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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Gunnarsn on June 20, 2011, 04:47:28 pm

Title: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 04:47:28 pm
I don't know if there's another topic (or thousand) about this, but I've looked on the front page. I don't bother reading through 100 sides eighter.

The Horse Archer is too OP. It's just wrong when a HA can kill 5 lancers or whatever without any problem.
The only thing a HA requires is a fast horse, and you can't kill him or her. So, what I'm suggesting is:
- Make archer damage done by horse less
- Require higher requirements to get rid of some persents of them (?)
- Set a maximum number of HA aviable through a game (?)
- Make the horse require one or two slots (Only if bow equiped?), then the HA can't carry much arrows
- Reduce fire-rate. (Actually more realistic as the horse makes it harder to reload).
- Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.

So, these are my suggestions, if some of you have any good ideas or comeback, I can sure edit the list.
I am not saying to get rid of horse archers, because they are realistic, and they are as everyone else, doing their job.
I only want them to be a little less dangerous... :)
Title: Re: OP Horse Archers
Post by: Spawny on June 20, 2011, 04:58:28 pm
HA's aren't OP.

They're annoying and hard to kill being another cav player (be it lancer or 1h/2h cav).
They have their counters: Other HA's (the ones on your team), foot archers who can aim and maybe Horse crossbowmen.

Just don't try to kill one and lure the guy towards your own archers.
Title: Re: OP Horse Archers
Post by: Kafein on June 20, 2011, 05:01:51 pm
They have their counters: Other HA's


You made my day.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 05:17:03 pm
HA's aren't OP. Their job is to nullify enemy cav by shooting down horses...if you aren't smart enough to lure an HA to it's death then it's you're problem. Most HA's ocassionally get a good KD. Not consistent, like lancers or 2h. Our job is to be annoying by shooting out horses ect. The only HA's I've ever seen with consistantly high KD are Jackie and Tuenela. Even then there are plenty of maps where they are nullified and stuck in the mid scoreboard area.

The fact is, to be an effective HA, you have to have an extremely dedicated build. That means pumping all your points into archery, PD, Riding, HA, WM and nothing else. Essentially HA's can only be HA's. There's no real scope for shifting to melee or whatever. Seeing as we don't have the athletics, we also don't make that great foot archers and can be caught easily. You can't really punish us for that dedication.

And before suggesting nerfs, I suggest you go and play as one. It's not as easy as it looks. I'm only just getting into the swing of it properly and this is my 3rd HA build.
Title: Re: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 05:18:24 pm
Quote
Spawny
They're annoying and hard to kill being another cav player (be it lancer or 1h/2h cav).
- a lancer or 1/2h cav can't kill a HA unless the cav use teamwork (not happening) or the HA makes a huge mistake.
Title: Re: OP Horse Archers
Post by: Brutal on June 20, 2011, 05:19:13 pm
What makes me rage about HA is that on one on one archer are defenseless against them.

That's because Normal archer have to stop to shoot while HA can dodge while shooting. 

It's one thing getting caught by an HA while you're flanking alone with a 2H, but even the guys that can fight them (archers and xbow) have to be in greater number to stand a chance, personally i find that crappy

I wouldn't be against reducing they rate of fire  :twisted:

Somebody shooting on a horse should have a lesser rate of fire than someone standing no ? whatdoyamean it's a video game  :D
Title: Re: OP Horse Archers
Post by: Tears of Destiny on June 20, 2011, 05:22:29 pm
HA's aren't OP. Their job is to nullify enemy cav by shooting down horses...if you aren't smart enough to lure an HA to it's death then it's you're problem. Most HA's ocassionally get a good KD. Not consistent, like lancers or 2h. Our job is to be annoying by shooting out horses ect. The only HA's I've ever seen with consistantly high KD are Jackie and Tuenela. Even then there are plenty of maps where they are nullified and stuck in the mid scoreboard area.

The fact is, to be an effective HA, you have to have an extremely dedicated build. That means pumping all your points into archery, PD, Riding, HA, WM and nothing else. Essentially HA's can only be HA's. There's no real scope for shifting to melee or whatever. Seeing as we don't have the athletics, we also don't make that great foot archers and can be caught easily.

This really. Unless I am on a horse or I am a solo archer close to a very high maneuverability HA that knows what he is doing, I don't really fear HA.

Sure, some of the players are rather deadly, but the majority of HA, like the majority of any class, can mainly only do what they are "built" to do.

When I am playing a shielder I know that unless they are standing still, they don't have the accuracy to actually make foot or headshots. If I am an archer, they rarely can snipe back. When I am playing a 2Her or a PA, even when hit I don't really lose that much HP due to the many sacrifices that the HA is forced to make.

All in all I would consider HA an effective ati-cavalry class that can exploit unaware infantry, a great skirmisher, but altogether more annoying then deadly if I am playing an aware infantryman.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 05:22:42 pm
You can only suggest nerfs if you've played the build. So go make an HA char and come back in a week. Otherwise you have no experience in it and have probably just been on the receiving end of a couple of very good players.
Title: Re: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 05:27:46 pm
That's right, I have never been HA, and therefore I have no experience beeing it.
What I do know, is that other cav have no chance when 2-4 arrows is enough to kill their horse.
If you get a HA behind you, the only things you can do is try to dodge or get of the horse.

Quote
Brutal:
I wouldn't be against reducing they rate of fire
Thanks for suggestion ;)
Title: Re: OP Horse Archers
Post by: Brutal on June 20, 2011, 05:28:32 pm
Ofc my opinion is totally biased , never played HA
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 05:30:23 pm
That's right, I have never been HA, and therefore I have no experience beeing it.
What I do know, is that other cav have no chance when 2-4 arrows is enough to kill their horse.
If you get a HA behind you, the only things you can do is try to dodge or get of the horse.
Thanks for suggestion ;)

No, you can ride back towards your team, only a suicidal HA will follow you towards a group of archers, crossbows and possibly pikemen. The threat of other lancers cutting across you is also every present. If you get an HA behind you, it's only smart that you do that. The problem is, you get pissed off if your going back to find the stragglers/afkers to lance them and you find an HA on your arse who is protecting his team (something I do frequently, I like nothing better than downing a lancer who's killing afkers, only to have those afkers come alive and kill him :twisted: )

But trust me, riding at full speed on a courser, whilst turning, shooting and judging the speed of the enemies horse is not as easy as it looks. Even harder is shooting an infantryman, whilst circling them, whilst they are bunny hopping around.
Title: Re: OP Horse Archers
Post by: Paul on June 20, 2011, 05:43:54 pm
Actually I think the main task of horse archers is to dismount enemy light cav. They excel at that and they can at least force the opposing horsemen back to their main group, crossing their backstab plans. On the other side mounted archers can't really do good damage against armored infantry or heavy cavalry. I'm ok with that.
Title: Re: OP Horse Archers
Post by: Bulzur on June 20, 2011, 05:51:01 pm
As an archer myself, i feel like HA are getting better and better, after always playing.

It's true a "normal" HA is just bothering, but a good HA is kind of OP. His only counter are ranged, and when he's good, he just knows how to dodge them. And i would even only put archers in their real counter, since after a xbow shot, he won't be allowed to reload quietly when an HA is near.

The thing wich bothers me, is that good HA are the only "class" wich is near to unstoppable. I can deal just fine with good 2handers, good Shielders, good footranged, good 1h cav. Good lance cav are already starting to be a pain, but i can stick to my pikeman friends, or go on a high place. Good HA are just a BIG pain.


What i also dislike, is that foot PD5 archer doesn't have any advantage in terms of bow/reload speed/accuracy, versus an HA. If you want to be a 5 PD foot archer, then you take all the inconvenients of not having 6 PD, and the no-maneuver. Foot archer got 7 athletics or such, some times 3 PS. Put 5 points in riding skill, 5 points in horse archery, and you'll be way more deadly as an ha with the same "dedicated" build. It really feels like if you have the money, you ought to go HA, and that's, imo, a problem.

Suggestions :
Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.
OR   Make the strongbow not usable on horseback AND add a 5PD bow with slighter worst stats than the strongbow, for HA.
And you will also add to diversity this way. :S

Please note though, that if the horses (especially the arabian one) get a slighty nerf in terms of maneuver and speed (with a boost of hp or not) it will also be easier to deal with. Though HA will always remain the ONLY class with no melee counters.
Title: Re: OP Horse Archers
Post by: Tears of Destiny on June 20, 2011, 05:53:50 pm
Blegh, whatever you do, do not make a bow better then the strongbow for PD5... Already the warbow looks near useless besides for niche applications (which is odd considering it is the top bow), and I mainly only use it out of being stubborn.
Title: Re: OP Horse Archers
Post by: Lech on June 20, 2011, 05:54:48 pm
You can only suggest nerfs if you've played the build. So go make an HA char and come back in a week. Otherwise you have no experience in it and have probably just been on the receiving end of a couple of very good players.

Normal gen 1 horse archers are not a concern, problematic are gen 7+ ones with fully loomed bow and arrows (and horse), as they deal respectable damage unlike gen 1 HA. Getting to gen 7 takes some time, so don't call 'try it'.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 05:55:07 pm
Except it take a lot of arrows to get any kills as HA. Most kills are lucky shots on a already damaged infantry. On an average 2h, it will take 5-6 arrows from my MW Strongbow to kill them, all whilst moving. HA takes arguably more skill than foot archery because you do have to shoot whilst moving. And that's no easy task. If I go one on one against an armoured 2h, it'll take me at least 15 arrows to kill him because it's damn hard to hit whilst moving. I'd argue that HA is genuinely a bit more skills based than foot archer, all for higher cost. But when you do kill someone you feel a greater sense of reward as a result. Because it takes a lot of practice, a lot of dedication to be good enough to judge movement speeds in relation to your own on a full speed horse and still be able to hit something.

I'll admit the best HA's are annoyingly good. As another HA I dread when I find Jackie or Tuenala on the other team because they tend to pick off other HA's first. But you can never balance by the best players. You balance by  the average players. And I'm an average player.

Normal gen 1 horse archers are not a concern, problematic are gen 7+ ones with fully loomed bow and arrows (and horse), as they deal respectable damage unlike gen 1 HA. Getting to gen 7 takes some time, so don't call 'try it'.

Yes but why should you be punished for that dedication? I've spent 6 generations looming my bow and now my horse. After that I'm going to spend more gens looming my arrows. 2h who loom everything ect don't get penalties? So why should we. Again you can't balance by the most dedicated, best players, you have to do it by the average players.
Title: Re: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 06:03:24 pm
Maybe the horses should have more HP then.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 06:05:14 pm
Then you would never see HA's. Because an HA's job is to shoot down horses. And honestly against say a destrier, it'll take 5 arrows at least. Often 6-7. A courser will take 4. An Arabian can often only take 2, 3 at best, even palfreys and rounceys beat it on that front. Not all of the arrows I fire will hit. That gives you plenty of time to go and find your team and lure an HA into them.
Title: Re: OP Horse Archers
Post by: Chagan_Arslan on June 20, 2011, 06:05:22 pm
I don't know if there's another topic (or thousand) about this, but I've looked on the front page. I don't bother reading through 100 sides eighter.

The Horse Archer is too OP. It's just wrong when a HA can kill 5 lancers or whatever without any problem.
The only thing a HA requires is a fast horse, and you can't kill him or her. So, what I'm suggesting is:
- Make archer damage done by horse less
- Require higher requirements to get rid of some persents of them (?)
- Set a maximum number of HA aviable through a game (?)
- Make the horse require one or two slots (Only if bow equiped?), then the HA can't carry much arrows
- Reduce fire-rate. (Actually more realistic as the horse makes it harder to reload).
- Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.

So, these are my suggestions, if some of you have any good ideas or comeback, I can sure edit the list.
I am not saying to get rid of horse archers, because they are realistic, and they are as everyone else, doing their job.
I only want them to be a little less dangerous... :)

you suck at killing HA
Title: Re: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 06:07:19 pm
Quote
Chagan_Arslan
you suck at killing HA
Werther I suck or not is inrellevant. If my horse dies after three hits, it does not matter.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 06:08:16 pm
Werther I suck or not is inrellevant. If my horse dies after three hits, it does not matter.

Then you just have to fight as melee when your horse is downed. HA don't have the luxury of being able to do so. In reality we have to carry 3 sets of arrows seeing as we waste so many. We don't have the luxury of being able to fight once our horse is down unless we go and find a melee weapon from a dead person. In which case we don't survive long.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 06:14:22 pm
Apologise for the double post!

Suggestions :
Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.
OR   Make the strongbow not usable on horseback AND add a 5PD bow with slighter worst stats than the strongbow, for HA.
And you will also add to diversity this way. :S

I'd be for supporting the adding a new 5PD bow with better stats than a strongbow. Not worse stats though as it already takes enough arrows with the strongbow to do damage.
Title: Re: OP Horse Archers
Post by: Paul on June 20, 2011, 06:16:40 pm
As a matter of fact mounted archers already have a (hardcoded) penalty to both damage and (animation) speed compared to a foot archer with the same stats and equipment. It takes 10 points in horse archery to lower this penalty to zero.
Title: Re: OP Horse Archers
Post by: Overdriven on June 20, 2011, 06:18:47 pm
As a matter of fact mounted archers already have a (hardcoded) penalty to both damage and (animation) speed compared to a foot archer with the same stats and equipment. It takes 10 points in horse archery to lower this penalty to zero.

Thanks for the info Paul. I never knew that. I knew HA reduced the penalty to accuracy but I didn't know there was one to damage and speed.

Seeing as it's only really possible for an effective HA to reach 4 HA that sounds like it's penalty enough.
Title: Re: OP Horse Archers
Post by: Bulzur on June 20, 2011, 06:43:27 pm
As a matter of fact mounted archers already have a (hardcoded) penalty to both damage and (animation) speed compared to a foot archer with the same stats and equipment. It takes 10 points in horse archery to lower this penalty to zero.

Interesting indeed to know. It's maybe only a little penalty though, and 6 horse archery lowers it quite a bit too. Since never saw any HA complaining about it. :P We ought to make some tests to know exactly what this penatly is.

Tears, when i'm speaking of better/worse than the strongbow, i was thinking of "only" a 1 point difference in reload speed OR accuracy, for example. Not enough to break the bows balance, but enough to give this small edge to foot archers.

And, i'm afraid i have to disagree with you Overdriven, i don't think playing an HA is that harder than playing a foot archer aiming for HA : As a foot archer, you have to read the flow to hit an horse in great distance. You also have to begin shooting at infantry from far away, else they'll have time to come reach you on foot. As a foot archer, you are also acustomed to tunnel vision, making you vulnerable to cavs and ninjas. Two class wich will never really bother a horse archer. And i'm not even speaking of when you have to flee because of 2handers ganking you, not being able to shoot them while running.
For an horse archer, you have to get the feeling of where to shoot when running, and you get is as easily/hard as the foot archer's feeling where to shoot to hit the horse mid distance going this way. And when "fleeing", you can still shoot without lowering your movement. You can also close the distance till ennemies, thus having better accuracy than foot archers far away, and go away when you're being chased/focused.

If i had to make a graphic, i'd say horse archer is probably harder in the beginning, but easier after some training, and totally worth it later. Whereas foot archers with 5 PD are "capped" to being "relatively" good, and still having the same counters as an HA, PLUS shielders, ninjas and cavalry.

