cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Chestaclese on May 05, 2011, 03:55:11 am

Title: Horses have no natural predators
Post by: Chestaclese on May 05, 2011, 03:55:11 am
With the nerf to throwing horses are running around unafraid. Either rebuff a range type to deal with this menace or nerf horses.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 05, 2011, 04:11:42 am
Prepare for awesome bar reduction.



...but yes, the observation is correct.

Also be prepared to have Horse Archers be listed as the natural predator, ignoring the 'horse' part of 'archer'.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 05, 2011, 06:03:09 am
Pikes? Crossbows? Arrows? I'm sorry your teammates don't aim for the horses.

Easily the biggest horse predator is awareness.
Title: Re: Horses have no natural predators
Post by: AlbaTiger on May 05, 2011, 06:29:46 am
Pikes? Crossbows? Arrows? I'm sorry your teammates don't aim for the horses.

Easily the biggest horse predator is awareness.

So yeah going by that you have 1/4 of the main horse deterrent reduced considerably because of the changes to throwing.

You THEN have to factor in the number of slots spears and pikes take up which has resulted in far fewer of them on the field, as well as the larger crossbows and bows having the same drawback usually resulting in the ranged having much less chance to protect themselves against cav.

Now I'm not going to throw away my dedicated thrower but the changes to throwing have, in my opinion, been very badly implemented compared to the only minor changes suffered by other dedicated classes.

Horse Archer vs Horse Thrower used to be an unfair fight but with luck, skill and/or timing the Thrower could win ... pre-patch that fight is even more slanted towards the Horse Archer.
Title: Re: Horses have no natural predators
Post by: Patricia on May 05, 2011, 06:58:39 am
Tell that to the bolts, arrows, axes and other assortment of shit flying at my horse.
Title: Re: Horses have no natural predators
Post by: Camaris on May 05, 2011, 07:44:18 am
Just create a cheap pike.
Example:

Wooden Pike - 1500 Gold
Speed 80
Range 180
Thrust 15 Pierce
No Swings.
Stops Horses
Sheatable
2 Slots

Short Wooden Pike - 1000 Gold
Speed 85
Range 155
Thrust 15 Pierce
No Swings.
Stops Horses.
Sheatable
1 Slots

Those weapons could be used by 1-Hand / 2-Hand as simple Horse-Stoppers.
Because of low damage they have no other place in combat.
Title: Re: Horses have no natural predators
Post by: Malaclypse on May 05, 2011, 08:08:06 am
I've been using a pike a lot more since the patch, TBH, now that I know not everyone is going to just carry one in their pocket, I feel it's my duty as a polearms user to do what I can to assist teammates against both infantry and cavalry.
Title: Re: Horses have no natural predators
Post by: Seawied on May 05, 2011, 08:29:10 am
I've been using a pike a lot more since the patch, TBH, now that I know not everyone is going to just carry one in their pocket, I feel it's my duty as a polearms user to do what I can to assist teammates against both infantry and cavalry.

you would unfortunately be a minority. For this, I applaud you.

Chestacles, I feel that your concern is sound, and I have also come to the same conclusion as you have. This patch will be the patch of the horse.


The truth is, people are going to do what gives them a nice set of kills. There might be one or two people who value teamwork and strategy over KDR, but everyone wants to be superman. I don't think chadz accounted for that in the last patch.
Title: Re: Horses have no natural predators
Post by: Lactose_the_intolerant on May 05, 2011, 09:34:05 am
Lulz, another one of these threads... :rolleyes:

"omagad, its the end of the world as we know it" thats what you people sound like :mrgreen:

seriously i'm going to start posting screenshots of me couching my lance through a pack of 20 enemies who just came out of spawn and not even one turning round to check!...


On foot im polearm i go round with a pike and a great long axe that acts as a secondary weapon...secondary yea cuz the pike is awesome! The ultimate teamplay weapon. It stuns my enemies with its long range while my buddy takes advantage of the stun to kill him...
Or i steal frags :D and i tend to be near the top of the scoreboards :)

so pike isnt just an anti cav weapon! Stop seeing the pike as a waste of your slot selections!
Title: Re: Horses have no natural predators
Post by: Gorath on May 05, 2011, 09:34:21 am
I dunno, the cav on TunaTown seem to take note of my hoplite style with my red tassel spear/pike/bamboo spear (depending on mood) just fine.  Horses aren't an issue as long as the length of their lances are kept in check.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 05, 2011, 12:53:04 pm
Horses have natural predators in the water. This is why they are on land. They all fear the infamous Pike.
Title: Re: Horses have no natural predators
Post by: Malaclypse on May 05, 2011, 01:28:07 pm
Horses have natural predators in the water. This is why they are on land. They all fear the infamous Pike.

+1
Title: Re: Horses have no natural predators
Post by: Zergmar on May 05, 2011, 01:33:54 pm
time for devoted pikemen
Title: Re: Horses have no natural predators
Post by: Spawny on May 05, 2011, 02:11:25 pm
Lulz, another one of these threads... :rolleyes:

"omagad, its the end of the world as we know it" thats what you people sound like :mrgreen:

seriously i'm going to start posting screenshots of me couching my lance through a pack of 20 enemies who just came out of spawn and not even one turning round to check!...


On foot im polearm i go round with a pike and a great long axe that acts as a secondary weapon...secondary yea cuz the pike is awesome! The ultimate teamplay weapon. It stuns my enemies with its long range while my buddy takes advantage of the stun to kill him...
Or i steal frags :D and i tend to be near the top of the scoreboards :)

so pike isnt just an anti cav weapon! Stop seeing the pike as a waste of your slot selections!

Yesterday was a particular bad round I whitnessed. DRZ_Naduril came charging in on his courser just after round start. He came from the front, so I downblocked his light lance.
He then proceeded to run through our team from the FRONT and killed 4 people in 1 pass. He came out the other end without damage and killed 16 players that round.
Kinda looked like nobody even tried to stop him.
Title: Re: Horses have no natural predators
Post by: Siiem on May 05, 2011, 02:43:45 pm
I heard that horse is actually quite the nice meal. So... horse steak anyone :twisted:
Title: Re: Horses have no natural predators
Post by: Keshian on May 05, 2011, 03:45:01 pm
Yesterday was a particular bad round I whitnessed. DRZ_Naduril came charging in on his courser just after round start. He came from the front, so I downblocked his light lance.
He then proceeded to run through our team from the FRONT and killed 4 people in 1 pass. He came out the other end without damage and killed 16 players that round.
Kinda looked like nobody even tried to stop him.

The worst thing I have been seeing since the patch hit is if you do somehow try to pike them they just downblock and somehow it blocks the thrust to their horse as well.  Even seen jump their horse and you pike the underbelly of the horse, but because they are downblocking youa ctually hear the blocking sound and the horse goes by undamaged.  Seriosuly downblock should not protect your horse at all let alone form every angle including above and below.
Title: Re: Horses have no natural predators
Post by: kongxinga on May 05, 2011, 03:47:38 pm
Horse archers eat horses for a light snack.

Pedestrians need better situational awareness. Cav know bad situational awareness gets one killed (arrow from no where, lance from blind spot, hitting a hidden man or obstacle) but pedestrians can't seem to get this. Situational awareness, like feinting, is a essential part of the pedestrian skill set. It is nearly impossible to get an aware infantryman as cav.

Or take the easy way. Nearly 95% of maps have a campable roof, where you can throw situational awareness to the wind and tunnel vision all you like. Do you hear cav complaining about that? But you see a few cav killing unaware or afk people who don't bother to use tilda or turn around despite someone spamming "incoming cavalry-from the rear!" multiple times and suddenly horses don't have natural predators?

Horses are the means of natural selection. The unaware gets picked off, so the fittest can fight in the end.
Title: Re: Horses have no natural predators
Post by: Brutal on May 05, 2011, 03:58:35 pm
This is beginning to seriously feel like pre-upkeep patch, I bet Assurninar is going to spawn back from horsies heaven if this keep going on.
A week or two ago no cav would have charged head on at the beginning of the round like they do now. 
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 05, 2011, 06:03:40 pm
With the nerf to throwing horses are running around unafraid. Either rebuff a range type to deal with this menace or nerf horses.

I did notice that with the new archer buffs my fellow archers are starting to ignore the horses and go for the troops more often, which is kinda... Odd.
Title: Re: Horses have no natural predators
Post by: Lactose_the_intolerant on May 05, 2011, 06:08:35 pm
The worst thing I have been seeing since the patch hit is if you do somehow try to pike them they just downblock and somehow it blocks the thrust to their horse as well.  Even seen jump their horse and you pike the underbelly of the horse, but because they are downblocking youa ctually hear the blocking sound and the horse goes by undamaged.  Seriosuly downblock should not protect your horse at all let alone form every angle including above and below.

stop beig kill hungry, aim for the horse...not the rider....any cav with a bit of xp will downblock tp save himself...but if you kill the horse youll have a bit of time for you and you  friends to express all your cavhate contained deep inside yourself and proceed to rape him...
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 05, 2011, 06:11:14 pm
stop beig kill hungry, aim for the horse...not the rider....any cav with a bit of xp will downblock tp save himself...but if you kill the horse youll have a bit of time for you and you  friends to express all your cavhate contained deep inside yourself and proceed to rape him...

Read what Kresh said, again please if you would. :)
She said it even can block you hitting the belly of the horse.
Title: Re: Horses have no natural predators
Post by: Lactose_the_intolerant on May 05, 2011, 06:24:18 pm
as inf i equip with a pike and a great long axe.
I never get the downblocking problem...
You get it because you aim upwoards, the pike goes straight through the horse and hits the rider's cavblock wich has a super forcefield... Wounding the horse but doing the block noise
as soon as you hit a cav with your pike (except if you stick it up its ass) it will stop, even if the cav jumps it will do this ugly landing rear....a great long axe in its legs and cav no more
Title: Re: Horses have no natural predators
Post by: Seawied on May 05, 2011, 06:35:55 pm
Lactose... I had to give you +1 for your name alone!
Title: Re: Horses have no natural predators
Post by: Duster on May 05, 2011, 06:51:47 pm
I'd say 70% of my kills from horseback are unaware or uncaring footmen. Post patch, I haven't really seen many throwers bothering me, but crossbows and pikes have taken their place. I'm hella glad that my champoin courser isn't being one shot by throwing axes anymore, that was BS. Honestly, success from horseback depends alot on the map and who's playing.
Title: Re: Horses have no natural predators
Post by: Bjarky on May 05, 2011, 06:57:38 pm
as inf i equip with a pike and a great long axe.
I never get the downblocking problem...
You get it because you aim upwoards, the pike goes straight through the horse and hits the rider's cavblock wich has a super forcefield... Wounding the horse but doing the block noise
as soon as you hit a cav with your pike (except if you stick it up its ass) it will stop, even if the cav jumps it will do this ugly landing rear....a great long axe in its legs and cav no more
yep, i have tried downblocking it too and it wounds your horse still, if you go for the horse, but get blocked of (u even hear the going through flesh sound).
Usually they survive 1 pike thrust so u can just keep going, this may probably feel as if nothing happened from an pikers point of view, but be sure it hurts the horse mostly min. 50% of it's hp (speed bonus).
Title: Re: Horses have no natural predators
Post by: Tzar on May 05, 2011, 07:01:33 pm
Horse archers eat horses for a light snack.

Pedestrians need better situational awareness. Cav know bad situational awareness gets one killed (arrow from no where, lance from blind spot, hitting a hidden man or obstacle) but pedestrians can't seem to get this. Situational awareness, like feinting, is a essential part of the pedestrian skill set. It is nearly impossible to get an aware infantryman as cav.

Or take the easy way. Nearly 95% of maps have a campable roof, where you can throw situational awareness to the wind and tunnel vision all you like. Do you hear cav complaining about that? But you see a few cav killing unaware or afk people who don't bother to use tilda or turn around despite someone spamming "incoming cavalry-from the rear!" multiple times and suddenly horses don't have natural predators?

Horses are the means of natural selection. The unaware gets picked off, so the fittest can fight in the end.

Doenst matter when the guy riding the horse is sitting on and unerfed champ formula 1 race courser or arab horse moveing 10 meters per sec..

Im cav myself and anyone who have rode a champ courser or arab horse know its easy mode and total bullshit lmao  :lol:
Title: Re: Horses have no natural predators
Post by: Lactose_the_intolerant on May 05, 2011, 07:02:09 pm
Lactose... I had to give you +1 for your name alone!

thank you good sir  :D
Title: Re: Horses have no natural predators
Post by: Keshian on May 05, 2011, 07:10:14 pm
Doenst matter when the guy riding the horse is sitting on and unerfed champ formula 1 race courser or arab horse moveing 10 meters per sec..

Im cav myself and anyone who have rode a champ courser or arab horse know its easy mode and total bullshit lmao  :lol:

That combined with 7-9 riding skill and you turn around see no one turn back and in less than 3 seconds you get couched from behind.  Situational awareness be damned.  The best nerf of horses would make riding skill half as effective as it used to be for speed and maneuverability (since its only 3 not 6 agility since january) and so they actually would need to catch people unawares or lance skillfully not just rely on ungodly speeds faster than any real horse alive doing sharp 90 degree turns at full gallop.
Title: Re: Horses have no natural predators
Post by: cmp on May 05, 2011, 07:12:18 pm
Added lions in next patch.
Title: Re: Horses have no natural predators
Post by: Reinhardt on May 05, 2011, 07:16:10 pm
Pikes? Crossbows? Arrows? I'm sorry your teammates don't aim for the horses.

Easily the biggest horse predator is awareness.

I agree. With the "Takes 30 minutes to get up" nerf, the "lol good luck using armor" nerf, the "LOL lets make the pike longer" nerf,  cav is NOT OP. I'm glad that cav can ACTUALLY PLAY now instead of having to sneak-kill 1, maybe 2 archers a round before being killed by a single throwing axe which somehow kills you and your nice, paper horse. I can actually attack some people head-on now. I still get dismounted with 2 arrows from the longbow, but do I care? Nope. Because of the patch, I rage about 50% less. Keep in mind horses cost a metric fuck-ton, whereas 2-handed spammers can virtually use plate (somehow..) and still make a few extra gold while doing so.



I'd say 70% of my kills from horseback are unaware or uncaring footmen. Post patch, I haven't really seen many throwers bothering me, but crossbows and pikes have taken their place. I'm hella glad that my champoin courser isn't being one shot by throwing axes anymore, that was BS. Honestly, success from horseback depends alot on the map and who's playing.

...and the cavalryman's skill. I've been cavalry ever since I started cRPG, and I consider myself fairly good at cavalry. The only type of cavalry that's Op now are Horse archers..again.
Title: Re: Horses have no natural predators
Post by: No_Sir on May 05, 2011, 07:16:39 pm
Lower Horse HP.

These annoying ppl delay matches too much.  Running around for an hour as the last man standing on their team. Shits weak.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 05, 2011, 07:26:14 pm
Added lions in next patch.

OK sold.

I will pay you for this, would be great.

BRB making roman arena map...
Lower Horse HP.

These annoying ppl delay matches too much.  Running around for an hour as the last man standing on their team. Shits weak.
The last thing we need is for the horses to be even more fragile, meh.
Title: Re: Horses have no natural predators
Post by: Keshian on May 05, 2011, 07:47:15 pm
You guys should check out NA 100 right now, 20% or more of the server is cavalry and the team with more cav wins every round and most of thema re not even good cav they just either have high speed champion coursers or are riding plated chargers (lljk clan is back).  They have no real counter because ranged does almost no damage except for throwers but they are few and far between.  It becomes justa  fight by polearms against cav with no real meleeing and cav almost always winning with sheer force of numbers, boring as hell.

Seems everone else is going cav, going to make me an alt as its the new easiest class, of course with teveryone else doing this it will no longer be mount and blade, just mount and couch.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 05, 2011, 08:51:35 pm
You guys should check out NA 100 right now, 20% or more of the server is cavalry and the team with more cav wins every round and most of thema re not even good cav they just either have high speed champion coursers or are riding plated chargers (lljk clan is back).  They have no real counter because ranged does almost no damage except for throwers but they are few and far between.  It becomes justa  fight by polearms against cav with no real meleeing and cav almost always winning with sheer force of numbers, boring as hell.

Seems everone else is going cav, going to make me an alt as its the new easiest class, of course with teveryone else doing this it will no longer be mount and blade, just mount and couch.
Lol range does no damage? Explain to me how a headshot kills my Palphrey/Sarranid instantly? Explain to me why my horse is dead within 2, maybe sometimes 3 shots on any other part of its body? And do you know how much plated charger costs to repair? Around 4500 gold, that's right, that's  what you my old friendchers pay for your full set times x3. And that's only their horse. Plus the horse is slow as fuck, only meant for gimmick fights.

Made your 'easymode' character yet? Meet me on EU_3 and let's fight, I've had enough of this easymode crap. Put words to action.
Title: Re: Horses have no natural predators
Post by: Joxer on May 05, 2011, 08:58:50 pm
Then who was I? Who was phone?
Title: Re: Horses have no natural predators
Post by: Keshian on May 05, 2011, 09:28:50 pm
Lol range does no damage? Explain to me how a headshot kills my Palphrey/Sarranid instantly? Explain to me why my horse is dead within 2, maybe sometimes 3 shots on any other part of its body? And do you know how much plated charger costs to repair? Around 4500 gold, that's right, that's  what you friendly archers pay for your full set times x3. And that's only their horse. Plus the horse is slow as fuck, only meant for gimmick fights.

Made your 'easymode' character yet? Meet me on EU_3 and let's fight, I've had enough of this easymode crap. Put words to action.

Fighting someone with my 175 ping on EU3 is not my idea of proving anything.  Plus 1v1 isnt the issue we are trying to discuss, its the 20-30% of servers being cav completely dominating even if some bad cav die off quickly, a large group of decent cav will always dominate against all other classes now OR it becomes a pike (most with only 1 wpf) vs. cavalry fight and no one melees.  The patch has shifted the balance heavily in favor of cavalry as a class better than other classes.  The more imbalanced the game, the less dynamic the fight as one class increasingly dominates, becomes more popular, then even more dominant unlesss factors are done to rebalance.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 05, 2011, 09:31:26 pm
Meh, Kesh is one of the better NA players, so I am content that no matter what, a Kesh Cav will be deadly.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 05, 2011, 09:33:23 pm
Fighting someone with my 175 ping on EU3 is not my idea of proving anything.
That's too bad, would've loved proving my point to you at the tip of my lance.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 05, 2011, 09:36:37 pm
To be honest, I would like more people to be cav, so there is less "CAV TAKES NO SKILL" whining, when people realize it isn't that easy.
Title: Re: Horses have no natural predators
Post by: No_Sir on May 05, 2011, 09:37:56 pm
Quote
To be honest, I would like more people to be cav, so there is less "CAV TAKES NO SKILL" whining, when people realize it isn't that easy.

It's pretty easy.....
Title: Re: Horses have no natural predators
Post by: Magikarp on May 05, 2011, 09:40:58 pm
It's pretty easy.....
Against guys like you, probably.
Title: Re: Horses have no natural predators
Post by: No_Sir on May 05, 2011, 09:44:25 pm
Quote
Against guys like you, probably.

Are you mad cause you can't block?  Calm down, guy.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 05, 2011, 09:46:36 pm
Are you mad cause you can't block?  Calm down, guy.
Lol, +1 for that remark. Blocking is quite easy for me. Can't say that about guys like you randomly spamming the forums.

I sure do hope Lions will be added next patch, maybe Plated Lions? =)
Title: Re: Horses have no natural predators
Post by: No_Sir on May 05, 2011, 09:53:19 pm
Quote
Lol, +1 for that remark. Blocking is quite easy for me. Can't say that about guys like you randomly spamming the forums.

I sure do hope Lions will be added next patch, maybe Plated Lions? =)

I don't see the randomness or spam in anything I've said thus far, nor do I see the part where I asked you to say anything in regards to "guys like me."  Although I am curious what "guys like me" are actually like.

Good effort though.

Title: Re: Horses have no natural predators
Post by: Banok on May 05, 2011, 10:33:29 pm
its true despite slight speed reduction of heavy lance, lancers got buffed with patch since there are way less pikes and throwers.
Title: Re: Horses have no natural predators
Post by: Chagan_Arslan on May 05, 2011, 10:49:56 pm
That combined with 7-9 riding skill and you turn around see no one turn back and in less than 3 seconds you get couched from behind.  Situational awareness be damned.  The best nerf of horses would make riding skill half as effective as it used to be for speed and maneuverability (since its only 3 not 6 agility since january) and so they actually would need to catch people unawares or lance skillfully not just rely on ungodly speeds faster than any real horse alive doing sharp 90 degree turns at full gallop.

did you forgot all horses were nerfed back than by -2speed -2 maneuverability when they changed riding skill from every 6 points into every 3 points ?
Title: Re: Horses have no natural predators
Post by: Magikarp on May 05, 2011, 10:51:33 pm
Riding 7-9 builds are useless for anything but couching, couching itself is a risky business. 18 str is the minimum if you want to hit hard.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 06, 2011, 12:29:27 am
Pikes are a defensive weapon against horses. You can't hunt horses with pikes with any kid of effectiveness. You only way to aggressively fight horses is with ranged and the game currently lacks a ranged class strong enough to deal with them. It will take a little while, as people level up and retire, but I expect to see a large influx of horses in the next week or two.

Repair bills are largely a problem for new players. The majority of us have hundreds of thousands of gold coins lying around and nothing to spend them on.

The only reason not to get a horse at this point would be because they may not be as usefull in strategus.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 06, 2011, 01:21:32 am
did you forgot all horses were nerfed back than by -2speed -2 maneuverability when they changed riding skill from every 6 points into every 3 points ?

No surprises in this thread. Should we list the nerfs given to every other class, but especially archers patch after patch after patch? Hybrid archers can't spam arrows or they will be out in the first 30 seconds of the match. Pure archers that can spam have the cavalry simply bump them to death or dismount and kill the guy with no melee weapon. Throwers were over nerfed. Pikes are only useful if a horse actually tries to attack you. The only ones who try that are n00b cavalry, the rest simply ride away until you aren't looking. As Kesh stated, you can turn around, all clear, then 2-3 seconds later an Arabian from half the map away is 1-hitting you in the back. If it comes down to a cavalry and a pikeman at the end of the round, the cavalry rides off, refusing to engage and attempting for a draw if they have x1.

While the majority of horses and cavalry builds are fine, there are some specific examples (Arabian Jet Liner Horse) that are a joke and show how biased the cavalry community is in general, judging from their snooty attitudes and negative points they like to throw around when any thread mentions their sacred cow (pony).
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 06, 2011, 03:04:21 am
Huh, I wonder why I tend to not fear horses as infantry.
...............
Oh, I use a pike and organize my team to gather around pikes with shielders/2h up front. All archers to be protected and shoot people/horses while safe behind protection.

BRB getting x5. (until random pubs just run off and suicide  :cry:. Why do they just run off to die by themselves? It never works. It never has worked.)


Also, why is it such a huge surprise that cav is viable now? A surprise that they are 20% the population of a server now? There are three main character types. Infantry, Archery, and cavalry. If it were a normal distribution, there would be 1/3rd the server as cav -- and it is leaning in that direction.

What I am saying is tactics. If you guys don't all rambo like idiots, cav are not a threat. Unless they were to make amazing coordinated trample pushes with the enemy infantry swarming in as they knock you down like sacrificial battering rams. *flashbacks of practices with cavalieres*

The metagame is changing in a really good way. I'm starting to see pike swarms and squad play without organizing them -- sometimes. But you didn't see it as often before.

I don't think this one is a balance issue. It is a state of mind and lack of teamwork issue with players not intent on change.*

*Some small cav balance tweaks may be made, but they are not something developed to be noticeable yet. It is only a week after patch and people aren't even used to the changes yet to properly defend themselves and/or adjust to a different metagame.
Title: Re: Horses have no natural predators
Post by: Patricia on May 06, 2011, 05:04:26 am
Pikes are a defensive weapon against horses. You can't hunt horses with pikes with any kid of effectiveness. You only way to aggressively fight horses is with ranged and the game currently lacks a ranged class strong enough to deal with them. It will take a little while, as people level up and retire, but I expect to see a large influx of horses in the next week or two.

Repair bills are largely a problem for new players. The majority of us have hundreds of thousands of gold coins lying around and nothing to spend them on.

The only reason not to get a horse at this point would be because they may not be as usefull in strategus.

Lacks a ranged class strong enough to deal with them? Oh okay, I guess 2 bolts/axes/arrows is too much to kill my horse.
Title: Re: Horses have no natural predators
Post by: OoberNoob on May 06, 2011, 05:53:30 am
I heard that horse is actually quite the nice meal. So... horse steak anyone :twisted:

Horse doesn't taste bad but I would chose beef over it any day.
Title: Re: Horses have no natural predators
Post by: Gorath on May 06, 2011, 06:53:31 am
Huh, I wonder why I tend to not fear horses as infantry.
...............
Oh, I use a pike and organize my team to gather around pikes with shielders/2h up front. All archers to be protected and shoot people/horses while safe behind protection.

BRB getting x5. (until random pubs just run off and suicide  :cry:. Why do they just run off to die by themselves? It never works. It never has worked.)


Also, why is it such a huge surprise that cav is viable now? A surprise that they are 20% the population of a server now? There are three main character types. Infantry, Archery, and cavalry. If it were a normal distribution, there would be 1/3rd the server as cav -- and it is leaning in that direction.

What I am saying is tactics. If you guys don't all rambo like idiots, cav are not a threat. Unless they were to make amazing coordinated trample pushes with the enemy infantry swarming in as they knock you down like sacrificial battering rams. *flashbacks of practices with cavalieres*

The metagame is changing in a really good way. I'm starting to see pike swarms and squad play without organizing them -- sometimes. But you didn't see it as often before.

I don't think this one is a balance issue. It is a state of mind and lack of teamwork issue with players not intent on change.*

*Some small cav balance tweaks may be made, but they are not something developed to be noticeable yet. It is only a week after patch and people aren't even used to the changes yet to properly defend themselves and/or adjust to a different metagame.

Oh I dunno.  My rambo techniques seem to work ok vs cav lately on the server we play on.   :wink:
Title: Re: Horses have no natural predators
Post by: Tzar on May 06, 2011, 06:57:54 am
The overall problem with horses is the lack of communication on the team and im afraid no nerf or change will adress this issue only many many hard hours of gameplay time for new players....
Title: Re: Horses have no natural predators
Post by: La Makina on May 06, 2011, 10:31:46 am
Pikes do not stop cavalry. They just make them go away. I can spend the complete round with a pike, turning my camera like a paranoid (= situational awareness good) but no rider will come to empale his horse on my pike.

Lower Horse HP.
(...)

Or increase horse HP but implement a penalty to speed and maneuver as they get wounded. Some mods have implemented this and it is quite consistent.
Title: Re: Horses have no natural predators
Post by: Bjarky on May 06, 2011, 11:16:50 am
Or increase horse HP but implement a penaty to speed and maneuver as they get wounded. Some mods have implemented this and it is quite consistent.
interesting suggestion  :D
Title: Re: Horses have no natural predators
Post by: Brutal on May 06, 2011, 11:20:13 am
Horse have been buffed by the patch it is pretty clear you just have to look how they behave now. Charging in the middle of melee like pre-upkeep patch is evidence enough and the scoreboard just confirm that.
Nobody sayed that you don't need skill to be a good rider so please lobbyst calm down. This is not a nerf thread it's just a discussion about current state of cav look at the title of the thread.

What I am saying is tactics. If you guys don't all rambo like idiots, cav are not a threat.

Yup let's also buff back archer to pre-upkeep patch i mean if everybody used tactics and coordination instead of rushing like buttfucker morons they were not threat at all. That argument is just fail because you can apply it for everything and teamwork on a large scale on a big battle server will never happen. How can you organize 50 people without leader, proper mean of communication and so on ? 
Also try to be more humble and less insulting once in a while that would be nice
Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 12:11:16 pm
Horse have been buffed by the patch it is pretty clear you just have to look how they behave now. Charging in the middle of melee like pre-upkeep patch is evidence enough and the scoreboard just confirm that.
Nobody sayed that you don't need skill to be a good rider so please lobbyst calm down. This is not a nerf thread it's just a discussion about current state of cav look at the title of the thread.

Yup let's also buff back archer to pre-upkeep patch i mean if everybody used tactics and coordination instead of rushing like buttfucker morons they were not threat at all. That argument is just fail because you can apply it for everything and teamwork on a large scale on a big battle server will never happen. How can you organize 50 people without leader, proper mean of communication and so on ? 
Also try to be more humble and less insulting once in a while that would be nice
If people stick to each other, at least in small groups, cav will have a much harder time killing you. Of course some lamers will go rambo, they will get owned by ranged, infantry or cav.

Please show me how we got buffed, we got the same nerf as all the others, plus a damage/speed nerf on our fav weapin: the heavy lance. Creating these fairy tales won't convince the devs to change stuff.

Like Marathon said in a good constructive post, cavalry is finally , since the last patches, getting a little ground in the community. Even though it's less powerful than before. If you compare cavalry to a 2handed spammer, the difference is little. If you don't block, you are dead. If you don't use teamwork, you might as well have a big chance of dying. OVerpowered? Nope. The problem lies within yourself.

Unlike in Native where half the server goes cavalry on flat maps.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 06, 2011, 12:12:44 pm
The amount of times I've seen archers ignore the horses because they dont lead to kills is ridiculous... If Archers were clever enough to realise that shooting a sarranid horse a few times or a courser  a little more brings the horse down, then cavalry wouldn't be so effective. You can't say nerf cavalry due to another classes disregard of a threat they should be dealing with :P Archers can bring my champion sarranid down in 2 hits to the body, 1 head shot. It doesnt take much especially as I'm a thrower cav and need to be pretty close to get within range :P
Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 12:16:42 pm
The amount of times I've seen archers ignore the horses because they dont lead to kills is ridiculous... If Archers were clever enough to realise that shooting a sarranid horse a few times or a courser  a little more brings the horse down, then cavalry wouldn't be so effective. You can't say nerf cavalry due to another classes disregard of a threat they should be dealing with :P Archers can bring my champion sarranid down in 2 hits to the body, 1 head shot. It doesnt take much especially as I'm a thrower cav and need to be pretty close to get within range :P
Indeed, however I seem to have bad luck compared to guys like Oberyn And Tommy. I use the exact same tactics to avoid getting hit and getting kills. Yet archers seem to like focusing on me.

