speed = 39, Damage = 19p, Speed Rating = 65, Accuracy 97

Yumi: Difficulty = 4, Missile Speed = 41, Damage = 22p, Speed Rating = 60, Accuracy 96
Tatar Bow: Difficulty = 4, Missile Speed = 41, Damage = 22p, Speed Rating = 60, Accuracy 96

Rus Bow: Difficulty = 5, Missile Speed = 43, Damage = 25p, Speed Rating = 55, Accuracy 95
Horn Bow: Difficulty = 5, Missile Speed = 43, Damage = 25p, Speed Rating = 55, Accuracy 95

Long Bow: Difficulty = 6, Missile Speed = 45, Damage = 28p, Speed Rating = 50, Accuracy 94

As you can see overall bows get a slight damage buff and a decent missile speed buff, but this is compensated for by a nerf to accuracy. 

The bows are now also pared up giving people a choice of models at each PD level which is good as it means everybody doesn't go through the recurved bows which aren't very European and therefore don't fit with some character themes.  Ideally, I'd rename the Long bow as "Heavy Long Bow" and then stick a PD 4 Long Bow in there to give an alternativ to the Yumi since the Yumi model is not European either, but for now the Yumi will do.

The final thing I would do is make the Crossbow, Heavy Crossbow and Arbalast have difficulties based on wpf.  20, 40 and 60 should be fine for each respectively.  The only aim here is to stop any old person picking up a crossbow and being able to use it.  Whilst I believe Xbows are balanced there are still too many of them.  I'm tired of seeing them being used by everybody especially in Strat Sieges where melee chars use up all the bolts, decreasing the effectiveness to dedicated xbowmen.  It might not be realistic, but its definitely more balanced.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: Lichen on September 11, 2011, 06:41:21 pm
Having been an xbowman for a while now I decided to try being an archer with a STF char.  My conclusions are that if you take the xbows as being balanced vs melee (which I think they are) then the high end bows are definitely a little underpowered in terms of missile speed but they are too accurate. 
I'm still messing around with a stf archer by slowly increasing stats and testing but I know that the higher powerdraw the greater arrow speed. So if the general arrow speed of bows is increased high PD archers will also have faster speeds.
Title: Re: Meet the Archer and Crossbowwoman!
Post by: _Sebastian_ on September 14, 2011, 11:43:03 pm
...but they are too accurate.

Woot?
The bow accuracy is nerfed to much.
Especialy the long bow is damn inaccurate and the rus bow has now the same accuracy like the longbow prepatch!

There is definetly no accuracy nerf needed.

The worst thing is, that the arbalest is more accurate that the hunting crossbow(but only with some wpf) :!:
I would like to see if this happens to the bows... so that the longbow is way more accurate than the shortbow :rolleyes:

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