Yep, i played horse archer, didn't like it, found it way more exciting to be on foot, especially when killing horse archers, but i feel underpowered compared to thoses HA with same skills and dedicated build.
Title: Re: OP Horse Archers
Post by: Elerion on June 20, 2011, 06:58:03 pm
HAs are not overpowered. They are by far the hardest class to play well, and are utterly one-dimensional. Sure, they are annoying as all hell, but only a tiny fraction of HAs are actually good enough to be game changing. They are also essential to keeping lance cav at least somewhat in check.

Good lance cavs are infinitely more powerful than HAs.
Title: Re: OP Horse Archers
Post by: Gunnarsn on June 20, 2011, 08:35:43 pm
Werther they are good or bad, when one team have no cav or archer/x-bows left and the other team got one ha, it completely destroy the game, but that's not really what the topic is about.

I'd say they should eighter be nerfed, or the horses get more hp. If horses get more hp, it might be easier for other cav to fight them. As it is now, its annoying and close to impossible.
Title: Re: OP Horse Archers
Post by: Lichen on June 20, 2011, 08:53:38 pm
The only thing a HA requires is a fast horse, and you can't kill him or her.
You can't? So archers, other horse archers, crossbowmen,throwers, shielders, high IF tin cans etc are all at the mercy of horse archers? 'oh gawd they got horse archers/we're all gonna die!' Devs should just nerf everything (except 2h/poles of course) and be done with it. This is getting old.
Title: Re: OP Horse Archers
Post by: Seawied on June 20, 2011, 09:00:26 pm
Horse archers aren't OP, just extremely annoying.

They have to sacrifice a lot to get that sought after 4 HA, their bow-selection is limited (although perhaps strong bow should be 2 slots,) and their damage is extremely low.

Its very difficult to hit anything with a HA. They are primarily an anti-cav build.
Title: Re: OP Horse Archers
Post by: EponiCo on June 20, 2011, 09:14:24 pm
I'd say they should eighter be nerfed, or the horses get more hp. If horses get more hp, it might be easier for other cav to fight them. As it is now, its annoying and close to impossible.

If you make horses more resilient against arrows, then lancers will run around without fear of (horse) archers and horse archers will shoot at 2h instead. I don't know how that's fairer for infantry for who it's even more impossible to kill ha and just as impossible to kill lancers.
So HA weak vs infantry strong vs cavalry sounds far more balanced (not that any horse changes would make you better at killing horse archers since they use the same horses).
Title: Re: OP Horse Archers
Post by: Siboire on June 20, 2011, 09:27:59 pm
I know one good anti HA class: horse crossbowman :D
My alt is a HC and i love to 'drive by' at full speed with 10 riding and a courser. When my bolt hits his horse, either i kill it on the spot or a simple scratch will finish it. And once one foot, a HA is a prey to anybody!
That said it is indeed true that HA is a pest but not OP cuz it needs to be dedicated in order to be effective AND requires much more skills than infantry archer IMO (i tried both). Though one of their main counter to HA and cav got nerfed to the ground (throwing) so ull see more and more of both until they fix throwing.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 20, 2011, 09:31:37 pm
there is no counter to a team that is 100% horse archers.

nobody will ever do it though because they have balls.
Title: Re: OP Horse Archers
Post by: Seawied on June 20, 2011, 09:42:44 pm
I know one good anti HA class: horse crossbowman :D

a decent HA will top a decent HX. Shoot speed really comes into play in HA v HX combat.
Title: Re: OP Horse Archers
Post by: Glyph on June 20, 2011, 10:34:38 pm
Then you would never see HA's. Because an HA's job is to shoot down horses. And honestly against say a destrier, it'll take 5 arrows at least. Often 6-7. A courser will take 4. An Arabian can often only take 2, 3 at best, even palfreys and rounceys beat it on that front. Not all of the arrows I fire will hit. That gives you plenty of time to go and find your team and lure an HA into them.
that's the problem you don't get enough time! i think the problem is that HA's can have all horses, just like toher cav. but any other cavalry can't run, because all the HA's can keep up. that's why they aren't OP in native. that should be changed
Title: Re: OP Horse Archers
Post by: Malaclypse on June 21, 2011, 12:03:33 am
Disagree with OP.  Not overpowered. Not even semi-viable until you have at least 18 agility for 3 HA, can barely kill anything before the build is finished, high upkeep, reducing fire rate isn't a "realistic" feature, so don't bill it as such. Watch some videos of people practicing the art of horse archery unload 5+ arrows at a 20mph gallop over the course of a half minute or less.

Horse archers are annoying, but as has been said, you have to sacrifice a lot to be viable as a Horse Archer, at which point you're a liability on foot. I'm going 15/24 on an alt. 5 PD, 4 HA, 8 WM, 6 Riding. That's it. In melee, I have no powerstrike, no wpf. I have no athletics to run on foot if I get dehorsed or the map isn't favorable for horse use. A team full of HA's on an open map would be devastating, true, but that's an issue with in-game balance based on character classes not the class itself.

Interesting indeed to know. It's maybe only a little penalty though, and 6 horse archery lowers it quite a bit too. Since never saw any HA complaining about it. :P We ought to make some tests to know exactly what this penatly is.

@Bulzur: What HA has 6 freaking horse archery!? Honestly, that's 36 agility. That'd leave room for 1-2 PD if I'm not mistaken? You do realize that HA as a skill takes 6 agility per point rather than the 3 per point every. other. skill takes?
Title: Re: OP Horse Archers
Post by: Siboire on June 21, 2011, 12:13:41 am
a decent HA will top a decent HX. Shoot speed really comes into play in HA v HX combat.

That is true if the HC cant outrun the HA ;) but at 10 riding with courser in an open map his arabian at 6 riding wont be able to follow u so he'll change target so it gives u plenty of time to reload and swoop by and shoot him a second time. Though in a smaller map or 'no-cav" maps ... Ya HC is screwed.
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 12:25:33 am
That is true if the HC cant outrun the HA ;) but at 10 riding with courser in an open map his arabian at 6 riding wont be able to follow u so he'll change target so it gives u plenty of time to reload and swoop by and shoot him a second time. Though in a smaller map or 'no-cav" maps ... Ya HC is screwed.

Who says that HA doesn't have a Champion Courser with 6 riding :twisted:
Title: Re: OP Horse Archers
Post by: Farrok on June 21, 2011, 03:39:34 am
Horse Archer OP, Shielder OP, Archer OP, Crossbower OP, Horse Crossbower OP, ...

nerf or better delete all except twohanders and polearmers!

They have to sacrifice a lot to get that sought after 4 HA, their bow-selection is limited (although perhaps strong bow should be 2 slots,) and their damage is extremely low.
with a two slot Strongbow, it would be mean dead to all horse archers...a dedicated Ha need the 3 stacks of arrows(i use khergits, because bodkins are to less) to kill Horses and maybe some peasants...

when strongbow gets 2 slot weapon(this means atleast 3 slots, better 4 slots to use the weapon what is more than any other weapon)
the only choice would be khergit bow->low damage - damage malus = lowest damage possible..

the only solution for that would be to decrease the Ha skill to 5 agi perpoint, or even 4 agi perpoint so the damage malus is less than now.


the highest Ha Skill you can currently get is 4, when you want to kill anything...5 when you only want to kill half dead peasants or stun some unarmored enemies...even with 4 Ha you dont have the accuracy of a HC(and HC can still gets to 5 HASkill without sacrificing damage and is than pinpoint accurate, fast reloading and with good damage, though total useless in melee but HA isnt of use in melee either ;) though when i can kill a enemy with 0 ps and 0 wpf with a onehander with 10-20 hits than the enemy deserve it)


when you play a HA and do one mistake or stop your horse, you will be dead with a chance of 90% ...currently its the most difficult build to play(except from a dedicated peasant with melee stones ;)) and most HA, aren`t HAs...only Archers on Horse who stop when they shoot(and mostly short after that dead because of enemy xbow or archer)



but meeh all the complaining...it was way harder to play a HA back than when HASkill needed 9 agi per point :D but a real HA will play always a Ha even when he cant hit anything, dont do damage and die from the headwind while riding xD


Title: Re: OP Horse Archers
Post by: Cyclopsided on June 21, 2011, 04:40:12 am
Eh Malaclypse. I love you man but HA is really good even on 27-9, 9 PD 1 HA 3 riding. I've done it and you actually do the most dmg of any HA build and are completely viable as a foot archer. [27-12 with 2 HA is beast mode, but is dedicated]
 The penalty is not that bad with a couple HA skill.
I have a dedicated HA with 7 PD 3 HA 6 riding and it is very very accurate. I am more accurate on a horse than on foot. I have to say it is the single most annoying and effective build ever.
Got a couple instant 30 clones of friends with that build together and there was nothing to counter us in battle maps and we carried x5 on those character for 2 hours before we couldn't stand ourselves anymore XD. It was extremely effective, but it wasn't fun.

honestly HA is really really good. If you don't do anything stupid/risky you don't have any weaknesses. After playing it I think it may be OP still (even after the nerfs). There is no counter to an equal number of HAs with equal skill of enemies. A dedicated foot archer is supposed to counter HAs, but in practice that is just not true.

What is stupidly broken is bumpshooting people as HA. I mean wtf that is ridiculous. Shielders are not safe. As soona s the HA shoots enemy archers first ofc, then pikemen, then 2h and such while ignoring shielders. But if there is a lonely shielder a HA can just bump shoot them. Nothing they can do about it. it was really funny when I was the HA doing it... But let's be honest that shit is stupid. I can only imagine the anger they were going through...
Title: Re: OP Horse Archers
Post by: Siboire on June 21, 2011, 05:00:54 am
How could u aim well and ride a decent horse at 3 riding and only 1 HA? I find it hard at 4 HA and 6 riding... *getting his note pad in a hurry*
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 21, 2011, 05:05:16 am
How could u aim well and ride a decent horse at 3 riding and only 1 HA? I find it hard at 4 HA and 6 riding... *getting his note pad in a hurry*
It isn't that bad. At full speed you are always going to be rather inaccurate as HA, and the dmg reduction from horse penalty after one HA skill is not much, the PD benefit to damage outweighs it by a lot. If you slow down and shoot at a distance [if you get that safe moment, as all HA know] Then you are just as accurate as on foot.

Besides most shots are medium range anyways so with 1 HA the reticule may be a bit big at gallop, but if you lead your shots like normal you are still going to hit JUST as often as higher HA skill. All this is from my experience of about 5 different HA instant level 30 builds. Best dedicated HA build is 27-12 with 2 HA for sheer damage at the cost of very little accuracy.
It gets 4 ath /2 HA /4 riding /9 PD /4 WM. No melee.

27/9 you can have a grip of PS so even though you have 1 melee wpf you will knock people out with a hammer :P
it isn't a build for fast HAs, but for a part time HA who wants to hit hard.
Title: Re: OP Horse Archers
Post by: Lichen on June 21, 2011, 05:31:03 am
I have a dedicated HA with 7 PD 3 HA 6 riding and it is very very accurate. I am more accurate on a horse than on foot. I have to say it is the single most annoying and effective build ever.
Got a couple instant 30 clones of friends with that build together and there was nothing to counter us in battle maps and we carried x5 on those character for 2 hours before we couldn't stand ourselves anymore XD. It was extremely effective, but it wasn't fun.
If the other team has any GOOD crossbowmen & archers then horse archers can be countered. If however they go for low priority targets instead of horse archers because they care more about their K/D ratio than winning the match then that's just bad tactics and the players fault.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 21, 2011, 05:38:22 am
If the other team has any GOOD crossbowmen & archers then horse archers can be countered. If however they go for low priority targets instead of horse archers because they care more about their K/D ratio than winning the match then that's just bad tactics and the players fault.
There has to be an equal or greater number of foot xbow/archers for that to happen. As it skews into larger numbers of say EXAMPLE: 10 out of 12 people on one team being HA and the other team with 8 Archers and 4 other things? The HA will win by a landslide. It won't be close.

EVEN EXAMPLE:10 HA 2 inf v 10 footarchers 2 inf?
HA have superior positioning choice and can ambush sections of the team at a time and will win due to having superior number and focus fire at individual locations.
OR, the funniest part, they can just bump shoot the enemy archers so they can't even shoot back!  bumps cancel the enemy archer's firing animations.

The only place archers have an advantage to HA is in dense city roofs where they both can't be bumped and limit HA maneuvering.

I'll repeat that I am not lobbying against them as someone who hasn't played them, but rather the opposite. I thought they were not very effective since there are like 3 total on the NA servers...
I was wrong.
Title: Re: OP Horse Archers
Post by: Siboire on June 21, 2011, 05:45:10 am
Nice infos, I'll try that next gen! But what horse do u use? Personnaly, whenever I played HA, range would have me as priority target so I always had to run for cover/teamates and my horse would fall fast to enemy archers (and with the current plague in NA) longbow/warbow shots would 2-3 shot my horse easily and as u know, dedicated HA does not run fast on foot...

Having only 3-4 riding must mean other dedicated cavs (6-7 riding) would easily get to u and lance you no?
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 21, 2011, 05:48:45 am
Nice infos, I'll try that next gen! But what horse do u use? Personnaly, whenever I played HA, range would have me as priority target so I always had to run for cover/teamates and my horse would fall fast to enemy archers (and with the current plague in HA) longbow/warbow shots would 2-3 shot my horse easily and as u know, dedicated HA does not run fast on foot...

Having only 3-4 riding must mean other dedicated cavs (6-7 riding) would easily get to u and lance you no?
You'll take down their horses faster, and if you use defensive maneuvering you won't let anyone lance you if you are aware of them. Higher maneuver horses help. Desert horse if you are on the cheap side. Cataphract will always be the ideal HA horse but can only be used sparsely. Destrier takes a lot of arrows so it is good.
If lancers are an issue for you personally, 7 PD 3 HA 6 riding 6 WM is a more maneuverable HA build. You only get 1 athletics though...
it is my current HA build actually.
Title: Re: OP Horse Archers
Post by: Siboire on June 21, 2011, 06:08:11 am
hmmm i shall try it (21-18)!!  :mrgreen:
Title: Re: OP Horse Archers
Post by: Kenji on June 21, 2011, 06:24:00 am
Horse Archer OP, Shielder OP, Archer OP, Crossbower OP, Horse Crossbower OP, ...

nerf or better delete all except twohanders and polearmers!
I'm guessing the reason why you left out Heavy Cavs and 1H/Shield Cavs is because they're almost extinct anyways?

Sad Truth..

Back on Topic:
I don't find Horse Archers OP at all. If anything, I admire their dedication to be lightly equipped (Not all, most) and shooting enemies with much more interference in comparison to archers on foot.

Of course, there's some upside and downside of HAs that I don't think I have enough personal experience to discuss about, just from my experience fighting HAs as a Heavy Cav (Or light cav, sometimes).
Title: Re: OP Horse Archers
Post by: Miley on June 21, 2011, 07:09:08 am
They are not over powered.
Title: Re: OP Horse Archers
Post by: ToxicKilla on June 21, 2011, 08:47:28 am
I cry when I encounter a HA when I'm using my heavy horse. I can't even run away from them. They chase me over hill and plain shooting my charger in its arse and me in the back of my head. >_<
Title: Re: OP Horse Archers
Post by: Vibe on June 21, 2011, 08:49:21 am
I don't think horse archers are OP, just... annoying.
Title: Re: OP Horse Archers
Post by: Glyph on June 21, 2011, 08:50:29 am
they aren't OP but they are annoying enough to take down all your teams cav. and noone can do anything about it :evil:. so something has to be done!