Archers/Crossbowmen are more dangerous to me than pikemen, because when my horse is down, I only have my trusty Quarterstaff left to bash some skulls.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 06, 2011, 12:38:55 pm
Tommy, Tolben and Oberyn are some of the best cav players out there because they understand that the less you see of them the more you will dismiss them as a threat. For example Tolben takes a champion courser, allowing him to race in take a kill and clear out of range before your average archer has stopped aiming at the naked peasant for an easy kill. If you know where the cavalry is and where he/ she is going to strike from then unless you have no anti cav weapon then it is more than easy to deter him for the next minute, which in battle standards is long enough to turn the whole battle with said players as cav :P
Title: Re: Horses have no natural predators
Post by: Chagan_Arslan on May 06, 2011, 01:30:00 pm
Pikes do not stop cavalry. They just make them go away. I can spend the complete round with a pike, turning my camera like a paranoid (= situational awareness good) but no rider will come to empale his horse on my pike.

Or increase horse HP but implement a penalty to speed and maneuver as they get wounded. Some mods have implemented this and it is quite consistent.

nice idea hope its doable, and would be also so fun to see crippled infantry that can barely walk when he has something like 10%, would make archery much more viable as they would hurt horses/infantry alike making them less effective

btw Lorenzo who is Tolben :D hahahaha
Title: Re: Horses have no natural predators
Post by: Lactose_the_intolerant on May 06, 2011, 01:32:35 pm
I'v noticed a tendancy of the range class to ignore me and my horse since the new patch...dunno why...
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 06, 2011, 01:47:39 pm
Torben * :P
Title: Re: Horses have no natural predators
Post by: v/onMega on May 06, 2011, 02:29:13 pm
From my point of view, wearing a headset, sitting in front of a 32":

It aint a problem of cav as a class or pikes being unsheatable.

Its a simple and coomon fact that around 60 % of the crpg playerbase is either deaf, blind, both, unexpierienced or sometimes lazy.

Did anybody once spectate players like Torben?
Getting easy kills and good k/d aint hard not because cav is easymode, its bcoz there is sooo sooo many ridiculusly easy kills to farm.

These cav. Guys know their pet, got really good map overview and simply
backstab unaware masses.

What the hell is wrong with that?
Nothing.

Why is that?
Poeple make it easy for the cav simply by being deaf, dumb, blind etc.

Ppl. sound like cav also has an easy time against a group of halfway aware opponents...nope they dont.

I know since i enjoy killing cav the most. Cav. is commited, making a mistake is followed by death.

I dont see any problem here, but thats just my aware point of view.

When you want to break it down on the playerbase, horses could have 1/2 the speed and would still rape.... with pikes, without pikes, bcoz nobody can change /heirloom modify ppls awareness...




Title: Re: Horses have no natural predators
Post by: OoberNoob on May 06, 2011, 02:33:26 pm
(click to show/hide)

+1
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 06, 2011, 02:34:14 pm
You forgot stupid ;)
Title: Re: Horses have no natural predators
Post by: v/onMega on May 06, 2011, 02:36:10 pm
You forgot stupid ;)
True.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 06, 2011, 03:32:51 pm
From my point of view, wearing a headset, sitting in front of a 32":

It aint a problem of cav as a class or pikes being unsheatable.

Its a simple and coomon fact that around 60 % of the crpg playerbase is either deaf, blind, both, unexpierienced or sometimes lazy.

Did anybody once spectate players like Torben?
Getting easy kills and good k/d aint hard not because cav is easymode, its bcoz there is sooo sooo many ridiculusly easy kills to farm.

These cav. Guys know their pet, got really good map overview and simply
backstab unaware masses.

What the hell is wrong with that?
Nothing.

Why is that?
Poeple make it easy for the cav simply by being deaf, dumb, blind etc.

Ppl. sound like cav also has an easy time against a group of halfway aware opponents...nope they dont.

I know since i enjoy killing cav the most. Cav. is commited, making a mistake is followed by death.

I dont see any problem here, but thats just my aware point of view.

When you want to break it down on the playerbase, horses could have 1/2 the speed and would still rape.... with pikes, without pikes, bcoz nobody can change /heirloom modify ppls awareness...

I could live with that. Lets reduce horses speed by half.
Title: Re: Horses have no natural predators
Post by: La Makina on May 06, 2011, 03:45:23 pm
You might not see it from your horse but here, on Earth, things area bit different.

Sounds are deceiving: a horse can sound very close whereas it is actually far, and the opposite. A directional sound system is not reliable either, I hear undistinguished galops in the four speakers almost constantly (it is a native problem).

A rider can cross the map in, what, 20-30 secs. So even though you check your back clear, a cav can be onto you within a few seconds without being noticed. You just cannot keep watching all the time and if spotted, the rider just moves on to the next target. With 100+ people on a server, cav will always find unaware targets.

On the contrary, cav don't have to split their attention: they have nothing to watch for because, as the title says, they have no natural predators.
Title: Re: Horses have no natural predators
Post by: Reinhardt on May 06, 2011, 03:46:52 pm
Fighting someone with my 175 ping on EU3 is not my idea of proving anything.  Plus 1v1 isnt the issue we are trying to discuss, its the 20-30% of servers being cav completely dominating even if some bad cav die off quickly, a large group of decent cav will always dominate against all other classes now OR it becomes a pike (most with only 1 wpf) vs. cavalry fight and no one melees.  The patch has shifted the balance heavily in favor of cavalry as a class better than other classes.  The more imbalanced the game, the less dynamic the fight as one class increasingly dominates, becomes more popular, then even more dominant unlesss factors are done to rebalance.

And a decent group of archers will kill said cav...

Pikes are a defensive weapon against horses. You can't hunt horses with pikes with any kid of effectiveness. You only way to aggressively fight horses is with ranged and the game currently lacks a ranged class strong enough to deal with them. It will take a little while, as people level up and retire, but I expect to see a large influx of horses in the next week or two.

Repair bills are largely a problem for new players. The majority of us have hundreds of thousands of gold coins lying around and nothing to spend them on.

The only reason not to get a horse at this point would be because they may not be as usefull in strategus.


1: That's funny, because I remember the longbow getting buffed to 24 pierce. Cavalry players also have to wear light armor unless they use a sumpter, which is useless. I wear a gambeason and I almost ALWAYS get 1-shot by ANYTHING. No joke there.

2: I like that. People will stay with there normal classes because cavalry is not super easy-mode if you don't know what you're dong. People will always be bad.



Huh, I wonder why I tend to not fear horses as infantry.
...............
Oh, I use a pike and organize my team to gather around pikes with shielders/2h up front. All archers to be protected and shoot people/horses while safe behind protection.

BRB getting x5. (until random pubs just run off and suicide  :cry:. Why do they just run off to die by themselves? It never works. It never has worked.)


Also, why is it such a huge surprise that cav is viable now? A surprise that they are 20% the population of a server now? There are three main character types. Infantry, Archery, and cavalry. If it were a normal distribution, there would be 1/3rd the server as cav -- and it is leaning in that direction.

What I am saying is tactics. If you guys don't all rambo like idiots, cav are not a threat. Unless they were to make amazing coordinated trample pushes with the enemy infantry swarming in as they knock you down like sacrificial battering rams. *flashbacks of practices with cavalieres*

The metagame is changing in a really good way. I'm starting to see pike swarms and squad play without organizing them -- sometimes. But you didn't see it as often before.

I don't think this one is a balance issue. It is a state of mind and lack of teamwork issue with players not intent on change.*

*Some small cav balance tweaks may be made, but they are not something developed to be noticeable yet. It is only a week after patch and people aren't even used to the changes yet to properly defend themselves and/or adjust to a different metagame.

I like you.


Or increase horse HP but implement a penalty to speed and maneuver as they get wounded. Some mods have implemented this and it is quite consistent.

I thought maybe yes, but then I thought about how arrows will only come faster and faster. Cav can't take a decent melee weapon unless they know EXACTLY how to balance their finances. I have shite armor and shield, a lance, a fairly nice sword, and a good horse. 2her infantry can take chain-mail/plate with a masterwork 2her and dismount me (even though I have a lance) with any form of skill and footwork.

________________________________________________

Also, most maps have positions where archers and infantry can go to avoid getting lanced by cavalry from behind.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 04:49:54 pm
You might not see it from your horse but here, on Earth, things area bit different.

Sounds are deceiving: a horse can sound very close whereas it is actually far, and the opposite. A directional sound system is not reliable either, I hear undistinguished galops in the four speakers almost constantly (it is a native problem).

A rider can cross the map in, what, 20-30 secs. So even though you check your back clear, a cav can be onto you within a few seconds without being noticed. You just cannot keep watching all the time and if spotted, the rider just moves on to the next target. With 100+ people on a server, cav will always find unaware targets.

On the contrary, cav don't have to split their attention: they have nothing to watch for because, as the title says, they have no natural predators.
Most of us cav players play dismounted classes to, on top of that most of us go for a build that makes useful on foot too. Probably better than most of you, since the cav players I see online frequently are more skillful than the average community.
If you can't hear and see, than that is a physical problem, not an ingame one.
Title: Re: Horses have no natural predators
Post by: Gorath on May 06, 2011, 04:57:13 pm
Poeple make it easy for the cav simply by being deaf

Headset, 36" monitor.  Cav sounds are fucking retarded and nigh nonexistant most of the time.  Or rediculously loud when they're across the map and nowhere near you.  The sound in this game is crap and you know it.  I hunt cav with my spear/pike and it's easy enough to keep track of them once you SEE them, but hearing them is impossible even with a good headset because the sound is fucked.

since the cav players I see online frequently are more skillful than the average community.
lol, so much ego.  Most cav are barely better than archers and hardly more skillful than even noob infantry once they're dismounted.  You're a funny guy though.
If you can't hear and see, than that is a physical problem, not an ingame one.
Fixed.  Again the sound in this game is fucking jacked and shitty and you damn well know it.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 05:01:25 pm
Headset, 36" monitor.  Cav sounds are fucking retarded and nigh nonexistant most of the time.  Or rediculously loud when they're across the map and nowhere near you.  The sound in this game is crap and you know it.  I hunt cav with my spear/pike and it's easy enough to keep track of them once you SEE them, but hearing them is impossible even with a good headset because the sound is fucked.
lol, so much ego.  Most cav are barely better than archers and hardly more skillful than even noob infantry once they're dismounted.  You're a funny guy though.Fixed.  Again the sound in this game is fucking jacked and shitty and you damn well know it.
How is it shitty? Get surround sound headsets if you want to know where the sound came from. Hearing loud cavalry sounds is a warning, looking around is something perfectly doable. Why can't you what others can?

Hurr durr durr, someone thinks he has skilzz, I can beatz any cavalryman on foot! But I can't lookz aroundz meh!
Seriously, if you can't keep track of whats happening around you, how can you ever keep track of someones hits?

 :wink:
Title: Re: Horses have no natural predators
Post by: Ujin on May 06, 2011, 05:18:07 pm
Just a short observation - i'm a cav/infantry hybrid, when i go on foot i die from swords,maces,bows,xbows,throwing weapons and on the most rare occasions i die from cavalry. Just saying.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 05:58:29 pm
Just a short observation - i'm a cav/infantry hybrid, when i go on foot i die from swords,maces,bows,xbows,throwing weapons and on the most rare occasions i die from cavalry. Just saying.
I was playing in EU_4, half the server was archers, nerf!!!  :wink:
Title: Re: Horses have no natural predators
Post by: Reinhardt on May 06, 2011, 06:09:57 pm
I was playing in EU_4, half the server was archers, nerf!!!  :wink:

And there's still the anti-cav arguments... oh dear. They'll never stop. I heard that cav are only getting a 90 degree lance thingy sometime soon. So that's a nerf. People always QQ when anything kills them. Only difference, most peopel do it on teamspeak, whereas others only have the forums to rage on until the devs change it. 20% of a server being cav is BALANCED. You don't understand that you shouldn't have 2% cav on a server. 10% even! You need to have a balance between builds. We have that now. Skilled cav gets kills, generally of UNAWARE PLAYERS. Unskilled cav force themselves onto pikes. End of story.
Title: Re: Horses have no natural predators
Post by: Tzar on May 06, 2011, 06:21:45 pm
I would´nt  mind having that 90 degree lance thingy.

Sounds fair thinking about how easy it is now it ill make it more interesting and more fun to the whole hunt.

On another note cav players will allways be able to top the scoreboard aslong as we have unaware infantry.

Granted yes i know its close to impossible to hear a champ courser or arab horse comming from behind because of their insane speed but im pretty sure they are gettin a speed nerf sooner or l8r right now they move like sonic.  :P

Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 06:26:49 pm
I would´nt  mind having that 90 degree lance thingy.

Sounds fair thinking about how easy it is now it ill make it more interesting and more fun to the whole hunt.

On another note cav players will allways be able to top the scoreboard aslong as we have unaware infantry.

Granted yes i know its close to impossible to hear a champ courser or arab horse comming from behind because of their insane speed but im pretty sure they are gettin a speed nerf sooner or l8r right now they move like sonic.  :P
Actually, I usually see the skilled players top the boards, thing is, some of them are cavalry, like Oberyn. Some of them are shielders. Some of them are 2handers. Does that mean the class needs more nerfing? I don't think so.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 06, 2011, 06:34:14 pm
Archers just need to stop being jerks and help the team by making cav a number one priority.
Any class can top the scoreboard, and does, if it concentrates on weak or unaware targets.

Title: Re: Horses have no natural predators
Post by: Magikarp on May 06, 2011, 06:37:18 pm
Archers just need to stop being jerks and help the team by making cav a number one priority.
Any class can top the scoreboard, and does, if it concentrates on weak or unaware targets.
Yup, the whole point is that ninjas no longer backstab the nabs, but cavalry does. Why? Because we ride a horse and are faster than other flankers, so we can kill the rambos first. Unless of course the archers are close enough to barrage us down.
Title: Re: Horses have no natural predators
Post by: Reinhardt on May 07, 2011, 02:14:12 am
Heirloom nerf, lance nerf, speed nerf, maneuver nerf. Seriously... lets just introduce the LONG long pike and be done with it shall we? Too much QQ about cav now that they're ACTUALLY seen on the battlefield.
Title: Re: Horses have no natural predators
Post by: OzyTheSage on May 07, 2011, 03:02:28 am
Pikes

Although, there's always horse archers, in which case he's just going to run away from the first sign of people playing the game danger.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 07, 2011, 07:06:41 am
Archers just need to stop being jerks and help the team by making cav a number one priority.

This isn't reality, nor are many of the comments being passed off as 'truth' by cav players.

Fact is, archers do shoot at horses. However, arrows no longer fly as far, the arrows aren't as fast, we don't have as many arrows, damage drops off over distance, and contrary to the "my horse dies in 1 or 2 arrows" statements, even the rouncey can take as many as 4 arrows from a masterwork strong bow with bodkins and 6 PD. That's fact. All that means is that archers no longer try to hit even horses from long distance as you will quickly run out of arrows and might have gotten a couple lucky hits, which killed nothing. When horses are in range, standing your ground and going for a headshot when missed (which happens all the time with riders who know to weave as they come in), results in you either dead from bump slash, or dead from the lance/pike on a swivel as you try to release and dodge out of the way. With arrows no longer releasing if you are moving, you have to stand your ground, then are screwed if you don't get a kill headshot. Armored ponies eat those headshots and then run around with an arrow sticking out of their eye as you watch from spectator.

Since you bring up the scoreboard, then add in mounted horse kills so that you can actually SEE what the archers are doing instead of your faulty speculation. If I am mistaken and I am the only archer shooting horses down, then maybe a bit of ePEEN loving in the form of scoreboard recognition of their contribution might entice them to shoot more of the horses down.

And the "surround sound" for horses is utterly and uselessly broken.
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 07:47:00 am
This isn't reality, nor are many of the comments being passed off as 'truth' by cav players.

Fact is, archers do shoot at horses. However, arrows no longer fly as far, the arrows aren't as fast, we don't have as many arrows, damage drops off over distance, and contrary to the "my horse dies in 1 or 2 arrows" statements, even the rouncey can take as many as 4 arrows from a masterwork strong bow with bodkins and 6 PD. That's fact. All that means is that archers no longer try to hit even horses from long distance as you will quickly run out of arrows and might have gotten a couple lucky hits, which killed nothing. When horses are in range, standing your ground and going for a headshot when missed (which happens all the time with riders who know to weave as they come in), results in you either dead from bump slash, or dead from the lance/pike on a swivel as you try to release and dodge out of the way. With arrows no longer releasing if you are moving, you have to stand your ground, then are screwed if you don't get a kill headshot. Armored ponies eat those headshots and then run around with an arrow sticking out of their eye as you watch from spectator.

Since you bring up the scoreboard, then add in mounted horse kills so that you can actually SEE what the archers are doing instead of your faulty speculation. If I am mistaken and I am the only archer shooting horses down, then maybe a bit of ePEEN loving in the form of scoreboard recognition of their contribution might entice them to shoot more of the horses down.

And the "surround sound" for horses is utterly and uselessly broken.

quoted for truth.

Archers tend to be more team oriented than your average bear. Their life depends on you holding back the enemies.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 07, 2011, 07:48:46 am
One small quibble though, what do you mean that arrows dont release when moving? I am able to do such a thing.
Title: Re: Horses have no natural predators
Post by: Banok on May 07, 2011, 07:58:00 am
my arbelest works pretty dam good vs cavalry. aim calmly at the horses head and casually release just before rider can stab you, then proceed to perform anal sex on rider while hes sliding along the floor.
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 07:58:34 am
my arbelest works pretty dam good vs cavalry. aim calmly at the horses head and casually release just before rider can stab you, then proceed to perform anal sex on rider while hes sliding along the floor.
hows that 2 slot bit treating ya?
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 07, 2011, 08:08:13 am
This isn't reality, nor are many of the comments being passed off as 'truth' by cav players.

Fact is, archers do shoot at horses. However, arrows no longer fly as far, the arrows aren't as fast, we don't have as many arrows, damage drops off over distance, and contrary to the "my horse dies in 1 or 2 arrows" statements, even the rouncey can take as many as 4 arrows from a masterwork strong bow with bodkins and 6 PD. That's fact. All that means is that archers no longer try to hit even horses from long distance as you will quickly run out of arrows and might have gotten a couple lucky hits, which killed nothing. When horses are in range, standing your ground and going for a headshot when missed (which happens all the time with riders who know to weave as they come in), results in you either dead from bump slash, or dead from the lance/pike on a swivel as you try to release and dodge out of the way. With arrows no longer releasing if you are moving, you have to stand your ground, then are screwed if you don't get a kill headshot. Armored ponies eat those headshots and then run around with an arrow sticking out of their eye as you watch from spectator.

Since you bring up the scoreboard, then add in mounted horse kills so that you can actually SEE what the archers are doing instead of your faulty speculation. If I am mistaken and I am the only archer shooting horses down, then maybe a bit of ePEEN loving in the form of scoreboard recognition of their contribution might entice them to shoot more of the horses down.

And the "surround sound" for horses is utterly and uselessly broken.

This is the internet, we can just assume everything on it is truth. Furthermore, this is a community of gentleman and ladies of which Magicarp is no exception.
Title: Re: Horses have no natural predators
Post by: Banok on May 07, 2011, 08:18:20 am
fine using the langes messer is pretty OP, it has better stats than the pathetic katana when in 2h mode.

100 speed vs 101
92 reach vs 95
37 cut vs 35
24 pierce vs 16
1 slot vs 2 slot

come on item balance team, I know your smarter than this >.>
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 07, 2011, 08:59:45 am
fine using the langes messer is pretty OP, it has better stats than the pathetic katana when in 2h mode.

100 speed vs 101
92 reach vs 95
37 cut vs 35
24 pierce vs 16
1 slot vs 2 slot

come on item balance team, I know your smarter than this >.>

Lets stay on topic. In summation horses are currently unbalanced because:

1) There is no longer a ranged class that can keep calvary in line
2) The sound system is bogus
3) Horsies are too fast
4) Asking everyone to carry a pike is stupid
5) Can't trust anything a horse says.

Title: Re: Horses have no natural predators
Post by: Patricia on May 07, 2011, 09:47:10 am
Lets stay on topic. In summation horses are currently unbalanced because:

1) There is no longer a ranged class that can keep calvary in line
2) The sound system is bogus
3) Horsies are too fast
4) Asking everyone to carry a pike is stupid
5) Can't trust anything a horse says.

2 bolts, 2 axes, 2-3 arrows are enough to kill my horse, I do agree with the sound system being bogus, I think the speed of horses are fine, hell they're slower than before I believe, also, you want something to keep horses in line and when you do you refuse to use it? Okay, nice logic.

"Hey, I know there's this pike thing that could totally save me from cavs, but fuck that, let's just whine on the forum and ask for a nerf like a stupid fuck because I can't play the game properly."
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 09:49:51 am
The force-dropping of pikes makes them pretty undesirable. Surely you have noticed a great reduction in the number of pike-users, haven't you?
Title: Re: Horses have no natural predators
Post by: Patricia on May 07, 2011, 09:52:25 am
The force-dropping of pikes makes them pretty undesirable. Surely you have noticed a great reduction in the number of pike-users, haven't you?

That's still a dumb reason to entirely overlook a great anti cav weapon, just because asking for a nerf and looking stupid on the forum is easier than using a weapon specifically made to fight cavs.
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 10:02:26 am
The issue is that it takes half your weapon slots as well. Even if you kill the horse with a pike, its a piss poor weapon to be stuck with if you don't have a buddy to be with you. 1v1, you're dead. 1v anything, you're dead.

c-rpg took a pretty well balanced class setup, made horses faster and more manueverable,  deal more charge damage and made all the weapons that kill horses weaker. That should tell you something right there.
Title: Re: Horses have no natural predators
Post by: Chagan_Arslan on May 07, 2011, 10:28:50 am
You might not see it from your horse but here, on Earth, things area bit different.

Sounds are deceiving: a horse can sound very close whereas it is actually far, and the opposite. A directional sound system is not reliable either, I hear undistinguished galops in the four speakers almost constantly (it is a native problem).

A rider can cross the map in, what, 20-30 secs. So even though you check your back clear, a cav can be onto you within a few seconds without being noticed. You just cannot keep watching all the time and if spotted, the rider just moves on to the next target. With 100+ people on a server, cav will always find unaware targets.

On the contrary, cav don't have to split their attention: they have nothing to watch for because, as the title says, they have no natural predators.

would it be wrong if i would say that natural predator of cav is the enemy cav ?
just like when archer sit on roof he doesnt have any natural predators outside other archers, no?
Title: Re: Horses have no natural predators
Post by: Ginosaji on May 07, 2011, 10:29:37 am
The issue is that it takes half your weapon slots as well. Even if you kill the horse with a pike, its a piss poor weapon to be stuck with if you don't have a buddy to be with you. 1v1, you're dead. 1v anything, you're dead.

Then don't go alone or bring a 2nd weapon. You can pick up your pike after you've killed the rider anyway.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 07, 2011, 10:37:39 am
Pikes are great at 1v1, I bet SpooKnasty could kill you in a 1v1 duel using his pike.

Their only vulnerability is ranged weapons.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 10:44:32 am
Lets stay on topic. In summation horses are currently unbalanced because:

1) There is no longer a ranged class that can keep calvary in line
2) The sound system is bogus
3) Horsies are too fast
4) Asking everyone to carry a pike is stupid
5) Can't trust anything a horse says.
Don't trust horses! They lie! Only trust fishies!
(click to show/hide)

First of all, speed has got nothing to do with us killing you, going too fast means we lose manouverability, which means we are more easily hit because we can't move out of weapons ranges that well anymore.
If you want better sound, than get yourself a surround sound headset, we can't do more than that to fix it.
Horses have more counters than just pikes, archers and crossbowmen for instance are very risky to engage when they are onto us.

You say we are unbalanced, yet don't give any valid arguments to back up your statement.
Title: Re: Horses have no natural predators
Post by: La Makina on May 07, 2011, 11:14:20 am
Cav is faster, infantry just cannot escape
Swifter, very difficult to dodge their, with good rider/high maneuvrability even impossible.
Longest range (except pike, footie don't use anymore), no weapon outrange lances
Bump slash/bumpthrust make shields and downblock unreliable if not useless
Speed bonus entail 99% chance of unstakill
No whiff effect: the lance has no minimum range (on the contrary of polearms)
Spinning thrust (up to 90 degree)
When the horse is dead, the rider is still alive, he can even find another horse and ride again. Infantry has no second chance.
The supposedly awful slowliness of lances makes them stand in the "hit" position longer which is an advantage.

Want more?
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 07, 2011, 12:12:36 pm
Cav is faster, infantry just cannot escape
Swifter, very difficult to dodge their, with good rider/high maneuvrability even impossible.
Longest range (except pike, footie don't use anymore), no weapon outrange lances
Bump slash/bumpthrust make shields and downblock unreliable if not useless
Speed bonus entail 99% chance of unstakill
No whiff effect: the lance has no minimum range (on the contrary of polearms)
Spinning thrust (up to 90 degree)
When the horse is dead, the rider is still alive, he can even find another horse and ride again. Infantry has no second chance.
The supposedly awful slowliness of lances makes them stand in the "hit" position longer which is an advantage.

Want more?

1. If Cav wasn't faster it wouldnt be Cav :P
2. Average athletics infantry that are aware will have easily enough time to dodge, though it is harder with the sarranid horse, in fact the cav will most likely back off if you notice them
3. heavy lance can be outranged by pike, war spear, awlpikes, bamboo spears
4. Bump slash is only effective if you are unintelligent enough to get bumped (see point 2)
5. Speed bonus also means that if you hit the cavalry as they charge it is also 99% chance they will get instakilled.
6. Only weapon with a minimum range is spears, we see pike users killing people a foot away from them :P
7. At a 90 degree turn it is even easier to dodge out of range as the only reason they have moved this far out is so they wont go straight through you meaning, you have a anti cav weapon or if not there will be no bump so block it :P
8. Horse is dead, rider is floored you should kill him at this time :P don't let him ride another horse... if you let him then he deserves a second go.
9. There is nothing advantageous about the slow heavy lance, hence we are now seeing so many 1h's and other lance users

Want more? :P
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 03:52:21 pm
Pikes are great at 1v1, I bet SpooKnasty could kill you in a 1v1 duel using his pike.

Their only vulnerability is ranged weapons.

I would disagree. They're slow, only have attack directions, and are very vulnerable to the facehug. I find them to be stupidly easy kills 1v1.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 07, 2011, 05:59:48 pm
would it be wrong if i would say that natural predator of cav is the enemy cav ?
just like when archer sit on roof he doesnt have any natural predators outside other archers, no?

Yes. They don't go after them because it isn't very effective chasing each other around to maybe get 2 kills in a map when they could get 20.

Wrong. Xbow's never lose their aim reticule. They can sit forever perfectly aimed (this goes for your comment as well Banok). Archers can fire slightly faster unless using real archer bows like Warbow and Longbow, then the lower tier xbows are just as fast. Archers on rooftops are easy targets for an infantry with a xbow sidearm. Or enemy archers. As I pointed out above, unlike Archers who DO counter other Archers, Cavalry does NOT counter other Cavalry.

Pikes? Cavalry simply don't engage. You guys are holding on to the "pike counters cavalry" thing like people hold on to the global warming myth.

Throwers were the best counter to cavalry. They couldn't hit them at range, but when close up, they had enough damage to do the job and the cavalry couldn't simply turn away at the last second like when someone turns around with a pike. They were nerfed so badly that they are now useless and disappeared from game except for the griefers I've seen who like to team wound from a distance so they don't get caught.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 07, 2011, 06:04:27 pm
The problem with the 90 degree turn thrust is that a ranged player can dodge behind a tree or rock, but the cavalry player can still turn to hit them while behind the obstacle, and even though they turned 90 degrees, they still get the instakill speed bonus even though it should be entirely negated at that point and realistically should have a chance of disarming the cavalry when their horse is going 45 km one direction, while their weapon is suddenly stuck in a target behind them.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 06:15:51 pm
(click to show/hide)
(click to show/hide)
First of all, double posting is not allowed on any forum. Use the modify button instead.

Secondly, all ranged characters are more deadly to my efforts than a pike. A pike I can avoid, unless hes in the last group of enemies alive. Throwers simply were forced to go for more agility and thus more wpf, is that so bad? Everyone else has to, why can't you? Throwers are still a pain in the ass with their weapons, yesterday a teammate even tked me, at 50% damage, with a heavy throwing axe.

About your whole cavalry don't counter themselves argument, that's pretty invalid. Why wouldn't they be a counter to themselves?

Throwers were not the best counter, ever, archers and crossbowmen are.

You could even say that throwers were everyones counter, since they were so OP.

Got more?
Title: Re: Horses have no natural predators
Post by: Patricia on May 07, 2011, 07:04:49 pm
Lol, all I see in this thread is stupid whine, people have perfectly and readily available weapons (pikes, bamboo spears, war spear) to deal with cavs but they whine anyway and not use said weapon, one thing I noticed is how apparently everyone want to just roll in with their main weapon and kill 10 people a second while dehorsing and slaughtering cavs left and right, then they complain they got killed by cav because they're trying to take them on alone.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 07, 2011, 07:42:55 pm
Lol, all I see in this thread is stupid whine, people have perfectly and readily available weapons (pikes, bamboo spears, war spear) to deal with cavs but they whine anyway and not use said weapon, one thing I noticed is how apparently everyone want to just roll in with their main weapon and kill 10 people a second while dehorsing and slaughtering cavs left and right, then they complain they got killed by cav because they're trying to take them on alone.

I don't think people are whining. I was just making an observation. The weapons you just listed are all good defensive weapons against cavalary but they aren't offensive weapons in that you can run after and hunt cav with them.

The throwing nerf has more to do with the throwing stacks being reduced than anything. That is the reason only diehard throwers like Native are still around and everyone else has moved on. The decreased throwing stacks makes throwing completely useless in strategus in my opinion and certainly less fun to play on the servers with.

It was a few pages back but someone brought up the arguement that a server filled 20% with calvary is a reasonably slice. That is entirely wrong because there are more than just five types of player classes. There are shield and board, 2h, polearm, archers, crossbowmen, calvary, and throwers. Throwing is the least represented class on the battlefield and I believe calvary will be the most.
Title: Re: Horses have no natural predators
Post by: EyeBeat on May 07, 2011, 08:32:36 pm
Yeah I didn't care when bows were king.  I didn't care when throwing was king.  I am 1h/shield and this cav thong wouldn't be bad if there was a 1h polearm of some sort that was good for anti cav. 

