cRPG

cRPG => General Discussion => Topic started by: Darkkarma on April 13, 2011, 09:31:00 am

Title: 2 slot items
Post by: Darkkarma on April 13, 2011, 09:31:00 am
So i'm coming into this a bit late and I was just given the news. Any one wanna tell me what exactly (if anything) this is supposed to fix?
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 09:45:38 am
Hybrids.

Now I'm outta this thread before flame wars begin.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 09:55:13 am
Nothing really. It is just a way to say that upkeep failed.
Title: Re: 2 slot items
Post by: MouthnHoof on April 13, 2011, 10:03:35 am
What has this got to do with upkeep?
I consider upkeep the biggest success since the Apollo moon landing.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 10:18:12 am
I have nothing against upkeep. It was a good idea overall. Upkeep aim was to limit the possibility to wear heavy armor AND carry top tier weapons. This patch is really aimed to do the same, to limit the possibility to carry top tier weapons of different kinds. If upkeep worked well, there would be an economic limitation to do such things. In this sense it failed. 

If certain weapons require 2 or 3 slots, it means that you cannot build successful hybrid, or sometimes you are not able to build it at all. Decent xbow+shield +1h is impossible, a weak xbow+ decent 1h + decent shield is possible; in other words it is a nerf to sniper/heavy xbow (and warbow, and some throwing stuff), just hidden in an highly unintuitive mechanism.

The truth is, being a hybrid its a trade-off; you have to split points. Bows and Xbows were nerfed once, but after some time it turned out that everyone heirloom their weapons, and so weapons are strong again but  generally armour is weaker than it used to be. Who will benefit? Twohanders, and Shielders. I rarely can one-shot anyone, but it already happens that STR builds with heirloomed 2h can wipe me off with one/two swings.

In addition someone soberly noticed  that it will lead to more ranged camping roofs and running away from melee fights even more than now, all that due to the inability to carry decent melee weapon. All in all the patch will hurt hybrids, obviously, but will also cause undesired effects.
Title: Re: 2 slot items
Post by: Falka on April 13, 2011, 10:27:37 am
What has this got to do with upkeep?
I consider upkeep the biggest success since the Apollo moon landing.
I can't agree more :) But items requiring 2-3 slots... I'm not convinced it's a good idea. It won't hurt my 2her at all, but still...
Title: Re: 2 slot items
Post by: Kafein on April 13, 2011, 10:32:16 am
Upkeep has been the biggest fail in game design of the 21st century.

It failed in numerous ways, claiming to be the solution to all the minor problems we had prepatch but in fact upkeep solved nothing as is, and created even bigger problems. The globalized archery spam was regulated through a fine nerf of the damage and accuracy and by removing the wpf bonus of retirement. Nothing to do with the cost of an archer equipment. That was probably the biggest problem we had. In second place we had the "tincans". Also here the problem was certainly not that they wore heavy armors. The real problem was the weapon speed people could acheive thanks to multiple retirements, and the crazy agi and ath values due to grinding to level 40. Give heavy armor to a level 30 without wpf bonuses. He's perfectly fine regarding balance. His speed is fuckslow and he's ganked if his team retreats. The char would be more efficient in combat without the heavy armor, however it helps against ranged units.


What I'm trying to explain is that just like in politics, we had a problem (in my example, lightspeed tincans), and people try to hide the symptoms (upkeep to prevent people from using heavy armors). But the correct solution is to find the source of the problem (extreme agi and wpf were reachable) and correct it in a way it won't change things for non-problematic parts of the mod.

Here we have upkeep, that completly changed cRPG, in the equipment we use, our speed, survivability, the powers of different classes, in the way we fight, why we fight and why we do not fight. A rather brutal change to hide the symptoms of a very simple problem.

Now we can try to fix things a little.



The 2 slots for ranged/2h weapons has been proposed many times, it has nothing to do with upkeep, but it is logically linked with the wpf curve. As investing all your points into one proficiency is highly detrimental, much people are forced into hybridizing (just look around and you see half melee players being part-time noob throwers). To be continued, gtg
Title: Re: 2 slot items
Post by: Carwen on April 13, 2011, 11:41:58 am
I hope the that the amount of arrows in a stack is increased, as 16 Bodkin Arrows is nearly not enough nor 21 Khergit Arrows
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 12:02:03 pm
Upkeep has been the biggest fail in game design of the 21st century.

It failed in numerous ways, claiming to be the solution to all the minor problems we had prepatch but in fact upkeep solved nothing as is, and created even bigger problems. The globalized archery spam was regulated through a fine nerf of the damage and accuracy and by removing the wpf bonus of retirement. Nothing to do with the cost of an archer equipment. That was probably the biggest problem we had. In second place we had the "tincans". Also here the problem was certainly not that they wore heavy armors. The real problem was the weapon speed people could acheive thanks to multiple retirements, and the crazy agi and ath values due to grinding to level 40. Give heavy armor to a level 30 without wpf bonuses. He's perfectly fine regarding balance. His speed is fuckslow and he's ganked if his team retreats. The char would be more efficient in combat without the heavy armor, however it helps against ranged units.


What I'm trying to explain is that just like in politics, we had a problem (in my example, lightspeed tincans), and people try to hide the symptoms (upkeep to prevent people from using heavy armors). But the correct solution is to find the source of the problem (extreme agi and wpf were reachable) and correct it in a way it won't change things for non-problematic parts of the mod.

Here we have upkeep, that completly changed cRPG, in the equipment we use, our speed, survivability, the powers of different classes, in the way we fight, why we fight and why we do not fight. A rather brutal change to hide the symptoms of a very simple problem.

Now we can try to fix things a little.



The 2 slots for ranged/2h weapons has been proposed many times, it has nothing to do with upkeep, but it is logically linked with the wpf curve. As investing all your points into one proficiency is highly detrimental, much people are forced into hybridizing (just look around and you see half melee players being part-time noob throwers). To be continued, gtg

See now I don't buy that for a second. This is going to hurt alot ofdedicated hybrid players such myself. I can respect that they wanted to cut down the major issue of hybrids, (mainly with crossbows and their not so steep wpf requirements) But come on, I mean, as far  as i'm concerned this is going to seriously destroy alot of hybrids and dedicated crossbowmen as well.

I'll be forced to just using a bloody one hander or extremely low end polearm, I mean, as a crossbowman, I can count on going into melee the vast majority of time. I may not be a melee force, but I can at least hold my own. I can't run around and kite guys in a Loki-esque style and , continually hit my targets while on the move. Once I miss and i'm being pursued, i'm going to HAVE to melee assuming I don't 1 hit him or have about 30 feet to work with.  My melee capabilities are going to be hit VERY hard with this patch(not to mention the item I heirloomed for the soul purpose of going with my bow is now effectively useless as far as that is concerned. Simply steepening ranged wpf requirements for xbows would seem to be alot simpler. Better yet, why not make it dependant on powerdraw like bows? It would seriously cut back on the amount of hybrid users as well as not screw over the  dedicated crossbowmen out there.

 A similar skill steepening could be done for throwing so that it's not as practical. I mean, I get it, right now it's not a mater of "should I hybrid" rather than "why shouldn't I hybrid?" But come on, we're not all lance tankmen fighters that can balance out two melee weapons and still have 60 wpf in crossbow and be effective.

All in all, this seems like an extremely short sighted fix.
Title: Re: 2 slot items
Post by: Gnjus on April 13, 2011, 12:19:51 pm
In addition someone soberly noticed  that it will lead to more ranged camping roofs and running away from melee fights even more than now, all that due to the inability to carry decent melee weapon. All in all the patch will hurt hybrids, obviously, but will also cause undesired effects.

Removing the ladders from battle servers would solve this issue, nice and swift. They can't outrun the horses.
Title: Re: 2 slot items
Post by: Punisher on April 13, 2011, 12:26:26 pm
Siege equipment will take multiple slots as well. If i remember correctly all ladders at least 2 slots, large and siege ladder 3 slots, siege shied 2 slots, construction site 3 slots. So if anything, there will be a lot less roofcamping.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 12:31:40 pm
Just remove all ranged from the game, it is a simpler solution, dammit.
Title: Re: 2 slot items
Post by: Gnjus on April 13, 2011, 12:33:04 pm
Siege equipment will take multiple slots as well. If i remember correctly all ladders at least 2 slots, large and siege ladder 3 slots, siege shied 2 slots, construction site 3 slots. So if anything, there will be a lot less roofcamping.

Twas about bloody time.  :wink:


Also, @Darkkarma: basically it will force you to stay near your shielding teammate if you want to survive longer, which kinda makes sense. We are fighting medieval battles here, not some "im gonna Rambo everything on my own" medieval unrealistic shooter. At least this mod should thrive to get things done "properly".
Title: Re: 2 slot items
Post by: bosco on April 13, 2011, 12:33:09 pm
So if anything, there will be a lot less roofcamping.

This keeps getting better and better.  :mrgreen:
Title: Re: 2 slot items
Post by: Casimir on April 13, 2011, 12:35:54 pm
Archers taking Flamberges/greatswords/LHB/LSM/Long Mauls

I think archers should be limited in the weaponry they take, unless they invest some points in it.
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 12:39:58 pm
Twas about bloody time.  :wink:


Also, @Darkkarma: basically it will force you to stay near your shielding teammate if you want to survive longer, which kinda makes sense. We are fighting medieval battles here, not some "im gonna Rambo everything on my own" medieval unrealistic shooter. At least this mod should thrive to get things done "properly".

I'd agree, if realism were an anyway reliable form of deciding how a game should be balanced. We're essentially taking it from where dedicated meleers hug shielders/and cover from poorly balanced weapons resulting in hybrids, to forcing actual dedicated rangers to hug shielders in order to even survive. Dedicated xbow/archer was a pretty impractical choice before with the low requirements and easy to hybrid style of xbows. Ironically, they are about to be even MORE impractical for an entirely different reason.
Title: Re: 2 slot items
Post by: Cyclopsided on April 13, 2011, 12:49:19 pm
DarkKarma, i think you'll see that dedicated range will be fine. The melee hybrids of them will suffer a little bit. We'll see ho wit plays out... If they have an heirloom and character re-stat then everything will be fine and nobody will get royally screwed for heirlooming completely non compatible weapons as of the patch.
Title: Re: 2 slot items
Post by: Beauchamp on April 13, 2011, 12:57:38 pm
think 1st, write 2nd - the new patch will be awesome
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 01:00:01 pm
Beau, it is your point of view. I TOTALLY DISAGREE.
Title: Re: 2 slot items
Post by: Casimir on April 13, 2011, 01:03:30 pm
Well im not gunna be able to use my heirloomed pike and long maul combo but i don't care.


You see the way i look at it is if you have had the chance to use it together when the Devs feel you shouldn't be able to then clearly you are benefiting from something you shouldn't, else why would they stop it.  Also do you really want all the people who have heirloomed OP weapons like Barmaces / side swords to get to choose the next Uber cool weapon after the patch. No, if you like your weapon stick with it. Fuckers.
Title: Re: 2 slot items
Post by: Kafein on April 13, 2011, 01:05:40 pm
DarkKarma, i think you'll see that dedicated range will be fine. The melee hybrids of them will suffer a little bit. We'll see ho wit plays out... If they have an heirloom and character re-stat then everything will be fine and nobody will get royally screwed for heirlooming completely non compatible weapons as of the patch.

Heirlooming was meant to be RARE and SPECIAL (dixit chadz, and I approve that). I think that instead of giving the heirloom tokens back, many will be "stolen" again.


See now I don't buy that for a second. This is going to hurt alot ofdedicated hybrid players such myself. I can respect that they wanted to cut down the major issue of hybrids, (mainly with crossbows and their not so steep wpf requirements) But come on, I mean, as far  as i'm concerned this is going to seriously destroy alot of hybrids and dedicated crossbowmen as well.

I'll be forced to just using a bloody one hander or extremely low end polearm, I mean, as a crossbowman, I can count on going into melee the vast majority of time. I may not be a melee force, but I can at least hold my own. I can't run around and kite guys in a Loki-esque style and , continually hit my targets while on the move. Once I miss and i'm being pursued, i'm going to HAVE to melee assuming I don't 1 hit him or have about 30 feet to work with.  My melee capabilities are going to be hit VERY hard with this patch(not to mention the item I heirloomed for the soul purpose of going with my bow is now effectively useless as far as that is concerned. Simply steepening ranged wpf requirements for xbows would seem to be alot simpler. Better yet, why not make it dependant on powerdraw like bows? It would seriously cut back on the amount of hybrid users as well as not screw over the  dedicated crossbowmen out there.

 A similar skill steepening could be done for throwing so that it's not as practical. I mean, I get it, right now it's not a mater of "should I hybrid" rather than "why shouldn't I hybrid?" But come on, we're not all lance tankmen fighters that can balance out two melee weapons and still have 60 wpf in crossbow and be effective.

All in all, this seems like an extremely short sighted fix.


I guess xbowers and archers only able to use bloody one-handers or low end polearms is balanced, as it is the case in Native for most factions. A simple short sword can be a deadly weapon in the correct hands, and is the greatest choice for those really roleplaying an archer/crossbowman.

And, WTF is happening, are they actually releasing "patch notes" ??? And it seems they have wrote it BEFORE the patch release ??? Can someone write a link to that wonderful thread ?
Title: Re: 2 slot items
Post by: krampe on April 13, 2011, 01:18:24 pm
think 1st, write 2nd - the new patch will be awesome

+1
Title: Re: 2 slot items
Post by: Cyclopsided on April 13, 2011, 01:26:22 pm
Also do you really want all the people who have heirloomed OP weapons like Barmaces / side swords to get to choose the next Uber cool weapon after the patch. No, if you like your weapon stick with it. Fuckers.
Speed bump mentality is not how you do anything, let alone something with the purpose of being fun.
"To prevent a handful of people from having a little more, we make sure EVERYONE has less."
Hope that works out for you. And no, I am not one of the abusers of some OP weapon like a barmace.

Also, the whole point of balance is to eliminate "the next Uber cool weapon".
Title: Re: 2 slot items
Post by: Elmetiacos on April 13, 2011, 01:34:44 pm
The truth is, being a hybrid its a trade-off; you have to split points.
That's the opposite of the truth, I'm afraid. The rapidly escalating cost of high wpf is the reason why everyone has gone hybrid: all you are trading is an insignificant difference between 150 and 160 wpf to go from 1 to 75.
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 01:47:57 pm
think 1st, write 2nd - the new patch will be awesome

If you're on the correct end, sure.
Title: Re: 2 slot items
Post by: Beauchamp on April 13, 2011, 01:52:09 pm
Beau, it is your point of view. I TOTALLY DISAGREE.

the last post was not meant specially on you but overall on most of the people :)
its like always imo, everybody complains before the patch only to find out that the changes are awesome after the patch is released. there will be way more variety in hybrids. every hybrid will have to choose what he prefers (not like now when you can take the best of both - aka sniper + 2h weapon, cav with heavy lance+shield+lhb or 2h, archer+superbow+superpolearm, skirmishers with jarids+huscarls+1h etc...)
Title: Re: 2 slot items
Post by: justme on April 13, 2011, 01:53:47 pm
every hybrid will have to choose what he prefers (not like now when you can take the best of both - aka sniper + 2h weapon, cav with heavy lance+shield+lhb or 2h, archer+superbow+superpolearm)

and that is why would be  great
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 02:08:35 pm
the last post was not meant specially on you but overall on most of the people :)
its like always imo, everybody complains before the patch only to find out that the changes are awesome after the patch is released. there will be way more variety in hybrids. every hybrid will have to choose what he prefers (not like now when you can take the best of both - aka sniper + 2h weapon, cav with heavy lance+shield+lhb or 2h, archer+superbow+superpolearm, skirmishers with jarids+huscarls+1h etc...)