Disagree with OP.  Not overpowered. Not even semi-viable until you have at least 18 agility for 3 HA, can barely kill anything before the build is finished, high upkeep, reducing fire rate isn't a "realistic" feature, so don't bill it as such. Watch some videos of people practicing the art of horse archery unload 5+ arrows at a 20mph gallop over the course of a half minute or less.
our HA's can shoot like 12 arrows in 30 secs. not 5! their speed should be lowered! and yes, that does make sense! because it's harder to get a good shot so longer aiming then normal, and when your galloping you wouldn't reload as fast.
Title: Re: OP Horse Archers
Post by: Kenji on June 21, 2011, 08:54:11 am
they aren't OP but they are annoying enough to take down all your teams cav. and noone can do anything about it :evil:. so something has to be done!
our HA's can shoot like 12 arrows in 30 secs. not 5! their speed should be lowered! and yes, that does make sense! because it's harder to get a good shot so longer aiming then normal, and when your galloping you wouldn't reload as fast.
Not when some cavs are heavily plated 8-)

Just simply use some twist and turns on their blindspots, assaulting in surprise will often catch them HAs off guard (Though some are really aware of their surroundings, which makes the job harder)
Title: Re: OP Horse Archers
Post by: Siboire on June 21, 2011, 09:01:18 am
they aren't OP but they are annoying enough to take down all your teams cav. and noone can do anything about it :evil:. so something has to be done!
our HA's can shoot like 12 arrows in 30 secs. not 5! their speed should be lowered! and yes, that does make sense! because it's harder to get a good shot so longer aiming then normal, and when your galloping you wouldn't reload as fast.

It has been said already, the HA has a huge penalty on his accuracy, damage AND speed (firing rate) (everything here is hardcoded). To reduce that penalty, they have to pump their HA skill which only decreases the penalty by 10% per points (from what I heard) if I'm not mistaking and requires 6 agi per point. So Horse Archers can't really have more than 3 or 4 HA skill which still leaves a good penalty. And from a while a go, when I played HA, I clearly remember having to run from archers I could not horse bump cuz (even if we're both using same bow) they would shoot me before I could release my arrow just because I'm was on horseback.
Title: Re: OP Horse Archers
Post by: Kafein on June 21, 2011, 09:16:25 am
It's just a matter of logic that HA are structurally unbalanced. Lets compare them with other classes to see which are their counters.

- Melee footman ? Obviously no. The only hope for shielders is not being bumpshot. 2h will automatically die.
- Melee cav ? No better. 3 Arrows in the horse, less with headshots. Then you are a gimped footman so you last even shorter.

So that makes HA simply immune to melee classes. I hope they have some serious ranged counters to balance that. Let's see.

- Archers ? Shoot, bump, shoot in any order = foot archer dead.
- Crossbowmen ? One bolt, even hitting, isn't going to do the trick.
- Throwers ? Considering it takes 3 throwing axes to kill an arab horse, that's not so great.


So the counters to HA are very poor indeed. At best they have 1/2 chances against the HA (archers). Now you might say that considering 1 vs 1 is not a good thing. Okay. Let's say 2 HA against any combination of 2 melee footmen and melee cav. Not better. The same for one archer defended by one pikeman (which is probably the best combo against HA) against 2 HA. One HA just shoots from the front and the other from the back and the job's done in no time.


So, my question is, how to kill horse archers without relying on the supposed mistakes they will make ? A class that is completly immune to more than the half of the playerbase should have some serious downsides too, but it's not the case.
Title: Re: OP Horse Archers
Post by: Glyph on June 21, 2011, 09:19:18 am
but you can hit them just as much as they do if your a decent HA. they might have the accuracy, but you can keep running untill you know that you can fire the best shot and then you only turn around an be in a very dangerous position for half a second. it might be dangerous for you but you can control when that danger is the best way to go, and the archer can't know that.(i've been HA myself)
Title: Re: OP Horse Archers
Post by: justme on June 21, 2011, 09:29:00 am
they are not OP , just there are too many of them...  make them use 1st person view, that should be enough.. and only the best will stay with it
Title: Re: OP Horse Archers
Post by: Argoth on June 21, 2011, 10:25:27 am
I don't know if there's another topic (or thousand) about this, but I've looked on the front page. I don't bother reading through 100 sides eighter.

The Horse Archer is too OP. It's just wrong when a HA can kill 5 lancers or whatever without any problem.
The only thing a HA requires is a fast horse, and you can't kill him or her. So, what I'm suggesting is:
- Make archer damage done by horse less
- Require higher requirements to get rid of some persents of them (?)
- Set a maximum number of HA aviable through a game (?)
- Make the horse require one or two slots (Only if bow equiped?), then the HA can't carry much arrows
- Reduce fire-rate. (Actually more realistic as the horse makes it harder to reload).
- Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.

So, these are my suggestions, if some of you have any good ideas or comeback, I can sure edit the list.
I am not saying to get rid of horse archers, because they are realistic, and they are as everyone else, doing their job.
I only want them to be a little less dangerous... :)
http://www.youtube.com/watch?v=2yorHswhzrU  go to 2:30
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 21, 2011, 10:58:23 am
http://www.youtube.com/watch?v=2yorHswhzrU  go to 2:30
they were OP in real life, we know etc.

unless they were sieging a castle or against heayv infantry with plate armor, HA raped in real life ;(
Title: Re: OP Horse Archers
Post by: Kenji on June 21, 2011, 11:03:42 am
http://www.youtube.com/watch?v=2yorHswhzrU  go to 2:30
Okay, now HAs are OP, lol.
Title: Re: OP Horse Archers
Post by: elleryss on June 21, 2011, 11:09:24 am
^
Title: Re: OP Horse Archers
Post by: Wookimonsta on June 21, 2011, 11:29:40 am
Hmm, people seem to think that horse archers are op and seem to have thought so for a long time.
Lets look at 1v1.

A horse archer versus cav: Against light cavalry, (unarmored horses, be they lancers or 1h), the horse archer reigns supreme, unless he hits a tree or something he will win 9 out of 10 times. He can easily stay out of range and the enemy cav is a large (and soft) target. An enemy using armored horses of course has a much smaller chance of having his horse killed by the horse archer, but he also has a much smaller chance of catching up to him.
I think we can safely say, against other cav, the HA has a huge advantage.

A horse archer versus inf:
Versus pikemen: Pikemen are the natural cavalry counter, unfortunately, a pikeman has little to no chance against a horse archer since the horse archer can easily stay out of range of the pikemen and keep firing in.

Versus 2h: 2H are just plain fucked :)

Versus Sword and Board: Shielders do have the ability to absorb alot of arrows from the horse archer, unfortunately, many horse archers have learned to bump someone and shoot them in the face the same second.

Versus Spear and Shield: Spear and Shield have the best chance against a HA, they have a weapon with decent reach that can rear up a horse and also a shield to protect them. Unfortunately the HA uses the same tactic here that he uses against sword and boarders he charges at them and either bump shots them or releases the arrow as soon as the Spear and Shielder draws back to strike.
The problem here is the inf has to prepare his strike and in this time is exposed. Possible Solution: Bracing Spears and Bracing Spears on Shields, would mean protection from arrows while still allowing to deal damage.

HA versus ranged:
Xbowmen: xbows have a decent chance against HA. Unfortunately, if they miss their first shot, they never get the chance to reload. Then they are just like regular inf.

Archers: People say archers are HA enemy. But 1v1 the HA has the huge advantage of being able to fire while moving, whereas the archer has to stand still to fire. Also, if the HA has an armored horse, he can take ALOT of arrows.

Throwers: Probably the best chance versus HA. Throwing weapons do decent damage, and when coupled with a shield it can seriously challenge any horse archer. Their fast rate of fire and ability to block arrows make it (in my eyes) the only succesful counter in 1v1.
Title: Re: OP Horse Archers
Post by: 3ABP on June 21, 2011, 12:23:46 pm
As a matter of fact mounted archers already have a (hardcoded) penalty to both damage and (animation) speed compared to a foot archer with the same stats and equipment. It takes 10 points in horse archery to lower this penalty to zero.
For damage:
Maximum penalty is ~ 10% even with HA=0.
With HA=3 penalty is ~ 7%.
Yeas, really huge disadvantage.

...Watch some videos of people practicing the art of horse archery unload 5+ arrows at a 20mph gallop over the course of a half minute or less...
to the target within 5 meters from shooter. And (just watch those videos more) sometimes miss even on this over-closed distance. And targets standing still... don't moving at all.
Not shooting back and don't trying to kill shooter.

Every additional HA skill (point) decrease a penatly by 1%, but every additional PD add 14% :)
Title: Re: OP Horse Archers
Post by: Glyph on June 21, 2011, 12:29:52 pm
As a matter of fact mounted archers already have a (hardcoded) penalty to both damage and (animation) speed compared to a foot archer with the same stats and equipment. It takes 10 points in horse archery to lower this penalty to zero.
but what if you make a seperate animation or something, so you can change it but acctually it's the same animation?
Title: Re: OP Horse Archers
Post by: Wookimonsta on June 21, 2011, 01:51:26 pm
what bothers me is how do you nerf HA without nerfing other classes?
I guess one way would be to change what the Horse Archery Skill does, but that affects you as well if you aren't on a horse.
If you nerf their horses, you nerf all horses.
Perhaps horse + bow = less accuracy?
Or if you spawn with a horse a bow takes +1 slot?
Title: Re: OP Horse Archers
Post by: HentziTheHun on June 21, 2011, 01:54:46 pm
If I see a guy with a throwing stuff then I usually let him alone and pass him hunt for easier or horsemen preys.
This can be a good advise :P
Title: Re: OP Horse Archers
Post by: Bulzur on June 21, 2011, 06:56:57 pm
what bothers me is how do you nerf HA without nerfing other classes?
I guess one way would be to change what the Horse Archery Skill does, but that affects you as well if you aren't on a horse.
If you nerf their horses, you nerf all horses.
Perhaps horse + bow = less accuracy?
Or if you spawn with a horse a bow takes +1 slot?

Having a horse taking one out of the 4 slots might be a good solution. At least we won't see silly ha with 2 stacks of arrows and one 1h sword. And they call themselves dedicated. xD
Or just add "special" bows usable on horseback, with poorer reloading speed stats (and maybe other) than the current ones, and bingo.
Not having a real counter really makes them deadly to all. If they take more time to shoot, and maybe do 1 less dmg/1 less accuracy, then it will be an acceptable nerf.
I'm really waiting for solid arguments coming from HA explaining how their class is balanced.
All i've seen at the moment is "It's hard, try it, you'll see, we need rewards for playing dedicated class" and "HA got malus on horse, in terms of accuracy usually" (= to what i'll answer HA do more point blank shots than archers who NEED a good accuracy, if an archer fails his shot, he's in trouble. If an HA misses his, he'll do it again. And again.)
Title: Re: OP Horse Archers
Post by: Glyph on June 21, 2011, 08:42:07 pm
Having a horse taking one out of the 4 slots might be a good solution. At least we won't see silly ha with 2 stacks of arrows and one 1h sword. And they call themselves dedicated. xD
Or just add "special" bows usable on horseback, with poorer reloading speed stats (and maybe other) than the current ones, and bingo.
Not having a real counter really makes them deadly to all. If they take more time to shoot, and maybe do 1 less dmg/1 less accuracy, then it will be an acceptable nerf.
I'm really waiting for solid arguments coming from HA explaining how their class is balanced.
All i've seen at the moment is "It's hard, try it, you'll see, we need rewards for playing dedicated class" and "HA got malus on horse, in terms of accuracy usually" (= to what i'll answer HA do more point blank shots than archers who NEED a good accuracy, if an archer fails his shot, he's in trouble. If an HA misses his, he'll do it again. And again.)
horse take up 1 slot is a good idea, but than the lances should be 1 slot again.
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 08:54:06 pm
If HA are so OP why aren't there more of us? On any server with 100 people, you usually only see a max of 3 horse archers on one side. Often only 2, sometimes 1. I've never seen more than 3 on one team on a 100 person server.

That suggests to me that the build is either requires more skill, or so dedicated people can't be bothered with it.

Horse taking up 1 slot is not a good idea. HA need that number of arrows to do anything. On an infantry with good athletics, bunny hopping around, I can guarantee that if they are armoured, I can easily waste all 3 quivers trying to kill him. Bunched infantry is our friend. And single rambo cavalry are also our friends. You will completely destroy any average HA and it would be pointless unless you are one of the best. Even then it would add difficulty. Plus you would screw over other cav builds.

Berethorn, you said earlier than an HA can shoot 12 arrows in 30 seconds. I'd love to see a demonstration of a moving HA doing this and actually hitting something :lol:

As for the other person earlier who said they shoot stationary as well as foot archers. That's because you're stationary :lol: The penalty only kicks in when moving, and that penalty is really a bitch. On an open map you will be riding at full speed (if only to avoid arrows and other cav), even on many closer maps riding at full speed, or at least manoeuvring a lot is a required in order not to die. Doing this, whilst shooting and avoiding threats (even obstacles) makes it very difficult to kill people. Only bad HA stay stationary. I very rarely go stationary, if only to kill an archer who is putting arrows in my horse from a distance (near impossible when moving except for luck). Furthermore, the amount of close maps and infantry maps makes it also hard, as HA are near useless as footmen, except if you can find a good spot to hide and pop out to shoot every now and then.

To Kafein: You're talking strictly 1 on 1. Against a shielder an HA is balanced out by the fact they can't shoot through the shield. Yes bumping helps this, but only if you're good enough to bump and take the shot, without the shielder loljumpslashing. Fact is, as I stated above, it's rare to find more than 3 HA on one side (even when GK are all on the same team we only have 3 HA) and so it's rare that you get 1vs1 situations. Fact is, against more than 2 archers it's very difficult for HA.

I know you will say balancing 1vs2 is not balance. But I think it's balanced by the fact there are 10x more archers on servers than HA, 10x more infantry and 10x more other cav variations. If you nerf HA, you won't see any at all. But then that might be your goal :wink:

I'm really waiting for solid arguments coming from HA explaining how their class is balanced.
All i've seen at the moment is "It's hard, try it, you'll see, we need rewards for playing dedicated class" and "HA got malus on horse, in terms of accuracy usually" (= to what i'll answer HA do more point blank shots than archers who NEED a good accuracy, if an archer fails his shot, he's in trouble. If an HA misses his, he'll do it again. And again.)

Then make it your imperative to shoot down that HA before he does any real damage if it's so 'OP'. The same way I make lancers my targets because I know the better ones can do a lot of damage to my team. But I bet you don't simply because they aren't as OP in reality and the majority aren't actually game changing. There are only 2-3 good ones in the whole of the EU cRPG servers. Whereas there are far more good infantry and cav.

Archers should have high athletics. It's up to foot archers to stay aware and realise if anything is bearing down on them and so run away. I used to do so as a foot archer all the time. The only explanation for getting caught of guard is the fact you weren't paying attention.

As for the person earlier who said HA should be forced to use first person :lol: I'm not sure how many HA actually do, but I know I do simply because shooting from any other perspective is weird. Probably explains why I get lanced from the side so much lol. Or run into stuff a fair amount. But I hate 3rd person view. Weirds me out.
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 09:08:37 pm
Didn't mean to double post.
Title: Re: OP Horse Archers
Post by: EponiCo on June 21, 2011, 09:26:12 pm
1vs1 balance isn't everything.
You can do the same argument about horse throwers, 100% chance vs. 2h and polearms 1vs1. Yet once you killed him you are all out of ammo and can go suicide.
Shielder and crossbowman vs 2 HA? Crossbow hides behind shield, HA hides behind ... HA?
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 09:28:43 pm
1vs1 balance isn't everything.
You can do the same argument about horse throwers, 100% chance vs. 2h and polearms 1vs1. Yet once you killed him you are all out of ammo and can go suicide.
Shielder and crossbowman vs 2 HA? Crossbow hides behind shield, HA hides behind ... HA?