Hopefully something gets changed.  This is ridiculous.

If not let me know so I can retire and change my character.
Title: Re: Horses have no natural predators
Post by: Siboire on May 07, 2011, 09:40:01 pm
I once QQed like a lot of u are doing over being killed by cav but I tried cav before starting a thread like this one. Cav can dish out a good amount of damage (one hit kill sometimes) but if we're not patient/skilled we can get one shot killed too, it goes both directions. Also, we pay a lot for upkeep, a decent horse is 20k+ alone plus you add the price for a lance (heavy lance is 6k for example) and that's without shield and armor... in résumé it's expensive: you need to sacrifice armor to afford a good horse. If you tell me "oh you can take a palfrey or some low budget horse and still be OP" ... like not really! 2-3 arrows of Qaki with his kergit bow took my palfrey down and it was full health and no headshot! and he wasn't the only archer that annoyed me on my horse. Also, controlling your horse and stab at same time makes you pretty much "tunnel vision" on ur prey: you can't really see in front, in ur back or on ur other side, so you can now be easily back stabbed by another cav or somebody hiding near. For the "pike is not an offensive weapon", stick togeter, only one or 2 pikemen with a good situational awareness playing in a group with teamwork can easily protect you from horses AND can be really helpful in melee. I already did a dedicated pikeman once and I can tell u it's really effective with teamwork and I could easily one shot a horse and it's rider (stab from the front in the neck of the horse, it will kill the horse (if it's running fast enough) and kill the rider at the same time), you can also stop a horse by stabbing it on the side at an angle of 90 degree or less from it's front and poke it again and it will kill the horse for sure and than proceed in anal raping the cav while he's taking a nap on the floor. So many times I went around a corner to get one shotted by a (regular) crossbow in the chest cuz I had the speed bonus working against me. Same thing goes for archers, good archers killed me and other cavs a lot of times that way.

Oh and having more cavs on battle servers has increased the amount of dedicated pikeman, which gives a whole purpose to a class that did not existed pre-patch due to the fact that anyone could hide a pike in their poket and stab you in the face at last second. Also, it's not true about the cavs not going after another cav, it's much likely the contrary. Whenever I see an ennemy cav, he goes after me (or I go after him) and whenever we're a group of cavs in same team (not necessarly from same clan), we just stick togeter and gang on ennemy cavs too.

IMHO the class is alright cuz it's an expensive class and it's like a glass canon: do a lot of damage but risk getting killed really easily.

Edit: thx for taking the time to fully read my long text lol  :) 
Title: Re: Horses have no natural predators
Post by: Gorath on May 07, 2011, 09:42:09 pm
How is it shitty? Get surround sound headsets if you want to know where the sound came from. Hearing loud cavalry sounds is a warning, looking around is something perfectly doable. Why can't you what others can?

Hurr durr durr, someone thinks he has skilzz, I can beatz any cavalryman on foot! But I can't lookz aroundz meh!
Seriously, if you can't keep track of whats happening around you, how can you ever keep track of someones hits?

 :wink:

You're an idiot.  I said within the first sentance I'm using a headset (yes, surround sound).  The sound engine in this game is SHITTY.  You cannot deny that.  Compared to any standard FPS (hell, RTS or MMO for that matter nowadays) the sound system is complete crap.  Secondly, and you fucking quoted me ffs, I made mention that cav is rediculously easy to track once you spot them which is how I hunt them.  Do you even read what you quote?  FFS man, if you weren't cav I'd expect better but I suppose this is par for the course here.

*Hearing loud cav sounds when they're across the map, while having silent horses right fucking behind you is ONE of the ways the sound system is shitty.  You're just defending it because of your cav bias of course, which is to be expected.  If this game got patched with a REAL surround sound engine you can bet your ass cav awareness in infantry would go up 200% easy.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 09:45:37 pm
It was a few pages back but someone brought up the arguement that a server filled 20% with calvary is a reasonably slice. That is entirely wrong because there are more than just five types of player classes. There are shield and board, 2h, polearm, archers, crossbowmen, calvary, and throwers. Throwing is the least represented class on the battlefield and I believe calvary will be the most.
First of all, all I've seen since this patch is a massive increase in archers and shielders. Ranged spam is back.

Secondly, cav can go many ways too: Lancer, Horse Archer, Mounted Thrower, Mounted Crossbowman, 1Hander+Shield, Mounted 2hander.
People are merely whining that the cavalry class is finally being played. While the others know how to fight us and do so admirably.

@Gorath: Yes the sound engine is crappy, but you are relying too much on hearing us than seeing us probably. And I'm not biased, I have over 10 alts, I play almost every class there is available. If anything gets nerfed, you bet that one of more of my alts got nerfed. This also means that I know more than enough about every class to reply objectively.
Title: Re: Horses have no natural predators
Post by: Gorath on May 07, 2011, 09:47:23 pm
Secondly, cav can go many ways too: Lancer, Horse Archer, Mounted Thrower, Mounted Crossbowman, 1Hander+Shield, Mounted 2hander.

Edited out all the shitty non-viable ones that damn near no cav plays in any kind of serious manner other than for gimmicky lulz and trololo'ing
Title: Re: Horses have no natural predators
Post by: Bjarky on May 07, 2011, 09:49:07 pm
:
Yeah I didn't care when bows were king.  I didn't care when throwing was king.  I am 1h/shield and this cav thong wouldn't be bad if there was a 1h polearm of some sort that was good for anti cav. 

Hopefully something gets changed.  This is ridiculous.

If not let me know so I can retire and change my character.
have u tried the redtassel/warspear, awlpike or bamboospear?
u don't need wpf to use them properly and they work together with a shield (bamboo can't sheath though, but is fine for the start of the round) :twisted:
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 09:50:57 pm
Edited out all the shitty non-viable ones that damn near no cav plays in any kind of serious manner other than for gimmicky lulz and trololo'ing
Except that the people using onehanders on horses are returning to the game? I've seen at least 25% of the cav use onehanders. Mounted Crossbowman sadly can't get a buff, since it will buff Crossbowmen too. Mounted Throwing is just not popular atm, dunno why. Mounted 2hander is just as viable as onehander and shield.

But yeah, HA and Lancers are better because they can keep more distance from their foes.
Title: Re: Horses have no natural predators
Post by: Seawied on May 07, 2011, 10:13:54 pm
Edited out all the shitty non-viable ones that damn near no cav plays in any kind of serious manner other than for gimmicky lulz and trololo'ing

I have a mounted 2h polearm horse, and it works perfectly fine. Its actually incredibly easy to get kills with.
Title: Re: Horses have no natural predators
Post by: Siboire on May 07, 2011, 10:17:32 pm
Edited out all the shitty non-viable ones that damn near no cav plays in any kind of serious manner other than for gimmicky lulz and trololo'ing

I don't think horse throwers, 2h/1h-shield mounted are for lulz... they can be quite effective! Horsethrowers can easily own my horse, it's a powerful anti-cav build. 2h/1h shield can use weapons like Morninstar and be really effective, just look at Dan_ATS (if I remember correctly). He was a 2hander and he would spawn with a horse and use his morning star (no shield at all) while mounted, dismounted he would use a sword of war or something similar and he would do both really effectively (toping score board). Same goes for one hander, no lulz-build here.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 07, 2011, 10:25:58 pm
Edited out all the shitty non-viable ones that damn near no cav plays in any kind of serious manner other than for gimmicky lulz and trololo'ing

I have a very viable Horse Thrower that if you ever have the pleasure of meeting will gladly put a javelin through your chest :P And then i will take your belongings and make them trophies in my house for your crimes against uniqueness :D
Title: Re: Horses have no natural predators
Post by: Rumblood on May 07, 2011, 10:35:01 pm
First of all, double posting is not allowed on any forum. Use the modify button instead.

Secondly, all ranged characters are more deadly to my efforts than a pike. A pike I can avoid, unless hes in the last group of enemies alive. Throwers simply were forced to go for more agility and thus more wpf, is that so bad? Everyone else has to, why can't you? Throwers are still a pain in the ass with their weapons, yesterday a teammate even tked me, at 50% damage, with a heavy throwing axe.

About your whole cavalry don't counter themselves argument, that's pretty invalid. Why wouldn't they be a counter to themselves?

Throwers were not the best counter, ever, archers and crossbowmen are.

You could even say that throwers were everyones counter, since they were so OP.

Got more?

You've got nothing but falsehoods. A lie told often enough is truth? Not when the evidence is reviewed by those with eyes that see. I'm certain that most of the Dev's are able. But you may continue your spam and imagine that you are accomplishing your goal.  :wink:
Title: Re: Horses have no natural predators
Post by: Gorath on May 07, 2011, 10:36:28 pm
And I have a str-build long dagger user (who pre-patch also had riding for the hell of it).

Doesn't mean it's viable just because it's unique and can score kills here and there.   :wink:
Title: Re: Horses have no natural predators
Post by: Ninja_Khorin on May 07, 2011, 10:38:26 pm
Besides man, the mountain lion or cougar is the horse's only natural predator, due to their speed and sleep patterns.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 10:54:15 pm
You've got nothing but falsehoods. A lie told often enough is truth? Not when the evidence is reviewed by those with eyes that see. I'm certain that most of the Dev's are able. But you may continue your spam and imagine that you are accomplishing your goal.  :wink:
Falsehoods and lies? Pretty much sums it up for your unbacked arguments.

@Gorath: Viable is something different than being more effective than others.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 07, 2011, 10:56:23 pm
but they aren't offensive weapons in that you can run after and hunt cav with them.

 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: Horses have no natural predators
Post by: Gorath on May 07, 2011, 10:59:29 pm
@Gorath: Viable is something different than being more effective than others.

No, Viable is having an equal effective nature compared to most.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 07, 2011, 11:05:36 pm
No, Viable is having an equal effective nature compared to most.
Viable is what I call a class that can get a positive k/d.
Effective is something totally different.

Plus you calling onehanders/2handers on a horse being worthless, is just laughable at best.
Title: Re: Horses have no natural predators
Post by: Furax on May 07, 2011, 11:06:07 pm
Just read about half of this whining, and well, sure its easy to lance someone, as long as they try to outrange your lance instead of blocking. Wow..real OP shit

Every unarmoured horse will die from one arrow of anything anywhere if your going fast enough towards it.

All the kills i get as a cav is backstabs(unaware people) And lolstabbers trying to get my horse instead of blocking. So the fact that other people are kill hungry and messes up because they think 190 range is less than 120.. Its noones fault but your own if you die that way.
Title: Re: Horses have no natural predators
Post by: Gorath on May 07, 2011, 11:31:01 pm
Viable is what I call a class that can get a positive k/d.
That would be a naked guy punching.  Kill 1 peasant, log off.   :rolleyes:
Plus you calling onehanders/2handers on a horse being worthless, is just laughable at best.

1handers on horseback are merely backup weapons.  I have yet to see a PURE non-lance melee cav (IE a 1her) do well enough to ever take notice of.  2h'd cav are just silly, no shield for ranged protection and very very very limited 2hers with which to select from to use on horseback.  Morning star is different because 90% of the time it is pretty much used as a 1her on horseback (IE:  with the shield)
Title: Re: Horses have no natural predators
Post by: EponiCo on May 08, 2011, 03:00:41 am
Uhm, what.

(click to show/hide)

Seriously, on EU there's quite a couple of people playing cav with sword or axe that do make a difference. But then 20% cav is more normality for us also.
Title: Re: Horses have no natural predators
Post by: UrLukur on May 09, 2011, 11:47:27 am
Merc_Lizardman is pure 1h cav and he do just fine, was often topping scoreboard. Also one templar did it pre-patch, but i can't remember his name (i would have to see it, then i would instantly recognize him).
Title: Re: Horses have no natural predators
Post by: Bjarky on May 09, 2011, 12:18:32 pm
yeah there seems to be a difference between Eu and NA, EU have way more 1h and 2h cav than NA has.
Its pretty interesting to see how well a 1h cav can do, once u figure out how to, its pretty effectice.
Title: Re: Horses have no natural predators
Post by: UrLukur on May 09, 2011, 12:32:15 pm
yeah there seems to be a difference between Eu and NA, EU have way more 1h and 2h cav than NA has.
Its pretty interesting to see how well a 1h cav can do, once u figure out how to, its pretty effectice.

1h cav is actually very good for countering archers and 1h players, not to mention it's very reliable backstabbing and works wonder in group combat (perfect for supporting footman fighting other footman).
Title: Re: Horses have no natural predators
Post by: Magikarp on May 09, 2011, 02:26:48 pm
With a onehander as a weapon on horseback, you would be more effective against archers, since the weapon is best for close quarters, where they are useless.
Title: Re: Horses have no natural predators
Post by: Reinhardt on May 09, 2011, 04:26:07 pm

I continually get thrown, shot, or stabbed off of my horse because: While riding to an enemy, They can put up their crossbow, wait... wait some more, shoot, them I'm 1-shot because I'm forced to wear light armor. Same with throwing weapons... and bows.

I don't understand. A skilled cavalryman can top the scoreboards just as a skilled 2her can anymore. "

Cavalry should be a 1 in 50 player thing and should not be able to top the scoreboards... EVER!" Is pretty much what I understand from the "nerf whines".

Nerfing certain aspects (perhaps the heirlooms just a little bit) and buffing the sounds horses make (more metal sounds works for cRPG AFAIK, guys....) will be acceptable. This will fix peopel's problems about cav being "OP" even though players are generally just annoyed and pissed off because they get killed from behind because they're unaware, because they have no melee weapon, or because they made a mistake. Also, the speed on horses + your ("poor", "nerfed", "unuseful") arrow = horse dead.


And realize (quoting from what someone else said in this topic) that cavalry dies for every little mistake they make. At least infantry have some chance to backpedal.


Anyway, this whole topic is useless now. Dev's will nerf cav, cav players will QQ (Myself included) due to overnerf, nerf gets fixed/overfixed, cav gets nerfed again.

You can see cav players on the field now. Deal with it.
Title: Re: Horses have no natural predators
Post by: Magikarp on May 09, 2011, 04:51:57 pm
Can't really understand why an heirloom nerf is in order, only the Sarranid (aka Arabian War-)Horse needs a nerf.
Heirloom nerf will hit armoured horses even more, they will be utterly useless.
Title: Re: Horses have no natural predators
Post by: Tzar on May 09, 2011, 05:46:43 pm
Can't really understand why an heirloom nerf is in order, only the Sarranid (aka Arabian War-)Horse needs a nerf.
Heirloom nerf will hit armoured horses even more, they will be utterly useless.

Dont forgot about the formula 1 courser
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 09, 2011, 05:48:13 pm
In NA cav isn't op...
Not as much cav as there are in EU (I've plyed on Eu servers)
ranged weapons balance out cav fine
2-4 arrows horsey dead
1-3 throwing weapons horsey dead
1 pike horsey dead

nerfing heirlooms for horses is a bad idea
like magikarp said
Arabian horse needs a bad nerf
it turns unnaturally well
nothing can turn with it an therefore it can take angles that Noone can fuck with

drop is maneveur to 45
and it will only have 49 maneuver at champion
Title: Re: Horses have no natural predators
Post by: Siboire on May 09, 2011, 07:46:54 pm
In NA cav isn't op...
Not as much cav as there are in EU (I've plyed on Eu servers)
ranged weapons balance out cav fine
2-4 arrows horsey dead
1-3 throwing weapons horsey dead
1 pike horsey dead

nerfing heirlooms for horses is a bad idea
like magikarp said
Arabian horse needs a bad nerf
it turns unnaturally well
nothing can turn with it an therefore it can take angles that Noone can fuck with

drop is maneveur to 45
and it will only have 49 maneuver at champion

+1 to EVERYTHING said here
Title: Re: Horses have no natural predators
Post by: Magikarp on May 09, 2011, 07:49:45 pm
Dont forgot about the formula 1 courser
Courser is fine, that speed won't do you any good, makes you so unmanouverable, that youll always get instakilled when you fuck up.
Title: Re: Horses have no natural predators
Post by: San on May 09, 2011, 07:59:06 pm
Is it possible to decrease the sound for friendly cavs, yet increase it for enemy cavs? Sometimes when cavs are directly behind me, I cannot hear them until I'm already about to get impaled.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 09, 2011, 09:15:58 pm
There should be a ninja horse to go with the ninja armor/weapons that is equipped with horse socks that makes them quieter when running around.
Title: Re: Horses have no natural predators
Post by: Ninja_Khorin on May 09, 2011, 09:25:09 pm
There should be a ninja horse to go with the ninja armor/weapons that is equipped with horse socks that makes them quieter when running around.
Disclaimer:
The views expressed in this post are those of the author and do not necessarily represent the views of, and should not be attributed to, Clan Ninja or any of its affiliates.
Title: Re: Horses have no natural predators
Post by: Bonze on May 09, 2011, 09:35:37 pm
In NA cav isn't op...
Not as much cav as there are in EU (I've plyed on Eu servers)
ranged weapons balance out cav fine
2-4 arrows horsey dead
1-3 throwing weapons horsey dead
1 pike horsey dead

nerfing heirlooms for horses is a bad idea
like magikarp said
Arabian horse needs a bad nerf
it turns unnaturally well
nothing can turn with it an therefore it can take angles that Noone can fuck with

drop is maneveur to 45
and it will only have 49 maneuver at champion

in europe

7-15 arrows
3-7 throwing
1-4 pike

:wink:

Title: Re: Horses have no natural predators
Post by: Seawied on May 09, 2011, 09:40:37 pm
Ya, I was reading that and I can't name a time when I've had 2 non-headshotting arrows kill a horse.

With the recent nerf to throwing, if use a throwing lance to kill a horse, you have lost half your ammo for the round. This means that if you, in fact, nail the rider with your next throwing lance, you are unarmed and completely defenseless.


Pikes: 1 pike may stop a horse, but it won't kill it. Typically I have to get 2 perfect stabs on a horse to kill it. With a horse stopped right in my face, a pike's hit often whiffs and does little damage to the horse.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 09, 2011, 11:24:22 pm
Ya, I was reading that and I can't name a time when I've had 2 non-headshotting arrows kill a horse.

Pikes: 1 pike may stop a horse, but it won't kill it. Typically I have to get 2 perfect stabs on a horse to kill it. With a horse stopped right in my face, a pike's hit often whiffs and does little damage to the horse.
In NA most archers go 9 PD strong/war bow and such, and 2 arrows non headshot will drop coursers/arabian warhorses/etc. Anything not armored in 2 or 3 arrows. Pretty much guaranteed.
I don't know about EU metagame for archer builds, but from what I hear your archers tend to go low PD and prefer to run from melee too?


I 1 hit horses with a pike all day. If it is something like a war horse or heavier? I will usually kill it with the second stab before it can run away after being stopped. If it survives it will be with absolutely no health and will drop to an arrow or 2 guaranteed. If the pikeman has proper footwork He will NEVER GLANCE on a horse unless it is running away from him -- in which case the pikeman didn't stop it in the first place.

Oh, and if you stop the horse it is dead. There are these things called teammates, and if you are a pikeman you are ALWAYS BY TEAMMATES [Or you are doing pikeman wrong, what are you protecting from cav lololol]. 97% of horses that I stop die and my teammates appreciate the kill if I don't get it myself.

Again, this is a teamwork issue and not a balance issue. IF archers shoot the cav they are gone within a minute of the match and I don't even get to dehorse them! You guys ever see a group of 5 archers calling out targets and focus firing cav while protected by a guy with a long stick? Oh my god cav literally drop in less than 5 seconds if within sight of the archers. Cav can't do anything to it. Try it sometime. You will find it so enjoyable.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 10, 2011, 12:06:44 am
In NA most archers go 9 PD strong/war bow and such, and 2 arrows non headshot will drop coursers/arabian warhorses/etc. Anything not armored in 2 or 3 arrows. Pretty much guaranteed.
I don't know about EU metagame for archer builds, but from what I hear your archers tend to go low PD and prefer to run from melee too?


I 1 hit horses with a pike all day. If it is something like a war horse or heavier? I will usually kill it with the second stab before it can run away after being stopped. If it survives it will be with absolutely no health and will drop to an arrow or 2 guaranteed. If the pikeman has proper footwork He will NEVER GLANCE on a horse unless it is running away from him -- in which case the pikeman didn't stop it in the first place.

Oh, and if you stop the horse it is dead. There are these things called teammates, and if you are a pikeman you are ALWAYS BY TEAMMATES [Or you are doing pikeman wrong, what are you protecting from cav lololol]. 97% of horses that I stop die and my teammates appreciate the kill if I don't get it myself.

Again, this is a teamwork issue and not a balance issue. IF archers shoot the cav they are gone within a minute of the match and I don't even get to dehorse them! You guys ever see a group of 5 archers calling out targets and focus firing cav while protected by a guy with a long stick? Oh my god cav literally drop in less than 5 seconds if within sight of the archers. Cav can't do anything to it. Try it sometime. You will find it so enjoyable.

You're totally right. Needing six people to take down 1 horse is completely balanced.
Title: Re: Horses have no natural predators
Post by: Seawied on May 10, 2011, 12:54:06 am
@Marathon, I'm on NA, and we actually play together quite often, though my character names are different than my forum names.

Currently my most active characters are a cavalry HA hybrid, and a polearm wielder. With 6, soon to be 7 PD, one-shotting a full health cavalry is rare. On my HA, who currently is only using a rouncey, only the occasional super high PD/Longbow archer can take out my horse with 2 shots. Additionally, I have to be closing in on the archer for this to happen.

As chestaclese has pointed out, balancing a game where one character requires multiple characters to be defeated hints at an imbalanced game. Additionally, the situation you described of the piker/archer combo is pretty romanticized, and as someone who has played with you as a horseman, it is very rare.

Occasionally you will see an organized squad, but most of the time, if I'm focusing (which often im not!), I can swoop in and  get a guaranteed couple of kills.

Another factor you are leaving out: organized horsemen. In the situation you described, a lone horseman can be killed by a greater number of players. However, on a level field, if you have the same number of infantry versus an equal number of horsemen, if both teams are equally organized or disorganized, the horsemen should come out on top in the current patch.

Archers? Guess what, horsemen are also very deadly archers.
Throwers? Thanks to the patch, the top tier throwing weapons are inferior to low tier ones due to ammo restraints and nerfs. Throwing is now a minor annoyance.
Pikes? Still a problem, but much less so of one thanks to the fact that very few people on the battlefield use them. They are a highly inconvenient weapon.
Xbows can be pretty damning, but they need cover to be a threat.


And remember, player skill always plays a strong part in this. A single ancedote or example most likely won't carry a lot of weight. Keep your eyes open, because you're going to see more and more cavalry and HA this patch once people start catching on. You're also going to see these players do better than they normally do with an infantry character.
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 10, 2011, 01:34:06 am
yes cavalry will do better
but
it costs much more

so


less gold more kills = cavalry

more gold less kills = infantry

which one do you want?

your choice

also theres plenty of terrifying pikemen that onehit my horse every time

waltf4 (god forbid im near him),Brunchlady etc

the only thing OP about cavalry is the arabian war horse
it turns unlike any horse irl
 and i know this game isnt based off realism, but this is pushing even the most wild persons imagination

Title: Re: Horses have no natural predators
Post by: Siboire on May 10, 2011, 02:13:41 am
In NA most archers go 9 PD strong/war bow and such, and 2 arrows non headshot will drop coursers/arabian warhorses/etc. Anything not armored in 2 or 3 arrows. Pretty much guaranteed.
I don't know about EU metagame for archer builds, but from what I hear your archers tend to go low PD and prefer to run from melee too?


I 1 hit horses with a pike all day. If it is something like a war horse or heavier? I will usually kill it with the second stab before it can run away after being stopped. If it survives it will be with absolutely no health and will drop to an arrow or 2 guaranteed. If the pikeman has proper footwork He will NEVER GLANCE on a horse unless it is running away from him -- in which case the pikeman didn't stop it in the first place.

Oh, and if you stop the horse it is dead. There are these things called teammates, and if you are a pikeman you are ALWAYS BY TEAMMATES [Or you are doing pikeman wrong, what are you protecting from cav lololol]. 97% of horses that I stop die and my teammates appreciate the kill if I don't get it myself.

Again, this is a teamwork issue and not a balance issue. IF archers shoot the cav they are gone within a minute of the match and I don't even get to dehorse them! You guys ever see a group of 5 archers calling out targets and focus firing cav while protected by a guy with a long stick? Oh my god cav literally drop in less than 5 seconds if within sight of the archers. Cav can't do anything to it. Try it sometime. You will find it so enjoyable.

completly right.

You're totally right. Needing six people to take down 1 horse is completely balanced.

Oh and a Tin Can (heirloomed) shielder with a metal shield  and a steel pick can be as hard to kill as a cav and it costs as much for upkeep. I know a guy who can't be killed beside being ganged up on or couched by a cav cuz he pumped his str while using that equipment just mentionned... will u ask for a nerf on him too?  8-) also, look at how TS group of archers on NA when working togeter are able to easily dispose of ennemy cavs  :wink:
Title: Re: Horses have no natural predators
Post by: Rumblood on May 10, 2011, 03:20:48 am
I've come to retract my previous statements. After the heirloom reset, I was able to go with a Warbow and pure archer setup. I had to scramble for weapons to melee, (though Ive since picked up a weak 0 slot 1 hander), but I was able to go from negative k/d with a Masterwork Strong bow (both hybrid and pure), to a postive k/d with the warbow. It does enough damage to drop horses, usually in 2-3 shots, but I've seen one (unarmored) take 4 to bring down.

The Arabian Jetpack is still ridiculous, though more from a melee standpoint.
Speed bonus on a lance turned 90 degrees for a 1 hit kill is still silly.

Throwing is broken though. I feel bad for those who have played the build for 6 months or more and are Gen 1.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 10, 2011, 03:22:02 am
I've come to retract my previous statements. After the heirloom reset, I was able to go with a Warbow and pure archer setup. I had to scramble for weapons to melee, (though Ive since picked up a weak 0 slot 1 hander), but I was able to go from negative k/d with a Masterwork Strong bow (both hybrid and pure), to a postive k/d with the warbow. It does enough damage to drop horses, usually in 2-3 shots, but I've seen one (unarmored) take 4 to bring down.

The Arabian Jetpack is still ridiculous, though more from a melee standpoint.
Speed bonus on a lance turned 90 degrees for a 1 hit kill is still silly.

Throwing is broken though. I feel bad for those who have played the build for 6 months or more and are Gen 1.

Gran Pappy?
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 10, 2011, 03:22:18 am
completly right.

Oh and a Tin Can (heirloomed) shielder with a metal shield  and a steel pick can be as hard to kill as a cav and it costs as much for upkeep. I know a guy who can't be killed beside being ganged up on or couched by a cav cuz he pumped his str while using that equipment just mentionned... will u ask for a nerf on him too?  8-) also, look at how TS group of archers on NA when working togeter are able to easily dispose of ennemy cavs  :wink:

I can run away and or chose to engage the tin can. I could even actively hunt him every round if I wanted to. I can not do the same with cavalry. To even DEFEND myself against calvary I have to spawn with a weapon I have no proficiency in. Additionaly, the polearms you need to kill calvary restict your use of other weapons because they are unsheethable and take up two inventory slots
Title: Re: Horses have no natural predators
Post by: Patricia on May 10, 2011, 04:54:13 am
A pike is not a necessity to defend yourself against cavs, I can kill 95% of the cav playerbase with a short 1 hander, so let's not even talk about a decent length 2h/polearm.
Title: Re: Horses have no natural predators
Post by: Seawied on May 10, 2011, 05:01:05 am

less gold more kills = cavalry

more gold less kills = infantry

which one do you want?

your choice

Finally another cavalry player that agrees cavalry get more kills. However, the issue here isn't the cost of horses. Horses have been more expensive and very viable for the past 4 months. They were at a pretty decent balance for the past 4 months. If you had stated this a month ago, I would have agreed with you 100%. The issue is that with the current patch, across the board, all counters to horses were nerfed, and some were nerfed severely. Meanwhile, horses remained relatively unchanged.

I'm not pushing for a nerf to horses. Horses by themselves are fine. I'm pushing for a reduction in some of the overzealous and heavy handed nerfs to weapons that countered horses. Weapons like the pike and higher tier throwing. If we could get the balance back to how horses were in the january patch, things would be fine.

I know for a fact that you, Huey, had no problem getting a positive score on horse back. Often times you alone would carry your team with your cavalry character. No one complained because it was player skill using a relatively well balanced setup to decide the map. That balance has been thrown.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 10, 2011, 06:09:21 am
Additionally, the situation you described of the piker/archer combo is pretty romanticized, and as someone who has played with you as a horseman, it is very rare.

Occasionally you will see an organized squad, but most of the time, if I'm focusing (which often im not!), I can swoop in and  get a guaranteed couple of kills.
Another factor you are leaving out: organized horsemen. In the situation you described, a lone horseman can be killed by a greater number of players. However, on a level field, if you have the same number of infantry versus an equal number of horsemen, if both teams are equally organized or disorganized, the horsemen should come out on top in the current patch.

Pikes? Still a problem, but much less so of one thanks to the fact that very few people on the battlefield use them. They are a highly inconvenient weapon.

I tend to not get any archers to play with TO organize is the problem, but on the rare occasion I do it isn't that "it kills that horseman" it is "It kills ALL the enemy team's horseman".
I usually am guarding at least AN archer unless they walk off to their own death. I don't know why most just auto pilot away from friendly cover until it isn't viable for me to cover them anymore...

And yes, organized squads are rare. THAT IS WHAT I AM TALKING ABOUT. I'm trying to get more people to do them. They are the most fun I've ever had in this game. I try to organize one everytime I am on if I am playing with a few friends. It tends to just be the buddy system of 2 or 3 people though.

About organized horseman -- They can't break a 3 rank row under any circumstance. So as organization increases, pikeman and infantry counter cavalry harder and harder. With loose teamwork and low teamwork cav are at an advantage.
Cav teamworking with their infantry to do trample pushes where infantry swarm in as the cav run in? COMPLETELY different and super effective.

Oh, And I fundamentally disagree that the pike is an inconvenient weapon. And if it is so bad, you can use a 2 slot weapon on your back if REALLY needed.

Sea, one last note, have you seen when it is me and 5 PGI together? something like 4 pikemen w/ 2 shielders? Rare that we get on all at once with finals and such right now, But when we do there is no cav organized in equal number that could possibly threaten us or our team.