That doesn't sound like much of a hybrid to me, man. It sounds like a person with a last resort alternative. Unless we're talking about some of the best here, a one hander alone isn't going to stand much of a  chance against a rhade, harmless,  or a goretooth. Also, regular  hybrid archers with their 50 max wpf would probably disagree with that "best of both worlds" analogy. They're going to be even a bit worse off when it comes to being able to defend against melee fighters, ESPECIALLY sword and board users.  Again, I don't see why we couldn't achieve the same results with steepening wpf requirements or making certain weapons need an additional requirement.


It's still of course way too early to tell, and I may be proven wrong, but Hybrid builds in alot of cases are being changed from "Why not" to "Why bother?" It's going from one extreme to another.
Title: Re: 2 slot items
Post by: Beauchamp on April 13, 2011, 02:18:01 pm
lol
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 02:21:06 pm
Good point!
Title: Re: 2 slot items
Post by: Osiris on April 13, 2011, 02:22:12 pm
That doesn't sound like much of a hybrid to me, man. It sounds like a person with a last resort alternative. Unless we're talking about some of the best here, a one hander alone isn't going to stand much of a  chance against a rhade, harmless,  or a goretooth.


I think the point is Archers etc are not supposed to stand an equal chance against pure 2h or pure polearms :P if they did everyone would roll archer.
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 02:23:30 pm
That doesn't sound like much of a hybrid to me, man. It sounds like a person with a last resort alternative. Unless we're talking about some of the best here, a one hander alone isn't going to stand much of a  chance against a rhade, harmless,  or a goretooth.


I think the point is Archers etc are not supposed to stand an equal chance against pure 2h or pure polearms :P if they did everyone would roll archer.

I agree whole-heartedly , but a 50 wpf archer against a 130-140 wpf melee build in a melee fight doesn't exactly sound even to me as it is. Why make it that much harder for them?
Title: Re: 2 slot items
Post by: Nemeth on April 13, 2011, 02:26:35 pm

That doesn't sound like much of a hybrid to me, man. It sounds like a person with a last resort alternative. Unless we're talking about some of the best here, a one hander alone isn't going to stand much of a  chance against a rhade, harmless,  or a goretooth. Also, regular  hybrid archers with their 50 max wpf would probably disagree with that "best of both worlds" analogy. They're going to be even a bit worse off when it comes to being able to defend against melee fighters.  Again, I don't see why we couldn't achieve the same results with steepening wpf requirements or making certain weapons need an additional requirement.


It's still of course way too early to tell, and I may be proven wrong, but Hybrid builds in alot of cases are being changed from "Why not" to "Why bother?" It's going from one extreme to another.


I think you still don't unerstand the mentality of hybrids. It's not supposed to be a "awesome at range, awesome in melee". You will be able to get high/top tier melee weapon while having mid tier ranged weapon, or the other way around.
Also, the wpf argument - I suppose you know very well that it doesn't mean shit. You are perfectly capable of melee with 1 wpf. There is simply not big enough difference between 1 and 150 to say that 1 wpf is useless. That's simply not true.
Title: Re: 2 slot items
Post by: Babelfish on April 13, 2011, 02:28:03 pm
I agree whole-heartedly , but a 50 wpf archer against a 130-140 wpf melee build in a melee fight doesn't exactly sound even to me as it is. Why make it that much harder for them?

The scales favors them, due to their ability to spit arrows on their foes. Making them unable to use the best melee weapons would even the scales.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 02:39:19 pm
You will be able to get high/top tier melee weapon while having mid tier ranged weapon, or the other way around.

Not true. If I choose top tier xbow, I will not be able to use even practice dagger with arena shield. I am sentenced to a twohander or a polearm (weak one). In other words, hybrids like <weak 1h+ weak shield+top tier xbow> will be impossible. And that does not seem to be fair.

To be clear - I can agree that one shouldn't be able to use top tier everything (here again - upkeep was supposed to sort it out; it did not)
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 02:44:06 pm

I think you still don't unerstand the mentality of hybrids. It's not supposed to be a "awesome at range, awesome in melee". You will be able to get high/top tier melee weapon while having mid tier ranged weapon, or the other way around.
Also, the wpf argument - I suppose you know very well that it doesn't mean shit. You are perfectly capable of melee with 1 wpf. There is simply not big enough difference between 1 and 150 to say that 1 wpf is useless. That's simply not true.

I've never once stated that we should get the best of both worlds but let's be realistic here, a mid tier weapon such as a"standard crossbow or bow is going to take multiple shots to kill an enemy, don't even get me started on strength builds.
Are you trying to tell me that good player with 50 wpf has as good a chance of beating another player with 150 wpf in an a melee fight? Not even including the average difference in power strike, ironflesh and so on? While certainly not completely unbalanced, it definitely isn't a very tough guess to find out whos going to win most often in a melee confrontation like that.  Now, with crossbow hybrids, I agree, It literally is a best of both worlds kind of thing atm, and that's why i've been one of the biggest proponent(too my limited knowledge) of getting them put more in a place like bows. This certainly wasn't what I thought would come about, though. This more than anything seems like a sort of blanket fix for pocket pikes, over stacked throwing items, boken hybrids builds, and so on.


The scales favors them, due to their ability to spit arrows on their foes. Making them unable to use the best melee weapons would even the scales.

Them having the ability to spit out arrows does not change the fact that they are at a disadvantage as far as melee is concerned. I mean, unless we are talking about throwing, it's not like they are going to switch from melee to get in a quick shot of range once they get a few feet of distance, then go back into melee. They certainly won't hit as hard , and they certainly won't hit as fast.
Title: Re: 2 slot items
Post by: cmp on April 13, 2011, 02:47:34 pm
Not true. If I choose top tier xbow, I will not be able to use even practice dagger with arena shield. I am sentenced to a twohander or a polearm (weak one). In other words, hybrids like <weak 1h+ weak shield+top tier xbow> is impossible. And that does not seem to be fair.

Huh? If you choose top tier xbow you won't be able to use two handers or polearms (2 slots siege, 1 slot bolts, 1 slot left).
Title: Re: 2 slot items
Post by: Beauchamp on April 13, 2011, 02:49:20 pm
Not true. If I choose top tier xbow, I will not be able to use even practice dagger with arena shield. I am sentenced to a twohander or a polearm (weak one). In other words, hybrids like <weak 1h+ weak shield+top tier xbow> will be impossible. And that does not seem to be fair.

To be clear - I can agree that one shouldn't be able to use top tier everything (here again - upkeep was supposed to sort it out; it did not)

i have never heard of any major change that would have bright sides only...
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 02:51:14 pm
Cmpxchg8b, sorry, I apparently misunderstood that:

There will be a few 1 slot 2h weapons and polearms. The spiked mace is an example for that, the spear and shortened spear are for polearms. I hope to expand the 1 slot selection sometime but for that we need models. In my opinion non-hammer 2h handed weapons with a reach of 70-90 are perfect for the 1 slot thingy and polearms with about 100-130 reach.

If it isgoing to be as you said, one can only have sniper/heavy plus 1h only... lol.

EDIT:

So, apparently, you gentlemen are planning to drive this game in the direction of "twohanders and shielders are super guys, fuck all ranged. If you can't do manual blocking you are not a real man." In fact it means "fuck majority of casual players"....
Title: Re: 2 slot items
Post by: cmp on April 13, 2011, 02:52:09 pm
He means there will be very few of them, most will be 2 or 3 slots.
Title: Re: 2 slot items
Post by: Nemeth on April 13, 2011, 02:56:13 pm
I've never once stated that we should get the best of both worlds but let's be realistic here, a mid tier weapon such as a"standard crossbow or bow is going to take multiple shots to kill an enemy, don't even get me started on strength builds.
Are you trying to tell me that good player with 50 wpf has as good a chance of beating another player with 150 wpf in an a melee fight? Not even including the average difference in power strike, ironflesh and so on? While certainly not completely unbalanced, it definitely isn't a very tough guess to find out whos going to win most often in a melee confrontation like that.  Now, with crossbow hybrids, I agree, It literally is a best of both worlds kind of thing atm, and that's why i've been one of the biggest proponent(too my limited knowledge) of getting them put more in a place like bows. This certainly wasn't what I thought would come about, though. This more than anything seems like a sort of blanket fix for pocket pikes, over stacked throwing items, boken hybrids builds, and so on.

Where did I say that? I said you are capable of melee with 1 wpf. Obviously, if you take two equally skilled players, one with 50 the other with 150 wpf, the higher wpf will have the edge. But since not even with 1 wpf you can be outspammed unless you fail at footwork and timing or choose a super duper slow weapon, there is really no need for hybrids to go over 80/90 wpf in melee (the cookie cutter 15/24 xbow hybrid build will let you do just that easily) to be almost as effective as dedicated melee, while heaving great accuracy with xbow.
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 02:56:43 pm
Fact is you'll have to chose between a normal xbow+sword&board and an OP xbow (sniper)+1h. Doesn't sound too bad to me.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 03:02:38 pm
Fact is you'll have to chose between a normal xbow+sword&board and an OP xbow (sniper)+1h. Doesn't sound too bad to me.

I AM an xbowman. I know and understand what it means to be one. I know that using "OP xbow" means shitload time spent on loading, and appr. 50% of chance to kill someone if I manage to get the hit. Now I hear "you should not be able to defend yourself", because that is what this change means for me.  Well, I understand what you are saying, but I believe that using "OP xbow" and WEAK 1h+shield should be allowed.
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 03:06:20 pm
Where did I say that? I said you are capable of melee with 1 wpf. Obviously, if you take two equally skilled players, one with 50 the other with 150 wpf, the higher wpf will have the edge. But since not even with 1 wpf you can be outspammed unless you fail at footwork and timing or choose a super duper slow weapon, there is really no need for hybrids to go over 80/90 wpf in melee (the cookie cutter 15/24 xbow hybrid build will let you do just that easily) to be almost as effective as dedicated melee, while heaving great accuracy with xbow.

It's actually very easy to get outspammed by a weapon with much better proficiency. Also, the problem is that most archer builds usually only get about 50 or so wpf to spare into a melee side arm as it is.. Couple that with the lack of power strike and ironflesh and you've got a pretty balanced secondary weapon in most cases. Crossbows should follow a similar model IMO. Rather than see archers take yet ANOTHER hit, and crossbows be brought down a notch.

Fact is you'll have to chose between a normal xbow+sword&board and an OP xbow (sniper)+1h. Doesn't sound too bad to me.

Theres a 3 second reload time, even at masterworked level and 130 WPF, even then you have maybe a 50 percent chance of getting a 1 hit kill even with sharp bolts. Even then, with it's fire speed, getting head shots is pretty damned difficult.


Come on man...
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 03:18:26 pm
Theres a 3 second reload time, even at masterworked level and 130 WPF, even then you have maybe a 50 percent chance of getting a 1 hit kill even with sharp bolts. Even then, with it's fire speed, getting head shots is pretty damned difficult.


Come on man...

That's why you have melee to support you and give you enough time to reload lots of times. Or position yourself on the roof. You can easily avoid melee until you're the last man standing. And even then you are able to use that 1h.

Also for the MW sniper kill chance of 50% - nonsense. Learn to pick your targets and you'll get enough kills before you get melee'd. MW sniper has buttloads of damage and it should kill pretty much anyone not in plate, with a body shot.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 03:24:20 pm
That's why you have melee to support you and give you enough time to reload lots of times. Or position yourself on the roof. You can easily avoid melee until you're the last man standing. And even then you are able to use that 1h.

Also for the MW sniper kill chance of 50% - nonsense. Learn to pick your targets and you'll get enough kills before you get melee'd.

1. Ladders will take 2 or 3 slots + many new maps are created in a way that roofs have barriers. It is difficult to avoid melee even now.

2. 50% chance of kill is not a nonsense. It is a fact. At the beginning of the round I cannot kill naked guy pumped with IF; at the end of the round it gets better.

Title: Re: 2 slot items
Post by: justme on April 13, 2011, 03:25:04 pm
i would like to see that horses use these slots, and not extra one..
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 03:25:29 pm
That's why you have melee to support you and give you enough time to reload lots of times. Or position yourself on the roof. You can easily avoid melee until you're the last man standing. And even then you are able to use that 1h. Also for the MW sniper kill chance of 50% - nonsense. Learn to pick your targets and you'll get enough kills before you get melee'd. MW sniper has buttloads of damage and it should kill pretty much anyone not in plate, with a body shot.

Oh as long as we are talking teamwork, then I think that the german great sword is a very OP weapon! I mean, it stabs really far and if you have a group of melee or ranged supporting you, you can do really well with it!

Dude, most weapons work really well with team work.  The thing is, you're team isn't there to bail you out plenty of times. Even then, if you're the last man standing, you may get off two shots before the enemy is on you. You'll be lucky if you ever load another bolt in the chamber that round; especially if you're using a simple 1 hander. As far as the bow killing most people in one hit out of plate, that's absolute tripe and you know it. I've been working with bows for months now and unless i'm shooting peasants, 1 hit shots don't happen very often. It also happens even less with the nonmasterworked weapons  (yeah, I actually aim for high priority targets, rather than peasants, I suggest you try it rather than presumably shoot low levels and make hasty generalizations as a result.) Anyway, my point behind that is that the Sniper bows certainly aren't OP per say. They do suffer from a problem all xbows suffer from, too little wpf required to have decent accuracy with them.
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 03:30:53 pm
1. Ladders will take 2 or 3 slots + many new maps are created in a way that roofs have barriers. It is difficult to avoid melee even now.

2. 50% chance of kill is not a nonsense. It is a fact. At the beginning of the round I cannot kill naked guy pumped with IF; at the end of the round it gets better.

1. No it is not difficult to avoid melee. Stand behind shield wall and move away when the melee clash. Or move with other archers and just kite melee.

2. 50% chance to kill is nonsense, once you learn to pick the right targets. Shooting powerhouse tanks with pumped up IF with your xbow is just stupid, unless shooting them is really needed.
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 03:34:00 pm
Oh as long as we are talking teamwork, then I think that the german great sword is a very OP weapon! I mean, it stabs really far and if you have a group of melee or ranged supporting you, you can do really well with it!

Dude, most weapons work really well with team work.  The thing is, you're team isn't there to bail you out plenty of times. Even then, if you're the last man standing, you may get off two shots before the enemy is on you. You'll be lucky if you ever load another bolt in the chamber that round; especially if you're using a simple 1 hander. As far as the bow killing most people in one hit out of plate, that's absolute tripe and you know it. I've been working with bows for months now and unless i'm shooting peasants, 1 hit shots don't happen very often. It also happens even less with the nonmasterworked weapons  (yeah, I actually aim for high priority targets, rather than peasants, I suggest you try it rather than presumably shoot low levels and make hasty generalizations as a result.) Anyway, my point behind that is that the Sniper bows certainly aren't OP per say. They do suffer from a problem all xbows suffer from, too little wpf required to have decent accuracy with them.