Unfortunately admittedly unless both that crossbowman and shielder have shields they are screwed. From when I've been playing with HA in my team and we come across a situation, you know instinctively to go to opposite sides, that way shield cover means bugger all :wink:

But still. 1vs1 is not a good balancing argument in the context of HA, considering survival rates for HA are actually remarkably low compared to most other builds, and there are few of them. In reality I think that makes up for the lack of balance that 1vs1 offers. In one of the other threads HA were posting their kill death ratios. Most of us had negative K/D, if positive then only slightly. I'd warrant there are very few HA who actually have a good positive K/D. Unlike most 2h, archers, lancer and probably many shielders.
Title: Re: OP Horse Archers
Post by: Glyph on June 21, 2011, 09:40:35 pm
If HA are so OP why aren't there more of us? On any server with 100 people, you usually only see a max of 3 horse archers on one side. Often only 2, sometimes 1. I've never seen more than 3 on one team on a 100 person server.

That suggests to me that the build is either requires more skill, or so dedicated people can't be bothered with it.

Horse taking up 1 slot is not a good idea. HA need that number of arrows to do anything. On an infantry with good athletics, bunny hopping around, I can guarantee that if they are armoured, I can easily waste all 3 quivers trying to kill him. Bunched infantry is our friend. And single rambo cavalry are also our friends. You will completely destroy any average HA and it would be pointless unless you are one of the best. Even then it would add difficulty.

Berethorn, you said earlier than an HA can shoot 12 arrows in 30 seconds. I'd love to see a demonstration of a moving HA doing this and actually hitting something :lol:

As for the other person earlier who said they shoot stationary as well as foot archers. That's because you're stationary :lol: The penalty only kicks in when moving, and that penalty is really a bitch. On an open map you will be riding at full speed (if only to avoid arrows and other cav), even on many closer maps riding at full speed, or at least manoeuvring a lot is a required in order not to die. Doing this, whilst shooting and avoiding threats (even obstacles) makes it very difficult to kill people. Furthermore, the amount of close maps and infantry maps makes it also hard, as HA are near useless as footmen, except if you can find a good spot to hide and pop out to shoot every now and then.

To Kafein: You're talking strictly 1 on 1. Against a shielder an HA is balanced out by the fact they can't shoot through the shield. Yes bumping helps this, but only if you're good enough to bump and take the shot, without the shielder loljumpslashing. Fact is, as I stated above, it's rare to find more than 3 HA on one side (even when GK are all on the same team we only have 3 HA) and so it's rare that you get 1vs1 situations. Fact is, against more than 2 archers it's very difficult for HA.

I know you will say balancing 1vs2 is not balance. But I think it's balanced by the fact there are 10x more archers on servers than HA, 10x more infantry and 10x more other cav variations. If you nerf HA, you won't see any at all. But then that might be your goal :wink:

Then make it your imperative to shoot down that HA before he does any real damage if it's so 'OP'. The same way I make lancers my targets because I know the better ones can do a lot of damage to my team. But I bet you don't simply because they aren't as OP in reality. There are only 2-3 good ones in the whole of the EU cRPG servers. Whereas there are far more good infantry and cav.

Archers should have high athletics. It's up to foot archers to stay aware and realise if anything is bearing down on them and so run away. I used to do so as a foot archer all the time. The only explanation for getting caught of guard is the fact you weren't paying attention.

As for the person earlier who said HA should be forced to use first person :lol: I'm not sure how many HA actually do, but I know I do simply because shooting from any other perspective is weird. Probably explains why I get lanced from the side so much lol. Or run into stuff a fair amount. But I hate 3rd person view. Weirds me out.
i saw 4 of them in one game an hour ago.

i'd like to see more HA's that take a bow, 1 arrow stack, shield and onehander. it is quitte effective really. and not so damn anoying as deticated ones.

jackie chan(almost)

with 4 HA skill, at 3m(10ft) you won't notice a f*cking thing of that penalty.

HA's can and will avoid archers and anything that can do anything against them.

maybe there are 10 times more archers, cav and footmen in a game then HA's, but HA's have 10 times better chance

another reason why you pick out lancers is because they are often away from the inf and archers that are their only chance against HA's

true

i think it is a pretty good idea, i also hate HA's because they can keep an eye out on everyone while turning and stuff and still make kills and survive. with 1st person they wouldn't be able to do that as much.


but for all HA's that post here, that something is difficult never is a reason for something not being OP
Title: Re: OP Horse Archers
Post by: Murchad on June 21, 2011, 09:56:10 pm
I think HA's are pretty balanced now.
In the past i have been for all proposed nerf

Here are a few things that i thought of while reading this post.

No one mentioned dodging. it is very hard for any archer to hit you if you are good at dodging or weaving.
Hiding behind objects, most maps have plenty of places to hide/reload/ambush
Horsearcher vs footarcher i have done both and as footarcher i have never had any problem with HA's you have way more powerdraw as footarcher and can take cover from other archers much easier.

Horsearchers have artificially inflated k:d ratios
a good horsearcher will not waste arrows shooting at people who are dodging or at shields. he will make best use of arrows, this often means shooting at thin skinned targets (may be peasants or not)
people with plate armor and IF take so many arrows that unless your team is getting slaughtered by that char it is better to let others take them down.

some people mentioned crossbows not being good against HAs
I beg to differ. unheirloomed xbows out in the open are not good. but if you have cover or a loomed xbow you are probobly the best counter to HA's

i take out HA's all the time with an unheirloomed no wpf crossbow on my polearms alt.
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 09:56:30 pm
i saw 4 of them in one game an hour ago.

i'd like to see more HA's that take a bow, 1 arrow stack, shield and onehander. it is quitte effective really. and not so damn anoying as deticated ones.

jackie chan(almost)

with 4 HA skill, at 3m(10ft) you won't notice a f*cking thing of that penalty.

HA's can and will avoid archers and anything that can do anything against them.

maybe there are 10 times more archers, cav and footmen in a game then HA's, but HA's have 10 times better chance

another reason why you pick out lancers is because they are often away from the inf and archers that are their only chance against HA's

true

i think it is a pretty good idea, i also hate HA's because they can keep an eye out on everyone while turning and stuff and still make kills and survive. with 1st person they wouldn't be able to do that as much.


but for all HA's that post here, that something is difficult never is a reason for something not being OP

I said on one team.

Why should HA who want to be dedicated do that?

Jackie Chan is pretty much the best regular HA out there atm...of course you're gonna die when he's there :lol: The same way you would against the best lancers, 2H, archers or crossbowmen.

As I said before...HA actually have remarkably low survival rates judging from what I've heard of peoples K/D's.

They can, but eventually if they do that for long enough, they will either die, their team will die and they will be the last left and will inevitable run out of arrows and have to die, or their team will win anyway. The majority of HA's aren't game changing like many other builds are.

No the reason I pick out lancers is because they are the biggest threat to my own team. I could equally pick out 2h who move away from archers. But I don't, my first target is always taking out horses. Because cav will kill any of our archers and infantry who are presently engaged. It's got nothing to do with the lack of presence of archers more to do with the fact they are my biggest threat both to me and my team. Just like I'll take out an enemy HA first if possible, because I know that enemy HA will be doing the same thing I am.

Making HA only 1st person possible is no problem with me. But I don't think it's possible.

That something is difficult is a reason for it not being OP. Because most average players can't do it well. Again you're judging OP by players such as Jackie and Tuenala, or even GK's own Fru and Hentzi. You can't judge by the best. You judge by the average. And average HA do distinctly worse than average infantry or other cav.

EDIT: Missed a point. 4HA requires 24agi. That's a pure dedicated build directly built for being able to kill you off horseback. At anything less the the penalty is very noticeable. Especially on a courser. The number of points required to do that immediately makes up for any imbalance suggested. HA are put simply, shit in any other capacity.
Title: Re: OP Horse Archers
Post by: EponiCo on June 21, 2011, 10:25:53 pm
As I said before...HA actually have remarkably low survival rates judging from what I've heard of peoples K/D's.

That's because everyone hates them. When I have the chance to kill a horsearcher I will do it, even if it's the last thing I do.  :lol:
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 10:27:34 pm
That's because everyone hates them. When I have the chance to kill a horsearcher I will do it, even if it's the last thing I do.  :lol:

So arguably everyones hate of them = low survival rates takes away any suggestion of being OP :P
Title: Re: OP Horse Archers
Post by: Bulzur on June 21, 2011, 11:09:55 pm
So arguably everyones hate of them = low survival rates takes away any suggestion of being OP :P

For the hundredth time Overdriven, it's not because few likes to play HA, that they are often target, that they are not OP. Playing HA is not only a dedicated play, but i know it's also boring from my own experience and others stated the same thing, that's why some of us don't play it. Secondly, if they are always targeted first, it's maybe MAYBE because they represent the more threat beacause of being OP, and it's not the fact that they thus have a low survival rate that will remove their OPness.

Hey, i've got an idea for you. Nerf HA, this way they won't be focused, this way they will have an higher survival rate and... oh, they're OP again. Well, nerf them again then, till they disapear.

Your wannabee argumentation is as close to one as a female cat is close to a male dog. They're mammals, that's all.



Edit for next post : Making people happy and laugh is an honorable deed, isn't it ?  :mrgreen:
Title: Re: OP Horse Archers
Post by: Overdriven on June 21, 2011, 11:11:08 pm
For the hundredth time Overdriven, it's not because few likes to play HA, that they are often target, that they are not OP. Playing HA is not a dedicated play, but i know it's also boring from my own experience and others stated the same thing, that's why some of us don't play it. Secondly, if they are always targeted first, it's maybe MAYBE because they represent the more threat beacause of being OP, and it's not the fact that they thus have a low survival rate that will remove their OPness.

Hey, i've got an idea for you. Nerf HA, this way they won't be focused, this way they will have an higher survival rate and... oh, they're OP again. Well, nerf them again then, till they disapear.

Your wannabee argumentation is as close to one as a female cat is close to a male dog. They're mammals, that's all.

 :lol:

That's all your post deserves.
Title: Re: OP Horse Archers
Post by: Siboire on June 22, 2011, 01:45:31 am
Im no HA myselt, for some gens i was cav in fact, but i got to say, if archers in ur team would be doing their job instead of focusing on peasants/low armorz to increase their k/d ratio, maybe HA would not be such a big threat. Intelligent infantry archers will always use the terrain (hills or roofs) in order to not get flanked by cavs so a good infantry archer will always have the upper hand on any HA if he is aware of his surroundings. Also a HA needs to be close to his target and run slowly in order to hit something, during that time he is really vulnerable to other HAs, jet pony cavs and other range. Also with the bow firing rate nerf, HA dont shoot fast anymore, i dont understand what ur trying to do, to me it seems u want to completly erase this class.

Damm, wear heavy armor/armored horsez and/or a shield and ull laugh at their damage.

Edit: being on foot or on horse, i never had any prob with HAs, at least nothing compared to infantry guided missiles arrows. My horse would die many more times to infantry range then HA.
Title: Re: OP Horse Archers
Post by: Glyph on June 22, 2011, 07:25:46 am
I said on one team.

Why should HA who want to be dedicated do that?

Jackie Chan is pretty much the best regular HA out there atm...of course you're gonna die when he's there :lol: The same way you would against the best lancers, 2H, archers or crossbowmen.

As I said before...HA actually have remarkably low survival rates judging from what I've heard of peoples K/D's.

They can, but eventually if they do that for long enough, they will either die, their team will die and they will be the last left and will inevitable run out of arrows and have to die, or their team will win anyway. The majority of HA's aren't game changing like many other builds are.

No the reason I pick out lancers is because they are the biggest threat to my own team. I could equally pick out 2h who move away from archers. But I don't, my first target is always taking out horses. Because cav will kill any of our archers and infantry who are presently engaged. It's got nothing to do with the lack of presence of archers more to do with the fact they are my biggest threat both to me and my team. Just like I'll take out an enemy HA first if possible, because I know that enemy HA will be doing the same thing I am.

Making HA only 1st person possible is no problem with me. But I don't think it's possible.

That something is difficult is a reason for it not being OP. Because most average players can't do it well. Again you're judging OP by players such as Jackie and Tuenala, or even GK's own Fru and Hentzi. You can't judge by the best. You judge by the average. And average HA do distinctly worse than average infantry or other cav.

EDIT: Missed a point. 4HA requires 24agi. That's a pure dedicated build directly built for being able to kill you off horseback. At anything less the the penalty is very noticeable. Especially on a courser. The number of points required to do that immediately makes up for any imbalance suggested. HA are put simply, shit in any other capacity.
menat one one team sorry :oops:
Title: Re: OP Horse Archers
Post by: Dezilagel on June 22, 2011, 06:44:56 pm
Copypasta from another thread:

It's not their massive K:D's that upsets ppl (cuz they don't have them), but the fact that they are so godawful annoying to play against if you don't have a ranged wep or a faster horse.

If a HA targets you and decides to stick with it, he will slowly chip away at your health while forcing you to jump around and spazz/hide behind cover for as long as he pleases, with nothing you can do against him.

It's the "there is nothing you can do" part that pisses players of, not that they rampage through entire teams with ease (that's lancecav, yes I've seen the hybrid "shrugs").

(Not to mention that they're the worst delayers (read: most effective) ever, but that's a player issue really)

HA's are not op in the sense that they deal massive amounts of damage, they're just so frippin' annoying if you don't have the right equipment to fight them.

+The fact that they encourage camping (as it is the best way for archers to deal with them) and a generally defensive and boring playstyle.

They are boring to play imo, they are very boring to play against and they are just a general cause of frustration.

(click to show/hide)
 

Nefing horse maneuver would fix HA's abit I think (as it would make it easier to actually catch them), while also being a much-needed nerf to lancecav (is there anyone denying they're op still?), while keeping an internal balance within the classes (HA's SHOULD be a counter to lancers imo). 

For the record: Imo Horse xbows are both very annoying and very op since they actually deal damage, can hybridize better thx to ammo and wpf req and have the option to go down the painfully annoying 10 + riding route.
Title: Re: OP Horse Archers
Post by: Overdriven on June 22, 2011, 06:56:31 pm
Sigh I hope the devs ignore such nerf cav threads.

Honestly I think bringing back throwing would help. Pre throwing nerf, they always used to be the biggest threat to lancers and HA. There were lots of them and they did high amount of damage if you got in close. Especially throwing axes...ouch :evil:
Title: Re: OP Horse Archers
Post by: Seawied on June 22, 2011, 07:43:36 pm

Honestly I think bringing back throwing would help. Pre throwing nerf, they always used to be the biggest threat to lancers and HA. There were lots of them and they did high amount of damage if you got in close. Especially throwing axes...ouch :evil:

I agree. Throwing was one of the best obtainable counters to horse archers in particular. Because they have similar effective range, throwers and hybrid-throwers were arguably one of the best classes to eliminate HA. If throwing is balanced correctly (read: not nerfed again, because rocks are "too effective,") then the effectiveness of HA will decrease.