WITH ALL THIS SAID. The only issue that could possibly be making cav overpowered is maneuverability. It is the only issue I see. They turn on dimes so they can just be ever-present 3 meters away waiting for the opportunity. If they all lost some maneuverability points, I think the way cav feels abusable will disappear. That is it.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 10, 2011, 06:24:18 am
Cav needs more manueverability, not less. It is already too easy for people to just jump out of the way of swords, lances, and couching.
Title: Re: Horses have no natural predators
Post by: Inkompetent on May 10, 2011, 06:27:44 am
Cav needs more manueverability, not less. It is already too easy for people to just jump out of the way of swords, lances, and couching.

MORE maneuverability? Breaking after a charge and turning on a dime an infinite number of times isn't agile enough, added to the reach of lances making it quite possible to hit even dodging infantry?
Title: Re: Horses have no natural predators
Post by: Seawied on May 10, 2011, 06:39:03 am
@Marathon, you mention archers and teammates straying off from your protection, and this rings true for me as well. In fact, just last night we had a very small group of people in the 80 man. The enemy team got all the cavalry players available. My polearm character used the pike, but eventually our small group spread out too thin and the cavalry picked them off one by one. If they had a single horse archer and a single lancer, they could have destroyed our 6 man group. HA would have just had to shoot me with an arrow to get me to drop my attack and have the the lancer goes in and kills either me or one of my archer or shielder teammates.

"why not have more players use pikes?" Well that answer is simple, people aren't buying them or using them because they aren't convenient, and leave you exposed. I think they need to get rid of the "drop on switch" requirement they have on pikes in order to get people to use them. You need to calculate the human factor into balancing.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 10, 2011, 07:18:33 am
I don't think making them sheath-able is an answer to this. Not only is it stupid to pull a pike out of your pocket that makes for bad gameplay mechanics.

It being inconvenient to use as a dedicated pikeman? Then make dedicated pikemen a little better.
and TBH pikemen are great and my only threat is range -- like any non-shield using class. So I don't think that is the issue.

besides, I still prefer pike for killing infantry than cav. it just gives me that LOVELY ability to say "lol cav"
Ask cyranule who he hates to meet in the fray of battle.
poke poke poke
Title: Re: Horses have no natural predators
Post by: Tydeus on May 10, 2011, 07:25:21 am
I actually feel like I've seen more pikes now, than ever before. My only guess as to why this is, is that there are indeed less natural predators. There is overall less ranged (which is a good thing) and 2h thrusts have been nerfed so hard that even when a cav rides directly into a greatsword(general term for the longer 2hers, not specifically the Greatsword itself) thrust, the horse and rider can still manage to come out alive. I've also seen less thrusting at horses and more side swings, I'd assume this is because of an increase in miaodao/cleaver usage, something coming about due to the overnerf to 2h thrusts.

Edit to clarify the relevance here with my last statement: Thrusts give a much longer effective range than swings. This is something that is a complete necessity when fighting cavalry, even if you go at them from the side as you would with a swing.

Ask cyranule who he hates to meet in the fray of battle.
poke poke poke
Not just cyranule, pretty much any skilled 2her/polearm user.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 10, 2011, 07:50:45 am
Hmm, pikes certainly were on the rise tonight. I saw Goretooth using one, I mean... Wow...
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 10, 2011, 08:54:18 am
With the nerf to throwing horses are running around unafraid. Either rebuff a range type to deal with this menace or nerf horses.

Rebuffing a range type to deal with horses is an option haha.
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 10, 2011, 08:55:51 am
Rebuffing a range type to deal with horses is an option haha.
Throwing is crap.... Dont throw.... it isnt good at all,
Cav pwns throwing hard... i will post my toughts on it here as well,
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 10, 2011, 08:57:50 am
took me 2 master work throwing lances to kill a bow men in leather.... i reloomed as a bow men because throwing is 100% crap, they where over nerffed and who every did the nerff should not be allowed to do anything in this game anymore, they dont know what they are doing at all. I hear it is a group that says what needs to be fixed
but any group that buffs xbow damg and super nerff throwing is soo dumb that i lost fath in the dev's that where in charge of throwing...

but to be fair let me give a little cred where it is do, the dev did hear my thoughts and try to fix it, but they did it in the wrong way or just not enough.
Lances where even worse befor the hot fix and they got buffed but the buff wasnt enough... there little buff was even a bigger nerff after i tested it more...
Lance take 2 slots and the ammo went form 12 to 2, and you cant sheath it.... so that means you can only bring 1 into battle... you need around 100wpf to even throw it in 12lb of gear.... other wise you can pick up your 1 lance....
I was all str and had like 10pt and i was like WOW i cant pick up my only lance.... the aim on the lance is soooo bad and i get it even worse since i can only have 1 and i cant throw more then once....

so i told them in the forms and i was happy when they saw my post and they buffed them...
the buff was you can sheath it but u only get 1 per stack.... each stack takes 2 slots....and they were nerffed in damg by alot. a master work lance was the same as a nomal lance befor patch -.-
AND you cant pick it up if you wear more then 12lb worth of gear.... the aim is still just as bad and you are forced to wear light to no gear.... you have to have high pt to even do damg and at 10pt it takes 2 lances to kill a bowmen or pony... then your left with nothing.... Ya you can throw jarids but at 9pt it takes 3 jarids to kill 1 man..... ya am not joking it takes the whole stake to kill a man...so good luck and dont miss
Throwing is crap in every way.... i was once voted best thrower in this game and even i cant stand what they did to it, i re-gened and did throwing again, i still toped the score bord but it wasnt fun at all, to do well i had to NOT THROW... i had to just relay on my 9ps and not my 9pt..... soon i was thinking why i even had pt....
alot of the time i would throw both lances into a pony and cry as it ran away with my 26,000$ worth of lances with him -.-

ups about throwing in new patch
war darts! 3xloomed wardart own at 9pt, they do like 30p damg and are so easy to throw, if you bring nothing but war darts you end up with 28 darts and you only need 3-4 to kill most people, they have a high rate of fire as well
can pwn 2 handers all day every day... just dont miss or your toast
.....that is it, there is nothing ells that is ok or good about throwing

bad side to throwing
cant wear gear if you want to throw lances, need high wpf yet cant get it if you still want the throwing item to hurt....
at 9pt (27str) it takes a whole stack to kill a man, so you have to be way better then me and not miss 1 shot
all mid to high throwing takes 2 slots
damg nerff on all throwing weapons! even rocks where nerffed? ROCK WHERE NERFFED!
Sheilds will reck your shit.... any sheild pwns lances,jarids,axes....
cav recks throwing hard now... damg nerff and ammo nerff make throwing at cav a hard fight. If there are 2 cav you lose 100% of the time... throwers can kill 1 cav and 1 cav only now...
bowmen reck throwing, good luck killing that bowmen with ur weak ass jarids, dont miss...

I think the dev where scared and gave into the crys of nubs who knew nothing about throwing and in there heart wanted to make it better.
the devs tryed to fix throwing but since none of them are throwers they didnt know  how and they just ended up over nerffing them

how i would fix throwing?
give all mid to high teir throwing 1 more to there stack... that way we can miss 1 time....
maybe up the damg on all throwing since you cant wear good gear and still throw top teir items or even because we have less throwing weapons to throw lol
maybe lift the wpf need to throw in heavy gear... i cant throw lances with 101 wpf? am forced to wear 12lb worth of gear even tho am all str?
i would still throw if i had more then 2 lances... or if they upped the damg... but even if they uped the damg back to what it was it wouldnt help... since all weapons need more str it makes them have more hp...

***To any other thrower who wants to try throwing i say dont, it isnt worth it at all... it will even be more worthless once strat is back up....
try xbow, it has all the power of throwing with no down side, heck since it has better aim then lances you dont need wpf in it lol, might want some to reload faster tho.... or just use the master work light xbow... great 68p and you can spam all wpf into a 2hander or pol-arm
 I might throw again one day but that would mean i would have to loom my lances all over again just to have a good shot at killen peps, truely not worth it
Title: Re: Horses have no natural predators
Post by: Gorath on May 10, 2011, 09:07:45 am
Damn you're crying hard Native....   :?
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 10, 2011, 09:12:35 am
Damn you're crying hard Native....   :?
Natives cant cry unless you throw your trash on the floor!
i just use a bow now, just pew pew lol dont want people to throw, it isnt worth it at all in anyway.... have you tryed it since the hot fix? I would tell you not too, but you might want to try it and see how bad it is, anyways throwing is crap since strat is coming back so might as well just do something ells, anyways..... cav is a tad stronger now since they are fast and there only counter left is bowmen/xbowmen... but since xbows and bows where buffed i think ponys might not be a huge threat... then again ponys can pwn bowmen/xbows so idk
Title: Re: Horses have no natural predators
Post by: Gorath on May 10, 2011, 09:18:24 am
Natives cant cry unless you throw your trash on the floor!
i just use a bow now, just pew pew lol dont want people to throw, it isnt worth it at all in anyway.... have you tryed it since the hot fix? I would tell you not too, but you might want to try it and see how bad it is, anyways throwing is crap since strat is coming back so might as well just do something ells, anyways..... cav is a tad stronger now since they are fast and there only counter left is bowmen/xbowmen... but since xbows and bows where buffed i think ponys might not be a huge threat... then again ponys can pwn bowmen/xbows so idk

I have tried it, and I'm still satisfied with my wardarting.  A headshot is a headshot is a headshot and it kills just the same (except for the notable str stacker like walrus who ends up with a pinnochio nose from the dart in his face) as it always has.  Yes, lances were nerfed.  I don't have any sympathy there as I've been saying from day 1 of their inception that they needed to go away, as did any and all ranged weapons that could 1-shot body kill (this included Jarids/Spears and in rare cases axes and javs).

It's not their only counter.  Since the rise in cav I've taken Vyrus from 1h/xbow back to my 1h/polearm roots (hoplite - barbarian style) with a bamboo spear to go with my cleaver/shield and I've been tagging me cav left and right.  Or they stop and get off of their horse to fight me on foot like a man.
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 10, 2011, 10:02:20 am
I have tried it, and I'm still satisfied with my wardarting.  A headshot is a headshot is a headshot and it kills just the same (except for the notable str stacker like walrus who ends up with a pinnochio nose from the dart in his face) as it always has.  Yes, lances were nerfed.  I don't have any sympathy there as I've been saying from day 1 of their inception that they needed to go away, as did any and all ranged weapons that could 1-shot body kill (this included Jarids/Spears and in rare cases axes and javs).

It's not their only counter.  Since the rise in cav I've taken Vyrus from 1h/xbow back to my 1h/polearm roots (hoplite - barbarian style) with a bamboo spear to go with my cleaver/shield and I've been tagging me cav left and right.  Or they stop and get off of their horse to fight me on foot like a man.
wardarts are the only throwing weapon left that is good lol
also i love the bambo spear =]]]
Title: Re: Horses have no natural predators
Post by: Sharky on May 10, 2011, 01:02:18 pm
Lonbows can hurt a lot even armoured horses now. Trowing is still viable while xbows still are wispread.
While heavy lances was heavily nerfed and now is slow as hell, and with a shield you can't take a 2slot weapon (any polearm or 2h), forcing you to make 1h/pole hybrids wich are hard to use with the slow heavy lance.

Horses are also crazy expensive. The thing most of people now doesn't have a pike as backup weapon (most of ppl had one before the patch wich was ridicolous) doesn't mean that cav needs a nerf.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 11, 2011, 02:03:38 am
I actually feel like I've seen more pikes now, than ever before. My only guess as to why this is, is that there are indeed less natural predators.
Hmm, pikes certainly were on the rise tonight. I saw Goretooth using one, I mean... Wow...
Feels good man, the winds of change make the temperature just right.

Just wait, With the increased pikemen you'll see cav crying they are too weak in a few weeks ;)*
*If the the team sticks together like they should. Particularly archers, who run off alone expecting to not die to cav? really?
Title: Re: Horses have no natural predators
Post by: Korgoth on May 11, 2011, 02:32:14 am
Easily the biggest horse predator is awareness.

This could not be more true. Just now I took down a horse with a Military pick (Probably the shortest weapon in game) just by looking behind me with the Tilder key,
Title: Re: Horses have no natural predators
Post by: Seawied on May 11, 2011, 03:38:33 am
This could not be more true. Just now I took down a horse with a Military pick (Probably the shortest weapon in game) just by looking behind me with the Tilder key,

Legendary fail on the horseman's part.
Title: Re: Horses have no natural predators
Post by: Tydeus on May 11, 2011, 05:39:38 am
Feels good man, the winds of change make the temperature just right.

Just wait, With the increased pikemen you'll see cav crying they are too weak in a few weeks ;)*
*If the the team sticks together like they should. Particularly archers, who run off alone expecting to not die to cav? really?
Except that now it's ten times harder for me to pull off 3v1s! God damn long pokey thingers!
Title: Re: Horses have no natural predators
Post by: SmaSol on May 12, 2011, 02:17:34 pm
MORE maneuverability? Breaking after a charge and turning on a dime an infinite number of times isn't agile enough, added to the reach of lances making it quite possible to hit even dodging infantry?
I am wondering why no one commented on that one.
The way I see it, every horseman in cRPG should be able to participate in the Olympic games in dressage (riding) with a good chance of wining a medal  :wink:

Yes, being realistic or not, horses are far too manoeuverable.
A rider with a light lance seems like a sewing machine stitching you a new badge to your armor, the way he turns around you and stitch stitch stitch ...  :twisted:
Title: Re: Horses have no natural predators
Post by: AlbaTiger on May 12, 2011, 05:54:04 pm
The latest patch just made javelins 2 slot items rendering them pretty much useless just like jarids and throwing spears.

Javalry is officially dead.

Heaven forbid anything should be even semi-able to combat Horse Archers on their own terms.
 :rolleyes:
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 13, 2011, 01:01:38 pm
The latest patch just made javelins 2 slot items rendering them pretty much useless just like jarids and throwing spears.

Javalry is officially dead.

Heaven forbid anything should be even semi-able to combat Horse Archers on their own terms.
 :rolleyes:

This man feels my pain... We are losing individuality and uniqueness :P For cavalry we now have only 2 effective builds - Melee cav and Horse Archer - Throwing cavalry was around for the majority of history but now it has been removed. I understand people who didnt take shields hated throwing, but still... My cavalry character has been nerfed to hell and so now rather than play a versatile support class with some interesting play, I'm going to play a Lancer and trust me people will whine a lot more about that  :twisted: so well done you have released yet another thing to whine about :P
Title: Re: Horses have no natural predators
Post by: Seawied on May 15, 2011, 12:25:13 am
This man feels my pain... We are losing individuality and uniqueness :P For cavalry we now have only 2 effective builds - Melee cav and Horse Archer -

I'm assuming you're talking about cavalry builds. I tend to agree if this is the case. If you are referring to infantry as well, I disagree.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 15, 2011, 03:25:49 am
I'm assuming you're talking about cavalry builds. I tend to agree if this is the case. If you are referring to infantry as well, I disagree.

Yes cav is what I mean :P though the loss of throwers is also sad imo :/
Title: Re: Horses have no natural predators
Post by: Lady_Cicilia_Rosewood on May 19, 2011, 06:00:24 pm
Warspear and Heavy Heater Shield works perfect as anti cavalry defence, while protected enough vs archers. And a sword for sidearm.
Learn to use that combo, pronto.

Do it, do it now.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 20, 2011, 08:56:09 am
Warspear and Heavy Heater Shield works perfect as anti cavalry defence, while protected enough vs archers. And a sword for sidearm.
Learn to use that combo, pronto.

Do it, do it now.
a quote from a cav person, telling you to use a spear&shield combo that is outranged by every lance carried by cavalry.
convincing argument, I must say.
Awlpike is just barely long enough to beat cav, and bamboo is indeed anti cav with a shield.
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 20, 2011, 11:05:14 am
Look its really fucking simple, instead of being alone, travel with a buddy.

Make sure this buddy has a shield.

When you see a cavalryman running at you, or maneuver around to you, get close to your buddy and position yourself directly behind him.

Now when the horse is charging at you, you must steel your will and resist the urge to jump out of the way or run around like an idiot.

If the horse couch lances your friend and breaks the shield, he will be unable to do anything but maneuver away, this is your time to strike.

If the horse rams into your friend, he may start swinging at you, this is the time for you to block and your friend to get back up and strike.

If the horse rams both you and your friend, he will be stopped for a short duration, this is the time for both you and your friend to strike.

If you are alone, with no shield, do not jump up into the air as you are about to be lanced, you may try and down block if the lance is not couched. Find some terrain to hide behind instead.

The most important thing is to remain still. People end up chasing the horseman around, which is a bad idea, you become a broken and loose formation. If you have ever played any Total War games, you know how greatly effective any cavalry unit is against any type of foot unit that is in loose formation.

If you have a spear and shield combo that is outranged by every lance and find yourself being killed, you are not doing it right.

The reason people aren't as good against cavalry as they are against 1H/2H/Polearms is because nobody ever wants to duel a horse 1v1 on the duel servers, so nobody has developed any tactics or maneuvers except for the most experienced players.

Never travel alone because a cav will sneak up and eat you from behind. Especially true on maps with heavy fog.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 20, 2011, 11:19:36 am
Well said, well said.

I always travel in a buddy or squad system of:
{1 shielder and 1 pikeman}  + Long pole arm/ other pike/ 2hander/ whatever needs protection from cav and ranged.
If another shielder and pikemen are present? one large squad or two smaller squads. Super effective and soooo fun.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 20, 2011, 11:31:02 am
Look its really fucking simple, instead of being alone, travel with a buddy.

Make sure this buddy has a shield.

2 specialized peeps to kill 1 cav, great balance! (also any decent cav will just ignore your obvious bait).

If the horse couch lances your friend and breaks the shield, he will be unable to do anything but maneuver away, this is your time to strike.

Assuming he is an idiot, (1. attacking your bait, 2. wasting couch on a defended shielder...) he still has time to correct his mistake, he can just jump.

If the horse rams into your friend, he may start swinging at you, this is the time for you to block and your friend to get back up and strike.

By the time your friend gets up, horsie is gonna be halfway to the CHN servers.

If the horse rams both you and your friend, he will be stopped for a short duration, this is the time for both you and your friend to strike.

Incorrect, he'll just burst right through you both. (assuming it is not a peasant, on a sumpter, slowed to a crawl)

If you are alone, with no shield, do not jump up into the air as you are about to be lanced, you may try and down block if the lance is not couched. Find some terrain to hide behind instead.

So... My options are: 1. Block (situational, "assuming he doesn't couch") 2. Hide/Roofcamp (also situational, and why the fuck should he force me to sit on a roof the whole round?) And how exactly do shields help against cav? Oh wait, they give a one-time block against a couch, great! (he'll prob just turn on a dime and stab you in the back before you recover from stun (ok, that last bit was not serious))

If you have a spear and shield combo that is outranged by every lance and find yourself being killed, you are not doing it right.

Sooo... If I have a spear+shield (the weakest solo combat combo, takes up 3-4 slots), and I am outranged... How is "doing it right"? Holding RMB untill your shield breaks and then run for the hills?

The reason people aren't as good against cavalry as they are against 1H/2H/Polearms is because nobody ever wants to duel a horse 1v1 on the duel servers, so nobody has developed any tactics or maneuvers except for the most experienced players.

Have you ever thought of why ppl don't want to duel horses?

Never travel alone because a cav will sneak up and eat you from behind. Especially true on maps with heavy fog.

Work with your team, ofc, don't go rambo. Problem is, Mr Cav can go rambo all he likes, you're not denying him anything.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 20, 2011, 12:29:46 pm
uhhhhh yeah. Sure.  Pikes and other infantry guarding archers while they shoot cav down?
You are aware that it makes all cav dead without letting them be effective?
It also means you get solid archer support all map long.


lol

[they do need maneuverability lowered, hp bonus trade off to all horses. That is the only issue.]
Title: Re: Horses have no natural predators
Post by: Camaris on May 20, 2011, 12:31:27 pm
The reason people aren't as good against cavalry as they are against 1H/2H/Polearms is because nobody ever wants to duel a horse 1v1 on the duel servers, so nobody has developed any tactics or maneuvers except for the most experienced players.

This is bullshit sorry. The reason i dont fight vs many horses on duell server is that they start to attack only with couches if they see that they cant get me with normal attacks.
And if they start couching i dont attack them and the duell lasts forever or i attack because its boring and i get couched. Its ok to duell vs shield/1h horseman but its just stupid vs lancers.

In addition on battle i dont lose to one horse i lose to the ridicioulus amount of them. I cant turn 360 every 2 seconds so there will be a time i wont the horse coming.
Or i get bumbkilled or one horse bumps me infantry kills me or one horse bumps me next horse kills me.

The beautiful thing is if you onehit them cause they made stupid things.
But there are many many horses on battle so it becomes harder every day.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 20, 2011, 12:55:06 pm
Ok, now that is a stupid counter-argument. You should definitely have some infantry vs. horse dueling practice.

I have everyone I know do duel v horse training with their weapons (with 2handed sword, pole arm, 1hander) It is a match up like all the others that happens on a regular basis in battles. You can't let it be a gaping weak spot in your skill set.

Lancers can only lance you during a certain timing interval as they charge past you. If on the off chance they go slow to negate that timing window, you just block then slash them.
If they go the normal cav way of full speed lancing, you exploit that timing window.
Fun fact: the lance thrust timing window is the exact same time as the overhead chamber window. With a short amount of practice you can chamber EVERY thrust with overheads and hit the horse's rear, dehorsing them. Most of the time the horse can clear out of your range as they pass you, but not if you stand near any obstacles, on a slope, etc.

If they attempt to couch you, that depends on your weapon as to what you do about it.
1. Short onehander? Get out of the way of the couch -- whether it be right in front or way off to the side. Anything else is a huge gamble. Lancers counter you.
2. Two handed sword? Side step out of the couches' reach, and side swipe the feet of the cavalryman. Usually an instant kill. Alternatively, get right in front of the horse where he can't couch you and just swing at them.
3. Medium reach pole arm? Same as #2.
4. Long pole arm like bamboo spear, long spear, pike? Just stab the front of the horse to stop it, and kill the guy. No issue here.


"Oh, but I am having trouble vs 1h and 2h cavalry"
They have shorter effective reach when on a horse compared to on foot. They are extremely easy to kill. This is self explanatory.

"Very well, but I am losing to several cavalry attacking me at once!"
Well, yeah. You are outnumbered 3 to one (for example). Why should you win in that scenario? If you do everything right you WILL still win, but good luck. same for any 3 on 1.

Now, the issue with horses being very maneuverable so they can circle people forever until a chance to stab them? Yeah that is stupid and horse maneuverability should be lowered just to prevent that. They shouldn't just hover right outside weapons reach.
Title: Re: Horses have no natural predators
Post by: Lady_Cicilia_Rosewood on May 20, 2011, 01:05:06 pm
a quote from a cav person, telling you to use a spear&shield combo that is outranged by every lance carried by cavalry.
convincing argument, I must say.
Awlpike is just barely long enough to beat cav, and bamboo is indeed anti cav with a shield.
I am completely serious. When it's a cavalry map, my typical loadout as when I choose to be infantry is Heavy Heater shield, Warspear and Knightly Arming Sword. Warspear + shield is a terrific combat support combo, because you can essentially dictate how far a person will penetrate a front line by thrusting the point into their chests. Targetting the 2 handed folk is so much fun, as you can swirv the point past your teammate and poke the guy who just tried to do a overhead strike. Forcing them to do lowblocks constantly really makes them shifty to any of your teammates using the opportunity.

The point is, you do not attack the rider, but the horse which is a hell of allot closer.
Just a little poke at the front of the horse and it rears. If he came at you full speed, chances are the horses is severely drained of its health or dies instantly. You can get a few nice extra stabs in, killing the horse, then when he downs...a nice piercing strike into the dehorsed cavalrymen. If that didn't kill him, you switch over to sword and finish him off. In the case you lose your shield, the warspear is a good duelling weapon to hold your own
The warspear compared to the pike doesn't have the same psycological effect of doom to a cavalrymen, so they're more willing to take a chance, which is exactly what you take advantage off. Especially when you are primed for a strike, the spear is pulled so way back...the instant you release along with a jump....you get a WTF REACH moment. Jumping horses have soft under bellies. And you can somewhat predict when they do jump if you have the situational awareness for it.

(Ive got 100 1 handed, 120 2 handed and 92 polearm wpf and 5 powerstrike)

I only have trouble taking out cavalry with this combo when it's 3 cavalry ganging up on lil ol me as infantry or an extra enemy infantry unit I have to take care of.
Cavalry persons know best what it takes to take out cavalry persons, because they spent the entire time avoiding those deaths, or applying them when they are playing as infantry or ranged. I have multiple characters, each with a different play style, and I happily use my knowledge that would normally keep me alive, into methods of doom.

For crying out loud, I've killed riders with a jump and long dagger stab attack.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 20, 2011, 01:13:05 pm
I was saying that other shield spear combos are much more effective vs cavalry, and that war spear only works if the lancers have bad timing. This is hardly up for debate.
If a heavy lance cav has proper release timing on his attacks, you can never, and I repeat NEVER get the attack on him with the just-too-short warspear.
Now, if the lancer is bad and has bad timing, yeah you'll hit the cav before he hits you, stop his horse and kill him. That is a gamble and you will lose if the cav is competent. Anecdotes are anecdotes, etc.

If you have a shield & awlpike or longer? Oh yeah you can and will stop the horse before it lances you and kill the guy. Look at how notorious WaltF4 is on the NA servers amongst cav players in particular. He, without fail, would dehorse any cav that came near him. If he had a shorter pole arm like a warspear that would not be possible.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 20, 2011, 01:44:25 pm
2. Two handed sword? Side step out of the couches' reach, and side swipe the feet of the cavalryman. Usually an instant kill. Alternatively, get right in front of the horse where he can't couch you and just swing at them.
3. Medium reach pole arm? Same as #2.

Alot of times this is not possible (esp with ath not 7+) as:
Now, the issue with horses being very maneuverable

Fixing maneuver would fix alot of things cav, but to counter the lollancing speed bonus needs a look at aswell. (But I do think it's hardcoded  :()

Lancers can only lance you during a certain timing interval as they charge past you. If on the off chance they go slow to negate that timing window, you just block then slash them.
If they go the normal cav way of full speed lancing, you exploit that timing window.
Fun fact: the lance thrust timing window is the exact same time as the overhead chamber window. With a short amount of practice you can chamber EVERY thrust with overheads and hit the horse's rear, dehorsing them. Most of the time the horse can clear out of your range as they pass you, but not if you stand near any obstacles, on a slope, etc.

Yes, good chambering will let you block lances and have a chance to strike back, but it is a darn big gamble for very little gain as:

1. There are many random factors that can mess up your chambering, ping, weird hitboxes and general lagg screws up chamberblocking much more than normal blocking (and MUCH more than lancing for that matter!)

2. Little gain: You dehorsed the cav guy by chambering his lance and just managed to dehorse him by hitting his severly wounded horse with a negative speed-bonused overhead, congratulations! That was very skillful of you! Now you just got to beat him in regular melee aswell (most lancers carry a shield, if not a big 2h/pole) and THEN you can proceed onwards (to victory!).

3. Chamberblocking lances is, to be frank, much harder than lancing itself. (add to that the "randomness" factors!)

I was saying that other shield spear combos are much more effective vs cavalry, and that war spear only works if the lancers have bad timing. This is hardly up for debate.
If a heavy lance cav has proper release timing on his attacks, you can never, and I repeat NEVER get the attack on him with the just-too-short warspear.

This is very true, and a fundamental game balance thing that I find very disturbing. Yes, if you aim for the rider with your spear, he should outrange you, but if you aim straight for the horse I think spear guy should have the advantage. (this is ofc. assuming heavy lance)

I guess it is this way to give purpose to pikes, but as it stands now pikes are good for so much more than killing horses, and regular spears feel pretty useless.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 21, 2011, 10:37:13 am
Just to clarify, it is not a gamble to chamber lancers. If you practice it a little, you will chamber all of them. The gap of time they can hit you and you can chamber is the same. It is actually very very easy. 100 times easier than chambering mid combat, which is admittedly hard for most.
The only random factor would be ping. So long as your ping isn't fluctuating by more than 10 in battle, that isn't a random factor either.
Hitboxes are not an issue. If you are facing the general direction of him and he comes lancing at you, and you have correct chamber timing; It will chamber.

If he is dehorsed, you usually get a free hit on him before he can get up. It has never been hard for me to kill dehorsed cavalry since half the time that free hit is a free kill. Sometimes you don't get that free hit, but that is rare. Also, if you are by any teammates (as you should be) it is effortless to mop up the rider.



As for war spear being just barely too short for dehorsing cav when used with a shield. Yeah? What about it? That is not an issue since longer ones do it fine. A heavy lance has 40 reach more than a war spear, that is more than the distance of you to the front of the horse by a small amount. If you are a gambling man it is a pretty good bet that you'll stop his horse. But not if he has proper timing.


Oh, and why do people keep forgetting about this fun fact?
If three people jump in front of a charging horse, it will stop 9 times out of ten. A horse can not bump 3 or more people at once without the horse stopping, then the three can then club the rider to death. YES, IT IS A SMALL HP SACRIFICE TO DO. But if you have 3 short one handers, what else is your option if stuck in open terrain?
I found that out first hand in a practice between BRD and Cavalieres.
Do I need to write a guide on all the ways to kill horses? It doesn't seem to be common knowledge.
Title: Re: Horses have no natural predators
Post by: Lech on May 21, 2011, 11:19:07 am
Marathon, any cav require constant attention from infantry player.

Cav can just focus on infantry nearby, and avoid every threat.

2 or 3 cav that use teamwork have almost assured kill against lone infantry (3 infantry cant kill lone cav, can't even touch it). Which means cav can just rambo all he want, and he have edge against any non-pikeman. By definition cavalry IS imbalanced.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 21, 2011, 11:29:16 am
Marathon, any cav require constant attention from infantry player.

Cav can just focus on infantry nearby, and avoid every threat.

2 or 3 cav that use teamwork have almost assured kill against lone infantry (3 infantry cant kill lone cav, can't even touch it). Which means cav can just rambo all he want, and he have edge against any non-pikeman. By definition cavalry IS imbalanced.
yes, and I say they need their maneuverability lowered to fix the stupid issues. In exchange for much lowered maneuverability, a raise to charge, armor, and HP. Making cavalry more resilient and more capable of traditional cavalry tactics like cavalry charges. But no stupid bullshit.

