Author Topic: 2 slot items  (Read 24034 times)

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Offline Prentyss

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Re: 2 slot items
« Reply #120 on: April 14, 2011, 01:41:29 pm »
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can someone direct me to the topic where all the info about upcoming patch is ? so i know what to whine about ?;]

or is all this info from IRC?

I totaly agree. Just stop whine and wait for an official topic !
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Offline Harpag

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Re: 2 slot items
« Reply #121 on: April 14, 2011, 01:55:06 pm »
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I believe that after many changes that were made​​, the game is balanced very well. This new idea seems to be poorly designed. Too much controversy here. If you need to do, be honest and get all loomed items to hell and give the equivalent of points!!! Instead, new patch, you better get back Strategus!

Do not talk about the official thread, because then it will be too late.
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Offline KaMiKaZe_JoE

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Re: 2 slot items
« Reply #122 on: April 14, 2011, 03:52:33 pm »
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Just to contriboot to lancer discussion.

It is very rare that I will bump-stab somebody, partly because it is difficult and requires that I slow down, and partly because its dishonorable! Against 2handers I'm frequently suprised by their fancy footwork, timing, and lolstabz, which make frontal charges against them dangerous. Against 1h+shield I'm less scared, because their weapons are so short... They are very easily bumped, but lancing them is harder due to their shield. Bumping shields to death is a waste of time for me, as it takes forever. It is, however, hilarious.

Oh pro tip I can't easily lance you if you're traveling in a group, for many obvious reasons. 1h+shielders may complain about their cavalry weakness, however I must point out that teamwork can pretty much overcome any weaknesses your class has. And, as others have said, a lancer probably has a short attention span like myself, and thus avoids long, unrewarding encounters.
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Offline Casimir

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Re: 2 slot items
« Reply #123 on: April 14, 2011, 04:08:44 pm »
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Ill still be around with my pike, stabbong cav n players alike.

Post patch i'll look at looming a bill for more diversity but im happy for now.

Cav isnt paticulaly powerful when its so vulnerable to people who are aware. If your not looking expect to die.
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Offline Mustang_Sweets

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Re: 2 slot items
« Reply #124 on: April 14, 2011, 04:55:54 pm »
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Ill still be around with my pike, stabbong cav n players alike.

Post patch i'll look at looming a bill for more diversity but im happy for now.

Cav isnt paticulaly powerful when its so vulnerable to people who are aware. If your not looking expect to die.
I love my bill. It works well in all uses, can't one shot many people but hey the reach it has makes you think about it and I believe it has a good sized hitbox on the thrust. But, make sure you heirloom it or else it will annoy you with how slow it feels.
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Offline Konrax

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Re: 2 slot items
« Reply #125 on: April 14, 2011, 06:49:04 pm »
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People wanted pure builds to have an advantage.

Now only the pure builds can really use the best of each item type.

Win?

Offline Erasmas

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Re: 2 slot items
« Reply #126 on: April 14, 2011, 06:56:23 pm »
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People wanted pure builds to have an advantage.

Not true. Many prefer hybrids for versatility. 
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Offline Keshian

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Re: 2 slot items
« Reply #127 on: April 14, 2011, 07:14:11 pm »
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You're talking about cav players equal in their specialty to the best 2handers out there, stop scaring people so much. A shielder that knows what he is doing is a tough nut to crack for any cav player.

You are joking right??  The bump stab is really easy, i just went cav and while I kind of suck at couching all you have to do for bump stab is release the attack key when you bump, the hitboxes are atrociously huge on the bump stab, same thing with bump slash.  You can be facing straight ahead and swing/stab and somehow hit a guy already prone on the ground.  Ridiculously easy, just risky if they have a teammate nearby that will pike you or he has a german greatsword and he hits you with his longer range than a light lance.
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Offline Zekerage

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Re: 2 slot items
« Reply #128 on: April 15, 2011, 01:26:37 am »
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Getting back on topic (Take this Cav talk to a new thread. Everyone knows that people who ride horses like a certain gender, and it isn't female :P), I think that making large weapons, and high tier weapons/shields, take up multiple slots will be AWESOME, and Here's why:

THIS IS A TEAM GAME. I believe that this will encourage, if not FORCE team play. It may suck that it will diminish Hybrids, but hey, If you want to use the War/Long Bow, you are an ARCHER. You shoot arrows. You don't swing swords. If you want to use the Sniper/heavy Xbow, You are a CROSSBOWMAN. You shoot Bolts. If you swing a sword, it's a small, dinky, 1 h PoS. If you carry a Pike, You are there to DESTROY HORSES, poke enemies in support of friendlies, etc..etc.. If you are a Shielder (assuming you're carrying the ones that are going to take 2 slots), then you are there to cover yourself AND your team. Make sure those dedicated Ranged people don't Die. Cover those pikemen's back while they cover your ass from Cav. If you have a retardedly large Polearm or two handed sword, I'm assuming that your role is PURE KILLING POWER. Whatever you are, one assumes that you've trained in that particular style of combat, and that's what you're good at. People SHOULDN'T be masters of the entire field.