HA are currently starting to become a problem because of a lack of one of their best counters.
Title: Re: OP Horse Archers
Post by: Fandrall on June 22, 2011, 08:24:36 pm
I agree with the throwing argument. Not because I think HAs are OP but for the reason one more option of playstyle disappeared. Everyone cried for a throwing nerf and then we got it. Maybe that was the start of the age of HA who knows. What I do know is that once again the cry for nerf is here. With fancy arguments and make believe scientific proofs to boot. To me all your nerf argument sound kind of like this:

"The paper is OP!" said the rock to the scissor. "As a rock I should be able to counter it, I mean that would bring balance to this game".
Title: Re: OP Horse Archers
Post by: Thomek on June 23, 2011, 02:05:35 pm
They nerfed throwing, made spears 2 slots and drop to the ground when weapon switched. It was a gift to cav, who was never really underpowered in the first place..
Title: Re: OP Horse Archers
Post by: Magikarp on June 23, 2011, 02:08:46 pm
Don't mind Thomek, he's just angry that cav took his place as backstabbers =).

The problem imo with the over accurate horse archers (and therefore normal ones too) is the added accuracy bonus when you loom a bow, remove that, and the classes are balanced again.

Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 05:50:10 pm
Don't mind Thomek, he's just angry that cav took his place as backstabbers =).

The problem imo with the over accurate horse archers (and therefore normal ones too) is the added accuracy bonus when you loom a bow, remove that, and the classes are balanced again.

Then you'd screw foot archers as well :rolleyes:

No don't remove loomed bows. That's like saying a loomed 2h is to fast with it and they shouldn't be allowed.

Hell let's remove all heirlooms as no one should be allowed to enjoy their hard work :D
Title: Re: OP Horse Archers
Post by: Gurnisson on June 23, 2011, 05:52:25 pm
I hate horse archers with a passion, but having said that, they don't deserve a nerf. They're not op, they're just a genuine pain in the ass I can rarely harm.
Title: Re: OP Horse Archers
Post by: JackieChan on June 23, 2011, 05:54:09 pm
I got the perfect thing that will resolve both the archer and HA whine: remove the reticle, i mean definitly. archery would be more about the skill of the player.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 06:01:19 pm
I got the perfect thing that will resolve both the archer and HA whine: remove the reticle, i mean definitly. archery would be more about the skill of the player.

Although I have tried the no-reticule thing (due to a graphics dropping out sometimes meaning for some reason it disappeared for a while), I got a few hits and kills, but honestly it would have such a steep learning curve it's not really worth it.

Plus my understanding is the reticule isn't hardcoded. And modding it is compatable with cRPG. So you can't actually perma remove it. If people want one it's easy enough to find one to download as many already do (due to the native ones sucking).
Title: Re: OP Horse Archers
Post by: Erathsmus on June 23, 2011, 06:06:07 pm
HAs are one of those "classes", where you will be absolutely horrible until you hit around lvl 30, and invested a ton of gold into it.
The class is not even playable on siege. It has already been nerfed to hell from what it once was. You are just upset because if you make one mad, and you do not have a ranged weapon, they will make you hop around like a little peasant whose pants are on fire.
Title: Re: OP Horse Archers
Post by: POOPHAMMER on June 23, 2011, 07:49:22 pm
God forbid an OP horse archer shoots down my precious lolancer while we use our 100 foot long poles from a horse to one hit people on the ground while they are fighting or defenseless!
Title: Re: OP Horse Archers
Post by: Keshian on June 23, 2011, 08:02:01 pm
God forbid an OP horse archer shoots down my precious lolancer while we use our 100 foot long poles from a horse to one hit people on the ground while they are fighting or defenseless!

+1 agree, the best horse archers often will have a lower k/d than an average lancer who often have some of the highest k/ds.  You just don't do enough damage and shooting at high speed is less effective than a 100 foot pole sweep with your lance, hitboxes much smaller with arrows.  As a foot archer I find HAs much easier to kill and fight then foot archers, their main purpose, and consequently the group most afraid of them, is to kill lancers' horses who have no other truly effective counter (ride around pikemen, twist and turn your horse with crazy high maneuverability or go lightning fast and avoid foot archers arrows, but HAs can keep up with them and shoot them from up close but from behind where their lollances can't reach.  I have a lot of respect for people that go HAs as its a thankless task (like being a pikeman) that helps the team a lot but doesn't really rack up a lot of kills, since horse kills are not counted.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 08:13:44 pm
+1 agree, the best horse archers often will have a lower k/d than an average lancer who often have some of the highest k/ds.  You just don't do enough damage and shooting at high speed is less effective than a 100 foot pole sweep with your lance, hitboxes much smaller with arrows.  As a foot archer I find HAs much easier to kill and fight then foot archers, their main purpose, and consequently the group most afraid of them, is to kill lancers' horses who have no other truly effective counter (ride around pikemen, twist and turn your horse with crazy high maneuverability or go lightning fast and avoid foot archers arrows, but HAs can keep up with them and shoot them from up close but from behind where their lollances can't reach.  I have a lot of respect for people that go HAs as its a thankless task (like being a pikeman) that helps the team a lot but doesn't really rack up a lot of kills, since horse kills are not counted.

They really need to put in horse kills...I would have thousands by now  :(

O and +1 to you Kesh.
Title: Re: OP Horse Archers
Post by: Glyph on June 23, 2011, 08:38:55 pm
HA's may not have a high K/D but when i played as a HA i always was able to get down 3-5 cav in one round if i knew what i was doing. and that helps your team more then any other class. with 4 HA's in one team, your cav is demolished. not fair that so few guys can do so much damage, while there isn't a decent counter to them like there is for other cav
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 09:02:29 pm
HA's may not have a high K/D but when i played as a HA i always was able to get down 3-5 cav in one round if i knew what i was doing. and that helps your team more then any other class. with 4 HA's in one team, your cav is demolished. not fair that so few guys can do so much damage, while there isn't a decent counter to them like there is for other cav

I think it's perfectly fair. What else are HA meant to do? Otherwise lancers would rampage always and have free reign. Honestly, in any open cav fight with even 3-4 cav on each team it's actually quite hard to avoid being cut up, lanced or run into obstacles on most maps. It's by no means an easy class to play already.

Besides, if you nerf HA in most suggestions, it would nerf lancers. Simply meaning you'll not have changed a thing from that point of view. Plus, horses are big targets, even with bad accuracy as a low level HA I can land a lot of arrows in horses at equally the same amount of damage because I always up my stats to get my bow before my horse.

HA already do a small amount of damage. As I said earlier, unless I land a head shot, on a full HP, medium armoured person it'll take around 6 arrows to kill them. And when they are deliberately trying to avoid you, it means you'll waste most of your arrows.

Like I said, I think the biggest threat to HA will be throwing when that is brought back. It always was before. Or at least I found it so. I think you just need to accept that lancers are going to get shot down by HA. And considering most of the time the HA doesn't even get a kill for doing so (as most other lancers on your team will swoop in and kill the downed horsemen) I don't think you should punish them for playing for the team.
Title: Re: OP Horse Archers
Post by: Glyph on June 23, 2011, 09:10:55 pm
as i said before, difficulty isn't an argument because:
if you play long enough you can be good with everything
and, a difficult class is most of the time a good one

so i think every HA used this argument already but i've played it too and it isn't. if you have a courser or arab, you can avoid or outrun every one on the battlefield, and if you have 4 HA or even 3, you can shoot eveyone after you play for a day, especially horses, because they are 3 times as big then a normal person, and if you watch your back, you can run past some one 10 times untill he's dead, it's not a difficult class, maybe to begin with but not to play with.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 09:19:01 pm
as i said before, difficulty isn't an argument because:
if you play long enough you can be good with everything
and, a difficult class is most of the time a good one

so i think every HA used this argument already but i've played it too and it isn't. if you have a courser or arab, you can avoid or outrun every one on the battlefield, and if you have 4 HA or even 3, you can shoot eveyone after you play for a day, especially horses, because they are 3 times as big then a normal person, and if you watch your back, you can run past some one 10 times untill he's dead, it's not a difficult class, maybe to begin with but not to play with.

And so you are looking to punish the average players simply because of a few, dedicated, good ones?

That's not true at all. A courser seems to have lower acceleration than most other horses for some reason. So unless you are riding at full speed it's very difficult with the lower manoeuvre to keep away from a team of lancers on all but the most open maps. Especially if they can turn quickly using an arab.

As for arabs, HA on those get shot down quickly/lanced down quickly because they have such low hp. Unless you have an heirloomed one, they really aren't that good.

If you have the time to run by someone 10 times till they are dead, then they deserve to die because it likely means they have separated themselves from their team and gone rambo. If you didn't do it, someone else would, maybe a lancer. Fact is with the low damage, you have to run by them at least 10 times before they are dead. Unless you are expert at bump shooting like some HA. Though I mostly try and avoid that method.

Simply put, you just don't like the fact that HA stop you getting kills. Lancers would have a much freer time of it if HA weren't around. And to be honest, there aren't actually that many of us compared to every other class in the game. So I really don't see this as a problem.

As other people have stated, HA aren't OP. We are annoying. And you are just annoyed by it. When you get killed by an HA over and over and see lots of HA in every map getting high K/Ds. Then come back and complain. Otherwise you're just moaning about your horse getting shot. In which case us being annoying has worked :twisted:
Title: Re: OP Horse Archers
Post by: Murchad on June 23, 2011, 10:23:40 pm
to overdriven, i think you may be understating how good HAs can be.
I want this thread to be realistic.
There are many good HAs that play on NA servers
on open maps HAs really can be a decisive factor and get very high kills.
I regularly get over 20 kills a round on open maps with few deaths.
but that doesn't mean that HAs are OP, many of those kills are helpless peasants
HAs are very map dependant and are very good at preying on the weak, unaware, and lazy players.
I must also mention that I have 5ps and get probobly 1/2 my kills using my mw elite scimitar.
(hard to get alot of kills otherwise due to arrow supply)

on maps that are not favorable for HA's i will sometimes go on foot and sometimes just switch to an alt
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 10:27:55 pm
to overdriven, i think you may be understating how good HAs can be.
I want this thread to be realistic.
There are many good HAs that play on NA servers
on open maps HAs really can be a decisive factor and get very high kills.
I regularly get over 20 kills a round on open maps with few deaths.
but that doesn't mean that HAs are OP, many of those kills are helpless peasants
HAs are very map dependant and are very good at preying on the weak, unaware, and lazy players.
I must also mention that I have 5ps and get probobly 1/2 my kills using my mw elite scimitar.
(hard to get alot of kills otherwise due to arrow supply)

on maps that are not favorable for HA's i will sometimes go on foot and sometimes just switch to an alt

I've never seen an HA get 20 kills on one round on the EU servers :P Only the very very best will reach even close that on an entire map. Most don't get anywhere near that.

All cav is very good at preying on those players. If anything that's not a bad thing (except for maybe the weak ones...but tbh shit happen from that pov until you level up), teaches those players not to be so unaware and to stick with their team more.

Exactly, half your kills are with that...but most of the HA I see use only their bow. They are dedicated. A few will take 1h, but I rarely see them actually do well when they do so. And the argument here is about their archery, not any melee skills they may have. Because tbh, if you start putting points in any melee skills, then you lose out quite dramatically on your archery. I know that I can't kill anyone with a 1h even when hitting them at full speed on my courser with an espada. The lack of PS simply doesn't let you.

 Well I don't have an alt...I'd rather concentrate on my main build and perfect it and stick it out. Can't speak for everyone though.
Title: Re: OP Horse Archers
Post by: Gurnisson on June 23, 2011, 10:30:24 pm
I've never seen an HA get 20 kills on one round on the EU servers :P

Tuonela, several times.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 10:31:41 pm
Tuonela, several times.

That's Tuonela. Even when I've seen him on I've rarely seen him reach that. And to be honest I can't think of any other HA who are as good as him. Except maybe Jackie from a K/D pov. But honestly I think Tuonela is the best. And as stated by many people in all balance threads, you can't balance by the best players.

Besides, from what I saw before earlier today, you're not half bad with a crossbow. Should we nerf it because you're damn good at managing to hit people with crazy shots with it? Somehow I don't think so.

Anyway, I apologise to all if I come across as overly defensive! But I just don't think HA can be considered OP by any standards. Annoying yes. Bloody annoying. Hell I know how annoying I am and how annoyed I get at other HA. Especially if there is one better than me who is impossible to avoid duelling with. But that doesn't mean they are OP.
Title: Re: OP Horse Archers
Post by: Gurnisson on June 23, 2011, 10:58:28 pm
Quoting myself from previous page:

I hate horse archers with a passion, but having said that, they don't deserve a nerf. They're not op, they're just a genuine pain in the ass I can rarely harm.


I merely mentioned him as a HA that could get over 20 kills in a round.
Title: Re: OP Horse Archers
Post by: Seawied on June 23, 2011, 11:01:01 pm
to overdriven, i think you may be understating how good HAs can be.
I want this thread to be realistic.
There are many good HAs that play on NA servers
on open maps HAs really can be a decisive factor and get very high kills.
I regularly get over 20 kills a round on open maps with few deaths.
but that doesn't mean that HAs are OP, many of those kills are helpless peasants
HAs are very map dependant and are very good at preying on the weak, unaware, and lazy players.
I must also mention that I have 5ps and get probobly 1/2 my kills using my mw elite scimitar.
(hard to get alot of kills otherwise due to arrow supply)

on maps that are not favorable for HA's i will sometimes go on foot and sometimes just switch to an alt

I can vouch for Murchad. He is the reason behind many-a-GTXs of mine.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 11:01:29 pm
Quoting myself from previous page:


I merely mentioned him as a HA that could get over 20 kills in a round.

Like I said. I apologise if I seem overly defensive. I realised that after I had said it! :)

I don't think there's ever an excuse to GTX Seawied. Not in Warband. It's simply admitting defeat. Rather I like to be persistent and if even 1 time out of 20 I can kill someone who is owning me over and over then I'm happy.
Title: Re: OP Horse Archers
Post by: Erathsmus on June 23, 2011, 11:23:42 pm
Ok, so how do we fix this game balance wise? Let's put them on turtle mounts....How does this happen in real life? Horse archers tear everything up on flatland period. HAs have already been nerfed, they are a difficult class to play as and get high k/ds, and have potential to help the team greatly (just like shielders in siege mode). Yes, 4  dedicated Horse Archers are a scary force on a battlefield....But 4 dedicated bowman can shoot them down no problem (especially since the typical HA horse, is lightly armored). If they are such a problem, grab a bow...if you dont want to grab a bow, you better be able to hop around very swiftly. And if you are a lancer complaining about horse archers, well hey, horse archers and pikeman are your natural weakness, so armor up.
Title: Re: OP Horse Archers
Post by: Overdriven on June 23, 2011, 11:45:29 pm
And if you are a lancer complaining about horse archers, well hey, horse archers and pikeman are your natural weakness, so armor up.

True...I don't even bother trying to aim for an armoured horse. It's at that point that I go for the rider. But then typically armoured horses have armoured riders...so I leave them alone and go for the light horses :P
Title: Re: OP Horse Archers
Post by: Murchad on June 24, 2011, 12:05:42 am
Like I said. I apologise if I seem overly defensive. I realised that after I had said it! :)

I don't think there's ever an excuse to GTX Seawied. Not in Warband. It's simply admitting defeat. Rather I like to be persistent and if even 1 time out of 20 I can kill someone who is owning me over and over then I'm happy.