I was talking about MW sniper xbow (or even the normal one), not bows one shotting.
Title: Re: 2 slot items
Post by: Brutal on April 13, 2011, 03:36:34 pm
yay for 2 slot items, it mean more dilemmas and though choice when creating your build and that's what rpg are all about.
Can't wait for the patch getting a little bit bored right now.
Also 50 wpf in melee is a huge difference (at least for me), especially since agi doesn't count for swing speed anymore.
 
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 03:36:52 pm
I was talking about MW sniper xbow (or even the normal one), not bows one shotting.

It's the very best and most expensive bow in the game, even then, you need masterworked bolts, and the bow at masterwork to even come to the way it used to be before. Even then, it's still very slow. It is strong and certainly does well against archers if you snipe them froma distance, but it's not OP in my opinion.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 03:40:02 pm
1. No it is not difficult to avoid melee. Stand behind shield wall and move away when the melee clash. Or move with other archers and just kite melee.

Xbow is useless on the distance where bow can still make damage. For that reason siege shields are often placed too far. PLUS they will take 2 slots....

2. 50% chance to kill is nonsense, once you learn to pick the right targets. Shooting powerhouse tanks with pumped up IF with your xbow is just stupid, unless shooting them is really needed.

Picking targets is crucial, I know, but it STILL is 50%. Shielders, well, have shields, and 2h ARE pumped with IF...

Overall, I still believe that new patch will mostly hit xbowman +1h +shield, throwers (they are melee guys anyway, plus sometimes throwing guys are ridiculous as far as distance is concerned), and to a lesser extent bowman. So it is aimed in buffing pure melee. I have no problem with that, as long as certain types of hybrids are still a viable option.

It's the very best and most expensive bow in the game, even then, you need masterworked bolts, and the bow at masterwork to even come to the way it used to be before. Even then, it's still very slow. It is strong and certainly does well against archers if you snipe them froma distance, but it's not OP in my opinion.

+1
Title: Re: 2 slot items
Post by: Phalanx300 on April 13, 2011, 03:41:47 pm
For me this is a very bad idea. As I like to loadout realisticly so Pike, Side sword, dagger etc. Things like that.  :|
Title: Re: 2 slot items
Post by: Vibe on April 13, 2011, 03:50:32 pm
It's the very best and most expensive bow in the game, even then, you need masterworked bolts, and the bow at masterwork to even come to the way it used to be before. Even then, it's still very slow. It is strong and certainly does well against archers if you snipe them froma distance, but it's not OP in my opinion.

It also does well against horses and 2H/Poles without a shield and plate armor.
So the only thing left that could cause you problems are shielders. That's one thing. And thats why I find it OP. IMO
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 03:56:34 pm
It also does well against horses and 2H/Poles without a shield and plate armor.
So the only thing left that could cause you problems are shielders. That's one thing. And thats why I find it OP. IMO

Most ranged weapons do well against a moving horse running into said projectiles, as do most ranged do well against any kind of uncovered enemy at a distance. Also, depending on where you hit, the damage inflicted can be minimal (leg and arm shots will hardly ever 1 hit kill unless the character is badly wounded/low lvl.) Also, it is the only ranged weapon affected by rain. Also, if you can hit a moving horse that ISN'T two or three feet away from you regularly, then you've got my admiration bro and should prolly toss me a tip or two  (:oops:). While it has the potential to kill all of the things you mentioned, it is much easier said than done. In a group of ranged, sure, it' is something to look for, but that can be said of most ranged grouped up. Alone, it's nothing great.

Title: Re: 2 slot items
Post by: Ujin on April 13, 2011, 03:56:45 pm
think 1st, write 2nd - the new patch will be awesome
Close the topic now please.
Title: Re: 2 slot items
Post by: ThePoopy on April 13, 2011, 03:58:44 pm
+1
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 04:15:15 pm
Sure, let's stop talking about things that OTHERS don't like.....
Title: Re: 2 slot items
Post by: Darkkarma on April 13, 2011, 04:17:59 pm
I by and large just wanted to see what the main goal behind bringing this around was, I had an idea of the motive behind it, and numerous posts have pretty much confirmed it. I can't say I agree with it at all, really, but time will tell how well it works out.(hopefully better than I think it will)

Thanks so much to everyone who took the time to respond!
Title: Re: 2 slot items
Post by: Brutal on April 13, 2011, 04:27:56 pm
Karma i agree with almost everything you wrote, and i don't see where is the problem with 2 slots weapon it's a much better solution than wpf requirement.
Title: Re: 2 slot items
Post by: Konrax on April 13, 2011, 04:47:22 pm
Honestly this patch is a great idea, wanting to take the best range in the game should force you to use something other than the best melee in the game also.

Hybrids should be a trade off, and dedicated range should have an advantage just like dedicated anything.

Also pure spec 2h users shouldn't be able to bring their whole load out into battle and switch between Long Sword, Flamberg, Pike, and Great Maul, its just rediculous.

Same thing with range users busting out huge weapons from their back pockets.

Sorry now you have to pick what you want to be good at instead of being good at everything.
Title: Re: 2 slot items
Post by: cmp on April 13, 2011, 04:51:39 pm
For me this is a very bad idea. As I like to loadout realisticly so Pike, Side sword, dagger etc. Things like that.  :|

You will still be able to carry Pike+Side Sword+Dagger (2+1+1).
Title: Re: 2 slot items
Post by: Keshian on April 13, 2011, 05:03:46 pm
cmpx, will the speed of short bows and hunting bows be buffed so people will actually use them again, sicne they do almost no damage and with super low shoot speed they don't go far, but they are barelya ny faster than the mid-tier bows which have both.  possibly +10 draw speed would make them relevant.

By the way +1 to the 2 slot idea, anythign that forces real tradeoffs, increases diversity, which is great.
Title: Re: 2 slot items
Post by: Farrok on April 13, 2011, 05:19:11 pm
ok after patch i think i roll a twohander...from patch to patch they get buffs direct or indirect where other gets nerfs.

dont see the point in range anymore...you put all your points in range get a highend (x)bow and than all you have is an runaway char with little ammo without melee capabilities ...don`t have probs with 2h/pole use 2 slots but with range weapons use them too you cant even use a onehander as range because you need 2 ammo slots to be range
Title: Re: 2 slot items
Post by: Konrax on April 13, 2011, 05:24:46 pm
There was talk of increasing stack size of range weapons.

I can't confirm it or anything but I imagine they are looking at that as an issue.
Title: Re: 2 slot items
Post by: Elmetiacos on April 13, 2011, 05:54:32 pm
I don't think this idea will change much, frankly. Unless all the crossbows are going to be 2 slots it will just make the crossbowmen downgrade to light and regular. The sun will still be blotted out, but by slightly less damaging missiles.
Title: Re: 2 slot items
Post by: Tears of Destiny on April 13, 2011, 06:06:40 pm
I am confident that when this patch appears I will be happy with the majority of how this effects the game play, I am suspicious on on thing however...
Will admin realize that the average archer will be forced to delay rounds with this new patch if they are the last man standing?

I am predicting a lot of poll bans and kicks once this patch hits...
Title: Re: 2 slot items
Post by: Sean_Drew on April 13, 2011, 06:19:57 pm
I heard that pikes will need 3 slots after the patch ...

Anyone an idea what weapon we should use against cav , as 1h/shielder ? Shields break very fast with the speed bonus of cav and heavy lance. Don´t want to use throwing shit.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 06:21:51 pm
I suggest xbow, but just a light one.... or a bow, but just nomad... nah, you will have to do with 1h and BE FAST!!! Or, if you have doubts, learn to play :twisted:

(that is what you will hear as an answer depending on who gives you one)

Title: Re: 2 slot items
Post by: Goretooth on April 13, 2011, 06:23:58 pm
Honestly this patch is a great idea, wanting to take the best range in the game should force you to use something other than the best melee in the game also.

Hybrids should be a trade off, and dedicated range should have an advantage just like dedicated anything.

Also pure spec 2h users shouldn't be able to bring their whole load out into battle and switch between Long Sword, Flamberg, Pike, and Great Maul, its just rediculous.

Same thing with range users busting out huge weapons from their back pockets.

Sorry now you have to pick what you want to be good at instead of being good at everything.
:)
Title: Re: 2 slot items
Post by: Sean_Drew on April 13, 2011, 06:32:15 pm
I suggest xbow, but just a light one.... or a bow, but just nomad... nah, you will have to do with 1h and BE FAST!!! Or, if you have doubts, learn to play :twisted:

You suggest me a light xbow ? That would lead to more ranged shit in the air ...

That is what the patch is for ?

No serious .... what weapon should 1h/shielder use to defend from cav ? Don´t say my 90 ranged weapon ;-) I think heavy lance is longer ;-) I can´t take a pike any longer if this thing will take 3 slots.
Title: Re: 2 slot items
Post by: Konrax on April 13, 2011, 06:35:00 pm
I think either throwing or light crossbow are your only real options. Other ones might include the lighter spears but the pike would be off the table.

No more pocket pikemen lol.

This patch is a huge deal for balance all around I would say.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 06:37:09 pm
You suggest me a light xbow ? That would lead to more ranged shit in the air ...

That is what the patch is for ?

No serious .... what weapon should 1h/shielder use to defend from cav ? Don´t say my 90 ranged weapon ;-) I think heavy lance is longer ;-) I can´t take a pike any longer if this thing will take 3 slots.

This is another reason why this patch will do more harm than good. This "slot change" will cause more than just "nerfing hybrids".

To tell you the truth - I have no idea. Since polearms will require 2 slots at least and sensible ranged stuff is out of bounds for 1h chars. You have a good point here, and I'm with you man, if you did not get that...

BTW - will the Heavy Lance take 3 slots (it is pretty long)? Then you need to add some indian animation for a cav to hide behind the back of the horse agains arrows. And 1h only if if the horse is dead....

Title: Re: 2 slot items
Post by: Sean_Drew on April 13, 2011, 06:41:51 pm
Ok .... thx .... i think i must take xbow ..... hate that ...

I have a dedicated xbower already .... now i must go hybrid with my 1h/shielder .... shit patch ( sry ;-) )

Edit :
Hey .... i have a solution for all 1h/shielder .... hide on the rooftops , where you can´t be reached from cav .... but you must share the little place up there with the other 25 archers and 1h/shielder , who are waiting for the cavmen come up to the roof too ;-)
Title: Re: 2 slot items
Post by: Gnjus on April 13, 2011, 06:49:33 pm
Will admin realize that the average archer will be forced to delay rounds with this new patch if they are the last man standing?

I am predicting a lot of poll bans and kicks once this patch hits...


Well if they do their job 100% properly and remove the ladders from battle servers then this actually wont happen so often. Archers simply wont delay rounds cause they will be dead (just as they deserve), raped by cavalry, shielders, etc.  :wink:
Title: Re: 2 slot items
Post by: Tears of Destiny on April 13, 2011, 07:05:02 pm

Well if they do their job 100% properly and remove the ladders from battle servers then this actually wont happen so often. Archers simply wont delay rounds cause they will be dead (just as they deserve), raped by cavalry, shielders, etc.  :wink:

Without powerstrike, we will have athletic jack rabbits, and even now I see several times a day an archer or crossbowman being the last alive on a team, though luckily they often close in with a melee backup to avoid draggimg things out.

If an archer does his/her job 100% properly then they will always be the last alive on a team, especially if a melee weapon is no longer an option.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 07:15:08 pm
If an archer does his/her job 100% properly then they will always be the last alive on a team, especially if a melee weapon is no longer an option.

And what did make you think that it won't be an option? I thought the new patch is actually made for/by pure melee guys....
Title: Re: 2 slot items
Post by: UlkOgan on April 13, 2011, 08:01:43 pm
Looks like I'm going to play my alts more often after the patch.

What about throwers and those running german greatswords? Less acc for throwers, less speed for tincans?
Title: Re: 2 slot items
Post by: Tears of Destiny on April 13, 2011, 08:28:21 pm
And what did make you think that it won't be an option? I thought the new patch is actually made for/by pure melee guys....

My war bow will be 2 slots with the newest patch, thus I will logically use the remaining 2 slots for arrows, not waste a slot on a melee and only have one left for a quiver.
Title: Re: 2 slot items
Post by: Erasmas on April 13, 2011, 08:33:31 pm
oh, I get it, misunderstanding....

Well, yes, 2h is not an option because of the game patch. 1h is not an option because of me and the game patch...
Title: Re: 2 slot items
Post by: bosco on April 13, 2011, 08:39:20 pm
Well, by the time you run out of ammo, there should be enough weapons laying on the battlefield for you to pick up!  :P
Title: Re: 2 slot items
Post by: Keltesh on April 13, 2011, 08:42:31 pm
I just want to know what's happening with heirlooms.  I'm currently gen 2 with 1 loom and about 1 mil untill next retirement.  If heirloom theft happens I might as well wait to retire to get the most looms (2) instead of getting 1 stolen.  If its just gonna give them back I would retire now.

I believe the devs should let us know how this is gonna go down.  A little transparency never hurts.
Title: Re: 2 slot items
Post by: LordRichrich on April 13, 2011, 08:53:50 pm
... Depending on what weapons take up what slots, this will amke is oh so brilliant or really really shit for many classes
If pikes take up two slots this is gonna lead to another goddam cav nerf, because archers don't hit my horse for half its health already -.-
Title: Re: 2 slot items
Post by: Hannibal on April 13, 2011, 09:10:56 pm
Summary: hard to balance weapons, adding features rather than balance by tweaking adds new depth, mechanically and superficially, and could work just as well.

This idea sounds workable but there are a few issues that need to be sorted out before it fairly and effectively balances hybrids.

Having said all of that, I recognize the imbalance of having hybrids preform nearly as well as pure builds of both types. However, I think that approaching the problem by balancing some arbitrary weapon choices of hybrids will just cause the problem to resurface. I prefer balancing by giving incentives to the underpowered classes, as it develops features rather than restricting the ones we already have. As an example, why not code for a loadout based bonus like shortening the sprint activation time for users with a single melee weapon or increasing powerdraw +1 for archers with no sidearm. You may argue against the details, but I find controlled expansion of mechanics to be generally better than retroactive tweaks to balance. Try convincing an old player to rejoin because there is less weapon choice diversity vs you can specialize for skill bonuses.

I love this game and would never leave it after a patch, I just want share other perspectives for discussion before a hasty implementation leaves the problem unsolved and development heading in a less than ideal direction.

Oh and hail chadz regardless, as long as you keep updating  :lol:


Title: Re: 2 slot items
Post by: Keshian on April 13, 2011, 10:07:11 pm
Summary: hard to balance weapons, adding features rather than balance by tweaking adds new depth, mechanically and superficially, and could work just as well.

This idea sounds workable but there are a few issues that need to be sorted out before it fairly and effectively balances hybrids.
    .[/li]
[lili]
[/list]


I love this game and would never leave it after a patch, I just want share other perspectives for discussion before a hasty implementation leaves the problem unsolved and development heading in a less than ideal direction.

Oh and hail chadz regardless, as long as you keep updating  :lol:
[/quote]

+1 to the idseas. :)
Title: Re: 2 slot items
Post by: Beauchamp on April 14, 2011, 12:25:04 am
I just want to know what's happening with heirlooms.  I'm currently gen 2 with 1 loom and about 1 mil untill next retirement.  If heirloom theft happens I might as well wait to retire to get the most looms (2) instead of getting 1 stolen.  If its just gonna give them back I would retire now.