I honestly can't wait to see Shielders covering a group of ranged people, who are all intermingled with pikemen. Good team work already dominates this game, but I think it'll be even MORE EPIC if it becomes an integral part of winning.

apologies if this seems like a bunch of unrelated crap mashed together, but I'm at work and I keep losing my train of thought.. but... YEAH!

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Offline Darkkarma

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Re: 2 slot items
« Reply #129 on: April 15, 2011, 03:40:26 am »
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Getting back on topic (Take this Cav talk to a new thread. Everyone knows that people who ride horses like a certain gender, and it isn't female :P), I think that making large weapons, and high tier weapons/shields, take up multiple slots will be AWESOME, and Here's why:

THIS IS A TEAM GAME. I believe that this will encourage, if not FORCE team play. It may suck that it will diminish Hybrids, but hey, If you want to use the War/Long Bow, you are an ARCHER. You shoot arrows. You don't swing swords. If you want to use the Sniper/heavy Xbow, You are a CROSSBOWMAN. You shoot Bolts. If you swing a sword, it's a small, dinky, 1 h PoS. If you carry a Pike, You are there to DESTROY HORSES, poke enemies in support of friendlies, etc..etc.. If you are a Shielder (assuming you're carrying the ones that are going to take 2 slots), then you are there to cover yourself AND your team. Make sure those dedicated Ranged people don't Die. Cover those pikemen's back while they cover your ass from Cav. If you have a retardedly large Polearm or two handed sword, I'm assuming that your role is PURE KILLING POWER. Whatever you are, one assumes that you've trained in that particular style of combat, and that's what you're good at. People SHOULDN'T be masters of the entire field.

I honestly can't wait to see Shielders covering a group of ranged people, who are all intermingled with pikemen. Good team work already dominates this game, but I think it'll be even MORE EPIC if it becomes an integral part of winning.

apologies if this seems like a bunch of unrelated crap mashed together, but I'm at work and I keep losing my train of thought.. but... YEAH!

-Zylo

See, now maybe i'm mistaken, but I was always under the assumption that CRPG was meant to more so give the single player feel in a multiplayer format. I of course can't say for certain, but i'm pretty sure the vast majority of us in single player dabbled in both range and melee. If this was not the purpose of CRPG's system, then why not add in class systems like native(with more options in armor and weapon selection) and get it over with? I actually would welcome that idea, as i've always preferred dedicated builds anyway. Also, while having only 1 handers will greatly diminish the melee capabilities of many, there are still some ridiculously OP one handed weapons that will still destroy many 2 handers(The Iberian mace, contrary to what I believed earlier, really CAN kill incredibly well without ANY WPF, if you have around 5 power strike, which is VERY easy to manage, along with 5 iron flesh as a hybrid crossbower. This can also be said of many different weapons. Also, crossbowers will still be able to fit in around 120 wpf in melee in addition to 130 WPF in xbows. A decent hybrid crossbower that can block can potentially be just as bad as they are now with the right weapons (as hannibal pointed out earlier) The only hybrid class that is really getting screwed is the ARCHER hybrid class, which to be perfectly honest, is the one that needed it the least out of all three ranged styles. Also, see what Harn said about looming regular single slot bows. It's too early to say, but I hope they are really thinking about how to make this patch work.
« Last Edit: April 15, 2011, 03:42:07 am by Darkkarma »
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Offline Konrax