There are some maps that are so tilted to a particular playstyle as to make other playstyles almost unplayable.   eg. maps with archer really good archer nests without enough archers/shielders on your own team is not good.
or wide open maps with no cover with no pikemen on your team. cav run you over.
I think this is a good reason to have an alt, sometimes your team needs something to fill the void.
my 2 chars are polearms char and HA which both are very useful for team in different cases.
seawied plays cav so if he is on a team with few cav/HA vs a team with lots of HA. there really isnt alot he can do short of dismounting and grabbing a crossbow or shield if he has shield skill.
Title: Re: OP Horse Archers
Post by: Seawied on June 24, 2011, 12:09:41 am
I don't think there's ever an excuse to GTX Seawied. Not in Warband. It's simply admitting defeat. Rather I like to be persistent and if even 1 time out of 20 I can kill someone who is owning me over and over then I'm happy.

You haven't played against Murchad  :lol:


In all serious though, I very rarely rage quit. I'm not the type that goes FPS doug on his keyboard
Title: Re: OP Horse Archers
Post by: Murchad on June 24, 2011, 12:12:34 am
True...I don't even bother trying to aim for an armoured horse. It's at that point that I go for the rider. But then typically armoured horses have armoured riders...so I leave them alone and go for the light horses :P

this is a good example of what makes HAs good.
they can pick and choose their battles.
they are not super strong but are great at exploiting weaknesses.
shoot horses first because they are the ones that can catch you.
stay out of range of archers until later in the battle so there are fewer of them left to shoot you.
and shoot most of your arrows at thin skinned targets who aren't dodging or taking cover.
that is how you get high k:d:r
(also not missing with arrows and dodging yourself)

sometimes you have to do what is better for the team and waste lots of arrows on the really good enemies who are wreaking havoc on your team. but in most cases killing lots of medium skilled players is better than killing 1 good player.
Title: Re: OP Horse Archers
Post by: Chaos on June 24, 2011, 02:20:03 am
HAs are annoyingly good at taking out cavalry but as cav I can accept that good HAs are supposed to make me their bitch. I can't really say how unfair HAs are to infantry since my xbowman is so light armored anyway that he deserves to be shot to pieces by even weak bows. What truly irks me are the capabilities of HAs that ride high maneuver horses, especially when you see them trampling the same archers over and over to death by riding in tight circles. But then again that's more of a problem with horses rather than with horse archers.
Title: Re: OP Horse Archers
Post by: Glyph on June 24, 2011, 09:33:19 am
HAs are annoyingly good at taking out cavalry but as cav I can accept that good HAs are supposed to make me their bitch. I can't really say how unfair HAs are to infantry since my xbowman is so light armored anyway that he deserves to be shot to pieces by even weak bows. What truly irks me are the capabilities of HAs that ride high maneuver horses, especially when you see them trampling the same archers over and over to death by riding in tight circles. But then again that's more of a problem with horses rather than with horse archers.
though HA's use the continues bumps a lot more thanother cav
Title: Re: OP Horse Archers
Post by: Siboire on June 24, 2011, 09:51:07 am
though HA's use the continues bumps a lot more thanother cav

if u're being bumped and can't do anything it means either one of 2 things:
Either you were brainless enough to go rambo and get dehorsed and you're now prey to a HA
or
you can't poke the horse while it charges at u (even one handers can stab a horse right before he gets trampled, dealing enough damage to discourage any new attemps from HA to trample the said shielder/2hander again)

I never saw somebody "aboozing" horse bumping. Like I said, stab the horse right before it hits you and it should deal enough damage to make the guy think twice before charging at you again.   And as cav, come back to the main group of your team (better if you have archers), normally everybody goes for HA killz if they can so an intelligent HA will flee if you get some cover from your infantry archers.
Title: Re: OP Horse Archers
Post by: Elerion on June 24, 2011, 10:09:33 am
"The paper is OP!" said the rock to the scissor. "As a rock I should be able to counter it, I mean that would bring balance to this game".
Unfortunately, this is a flawed analogy to HA. If HA is scissors, there exists no rock. The class doesn't have a real counter.

Luckily, HA's scissors are dull and generally not very dangerous. Their supreme survivability and lack of real counters would be an issue if they could rack up kills like no tomorrow. They can't.

HA's are fine. Fucking annoying, but fine.
Title: Re: OP Horse Archers
Post by: Kenji on June 24, 2011, 10:20:00 am
True...I don't even bother trying to aim for an armoured horse. It's at that point that I go for the rider. But then typically armoured horses have armoured riders...so I leave them alone and go for the light horses :P
Now you're talking.

While my plated charger mostly took arrows like nothing (HAs can't use longbow) except those longbows and crossbows, after a few shots they'll start aiming higher, which is pointed directly at me :?. Don't know how many times I died like a knight falling off a horse with an arrow in my back.

Glad you're not complaining about fully plated characters, since the repair cost is just astronomical (It pays to be prepared, I suppose).
Title: Re: OP Horse Archers
Post by: dontgothere on June 24, 2011, 01:10:07 pm
Hi!  :)  I haven't read the whole thread, sorry, but I'll keep my message short so it's no bother:

I've done both horse archery and foot archery, and the main thing keeping the two balanced is the fact that HA's can't use very good bows.  Plus, foot archers have a lot more versatility in most maps - they can go to inaccessible spots, snipe from a hiding spot, retain greater melee capability, etc.  I'd say that once you factor in the repair costs of being any kind of cav, HA's are well-balanced with archers and each is going to have some maps where it has an advantage over the other.
Title: Re: OP Horse Archers
Post by: Malaclypse on June 24, 2011, 03:48:24 pm
One thing I'm getting from this, and from all OP XXXXX threads really, is that it would be nice to have a team balance system that reflects, among other things, stat/skill investment. If it's possible, it could get rid of the issues surrounding a team that has all/most of the archers or lance cavalry or horse archers or what have you on one side, along with their natural counters...
Title: Re: OP Horse Archers
Post by: Michael on June 24, 2011, 04:23:22 pm
I never saw somebody "aboozing" horse bumping.


How much time did you spend on EU1 and EU4? When I had my heavy plated charger, steel shield, ah, these were the good days before those pussy developers gave the courser higher charge damage than the heavy plated charger RIDICULOUS.

But even nowadays, a smart player will always "abooze" the horse "bumping", and be it only to knock the enemy down, so that a teammate can slash the enemy in the face while hes trying to get up.
Also, the courser at full speed still does insane damage against light armored footmen, like shielders or archers.
Title: Re: OP Horse Archers
Post by: Overdriven on June 24, 2011, 05:52:43 pm
Glad you're not complaining about fully plated characters, since the repair cost is just astronomical (It pays to be prepared, I suppose).

I have no problem with the plated charger. If you can afford it, and are willing to use it then you've probably earned the right (or leached like no tomorrow, but I like to think well of people). The repair costs more than make up for any advantage they have.


How much time did you spend on EU1 and EU4? When I had my heavy plated charger, steel shield, ah, these were the good days before those pussy developers gave the courser higher charge damage than the heavy plated charger RIDICULOUS.

But even nowadays, a smart player will always "abooze" the horse "bumping", and be it only to knock the enemy down, so that a teammate can slash the enemy in the face while hes trying to get up.
Also, the courser at full speed still does insane damage against light armored footmen, like shielders or archers.

True...even though I hate using the horse bump method because I feel cheap, it has saved my life more than a few times, and earned me a couple of kills. And yes, a good few of my kills have been my courser bumping at full speed, often unintentionally, partly because a courser really isn't that easy to turn at full speed. But sometimes I do use it deliberately if I really need to.
Title: Re: OP Horse Archers
Post by: Siboire on June 24, 2011, 07:14:22 pm

How much time did you spend on EU1 and EU4? When I had my heavy plated charger, steel shield, ah, these were the good days before those pussy developers gave the courser higher charge damage than the heavy plated charger RIDICULOUS.

But even nowadays, a smart player will always "abooze" the horse "bumping", and be it only to knock the enemy down, so that a teammate can slash the enemy in the face while hes trying to get up.
Also, the courser at full speed still does insane damage against light armored footmen, like shielders or archers.

By aboozing I meant somebody that does nothing but horse bump to get kills. In NA I saw some lulzbuild like this (BeastLover and some other names I can't remember) but it was more annoying than really doing anything else.
Title: Re: OP Horse Archers
Post by: Kafein on June 24, 2011, 09:41:17 pm
Btw, ever seen a end round with 1 HA vs 3 melee ?


That's exactly what makes that class broken.
Title: Re: OP Horse Archers
Post by: Overdriven on June 24, 2011, 09:49:52 pm
Btw, ever seen a end round with 1 HA vs 3 melee ?


That's exactly what makes that class broken.

Yes...and a lot of the time the HA has run out of arrows and then is screwed and gets kicked either for delaying or goes and finds a weapon and then dies.

I've only seen a few cases where the HA has won.
Title: Re: OP Horse Archers
Post by: Erathsmus on June 24, 2011, 10:07:07 pm
I played HA a couple times, whenever I was the last person left, I got off the horse and melee'd. (though I was one of the worst horse archers in all of history)
Title: Re: OP Horse Archers
Post by: DesertEagle on June 24, 2011, 10:31:53 pm
Quote
Yes...and a lot of the time the HA has run out of arrows and then is screwed and gets kicked either for delaying or goes and finds a weapon and then dies.
They just pick up arrows and shoot time continues.
Title: Re: OP Horse Archers
Post by: Overdriven on June 24, 2011, 10:36:14 pm
They just pick up arrows and shoot time continues.

It's pretty hard to do that whilst riding around trying to avoid the melee and looking for arrows. Plus the thing of dropping arrows if you pick up one of a different type makes it quite difficult.
Title: Re: OP Horse Archers
Post by: Seawied on June 24, 2011, 11:06:17 pm
It's pretty hard to do that whilst riding around trying to avoid the melee and looking for arrows. Plus the thing of dropping arrows if you pick up one of a different type makes it quite difficult.

Pretty much this right here. Its difficult to pick up large weapons on horseback, let alone arrows. Not to mention that you can't stop or you get shot right away.
Title: Re: OP Horse Archers
Post by: Bulzur on June 24, 2011, 11:13:07 pm
Pretty much this right here. Its difficult to pick up large weapons on horseback, let alone arrows. Not to mention that you can't stop or you get shot right away.

You can get shot by melee while picking up arrows ?  :shock:
Title: Re: OP Horse Archers
Post by: Erathsmus on June 24, 2011, 11:28:47 pm
You can get shot by melee while picking up arrows ?  :shock:

Yes, if you drink a certain fluid, you can spit so outrageously fast, it can knock down even zombies.
Title: Re: OP Horse Archers
Post by: Seawied on June 24, 2011, 11:49:58 pm
Yes, if you drink a certain fluid, you can spit so outrageously fast, it can knock down even zombies.

quoted for truth!
Title: Re: OP Horse Archers
Post by: Kenji on June 25, 2011, 12:26:27 am
By aboozing I meant somebody that does nothing but horse bump to get kills. In NA I saw some lulzbuild like this (BeastLover and some other names I can't remember) but it was more annoying than really doing anything else.
It can be perceived in another way named 'assist'.

Would I rather accidentally lance my ally or bump an enemy and accidentally slash my teammate? No. I've done those more times than I'd shamefully admit.

It's not cheap (Both in literal and figurative meanings), and when the friends and foes are twisting around in circles landing hits, it's hard to coordinate and bump at the right time. (And they can kill/tk you with all the momentum charging through)

Of course, a successful assist bump would give a friend the upper hand to kill the enemy, while a failure could ignite the flames of rage and blame.

I often receive more blames for a few mistakes I've made than gratitude for the times I've assisted. But I guess that's how I get better.
Title: Re: OP Horse Archers
Post by: Malaclypse on June 25, 2011, 12:37:58 am
They just pick up arrows and shoot time continues.

Luckily the current state of x-bows allows for people with no proficiency to pick them up and use em. I'm sure they could find some about as easily as the HA could find arrows in that scenario.
Title: Re: OP Horse Archers
Post by: Fandrall on June 25, 2011, 03:28:21 am
First: +1 to you Kesh.

And now to my wall of text...
Unfortunately, this is a flawed analogy to HA. If HA is scissors, there exists no rock. The class doesn't have a real counter.

Luckily, HA's scissors are dull and generally not very dangerous. Their supreme survivability and lack of real counters would be an issue if they could rack up kills like no tomorrow. They can't.

HA's are fine. Fucking annoying, but fine.

You are right there is no counter class to the HA. And you're right about the flawed analogy too but thats what I was getting at. This game is not about paper-rock-scissor and if you argue like it was you get all kinds of wrongs. In WoW you balance classes so that they are stronger against some and weaker against others with a total of +-0. That game is made in a paper-rock-scissor way but in this game (mod) its not. Instead it has three capabilities: protection, firepower and maneuverability (just like in military theory). IRL these are by default contra productive towards each other. For example the more protection you have the more you weigh and weight makes you loose maneuverability. Since the game is not RL rules like weapon proficiency loss due to weight has been made to mimic RL in order to get the balance. The balance is ofc not for each class towards every other but towards the capabilities of the classes. So if you have a class which have high maneuverability it should have average firepower and protection or some weakspot to not make it OP.

If you take the HA it has high maneuverability as it can ride. It has quite low protection as it cant invest much points in str or IF and if it takes heavy armor it looses accuracy (firepower). However if played by a player who knows what he's doing some maneuverability will spill over to protection as you can dodge, utilize the terrain and stay out of range. All in all I would say a HAs protection is average. When it comes to firepower the HA cant use the heaviest bows, it gets penalties for being mounted (if moving) and it has to choose high PD or high HA+WM. All in all I would say that the HA has low firepower. So like many said before the HA has high survivability but low killingpower. Such setup, or class if you will, will be able to engage a lot of different type of enemies due to its survivability but it will not be particularly strong against any of them.

However one could argue that the HA is very powerful agains melee cav as it easily can shoot down the horse and for that should be nerfed. I agree that HAs exells at horse killing but I would call that the melee cavs weakspot counter which prevents the melee cav from being OP. If you take a look at the melee cav it has high maneuverability due to the horse. It has average to high protection as it can invest quite a few points into str and IF, it uses heavier armor (wpp-loss effects melee less then ranged) and get the spill-over-effect from the maneuverability (just like the HA). Lastly it has high firepower as it utilizes the horses speed combined with a hard hitting weapon (which inf cant due to lack of horse). With high scores in all three capabilities there must be a weakspot to balance it all out and thats the combination of the horses weakness to arrows and the HAs ability to keep up. Without the horse the melee cav looses a lot in all three capabilities. So when the thread-starter gets dehorsed he cant kill stuff as easy as before and instead of train to get better he thinks the game should be made easier for him.

As for inf I think you need to get a little throwing back to counter cav. There should be an anti cav build(s) for those on foot too.

About the bump-shot thing, stay aware, learn to jump-slash, horsie-head-poke or just step aside. You think the HA magically learns bump-shot when he invest in HA skill? Just like every one else he has to train to master it. Btw you haters make it sound so easy. Ride around at full speed and never get hit, headshot inf and archers as you pass them by, dehorse cav in no time and-bump shot anyone without any risk.