I believe the devs should let us know how this is gonna go down.  A little transparency never hurts.

for sure nobody will steal your looms

the only question is if people will be allow to change them after the patch
Title: Re: 2 slot items
Post by: Blondin on April 14, 2011, 12:32:43 am
If i think of Strategus, hybrids are still a viable class, in terms of tickets, if you  die you change your equip, even if you don't die you can loot weapons.
On a siege for example, till attackers are in the wall you use your xbow, then you grab a shield and a sword to help close the gap and push the enemy back, and you retrieve a xbow.
Title: Re: 2 slot items
Post by: EponiCo on April 14, 2011, 12:47:31 am
Then otoh since commanders pay for the equipment you may not even want to outfit your archers with a melee weapon (since 90% of their deaths come when they have the weapon sheeted and they are lost forever), so all your PS and wpf in melee are wasted.
Title: Re: 2 slot items
Post by: Garth on April 14, 2011, 01:47:58 am
I had been toying with the idea of trying a 1h no shield build my next retire so this doesn't bug me much.  Either that or going back to my longsword. I would think that hip mounted two handers could be classifiable as one slot items since they don't share space on the character's back with the heavy/long items. :P

What does get me a bit is that, based on what I've read, the normal crossbow will evidently be unaffected when a masterworked one has the same stats as a non heirloomed heavy xbow (except with faster reload and more accuracy). The cutoff point in my head between power and speed was always between the light and normal xbows.

I decided to heirloom the heavy xbow over the normal because they're both pretty close in accuracy and reload speeds when WPF points are properly applied. I based my choice off of Walt's excellent research (back when most people thought crossbows were obsolete) http://forum.c-rpg.net/index.php/topic,1357.msg31805.html#msg31805

visitors can't see pics , please register or login


As can be seen, both the normal and heavy scale similarly in accuracy (hunting and light flatten off), and the normal is a second or so faster in reloading in return for doing ~14% less damage. Basically, it doesn't make sense to me that the normal xbow would remain 1 slot and still possess most of the damage that a heavy xbow has. This will just cause dedicated xbowers to regrind normal xbows to heirloom and make history repeat itself. If it's going to be a nerf, get it over and done with and don't leave us with lingering hopes (and have them crushed in the follow up patch). :P
Title: Re: 2 slot items
Post by: Felagunda on April 14, 2011, 04:28:18 am
Upkeep has been the biggest fail in game design of the 21st century.

You must not have played when people had 300 or more wpf and 8-9 power strike from his first fail patch.
Title: Re: 2 slot items
Post by: Sean_Drew on April 14, 2011, 10:13:51 am
The craziest thing is, that my melee-only char is forced to use ranged too , by the patch.

Why ?

When pikes use 3 slots, i can´t use a pike with my 1h/shielder anymore.

So what do i use , to defend me against cav ?

A medium/light XBOW , which uses 1slot + steel bolts.

I liked to put all points in 1h , but with such a patch i´m forced to put some points in xbow too.

So for me it sounds like the patch will lead to more hybrid class chars , with more ranged.

And i think there is flying enough shit through the air .... pls , let a pike take maximum 2 slots, so that 1h/shielder can use a pike after the patch. Otherwise there will be more hybrids , and more ranged.
Title: Re: 2 slot items
Post by: Vibe on April 14, 2011, 10:26:11 am
The craziest thing is, that my melee-only char is forced to use ranged too , by the patch.

Why ?

When pikes use 3 slots, i can´t use a pike with my 1h/shielder anymore.

So what do i use , to defend me against cav ?

A medium/light XBOW , which uses 1slot + steel bolts.

I liked to put all points in 1h , but with such a patch i´m forced to put some points in xbow too.

So for me it sounds like the patch will lead to more hybrid class chars , with more ranged.

And i think there is flying enough shit through the air .... pls , let a pike take maximum 2 slots, so that 1h/shielder can use a pike after the patch. Otherwise there will be more hybrids , and more ranged.

Please let me win against scissors!
- paper
Title: Re: 2 slot items
Post by: Camaris on April 14, 2011, 10:37:05 am
The craziest thing is, that my melee-only char is forced to use ranged too , by the patch.

Why ?

When pikes use 3 slots, i can´t use a pike with my 1h/shielder anymore.

So what do i use , to defend me against cav ?

A medium/light XBOW , which uses 1slot + steel bolts.

I liked to put all points in 1h , but with such a patch i´m forced to put some points in xbow too.

So for me it sounds like the patch will lead to more hybrid class chars , with more ranged.

And i think there is flying enough shit through the air .... pls , let a pike take maximum 2 slots, so that 1h/shielder can use a pike after the patch. Otherwise there will be more hybrids , and more ranged.
Pls rethink your arguments ;) How the hell this patch in any way could increase the number of hybrids.
It´s more or less the total opposite of what you said.

And perhaps try another polearm to stop horses. Pike is best for sure but other could do this work too.
Title: Re: 2 slot items
Post by: Blondin on April 14, 2011, 10:40:42 am
Or use a warspear with your shield, you're protected and you can stop cav.
Title: Re: 2 slot items
Post by: Sean_Drew on April 14, 2011, 10:52:50 am
I think you are dead if you try a warspear.

Heavy lance is just longer and hits first. So you are dead.

Correct me , if i´m wrong. Thought the only weapon long enough to hit first before heavy lance is pike. But maybe i try a bamboo spear again. But that one failed too often while i tried it.
So that the heavy lance just hits first , and because you are dead , you can´t hit the horse anymore ...

And if you use shield and spear , you must decide if you want to be protected behind your shield=block ( 2 hits and a medium shield is crushed because of the speed bonus of the cav ) , or you want to try to stop the horse = dead , cause heavy lance is longer = hits first. Maybe i try a bamboo spear again. I tried it and it sucks too often .... so i changed to pike again. I know that i have no protection against ranged, while i use pike, but i think it´s a better option against cav than be protected with shield , and use bamboo spear ...

Maybe i must try again various combinations.


Edit :

How the hell this patch in any way could increase the number of hybrids.
It´s more or less the total opposite of what you said.

And @ Camaris : Simply cause i can´t use a pike after the patch, with 1h/shield ( when pike needs 3 slots ) , so i must choose something other than pike , that hits first before heavy lance hits me = ranged = no more melee only = hybrid ;-)

Edit : Maybe i try something with throwing too , after the patch, cause i think jarids or throwing spears , or axes could kill a horsie too. But it´s totally clear that the patch will change my melee-only char to a hybrid char.
Title: Re: 2 slot items
Post by: justme on April 14, 2011, 10:57:13 am
im guessing that the heavy lance would have 3 slots too?
Title: Re: 2 slot items
Post by: Camaris on April 14, 2011, 11:06:06 am
I think you are dead if you try a warspear.

Heavy lance is just longer and hits first. So you are dead.

Correct me , if i´m wrong. Thought the only weapon long enough to hit first before heavy lance is pike. But maybe i try a bamboo spear again. But that one failed too often while i tried it.
So that the heavy lance just hits first , and because you are dead , you can´t hit the horse anymore ...

And if you use shield and spear , you must decide if you want to be protected behind your shield=block ( 2 hits and a medium shield is crushed because of the speed bonus of the cav ) , or you want to try to stop the horse = dead , cause heavy lance is longer = hits first. Maybe i try a bamboo spear again. I tried it and it sucks too often .... so i changed to pike again. I know that i have no protection against ranged, while i use pike, but i think it´s a better option against cav than be protected with shield , and use bamboo spear ...

Maybe i must try again various combinations.


Edit :

And @ Camaris : Simply cause i can´t use a pike after the patch, with 1h/shield ( when pike needs 3 slots ) , so i must choose something other than pike , that hits first before heavy lance hits me = ranged = no more melee only = hybrid ;-)

Edit : Maybe i try something with throwing too , after the patch, cause i think jarids or throwing spears , or axes could kill a horsie too. But it´s totally clear that the patch will change my melee-only char to a hybrid char.

Tbh if you chose to do it like this its your choice. I dont think that most of the people will take a low tier bow/ low tier xbow as secondary weapon.
Probably you cant take Sniper or Heavy X-bow with your 1h/Shield either. And just to kill horses... its not like a pike i guess.

PS: If i can stop horses with my Danish Greatsword there probably are  enough polearms too that could stop a horse in most of the cases.
Title: Re: 2 slot items
Post by: Chagan_Arslan on April 14, 2011, 11:30:38 am
can someone direct me to the topic where all the info about upcoming patch is ? so i know what to whine about ?;]

or is all this info from IRC?
Title: Re: 2 slot items
Post by: Sean_Drew on April 14, 2011, 11:36:20 am
It´s not only about stopping horses , from cav-players that are not so good, or just play simplier. It´s about the range of a really good cav-player , like Fallen_Torben for example. He knows how to be out of range from your war spear and kill you , that you don´t have a chance to stop his horse.

I just tried it with a shield/warspear combination , and it simply sucks totally. ( 3 times in a row ) . It´s simply not long enough to reach a really good cav player. And don´t say i don´t play good enough with spear , or such things , cause i played a dedicated spear/shielder for 2 gens.

So war spear is not an option.

A good cav player ( like Torben ) rides circles around you while stabbing you with his long heavy lance. You can´t reach him with a war spear.

I can stop and kill cav players that are not so good. It´s easy with a war spear. But i talk about the good ;-)

Next i try the bamboo spear.

And Camaris .... you know about the stab-reach-bonus of your 2h weap ? It has a very long reach. So you can really compare it with a long pole. I think it´s longer than a war spear, in real situations. There are some hidden bonuses.
Title: Re: 2 slot items
Post by: Ujin on April 14, 2011, 11:50:11 am
The craziest thing is, that my melee-only char is forced to use ranged too , by the patch.

Why ?

When pikes use 3 slots, i can´t use a pike with my 1h/shielder anymore.

So what do i use , to defend me against cav ?

A medium/light XBOW , which uses 1slot + steel bolts.

I liked to put all points in 1h , but with such a patch i´m forced to put some points in xbow too.

So for me it sounds like the patch will lead to more hybrid class chars , with more ranged.

And i think there is flying enough shit through the air .... pls , let a pike take maximum 2 slots, so that 1h/shielder can use a pike after the patch. Otherwise there will be more hybrids , and more ranged.
Or you can take a spear for some hoplite action instead which is already decent enough to stop cav(scare it off) if you know what you're doing. I know i'm repeating what others told you, but you're repeating yourself too.
Title: Re: 2 slot items
Post by: MouthnHoof on April 14, 2011, 11:50:55 am
The problem is only with the horses with super maneuver stat that pull 9G turns. I guess the rider is well strapped in and wears a G-suit.
With most other horses you can move directly infront of them where they cannot lance you and rear them with the spear. Quite risky against a good rider, true.
Title: Re: 2 slot items
Post by: Ujin on April 14, 2011, 11:52:20 am
The problem is only with the horses with super maneuver stat that pull 9G turns. I guess the rider is well strapped in and wears a G-suit.
With most other horses you can move directly infront of them where they cannot lance you and rear them with the spear. Quite risky against a good rider, true.
You have a shield for crying out loud, you can just block (lancers) cav and let pikemen/ranged do their job. Why does everyone want to have in his pocket a wepaon to beat any other class in the game ?
Title: Re: 2 slot items
Post by: krampe on April 14, 2011, 11:58:23 am
You have a shield for crying out loud, you can just block (lancers) cav and let pikemen/ranged do their job. Why does everyone want to have in his pocket a wepaon to beat any other class in the game ?

Easy one: to beat any other class ingame :D
Title: Re: 2 slot items
Post by: Christo on April 14, 2011, 12:01:05 pm
You have a shield for crying out loud, you can just block (lancers) cav and let pikemen/ranged do their job. Why does everyone want to have in his pocket a wepaon to beat any other class in the game ?

This.

*Round Starts*

I try to flank around on my horse, I see two shielders, well, they are shielders, let's delay them I say!

*Shielders pull out pocket pikes*

Okay, just at the last second, I evade them, meh.

*Gets oneshotted because of turning around like an idiot*

(click to show/hide)
Title: Re: 2 slot items
Post by: Sean_Drew on April 14, 2011, 12:30:36 pm
You have a shield for crying out loud, you can just block (lancers) cav and let pikemen/ranged do their job. Why does everyone want to have in his pocket a wepaon to beat any other class in the game ?

Have you tried to simply block the attacks of fast good cav ? Maybe you block it once .... if you have a good shield ... maybe twice ...

But then it simply breaks and you are 1h without shield = dead. Think about the speed bonus , which breaks your shield fast.


Forget about it .....

I simply will enjoy the time i can use 1h/shield/pike untill patch and then i switch to my xbower. He can kill horsies in 2 shots.
Title: Re: 2 slot items
Post by: Blondin on April 14, 2011, 12:37:45 pm
Sean_drew, i don't say that you are bad, but with footwork you can evade strike from a cav and stop him with warspear. Sometimes when cav see that you have a spear they will go to another easier target.
If you fail you can raise your shield at last moment to protect yourself against lance.

I don't say it's easy, but you can't be as good as a dedicated pike build. Again teamwork can help too, stay close to a pikeman when you are on open space.

It's not against you, but it's pretty easy to whine, it's more difficult to try to adapt the situation.

Ofc, good cav players will beat you, but good 2h player or good 1h player will beat you too...
Title: Re: 2 slot items
Post by: Nemeth on April 14, 2011, 12:48:48 pm
Pike is probably gonna take 2 slots, not 3. Stop being idiotic and argue about things you have no clue of. If you want some info, hang out in IRC more often, you can learn new things about upcoming patch (and patches) daily. And devs actually respond if you ask them on certain weapons *gasps*
Or feel free to make things up about the patch, it is kinda amusing to watch, really.
Title: Re: 2 slot items
Post by: Gatsby on April 14, 2011, 12:51:09 pm
I dont understand why u want to go so far from native style. If ppl with xbows or throwing weapons are a problem, change those weapons (like damage, or speed, or not stackable each others) but do not ruin the game of everyone coz of them.
And by the way, i play a pure melee and i have no problem with any type of player, cav or thrower or whatever i really cant understand all this whining about weapons and combat styles.
Title: Re: 2 slot items
Post by: Sean_Drew on April 14, 2011, 12:57:45 pm
Again teamwork can help too, stay close to a pikeman when you are on open space.

Ofc, good cav players will beat you, but good 2h player or good 1h player will beat you too...

1. Do you really think there will be many dedicated pikemen after the patch who run around with 1h and pike ? And how long do they run around with all that ranged stuff in the air ?

2. You say the good cav player will beat me. That´s wrong. He simply has more range. I stop the same good cav player with a pike. I tested it. And i´m not whining about the patch , i criticize that the patch will make pikes take 3 slots , and i think that´s too much. 2 would be enough i think. Ok, call it whine if you want.

But i think i said enough about the 3 slots thing now ... i will play now, not talk  :wink: Maybe i try my xbower more, cause of the coming patch.


Edit :

Pike is probably gonna take 2 slots, not 3. Stop being idiotic and argue about things you have no clue of.

That´s the first real statement , that i hear about it. Until now i read it would take 3 slots all the time. And i don´t think it´s idiotic to talk about such things. But like i wrote above , i stop talking and do more playing ;-) It´s better to wait , what the patch will bring in the end and look what it changes in real then , and what was just idiotic talking  :wink:
Title: Re: 2 slot items
Post by: Vibe on April 14, 2011, 01:00:24 pm
Internet people will never be satisfied.

Protip to fighting a cav lancer: downblock. Lots of it. Until the lancer gets bored and goes for another target.