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Re: 2 slot items
« Reply #130 on: April 15, 2011, 03:03:47 pm »
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See, now maybe i'm mistaken, but I was always under the assumption that CRPG was meant to more so give the single player feel in a multiplayer format. I of course can't say for certain, but i'm pretty sure the vast majority of us in single player dabbled in both range and melee. If this was not the purpose of CRPG's system, then why not add in class systems like native(with more options in armor and weapon selection) and get it over with? I actually would welcome that idea, as i've always preferred dedicated builds anyway. Also, while having only 1 handers will greatly diminish the melee capabilities of many, there are still some ridiculously OP one handed weapons that will still destroy many 2 handers(The Iberian mace, contrary to what I believed earlier, really CAN kill incredibly well without ANY WPF, if you have around 5 power strike, which is VERY easy to manage, along with 5 iron flesh as a hybrid crossbower. This can also be said of many different weapons. Also, crossbowers will still be able to fit in around 120 wpf in melee in addition to 130 WPF in xbows. A decent hybrid crossbower that can block can potentially be just as bad as they are now with the right weapons (as hannibal pointed out earlier) The only hybrid class that is really getting screwed is the ARCHER hybrid class, which to be perfectly honest, is the one that needed it the least out of all three ranged styles. Also, see what Harn said about looming regular single slot bows. It's too early to say, but I hope they are really thinking about how to make this patch work.

Throwers are taking a nerf too since all the good throwing weapons will now take up 2 slots I believe.

Honestly this mod needs this patch because it is killing the whole point of the mod which is team play. You should not be able to do everything yourself, you need your team and vice versa. You can have range and melee if you like, but its either your good at one are mediocre at both. This patch will give dedicated characters an edge because they will be the ones using the best weapon type they are specialized in instead of hybrid range classes being good at both.

Shielder - Can use Huscarl
2h - Mega 2h Weapons
Polearm - The Mega Polearm Weapons
Xbow - Sniper Xbow Elite
Bow - War bow / Long Bow
Throwers - Throwing Spears +

This is some of the pure builds we will see now coming back and something that won't be an option for hybrids any more.

Offline Cup1d

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Re: 2 slot items
« Reply #131 on: April 15, 2011, 06:47:06 pm »
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Quote
THIS IS A TEAM GAME

Hehe, you are really funny. It's game with autobalance. First round you play in one team, second in other, third you play in first again. You have 6 minutes on Longest map. Do you really think you can make teamwork ih this case? Its mob fights. All possible tactics is - ALL RIGHT and ALL LEFT. Even SHIELD WALL can make disorder.

Strategus was team game instead. 

Offline Tears of Destiny

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Re: 2 slot items
« Reply #132 on: April 15, 2011, 06:53:12 pm »
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Hehe, you are really funny. It's game with autobalance. First round you play in one team, second in other, third you play in first again. You have 6 minutes on Longest map. Do you really think you can make teamwork ih this case? Its mob fights. All possible tactics is - ALL RIGHT and ALL LEFT. Even SHIELD WALL can make disorder.

Strategus was team game instead.

Most clans would disagree with you. The general rabble that are clanless or running with "clans" that have no voice chat are indeed just randoms doing simplistic individual tactics, but those of us that run with a dozen or two members at a time, can indeed formulate and use tactics, especially if coordinating with another clan.

EDIT: Even without voice chat or clans, I often still see teamwork, such as people yelling out that they need to protect the archers etc, so you see shielders and pikers screen the archers so the enemy cav get nailed better, etc. That is a great example of a well-used balance of specialists forming a team using teamwork.

I have also seen in sieges similar tactics, where a bunch of shielders do constant blocks and polearm users behind them poke past them, and we did win the map doing so despite half the people not being on voicechat or in a clan.
« Last Edit: April 15, 2011, 06:56:00 pm by Tears_of_Destiny »
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Offline Cup1d

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Re: 2 slot items
« Reply #133 on: April 15, 2011, 07:09:08 pm »
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Quote
Most clans would disagree with you

And when you have 5-7 clans in game?

Quote
but those of us that run with a dozen or two members at a time

Hehe, please, do not disclose your top-secret clan tactics. Because team-running is too OP to be used on public servers.

Offline Tears of Destiny

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Re: 2 slot items
« Reply #134 on: April 15, 2011, 07:16:06 pm »
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And when you have 5-7 clans in game?
Then they usually pick different parts of the field, and regardless loners can usually tag along and fill the "niches," and even still within the clan you can still perform complementary teamwork.

Hehe, please, do not disclose your top-secret clan tactics. Because team-running is too OP to be used on public servers.
Too OP? Darn, we still do it anyways, sorry (But not really sorry). OP has nothing to do with the arguement at hand that there is or is not teamwork in the battles.
In the words of Aldryk: DEAL WITH IT. (Admin abooze!)

This still changes nothing from the fact that while people are generally not one giant happy family in a battle, you still have people complementing one another in micro-squads (such as cavn running together, shielders screening archers, polearm users screening against cav etc).
« Last Edit: April 15, 2011, 07:19:57 pm by Tears_of_Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.