But don't act entirely defenseless against cav is my point.
And this stuff repeatedly about infantry infantry infantry. You know, archers are in the game right, and they can dehorse cavalry with a few arrows and Cavalry can't do anything about it? Infantry and archers are supposed to work together.
Title: Re: Horses have no natural predators
Post by: Camaris on May 21, 2011, 12:01:52 pm
Ok, now that is a stupid counter-argument. You should definitely have some infantry vs. horse dueling practice.

I have everyone I know do duel v horse training with their weapons (with 2handed sword, pole arm, 1hander) It is a match up like all the others that happens on a regular basis in battles. You can't let it be a gaping weak spot in your skill set.

Lancers can only lance you during a certain timing interval as they charge past you. If on the off chance they go slow to negate that timing window, you just block then slash them.
If they go the normal cav way of full speed lancing, you exploit that timing window.
Fun fact: the lance thrust timing window is the exact same time as the overhead chamber window. With a short amount of practice you can chamber EVERY thrust with overheads and hit the horse's rear, dehorsing them. Most of the time the horse can clear out of your range as they pass you, but not if you stand near any obstacles, on a slope, etc.

If they attempt to couch you, that depends on your weapon as to what you do about it.
1. Short onehander? Get out of the way of the couch -- whether it be right in front or way off to the side. Anything else is a huge gamble. Lancers counter you.
2. Two handed sword? Side step out of the couches' reach, and side swipe the feet of the cavalryman. Usually an instant kill. Alternatively, get right in front of the horse where he can't couch you and just swing at them.
3. Medium reach pole arm? Same as #2.
4. Long pole arm like bamboo spear, long spear, pike? Just stab the front of the horse to stop it, and kill the guy. No issue here.


"Oh, but I am having trouble vs 1h and 2h cavalry"
They have shorter effective reach when on a horse compared to on foot. They are extremely easy to kill. This is self explanatory.

"Very well, but I am losing to several cavalry attacking me at once!"
Well, yeah. You are outnumbered 3 to one (for example). Why should you win in that scenario? If you do everything right you WILL still win, but good luck. same for any 3 on 1.

Now, the issue with horses being very maneuverable so they can circle people forever until a chance to stab them? Yeah that is stupid and horse maneuverability should be lowered just to prevent that. They shouldn't just hover right outside weapons reach.

99% of horsekills vs me are
if i am
a) fighting  vs other people
b) dont hear them and are killed from behind
c) im lying down on the floor cause a) or b) didnt kill but bump me.

Pls dont tell me how easy it is to kill a horseman cause i know how to do it and your tips only work if horsemans are making errors or suck. I know you are a horseman and tbh if i want tips how to kill one i dont need your tips because in your eyes it is totally fair all the time. In your eyes the cav-heirloom nerf was gimping horses to death etc. etc. etc. Its ok that you are defending your class. I probably would do it in some cases for my class too.

But in my opinion horseman were the only class which got a huge buff with the last patches and we are seeing the result on the battlefields.
I can tell you why:
- Every heirloom got nerfed so there is no special nerf for cav.
- The number of x-bows was reduced (especially the strong ones) thats a cavbuff
- The number of Pikes was reduced // thats a huge cavbuff
- The capabiltie to wear additional anticavweapons in generall was nerfed // cavbuff too.

The only reason why cavs still die is that archers sometimes shoot them, they make error, and long spear is a good melee weapon.
But it could still happen that long spear gets another nerf losing upperattack and they would vansish even more.

In conclusion (i voted everything should stay as it is in chadz vote) horseman are the most powerful class in battle as long as the map doesnt suck for them.
If the map is a cavmap they are dominating the whole battle and every other player has to change their playstyle to be succesful.
So far i can live with it but cav should probably  be the last group of players to complain about anything right now.

PS: I dont know if its too good to raise charge again to that unhealthy lvl it once had.
I agree with you that horses should lose some speed and maneuverabilty while getting some hp/armor love.

If someone would ask me to balance horses i would also finally divide them in armor/hp and speed/maneuver horses.
Having both low and highendhorses in each categorie.
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 21, 2011, 12:26:43 pm
Pls dont tell me how easy it is to kill a horseman cause i know how to do it and your tips only work if horsemans are making errors or suck. I know you are a horseman and tbh if i want tips how to kill one i dont need your tips because in your eyes it is totally fair all the time. In your eyes the cav-heirloom nerf was gimping horses to death etc. etc. etc. Its ok that you are defending your class. I probably would do it in some cases for my class too.
This paragraph could not be more wrong. Did you actually read my posts?
I play infantry, not cavalry. I usually use a pike. I have done a lot of dueling vs cavalry with various weapons to know how to fight them including all of the spear&shield combos, and everyone should. I never feel at a disadvantage in a fight vs cavalry unless I have a 1hander (or other short weapon) and am alone. This doesn't happen, ever. I never let myself be in a situation like that.
I am a tactician, and with basic tactics all your complaints are rendered useless [except for maneuverability], -- thus my posting in this thread repeatedly.

And of course cav heirlooms were nerfed, EVERY heirloom was nerfed except for armor. How could someone complain about that?
Oh, also No. None of my advice is if the horeman is bad and makes mistakes. I put only solid ways of fighting them since I disdain gambling as a method of countering.

Quote
99% of horsekills vs me are
if i am
a) fighting  vs other people
b) dont hear them and are killed from behind
c) im lying down on the floor cause a) or b) didnt kill but bump me.
A) You are outnumbered and losing. If it were another infantry behind you, the result would be the same.
B) You are alone and not paying attention to the loud galloping? I admittedly do this myself often if I am in a heated discussion over teasmpeak/vent, but otherwise no.
C) You failed at A or B to enter this scenario, as you said.
All of these again, solved by not being alone as infantry.

Quote
PS: I dont know if its too good to raise charge again to that unhealthy lvl it once had.
I agree with you that horses should lose some speed and maneuverabilty while getting some hp/armor love.
I'm not suggesting a huge increase in charge, something like 5 more damage to all horses. A considerable decrease in maneuverability would also solve the complaint that cav are "too fast" because they would have to take prominent lines and slow down for tight turns.
Title: Re: Horses have no natural predators
Post by: Lech on May 21, 2011, 01:05:21 pm
But horse can be alone. Thats called imbalance. Infantry need to play carefully, cavalry can play careless, and even if it find itself in bad position, it can recover fast.
Title: Re: Horses have no natural predators
Post by: Diavolo on May 21, 2011, 01:58:11 pm
Horses have a lot of enemies:

Pikes/spears
Archers
Crossbowers
Funky terrain that makes horses move slow or easily get ambushed.

However, I agree that throwing weapons need a buff, which will also make throwers slightly powerful against horses. More on giving a bit more power back to throwers here: http://forum.c-rpg.net/index.php/topic,5372.0.html
Title: Re: Horses have no natural predators
Post by: Memento_Mori on May 21, 2011, 03:17:58 pm
But horse can be alone. Thats called imbalance. Infantry need to play carefully, cavalry can play careless, and even if it find itself in bad position, it can recover fast.


O RLLYYY


Nah you wrong, watch some horses charge in alone against actual good players, it's a nice laugh. Also you'll notice most good lancers don't charge in by themselves, they wait for you to be distracted with something else or to distract you themselves for other lancers or members of their team to get ya.

Horses natural predator is ANYONE who is half awake and aware.

Rule #1, don't chase the horse guys... Which I'd think would be pretty obvious, but it's not apparently. Just played a round where my team brought a lot of pikes to deal with the lancers but instead of protecting the team they all wandered around chasing after every horse that comes into their sight just to get lanced from behind and cry in dead chat "omgz cav is so lame, how my pike no work?!?!?!?!"

just my opinion, but I don't have much issues with cav unless I'm not paying attention or stuck on a bad, bad team.

no idea why I'm writing this anyways, 100 other people have said the same thing.. guess I feel like sharing xD


I agree with a little less maneuverability for more hp or something..
Title: Re: Horses have no natural predators
Post by: Duster on May 21, 2011, 04:31:44 pm
But horse can be alone. Thats called imbalance. Infantry need to play carefully, cavalry can play careless, and even if it find itself in bad position, it can recover fast.


lol
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 21, 2011, 04:50:55 pm
The only random factor would be ping. So long as your ping isn't fluctuating by more than 10 in battle, that isn't a random factor either.
I agree that with a little practice you can chamber most/almost all lances, but as I said earlier, for very little gain. Chambering and then hitting (that is quite rare tbh, horses are fast) the horse will very rarily result in Mr Cav getting dehorsed (horse must be wounded), and seeing that you are capable of chambering his lances, he'll probably just leave you alone. (or circle-lollance you, making your fancy cambers useless). But I disagree with ping being the only random factor, laggs really screw you up.

As for war spear being just barely too short for dehorsing cav when used with a shield. Yeah? What about it? That is not an issue since longer ones do it fine.

Longer ones are all unsheathable... The issue here is that cav are solo pwnmobiles against everything not specifically designed to counter them (pikemen, roofcaming archers (situational, and really lame), horse archers (also cav!). Carrying spear+shield means sacrificing alot (both slot and weight wise), I think it should be on atleast even terms when facing cav. (Mind you lollancing "extends" the length of the lance as there is nothing between Mr Cav and his target).

I play infantry, not cavalry. I usually use a pike.
I never feel at a disadvantage in a fight vs cavalry unless I have a 1hander (or other short weapon) and am alone. This doesn't happen, ever.
In this context "short" means "outranged by lance". I can see you have no problems against cav since you are constantly chugging along a four meter pole, which means that any decent cav will just ignore you. That is untill you drop this big pole (maybe because playing infantry, you might actually wanna do some melee combat?) and suddenly you are either defenseless vs cav or immobile.

See, the problem here is not that there aren't options gear-wise to deal with cav, it's that those options require an awful lot of dedication (pike is 2 slots and unsheathable) and are not really optional (since atm, lacking cav-defence=dead). Forcing every infantryman to carry a pike is not game balance at all.


A) You are outnumbered and losing. If it were another infantry behind you, the result would be the same.

Not really, as horses have a MUCH easier time actually getting behind you. If an infantryman tries to flank you, you can always maneuver to put both him and your current opponent in front of you. If cav flanks you... tough luck.

I'm not suggesting a huge increase in charge, something like 5 more damage to all horses. A considerable decrease in maneuverability would also solve the complaint that cav are "too fast" because they would have to take prominent lines and slow down for tight turns.

This is really good stuff, if cav resolved around this type of gameplay (sounds damn fun!), even I would consider picking up the lance :)


Nah you wrong, watch some horses charge in alone against actual good players, it's a nice laugh. Also you'll notice most good lancers don't charge in by themselves, they wait for you to be distracted with something else or to distract you themselves for other lancers or members of their team to get ya.

First of all, a lone horseman charging in alone against a whole group is an idiot, and those are never an issue...

Anyways, back on topic:

For me, the primary issue with horses is not that they lack effective counters, it's that their presence force upon others a very strict style of gameplay (stick together in a big blob, bring alot of pikes, bring alot of ranged...), something no other class does.

Reducing maneuver (something most seem to agree about) by a considerable amount would help fix this methinks (as awareness would once again be an effective cav-counter). But it needs to be combined with a reach decrease of lances, to make regular spears a viable (fair!) way to fight cav. (Oh and throwing needs a buff too, but that's another topic).

Whew, that was a lenghty post.

But please keep posting here all, debate is always good :)
Title: Re: Horses have no natural predators
Post by: Cyclopsided on May 22, 2011, 01:16:00 am
First of all, No, not everybody needs an anti cav weapon. Nowhere has this been suggested by me. If I carry a pike it makes up to all ten people near me immune to cavalry.

Secondly, no, a short weapon is something less than 100 reach in this context since it is difficult to fight cav with something that short. If it is a 120 length 2hander  or a pole axe for example? Pretty easy to dehorse and kill the guy. For reasons stated in above posts, etc. Yes, I get a 100% safe chance at maybe hitting the horse when it tries to lance me. I'll take that any day.

Thirdly, if you use teamwork you don't just counter cavalry. You counter EVERYTHING. Travel as a group of infantry covering your archers, and they cover for you.

Awlpike is sheathable, it is best spear for shield with highest thrust dmg in the game, etc.
It is also extremely good for fighting vs infantry, which it actually excels at considering it is a support character. Assuming you aren't rambo and a team player. I prefer it vs infantry, it just happens to be boss mode against cavalry too.

I never drop my pike unless I am alone and not against cav. Since I travel with teammates, that is rare and I drop my pike in at most 10% of battles. [Hint: That means we lost the battle.]

Cavalry has tons of counters, you are just unwilling to play a game with cavalry. WHAT I AM TELLING YOU GUYS IS TO USE WHAT YOU ALREADY HAVE. JUST WORK TOGETHER, YOU ARE MORE EFFECTIVE THAT WAY VS INFANTRY, ARCHERS, AND CAVALRY TOO. Only have two pikemen on your team? That can protect 20 people from cav poking at you! You'll be glad those pikemen are there when they help you in melee combat too! Have a hoplite or two in the group? They help you kill everything. They even give you cover from archers with their mobile shield walls! A few archers or xbows? Wow they shot those cavalry down and a grip of infantry while they were at it; thanks to you guys protecting them from ambushes/ninjas/cavalry. in fact, half the population of your group can be two handed non-shield using knights (which I explained why they can fight cav too) which can then bust out and maul the other team. You'll win every battle.
wow. How rare of a team composition that is? oh wait, that is standard just everyone runs off alone. Right.
Title: Re: Horses have no natural predators
Post by: ArchonAlarion on May 22, 2011, 03:22:36 am
The counter against cavalry is teamwork and battlefield awareness. Cavalrymen are dashing individualists who play mind games with the little guys  :D. Their mentality is on a higher plane than the infantry because the range of their movement is greater (They see the big picture of the battlefield). Infantrymen should generally lose to horseman one on one. If the infantry players moved in tighter formations, then cav would be less of an issue.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 22, 2011, 12:15:06 pm

I find it funny how you instantly derailed and failed to see the point I was trying to make. To quote:

For me, the primary issue with horses is not that they lack effective counters, it's that their presence force upon others a very strict style of gameplay (stick together in a big blob, bring alot of pikes, bring alot of ranged...), something no other class does.

Not gonna bother quoting you all over again, but this pretty much sums it up:

I never drop my pike unless I am alone and not against cav. Since I travel with teammates, that is rare and I drop my pike in at most 10% of battles. [Hint: That means we lost the battle.]

This makes it clear that we want to play different games. I want to play the melee game, you want to play the "pokey-pokey-away-from-a-safe-distance" game. Yes, playing a dedicated pikeman atm is no problem, it is one of the most powerful classes in the game, beast vs both infantry and cavalry, but there are other playstyles for infantry.

(Just a personal opinion, (NOT related to the discussion!) but M&B is the game with the BEST melee combat system developed so far, why would I spend money on it to shoot/insta backlance people? There are hundreds of better games for that.)

The counter against cavalry is teamwork and battlefield awareness. Cavalrymen are dashing individualists who play mind games with the little guys  :D. Their mentality is on a higher plane than the infantry because the range of their movement is greater (They see the big picture of the battlefield). Infantrymen should generally lose to horseman one on one. If the infantry players moved in tighter formations, then cav would be less of an issue.

Hmm, not sure if troll or just stupid...
Title: Re: Horses have no natural predators
Post by: ArchonAlarion on May 22, 2011, 10:30:56 pm
just high  :D

If cavalry were equal to infantry, then why do horses cost gold?
Title: Re: Horses have no natural predators
Post by: Gorath on May 23, 2011, 12:31:55 am
WHAT I AM TELLING YOU GUYS IS TO USE WHAT YOU ALREADY HAVE. JUST WORK TOGETHER, YOU ARE MORE EFFECTIVE THAT WAY VS INFANTRY, ARCHERS, AND CAVALRY TOO.

While I do agree with the idea that people really should work together more often, using the argument of needing multiple people to counter one thing is terrible balance.  True balance is 1v1.  Not 2v1, 2v2v3 or any other method.  This is why most PvP games fail that are non-FPS, for instance WoW or any other MMO.  It's also why people will always bitch about paper-rock-scissors balancing molds, because if you're not playing the RIGHT one vs a particular enemy you are fucked instead of it being a contest of skill.
Title: Re: Horses have no natural predators
Post by: Diavolo on May 23, 2011, 09:33:51 am
Well, in a 1v1 where one of the players is cavalry. (assuming melee cavalry now) Both players have an equal chance. If the ground guy is an xbowman or archer, he can stand close to some object in the terrain and make the cavalry guy unable to hit him while he is killing his horse with his bow. If the groud guy is infantry its a bit worse, but still doable. 2h or polearm one can do a wide side swing and walk away from the horse when it tries to charge (like sideways), if you also stand in a terrain that is hard for the horse to ride in you're guarranteed to win. If you are 1h/shield you have the biggest problem, only hope is to lure the cavalry into an alley or something, or to bring a pike, or loot it off the ground, since you dont need wpf to to be able to stop a horse with the pike. (might need a bit to be able to use the pike though idk)

So in a 1v1, the cavalry really has no great advantage (still talking about melee cav now, HA's is a whole other situation) as long as the infantry knows that the cavalry is coming and is focusing on the cavalry. However, in a normal battle that is not the case. Most likely each side has some cav, and 50/50 infantry and archers of the guys left. Infantry has to pay most attention to the enemy infantry making them easy prey for light cavalry lancing them in the back. So the infantry has lost their weapon against the cavalry, because enemy infantry is distracting them. However, cavalry havent lost their natural predators. Nono, enemy archers, hordes of them. Can bring down your horse in 1-2 well aimed shots which makes you ready for slaughter if enemy infantry is near. However, its a lot harder hitting a man who is riding fast with his shield up than to hit enemy  infantry with their back against you fighting a friendly melee guy. Even though its easier to hit the horse that is moving, you dont get kills for horses, so who cares about those? (only all your infantry who hates getting backstabbed by cavalry) So, if archers would focus on enemy horses when cavalry were trying to rip through the infantry lines, cav would lose their power, infantry would not get backlanced, and the archers would not lose the infantry who protected them, so they dont have to fear getting a poleaxe up in their face. (pleae note that this is a theoretical, idealized system, and reality will always differ from theory or experiments)
Title: Re: Horses have no natural predators
Post by: Cheap_Shot on May 23, 2011, 04:54:06 pm
Im doing my best to fix this problem but I've only got 8 throwing spears. 6 if I use jarids.
Title: Re: Horses have no natural predators
Post by: RamsesXXIIX on May 23, 2011, 07:17:41 pm
The counter against cavalry is teamwork and battlefield awareness. Cavalrymen are dashing individualists who play mind games with the little guys  :D. Their mentality is on a higher plane than the infantry because the range of their movement is greater (They see the big picture of the battlefield). Infantrymen should generally lose to horseman one on one. If the infantry players moved in tighter formations, then cav would be less of an issue.

I'm not completely sure...

Do you mean a team of, say 30 pikemen will win over a team of 30 cavalry if the pikemen just stick together?
Title: Re: Horses have no natural predators
Post by: Seawied on May 23, 2011, 07:54:12 pm
I'm not completely sure...

Do you mean a team of, say 30 pikemen will win over a team of 30 cavalry if the pikemen just stick together?
30 pikemen? My HA would absolutely LOVE a team of 30 pikemen
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 23, 2011, 08:54:59 pm
Your best bet against all types of cavalry is a board shield and bamboo spear
Title: Re: Horses have no natural predators
Post by: RamsesXXIIX on May 23, 2011, 09:17:53 pm
30 pikemen? My HA would absolutely LOVE a team of 30 pikemen

I'm sorry if i was unclear. ofc i mean 30 lancers on horseback against 30 men with pikes. Since the pikemen are the counter of horseman, one would believe the pikemen would win.

Watch this: http://www.youtube.com/watch?v=H8ABQ1PPCNo (http://www.youtube.com/watch?v=H8ABQ1PPCNo) (Okay its 50, ups  :P)

Anyway, i think this video more or less proves that massive numbers of cavalry on an open field is unstoppable. Its inherent from SP itself, massive amounts of cavalry is unbeatable. Its like the throwers were pre-patch: One of them isn't so bad, the problem is there are so many of them! You see the same tendency if you go to battle or TDM native servers that have more than 64 people playing: Cavalry is by far dominant on the fields.

You can of coarse detest this and claim that is native and cRPG is different. But i don't believe they are THAT different, and the same things applies.
Title: Re: Horses have no natural predators
Post by: Overdriven on May 24, 2011, 12:19:47 am
There are some pretty moot points here. What is this argument about infantry should be equal in 1vs1 with cav? No they shouldn't. The same way a high agility archer can shoot a 2h with no shield to death, or a 2h axe spammer can hack a shielder to death. Or a dehorsed cavman often doesn't stand a chance against a pure melee build. We all have our weaknesses. Cavs is archers and pikes. Just because not all of you use one, doesn't mean cav are over powered, they still have a weakness, just you who complain don't use it.

And to that 50vs50 video, that depends entirely on the players. As do most matches. Those were also very armoured horses couching, notice the light horses die instantly. Fights like that also NEVER happen on MP. It proves nothing. In normal MP a cav will stay away from a pikeman because they are a threat and will kill you.

As for the other arguments, I've posted this in another thread but I think it applies here:

As for the suggestions on nerfing manoeuvrability, that's another suggestion that makes no sense. The OP (other thread) writer said it well in that dedicated horsemen know how to manage their speed. A full speed courser cannot turn, simple. I use one as a HA and I can assure you, at full speed, if a lancer cuts across me, or a pikeman appears, I cannot turn out the way fast enough. The only reason I can usually is because I very rarely ride at full speed unless to get away from enemy horsemen whilst shooting them. When it comes to killing infantry, most cavalrymen will rarely use full speed and so it appears that their manoeuvring ability is far greater than it actually is.

However, one thing that I do suggest (not necessarily related to cav). Remove the slots/unsheathable stat from the Pike, but make it less wieldable except for a planned attack. Right now the pike is just to easy to use both in close combat and against infantry. I've seen people using it very effectively in close combat and it is still a very present threat on the battlefield. However, with some tweaking it could be a balanced ideal for combating cav. The only thing that stops it annoying me to much is that I'm a HA and can pump arrows into the guy using it. But I think by making it sheathable, but less effective as a close quarters weapon, you'd be balancing it's use far more and adding more of a threat to cavalry, but removing it's ability to be good in an infantry fight/to close to cav.
Title: Re: Horses have no natural predators
Post by: AlbaTiger on May 24, 2011, 12:32:47 am
Im doing my best to fix this problem but I've only got 8 throwing spears. 6 if I use jarids.

I had an unarmoured horse take 4 heavy throwing axes (3 in the arse, 1 in the neck) to put down today...then it took another 2 to put the rider down.

3/4s of my ammo on a single kill...oh yeah!
 :?
Title: Re: Horses have no natural predators
Post by: Overdriven on May 24, 2011, 12:34:07 am
I had an unarmoured horse take 4 heavy throwing axes (3 in the arse, 1 in the neck) to put down today...then it took another 2 to put the rider down.

3/4s of my ammo on a single kill...oh yeah!
 :?

To be fair hitting it in the arse is never going to do damage on this game :P 2 in the neck will usually do it, often one in the head. As a cavman throwing axes used to be the bane of my life in this game (not so much any more because I never see them).
Title: Re: Horses have no natural predators
Post by: AlbaTiger on May 24, 2011, 12:39:35 am
Oh yeah I know that arse hits don't do TOO much, the more obvious problem being even if I had hit the bloody thing in the head twice it would have been half my ammo gone. It's a well known problem though hence hardly anyone throwing anymore.
 :mrgreen:
Title: Re: Horses have no natural predators
Post by: Overdriven on May 24, 2011, 12:46:10 am
O just to say...if you lot arguing for nerfs so that infantrymen can fight everything 1vs1 equally...then you may as well drop all the equipment and throw rocks at each other. Rather than suggesting pointless nerfs, come up with something constructive and useful. You are not going to be able to beat everything, and cavalry is your weakness. Either accept it and get used to it, or be reasonable, recognise that cavalry should be better, but perhaps is a little to OP, but come up with something constructive. Not just pointless rants about how you hate being lanced over and over.
Title: Re: Horses have no natural predators
Post by: Bjarky on May 24, 2011, 05:21:56 am
that throwing is a total waste of time is not the cavmans fault, but the recent patch uber nerf on throwing, i have feeling that will be fixed soon though ;)
Title: Re: Horses have no natural predators
Post by: Cheap_Shot on May 24, 2011, 06:54:33 am
Oh yeah I know that arse hits don't do TOO much, the more obvious problem being even if I had hit the bloody thing in the head twice it would have been half my ammo gone. It's a well known problem though hence hardly anyone throwing anymore.
 :mrgreen:

I was on the duel server with Duster recently. He wore full plate and a shield on a tripple heirloomed plated charger and I took my once heirloomed 8 throwing spears and we dueled about 50 times for comedic value. I landed a lot of great hits at least but even with him standing still and just blocking with the shield it was pretty impossible. I managed to get him later on a battle map but to be fair I'd had a few dozen practice runs and it may have been wind assisted. Also it took all my ammo and I promptly died anyway. I hope someone posts the screenshots. Black and red murder horse covered in spears.
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 24, 2011, 07:27:54 am
that throwing is a total waste of time is not the cavmans fault, but the recent patch uber nerf on throwing, i have feeling that will be fixed soon though ;)
nope, just let the shitty throwers spam it more.... but then why use skill when u can spam right?
Title: Re: Horses have no natural predators
Post by: Gorath on May 24, 2011, 08:20:10 am
Or a dehorsed cavman often doesn't stand a chance against a pure melee build.

Unless the cav is a complete pleb that fails at character building the difference between a cav and an infantry in melee stat-wise is almost completely negligable.
Title: Re: Horses have no natural predators
Post by: Seawied on May 24, 2011, 09:25:30 am
Unless the cav is a complete pleb that fails at character building the difference between a cav and an infantry in melee stat-wise is almost completely negligable.

...except for the 5 or 6 points he has to spend in riding. That's a noticeable difference.



Cav is primarily balanced around gold... which is a shitty balancing system, since they can just grind a few rounds to afford their pony.
Title: Re: Horses have no natural predators
Post by: Lech on May 24, 2011, 11:42:56 am
...except for the 5 or 6 points he has to spend in riding. That's a noticeable difference.



Cav is primarily balanced around gold... which is a shitty balancing system, since they can just grind a few rounds to afford their pony.

The 5 or 6 points that would go to the most useful skill in the game - ironflesh ? There is nearly no difference between cav and infantry in term of melee infantry combat.
Title: Re: Horses have no natural predators
Post by: Overdriven on May 24, 2011, 01:50:01 pm
Unless the cav is a complete pleb that fails at character building the difference between a cav and an infantry in melee stat-wise is almost completely negligable.

Depends on the build. If you're a dedicated HA or lancer, then you don't stand much chance on foot against a melee player. HA's don't have athletics, so you can't out run most melee players, neither do they have any kind of wpf in 1h/2h and lancers have all their points in polearm wpf. So unless they pick up a polearm, it's quite difficult to get kills as a downed lancer. I've seen a few people wield a lance effectively on foot, but still not well enough to beat decent melee players.

That difference in WPF allocation and lack of athletics makes a big difference on the battlefield.

I'd argue that only 1h+shield cav stands a chance on foot, and there aren't actually as many of those around and I tend to think of them as melee men who have found a horse, rather than actually dedicated cav players.
Title: Re: Horses have no natural predators
Post by: Gorath on May 24, 2011, 04:59:30 pm
Depends on the build. If you're a dedicated HA or lancer, then you don't stand much chance on foot against a melee player. HA's don't have athletics, so you can't out run most melee players, neither do they have any kind of wpf in 1h/2h and lancers have all their points in polearm wpf. So unless they pick up a polearm, it's quite difficult to get kills as a downed lancer. I've seen a few people wield a lance effectively on foot, but still not well enough to beat decent melee players.

That difference in WPF allocation and lack of athletics makes a big difference on the battlefield.

I'd argue that only 1h+shield cav stands a chance on foot, and there aren't actually as many of those around and I tend to think of them as melee men who have found a horse, rather than actually dedicated cav players.

Cav:
18/18

PS 6
Shield 5
Riding 6
Ath 6
WM 6

1h:  120
pole: 120

Infantry
18/18

IF 6
PS 6
shield 5
ath 6
wm 6

1h  120
2h  120

Both of these are characters of mine and I only post it to show that the only thing a cav sacrifices is IF.  HA's are different, but fuck HA's.  They're gay anyways.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 24, 2011, 05:35:35 pm
Depends on the build. If you're a dedicated HA or lancer, then you don't stand much chance on foot against a melee player. HA's don't have athletics, so you can't out run most melee players, neither do they have any kind of wpf in 1h/2h and lancers have all their points in polearm wpf. So unless they pick up a polearm, it's quite difficult to get kills as a downed lancer.

Why on earth do you presume lancers are forced to carry a shield? If they know how to block it won't make much difference anyways. And 160 polearm mounted is still 160 polearm, lancer can rock the GLA jst as well as any other person. (And as someone else said, "Fuck HA, they're gay anyways")

I've seen a few people wield a lance effectively on foot, but still not well enough to beat decent melee players.

Well, it's their fault then. 1. Not bringing anything but a lance. 2. Not being good enough at melee combat.

That difference in WPF allocation and lack of athletics makes a big difference on the battlefield.

What difference? The only thing you lose is IF.

I'd argue that only 1h+shield cav stands a chance on foot, and there aren't actually as many of those around and I tend to think of them as melee men who have found a horse, rather than actually dedicated cav players.

Cmon...

As for the suggestions on nerfing manoeuvrability, that's another suggestion that makes no sense. The OP (other thread) writer said it well in that dedicated horsemen know how to manage their speed. A full speed courser cannot turn, simple. I use one as a HA and I can assure you, at full speed, if a lancer cuts across me, or a pikeman appears, I cannot turn out the way fast enough. The only reason I can usually is because I very rarely ride at full speed unless to get away from enemy horsemen whilst shooting them. When it comes to killing infantry, most cavalrymen will rarely use full speed and so it appears that their manoeuvring ability is far greater than it actually is.

Poor you, not being able to instantly dodge an ambushing pikeman (supposed to be a "direct counter" to horsemen...) IF you are riding at full speed. You must have a really hard time as cav.

Why would you ride at full speed anyways? Slightly lower speeds allow you to still outrun everything not another horse by a good margin, and dodge anything showing up almost instantly (spec if you have the Arab). Plus you acceleration is so fast you can just instantly pick up speed if needed.