Seriously you people will find anything to nitpick on.

It is sad.
Title: Re: 2 slot items
Post by: cmp on April 14, 2011, 01:01:50 pm
Protip to fighting a cav lancer: downblock. Lots of it. Until the lancer gets bored and goes for another target.

Then he can just ride over you and stab while you're on the ground.
Title: Re: 2 slot items
Post by: Vibe on April 14, 2011, 01:03:21 pm
Then he can just ride over you and stab while you're on the ground.

Not many actually do that. And stab like that isnt that powerful and misses quite often. Also once the cav rides face front to you then there's little chance he would be able to lance you and you have your free kill.
Title: Re: 2 slot items
Post by: Gurnisson on April 14, 2011, 01:05:03 pm
Then he can just ride over you and stab while you're on the ground.

You've also got footwork and surprise attacks. If you do your fighting vs. cav correctly, he can't kill you.
Title: Re: 2 slot items
Post by: Camaris on April 14, 2011, 01:07:17 pm
I dont understand why u want to go so far from native style. If ppl with xbows or throwing weapons are a problem, change those weapons (like damage, or speed, or not stackable each others) but do not ruin the game of everyone coz of them.
And by the way, i play a pure melee and i have no problem with any type of player, cav or thrower or whatever i really cant understand all this whining about weapons and combat styles.

Dont talk about he is ruining everyones game, unless you have asked everyone.
You havent asked me yet so pls just talk for yourself.
Title: Re: 2 slot items
Post by: Vibe on April 14, 2011, 01:09:00 pm
You've also got footwork and surprise attacks. If you do your fighting vs. cav correctly, he can't kill you.

Exactly, if a cav comes at u (bro) with intentions of bumping/riding over you it's easy with proper footwork and a surprise attack. If he succeeds at knocking you over he'll need to stop his horse almost completely to lance you and this is also an opportunity to chop his precious horse up.
Title: Re: 2 slot items
Post by: cmp on April 14, 2011, 01:11:22 pm
You've also got footwork and surprise attacks. If you do your fighting vs. cav correctly, he can't kill you.

Of course, but you can't do that if you're constantly downblocking. Also, what you said holds true for him too (unless you're ranged).

If he succeeds at knocking you over he'll need to stop his horse almost completely to lance you and this is also an opportunity to chop his precious horse up.

A good cavalry player will time his thrust so that it hits you exactly the moment you fall down. There's nothing you can do about that.
Title: Re: 2 slot items
Post by: Ujin on April 14, 2011, 01:15:16 pm
Of course, but you can't do that if you're constantly downblocking. Also, what you said holds true for him too (unless you're ranged).

A good cavalry player will time his thrust so that it hits you exactly the moment you fall down. There's nothing you can do about that.
You're talking about cav players equal in their specialty to the best 2handers out there, stop scaring people so much. A shielder that knows what he is doing is a tough nut to crack for any cav player.
Title: Re: 2 slot items
Post by: cmp on April 14, 2011, 01:21:54 pm
It's just talk anyway. :|
As far as I know the patch doesn't touch cavalry.
Title: Re: 2 slot items
Post by: Vibe on April 14, 2011, 01:26:01 pm
Of course, but you can't do that if you're constantly downblocking. Also, what you said holds true for him too (unless you're ranged).
A good cavalry player will time his thrust so that it hits you exactly the moment you fall down. There's nothing you can do about that.

I agree, but like I said before this can be prevented with a surprise attack or just a thrust when he's facefront charging you. Also, once on the floor the range between you and the lancer's lance is quite big and even if he does suceed at knocking you down and then immediately lancing you only the tip of his lance will hit your body on the floor and you won't take much damage anyway, atleast from my experience.
Title: Re: 2 slot items
Post by: Prentyss on April 14, 2011, 01:41:29 pm
can someone direct me to the topic where all the info about upcoming patch is ? so i know what to whine about ?;]

or is all this info from IRC?

I totaly agree. Just stop whine and wait for an official topic !
Title: Re: 2 slot items
Post by: Harpag on April 14, 2011, 01:55:06 pm
I believe that after many changes that were made​​, the game is balanced very well. This new idea seems to be poorly designed. Too much controversy here. If you need to do, be honest and get all loomed items to hell and give the equivalent of points!!! Instead, new patch, you better get back Strategus!

Do not talk about the official thread, because then it will be too late.
Title: Re: 2 slot items
Post by: KaMiKaZe_JoE on April 14, 2011, 03:52:33 pm
Just to contriboot to lancer discussion.

It is very rare that I will bump-stab somebody, partly because it is difficult and requires that I slow down, and partly because its dishonorable! Against 2handers I'm frequently suprised by their fancy footwork, timing, and lolstabz, which make frontal charges against them dangerous. Against 1h+shield I'm less scared, because their weapons are so short... They are very easily bumped, but lancing them is harder due to their shield. Bumping shields to death is a waste of time for me, as it takes forever. It is, however, hilarious.

Oh pro tip I can't easily lance you if you're traveling in a group, for many obvious reasons. 1h+shielders may complain about their cavalry weakness, however I must point out that teamwork can pretty much overcome any weaknesses your class has. And, as others have said, a lancer probably has a short attention span like myself, and thus avoids long, unrewarding encounters.
Title: Re: 2 slot items
Post by: Casimir on April 14, 2011, 04:08:44 pm
Ill still be around with my pike, stabbong cav n players alike.

Post patch i'll look at looming a bill for more diversity but im happy for now.

Cav isnt paticulaly powerful when its so vulnerable to people who are aware. If your not looking expect to die.
Title: Re: 2 slot items
Post by: Mustang_Sweets on April 14, 2011, 04:55:54 pm
Ill still be around with my pike, stabbong cav n players alike.

Post patch i'll look at looming a bill for more diversity but im happy for now.

Cav isnt paticulaly powerful when its so vulnerable to people who are aware. If your not looking expect to die.
I love my bill. It works well in all uses, can't one shot many people but hey the reach it has makes you think about it and I believe it has a good sized hitbox on the thrust. But, make sure you heirloom it or else it will annoy you with how slow it feels.
Title: Re: 2 slot items
Post by: Konrax on April 14, 2011, 06:49:04 pm
People wanted pure builds to have an advantage.

Now only the pure builds can really use the best of each item type.

Win?
Title: Re: 2 slot items
Post by: Erasmas on April 14, 2011, 06:56:23 pm
People wanted pure builds to have an advantage.

Not true. Many prefer hybrids for versatility. 
Title: Re: 2 slot items
Post by: Keshian on April 14, 2011, 07:14:11 pm
You're talking about cav players equal in their specialty to the best 2handers out there, stop scaring people so much. A shielder that knows what he is doing is a tough nut to crack for any cav player.

You are joking right??  The bump stab is really easy, i just went cav and while I kind of suck at couching all you have to do for bump stab is release the attack key when you bump, the hitboxes are atrociously huge on the bump stab, same thing with bump slash.  You can be facing straight ahead and swing/stab and somehow hit a guy already prone on the ground.  Ridiculously easy, just risky if they have a teammate nearby that will pike you or he has a german greatsword and he hits you with his longer range than a light lance.
Title: Re: 2 slot items
Post by: Zekerage on April 15, 2011, 01:26:37 am
Getting back on topic (Take this Cav talk to a new thread. Everyone knows that people who ride horses like a certain gender, and it isn't female :P), I think that making large weapons, and high tier weapons/shields, take up multiple slots will be AWESOME, and Here's why:

THIS IS A TEAM GAME. I believe that this will encourage, if not FORCE team play. It may suck that it will diminish Hybrids, but hey, If you want to use the War/Long Bow, you are an ARCHER. You shoot arrows. You don't swing swords. If you want to use the Sniper/heavy Xbow, You are a CROSSBOWMAN. You shoot Bolts. If you swing a sword, it's a small, dinky, 1 h PoS. If you carry a Pike, You are there to DESTROY HORSES, poke enemies in support of friendlies, etc..etc.. If you are a Shielder (assuming you're carrying the ones that are going to take 2 slots), then you are there to cover yourself AND your team. Make sure those dedicated Ranged people don't Die. Cover those pikemen's back while they cover your ass from Cav. If you have a retardedly large Polearm or two handed sword, I'm assuming that your role is PURE KILLING POWER. Whatever you are, one assumes that you've trained in that particular style of combat, and that's what you're good at. People SHOULDN'T be masters of the entire field.

I honestly can't wait to see Shielders covering a group of ranged people, who are all intermingled with pikemen. Good team work already dominates this game, but I think it'll be even MORE EPIC if it becomes an integral part of winning.

apologies if this seems like a bunch of unrelated crap mashed together, but I'm at work and I keep losing my train of thought.. but... YEAH!

-Zylo
Title: Re: 2 slot items
Post by: Darkkarma on April 15, 2011, 03:40:26 am
Getting back on topic (Take this Cav talk to a new thread. Everyone knows that people who ride horses like a certain gender, and it isn't female :P), I think that making large weapons, and high tier weapons/shields, take up multiple slots will be AWESOME, and Here's why:

THIS IS A TEAM GAME. I believe that this will encourage, if not FORCE team play. It may suck that it will diminish Hybrids, but hey, If you want to use the War/Long Bow, you are an ARCHER. You shoot arrows. You don't swing swords. If you want to use the Sniper/heavy Xbow, You are a CROSSBOWMAN. You shoot Bolts. If you swing a sword, it's a small, dinky, 1 h PoS. If you carry a Pike, You are there to DESTROY HORSES, poke enemies in support of friendlies, etc..etc.. If you are a Shielder (assuming you're carrying the ones that are going to take 2 slots), then you are there to cover yourself AND your team. Make sure those dedicated Ranged people don't Die. Cover those pikemen's back while they cover your ass from Cav. If you have a retardedly large Polearm or two handed sword, I'm assuming that your role is PURE KILLING POWER. Whatever you are, one assumes that you've trained in that particular style of combat, and that's what you're good at. People SHOULDN'T be masters of the entire field.

I honestly can't wait to see Shielders covering a group of ranged people, who are all intermingled with pikemen. Good team work already dominates this game, but I think it'll be even MORE EPIC if it becomes an integral part of winning.

apologies if this seems like a bunch of unrelated crap mashed together, but I'm at work and I keep losing my train of thought.. but... YEAH!

-Zylo

See, now maybe i'm mistaken, but I was always under the assumption that CRPG was meant to more so give the single player feel in a multiplayer format. I of course can't say for certain, but i'm pretty sure the vast majority of us in single player dabbled in both range and melee. If this was not the purpose of CRPG's system, then why not add in class systems like native(with more options in armor and weapon selection) and get it over with? I actually would welcome that idea, as i've always preferred dedicated builds anyway. Also, while having only 1 handers will greatly diminish the melee capabilities of many, there are still some ridiculously OP one handed weapons that will still destroy many 2 handers(The Iberian mace, contrary to what I believed earlier, really CAN kill incredibly well without ANY WPF, if you have around 5 power strike, which is VERY easy to manage, along with 5 iron flesh as a hybrid crossbower. This can also be said of many different weapons. Also, crossbowers will still be able to fit in around 120 wpf in melee in addition to 130 WPF in xbows. A decent hybrid crossbower that can block can potentially be just as bad as they are now with the right weapons (as hannibal pointed out earlier) The only hybrid class that is really getting screwed is the ARCHER hybrid class, which to be perfectly honest, is the one that needed it the least out of all three ranged styles. Also, see what Harn said about looming regular single slot bows. It's too early to say, but I hope they are really thinking about how to make this patch work.
Title: Re: 2 slot items
Post by: Konrax on April 15, 2011, 03:03:47 pm
See, now maybe i'm mistaken, but I was always under the assumption that CRPG was meant to more so give the single player feel in a multiplayer format. I of course can't say for certain, but i'm pretty sure the vast majority of us in single player dabbled in both range and melee. If this was not the purpose of CRPG's system, then why not add in class systems like native(with more options in armor and weapon selection) and get it over with? I actually would welcome that idea, as i've always preferred dedicated builds anyway. Also, while having only 1 handers will greatly diminish the melee capabilities of many, there are still some ridiculously OP one handed weapons that will still destroy many 2 handers(The Iberian mace, contrary to what I believed earlier, really CAN kill incredibly well without ANY WPF, if you have around 5 power strike, which is VERY easy to manage, along with 5 iron flesh as a hybrid crossbower. This can also be said of many different weapons. Also, crossbowers will still be able to fit in around 120 wpf in melee in addition to 130 WPF in xbows. A decent hybrid crossbower that can block can potentially be just as bad as they are now with the right weapons (as hannibal pointed out earlier) The only hybrid class that is really getting screwed is the ARCHER hybrid class, which to be perfectly honest, is the one that needed it the least out of all three ranged styles. Also, see what Harn said about looming regular single slot bows. It's too early to say, but I hope they are really thinking about how to make this patch work.

Throwers are taking a nerf too since all the good throwing weapons will now take up 2 slots I believe.

Honestly this mod needs this patch because it is killing the whole point of the mod which is team play. You should not be able to do everything yourself, you need your team and vice versa. You can have range and melee if you like, but its either your good at one are mediocre at both. This patch will give dedicated characters an edge because they will be the ones using the best weapon type they are specialized in instead of hybrid range classes being good at both.

Shielder - Can use Huscarl
2h - Mega 2h Weapons
Polearm - The Mega Polearm Weapons
Xbow - Sniper Xbow Elite
Bow - War bow / Long Bow
Throwers - Throwing Spears +

This is some of the pure builds we will see now coming back and something that won't be an option for hybrids any more.
Title: Re: 2 slot items
Post by: Cup1d on April 15, 2011, 06:47:06 pm
Quote
THIS IS A TEAM GAME

Hehe, you are really funny. It's game with autobalance. First round you play in one team, second in other, third you play in first again. You have 6 minutes on Longest map. Do you really think you can make teamwork ih this case? Its mob fights. All possible tactics is - ALL RIGHT and ALL LEFT. Even SHIELD WALL can make disorder.

Strategus was team game instead. 
Title: Re: 2 slot items
Post by: Tears of Destiny on April 15, 2011, 06:53:12 pm
Hehe, you are really funny. It's game with autobalance. First round you play in one team, second in other, third you play in first again. You have 6 minutes on Longest map. Do you really think you can make teamwork ih this case? Its mob fights. All possible tactics is - ALL RIGHT and ALL LEFT. Even SHIELD WALL can make disorder.

Strategus was team game instead.

Most clans would disagree with you. The general rabble that are clanless or running with "clans" that have no voice chat are indeed just randoms doing simplistic individual tactics, but those of us that run with a dozen or two members at a time, can indeed formulate and use tactics, especially if coordinating with another clan.

EDIT: Even without voice chat or clans, I often still see teamwork, such as people yelling out that they need to protect the archers etc, so you see shielders and pikers screen the archers so the enemy cav get nailed better, etc. That is a great example of a well-used balance of specialists forming a team using teamwork.

I have also seen in sieges similar tactics, where a bunch of shielders do constant blocks and polearm users behind them poke past them, and we did win the map doing so despite half the people not being on voicechat or in a clan.
Title: Re: 2 slot items
Post by: Cup1d on April 15, 2011, 07:09:08 pm
Quote
Most clans would disagree with you

And when you have 5-7 clans in game?

