I'm not a professional archer and so will not claim to be. I do, however, have a recurve bow that is for fun target shooting in my yard. The thing is just a measly 30 lb drawback weight and the arrows are tipped with target points, not "broadhead" razor tips for hunting.
I have never killed anything with my bow but I'm pretty damn sure that if I shot a human, in street clothes, the arrow would pierce flesh and destroy any organ it hit. The man might not die instantly, unless it was to the heart, but he sure as hell would die if he didn't receive MODERN surgical medical treatment.
I know for a fact that my arrow would pierce a quarter inch piece of leather and hit hay on the other side. Id like to say that it might go through some thin metal like tin roofing but I have never personally tried that because its dangerous
This is real personal experience with a wimpy 30 lb draw.
I hit a nekkid guy in crpg today with a longbow, historically they wear easily over 100 lbs draw weights, and the person didn't die. Not only did the arrow not go clean through him and leave him clutching a hole through his body but he continued to run another 30 feet to slash me with a sword.
If you want to talk about realism, talk about realism, don't make shit up.
I fully support that archers should have to dedicate their build to master archery where crossbows do not; because its realistic.
I like that crossbowmen have faster missile speeds for that is realistic.
I even like the fact that crossbows do more damage vs heavier armor, for that is still realistic.
What Id like to see is that archers draw time decreased, but their reticle hold time also severely shortened. (Your not gonna hold a 100+ draw bow back for long) This would be realistic.
Id also like to see archers get an accuracy buff, shooting bows is not a hard skill to master. It was the strength to draw back the crazy heavy bows that took years of dedication. Realistic.
Id also like Archery to get a missile speed increase as I feel the arrows drop unrealistically fast, we need them to be very close to crossbows arcs.
Id also like the bows damage to be buffed to be only slightly lower than crossbows vs lighter armor.
Versus higher armor, say 50-55ish, the current disparity is okay. I feel most arrows would bounce off plate armor unless it found a seam/niche that took all its force or a joint that was only chain mail. But I might be wrong about this part but I'm speaking from personal experience and I've never shot a 100+ lb bow.
This seems like it would eliminate crossbows but really it would just lower the number of pure crossbowmen because melee classes could and would still pick one up to deal with ranged because they need need 0 skill to shoot it on an equal level with what pure archer builds have now. Which again is realistic and what actually happened back then.
What I actually see happening:
Archers loved to shoot, now they are gimp, no more fun.
They switch to pure crossbowmen.
Now there are few archers left and everyone is crossbow.
Crossbowmen do more ranged damage and are more accurate, and are not free kills in melee.
Melee QQ'ers are gonna QQ.
"He hit me with xbow for 60% and then hit with 2 hand 1 slot mace for 25%, knockdown, and hit me on the ground. WTF OMG!!!11one"
Xbows get nerfed to gimp town. Now population: 2