@Kafein Could you explain what you mean by the 3vs1 example? I dont understand.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 25, 2011, 07:38:37 am
I need to record me playing horse archer and make a video.
Also, Bump shooting has no melee counter when done correctly. There is nothing they can do. They can't swing back to attack you because your first shot will hit them and stun them right before you impact (when they try to swing at you), and your second shot hits them before they get back up. You are too manueverable on a horse to MISS your bump. If I want to bump you; I WILL BUMP YOU.

regular play of HA is so easy, these complaints saying it is difficult make me cringe. You have to try to not be effective. For example, you would have to choose to suicide your horse into enemy lancers [or walls by infantry, lol what] and you would have to choicefully not fire your bow. Because if you just fucking spam arrows the entire time in people's general directions I guarantee you will get many assists if not kills.
Title: Re: OP Horse Archers
Post by: Overdriven on June 25, 2011, 01:40:00 pm
I need to record me playing horse archer and make a video.
Also, Bump shooting has no melee counter when done correctly. There is nothing they can do. They can't swing back to attack you because your first shot will hit them and stun them right before you impact (when they try to swing at you), and your second shot hits them before they get back up. You are too manueverable on a horse to MISS your bump. If I want to bump you; I WILL BUMP YOU.

regular play of HA is so easy, these complaints saying it is difficult make me cringe. You have to try to not be effective. For example, you would have to choose to suicide your horse into enemy lancers [or walls by infantry, lol what] and you would have to choicefully not fire your bow. Because if you just fucking spam arrows the entire time in people's general directions I guarantee you will get many assists if not kills.

If you're using an Arabian yes. But with my courser it's really not easy to turn at speed enough to bump them to make them crash to the floor, or even just interrupt them without them managing to get a loljumpslash in or sidestepping and hacking my horse.. The lack of manoeuvre hurts from that pov. I think this is really only effective properly using an Arabian.

If any one spams arrows Marathon you can get assists, you'll probably get a fair few team hits too. Fact is though getting kills isn't quite so easy a lot of the time. It's very very map dependent for most HA and against all but the weakest players it takes a fair few arrows. Fact is, it may be easy for you :rolleyes: But the majority of the time I see anyone on EU as HA, they don't have a very good K/D. Only a few regularly get one.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 25, 2011, 02:37:10 pm
If you're using an Arabian yes. But with my courser it's really not easy to turn at speed enough to bump them to make them crash to the floor, or even just interrupt them without them managing to get a loljumpslash in or sidestepping and hacking my horse.. The lack of manoeuvre hurts from that pov. I think this is really only effective properly using an Arabian.

If any one spams arrows Marathon you can get assists, you'll probably get a fair few team hits too. Fact is though getting kills isn't quite so easy a lot of the time. It's very very map dependent for most HA and against all but the weakest players it takes a fair few arrows. Fact is, it may be easy for you :rolleyes: But the majority of the time I see anyone on EU as HA, they don't have a very good K/D. Only a few regularly get one.

Oh cmon, you can't be serious?

Are you saying that because you are choosing to "gimp" yourself by using a courser and are therefore not able to keep melee constantly stunned using bumps, HA vs melee balance is fine?

As stated earlier, the problem with HA is NOT their massive k:d, but the fact that they force upon everyone else on the battlefield a defensive and boring playstyle, and that they are so godawful annoying to fight if you don't have the right equipment.

Let's face it, they effectively deny all oter classes the opportunity to flank (notice how the massive influx of lancers and ha have almost removed ninjas), leading to more campers surviving. And the best counter to HA and lancers is to camp... So there's effectively no reason not to camp since you no longer have to fear flanking infantry and rushing will only get your team killed (by campers and cav).

For me, m@b is at it's best when the battlefield is dynamic, with melees going on everywhere, cav charging and archers supporting. It's at it's worst when it's just a big campfest,
Title: Re: OP Horse Archers
Post by: Thomek on June 25, 2011, 03:22:07 pm
The power of horse archery is not in stats or gear or anything like that. It is in the idea of being uncatchable and ranged at the same time. Enormous power lies in the fact that (as most cav) you can choose your battles. You can choose, when, who and how to engage the enemy. From high position you also have great overview of the battlefield. A wise HA chooses that lone unaware player. Either he cuts is head off with a scimitar at speed, or he harass him with arrows. A wise HA kites players away from their main group.. Takes enemy cav for a spin to the other side of the map etc.

From an armoured horse, very little except other cav - which takes a huge risk chasing you - can touch you. On a quick horse, they will have problems reaching you..

Alone in a 1 vs 1 situation, the only counter to HA albeit temporarily is throwing. Archers will never get the chance to draw another arrow if the HA combines bumping and shooting, let alone an xbowman will never be able to recharge. Throwing forces the HA to keep some distance, but since their accuracy is much greater than thrown weapons, they win that one too.

Now.. The only really dangerous HA out there are the ones with 3-6 times loomed bows and arrows, or sometimes horses too. Mostly only veterans have 6-9 loomed items so its not a big deal, but it might be eventually.

And yes, 1 HA may disrupt, but not destroy a flanking run by ninjas, but 2 is often murder. 2 HA working together is simply deadly, and much much worse than meeting 1 after another.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 25, 2011, 03:47:06 pm
If you're using an Arabian yes. But with my courser it's really not easy to turn at speed enough to bump them to make them crash to the floor, or even just interrupt them without them managing to get a loljumpslash in or sidestepping and hacking my horse.. The lack of manoeuvre hurts from that pov. I think this is really only effective properly using an Arabian.
Courser you sacrifice maneuver for speed. bad argument. Every other horse, including cataphract and such can and will bump the enemy every.single.time.
p.s. I don't use the arabian. I use desert horse even though it is inferior in every way to the arabian war horse to save a bit of money -- to afford armored horses more often. Desert horse does everything I need, I have never been lanced off of it without having been my own fault by running into walls and such.

if they get a "loljumpshlash or sidestepping and hacking my horse" then it is the HA's fault for letting it happen.
One, a 'loljumpslash' can't be done by a 1h/shielder if you shoot before impact regardless. If they are a 2h or pole arm with a logner weapon -- Guess who you Don't bump? Yep, you got it right; You just shoot at them til they die, they don't have a shield so why bump them.
Title: Re: OP Horse Archers
Post by: Overdriven on June 25, 2011, 06:23:25 pm
Oh cmon, you can't be serious?

Are you saying that because you are choosing to "gimp" yourself by using a courser and are therefore not able to keep melee constantly stunned using bumps, HA vs melee balance is fine?

As stated earlier, the problem with HA is NOT their massive k:d, but the fact that they force upon everyone else on the battlefield a defensive and boring playstyle, and that they are so godawful annoying to fight if you don't have the right equipment.

Let's face it, they effectively deny all oter classes the opportunity to flank (notice how the massive influx of lancers and ha have almost removed ninjas), leading to more campers surviving. And the best counter to HA and lancers is to camp... So there's effectively no reason not to camp since you no longer have to fear flanking infantry and rushing will only get your team killed (by campers and cav).

For me, m@b is at it's best when the battlefield is dynamic, with melees going on everywhere, cav charging and archers supporting. It's at it's worst when it's just a big campfest,

Ah but I'm not 'gimp'ing myself. Simply choosing a fast horse over a manoeuvrable one means I'm taking advantage of seperate stats. Doing so allows me to outrun most cav and keep them on their toes. Infantry is secondary to me over cav. Therefore you would suggest that the problem lies in the Arabian, not in the HA himself :wink:

I don't think I've ever seen an entire server bend to the will of a couple of HA :lol:

O dear no ninjas. I forgot that a game should allow people to sneak off across the battlefield and kill late spawners/afkers.

It is at worst when it's a big camp fest. But the fact it turns into a camp fest is usually down to the maps themselves. Not the fact there are HA on a team. HA don't have that power unless it's on an extremely small server. That is partly why I started the other thread arguing for open plains. Because atm a lot of maps encourage camping or no team tactics.

Courser you sacrifice maneuver for speed. bad argument. Every other horse, including cataphract and such can and will bump the enemy every.single.time.
p.s. I don't use the arabian. I use desert horse even though it is inferior in every way to the arabian war horse to save a bit of money -- to afford armored horses more often. Desert horse does everything I need, I have never been lanced off of it without having been my own fault by running into walls and such.

if they get a "loljumpshlash or sidestepping and hacking my horse" then it is the HA's fault for letting it happen.
One, a 'loljumpslash' can't be done by a 1h/shielder if you shoot before impact regardless. If they are a 2h or pole arm with a logner weapon -- Guess who you Don't bump? Yep, you got it right; You just shoot at them til they die, they don't have a shield so why bump them.

Bad argument that you're arguing nerfing HA because of the horse. If HA has to be nerfed it would be because of their stats. Otherwise go start a horse nerfing thread.

Yes if you shoot before impact. And unless you're lucky, or the 1h/shielder is shit, then it's not easy until you reach around level 30. In which case it becomes a doddle. But HA is a class that is difficult to play until you have full stats. Otherwise most of it is down to luck until that point.
Title: Re: OP Horse Archers
Post by: Fandrall on June 25, 2011, 11:40:38 pm
Marathon I would love a vid where you show how horse archery is done. It would mean alot to us noob HAs as we could improve from it. And you're right btw... HA is not harder than any other class, atleast I don't believe it is.

P.S. Could you please include comments on hitboxes, aimingpoints and timing of the shots?
Title: Re: OP Horse Archers
Post by: Seawied on June 25, 2011, 11:45:24 pm
Therefore you would suggest that the problem lies in the Arabian, not in the HA himself :wink:


lies in both. HA amplify the problem of the Arabian horse. No other class uses the Arabian to its full potential like a smart HA does.
Title: Re: OP Horse Archers
Post by: ThePoopy on June 25, 2011, 11:59:01 pm
No other class uses the Arabian to its full potential like a smart HA does.
yes
Title: Re: OP Horse Archers
Post by: Erathsmus on June 26, 2011, 12:32:28 am
lies in both. HA amplify the problem of the Arabian horse. No other class uses the Arabian to its full potential like a smart HA does.

Smart, yet not frugal XD
Title: Re: OP Horse Archers
Post by: Thomek on June 26, 2011, 01:27:06 am
O dear no ninjas. I forgot that a game should allow people to sneak off across the battlefield and kill late spawners/afkers.

Hey none of the Ninjas I know goes to kill AFK'ers. They are usually already dead anyway. Killed by cav and HA I guess..
Title: Re: OP Horse Archers
Post by: Overdriven on June 26, 2011, 08:19:17 am
Hey none of the Ninjas I know goes to kill AFK'ers. They are usually already dead anyway. Killed by cav and HA I guess..

Then stop being ninjas *shrug*

lies in both. HA amplify the problem of the Arabian horse. No other class uses the Arabian to its full potential like a smart HA does.

All cav utilises the Arabian easily. Not just an HA thing.

O and yes Marathon...I would also like to see a video :wink:
Title: Re: OP Horse Archers
Post by: Seawied on June 26, 2011, 09:20:34 am
All cav utilises the Arabian easily. Not just an HA thing.

Lancers, 1h, 2h, and non-lance polearm cav have to come in close for a kill. Because of this, the arabian horse is a bit of a glass cannon over other choices like the desterier or the warhorse. Because HA are primarily looking for something to avoid even being close to any blades, Arabian horse's drawbacks are very minimal. That is what I mean when I say HA use the Arabian horse to its full potential.
Title: Re: OP Horse Archers
Post by: DesertEagle on June 26, 2011, 10:57:35 am
Quote
It's pretty hard to do that whilst riding around trying to avoid the melee and looking for arrows.
Not at all. Saw it many times.
BTW it is funny how HA call all arguments against HA is OP "it is very easy", and all arguments against HA is OP "it is very difficult" motivating it like "is you wasn`t HA you don`t know how it`s difficult or if you think it is easy - you are noob HA"  :D
Quote
Then stop being ninjas *shrug*
Become a HA! :)
Title: Re: OP Horse Archers
Post by: Overdriven on June 26, 2011, 11:22:05 am
Lancers, 1h, 2h, and non-lance polearm cav have to come in close for a kill. Because of this, the arabian horse is a bit of a glass cannon over other choices like the desterier or the warhorse. Because HA are primarily looking for something to avoid even being close to any blades, Arabian horse's drawbacks are very minimal. That is what I mean when I say HA use the Arabian horse to its full potential.

Again the vast majority of maps have small amount of open areas, meaning horses are often relatively close to inf anyway. It's easy for HA to take as many arrows ect as the next cav. Especially because those cav rely on engaging already engaged inf or unaware inf. It's really no different. Add on that HA can't shoot very accurately at any great distance whilst they are moving. If you are moving you still have to get in relatively close to guarantee a hit.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 26, 2011, 11:50:01 am
Moar ninjas!

Srsly, getting insta-couched from behind is not fun at all. (Even tho probably well-deserved)

Getting pelted to death over 2 mins by HA is not fun.

Getting slashed from behind with a katana, turning around and franticly starting to block the lightning-fast swings of the ninja... Now that's intense!





Title: Re: OP Horse Archers
Post by: Thomek on June 26, 2011, 12:01:02 pm
What i meant was that the most afk-killing classes are cav and HA. It's just sad to watch cav hurrying to kill them off.

Also, I still think that the solution for cav is to reduce maneuverability and speed somewhat. Compensate by a hp buff for the horses. Also give us back some pocketable spears capable of stopping cav! They don't need to do that much damage even.. One of my favourite mini-games was pulling out a spear at the last moment. Curently 90% of players don't carry a cav-counter because they don't have free slots for a spear or they dropped it in the opening minutes. Making I.e. The bamboo spear pocketable again won't be very unbalanced because it looses DMG when used with a shield, and mostly 2 handers have enough free slots anyway. That way, shielders would have protection against projectiles and 2h would have a netter counter against cav.
Title: Re: OP Horse Archers
Post by: Overdriven on June 26, 2011, 12:03:03 pm
What i meant was that the most afk-killing classes is cav and HA. It's just sad to watch cav hurrying to kill them off.

Hence why I see my job as killing those cav who try to get afkers.
Title: Re: OP Horse Archers
Post by: Glyph on June 26, 2011, 09:49:09 pm
Hence why I see my job as killing those cav who try to get afkers.
vey few would agree on that...
Title: Re: OP Horse Archers
Post by: Overdriven on June 26, 2011, 10:10:16 pm
And why would that be?
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 27, 2011, 02:58:54 am
I'll make a HA video whenever I can play. Working full time, summer uni classes + life = little time to play.
Title: Re: OP Horse Archers
Post by: Seawied on June 27, 2011, 03:26:52 am
Working full time x summer uni classes + life = no one sees Marathon in-game ever again.

your formula didn't check out. I fixed it for you.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 05:38:21 pm
I'll make a HA video whenever I can play. Working full time, summer uni classes + life = little time to play.

So in other words your spitting bull. It takes 5 mins to film yourself playing. You don't really need to edit it properly. I work full time, and just had exams, and I still find the time to play an hour or so here and there :lol:
Title: Re: OP Horse Archers
Post by: Glyph on June 27, 2011, 09:17:28 pm
And why would that be?
in this whole topic you havent made a decent argument not to nerf HAs.
And it being hard, which i dont agree with isnt a decent one.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 09:48:24 pm
in this whole topic you havent made a decent argument not to nerf HAs.
And it being hard, which i dont agree with isnt a decent one.

In this whole topic no one has made a decent argument to nerf HAs  :lol:
Title: Re: OP Horse Archers
Post by: Dezilagel on June 27, 2011, 09:52:31 pm
In this whole topic no one has made a decent argument to nerf HAs  :lol:

You are so funny...