You play as a HA, so I dunno if you have ever seen the effects of the stupidly high maneuver horses have atm. Have you ever (as a footman!) been...?

...Bumpslashed?

...Bumplanced?

...Couched while weilding a weapon shorter than a pike?

...Unable to dodge a lance despite 8 ath? (Did they nerf ath or smth?)

...Circle-lanced? ("lollanced")

...even in a 1v1 vs a lancer on an Arab?

Get of your horse, grab a pole/2 h/shield, play a few games and come back and tell me cav maneuver is fine atm.

...Now that was a rant, but I once again want to stress this:

For me, the primary issue with horses is not that they lack effective counters, it's that their presence force upon others a very strict style of gameplay (stick together in a big blob, bring alot of pikes, bring alot of ranged...), something no other class does.

Cav needs to be balanced around the game, not the other way around.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 24, 2011, 05:49:16 pm
I'd like to make a point to Dezilagel that I play as a lancer, but i'm gonna try and take a non -biased view here :)

I was playing on a game with a couple of other cav and such and my colleague here, Overdriven, a heavy armoured cav player and oberyn of the mercs were all trying to kill me after overdriven downed my horse. By a bit of careful play and moving towards my team mates not only did I manage to hold off the cav assault of 3 cav on me for about a minute (which in a battle of 6 is a key amount of time) but I also managed to reach my team mates, from there on my own I managed to fend off those 3 from the backs of my team mates... Now if I can do this with just a light lance and some help from a shielder I think it proves that cav is only as effective as the infantry lets them be.

You infantry want to be free from the responsibility of looking out for cav. The lack of infantry willing to play a key defensive role at the back  of the assaulting infantry who get a better k/d, is what unbalances the cav :P Cav is OP as long as infantry are selfish enough to all charge forward and ignore their backs :P To protect a group of about 6 infantry from rear assaults you need barely two polearm supporting infantry . If infantry become less selfish and organise themselves then the cav wont run amok in your backs. Same goes partly to archers who should aim for the horses... It takes maybe 2 shots to the neck, 3 to the body, one to the head of a horse to bring a cavalry player to just 1 stray infantry who can be ganged up . Archers aim for the horse and help the team, only aim for the rider if hes on a heavy horse  or if you know you can make the shot.

Conclusion : As soon as people stop caring about K/d's and more the wellfare of the team, we'll see a lot more dead horsemen on the field
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 24, 2011, 06:26:17 pm
I was playing on a game with a couple of other cav and such and my colleague here, Overdriven, a heavy armoured cav player and oberyn of the mercs were all trying to kill me after overdriven downed my horse. By a bit of careful play and moving towards my team mates not only did I manage to hold off the cav assault of 3 cav on me for about a minute (which in a battle of 6 is a key amount of time) but I also managed to reach my team mates, from there on my own I managed to fend off those 3 from the backs of my team mates... Now if I can do this with just a light lance and some help from a shielder I think it proves that cav is only as effective as the infantry lets them be.

Well, using the light lance on foot (with a shield I presume), is the same thing as using a "short" pike. (i.e ur a pikeman in this scenario and not "infantry") Yes, with a pike, I too can hold off cav (not kill them, just deny them the space around me...), but it requires dedication, and comletely denies me the opportunity to play the game I want to play (melee), while I don't deny cav anything but the small circle around me (assuming they're shit at teamwork, 2 lancers vs 1 pike is a no-brainer, they can attack at the same time from diff dir or one can just dismount).

Also, the scenario you pictured is pretty much the ideal one for effective use of a pike (as the only thing you needed to do was to deny them that little area)
You infantry want to be free from the responsibility of looking out for cav.

Nowhere did I say that, I just want my awareness to actually mean smth more than a 0.5 sec pause as mr cav readies his next lollance. (thus the suggestion to reduce maneuver)

Conclusion : As soon as people stop caring about K/d's and more the wellfare of the team, we'll see a lot more dead horsemen on the field

As said, cav force upon entire teams a certain style of play, something no other class does. And that is not balance.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 24, 2011, 06:42:17 pm
Every type of troop if played well forces a certain type of play as a counter.

If there is loads of archers you need to solve that problem.
If there is loads of infantry the solution will be different.
If there is cavalry then again a different response is required.

Having to adjust your playstyle a bit to account for the composition of the enemy team is nothing unique to horsemen!

Unless your significantly outnumbered working together infantry can overcome cavalry quite easily. Same as any other class, being able to overcome any other with the right tactics and skill.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 24, 2011, 06:50:15 pm
As said, cav force upon entire teams a certain style of play, something no other class does. And that is not balance.

False : Archers will cause more people to take shields if possible or alternatively more ranged / cav (if a flat map)
Shielders will cause 2h's to take axes if they have any intelligence to negate the protection via shield
2h's will cause an increase in ranged (in previous patches throwers)
Cav will cause people to take high ground and be more aware / take pikes? (in theory at least :P)

Also, the scenario you pictured is pretty much the ideal one for effective use of a pike (as the only thing you needed to do was to deny them that little area)

The ideal scenario being I was fighting cav? :P this was on a pretty open map though i admit the trees helped initially as i moved towards my own team to support. And if i can deter cav from the back of some nicely grouped infantry, providing a relatively standard area to cover, just some awareness on my part and some assistance from archers did the job.

I too can hold off cav (not kill them, just deny them the space around me...), but it requires dedication, and comletely denies me the opportunity to play the game I want to play (melee)

I make my point :P It doesnt take a large amount of wpf in polearm (if any) or powerstrike to effectively deter cavalry, so you can very feasibly take a 1h/shield with a war spear (and dont say thats not long enough because I use a warspear on foot and cav very rarely try anything if you point it at them) or additionally a 2h/ war spear. You dont have to fully dedicate yourself to the cause to make life a lot harder for cav. Cav need specialisation to become capable cavalry, while almost anyone can be an effective cav deterant / spear wielder with no specialisation.


Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 24, 2011, 06:57:56 pm
An additional point :P Very rarely have I heard of someone who has seen a change in their environment (that being the battlefield, general life, a game or even nature [see evolution]) say 'well I'm not changing my playstyle' and come out on top (pro tip they usually lose [see Neanderthals]) :P
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 24, 2011, 08:08:31 pm
False : Archers will cause more people to take shields if possible or alternatively more ranged / cav (if a flat map)
Shielders will cause 2h's to take axes if they have any intelligence to negate the protection via shield
2h's will cause an increase in ranged (in previous patches throwers)
Cav will cause people to take high ground and be more aware / take pikes? (in theory at least :P)

Archers : Do not force me to take a shield (it helps, but it's def not a req to fight archers, 2h can be considered "weak" vs them tho), allows me to pick whatever weapon I want to use, I can roam the map freely and ninja them, stick with the group and slug it out in a melee fest, or maybe aid my team in placing ladders or w/e, point is, I have a bunch of options. Same thing for my team, everyone and their playstyle can be effective.

Shielders: Do not force upon me a certain type of equipment, can be beat with any weapon (pure archers will have a harder time, but can atleast run away). I can feint them, crush them with a hammer, break their shields with an axe or whatever. I can flank, I can stick with the group, I can camp (for whatever reason...), - again a bunch of options. Same thing goes for my team, once again everyone and their playstyle can be effective.

2h/poles: I can beat them with any weapon of choice, (no class is really "weak" against them, shielders vs axes only plausible example). I can flank, stick with the group, camp, ninja etc... No playstyle restrictions. Same thing goes for the team, no special class or playstyle is needed (except for maybe skill? :p).

Cav then: Forces either me or teammates to use pikes for defence, force me/my team to use ranged to actually bring them down. Disallows major flanking or ninja, forces my team to stck together in a big blob, can not be ran from, encourages camping (boooring....+delay)... (Unsupported with pikes, infantry with shorter weapons are helpless, archers (non-roofcamping!), are weak to them due to lack of block and bump, 1h-shield cav is also very weak against lancers and HA...)

I think you get the point.

The ideal scenario being I was fighting cav? :P this was on a pretty open map though i admit the trees helped initially as i moved towards my own team to support. And if i can deter cav from the back of some nicely grouped infantry, providing a relatively standard area to cover, just some awareness on my part and some assistance from archers did the job.

Yes, the ideal scenario: There were few cav, you had archer support, you had a pike, your teammates stayed together... I wasn't talking about the "scene" (the map) xD

I make my point :P It doesnt take a large amount of wpf in polearm (if any) or powerstrike to effectively deter cavalry, so you can very feasibly take a 1h/shield with a war spear (and dont say thats not long enough because I use a warspear on foot and cav very rarely try anything if you point it at them) or additionally a 2h/ war spear. You dont have to fully dedicate yourself to the cause to make life a lot harder for cav. Cav need specialisation to become capable cavalry, while almost anyone can be an effective cav deterant / spear wielder with no specialisation.

FYI, warspear gets outranged by heavy lance head-on (needs to be fixed imo), and while the combo does not need lots of wpf, it takes up 3-4 slots (and you need atleast 1 shield skill, unless you want your shield to break after 1 hit), and urges you to go down the 1h-shield route (awlpike works much better for the purpose, but then you are almost forced to use a 1h).

Yes, he just avoids your hoplite... He forces you into a strict playstyle, you force him to avoid your closest perimeter. (not really since your warspear is too short, but I'm presuming it's an awlpike here)

Cav does not need specilazation to become effective... The only difference between a dehorsed rider and dedicated melee inf is IF...
Title: Re: Horses have no natural predators
Post by: Seawied on May 24, 2011, 08:20:29 pm
Archers : Do not force me to take a shield (it helps, but it's def not a req to fight archers, 2h can be considered "weak" vs them tho), allows me to pick whatever weapon I want to use, I can roam the map freely and ninja them, stick with the group and slug it out in a melee fest, or maybe aid my team in placing ladders or w/e, point is, I have a bunch of options. Same thing for my team, everyone and their playstyle can be effective.

Shielders: Do not force upon me a certain type of equipment, can be beat with any weapon (pure archers will have a harder time, but can atleast run away). I can feint them, crush them with a hammer, break their shields with an axe or whatever. I can flank, I can stick with the group, I can camp (for whatever reason...), - again a bunch of options. Same thing goes for my team, once again everyone and their playstyle can be effective.

2h/poles: I can beat them with any weapon of choice, (no class is really "weak" against them, shielders vs axes only plausible example). I can flank, stick with the group, camp, ninja etc... No playstyle restrictions. Same thing goes for the team, no special class or playstyle is needed (except for maybe skill? :p).

Cav then: Forces either me or teammates to use pikes for defence, force me/my team to use ranged to actually bring them down. Disallows major flanking or ninja, forces my team to stck together in a big blob... (Unsupported with pikes, infantry with shorter weapons are helpless, archers (non-roofcamping!), are weak to them due to lack of block and bump, 1h-shield cav is also very weak against lancers and HA...)

I think you get the point.



I'm going to second this as well. For most of my characters, I have a single setup for equipment. The only time I really deviate from that setup is if the opposing team is uses cavalry. If they have horses, you absolutely need to change your gear.

Shielders: An axe might work better against them, but is by no means needed. Huscarl shields are so strong that its easier to use your regular weapon against them than to try to break their shield with an axe.

Archers: Annoying, but arrows are fairly easy to dodge, and altogether don't make up a significant portion of my deaths.

Throwers: right now, there is only one thing to say about it: Bwahahhahahaahahahahahahaahah

2h/Polearm: On my shielder, I might put away my shield if they have an axe to save it for arrows, but mostly tactics against them are no different than shielders.

Cavalry: Unless you want to be made Seabreeze's mare, you have to drop some of your equipment in favor of a pike and completely change tactics against them. Oh ya, pikes will make you a walking target for archers and crossbows, since you can't use a shield. Not only do you have to change your setup to fight horses, the new setup will make you more vulnerable to every single class except cavalry.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 24, 2011, 09:04:16 pm
Except you dont need a pike at all.
Title: Re: Horses have no natural predators
Post by: UrLukur on May 24, 2011, 10:22:40 pm
Yeah, you can take your regular setup and accept that you are defenceless against horses.
Title: Re: Horses have no natural predators
Post by: Gorath on May 24, 2011, 10:50:06 pm

I'm going to second this as well. For most of my characters, I have a single setup for equipment. The only time I really deviate from that setup is if the opposing team is uses cavalry. If they have horses, you absolutely need to change your gear. 

^
This.

Yeah, you can take your regular setup and accept that you are defenceless against horses.

^
And that.

Though often times I just refuse to change my gear setup on Gorath because I am a stubborn git and really, really, REALLY love slashing cav with my 2h Mancleaver.  Just ask Huey.  2-3 times he'll lance me, but that third time.... WHAM!  Dead cav.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 25, 2011, 01:18:50 am
If you are defenseless against horses when you do not have a pike then that is your problem I believe.

I know many who are not.
Title: Re: Horses have no natural predators
Post by: Seawied on May 25, 2011, 02:54:13 am
My cavalry character encourages your advice Plazek. Yes, people don't use pikes for horses. Continue to use your same setup.
Title: Re: Horses have no natural predators
Post by: Lorenzo_of_Iberia on May 25, 2011, 03:34:49 am
FYI, warspear gets outranged by heavy lance head-on (needs to be fixed imo), and while the combo does not need lots of wpf, it takes up 3-4 slots (and you need atleast 1 shield skill, unless you want your shield to break after 1 hit), and urges you to go down the 1h-shield route (awlpike works much better for the purpose, but then you are almost forced to use a 1h).

... this is what I don't understand, I play with many cavalry (sorta comes with being in a dedicated cav clan :P) and that includes some very intelligent lancers, so I know that they will not charge a warspear even with a heavy lance, because the warspear has an adequate reach to stall a cav player. If you cant stop a cav player with a war spear, you are doing it wrong :P


Yes, he just avoids your hoplite... He forces you into a strict playstyle, you force him to avoid your closest perimeter. (not really since your warspear is too short, but I'm presuming it's an awlpike here)

Cav does not need specilazation to become effective... The only difference between a dehorsed rider and dedicated melee inf is IF...

I am by no means limited in playstyle when defending from cav, I can deter cav and keep it away from any team mates and as soon as he disappears I can support the front with polearm, or maybe even hold my own in a polearm fashion (and yes this is with a warspear) :P. You may say 'ah but what about when the cav returns', okay with some pretty standard speakers on my pc and I can hear a horse well in time to resume horse deterrent duties. And yes I suggest that 1h/shields take a good 1 slot shield/ 1h and a polearm to help, or a 2h to take a polearm and a 2h. Unless you are a hybrid player (which have been killed) then you will be taking a full 4 slots with 2 weapon switches, you got your specialisation and a polearm for cav. It is more than practical.

As for specialisation, I'm not saying that cav are bad on foot. I am saying that a peasant/ 1h and shielder / 2h can all carry a polearm to assist with cav, while only cavalry players with riding who started on a horse at the beginning of the round can be cav. It is more than possible to have double the polearms : cavalry.

Finally to anyone who doesn't adapt to the players they are fighting in equipment then you are not playing to your maximum potential. for example If I find a team who lack much cav I will take a light lance which is far more effective vs infantry and archers, while the presence of cav or long polearms will cause me to dismount if I am outnumbered / take a heavy lance to even things in the lancer area / maybe even take a slight ranged element (I was javalry once before this confounded patch).

If you are defenseless against horses when you do not have a pike then that is your problem I believe.

I know many who are not.

I think this ties in to my point that pike is not the only polearm that is capable of anti cavalry use :D thanks Plazek ;)

Title: Re: Horses have no natural predators
Post by: Havoc134 on May 25, 2011, 04:16:14 am
Downblock, 7 athletics, and spacebar are all I need to laugh at cav so long as there are only 3 or less trying to kill me at any given time. Hell, I dodged 3 cav chasing me down while I was naked with a long dagger for 1 minute before they got bored. Maybe its because I'm a cav player and I understand how they move, but whenever I play my xbow with a backup langes messer I can kill most horses and then their riders on the NA servers, or at least bore them until they leave me alone long enough for me to reload my xbow.
Title: Re: Horses have no natural predators
Post by: Keshian on May 25, 2011, 06:13:59 am
Downblock, 7 athletics, and spacebar are all I need to laugh at cav so long as there are only 3 or less trying to kill me at any given time. Hell, I dodged 3 cav chasing me down while I was naked with a long dagger for 1 minute before they got bored. Maybe its because I'm a cav player and I understand how they move, but whenever I play my xbow with a backup langes messer I can kill most horses and then their riders on the NA servers, or at least bore them until they leave me alone long enough for me to reload my xbow.

Sounds like all the infantry and all the other fighters ignored you being completely defenseless while you were constantly focused on the cavalry.  That normally doesn't happen.  Also, sounds like you were facing bad cavalry that never tried to couch their lance.  Get rid of 3 bad cav, replace with 2 average cav and you would die as first horsebumps you (no fear of a silly langes messer), second lances you while you are prone on the ground.  Or just 1 good cav, quickly kills you and then moves on to rape the rest of your team with easy kills on ahighly maneuverable horse using a polearm longer than an awlpike getting 35-2.
Title: Re: Horses have no natural predators
Post by: Native_ATS on May 25, 2011, 06:49:28 am
Sounds like all the infantry and all the other fighters ignored you being completely defenseless while you were constantly focused on the cavalry.  That normally doesn't happen.  Also, sounds like you were facing bad cavalry that never tried to couch their lance.  Get rid of 3 bad cav, replace with 2 average cav and you would die as first horsebumps you (no fear of a silly langes messer), second lances you while you are prone on the ground.  Or just 1 good cav, quickly kills you and then moves on to rape the rest of your team with easy kills on ahighly maneuverable horse using a polearm longer than an awlpike getting 35-2.
how many times do u see super nobbie get a killz 30 sec into the match?
u try to hit him he will lance you... pony bump into lance or just go around and rape your team.... ever try to fight off takada+noobie  :mad:
Title: Re: Horses have no natural predators
Post by: Diavolo on May 25, 2011, 09:23:25 am
I think that skill should not be nerfed. The lastest posters here have talked about very good lancers. Shouldnt a very good player do good in this game? A very good 2 hander infantry will do great, why cant a very good cavalryman do great?
Title: Re: Horses have no natural predators
Post by: Cheap_Shot on May 25, 2011, 11:38:39 am
I rarely see any single cav doing as well as described. Most averagely skilled cav get 4 or 5 kills and then their horse dies. . I do my best to make that number less but it depends on the horse and the number of them since I run out of spears so quickly. I am a hybrid thrower/accountant now. The only people I see getting swaths of kills like that are tripple heirloomed plated charger riders, with a shield and plate armor, riding around chopping.
Title: Re: Horses have no natural predators
Post by: Darkkarma on May 25, 2011, 11:49:54 am
I heard that horse is actually quite the nice meal. So... horse steak anyone :twisted:

You heard right. Horse is delicious.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 25, 2011, 03:31:01 pm
I rarely see any single cav doing as well as described. Most averagely skilled cav get 4 or 5 kills and then their horse dies. . I do my best to make that number less but it depends on the horse and the number of them since I run out of spears so quickly. I am a hybrid thrower/accountant now. The only people I see getting swaths of kills like that are tripple heirloomed plated charger riders, with a shield and plate armor, riding around chopping.

Which means they will average 16-4 on a map. If "average" archers were going 16-4 and and the "skilled" were going 32-1, they would be nerfed so hard that their kids next fps would feel the impact. ANY class where the "average" skilled player has a 4:1 K/D ratio and the top 10% has 20:1 would have been nerfed into oblivion long ago. That number speaks far louder than any counter arguments made in favor of keeping the status quo.
Title: Re: Horses have no natural predators
Post by: Overdriven on May 26, 2011, 02:30:47 pm
Which means they will average 16-4 on a map. If "average" archers were going 16-4 and and the "skilled" were going 32-1, they would be nerfed so hard that their kids next fps would feel the impact. ANY class where the "average" skilled player has a 4:1 K/D ratio and the top 10% has 20:1 would have been nerfed into oblivion long ago. That number speaks far louder than any counter arguments made in favor of keeping the status quo.

Then why haven't 2h been nerfed? I see 2h top the scoreboards with scores like that far more than cav players and yet no one ever nerfs them and as soon as it's suggested there is uproar.

An additional point :P Very rarely have I heard of someone who has seen a change in their environment (that being the battlefield, general life, a game or even nature [see evolution]) say 'well I'm not changing my playstyle' and come out on top (pro tip they usually lose [see Neanderthals]) :P

I think everyone should pay attention to that. If you can't adapt, you will die. If my horse gets downed as HA, I find some cover and act as an archer and shoot the enemy horses down to minimise the threat. You have to adapt to your situation. If the enemy has crap loads of cav, find a weapon to take them down, I assure you it can be done. It's simply infantry not willing to adapt to a situation and just continue playing their style of play that leads to cav getting kills if there are a good number on a server.

Add on the fact that a lot of this is map dependant. Most cavalry relies heavily on a decent amount of space to manouvre (except armoured) and so on small CQ maps cav tends to die quickly. On larger open maps, where cav is designed to be in their element, of course infantry is going to get owned because open maps are a weakness for infantry, unless you work together to combat it.
Title: Re: Horses have no natural predators
Post by: Seawied on May 26, 2011, 08:14:44 pm
Then why haven't 2h been nerfed? I see 2h top the scoreboards with scores like that far more than cav players and yet no one ever nerfs them and as soon as it's suggested there is uproar.

um what? You're obviously not a 2h user, because they got a good whack with the nerfing stick recently regarding their thrusts.

2h is the only class I don't have an alt for at the moment, and even I can see how much this is affecting them. Their thrusts whiff a lot more often now than they ever did before.

2h is in a pretty good place right now in my opinion. Not too strong or weak.
Title: Re: Horses have no natural predators
Post by: Lech on May 26, 2011, 09:12:58 pm
um what? You're obviously not a 2h user, because they got a good whack with the nerfing stick recently regarding their thrusts.

2h is the only class I don't have an alt for at the moment, and even I can see how much this is affecting them. Their thrusts whiff a lot more often now than they ever did before.

2h is in a pretty good place right now in my opinion. Not too strong or weak.

I would personally see them nerfed even more, but without adding more skill (not possible without wse) into s&b it would end up stacked in 1h favor. Powerwise they do fine.
Title: Re: Horses have no natural predators
Post by: Overdriven on May 26, 2011, 10:14:47 pm
um what? You're obviously not a 2h user, because they got a good whack with the nerfing stick recently regarding their thrusts.

2h is the only class I don't have an alt for at the moment, and even I can see how much this is affecting them. Their thrusts whiff a lot more often now than they ever did before.

2h is in a pretty good place right now in my opinion. Not too strong or weak.

Regarding the thrust? That wasn't a nerf...that was just making the damn thing sensible. The thrusts were massively OP before. But that doesn't matter, the point being 2H are still top of the server a huge amount of the time compared to any other class, except maybe cav. So why shouldn't they be nerfed more. It's the same argument as the cav argument about cav having the top scores all the time.
Title: Re: Horses have no natural predators
Post by: Keshian on May 26, 2011, 11:49:38 pm
Regarding the thrust? That wasn't a nerf...that was just making the damn thing sensible. The thrusts were massively OP before. But that doesn't matter, the point being 2H are still top of the server a huge amount of the time compared to any other class, except maybe cav. So why shouldn't they be nerfed more. It's the same argument as the cav argument about cav having the top scores all the time.

There are a lot more 2handers than cavalry, but you see them on top of the charts about equally.  And the typical 2her averages a 1:1 k/d or less, look at the bottom half of the server and you will see a lot of 2handers and bad shielders and polearmers, not so much cav.
Title: Re: Horses have no natural predators
Post by: EponiCo on May 26, 2011, 11:59:07 pm
Then otoh if you look on the top of the list you can often see good 2h doing insane scores (saw Phyrex 2nd time this day with 40-5). If you are looking at it, yeah, 2h have been nerfed, but like cavalry the slot system favors them quite a bit, since they have the same counters (crossbow/throwing/pikes).
Title: Re: Horses have no natural predators
Post by: Seawied on May 27, 2011, 12:40:03 am
Regarding the thrust? That wasn't a nerf...that was just making the damn thing sensible.

I think this quote right here states what your true objectives are. The idea of a nerf is to make an or class sensible, not to punish the class or item users.

Then otoh if you look on the top of the list you can often see good 2h doing insane scores (saw Phyrex 2nd time this day with 40-5). If you are looking at it, yeah, 2h have been nerfed, but like cavalry the slot system favors them quite a bit, since they have the same counters (crossbow/throwing/pikes).

I agree to an extent. The slot system did favor dedicated 2hers, but it did punish hybrids/superman builds with their batman utility belts. A 2h can no longer be a halfway decent archer/crossbowman, and 2h are now more vulnerable to cavalry. Dedicated 2hers did become stronger in a sense that they dodged one of the sweeping nerfs that affected 90% of the builds out there.

Its important to note though, that since we no longer have the batman-utility-belt builds out there, like the hybrid 2hers, that horses are now given a much more free reign than they were before.

Regardless of our opinions regarding 2hers, I'd like to try to keep the conversation on the topic. Some of you can bring up very compelling arguments regarding the issues of 2h balance for either side, but let's keep that for a different thread. As the title of the thread says, the topic is that horse have no natural predators anymore.
Title: Re: Horses have no natural predators
Post by: Gorath on May 27, 2011, 07:38:06 am
As the title of the thread says, the topic is that horse have no natural predators anymore.

My spear/shield/1her still very much begs to differ.  Just ask Huey.
Title: Re: Horses have no natural predators
Post by: UrLukur on May 27, 2011, 12:30:29 pm
Gorath, 1h with spear (war or red tassel one) can deal with majority of horseman. But against good cavalry that know how to use it's heavy lance, it's useless. Also, horses one hit kill people. If you stop the horse with spear, you have to attack again twice to finish off light horses or more for armored (which means, you have to hold the horseman twice). After you killed the horse, you might have one free hit - with spear and 1h it's unlikely it's going to kill cav (keep in mind that any horseman worth it's salt is autokilling you if you made even small mistake, and can ninja'd you or disengage).

So yeah, horses have free reign right now.
Title: Re: Horses have no natural predators
Post by: Darkkarma on May 27, 2011, 12:37:11 pm
Gorath, 1h with spear (war or red tassel one) can deal with majority of horseman. But against good cavalry that know how to use it's heavy lance, it's useless. Also, horses one hit kill people. If you stop the horse with spear, you have to attack again twice to finish off light horses or more for armored (which means, you have to hold the horseman twice). After you killed the horse, you might have one free hit - with spear and 1h it's unlikely it's going to kill cav (keep in mind that any horseman worth it's salt is autokilling you if you made even small mistake, and can ninja'd you or disengage).

So yeah, horses have free reign right now.

Honestly, any player worth his or her salt can take down a cav player if they know what they are doing. True, a cav player can get the drop on someone and ninja them, but so can most classes, minus the clapping of hooves running at them. Cav only becomes an issue when you have a critical mass of cavalry on one team while the other has limited to none. But this issue can even be said with range of any kind. Even when im not on my crossbow character, I can bring them down with relative ease with my 2 hander(the really good cav players are abit tougher but not impossible by any means). You can say that an overwhelming number of cav players is an issue, but an overwhelming number of most classes on any one team is a huge issue for any team to deal with.
Title: Re: Horses have no natural predators
Post by: UrLukur on May 27, 2011, 12:49:32 pm
Honestly, any player worth his or her salt can take down a cav player if they know what they are doing. True, a cav player can get the drop on someone and ninja them, but so can most classes, minus the clapping of hooves running at them. Cav only becomes an issue when you have a critical mass of cavalry on one team while the other has limited to none. But this issue can even be said with range of any kind. Even when im not on my crossbow character, I can bring them down with relative ease with my 2 hander(the really good cav players are abit tougher but not impossible by any means). You can say that an overwhelming number of cav players is an issue, but an overwhelming number of most classes on any one team is a huge issue for any team to deal with.

Honestly, any player worth his salt can take down average cav player. But the requirement is that cav player have to make a mistake or don't know how to use his lance in proper way. Good player can survive against good lancer (if he have warspear, otherwise he will be couched), but killing the lancer ? No.
Title: Re: Horses have no natural predators
Post by: Darkkarma on May 27, 2011, 01:45:56 pm
Honestly, any player worth his salt can take down average cav player. But the requirement is that cav player have to make a mistake or don't know how to use his lance in proper way. Good player can survive against good lancer (if he have warspear, otherwise he will be couched), but killing the lancer ? No.

You could make that same argument with any competent manual blocker, sword and board user, or what have you. The best players of any class are going to be tough to beat, period. Also, secondary mode on swords works extremely well. Also, once said lancer is de-horsed, they are wide open for a free hit or two. Most horses also get shot to pieces by ranged fire. The new Pike makes things even easier for infantry. Hell, even the long spear will give even the best lancers trouble. As much as I hate cavalry, I have to admit that they have plenty to worry about on the battle field, even on levels where they are supposed to thrive.

To Address what Kesh said, I personally see plenty of cav players at the bottom of the list. Of course, I see more poor 2 handers, shield and polearm users, but then again, a good deal more people play infantry oriented classes. Cav is a very high risk play style, It is also very easy to team kill/screw your team over and ultimately yourself and your team as a result in many cases. Don't even get me started on ranged fire.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 27, 2011, 02:09:43 pm
Cav is a very high risk play style

I lol'd

It is also very easy to team kill/screw your team over and ultimately yourself and your team as a result in many cases.

I lol'd again.

Srsly, the only way to hit a decent lancer with a weapon shorter than a pike is to chamber his lance. This also means that many times you won't get the free hit as you down his horse by the arse.

I have already said many of the things I want to say earlier in the thread (read if interested), but as it stands infantry needs to be able to actually combat horses on the battlefield (yes, by itself, I already know you can down a horse with pike and ranged support...). Charging non-pikemen infantry poses almost zero risk to a decent lancer nowadays.
Title: Re: Horses have no natural predators
Post by: Darkkarma on May 27, 2011, 02:28:07 pm
I lol'd

I lol'd again.

Srsly, the only way to hit a decent lancer with a weapon shorter than a pike is to chamber his lance. This also means that many times you won't get the free hit as you down his horse by the arse.

I have already said many of the things I want to say earlier in the thread (read if interested), but as it stands infantry needs to be able to actually combat horses on the battlefield (yes, by itself, I already know you can down a horse with pike and ranged support...). Charging non-pikemen infantry poses almost zero risk to a decent lancer nowadays.



Jesus christ dude...