Quote
but those of us that run with a dozen or two members at a time

Hehe, please, do not disclose your top-secret clan tactics. Because team-running is too OP to be used on public servers.
Title: Re: 2 slot items
Post by: Tears of Destiny on April 15, 2011, 07:16:06 pm
And when you have 5-7 clans in game?
Then they usually pick different parts of the field, and regardless loners can usually tag along and fill the "niches," and even still within the clan you can still perform complementary teamwork.

Hehe, please, do not disclose your top-secret clan tactics. Because team-running is too OP to be used on public servers.
Too OP? Darn, we still do it anyways, sorry (But not really sorry). OP has nothing to do with the arguement at hand that there is or is not teamwork in the battles.
In the words of Aldryk: DEAL WITH IT. (Admin abooze!)

This still changes nothing from the fact that while people are generally not one giant happy family in a battle, you still have people complementing one another in micro-squads (such as cavn running together, shielders screening archers, polearm users screening against cav etc).
Title: Re: 2 slot items
Post by: Gnjus on April 15, 2011, 08:40:57 pm
Hehe, you are really funny. It's game with autobalance. First round you play in one team, second in other, third you play in first again. You have 6 minutes on Longest map. Do you really think you can make teamwork ih this case? Its mob fights. All possible tactics is - ALL RIGHT and ALL LEFT. Even SHIELD WALL can make disorder.

Strategus was team game instead.

...and what would a dedicated archer know about teamwork ? Back in Strategos you were able to solve most of the battles on your own, i bet you never even remembered the names of the people who fought alongside you, they were here only to die while you sharpshoot your enemies from a safe spot 2 miles away from combat, mostly headshots.......i sure hope the developers dont have any intensions to bring that kind of "teamwork" back to us..........

Oh and protip: watch my squad when there is at least 5 or 6 of us online......it will help you to understand the meaning of teamwork, whether we camp or charge, and we do both.
Too bad this mod still allows your kind of dedicated archer Rambos to be rather successful, but even such scumbags cant do much against proper teamwork.
Title: Re: 2 slot items
Post by: justme on April 15, 2011, 08:46:15 pm
yeah , because who will you shoot when 5 of them rush at you??
Title: Re: 2 slot items
Post by: Whalen207 on April 15, 2011, 09:19:31 pm
chadz is clearly trolling.
This patch will never come out. Ever.
Title: Re: 2 slot items
Post by: Literally_Circler on April 15, 2011, 11:26:40 pm
See now I don't buy that for a second. This is going to hurt alot ofdedicated hybrid players such myself. I can respect that they wanted to cut down the major issue of hybrids, (mainly with crossbows and their not so steep wpf requirements) But come on, I mean, as far  as i'm concerned this is going to seriously destroy alot of hybrids and dedicated crossbowmen as well.

I'll be forced to just using a bloody one hander or extremely low end polearm, I mean, as a crossbowman, I can count on going into melee the vast majority of time. I may not be a melee force, but I can at least hold my own. I can't run around and kite guys in a Loki-esque style and , continually hit my targets while on the move. Once I miss and i'm being pursued, i'm going to HAVE to melee assuming I don't 1 hit him or have about 30 feet to work with.  My melee capabilities are going to be hit VERY hard with this patch(not to mention the item I heirloomed for the soul purpose of going with my bow is now effectively useless as far as that is concerned. Simply steepening ranged wpf requirements for xbows would seem to be alot simpler. Better yet, why not make it dependant on powerdraw like bows? It would seriously cut back on the amount of hybrid users as well as not screw over the  dedicated crossbowmen out there.

 A similar skill steepening could be done for throwing so that it's not as practical. I mean, I get it, right now it's not a mater of "should I hybrid" rather than "why shouldn't I hybrid?" But come on, we're not all lance tankmen fighters that can balance out two melee weapons and still have 60 wpf in crossbow and be effective.

All in all, this seems like an extremely short sighted fix.

couldnt have said it better, im stuck in the exact same situation
Title: Re: 2 slot items
Post by: Elmetiacos on April 16, 2011, 01:38:20 am
If you are a Shielder (assuming you're carrying the ones that are going to take 2 slots),
Seriously, shields are going to take two slots? Why not just reduce everyone to three instead of four slots then? If shields take up two slots that ends up nerfing everyone in the game: 2h/polearm users need an extra slot, archers and crossbows an extra slot and now if you want to use a shield you need an extra slot too! I've just retired and started putting points into one handed and polearm, intending to fight mainly sword and shield but switching to a polearm if my shield gets broken. If polearms and shields need two slots, that's going to be impossible... the only option for a backup weapon now is going to be throwing, or else we're going to see a ridiculous level of turtling up with 2 or 3 shields.
Title: Re: 2 slot items
Post by: Immolarian on April 16, 2011, 01:52:57 am
chadz is clearly trolling.
This patch will never come out. Ever.

This.
Title: Re: 2 slot items
Post by: Darkkarma on April 16, 2011, 07:11:51 am
Seriously, shields are going to take two slots? Why not just reduce everyone to three instead of four slots then? If shields take up two slots that ends up nerfing everyone in the game: 2h/polearm users need an extra slot, archers and crossbows an extra slot and now if you want to use a shield you need an extra slot too! I've just retired and started putting points into one handed and polearm, intending to fight mainly sword and shield but switching to a polearm if my shield gets broken. If polearms and shields need two slots, that's going to be impossible... the only option for a backup weapon now is going to be throwing, or else we're going to see a ridiculous level of turtling up with 2 or 3 shields.

We are all taking hits. If you seriously want to see a guy like cyranule, man of war, or even worse, some lamer like ishtar neo with a multitude of weapons in addition to his lame pick and uber shield? At least in this sense, the patch is a good idea. No more pocket polearms and pikes. I personally like the idea of shielders being limited in their options. They are already good enough, ffs.
Title: Re: 2 slot items
Post by: Beauchamp on April 16, 2011, 11:40:30 am
only big shields will take 2 slots, no? (huscarl and board, while board will be buffed)
Title: Re: 2 slot items
Post by: KingBread on April 16, 2011, 12:06:04 pm
chadz is clearly trolling.
This patch will never come out. Ever.
This +1

Title: Re: 2 slot items
Post by: Elmetiacos on April 16, 2011, 12:25:11 pm
We are all taking hits. If you seriously want to see a guy like cyranule, man of war, or even worse, some lamer like ishtar neo with a multitude of weapons in addition to his lame pick and uber shield? At least in this sense, the patch is a good idea. No more pocket polearms and pikes. I personally like the idea of shielders being limited in their options. They are already good enough, ffs.
This limits shielders to "nothing" unless you want to take throwing axes. When I've fought on foot, I've always had an axe on my back for if my shield broke; I never realised before how OP and abusive I was being. Again, why not just give everyone three slots instead of four?
Title: Re: 2 slot items
Post by: Nemeth on April 16, 2011, 12:42:30 pm
This limits shielders to "nothing" unless you want to take throwing axes. When I've fought on foot, I've always had an axe on my back for if my shield broke; I never realised before how OP and abusive I was being. Again, why not just give everyone three slots instead of four?

'Cause that would not touch hybrids at all? They would just take a 2h/polearm instead of 1h+shield (if they dont already use that) and laugh at the pityful try from dev team to nerf 'em. And yeah, I'm one of the hybrids and I see no problem with this new slot thing :P
Title: Re: 2 slot items
Post by: Elmetiacos on April 16, 2011, 01:18:46 pm
I hope there's a reset and new choice of heirlooms with this patch, because it is going to have a dramatic effect on some people's characters.
Title: Re: 2 slot items
Post by: Thucydides on April 16, 2011, 01:26:10 pm
I hope there's a reset and new choice of heirlooms with this patch, because it is going to have a dramatic effect on some people's characters.

oh god no, i would quit CRPG if this were the case (not really).
Title: Re: 2 slot items
Post by: Beauchamp on April 16, 2011, 01:53:29 pm
I hope there's a reset and new choice of heirlooms with this patch, because it is going to have a dramatic effect on some people's characters.

+1

aside of that i see no reason why there shouldn't be a reset (except for pissing majority of players off and a few stacked looms of noob barmace - still not valid reason why the others should suffer too)
Title: Re: 2 slot items
Post by: Gurnisson on April 16, 2011, 01:59:55 pm
...and what would a dedicated archer know about teamwork ? Back in Strategos you were able to solve most of the battles on your own, i bet you never even remembered the names of the people who fought alongside you, they were here only to die while you sharpshoot your enemies from a safe spot 2 miles away from combat, mostly headshots.......i sure hope the developers dont have any intensions to bring that kind of "teamwork" back to us..........

Oh and protip: watch my squad when there is at least 5 or 6 of us online......it will help you to understand the meaning of teamwork, whether we camp or charge, and we do both.
Too bad this mod still allows your kind of dedicated archer Rambos to be rather successful, but even such scumbags cant do much against proper teamwork.

You're so bitter, Gnjus :o
Title: Re: 2 slot items
Post by: Nemeth on April 16, 2011, 02:08:26 pm
It's Gnjus, just shoot him in the back when he's in his glorious melee combat and feed on his rage.  :twisted:
Title: Re: 2 slot items
Post by: Gnjus on April 16, 2011, 04:21:39 pm
You're so bitter, Gnjus :o

Sure, lets pretend for a moment that i am.....and now please tell me which part of my post was wrong ?

You can call me bitter all you want but you know I'm right.  :wink:
Title: Re: 2 slot items
Post by: Gurnisson on April 16, 2011, 04:33:04 pm
Hm, well, I remember a decent amount of guys I played alongside during strategus battles, but apart from that, you're pretty much right in your observations. :lol:
Title: Re: 2 slot items
Post by: Chagan_Arslan on April 16, 2011, 04:42:20 pm
i wonder if the 2 slots will deal with the pike in the pocket people ^^
Title: Re: 2 slot items
Post by: Elmetiacos on April 16, 2011, 04:46:49 pm
+1

aside of that i see no reason why there shouldn't be a reset (except for pissing majority of players off and a few stacked looms of noob barmace - still not valid reason why the others should suffer too)
I mean a character reset as we had before, not a database wipe...
Title: Re: 2 slot items
Post by: Nemeth on April 16, 2011, 04:50:07 pm
i wonder if the 2 slots will deal with the pike in the pocket people ^^

Pikes are gonna be drop only, meaning that if you have pike in your hands, whenever you switch to other weapon or try to sheath the pike, you will drop it on the ground.
For slower people - no more pocket pikes. ^^
Title: Re: 2 slot items
Post by: Tears of Destiny on April 16, 2011, 05:12:12 pm
Yay! I can make a dedicated piker alt! Just think of the armor I can wear regularly if the only weapon upkeep is that cheap pike! This could be fun! I do enjoy piking aroung.
Title: Re: 2 slot items
Post by: Darkkarma on April 16, 2011, 05:45:36 pm
This limits shielders to "nothing" unless you want to take throwing axes. When I've fought on foot, I've always had an axe on my back for if my shield broke; I never realised before how OP and abusive I was being. Again, why not just give everyone three slots instead of four?


For every person doing things fairly like you, several are greatly abusing the capabilities of equip slots. Also, a shielder with a broken shield just manual block with their sword. It actually works quite well, especially pierce and blunt damage ones!
Title: Re: 2 slot items
Post by: Zisa on April 16, 2011, 06:02:47 pm
Pikes are gonna be drop only, meaning that if you have pike in your hands, whenever you switch to other weapon or try to sheath the pike, you will drop it on the ground.
For slower people - no more pocket pikes. ^^
eh?
Drop only?
Who thought this up and why did they think this was someohow going to add to gameplay?
I do not use pikes, I think they are cheap cos I am an elitist snob, but this seems punitive.
Title: Re: 2 slot items
Post by: Cup1d on April 16, 2011, 06:33:58 pm
Quote
...and what would a dedicated archer know about teamwork ? Back in Strategos you were able to solve most of the battles on your own, i bet you never even remembered the names of the people who fought alongside you, they were here only to die while you sharpshoot your enemies from a safe spot 2 miles away from combat, mostly headshots.......i sure hope the developers dont have any intensions to bring that kind of "teamwork" back to us..........

Oh and protip: watch my squad when there is at least 5 or 6 of us online......it will help you to understand the meaning of teamwork, whether we camp or charge, and we do both.
Too bad this mod still allows your kind of dedicated archer Rambos to be rather successful, but even such scumbags cant do much against proper teamwork.

Yes, I saw this «crushtrough teamwork» at second floor of ruins (or ruined fort map, or river).
But you speak about «teamwork» and I about «tactics». See difference?
«Halp me», «take my pike», «shoot this cav» or «backpedal and I shoot him» - its about teamwork.
«Crossfire», «cavalry flanking», «pikiner line», «tactical retreat», «advantage ground defence»,  timed maneuvres, uses of cavalry, infantry, ranged, obstacles simultaneously - its about tactics.

 
Title: Re: 2 slot items
Post by: Elmetiacos on April 16, 2011, 08:15:48 pm
Pikes are gonna be drop only, meaning that if you have pike in your hands, whenever you switch to other weapon or try to sheath the pike, you will drop it on the ground.
For slower people - no more pocket pikes. ^^
Hah! Didn't I say I'd retire and give up cavalry only for cavalry to get a buff? Here it is! It won't be that much of a buff, though, because too many people now have got good a timing a swing to take out a horse with a sword or axe.
Title: Re: 2 slot items
Post by: DarkFox on April 18, 2011, 01:42:06 am
There is one thing that scares me in this slot system.Most of people while playing ranged will not use melee weapon=more running away,more gay jumping.
Title: Re: 2 slot items
Post by: Baron_Settmour on April 18, 2011, 04:23:44 am
There is one thing that scares me in this slot system.Most of people while playing ranged will not use melee weapon=more running away,more gay jumping.

They can run but they always usually die. And if they are not stupid, they will just keep a 1H melee weapon besides their bow and some arrows. On Sterling_Archer, I always carry a soldier's cleaver besides my arrows and bow.
Title: Re: 2 slot items
Post by: Dach on April 18, 2011, 06:14:47 am
I'm clearly enjoying this post of rage since the last patch I've mostly only used 1 slot of the four disponible. (Except while playing archer. Duh arrows take slots.)

Also even with archery, finally the lesser arrows will get some use. While playing my archer with 2 stack of bodkin arrows I've rarely missed some, even with me being the last survivor.

chadz you rule!  :mrgreen:

Title: Re: 2 slot items
Post by: Gorath on April 18, 2011, 07:22:49 am
Twas about bloody time.  :wink:


Also, @Darkkarma: basically it will force you to stay near your shielding teammate if you want to survive longer, which kinda makes sense. We are fighting medieval battles here, not some "im gonna Rambo everything on my own" medieval unrealistic shooter. At least this mod should thrive to get things done "properly".

Your "point" to Darkkarma fails utterly since it relies on some implied sense of historical realism.  Also successful trained x-bowmen in said historical reality were equipped with melee weapons they were well trained in the use of, and had deployable pavise shields to use for cover.
Title: Re: 2 slot items
Post by: Gnjus on April 18, 2011, 09:16:55 am
Your "point" to Darkkarma fails utterly since it relies on some implied sense of historical realism.  Also successful trained x-bowmen in said historical reality were equipped with melee weapons they were well trained in the use of, and had deployable pavise shields to use for cover.

