Yes, I'm telling you that. Modern bows use modern materials and light arrows that allow them to reach speeds above 100 m/s even with a relatively low draw weight. Historic longbows with battle arrows shot at 60 m/s (like the crpg mundane longbow at minimum PD), which is already a rather high value. Most tests I saw with historic longbows managed to reach about 170fps(54 m/s). The reason why they had so much draw weight is because they had to shot heavy arrows to defeat armor.
Increasing the draw weight of a one material wooden bow like the long bow doesn't automaticly increase the arrow speed endlessly - even if with lowering the arrow weight. It seems to be limited by "spring speed" of the wooden bow. In fact I read about a draw weight "sweet spot" of about 140 pound for the longbow. After that performance (v0) doesn't increase much. If there really were longbows with 200 pound in use (which I doubt) then their job were to shoot heavy, possibly armor defeating arrows while they weren't able to shoot the lighter arrows of their lower draw weight cousins a lot faster.
One possible exception are historic composite bows. With light flight arrows rather high shot speeds of above 70 m/s should be possible. However with with heavy battle arrows their v0 and thus range is limited as well. Maybe in the future with WSE we might give the option to choose between lighter flight arrows (more speed, less friction), heavier battle arrows(slower, more friction) or hybrids.
Thanks, even though I could be wrong it sounds like you may have read the link I posted. Regardless I think you misinterpreted the findings.
The draw strength/composition of the bow determines the force applied to the arrow. The weight/design of the arrow determines flight speed, impact damage, distance, etc. A low weight arrow does not necessarily mean the arrow can fly further or hit harder/lighter (it also doesn't mean it won't fly further.) Actually a low weight arrow could have so much force instantly applied to it that it becomes too unstable to take a predictable path. Throw a straw (which is what arrows have been reduced to) easy and see how far it travels: now throw it really hard (do the same with a paper airplane.) There is a sweet spot, and you are correct about 140lbs for the longbow, where maximum accuracy/flight path is probably attained for heavy armor piercing arrows. Bows and arrows were not used for hundreds of years because they were ineffective (as crpg archery is.) The long bow was designed for heavier penetrating arrows, unlike the turkish bows I referenced in the link.
The flawed video you keep referencing is a historian pretending to be a scientist...his is all theatrics (using the "bear" as an exclamation point) and entertainment. It doesn't matter if the "bear" shooting the longbow is a professional or a 3 year old girl. The bow contains/controls the potential energy and as long as the girl can pull it back, she will attain the same speed as a "professional." Archery is a sport of skill. The "bear's" advantage over the little girl is his ability to aim on target...HAS NOTHING TO DO WITH ARROW SPEED!!! This is like saying a professional marksman can cause the shot speed of a firearm to attain a higher speed than a novice shooting the same grain weight ammo/powder charge.
So the 60m/s is a great starting shot speed............at 0 pd and 1 wpf. If you are going to use a mundane, basic, low-end value use it at the mundanist (
)basicist, lowest endist position for a beginning archer and since this is a non RL game give credit for each pd and wpf assigned...don't use the value and reduce us back...use it as a starting point. This means we can never attain anything over mundane as 6pd is a lot of investment points.
You reference RL/modern bows. In the short time I have been here all I've heard is "we don't want RL" , "this is a game" , "balance is all that is important" Well since RL (and only a 25-50 year period of it) seems to be a crucial part of making these nerf archery decisions I submit to you that
1. 2h swords could not cut plate and would have a hard time piercing it
2. nobody and I mean nobody could throw a jarid 300 yards with pinpoint accuracy
3. I don't care what you throw there is no way you can throw anything faster than me releasing my arrow
4. a weapons pierce damage was the only thing effective against armor...so since we are basing our decisions around 2h and their armor; cut damage should be extincted
5. during the period of the middle ages you reference I would reason to say that all arrows offered pierce damage (as cut would have been extincted; except for hunting...where you don't want to pierce anyway.)
6. I don't care how athletic you are you couldn't outrun and un-armored guy with your plate on
7. Horses don't turn on a dime
8. big, heavy, strong "heroes" couldn't jump in the air, spin, cut your horses head off, and then yours before hitting the ground
9. Arrows should determine type of damage...cut or pierce
10. etc. etc. etc......................point being this is a game; one very prejudiced towards melee, but a game none-the-less and balance currently doesn't remotely exist
I know TL:DR but I'm not done yet. Why are we only concerned with the long bow. The horn bow and others are just as important. The reference to modern bows is fine, but I do believe the horn bow was also made of several materials and cured sometimes for years to increase effiency, stability, and effectiveness. Every bow in inventory was destroyed by this patch, and the horn bow the most (I guess because the griefers complained about it more than any other.)
Your elitist "bear" example holds no water...in other words this whole archery nerf is full of holes!