Im sorry, but if you have to chamber a lancer lance in order to get a hit in on him, then you are seriously doing something wrong and should get some help. I haven't read your earlier posts as of yet, but if this post is any indicator of what i'm missing out on, then i'm going to assume you've never truly played cav or are just extremely biased. Unless you're on one of those armored bank breaking horses, most things are going to 1/2-shot hit you if you're going at them with any kind of speed. I won't mention how situational  cav players are. Certain maps, going on horse back just isn't  a smart option. It's much more convenient for infantry classes. Hell, even if it isn't a infantry map many 2 handed swords or some long 1 handers can bring down a charging cavalry player. If you want to bing out the Arabian horse and it's maneuverability, fine, but you're forgetting the a sharp blade of grass is damn-near likley to cause it fall apart. It's such a delicate horse.  Again, this is coming from someone who has no love for cav; the new lance speed reduction has also made it more challenging for cav players. Sorry if you disagree, but Cav is in a good place atm in my opinion.
Title: Re: Horses have no natural predators
Post by: Lech on May 27, 2011, 03:29:56 pm


Jesus christ dude...

Im sorry, but if you have to chamber a lancer lance in order to get a hit in on him, then you are seriously doing something wrong and should get some help. I haven't read your earlier posts as of yet, but if this post is any indicator of what i'm missing out on, then i'm going to assume you've never truly played cav or are just extremely biased. Unless you're on one of those armored bank breaking horses, most things are going to 1/2-shot hit you if you're going at them with any kind of speed. I won't mention how situational  cav players are. Certain maps, going on horse back just isn't  a smart option. It's much more convenient for infantry classes. Hell, even if it isn't a infantry map many 2 handed swords or some long 1 handers can bring down a charging cavalry player. If you want to bing out the Arabian horse and it's maneuverability, fine, but you're forgetting the a sharp blade of grass is damn-near likley to cause it fall apart. It's such a delicate horse.  Again, this is coming from someone who has no love for cav; the new lance speed reduction has also made it more challenging for cav players. Sorry if you disagree, but Cav is in a good place atm in my opinion.

You simply dont understand that heavy lance outrange anything 150 range and below. You also dont understand that it's rider who dictate terms of combat. Cav is too strong atm, and heavy lance is too long (i would shorten all other lances by 5 and heavy lance by 10, and reduce maneuver and speed for everything keeping it below 40 as a base - up to say 44 for specialized horses).
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 27, 2011, 05:25:21 pm
Cavalry =/= Lancers
Learn the difference.
Everyone is all OMG CAV IS OP!
This is not the case. Two handed cavalry, sword and board cavalry, throwing cavalry, horse archers. These are not overpowered.

Lancers are overpowered.

Of course when the lot of your are wildly exaggerating the difficulty of beating lancers saying nonsense like it is impossible to kill them or even defend yourself without a pike you can hardly expect the devs to take you seriously. If your not exaggerating then you maybe just need to learn some skills. There are plenty of methods by which to beat lancers without pikes and even more ways to beat the other types of cavalry.

Maybe all you guys should have supported the lance nerf that came out that restricted the attack angle of lances in a realistic way instead of letting the whining lancers get it revoked within hours of its implementation. This is the only way to balance lancers in relation to other cavalry types and from there, the rest of the game.

---

If your going to complain so much about what is OP or what is not then at least get your terms correct and if you think that cavalry in general is OP then some of you need to explain very quickly what exactly about sword cavalry and the like requires a pike...
Title: Re: Horses have no natural predators
Post by: Seawied on May 27, 2011, 07:46:31 pm
Cavalry =/= Lancers
Learn the difference.
Everyone is all OMG CAV IS OP!
This is not the case. Two handed cavalry, sword and board cavalry, throwing cavalry, horse archers. These are not overpowered.

Lancers are overpowered.

You know what, I'll buy that.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 28, 2011, 12:15:24 am
The main problems are that the sound system for detecting horses and throwing are both crap and useless. I don't see a lot of horses dying to archery, seems that their biggest threat is themselves for not being able to avoid running into walls or sharp pointy sticks. They're like lions. They strike fast and seemingly out of no where. I don't enjoy running around paranoid every round.
Title: Re: Horses have no natural predators
Post by: Duster on May 28, 2011, 06:09:18 am
Once you've played long enough, you learn to check behind yourself every couple of seconds for cav. Do that, avoid areas like open fields that are bound to be cav ridden (no pun intended), and you really won't be troubled by cav any more than any other class. If you're playing battle, you have to be paranoid about cavalry and archers alike. Don't like that? play on the duel server.
Title: Re: Horses have no natural predators
Post by: Chestaclese on May 28, 2011, 06:37:40 am
Once you've played long enough, you learn to check behind yourself every couple of seconds for cav. Do that, avoid areas like open fields that are bound to be cav ridden (no pun intended), and you really won't be troubled by cav any more than any other class. If you're playing battle, you have to be paranoid about cavalry and archers alike. Don't like that? play on the duel server.

It's a double standard though haha, because there is nothing out there that keeps horses paranoid. They get to run around freewilly.
Title: Re: Horses have no natural predators
Post by: Duster on May 28, 2011, 07:12:56 am
It's a double standard though haha, because there is nothing out there that keeps horses paranoid. They get to run around freewilly.

You've been out of the saddle for far too long, chesty. Walls, pikes, archers, other horsemen. Honestly, this perception of horsemen as invincible superheroes is quite rediculous. My champion courser is about as fast as a native courser, my heirloomed heavy lance is about as fast as a native great lance, I can't carry a shield because my two weapons (lance and bec de corbin) take up all my slots, footmen can now wield an even longer pike, but noo we also need to be oneshot by throwing axes to be properly balanced. Seriously dude, wtf.
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 08:16:53 am
I think people are QQing over some cav that do very well
OP= anyone can do very well with little practice
that's not lancing
lancing takes practice
is the new pub cav starting c-rpg OP?
No
the truth is you can lolstab the shit out of 75% all cav out there today
seems people been lanced too much by that other 25% who know why they're doing.
Title: Re: Horses have no natural predators
Post by: Darkkarma on May 28, 2011, 08:21:40 am
You've been out of the saddle for far too long, chesty. Walls, pikes, archers, other horsemen. Honestly, this perception of horsemen as invincible superheroes is quite rediculous. My champion courser is about as fast as a native courser, my heirloomed heavy lance is about as fast as a native great lance, I can't carry a shield because my two weapons (lance and bec de corbin) take up all my slots, footmen can now wield an even longer pike, but noo we also need to be oneshot by throwing axes to be properly balanced. Seriously dude, wtf.

Basically this.
Title: Re: Horses have no natural predators
Post by: Rumblood on May 28, 2011, 09:12:53 am
You've been out of the saddle for far too long, chesty. Walls, pikes, archers, other horsemen. Honestly, this perception of horsemen as invincible superheroes is quite rediculous. My champion courser is about as fast as a native courser, my heirloomed heavy lance is about as fast as a native great lance, I can't carry a shield because my two weapons (lance and bec de corbin) take up all my slots, footmen can now wield an even longer pike, but noo we also need to be oneshot by throwing axes to be properly balanced. Seriously dude, wtf.

What are you crying about? That you can't have multiple 2 slot weapons + a shield? Get a one hander. Archers can't even carry a regular one hander and 2 stacks of arrows with the two best bows.  Get a shield and it protects not only you, but somehow magically covers your entire horse from damage as well. Or are you suggesting that everyone else should have to modify their build to deal with cavalry, (carry a pike!) but cavalry should be the Swiss Army Knife of cRPG?

Title: Re: Horses have no natural predators
Post by: Chestaclese on May 28, 2011, 11:51:05 am
You've been out of the saddle for far too long, chesty. Walls, pikes, archers, other horsemen. Honestly, this perception of horsemen as invincible superheroes is quite rediculous. My champion courser is about as fast as a native courser, my heirloomed heavy lance is about as fast as a native great lance, I can't carry a shield because my two weapons (lance and bec de corbin) take up all my slots, footmen can now wield an even longer pike, but noo we also need to be oneshot by throwing axes to be properly balanced. Seriously dude, wtf.

Haha, I am a bit upset throwing was nerfed to the ground. It was such a great anti cav tool, the best. How can you list walls as a threat? Hahaha! I gotta tell yah the ground is a huge threat to infantry. The ground is a real bitch when I fall off stuff. Listing other horsemen as a threat is just as ridiculous haha. "Throwing wasn't overpowered last patch because everyone threw."

I do sympathize with you about the slots though, it's just that slot management is something everyone has to deal with not just horses.
Title: Re: Horses have no natural predators
Post by: Diavolo on May 28, 2011, 04:25:11 pm
The biggest threats to melee cav are: (in descending order)

Horse Archers, pikes, polearm users, archers(+throwers+xbowers), 2handers.

HA's and pikers are classes that the melee cav cant win over at all in a 1vs1.


Biggest threats to Horse archers:

Other horse archers, archers.  (where archers are normally at a disadvantage, but they can still take down HA's)


As you can see, melee cavalry has a lot of "natural predators", though I still think throwing should get a little buff by reducing the penalty powerthrow makes on wpf. However, HA's have no real counters, except other HA's, which would then put them at an equal footing. (but getting countered by itself isnt really a counter)

So the title of this topic should be changed to: Horse archers have no natural predators
Title: Re: Horses have no natural predators
Post by: Baggy on May 28, 2011, 04:29:35 pm
What are you crying about? That you can't have multiple 2 slot weapons + a shield? Get a one hander. Archers can't even carry a regular one hander and 2 stacks of arrows with the two best bows.  Get a shield and it protects not only you, but somehow magically covers your entire horse from damage as well. Or are you suggesting that everyone else should have to modify their build to deal with cavalry, (carry a pike!) but cavalry should be the Swiss Army Knife of cRPG?


Yes as they have a hose under them which means they should be able to carry way more stuff than infantry.
Title: Re: Horses have no natural predators
Post by: HarunYahya on May 28, 2011, 05:42:43 pm
What are you crying about? That you can't have multiple 2 slot weapons + a shield? Get a one hander. Archers can't even carry a regular one hander and 2 stacks of arrows with the two best bows.  Get a shield and it protects not only you, but somehow magically covers your entire horse from damage as well. Or are you suggesting that everyone else should have to modify their build to deal with cavalry, (carry a pike!) but cavalry should be the Swiss Army Knife of cRPG?
OMG what a retard...
All you have to do to avoid cav rape is down blocking ffs.If cav couches which makes em really vulnerable against any stuff longer than 100,try to be a man and kill him.Also don't play like a retard and try to hear the voices on battlefield.React your environment and your teammates.I don't understand how people still post these comments.
War is simple if you are stupid,you are dead.
Do you think people of Iraq quit fighting cuz USA have OP jets ?
Stop crying like a lil girl and fight you worthless peasant .
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 28, 2011, 05:53:23 pm
I think people are QQing over some cav that do very well
OP= anyone can do very well with little practice
that's not lancing
lancing takes practice
is the new pub cav starting c-rpg OP?
No
the truth is you can lolstab the shit out of 75% all cav out there today
seems people been lanced too much by that other 25% who know why they're doing.

Why is it not lancing?

Longest range attack on horseback
Highest damage attack on horseback
Best angle of attack on horseback

All you have to learn is the range of your lance and its speed so you know the timing. These two things are very easy to master. 22nd_Jesus made some crazy insta lvl 30 for the lulz and it was a lancer. He went from mid-high range in the kill list to getting all these crazy k/d ratios within a day.

What other type of attack allows you to one hit people at such range and speed? What other weapon gives you such freedom of attack direction?

---

I am primarily a sword and horseman when I ride my horse nowadays. I can tell you now I am at a large disadvantage when it comes to fighting lancers. I have to maneuver extremely carefully or I get stabbed and killed in one or two hits, same with my horse and I ride a destrier. I have to make sure I have  a decent speed when I am striking against even medium armour and also that my position is good relative to my opponent or the attack just glances off. This is with the most powerful sword you can take on horseback, the longsword. This is also a problem that does not phase lancers. They can get fine strikes against me even when I am all in their face trying to stab them, even though the tip of their lance is like a metre behind me and I should be too close for them to be effective. Hell they can stab me and get good damage when I am riding away giving them a negative speed bonus, and if they have a positive speed bonus on their side? Well then I can wave good bye, while me getting those positive bonuses I still need multiple hits to defeat them.

But of course, lancers are meant to be good against other cavalry. I can accept the range and the damage. The two major problems IMO are the sweetspot mechanics allowing you to still stab a guy even when he is far too close, and the most important point the attack angle is ridiculously wide. The advantage of swords vs lances should be the attack angle and ability to fight when up close. This is not the case because of these two mechanics.

But how do they fare against infantry and the like compared to other types of cavalry? Obviously lancers have the one hit kill ability still, and if not they can definitely take a very large chunk of health away. They can do a lot more damage in one strike than ANY other type of cavalry. They also have the longest melee range of any other type of cavalry this once again gives them a key advantage. A skilled lancer can easily outrange almost any opponent if he plays carefully and the infantry lets him get a fine position. So they also have less risk than ANY other type of melee cavalry.

Please explain how more damage with less risk is not overpowered? In relation to other cavalry types. Please explain what about 1h and horse or 2h and horse equalises these great advantages ultimately bringing lancers level in terms of power.

Or you know, say some more random stuff backed up with no argument.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 06:00:08 pm
The biggest thing that pisses me off about lancers is that somehow they've figured out how to lance you both straight down through their horse*1
and lance straight in front of the horse where it's supposed to be a deadzone of safety (even though you get trampled by the horse still)

*1  Ask John, who abused the turning radius of the horse to chain-bump while thrusting his lance straight down under his horse for a perfect stun-lock on his cav
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 06:05:01 pm
Why is it not lancing?

Longest range attack on horseback
Highest damage attack on horseback
Best angle of attack on horseback

All you have to learn is the range of your lance and its speed so you know the timing. These two things are very easy to master. 22nd_Jesus made some crazy insta lvl 30 for the lulz and it was a lancer. He went from mid-high range in the kill list to getting all these crazy k/d ratios within a day.

What other type of attack allows you to one hit people at such range and speed? What other weapon gives you such freedom of attack direction?

---

I am primarily a sword and horseman when I ride my horse nowadays. I can tell you now I am at a large disadvantage when it comes to fighting lancers. I have to maneuver extremely carefully or I get stabbed and killed in one or two hits, same with my horse and I ride a destrier. I have to make sure I have  a decent speed when I am striking against even medium armour and also that my position is good relative to my opponent or the attack just glances off. This is with the most powerful sword you can take on horseback, the longsword. This is also a problem that does not phase lancers. They can get fine strikes against me even when I am all in their face trying to stab them, even though the tip of their lance is like a metre behind me and I should be too close for them to be effective. Hell they can stab me and get good damage when I am riding away giving them a negative speed bonus, and if they have a positive speed bonus on their side? Well then I can wave good bye, while me getting those positive bonuses I still need multiple hits to defeat them.

But of course, lancers are meant to be good against other cavalry. I can accept the range and the damage. The two major problems IMO are the sweetspot mechanics allowing you to still stab a guy even when he is far too close, and the most important point the attack angle is ridiculously wide. The advantage of swords vs lances should be the attack angle and ability to fight when up close. This is not the case because of these two mechanics.

But how do they fare against infantry and the like compared to other types of cavalry? Obviously lancers have the one hit kill ability still, and if not they can definitely take a very large chunk of health away. They can do a lot more damage in one strike than ANY other type of cavalry. They also have the longest melee range of any other type of cavalry this once again gives them a key advantage. A skilled lancer can easily outrange almost any opponent if he plays carefully and the infantry lets him get a fine position. So they also have less risk than ANY other type of melee cavalry.

Please explain how more damage with less risk is not overpowered? In relation to other cavalry types. Please explain what about 1h and horse or 2h and horse equalises these great advantages ultimately bringing lancers level in terms of power.

Or you know, say some more random stuff backed up with no argument.

agree with this
however.
Should lancing be nerfed, perhaps even brought back to that horribad version after the recent large patch, what will become of lancers?
Or if not that, what should be done to them?

Theres still plenty of risk..
Your comparing a specific class to a specific class which is a very bad way to discuss game balance
because every type of class is designed to counteract other classes. 2h swords are obviously not designed to beat lancers on foot or horseback. So why compare them?
Thats like me comparing a pikeman to a sword and board.. Why does the pike lose? Cause its not designed to beat sword and board.
Lancers weakness is ranged and long polearms. Why not more appropriately discuss the balance between them?

back to the risk
One mistake and you're dead
Period
whereas several other classes can afford to make one mistake.
I've said it before and i'll say it again. Lancing is a high risk and high reward venture

Period.
Title: Re: Horses have no natural predators
Post by: Kafein on May 28, 2011, 06:17:20 pm


Jesus christ dude...

Im sorry, but if you have to chamber a lancer lance in order to get a hit in on him, then you are seriously doing something wrong and should get some help. I haven't read your earlier posts as of yet, but if this post is any indicator of what i'm missing out on, then i'm going to assume you've never truly played cav or are just extremely biased. Unless you're on one of those armored bank breaking horses, most things are going to 1/2-shot hit you if you're going at them with any kind of speed. I won't mention how situational  cav players are. Certain maps, going on horse back just isn't  a smart option. It's much more convenient for infantry classes. Hell, even if it isn't a infantry map many 2 handed swords or some long 1 handers can bring down a charging cavalry player. If you want to bing out the Arabian horse and it's maneuverability, fine, but you're forgetting the a sharp blade of grass is damn-near likley to cause it fall apart. It's such a delicate horse.  Again, this is coming from someone who has no love for cav; the new lance speed reduction has also made it more challenging for cav players. Sorry if you disagree, but Cav is in a good place atm in my opinion.

Simply plain false. There's no 2h weapon that outranges a lance, period. And the only polearms that can are long spears and pikes. And it's simply retarded to try with a 1h.

I terms of stats, the heavy lance is even easier to use now with it's reduced speed. The time window to hit is longer. Furthermore, it does way too much damage, both realism and balance-wise. A lance used with one hand couldn't do that much damage because the wielder had to hold it very firmly to transfer just a little part of the force of the horse. That's why the couched lance technique was developped, to get enough impact out of the horse speed.

This would be okay only if horses couldn't turn like LM cars like some do now (Arabian warhorse), and survive more than two arrows. The combination of this plus the 360° turret lancing system (you can even hit someone directly behind you with a lance) makes light cav with lance the only viable option for horsemen, like GGS was the only serious choice for 2 handers before recent patches.

Another problem of lancers is the ability to hit and do considerable damage, even at very close range. Lances are made for devastating charges, not for proper combat versus infantry.

I'd say, we nerf the simple lances damage heavily and reintroduce long lances (but still shorter than pikes and long spears) for couching only and decrease the couched lance recovery timer to nearly zero. The couched lance technique requires speed, like any realistic horseback attack (1h cav for example), but unlike current lancing.

Also :

The biggest threats to melee cav are: (in descending order)

Horse Archers, pikes, polearm users, archers(+throwers+xbowers), 2handers.

HA's and pikers are classes that the melee cav cant win over at all in a 1vs1.


Biggest threats to Horse archers:

Other horse archers, archers.  (where archers are normally at a disadvantage, but they can still take down HA's)


As you can see, melee cavalry has a lot of "natural predators", though I still think throwing should get a little buff by reducing the penalty powerthrow makes on wpf. However, HA's have no real counters, except other HA's, which would then put them at an equal footing. (but getting countered by itself isnt really a counter)

So the title of this topic should be changed to: Horse archers have no natural predators

This.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 28, 2011, 06:19:40 pm
Swordsmen on horseback should be a viable cavalry class, in the correct situation.

ie When I am right next to a lancer horse to horse hacking at him and his lance is too long to be able to stab me. Except it isn't and he can stab me anyway.
This is what I think should be balanced. There are plenty of situations where lancers should has some measure of disadvantage but in the realities of the game, they do not, and yes I think the attack angle of lancers should be limited by some degree. Being able to attack to your rear with a lance as you ride past some is ridiculous.

As for the risk.

Sword and horse charging an infantryman with a short spear.
vs
Lancer charging an infantryman with a short spear.

Who has more risk?

---
Cavalry itself is "high risk" to a point in the way you mean it. But lancers are not unique to that. As a sword and horseman I am in just as much danger of crashing into a wall or a tree, of having a spearman jump out from behind a corner or the various risks that come from careless cavalry play.


---
Anyway my real point was all these guys are complaining about "cavalry" but the real problem they are describing is that of lancers. It is easy and overpowered, even compared to other cavalry types (which are not massively challenging anyway if you play them wisely).

If the lancer is powerful even compared to the already strong general melee cavalry class then maybe it should be balanced?


This is my point.
Title: Re: Horses have no natural predators
Post by: BD_Guard_Bane on May 28, 2011, 06:39:58 pm
Completely agree with Plazek.

Especially this:

Anyway my real point was all these guys are complaining about "cavalry" but the real problem they are describing is that of lancers. It is easy and overpowered, even compared to other cavalry types (which are not massively challenging anyway if you play them wisely).

If the lancer is powerful even compared to the already strong general melee cavalry class then maybe it should be balanced?

Most of the suggestions to limit cavalry will affect lancers the least and other cav the most.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 06:52:16 pm
Put the lance fix back like before all the whining got it reverted.  It was better that way.
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 06:55:37 pm
Put the lance fix back like before all the whining got it reverted.  It was better that way.

i'll tell you right now if that happens, lancing will die.
Not get nerfed so its not so easy mode
It will die out
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 06:57:33 pm
i'll tell you right now if that happens, lancing will die.
Not get nerfed so its not so easy mode
It will die out

IF that were the case it's only because cav are so used to easy mode, and WANT easy mode so badly that they refuse to adapt and learn to play using altered mechanics.  IE:  Problem with player mentality.
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 07:00:43 pm
IF that were the case it's only because cav are so used to easy mode, and WANT easy mode so badly that they refuse to adapt and learn to play using altered mechanics.  IE:  Problem with player mentality.

I disagree
have you tried lancing with the terribad animation?
its horrendous
Of course lancing in this game is unrealistic, but its not SO OP to the point where it needs to be realistic
For the sake of game balance, that animation needs to be stored away in a deep dark corner of calradia

i'm sure there are plenty other ways to nerf lancing, I dont think overhauling it will solve any problems. It might even create more. With no more cavalry chasing down archers, you get to fight more ranged! your fav i know  :twisted:
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 07:13:33 pm
I disagree
have you tried lancing with the terribad animation?
its horrendous
That's what 2hers said about the new stab animation too.  They adapted just fine with it.
Archers said it about the new bow animations.  They adapted just fine with it.
Good cav will adapt just fine.  Scrub cav will rage quit.  That's a good thing.

With no more cavalry chasing down archers, you get to fight more ranged! your fav i know  :twisted:

Meh.  I've come to the sad sad conclusion that there's just so many fuckwits infecting this game that I'm going to have to deal with ranged homoeroticism all the time no matter what anyways.

*Don't get me wrong, I like having cav around.  I wish the game was melee and cav only.  You know, MOUNT & BLADE rather than my old friend & Arrow.
Title: Re: Horses have no natural predators
Post by: Paul on May 28, 2011, 07:22:06 pm
I got both, a dedicated lancer and a dedicated sword&board horseman. I play them with most likely the same efficiency.
 
Sword&board has the higher skill ceiling and feels stronger at low speed and against semi- or unaware groups. It's even possible to kill several in one go. The bumbslash allows them to fight some aware targets better than the stab only lance cavalry, depending on the skill and arms of the victim. A bumb-slash is alot easier to pull off than the bumbstab. On a related note the one-handed stab on horseback is surprisingly efficient. Furthermore the 1h+shield rider make half-decent footmen once dehorsed and don't have to change to a side weapon like lancers have to. Their disadvantage clearly is cav duel where the lancer have the crucial reach advantage.

The lancer on the other hand profits the most from high speeds and the couch is a good tool to take out unaware tincans with one attack. However they don't have the "cadenz" that is needed to deal with a group of footmen quickly. A single unmounted target that seems unaware is easier and with less risk taken out because of the range of the lance that makes it harder for the footman to surprise the horseman with a fake.  The 1h cavalry have to take higher risks here. However once the footman is aware and down-blocking the chance to kill him is rather low.

I don't see the need to change anything here.
Title: Re: Horses have no natural predators
Post by: Keshian on May 28, 2011, 07:46:53 pm
However once the footman is aware and down-blocking the chance to kill him is rather low.

Uh, no.  Just have to switch to couched lance or bump-lance using the much higher speed of the horse compared to the footman or circle around since no one can hold a continual downblock and not get raped by the rest of the enemy team through ranged (slower movement) or enemy melee (slash in back as he has to continually turn to face lancer with downblock (most lancers use horses with high speed and maneuverability) or another cav person comes along from behind.  The down block is not some universal protection against couchable lances.

I agree with Huey, the original animation changes was too great the last patch, but it does seem strange that people can turn 270 degrees in the saddle and do full damage, maybe limiting the general turning ability on whoreback to 180 degrees and NOT some narrow 70 degrees window once you start a lance thrust.  or beter yet just make riding a 6 agility requirement OR change the manueverability and speed horse stats in recognition that many cavalry have 6-8 riding skill and heirloomed horses.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 07:59:41 pm
I agree with Huey, the original animation changes was too great the last patch, but it does seem strange that people can turn 270 degrees in the saddle and do full damage, maybe limiting the general turning ability on whoreback to 180 degrees and NOT some narrow 70 degrees window once you start a lance thrust. 

90 degrees imo.  That gives you the full frontal cone.
Title: Re: Horses have no natural predators
Post by: Dezilagel on May 28, 2011, 08:03:43 pm
The biggest threats to melee cav are: (in descending order)

Horse Archers, pikes, polearm users, archers(+throwers+xbowers), 2handers.

Out of these, only HA (and to an extent archers) can be considered "predators", as cav can just choose to avoid the others  :rolleyes:

And FYI, HA is cav too.

HA's and pikers are classes that the melee cav cant win over at all in a 1vs1.

HA's yes (but they're g@y anyways and imo should have their role completely redefined), but saying that melee cav can't 1v1 pikemen is plain BS. Ever heard of dismounting?

So the title of this topic should be changed to: Horse archers have no natural predators

Nope, the horses are the problem.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 08:09:18 pm
*As an aside:  Shields blocking the legs/head of your horse is bullshit Huey   :P
Title: Re: Horses have no natural predators
Post by: Keshian on May 28, 2011, 08:11:55 pm
Horse archers actually do so much less damage than lancers and if you just dodge left or right can avoid the arrows, you can't avoid lancers.  Pre-Janaury not a big deal to avoid a lance thrust by moving into the horse and being trampled or moving away on the other side at the last moment, but since January its become almost impossible to avoid the gigantic hitboxes of lances even when you are trampled you are hit.  Part of this is the overall lower levels of everyone so less athletics, but riders have 2x or more of riding skill than they used to.  I'm not sure how the developers calculated it, but -2 speed/maneuverability compared to +3-4 riding skill, cavalry is both faster and more maneuverable since January.  Riding skill matters a lot more than -2 speed on 52 speed horse (4% decrease), a lot could be fixed just by making the riding skilla  6 agility requirement and reducing horse's riding requirement by 1.  I'd much rather have more cavalry on battlefield with realistic abilities than fewer cavalry with superhuman (superhorse?) maneuverability and speed.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 08:15:11 pm
Horse archers actually do so much less damage than lancers and if you just dodge left or right can avoid the arrows, you can't avoid lancers.  Pre-Janaury not a big deal to avoid a lance thrust by moving into the horse and being trampled or moving away on the other side at the last moment, but since January its become almost impossible to avoid the gigantic hitboxes of lances even when you are trampled you are hit.  Part of this is the overall lower levels of everyone so less athletics, but riders have 2x or more of riding skill than they used to.  I'm not sure how the developers calculated it, but -2 speed/maneuverability compared to +3-4 riding skill, cavalry is both faster and more maneuverable since January.  Riding skill matters a lot more than -2 speed on 52 speed horse (4% decrease), a lot could be fixed just by making the riding skilla  6 agility requirement and reducing horse's riding requirement by 1.  I'd much rather have more cavalry on battlefield with realistic abilities than fewer cavalry with superhuman (superhorse?) maneuverability and speed.

Again, all the more reason infantry should have double tapped movements (lunges, dodges, etc).
Title: Re: Horses have no natural predators
Post by: tankmen on May 28, 2011, 08:18:28 pm
Again, all the more reason infantry should have double tapped movements (lunges, dodges, etc).
  i agree with this, and as stated before on another cav whine nerf cav, remove the loljump that people in plate with 2her can preform in which they jump over my horse and me n kill me.*edit* if you nerf cav that is
Title: Re: Horses have no natural predators
Post by: Keshian on May 28, 2011, 08:21:34 pm
  i agree with this, and as stated before on another cav whine nerf cav, remove the loljump that people in plate with 2her can preform in which they jump over my horse and me n kill me.*edit* if you nerf cav that is

Just lift your lance an inch and those jumpers die pretty easily, lance hitboxes are defintiely large enough to cover jumpers.
Title: Re: Horses have no natural predators
Post by: Gurnisson on May 28, 2011, 08:22:21 pm
you can't avoid lancers.

You're doing it wrong.

Lancers are a very strong class, no doubt about that, but can be countered by using your brain.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 08:24:38 pm
Just lift your lance an inch and those jumpers die pretty easily, lance hitboxes are defintiely large enough to cover jumpers.

Yeah, that's what Huey started doing to counter my jump slashing.  Now I go for the legs of his horse instead, but he's learned that his shield can forcefield protect his horses legs even though he's sitting 3 feet away from them....

 :evil:
Title: Re: Horses have no natural predators
Post by: Keshian on May 28, 2011, 08:50:56 pm
You're doing it wrong.

Lancers are a very strong class, no doubt about that, but can be countered by using your brain.

Pre-January I would agree with you, I actually annoyed a lot of cavalry how often I could avoid them despite them gunning for me or hunting me down.  But the advantages are all on their side of the court at this point where 7 athletics is high now, but 5 riding is low (used to be reverse) where their horse not only has more speed than your footman (makes sense, though now they have far more speed than any ordinary horse), but also turns on a dime and is more maneuverable than a footman (doesn't make any sense, unless horses can't break their ankles when switching 180 degrees at near full speed).  Yes, it is possible 1 out of 5 times to avoid the lance, but then they just instantly turn their horse and lance again from behind you or go a little ways away, then ride full speed in a couched lance that outdistances any weapon you might use, unless you are a dedicated pikeman.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 28, 2011, 09:16:25 pm
I got both, a dedicated lancer and a dedicated sword&board horseman. I play them with most likely the same efficiency.