Thx for teaching us historical lesson that most of us already know very well but do we have deployable pavise shields in this mod ? I dont think so. Did i ever said anything about crossbowmen without melee weapons ? I dont think so. Which leaves me kind of wondering what your "point" with this post was/is......  :wink:

"Implied sense of historical realism" ??? Yes, i DO think this mod (the ones who develop it) should aim to achieve balance by realism, as much as the game engine allows. And yes, it should aim towards teamwork battles, rather then solo Ramboish rampages. You seem like a clever guy who might have an idea what medieval battles looked like but meh, youre still an american, you guys just have too much examples of fantasy one-man-saves-the-whole-world heroics. You just love one man armies, heroes, demi-gods, halls of fame, best ofs, etc. :)
Title: Re: 2 slot items
Post by: Brutal on April 18, 2011, 09:17:28 am
Pikes are gonna be drop only, meaning that if you have pike in your hands, whenever you switch to other weapon or try to sheath the pike, you will drop it on the ground.
For slower people - no more pocket pikes. ^^

What's the point of doing that ? people will just use bambo or switch to two hand.
That will nerf polearm and give yet another advantage to great sword that are already the best for duel, extremely good in big group fight thank to the trust and 2nd best against cav next to pike.
It will be fair if you change lolstab to halfsword mode like for the flamberge but then cav will be extremely OP.
Title: Re: 2 slot items
Post by: Vibe on April 18, 2011, 09:33:36 am
What's the point of doing that ? people will just use bambo or switch to two hand.
That will nerf polearm and give yet another advantage to great sword that are already the best for duel, extremely good in big group fight thank to the trust and 2nd best against cav next to pike.
It will be fair if you change lolstab to halfsword mode like for the flamberge but then cav will be extremely OP.

Every weapon that is not visible when sheathed now will be sheath-drop. AFAIK
Title: Re: 2 slot items
Post by: Loki on April 18, 2011, 10:52:58 am
Is this really an issue?  People having too many weapons on them.  The flexibility that c-rpg gives you is what makes the game more interesting than native.  Who really gives a flying fuck whether someone has a shield, sword, polearm, and throwing axes?  That's actually pretty historically accurate anyway.  Doesn't seem over powered to me, you move slower and it's not like you can use them all at the same time.  Why don't you knobs spend your precious time making strategus work again instead of fixing things that were never broken?
Title: Re: 2 slot items
Post by: Baron_Settmour on April 18, 2011, 01:03:48 pm
Is this really an issue?  People having too many weapons on them.  The flexibility that c-rpg gives you is what makes the game more interesting than native.  Who really gives a flying fuck whether someone has a shield, sword, polearm, and throwing axes?  That's actually pretty historically accurate anyway.  Doesn't seem over powered to me, you move slower and it's not like you can use them all at the same time.  Why don't you knobs spend your precious time making strategus work again instead of fixing things that were never broken?

I think it's a huge issue. I am tired of pocket pikes and people throwing down 3 ladders while still having room for their spamberge. As a person that uses polearm, I totally support this and wish they would take it further by making throwing weapons like javelins, jarids, and lances take up 2 slots.
Title: Re: 2 slot items
Post by: Vibe on April 18, 2011, 01:14:11 pm
As a cav I support drop-on-sheath-pike   :mrgreen:
Title: Re: 2 slot items
Post by: MouthnHoof on April 18, 2011, 01:33:30 pm
As a cav I support drop-on-sheath-pike   :mrgreen:
before you gloat remember that the lance will also take 3 slots and will be dropped...
No more poelarm cavs with a lance on horse and a long hafted something in the pocket. Unless there is some short 1-slot polearm, it means that you'll spend some wpf in 1H to have a sidearm, or that you primary mounted polearm will be a spear.
Title: Re: 2 slot items
Post by: Nemeth on April 18, 2011, 01:37:15 pm
before you gloat remember that the lance will also take 3 slots and will be dropped...
No more poelarm cavs with a lance on horse and a long hafted something in the pocket. Unless there is some short 1-slot polearm, it means that you'll spend some wpf in 1H to have a sidearm, or that you primary mounted polearm will be a spear.

I wouldn't be so sure lance is gonna be 3 slot. AFAIK, the common motion on IRC was to give no-sheath weapons 2 slots. The drop thing is big enough nerf imo.
Title: Re: 2 slot items
Post by: Vibe on April 18, 2011, 01:55:48 pm
before you gloat remember that the lance will also take 3 slots and will be dropped...
No more poelarm cavs with a lance on horse and a long hafted something in the pocket. Unless there is some short 1-slot polearm, it means that you'll spend some wpf in 1H to have a sidearm, or that you primary mounted polearm will be a spear.

Either way still a buff to cav :) I wouldn't mind using a heavy lance on foot too. There's too many pocket pikes around.
Title: Re: 2 slot items
Post by: Spawny on April 18, 2011, 01:57:58 pm
I wouldn't be so sure lance is gonna be 3 slot. AFAIK, the common motion on IRC was to give no-sheath weapons 2 slots. The drop thing is big enough nerf imo.

If that's the case, you have 2 slots heavy lance, 1 slot knightly heater shield, 1 slot LHB (visible on back ater sheathing) as a cav.
Wouldn't change a whole lot I think.

Only if the "no sheath" is the same as "not visible when sheathed" which I read somewhere.
Title: Re: 2 slot items
Post by: Nemeth on April 18, 2011, 01:59:51 pm
If that's the case, you have 2 slots heavy lance, 1 slot knightly heater shield, 1 slot LHB (visible on back ater sheathing) as a cav.
Wouldn't change a whole lot I think.

Only if the "no sheath" is the same as "not visible when sheathed" which I read somewhere.

I'm pretty sure all polearms (with very few exceptions) will be 2 slots at least, no matter if they are visible or not when sheathed.
Title: Re: 2 slot items
Post by: Vibe on April 18, 2011, 02:00:37 pm
If that's the case, you have 2 slots heavy lance, 1 slot knightly heater shield, 1 slot LHB (visible on back ater sheathing) as a cav.
Wouldn't change a whole lot I think.

Only if the "no sheath" is the same as "not visible when sheathed" which I read somewhere.

Common sense tells me LHB will be 2 slot too.
Title: Re: 2 slot items
Post by: Gorath on April 18, 2011, 04:27:23 pm
youre still an american

Pretty much invalidates everything you post since your "go to" is the bigot well.
Title: Re: 2 slot items
Post by: Gurnisson on April 18, 2011, 04:31:50 pm
I guess cav will go with the following:

Heavy Lance
Cav shield
One-hander

or
Heavy Lance
Polearm for when dismounted
Title: Re: 2 slot items
Post by: Prpavi on April 18, 2011, 04:39:28 pm
Pretty much invalidates everything you post since your "go to" is the bigot well.


lol is "an american" like the new N-word over the atlantic these days?


yall r bunch of `mericans!


there  :P
Title: Re: 2 slot items
Post by: Memento_Mori on April 18, 2011, 04:42:03 pm
I guess cav will go with the following:

Heavy Lance
Cav shield
One-hander

or
Heavy Lance
Polearm for when dismounted

I'm planning

Heavy Lance ( if it's 2 slots not 3 otherwise I will have to re-think )
Katana

patch won't be affecting me too much atm except for my bow samurai character lol but I plan on switching his katana for a wakizashi since bows will take 2 slots. :D all in all can't wait to see the changes of this patch in action.
Title: Re: 2 slot items
Post by: Tears of Destiny on April 18, 2011, 05:05:57 pm

lol is "an american" like the new N-word over the atlantic these days?


yall r bunch of `mericans!


there  :P

Honestly there is nothing new about using it as an insult, and has been that way for at least a decade on the internet. Old news really, like trying to use Russian as an insult...

Rather odd and silly and unimaginative.
Title: Re: 2 slot items
Post by: Gnjus on April 18, 2011, 05:06:05 pm
Pretty much invalidates everything you post since your "go to" is the bigot well.

Lol Gorath....i can just LOL !
Where is your legendary "self-defense" ? Counter arguments ? You used to be "provoked" and "attacked" much harder then this but you always managed to get yourself out of it, without a scratch.....youre getting old man....or you just had a little bit too much of this cRPG cocktail.....or am i just ....kinda.....RIGHT ?????   :wink:

Btw i was always on your "side", yes you type too much but we cant deny that youre sometimes right with your essays......so this lack-of-arguments-attack-but-still-an-attack on me is just....wtf ???  :shock:

Have a nice day.  8-)
Title: Re: 2 slot items
Post by: Tears of Destiny on April 18, 2011, 05:09:45 pm
Lol Gorath....i can just LOL !
Where is your legendary "self-defense" ? Counter arguments ? You used to be "provoked" and "attacked" much harder then this but you always managed to get yourself out of it, without a scratch.....youre getting old man....or you just had a little bit too much of this cRPG cocktail.....or am i just ....kinda.....RIGHT ?????   :wink:

Btw i was always on your "side", yes you type too much but we cant deny that youre sometimes right with your essays......so this lack-of-arguments-attack-but-still-an-attack on me is just....wtf ???  :shock:

Have a nice day.  8-)

He did expose a logic fallacy, so why would he bother posting a long defense when a few words will do the same trick?
Title: Re: 2 slot items
Post by: Gnjus on April 18, 2011, 05:31:30 pm
He did expose a logic fallacy,

Actually....no he didnt. And i wont say what he actually DID, cause i think he is a cool guy, more or less. I'll hold my horses here, and im sure that if he wants to continue this....."conversation" he will do it on his own, he doesn't need a lawyer in a form of a dedicated archer. :wink:
Title: Re: 2 slot items
Post by: Literally_Circler on April 18, 2011, 06:02:01 pm
Thx for teaching us historical lesson that most of us already know very well but do we have deployable pavise shields in this mod ? I dont think so. Did i ever said anything about crossbowmen without melee weapons ? I dont think so. Which leaves me kind of wondering what your "point" with this post was/is......  :wink:

"Implied sense of historical realism" ??? Yes, i DO think this mod (the ones who develop it) should aim to achieve balance by realism, as much as the game engine allows. And yes, it should aim towards teamwork battles, rather then solo Ramboish rampages. You seem like a clever guy who might have an idea what medieval battles looked like but meh, youre still an american, you guys just have too much examples of fantasy one-man-saves-the-whole-world heroics. You just love one man armies, heroes, demi-gods, halls of fame, best ofs, etc. :)

hell yea! James Bond: Great American Hero!
Title: Re: 2 slot items
Post by: jspook on April 18, 2011, 06:08:43 pm
hell yea! James Bond: Great American Hero!

Thats funny!  James Bond is Brittish, through and through.

We just like good stories, we dont care who the heroes are, as long as they are awesome.
Title: Re: 2 slot items
Post by: Blondin on April 18, 2011, 06:38:36 pm
You guys make jokes, but you can thank Bruce Willis for having saved the world so many times!
Title: Re: 2 slot items
Post by: Prentyss on April 19, 2011, 10:57:54 am
You guys make jokes, but you can thank Bruce Willis for having saved the world so many times!

NO WAY !!
Title: Re: 2 slot items
Post by: Gorath on April 19, 2011, 03:20:30 pm
Where is your legendary "self-defense" ? Counter arguments ?

I get maybe 60 seconds a day max to check these forums and type something out before I get back in my rig for another day of haulin' freight accross the state nowadays.  Quite frankly I don't have time to make long posts, much less play anymore.  Speaking of which I'm headed out the door now for another 13-18 hour shift.  Have a nice day back at ya.   :mrgreen:
Title: Re: 2 slot items
Post by: AgentQ on April 19, 2011, 03:28:01 pm
This is a conspiracy to nerf me  :evil:. Now i can't bump slash with LHB and have Heavy Lance on horse at the same time!
Title: Re: 2 slot items
Post by: Mizzles on April 26, 2011, 05:47:10 am
Hmm, this could be the worst/best idea ever depending on exactly how its done. As far as I can tell it's going to completely murder archers, especially considering the archers are only going hybrid because "pure" archers are no longer very viable. So I suppose its going to depend on how they implement this if its going to basically put the last nail in the coffin on archers. The problem I see is that this doesn't fix the problem that this update is trying to fix, namely that of everyone and their mother picking up a ranged weapon. A far easier and efficient fix would be tweaking requirements and skill curves for crossbows and thrown weapons. Although I liked the upkeep patch so maybe this won't be as awful as I think it will be. Entirely depends on what constitutes a multi slot weapon, teir, length etc.
Title: Re: 2 slot items
Post by: Dach on April 26, 2011, 06:45:52 am
This is a conspiracy to nerf me  :evil:. Now i can't bump slash with LHB and have Heavy Lance on horse at the same time!

Really? These 2 weapon going to take 2 slot each no?
Title: Re: 2 slot items
Post by: Siiem on April 26, 2011, 08:53:18 am
Really? These 2 weapon going to take 2 slot each no?

Not only should LHB be 2 slots... lances should be non carried item, so if you try to choose your LHB the lance is dropped to the ground. Oh sweet dreams, let it be.
Title: Re: 2 slot items
Post by: tankmen on April 26, 2011, 09:15:26 am
Not only should LHB be 2 slots... lances should be non carried item, so if you try to choose your LHB the lance is dropped to the ground. Oh sweet dreams, let it be.
same with pike n you have a deal :D
Title: Re: 2 slot items
Post by: Gorath on April 26, 2011, 09:18:11 am
same with pike n you have a deal :D

That's how pikes are going to work.  Keep up Tank, sheesh.   :P

*Any non-sheathed weapon will drop to the ground upon weapon swap* meaning if it doesn't appear on your player character's body when it's not in use (back or belt) it will drop to the ground.  No more hidden pikes or flamberges.  Luckily my ManCleaver/Morningstar combo will remain intact.
Title: Re: 2 slot items
Post by: Casimir on April 26, 2011, 09:40:51 am
Looks like i'll be going Shield n Spear after the patch.
Title: Re: 2 slot items
Post by: bredeus on April 26, 2011, 10:09:33 am
comrade :)
Title: Re: 2 slot items
Post by: Kafein on April 26, 2011, 01:59:44 pm
Heavy lance, is gonna, be, dropped on teh ground, when you switch weapons ?



YEPEEEE


Suck my knightly arming sword, you poor mongol lancer bastards on overmaneuvrable mini undead-colored horses. Now real men can play again.  :twisted:
Title: Re: 2 slot items
Post by: Ujin on April 26, 2011, 02:52:03 pm
Heavy lance, is gonna, be, dropped on teh ground, when you switch weapons ?



YEPEEEE


Suck my knightly arming sword, you poor mongol lancer bastards on overmaneuvrable mini undead-colored horses. Now real men can play again.  :twisted:
You are stupid. Want me to explain why ?
Title: Re: 2 slot items
Post by: Wulzzz on April 26, 2011, 02:59:58 pm
Anyone knows if some 1h weapons will be 2 slots too?Especially the ones with 2h secondary mode.
Title: Re: 2 slot items
Post by: Siiem on April 26, 2011, 03:27:19 pm
Anyone knows if some 1h weapons will be 2 slots too?Especially the ones with 2h secondary mode.

Sidesword will require 3 slots.
Title: Re: 2 slot items
Post by: v/onMega on April 26, 2011, 03:31:05 pm
You are stupid. Want me to explain why ?

I can think of some reasons, plz explain!
Title: Re: 2 slot items
Post by: Spawny on April 26, 2011, 03:33:10 pm
Sidesword will require 3 slots.

More than enough. All you need is a sidesword and an elite cavalry shield to start your rampage!
Title: Re: 2 slot items
Post by: karasu on April 26, 2011, 03:44:34 pm
I'm pretty sure all polearms (with very few exceptions) will be 2 slots at least, no matter if they are visible or not when sheathed.