Most likely?

 
Sword&board has the higher skill ceiling and feels stronger at low speed and against semi- or unaware groups.

Feels stronger? As opposed to "Is stronger"?

How exactly is a multi hit to kill attack stronger than a high probability 1/2 hit kill? Against an unaware opponent all other things being equal surely the attack with he highest probability of a 1 hit kill is stronger...

How is the sword better at low speed than the lance? Maybe against low or no armour targets but otherwise I believe the piercing damage trumps cutting damage, even when marginally lower. Against medium or heavy armour the lance is most certainly stronger at pretty much any speed on account of its armour piercing abilities.


It's even possible to kill several in one go. The bumpslash allows them to fight some aware targets better than the stab only lance cavalry, depending on the skill and arms of the victim. A bump-slash is alot easier to pull off than the bumbstab. On a related note the one-handed stab on horseback is surprisingly efficient. Furthermore the 1h+shield rider make half-decent footmen once dehorsed and don't have to change to a side weapon like lancers have to. Their disadvantage clearly is cav duel where the lancer have the crucial reach advantage.

What is stopping the lancer from taking a sidearm and being just as efficient when dehorsed? What about having to pull out a sidearm makes a disadvantage when dehorsed? You can change weapon whilst on the ground and be up standing with your sword out just the same as someone who has a 1h as their primary weapon.

Also I believe it is possible for any class to "kill several in one go". That it is possible for a sword and horseman to kill a few guys does not mean it is not easier for a lancer.

The bumpslash is a good advantage but a bump stab is far from impossible. However these bump attacks are very risky as they require you to get extremely close to your opponent. Furthermore both classes can utilise them so the point is? If it is that the sword and horseman can do it a bit more easily then what about all the many things the lancer can do more eaisly?


The lancer on the other hand profits the most from high speeds and the couch is a good tool to take out unaware tincans with one attack. However they don't have the "cadenz" that is needed to deal with a group of footmen quickly. A single unmounted target that seems unaware is easier and with less risk taken out because of the range of the lance that makes it harder for the footman to surprise the horseman with a fake.  The 1h cavalry have to take higher risks here. However once the footman is aware and down-blocking the chance to kill him is rather low.

And a sword and horseman can deal with a group of footmen quickly? If anyone can do this it is surely the lancer with the unblockable couch attack which equalises any perceived easiness in down-blocking as opposed to side blocking. It is not like it is much harder to do a side block against a sword and horseman than it is to downblock against a lancer, of course it is somewhat easier, but try and block the couch.

I don't see the need to change anything here.

Really though it comes down to the two things I talked about earlier.

That lancers can stab you without worrying about the "sweetspots" that 1h and 2h users have to worry about. Being able to stab you properly and fully even when you are right next to them and the length of their weapon should make it near impossible.

Conversely I can be right next to a lancer and hitting him with my sideswing alongside him when we are both stationary. My attack can bounce off not even interrupting him despite my using the most powerful sword you can use on horseback and he then stabs me when I am but inches away from him and his lance is 180 length.

When I have gotten into this position I should be winning not dead!

Secondly that they can attack with a good powerful speed bonus, with massive damage compared to all other melee weapons on horseback at all these ridiculous angles. As opposed to me using my sword in the above described manner, as it should be used. The advantage of a sword is surely meant to be its versatility in close range and sideways attacks. This is not the case though.

So please if you think that things are fine as they are then please, I request you explain to me why:

1) it is that lances can ignore the sweetspots all other weapons are subject to and attack even though it should be impossible with such a long weapon at such close range.
2) it is that lances should have this ridiculous attack angle that negates the utility of swords on horseback.

I would like some answers because really these two things make no sense to me.

---

And do not get me wrong, I can beat lancers a lot of the time, especially before the ridiculous throwing nerfs when I actually had an ace up my sleeve. This is not crying because I repeatedly get owned. But I have been playing this game forever, I know how sword and horse is played and I have a lot of tricks to pull out on these lancers. But when I make a good plan and some of this ridiculous stuff happens when I really could not have done anything better I am just left thinking. Why?
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 09:25:54 pm
i'd say limit lancing to a 120 degree arc directly in front of the lancer.
No more lancing backwards
No more lancing while making tight turns
Lancers are no longer OP
But lancing wouldn't be impossible

However if this is done
PLEASE DONT ALLOW PEOPLE TO JUMP AND ATTACK WITH BIGASS WEAPONS
Such as
Pikes
Long Spears
All greatswords
Heavy great long axe (that weapon needs to be unbalanced)
Bigass bardiches

Basically use your imagination
If you don't think balton can lift and swing it while jumping, noone should be able to
Title: Re: Horses have no natural predators
Post by: Bjarky on May 28, 2011, 09:29:57 pm
Pre-January I would agree with you, I actually annoyed a lot of cavalry how often I could avoid them despite them gunning for me or hunting me down.  But the advantages are all on their side of the court at this point where 7 athletics is high now, but 5 riding is low (used to be reverse) where their horse not only has more speed than your footman (makes sense, though now they have far more speed than any ordinary horse), but also turns on a dime and is more maneuverable than a footman (doesn't make any sense, unless horses can't break their ankles when switching 180 degrees at near full speed).  Yes, it is possible 1 out of 5 times to avoid the lance, but then they just instantly turn their horse and lance again from behind you or go a little ways away, then ride full speed in a couched lance that outdistances any weapon you might use, unless you are a dedicated pikeman.
not true, i have 20 wpf in polearm and i can stop a coucher with an boar spear (time it right and aim for the horses head), if he has an heavy lance, u use an warspear or awlpike, only when he has an jousting lance, u need a pike, bamboo, long awlpike or another lance to counter him.
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 09:34:57 pm
i'd say limit lancing to a 120 degree arc directly in front of the lancer.
No more lancing backwards
No more lancing while making tight turns
Lancers are no longer OP
But lancing wouldn't be impossible
Reasonable
However if this is done
PLEASE DONT ALLOW PEOPLE TO JUMP AND ATTACK WITH BIGASS WEAPONS
Such as
Pikes
Long Spears
All greatswords
Heavy great long axe (that weapon needs to be unbalanced)
Bigass bardiches

Basically use your imagination
If you don't think balton can lift and swing it while jumping, noone should be able to
But most of what you listed are light enough that people could jump and swing with it though.
A greatsword is what, 8-14lbs?  You can't jump and swing 8-14lbs?  Don't need to be buff, unless you're a cripple anyone should be able to do this.
Title: Re: Horses have no natural predators
Post by: Huey Newton on May 28, 2011, 09:40:03 pm
ReasonableBut most of what you listed are light enough that people could jump and swing with it though.
A greatsword is what, 8-14lbs?  You can't jump and swing 8-14lbs?  Don't need to be buff, unless you're a cripple anyone should be able to do this.

for balance sake
not realism sake
if we want realism, i kill you every time you get trampled by by 1500 pound horsey at 50 mph
-_-

if lancing is nerfed then the lolstab/jump should too
for balance sake

also
you cant deny jumping and stabbing a pike or long spear isnt flat out retarded
Title: Re: Horses have no natural predators
Post by: Gorath on May 28, 2011, 09:51:05 pm
for balance sake
not realism sake
if we want realism, i kill you every time you get trampled by by 1500 pound horsey at 50 mph
-_-

if lancing is nerfed then the lolstab/jump should too
for balance sake

also
you cant deny jumping and stabbing a pike or long spear isnt flat out retarded

Sure it is kind of retarded, HOWEVER it's all we have since we don't have proper lunges and dodges.  The mobility that infantry has on foot is retarded.  We can't dodge, we move at a set speed all the time.  It's just stupid.  Like a person couldn't/wouldn't dive out of the way of your 1500lb horsey.  Getting rid of jumpslashing without giving footmen proper movement would just be an uncalled for nerf to infantry mobility that's already shitty to begin with.
Title: Re: Horses have no natural predators
Post by: Paul on May 28, 2011, 10:54:21 pm
Yes, most likely. I can't compare them directly because I can't play them at the same time. Multiboxing would get me banned.

Balancing suggestions from me are based on making it so that it "feels right". That's why I use terms like "feels stronger" opposed to "is stronger". I'm sick of people stating their own point of view as facts to base their blatant lobbyism on. I don't mean you with that, Plazek. You try with try back up you point of view with arguments.

Not having to take a sideweapon is of course an advandage. Even if it is for the lower upkeep only.

At low speeds, even when being stopped, I find myself with more options when using sword and board. Also, when being behind an unaware group of footman I can sometimes manage to take out several of their archers and light armored people in one go. I'm using a light lance on my polearm horseman and I can't do it with him. Furthermore I think I do alot better in supporting a footman who is in a 1on1 with the sword than with the lance. Maybe I just suck horribly with the lance though.

Sweetspots are hardcoded and yes, they are kinda fucked up for 1h on horseback. With WSE we might look into that. I could live with a slightly lower lance angle too. However not as limited as it was in Native beta at some point or as we had it briefly in cRPG. And yes, because it "felt horribly". I'd rather add some kind of risk and reward mechanic like letting a successful overhead chamberblock from the sword&board horseman disarm the lancer under certain conditions.


Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 28, 2011, 11:21:32 pm
Trying to solve the sweet-spot issues would certainly be a great improvement, and yes I am not asking for a overly harsh angle restriction but I do think even a small reduction in attack angle could go a long way to improving things. If such a thing can be considered.

Thanks anyway, it is always good to hear the devs thoughts on these matters :)
Title: Re: Horses have no natural predators
Post by: Paul on May 28, 2011, 11:52:31 pm
Hmm, I just had a rather interesting idea that could even been done without WSE. What bugs me the most with lancing is that it is best to aim for the horse in a mounted duel hoping to magically hit both the rider and the mount at the same time. So what if hitting a horse with a lance for more than 20 damage while being mounted forces the lance to be dropped? We have the dropping mechanic and the trigger for that so it should be possible. It would kinda simulate that the lance gets stuck in a mountain of flesh when the impact is to great, making it impossible to keep the one-handed grip on the it.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on May 28, 2011, 11:55:17 pm
Hmm, I just had a rather interesting idea that could even been done without WSE. What bugs me the most with lancing is that it is best to aim for the horse in a mounted duel hoping to magically hit both the rider and the mount at the same time. So what if hitting a horse with a lance for more than 20 damage while being mounted forces the lance to be dropped? We have the dropping mechanic and the trigger for that so it should be possible. It would kinda simulate that the lance gets stuck in a mountain of flesh when the impact is to great, making it impossible to keep the one-handed grip on the it.

How about 30 damage? That way if you do a stand-still stab then you are fine, but if you have any sort of speed bonus then it gets stuck. Or are you factoring in the armor in this?
Title: Re: Horses have no natural predators
Post by: Paul on May 29, 2011, 12:01:37 am
Maybe 30, dunno. I'd rather have the speed bonus instead but that's not given by the trigger.
Title: Re: Horses have no natural predators
Post by: Bjarky on May 29, 2011, 12:11:31 am
this would probably be very harsh on lancers, since almost every stab with riding speed is above 30dmg.
people would just start using another polearm instead, makes no sence to loose a lance with 1 stab (gamewise, RL doesn't have a say in this ^^).
If you would decrease the attack angle a little, that would already give lancers a big difference, making it harder to use the weapons length against fx 2h, since you have to account even more for the "weapons lengh - [length from horsesfront to lancers hand]" ratio.
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 29, 2011, 12:29:34 am
It could be interesting.
Lancer stabbing my horse when I cannot even get in sword range sure as hell pisses me off :D

Especially as I cannot block on behalf of my horse, stabbing it really is a free attack with little drawback.

I think I would prefer an attack radius reduction, but beggars cannot be choosers :P
Title: Re: Horses have no natural predators
Post by: Rumblood on May 29, 2011, 12:47:37 am
Quote from: Rumblood on Today at 06:12:53

    What are you crying about? That you can't have multiple 2 slot weapons + a shield? Get a one hander. Archers can't even carry a regular one hander and 2 stacks of arrows with the two best bows.  Get a shield and it protects not only you, but somehow magically covers your entire horse from damage as well. Or are you suggesting that everyone else should have to modify their build to deal with cavalry, (carry a pike!) but cavalry should be the Swiss Army Knife of cRPG?

OMG what a retard...
All you have to do to avoid cav rape is down blocking ffs.If cav couches which makes em really vulnerable against any stuff longer than 100,try to be a man and kill him.Also don't play like a retard and try to hear the voices on battlefield.React your environment and your teammates.I don't understand how people still post these comments.
War is simple if you are stupid,you are dead.
Do you think people of Iraq quit fighting cuz USA have OP jets ?
Stop crying like a lil girl and fight you worthless peasant .

How does your comment even relate to my post telling a cavalry player to quit crying about slots? Get some relevance you worthless pissant!
Title: Re: Horses have no natural predators
Post by: Duster on May 29, 2011, 08:30:49 am
Quote from: Rumblood on Today at 06:12:53

    What are you crying about? That you can't have multiple 2 slot weapons + a shield? Get a one hander. Archers can't even carry a regular one hander and 2 stacks of arrows with the two best bows.  Get a shield and it protects not only you, but somehow magically covers your entire horse from damage as well. Or are you suggesting that everyone else should have to modify their build to deal with cavalry, (carry a pike!) but cavalry should be the Swiss Army Knife of cRPG?


You seem a very temperamental person, so I'll keep this simple. I was not 'crying', but listing the nerfs already given to cavalry (I understand that was not the only class nerfed). Shields have never covered an entire horse from damage, that statement is rediculous. Carrying a pike is not modifying your build, besides, you should be building your character to deal with batlefield challenges such as archers and cavalry in mind, or you deserve to die. Nowhere did I suggest that cavalry should be the swiss army knife of crpg, I am actually content with the way they are now and honestly couldn't ask for any more balancing from the dev team apart from something to help the poor throwers. I'd rather see more and better content than constant 'fixes' and 'refixes'.
Title: Re: Horses have no natural predators
Post by: Lech on May 29, 2011, 11:13:10 pm
Just make most long polearms and great swords unsheathable, made crossbow and strongbow 2 slot and reduce maneuver and speed by few points (3? Reduce maneuver for arabian class by 5 and reduce speed of courser by 5). Increase upkeep for bows and reduce reach of lances (5 for light and normal, 10 for heavy) with reducing damage by few points (1, 2 for heavy). Reduce speed of pike by 3 or so. Such changes would make cavalry way better balanced (and still most powerful classes in the game).
Title: Re: Horses have no natural predators
Post by: Cheap_Shot on May 30, 2011, 12:10:02 am
I am actually content with the way they are now and honestly couldn't ask for any more balancing from the dev team apart from something to help the poor throwers.

Bless ye me leoarde!
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 30, 2011, 09:53:52 pm
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Title: Re: Horses have no natural predators
Post by: PhantomZero on May 30, 2011, 09:56:56 pm
HURRRRR HOERS

Notice the dead footmen underneath the cavalry, I think cavalry is well enough realistic as is and should be given speed and maneuverability bonuses if anything.

And all this talk of dropping your lance when you hit someone with it is silly.
Title: Re: Horses have no natural predators
Post by: Keshian on May 30, 2011, 10:22:39 pm
Notice the dead footmen underneath the cavalry, I think cavalry is well enough realistic as is and should be given speed and maneuverability bonuses if anything.

And all this talk of dropping your lance when you hit someone with it is silly.

Uh, why??  Cavalry is not easy mode enough for you.  In-game horses are faster and more maneuverable than any real horse ever could be.
All but the lightest lances were actually designed for 1 time charges as the 10 foot WOODEN pole would splinter on contact with most mail but not before leaving a jagged wound in someone.  Then the sword would be drawn and they actually would be real cav.  No lance could survive more than 1-2 full couches into a target they just ahd too much force behind them and they would get stuck (why couched lances SHOULD have a  lot more damage than random lollance thrusting from horseback).  Lances were designed for the initial massed horse charge not for repeated thrusts (unless it was much later in history and they used light lances then).
Title: Re: Horses have no natural predators
Post by: Bonze on May 30, 2011, 11:08:09 pm
Notice the dead footmen underneath the cavalry, I think cavalry is well enough realistic as is and should be given speed and maneuverability bonuses if anything.

And all this talk of dropping your lance when you hit someone with it is silly.

l2play 1h/2h cav
Title: Re: Horses have no natural predators
Post by: 22nd_King_Plazek on May 30, 2011, 11:46:45 pm
Notice the dead footmen underneath the cavalry, I think cavalry is well enough realistic as is and should be given speed and maneuverability bonuses if anything.

And all this talk of dropping your lance when you hit someone with it is silly.

Learn comprehension.

Uh, why??  Cavalry is not easy mode enough for you.  In-game horses are faster and more maneuverable than any real horse ever could be.
All but the lightest lances were actually designed for 1 time charges as the 10 foot WOODEN pole would splinter on contact with most mail but not before leaving a jagged wound in someone.  Then the sword would be drawn and they actually would be real cav.  No lance could survive more than 1-2 full couches into a target they just ahd too much force behind them and they would get stuck (why couched lances SHOULD have a  lot more damage than random lollance thrusting from horseback).  Lances were designed for the initial massed horse charge not for repeated thrusts (unless it was much later in history and they used light lances then).

False
Title: Re: Horses have no natural predators
Post by: Rumblood on May 31, 2011, 12:43:51 am
Notice the dead footmen underneath the cavalry, I think cavalry is well enough realistic as is and should be given speed and maneuverability bonuses if anything.

And all this talk of dropping your lance when you hit someone with it is silly.

You're right. It should shatter and disappear with no chance to be picked back up again!  :wink:
Title: Re: Horses have no natural predators
Post by: PhantomZero on May 31, 2011, 01:12:01 am
You're right. It should shatter and disappear with no chance to be picked back up again!  :wink:

Then so should every other weapon, lances aren't the only weapon that can break or get stuck in a person, and if you try and block using a wooden weapon the game should just uninstall itself for how much of an idiot you are.

The heavy horses go far too slow to get any damage out of couching anyway, the maneuverability of most footmen is too great and they can cartwheel out of the way, and a pike now can keep horses further away than ever before.

2H weapons are used far more in game than they ever did in actual battle and should be nerfed appropriately to reflect this.
Title: Re: Horses have no natural predators
Post by: Gorath on May 31, 2011, 07:33:38 am
and if you try and block using a wooden weapon the game should just uninstall itself for how much of an idiot you are.

Yup.  Because spears and polearms were NEVER ever used on the battlefield due to their tendency to disintigrate upon contact with anything metal......

owait

*blocking is about deflection, not taking the brunt force impact of the attack.  hurrr durrrr*
Title: Re: Horses have no natural predators
Post by: Lech on May 31, 2011, 12:21:43 pm
Yup.  Because spears and polearms were NEVER ever used on the battlefield due to their tendency to disintigrate upon contact with anything metal......

owait

*blocking is about deflection, not taking the brunt force impact of the attack.  hurrr durrrr*

Even if you take the force, most of it ends up transfer into your hands.
Title: Re: Horses have no natural predators
Post by: Overdriven on May 31, 2011, 01:18:01 pm
Even if you take the force, most of it ends up transfer into your hands.

Which hurts like a bitch and makes you drop the weapon.

Yeah swords were very commonly stuck in people. The suction of the flesh onto a sizeable blade entering it means it's incredible hard to draw out once it's in. Swordsmen were taught to twist the blade as they stabbed into someone in order to prevent the flesh taking a grip of their weapon and making them useless for the fight.

So if you give lances that chance, give every weapon that chance :P
Title: Re: Horses have no natural predators
Post by: PhantomZero on June 02, 2011, 10:16:05 am
Yup.  Because spears and polearms were NEVER ever used on the battlefield due to their tendency to disintigrate upon contact with anything metal......

Spears and polearms generally werent used by a single soldier running around trying to defeat the entire enemy army by himself. I don't think many spearmen were in a very good position to block with their spears.

My point is trying to balance this game based on real-life shenanigans is dumb.

Before every round roll a die, if the die is less than 3, you fail your check and have died of dysentery.
Title: Re: Horses have no natural predators
Post by: Duster on June 02, 2011, 10:03:48 pm

Before every round roll a die, if the die is less than 3, you fail your check and have died of dysentery.

One of the best quotes i've seen in awhile
Title: Re: Horses have no natural predators
Post by: Gorath on June 03, 2011, 07:23:30 am
Spears and polearms generally werent used by a single soldier running around trying to defeat the entire enemy army by himself.

Ok.... which weapon was?   :rolleyes:
Title: Re: Horses have no natural predators
Post by: Seawied on June 03, 2011, 08:26:25 am
Ok.... which weapon was?   :rolleyes:

Flambergs! Duh! Its true, I saw it in an anime once!
Title: Re: Horses have no natural predators
Post by: Darkkarma on June 03, 2011, 08:30:07 am
Flambergs! Duh! Its true, I saw it in an anime once!

http://www.youtube.com/watch?v=Qacgb2b8LVU (http://www.youtube.com/watch?v=Qacgb2b8LVU)


EAT YOUR HEART OUT GORATH
Title: Re: Horses have no natural predators
Post by: Diavolo on June 03, 2011, 11:30:54 am
the thing with spears and polearms is that the game mechanics doesnt account for the fact that a spearman doesnt have to strike once, strike twice, etc. One can just keep the spear infront of oneself, and if the enemy tries to get closer, they get impaled. However, if one in real life manages to push the spear away and get within range to attack with a short weapon, the spearman can never block or attack again. but then again blocking a sprea thrust is a lot harder than it is in M&B. In real life its not just to hold a sword horisontal in front of ones belly, and then you're immortal from all stab attacks. Imo there should atleast be an upwards block for stabs that are high up, and a down block for the stabs that go to the belly. Dont know if that would be possible, but that would make polearms more balanced.

As a conclusion I guess how spears work now is probably the best.
Title: Re: Horses have no natural predators
Post by: Casimir on June 04, 2011, 12:36:45 am
No natural predator?

Pike?

Long Spear?

Long Bow?
Title: Re: Horses have no natural predators
Post by: Malaclypse on June 04, 2011, 02:32:21 am
No natural predator?

Pike?

Long Spear?

Long Bow?

+

Other lancers?

Horse archers?

Upkeep?
Title: Re: Horses have no natural predators
Post by: Seawied on June 04, 2011, 06:49:46 am
No natural predator?

Pike?

Long Spear?

Long Bow?

Pike? Rarely seen

Long spear? Yes

Long bow? more of a major annoyance really.
Title: Re: Horses have no natural predators
Post by: Duster on June 04, 2011, 06:53:57 am
Pike? Rarely seen

Long spear? Yes

Long bow? more of a major annoyance really.

Ahem? How about them fallen archers, that's a two shot for both my horse and I, 3 if I realize I'm horribly fucked and try and go the other way.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on June 04, 2011, 07:52:07 am
Ahem? How about them fallen archers, that's a two shot for both my horse and I, 3 if I realize I'm horribly fucked and try and go the other way.

*whistles innocently, hands in pockets and idly scuffs ground with toe*
Title: Re: Horses have no natural predators
Post by: Seawied on June 04, 2011, 07:53:10 am
It really depends on the map, but unless the map has some really secure spots to shoot from, I typically take out an archer before I go down. They can pack a punch if you are charging right at them, but horses are so maneuverable in c-RPG that often I can just dodge the arrow before it hits me. I'm by no means a super-cav player either. If anything, I'm quite rusty.
Title: Re: Horses have no natural predators
Post by: Everkistus on June 04, 2011, 10:19:47 am
Ahem? How about them fallen archers, that's a two shot for both my horse and I, 3 if I realize I'm horribly fucked and try and go the other way.
<3
Title: Re: Horses have no natural predators
Post by: Casimir on June 04, 2011, 03:57:33 pm
I see so many long spears and pikes, I myself currently play as a pikeman quite often and i can tell you most clans have at least one or two guys running around with a long spear quite regularly.

Also unless i'm riding a destrier my horse will die from two shots from most bows, ranged is by far what does the most damage to cavalry.
Title: Re: Horses have no natural predators
Post by: Keshian on June 04, 2011, 08:54:28 pm
I see so many long spears and pikes, I myself currently play as a pikeman quite often and i can tell you most clans have at least one or two guys running around with a long spear quite regularly.

Also unless i'm riding a destrier my horse will die from two shots from most bows, ranged is by far what does the most damage to cavalry.

Sumpter??  Almost every courser takes 3-4 shots to die unless its a head shot.  The other unarmored horses (except sumpter) 2-3.  6 powerdraw, MW strong bow, MW arrows.  Add 1 extra shot if its 3x loomed champion horse.  You might just be seeign a lot of longbowmen, which are easier to dodge and kill with their really slow draw speed - you can cross half the map in the time it takes them to draw back 1 arrow.
Title: Re: Horses have no natural predators
Post by: Rumblood on June 04, 2011, 11:18:50 pm
I see so many long spears and pikes, I myself currently play as a pikeman quite often and i can tell you most clans have at least one or two guys running around with a long spear quite regularly.

Also unless i'm riding a destrier my horse will die from two shots from most bows, ranged is by far what does the most damage to cavalry.

Masterwork Warbow PD 6 and only the paper horses will go down in 2 hits, and with the random damage component, that isn't guaranteed. It is far more usual for it to take me 3 shots, Destrier 4 and the armored horses can absorb 6 arrows (or more).
Title: Re: Horses have no natural predators
Post by: KaMiKaZe_JoE on June 05, 2011, 03:20:17 am
I think we can all agree that horses are very delicate? They die from three to six arrow hits, which isn't alot in cRPG, really.

And I think we can all agree the horses are really fast an maneuverable. Except the plate ones, which just sorta suck.

So we have delicate horses, which are fast and maneuverable; they rely on speed and suprise (they're hard to hear) to get their kills. I find I get the most kills when the infantry gaggle-fuck that is my team has advanced to contact with the enemy's gaggle-fuck. In such a situation, both gaggle-fucks are distracted by eachother, and that inclues both team's archers (which are either dueling eachother, or sniping infantry). A cavalry player need only stab distracted baddies along the flanks and rear of the enemy's gaggle-fuck.

The best way to kill the horse is to counter its speed and sneakiness. Turn up your volume, stay aware of your surroundings, and use the natural horse killing attack: the poke. Any and all ranged attacks counter cavalry, obviously. The horseman is unable to defend himself against projectile weapons, and instead must hide somewhere or maneuver around wildly to avoid getting hit--charging at an archer works, but in the process the horse will get hit at least once (possibly in it's large head). If a cavalry player is caught in the open and is fired upon by multiple archers, his or her ability to suprise their opponents is worth nothing.
Title: Re: Horses have no natural predators
Post by: Bonze on June 05, 2011, 04:21:55 am
<-----


No natural predator?

Pike?

Long Spear?

Long Bow?

+

Other lancers?

Horse archers?

Upkeep?

HA = easy kill
97% of the  Bow my old friends = easy kill
Pike = ouch!
Jumping 2H = ouch!
Turtels = easy kill
Horse Lancers = easy to ignore   Arabian is to slow , courser not enough maneuver
Xbows = ouch or easy kill

My avatar have only one target day by day , my old friendchhers. My personal kill record was 8 my old friendcchers included 2 ha per round, most of them have tunnel vision and low armor protection , perfect victims . Whoever says  arrows are a problem for cav  ....  l2p  . My  champion cataphract horse laughs when the arrows hit them.


Title: Re: Horses have no natural predators
Post by: Malaclypse on June 05, 2011, 05:32:08 am
My  champion cataphract horse laughs when the arrows hit them.

As well it should, your main enemy as a cataphract will naturally be, well, being made to rear, so any polearm in the proper hands. Higher tier bows (x3 longbows + x3 bodkins) or xbows may help to add to damage. Arrows are a problem for most cav- not tanks, mind you, but the squisher horses with less armor- at least when they're being launched by people who know how to lead their targets.
Title: Re: Horses have no natural predators
Post by: Tears of Destiny on June 05, 2011, 06:55:37 pm
My avatar have only one target day by day , my old friendchhers. My personal kill record was 8 my old friendcchers included 2 ha per round, most of them have tunnel vision and low armor protection , perfect victims . Whoever says  arrows are a problem for cav  ....  l2p  . My  champion cataphract horse laughs when the arrows hit them.

My personal kill record in a single round against horses was 3 mounted rider kills 7 horse kills and four horse assists... not counting normal kills. Your point?

Terrible/Tunnel-Vision players are everywhere in every class, for ever archer that has tunnel vision, there is a cav fixated on a target. For every archer that can not lead a target and account for drop, there is a cav that can't dodge or predict for crap.

As for your cataphract, considering the stupid high cost of the thing I certainly hope that it does give you a fantastic edge against most opponents, chadz knows you earned it.

Everyone needs to l2p.
Title: Re: Horses have no natural predators
Post by: Kafein on June 12, 2011, 09:54:25 pm
As for your cataphract, considering the stupid high cost of the thing I certainly hope that it does give you a fantastic edge against most opponents, chadz knows you earned it.

This.

A Cataphract Horse is out of the actual balance discussion given it's price. Maybe a weaponless nude guy can ride one and break even but that's not optimal anyway.
Title: Re: Horses have no natural predators
Post by: Seawied on June 12, 2011, 10:02:07 pm
Its not difficult to grinding a bit to get a sizable stash of money to afford expensive gear. Before the market was introduced, it wasn't unusual to hear people talk about how much money they had in millions.
Title: Re: Horses have no natural predators
Post by: Diomedes on June 13, 2011, 12:30:06 am
Almost every build has some way of damaging non-armoured horses.  It seems to me that with the decrease in pikes post-patch there's been an increase in individual tactical innovation.  Though most players are still pretty bad at the 1h slash, 2h jump, or horse headshot they're at least something to consider now.  Pre-patch it seemed cav could take on almost anyone so long as they didn't have a pointy stick, now they can still challenge most non-pike players but at least it's more of a challenge.


Perhaps some coordinated folks should put together a short video series detailing the various non-pike ways of dealing with enemy cavalry.  A 45 second video of a 2h players jump-stabbing would go a long way towards educating players who're essentially ignorant of how powerful they can be.
Title: Re: Horses have no natural predators
Post by: Danath on June 13, 2011, 05:04:44 am
I CBF reading this thread but when I'm on horse I am definitely having an easier time thanks to less throwers on the field due to the uber throw nerf
Title: Re: Horses have no natural predators
Post by: Seawied on June 13, 2011, 03:54:36 pm
I CBF reading this thread but when I'm on horse I am definitely having an easier time thanks to less throwers on the field due to the uber throw nerf

agreed. I have the same experience as well.