I think there will be a couple of them 1 slotted, like the Shortened Spear, which makes sense. Only low tier ones of course.

About the archery, if warbow/lo(l)ngbow get 2 sloted, you'll be seeing even more camping archer on public servers, since no long distance archer carries only a stack in order to be able to have a melee defense of a 1hander. And those who start using strong bow's and lower tier ones, will carry 2 stacks of arrows and 1handers with them, and there are OP 1handers as-well.

With my archer atm, I only use LHSM when I don't have enough PS in my build to use a cutting weapon, which is the current case, only 4 PS. And no, don't think it's nonsense to spend points in PS and ATH in a ranged character.  Ranged without any melee abilities and skill, is usually a dead ranged.

Cheers.

Title: Re: 2 slot items
Post by: Oberyn on April 26, 2011, 03:48:46 pm
I predict we'll see a lot more scavenging. Not that much of a hassle to pick up a dead buddie's weapon if it comes to it.
Title: Re: 2 slot items
Post by: cmp on April 26, 2011, 03:49:28 pm
Sidesword will require 3 slots.

No, 5.
Title: Re: 2 slot items
Post by: MouthnHoof on April 26, 2011, 04:17:21 pm
No, 5.
Wonderful! so the hidden food slot is being used as well!
Title: Re: 2 slot items
Post by: Christo on April 26, 2011, 04:20:33 pm
Sidesword will require 3 slots.

No, 5.

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Title: Re: 2 slot items
Post by: Diavolo on April 26, 2011, 05:00:44 pm
Instead of making 2-slot items, what about just reducing the amount of slots to 3? That way no particular weapon types get any more "nerfed" by this. And I have to say the different weapon types are pretty balanced at the moment. (since everyone is whining about everything)
Title: Re: 2 slot items
Post by: HarunYahya on April 26, 2011, 06:16:34 pm
I totally agree and support the thing you cannot sheath huge weapons.
Who can fight by carrying 3 meter pike on the back ?
Epic bs.
I also think that if you couch your lance and hit an enemy,your lance should be disappeared .
After couch it rather stays on the body cuz it went thru too much on body/armour or your lance should break and become unusable again (For the same round.)
Think of a cavalary couching or watch some documantaries or movies you'll understand what i meant.
Title: Re: 2 slot items
Post by: Tears of Destiny on April 26, 2011, 06:19:45 pm
About lances breaking, does that add only to realism or is there a gameplay perk/balance reason to that?
Title: Re: 2 slot items
Post by: ManOfWar on April 26, 2011, 06:49:47 pm
About lances breaking, does that add only to realism or is there a gameplay perk/balance reason to that?

Its more of a realism thing I guess, then cav will have to switch to sword after using the lance
Title: Re: 2 slot items
Post by: Tears of Destiny on April 26, 2011, 07:38:46 pm
Its more of a realism thing I guess, then cav will have to switch to sword after using the lance


Then in this case I vote no.
Title: Re: 2 slot items
Post by: HarunYahya on April 26, 2011, 07:57:28 pm
Well just couch if you dare losing your lance it adds both realism and balance imo.
If something is unreal it is unbalanced.
If there was throwing pikes or throwing flamberges wouldn't you want them to be removed ?
Title: Re: 2 slot items
Post by: Fyre on April 26, 2011, 08:17:19 pm
If something is unreal it is unbalanced.

So real medieval warfare was balanced, eh?

I guess every single sci-fi game is also unbalanced then, right?
Title: Re: 2 slot items
Post by: ManOfWar on April 26, 2011, 08:21:08 pm
A guy with a pike loses it when he sheaths it, a guy with a lance on a horse never will drop his lance, SO, the reason for a breaking lance would be to compensate for the guy with the pike being more likely to drop his weapon than the horsemen
Title: Re: 2 slot items
Post by: Magikarp on April 26, 2011, 08:21:56 pm
Well just couch if you dare losing your lance it adds both realism and balance imo.
If something is unreal it is unbalanced.
Lol just lol. Epic troll.

Cavalry isn't exactly pwning the crap out of everyone either, unreal, so imbalanced!
Title: Re: 2 slot items
Post by: Fyre on April 26, 2011, 08:32:38 pm
A guy with a pike loses it when he sheaths it, a guy with a lance on a horse never will drop his lance, SO, the reason for a breaking lance would be to compensate for the guy with the pike being more likely to drop his weapon than the horsemen

I've never played with a pike, so I don't know, but I'm fairly sure you keep a pike when you sheath it. At least in the current patch.
Title: Re: 2 slot items
Post by: TommyHu on April 26, 2011, 09:01:54 pm
I like how all these big posts turn into discussions on what to change about cav...To the people who want lances to actually break after every hit...they didn't. Jousting/tournament lances are meant to break upon impact. Actual lances people carried into battle aren't meant to break after one use.

About the 2 slot or even 3 slot items...I'm not so sure how it will play out, so I'm hesitant to say if it'll be a good or bad change. I think that if someone is carrying a very large item like a pike or a siege ladder, I would prefer if they can still carry other equipment, but if you bring that big item, it starts in your hands and you actually have to carry it. If you want to access the other stuff you're carrying, you need to drop the said pike/ladder
Title: Re: 2 slot items
Post by: Keshian on April 26, 2011, 09:37:47 pm
I totally agree and support the thing you cannot sheath huge weapons.
Who can fight by carrying 3 meter pike on the back ?
Epic bs.
I also think that if you couch your lance and hit an enemy,your lance should be disappeared .
After couch it rather stays on the body cuz it went thru too much on body/armour or your lance should break and become unusable again (For the same round.)
Think of a cavalary couching or watch some documantaries or movies you'll understand what i meant.

+1 :), cavalry already can dominate the battle servers for hours on end if you get 5 or more decent cav together.  With so few carrying pikes after this next patch this would help balance cav, as their 1-hit kill capability can only be used once.  And  yes galloping full speed on a charger and couching someone witha  lance it will punch through an enemy's body (why its 1 hit kill) and would get stuck, you are not just going to just pull it out and couch someone 10 seconds later and then again and again and rack up 34-2 records (seen a lot of cav doing this recently) because the only counter is to have everyone pike up but then the enemy infantry attack you while you have a pike and you either have to try fighting witha  pike against a sword and shield even if you have 1 wpf in it or switch to your primary weapons which is when any decent cav will finally charge you and couch you when you are about to melee.
Title: Re: 2 slot items
Post by: HarunYahya on April 26, 2011, 10:05:43 pm
@TommyHu
I totally agree and support the thing you cannot sheath huge weapons.
Who can fight by carrying 3 meter pike on the back ?
Epic bs.
I also think that if you couch your lance and hit an enemy,your lance should be disappeared .
After couch it rather stays on the body cuz it went thru too much on body/armour or your lance should break and become unusable again (For the same round.)
Think of a cavalary couching or watch some documantaries or movies you'll understand what i meant.
Read better next time.Lances break this is for real so as pikes...because they are not titanium only wood.They break if an angled vector forces it too much.(Sorry for fail english i hope i made my point well :D)
Title: Re: 2 slot items
Post by: Christo on April 26, 2011, 10:09:49 pm
I could accept pike/lance breaking, but only if the lolswords will break too.

Title: Re: 2 slot items
Post by: Bonze on April 26, 2011, 10:31:09 pm
+1 :), cavalry already can dominate the battle servers for hours on end if you get 5 or more decent cav together.  With so few carrying pikes after this next patch this would help balance cav, as their 1-hit kill capability can only be used once.  And  yes galloping full speed on a charger and couching someone witha  lance it will punch through an enemy's body (why its 1 hit kill) and would get stuck, you are not just going to just pull it out and couch someone 10 seconds later and then again and again and rack up 34-2 records (seen a lot of cav doing this recently) because the only counter is to have everyone pike up but then the enemy infantry attack you while you have a pike and you either have to try fighting witha  pike against a sword and shield even if you have 1 wpf in it or switch to your primary weapons which is when any decent cav will finally charge you and couch you when you are about to melee.

The servers are full with roof camping  ranged my old friends and you  talking some crap about cav ..troll more
Title: Re: 2 slot items
Post by: Gurnisson on April 26, 2011, 10:58:48 pm
Lancebreaking is probably the dumbest idea I've ever read/heard. Do you think cav is overpowered? The only time cav get those scores you're talking about is when the other team consists of individual idiots with a serious lack of braincells. If a team plays smartly, cav can't do jack shit, I.E. cav doesn't need a nerf. Also, on a side note, couching doesn't always one-hit people.

Also, I'm not cav.
Title: Re: 2 slot items
Post by: HarunYahya on April 27, 2011, 07:08:58 am
Lancebreaking is probably the dumbest idea I've ever read/heard. Do you think cav is overpowered? The only time cav get those scores you're talking about is when the other team consists of individual idiots with a serious lack of braincells. If a team plays smartly, cav can't do jack shit, I.E. cav doesn't need a nerf. Also, on a side note, couching doesn't always one-hit people.

Also, I'm not cav.
It is obvious you are not cav  :lol:
Title: Re: 2 slot items
Post by: EliteDragon on April 27, 2011, 07:40:08 am
Right...cav is fine, don't change it. Back to the thread topic:

Does this mean that HA's will become useless after they fall? Especially with the 0 PS and all...
Title: Re: 2 slot items
Post by: Gorath on April 27, 2011, 07:46:04 am
Right...cav is fine, don't change it. Back to the thread topic:

Does this mean that HA's will become useless after they fall? Especially with the 0 PS and all...

Good.  Now if only they'd be made useless everywhere else too.
Title: Re: 2 slot items
Post by: Rhaelys on April 27, 2011, 10:53:11 am
Right...cav is fine, don't change it. Back to the thread topic:

Does this mean that HA's will become useless after they fall? Especially with the 0 PS and all...

Aren't they already useless once dismounted? With 0 PS, you might as well attack the air, since that's the only thing that will even feel your swings.

And good horse archers do not let themselves become dismounted. Unless they are the last ones alive.
Title: Re: 2 slot items
Post by: Radix on April 27, 2011, 11:13:30 am
 Well sounds good cose after all people will be forced to become more specialised in one type of a weapon what theoretically should make the battlefield more interesting as people will need some teamwork to create a multipurpose group instead being a Mr MacGyver that can do and carry everything. And I say so despite the fact Im an xbow hybrid. More open field maps would also give chance melee players to take off the anger on ranged.

The only thing I am worried about is how much nerf xbow got since always, if u want to force hybrids go melee or dedicated xbowers u need to do something about the xbow it self cose at the time it is the most useless weapon to be dedicated to. The xbow's strong side was the fact of being a hybrid weapon.

 
Title: Re: 2 slot items
Post by: Gurnisson on April 27, 2011, 01:44:11 pm
It is obvious you are not cav  :lol:

Thought you had me there, right? I'm a dedicated xbower, a class that doesn't have too good relations with cav, so fail on you. :rolleyes:
Title: Re: 2 slot items
Post by: Siiem on April 27, 2011, 11:11:47 pm
Thought you had me there, right? I'm a dedicated xbower, a class that doesn't have too good relations with cav, so fail on you. :rolleyes:

Such a thing does not exist.
Title: Re: 2 slot items
Post by: Darkkarma on April 27, 2011, 11:37:34 pm
Such a thing does not exist.

what
Title: Re: 2 slot items
Post by: Siiem on April 28, 2011, 04:40:35 am
what

Dedicated sexbowers is a lie.
Title: Re: 2 slot items
Post by: EliteDragon on April 28, 2011, 06:49:50 am
Aren't they already useless once dismounted? With 0 PS, you might as well attack the air, since that's the only thing that will even feel your swings.
So you're saying that you would rather have a low-tier weapon than a high-tier weapon with 0 PS?
And good horse archers do not let themselves become dismounted. Unless they are the last ones alive.
This is why people hate HA's so much. The mentality of hit and run. A HA who never becomes dismounted is one who runs away rather than staying near combat and fighting.
Title: Re: 2 slot items
Post by: Rhaelys on April 28, 2011, 07:06:08 am
So you're saying that you would rather have a low-tier weapon than a high-tier weapon with 0 PS?This is why people hate HA's so much. The mentality of hit and run. A HA who never becomes dismounted is one who runs away rather than staying near combat and fighting.

Yes, because I'm not a HA, and I hate them with a burning passion.
Title: Re: 2 slot items
Post by: MouthnHoof on April 28, 2011, 01:56:13 pm
With 0 PS, you might as well attack the air, since that's the only thing that will even feel your swings.
That is complete rubbish. Yes PS is good and important, but you can still kill plenty even with 0 PS. I am talking of joining the ranks and fighting, not the being dismounted, sliding 30 meters into a group of enemy, jumping on your feet and killing all of them with a few swift strikes kind of fighting.
Title: Re: 2 slot items
Post by: Tomas_of_Miles on April 28, 2011, 02:02:37 pm
Such a thing does not exist.
LIES
Although it isn't the most efficient class ever... but yeah your melee weapon is your BACK-UP, so you don't get kicked for not having a melee weapon. I even managed to go a few games without one of them. Not a build for k/d hunters, needs patience (which I don't have, hence becoming HC).
Title: Re: 2 slot items
Post by: GMester on April 28, 2011, 02:46:40 pm
So if this multiple slot equipment is for limiting the capabilities of hibrids, why don't just change the requirements from PS,PD,PT to wpf? Let's say you need 140 wpf in 2h for flamberge, this would make archer-flamberge hybrids impossible, or from the point of an archer you need 2 stacks of arrows for a battle to be really useful, so if a bow takes 2 slots then taking 2 stacks of arrows means you have no backup weapon and possibly a kick because of running away.
Title: Re: 2 slot items
Post by: Beauchamp on April 28, 2011, 03:18:50 pm
So if this multiple slot equipment is for limiting the capabilities of hibrids, why don't just change the requirements from PS,PD,PT to wpf? Let's say you need 140 wpf in 2h for flamberge, this would make archer-flamberge hybrids impossible, or from the point of an archer you need 2 stacks of arrows for a battle to be really useful, so if a bow takes 2 slots then taking 2 stacks of arrows means you have no backup weapon and possibly a kick because of running away.

this is another valid option to achieve the same goal, but scripting and balancing of multiple slot items is probably an easier way.
Title: Re: 2 slot items
Post by: Tzar on April 28, 2011, 04:21:53 pm
this slot item is rly just a way of fixing the problem with hybrids with a slegdehammer....

if anything make sniper xbow take 8-9 pd to use and do it with all the top tier weapons ect ect...

But no lets punish evry1  :D
Title: Re: 2 slot items
Post by: Konrax on April 28, 2011, 08:34:42 pm
Your punishing those people who are too cheap and without skill who need to have multiple of the best items to compete.

Now the best items of each type will be usable by pure classes or hybrids who focus primarily on the one weapon type.

No more sniper xbow and polearms, or flamberg archers, ect ect.

Deal with it.
Title: Re: 2 slot items
Post by: Gurnisson on April 28, 2011, 09:41:26 pm
Such a thing does not exist.

    * Strength: 15
    * Agility: 27
    * Hit points: 50

    * Converted: 14
    * Ironflesh: 0
    * Power Strike: 0
    * Shield: 0
    * Athletics: 8
    * Riding: 0
    * Horse Archery: 0
    * Power Draw: 0
    * Power Throw: 0
    * Weapon Master: 9

    * One Handed: 1
    * Two Handed: 1
    * Polearm: 1
    * Archery: 1
    * Crossbow: 181
    * Throwing: 1

This build doesn't exist?