Cmon, you're not even TRYING to think rationally about this, and you are clearly very biased. There is nothing wrong with that IF you can realize that yourself, listen to what others have to say and try to come up with constructive argumets. But right now you're just derping all over the place.
Title: Re: OP Horse Archers
Post by: Seawied on June 27, 2011, 09:57:50 pm
In this whole topic no one has made a decent argument to nerf HAs  :lol:

They're a tricky class to get balanced right. And Dezilagel, he might be very biased toward cav, but he is correct on this instance. How do you balance HA without making cav too weak? I think the status quo is decent enough for the moment, but it could be better. I don't have any solid suggestions to improve the current state however.
Title: Re: OP Horse Archers
Post by: Torp on June 27, 2011, 10:03:06 pm
They're a tricky class to get balanced right. And Dezilagel, he might be very biased toward cav, but he is correct on this instance. How do you balance HA without making cav too weak? I think the status quo is decent enough for the moment, but it could be better. I don't have any solid suggestions to improve the current state however.

make strongbow unusable from horseback; this would also get rd of the problem with the best 1-slot bow also being available for HA's (why wouldnt you have a horse if you'll use he same bow anyways? (don't answer this))
Title: Re: OP Horse Archers
Post by: Dezilagel on June 27, 2011, 10:09:22 pm
They're a tricky class to get balanced right. And Dezilagel, he might be very biased toward cav, but he is correct on this instance. How do you balance HA without making cav too weak? I think the status quo is decent enough for the moment, but it could be better. I don't have any solid suggestions to improve the current state however.

Lol, I'm dedicated pole inf and despise lancecav over (almost) all other classes xD

On topic though: My suggestion of a fix for HA would be something to reduce their "invincibility", especially at really close distances (swaying juuuust outside of inf melee range should just not be possible) while retaining the balance vs lancecav. The common suggestion of a  -maneuver/+hp "burf" for horses fits perfectly with this, and I much approve of the idea. The reduction in acceleration from the maneuver nerf also fits perfectly (as otherwise things would basically stay the same for HA vs inf).



Title: Re: OP Horse Archers
Post by: Bulzur on June 27, 2011, 10:11:06 pm
make strongbow unusable from horseback; this would also get rd of the problem with the best 1-slot bow also being available for HA's (why wouldnt you have a horse if you'll use he same bow anyways? (don't answer this))

Agreed, as i have already suggested before. But it seems people like to forget posts that displeases them.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 10:27:25 pm
That's because it's a silly suggestion. An HA already does very minimal damage. It's rare that an HA will get 1vs1 with an opponent and have the chance to pump 6-7 arrows in to the person (that's how much it can take against medium armoured people, 5pd and MW strongbow with bodkins). Most kills are either on light armoured or shots on people who have taken heavy damage.

Removing the Strongbow would simply make getting kills even harder. That extra 3 cut damage makes a big difference. However, I did support the suggestion of adding a 1 slot bow that does slightly more damage than a Strongbow, but cannot be used on horseback. I think that's a good compromise from the foot archers pov (can't remember who suggested it).

As to the manoeuvre/hp argument. Again that has to be taken horse by horse. The Arabian I can agree to that. But horses like the courser actually don't have very good manoeuvrability. If you see an HA moving in tight circles on a courser, it's because they are riding very slowly. In which case you could probably run to catch up to them anyway (their acceleration isn't great). So a flat out manoeuvre/HP exchange won't work.

Also yes...re-adding throwing will help.

There you go...constructive comments for a change :rolleyes:
Title: Re: OP Horse Archers
Post by: Tuonela on June 27, 2011, 10:29:15 pm
I don't see how would making strong bow not usable from horseback any more balanced, since I would go then with 12/30 build with ha 5 and everyone would scream when I shoot them from other side of the map. I would say we should wait for the next patch first, and see how Arabian horse nerf and throwing buff affects horse archery.

Also, I would like to know how many here has tried horse archery? Because I can name only a dozen (probably less) horse archers that isn't a joke in the EU servers.

And I would prefer seeing warbow as one slot instead of strong bow not being usable from horseback.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 10:30:39 pm
Also, I would like to know how many here has tried horse archery? Because I can name only a dozen (probably less) horse archers that isn't a joke in the EU servers.

I've asked that question several times. The answer is not many who are writing here.

O and good point on the extra stats. Hadn't thought of that.
Title: Re: OP Horse Archers
Post by: Torp on June 27, 2011, 10:56:14 pm
Overdriven it seems like you aren't very construtive and don't really thnk about game balance - you just lobby for the items you are using yourself.

Lobbying for HA, lobbying for courser over arabian (since you are 'nerfing' yourself by using courser), lobbying for everything else you use - and whining for nerf for everything you don't use.

that results in many ppl not taking this trhead seriously - if you want to make a point, try to dig out some arguments and think about it in a bigger perspective.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 10:59:48 pm
Overdriven it seems like you aren't very construtive and don't really thnk about game balance - you just lobby for the items you are using yourself.

Lobbying for HA, lobbying for courser over arabian (since you are 'nerfing' yourself by using courser), lobbying for everything else you use - and whining for nerf for everything you don't use.

that results in many ppl not taking this trhead seriously - if you want to make a point, try to dig out some arguments and think about it in a bigger perspective.

Urr I've been thinking about game balance. And so far every suggestion tips it heavily against HA. Most of the people arguing here are either pissed off cav or pissed off infantry who have never even tried playing as HA. The ones who have been thinking sensibly have argued that HA is more annoying than dangerous except for those very few who are actually quite good at it (more people than not argued this). But as is always said, you can't balance by looking to the few best players.

I've suggested several things that may help the situation. One being agreeing with the better 1 slot, unusable on horseback bow (without taking away the strongbow for HA), which would give a nice buff to archers as they'd have a wider selection and would possibly be able to take a cav counter. Another, suggesting that throwing will heavily help the situation (people seem to forget throwing was an incredible cav counter before it got nerfed). A couple of throwing axes would take down your horse no trouble. I have no problem with throwing being added and with it being there as a cav counter. I welcome it.

I lobby for the courser because most people, when they suggest a manoeuvre nerf, don't specify. They suggest it for all horses. But there is a big difference between all the horses and so it has to be taken case by case. In open plains a courser is significantly better because of it's speed. I use it to keep up with/stay away from all cav whilst having a decent amount of hp/armour/charge, seeing as I view my primary role as killing cav. Which isn't nerfing myself, it's just viewing my role differently. Others see theirs as annoying inf, or being able to manoeuvre on smaller maps.

So far you haven't actually argued against the point of refuting your strongbow unusable suggestion. You have just resorted to suggesting that I am talking rubbish. When in fact I've argued a solid case here, and in many other posts. So perhaps you should argue back. Or maybe you can't think of anything and instead result to petty comments.

EDIT: O and I haven't suggested a nerf for anything I don't use  :? Besides, the only class I haven't played some of is throwing (hence why I never comment in the throwing buff thread because I don't know what I'm talking about. I simply know it's completely disappeared), so when I suggest something, it's not because I'm biased from an HA pov. That just happens to be my main route at the moment.

Many people don't take this thread seriously, because it's not really a serious suggestion. I've looked at it in different ways. And from playing in the server many times and simply put, HA really isn't that dangerous. I've admitted it's annoying as hell several times throughout this thread, but it is only dangerous in the hands of those who really know what they are doing. And they are few and far between. In the EU servers at least. So honestly, I listen to those who have valid concerns and suggestions, and most sensible suggestions fit the bill for this mod in the bigger picture, not from a nerfing HA heavily pov when many have said it doesn't even need it. I don't listen to those who come in here ranting about HA, when in fact, you are just proving how annoying we can be.
Title: Re: OP Horse Archers
Post by: Torp on June 27, 2011, 11:29:25 pm
i really don't see this as 'my' discussion - and the strongbow thing was just something i suddenly thoguht off where you can either agree or not - CBA to argue which is why i'm not trying to take an active part in the discussion.

I agree that HA is hard, but it is also very very good if you are good at it - i'd say it's pretty balanced tough.

regarding the arab/courser question: They are balanced imo, it all depends on your playstyle.
If you like backstabbing people and running when you encunter aware enemies (also if you wnat mass kills), go for courser.
If you prefer cav duels, killing aware people and being able to move navigate small palces and groups of enemies; go for arab.

If you take a look at some of the best cav (Eu, and just posting the names that come to mind), they also use all the different hroses:
Tommyyy (Inactive) - Arab
Leed - Courser
Torben - courser
Chargan_Arslan - Arab

regarding your posts - i CBA to start some big offensive discussion, so i'll just leave it here.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 11:44:05 pm
i really don't see this as 'my' discussion - and the strongbow thing was just something i suddenly thoguht off where you can either agree or not - CBA to argue which is why i'm not trying to take an active part in the discussion.

I agree that HA is hard, but it is also very very good if you are good at it - i'd say it's pretty balanced tough.

regarding the arab/courser question: They are balanced imo, it all depends on your playstyle.
If you like backstabbing people and running when you encunter aware enemies (also if you wnat mass kills), go for courser.
If you prefer cav duels, killing aware people and being able to move navigate small palces and groups of enemies; go for arab.

If you take a look at some of the best cav (Eu, and just posting the names that come to mind), they also use all the different hroses:
Tommyyy (Inactive) - Arab
Leed - Courser
Torben - courser
Chargan_Arslan - Arab

regarding your posts - i CBA to start some big offensive discussion, so i'll just leave it here.

If you don't see it as 'your' discussion then why post at all? Because you will most likely, and should expect to, receive a reply. And besides, you opened the exchange...

Anyway:

Any class is very very good in the right hands. But glad to see you think it's actually fairly balanced.

I'd argue against those play styles. But the point of the thread is in order to argue against HA. There's no point turning it into yet another nerf horses because of lancers (the play styles you focused on) thing.

As for any issues that people do have with HA. I think the sensible suggestions can be listed below:

Adding a 1 slot bow (possibly war bow) unusable on horse back.
Rebalancing horses on a horse by horse basis. Whether this is manoeuvre for HP or what I don't know, it has already been talked about in other threads ect.
Buffing throwing.

I really think that those are the 3 suggestions that will cancel out any arguments for HA/cav being OP. We shall always be annoying, that will never change. But if you think we are actually OP, then those 3 things, which have been considered in other threads, should be enough.

If anyone has anything decent to add, instead of raging (I have already apologised previously for any defensive attitude I take towards this thread), then I will happily consider them and work out a solution for those with genuine, and not raging, concerns.
Title: Re: OP Horse Archers
Post by: Torp on June 27, 2011, 11:51:04 pm
I'd argue against those play styles. But the point of the thread is in order to argue against HA. There's no point turning it into yet another nerf horses because of lancers (the play styles you focused on) thing.

...

Rebalancing horses on a horse by horse basis. Whether this is manoeuvre for HP or what I don't know, it has already been talked about in other threads ect.

Can't talk about horse changing without talking about overall game balance, especially regarding anyone riding a horse. It will also afect other classes, though.
Title: Re: OP Horse Archers
Post by: Overdriven on June 27, 2011, 11:53:57 pm
Can't talk about horse changing without talking about overall game balance, especially regarding anyone riding a horse. It will also afect other classes, though.

I know but as soon as you go in depth it starts a big argument on a tangent. And I'd rather try and avoid that and keep this as specific as possible to HA. Horse changing has been discussed heavily in other threads. So I don't really want to go into specifics on it and will simply say I agree they should be rebalanced to an extent and leave it at that, rather than go into any details on how it should be. Especially because this thread was originally designed to be about HA being OP.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 27, 2011, 11:55:23 pm
Urr I've been thinking about game balance. And so far every suggestion tips it heavily against HA. Most of the people arguing here are either pissed of cav or pissed off infantry who have never even tried playing as HA. The ones who have been thinking sensibly have argued that HA is more annoying than dangerous except for those very few who are actually quite good at it (more people than not argued this). But as is always said, you can't balance by looking to the few best players.

Oh poor you, are people not arguing along the exact same line as you? Are people suggesting that there is something wrong with HA being the most annoying thing in the game? Then maybe we should start thinking... Hmm... How could we possibly fix this... I know! Maybe we should make them less annoying by reducing the maneuver of their jetponies while buffing their hp to increase resiliance vs arrows, bolts and probably-much-needed-next-patch throwing, HA's worst enemy? A nice "burf".

NOO let's just blatatly ignore all opinions but my own, THEY MAY TAKE MY LIFE BUT THEY WILL NEVER TAKE MY JETPONYYYYYYYYYYY!!!

I've suggested several things that may help the situation. One being agreeing with the better 1 slot, unusable on horseback bow (without taking away the strongbow for HA), which would give a nice buff to archers as they'd have a wider selection and would possibly be able to take a cav counter. Another, suggesting that throwing will heavily help the situation (people seem to forget throwing was an incredible cav counter before it got nerfed). A couple of throwing axes would take down your horse no trouble. I have no problem with throwing being added and with it being there as a cav counter. I welcome it.

And where the fuck does melee infantry fit into this "balance" model of yours? How are they going to deal with superpowered stronbows? And the annoyance that is HA will still reign supreme.

I lobby for the courser because most people when they suggest a manoeuvre nerf don't specify. They suggest it for all horses. But there is a big difference between all the horses and so it has to be taken case by case. In open plains a courser is significantly better because of it's speed. I use it to keep up with/stay away from all cav whilst having a decent amount of hp/armour/charge. Seeing as I view my primary role as killing cav. Which isn't nerfing myself, it's just viewing my role differently. Others see theirs as annoying inf, or being able to manoeuvre on smaller maps.

Well smartass, because that jetpony of yours is so frippin' fast it needs to sacrifice something - in this case maneuver. The maneuver of horses is a problem across the board, not just for the Arabian (even tho that is where the problem shines strongest obv.). Nerfing the maneuver of the other horses OF COURSE requires a manueuver nerf for the courser aswell, internal balance you know? Otherwise all cav players will just choose the now-op courser (which today is FAR from a bad choice, many would say that it is the best all-around horse). How is that balanced?

So far you haven't actually argued against the point of refuting your strongbow unusable suggestion. You have just resorted to suggesting that I am talking rubbish. When in fact I've argued a solid case here, and in many other posts. So perhaps you should argue back. Or maybe you can't think of anything and instead result to petty comments.

lol.

That's all.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I (and many others I can assure you) are getting REALLY tired of your approach to this. You tell people to come up with valid arguments and suggestions and they do, then you just tell them off with bullshit like "but HA is hard" and "The arab is the only issue here", ignoring their reasoning in favour of your own idea of "balance", which is flawed in so many ways from other perspectives.

Just listen goddammit! And realize that you. are. biased. Just like everyone else around here! But that should not mean that you shouldn't be able to lead a rational discussion! Now take a step back, listen to what has ben said and think. "As a shielder, how would I think of this?" "As a lancer? "Does it fit into the big perspective?" "Strat?"

Grr... Hate writing posts like these.





Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 12:00:13 am
Long ranty post.

Well thank you, you just made replying a lot easier. You used the word 'annoying' instead of 'OP'. That already makes your post redundant. You can't nerf a class for being 'annoying'. You can when it is 'OP'.

Anyway. I've already stated in other posts some sensible things (read post #168) and apologised for my defensive attitude (due to my bias). So perhaps you should stop ranting now and get back on track.

Strongbows aren't super powered. Melee infantry should work with their team, perhaps their archers. And I've been trying to think of a way to help archers against horse bumping cav (I used to play as an archer so know how annoying it is).

Manoeuvre of horses is not a problem across the board. That has been agreed in several other threads and people have already recognised that you need to take the horses individually. Suggesting otherwise makes no sense. Otherwise every time a class got nerfed or buffed, it would be a flat out 1 up, 1 down, across the board. Which it rarely, rarely is. People have suggested the courser gets a speed nerf, which I've never argued against. But that's because speed is it's main. Manoeuvre isn't. Where as the Arabian the manoeuvre is the problem.
Title: Re: OP Horse Archers
Post by: Bulzur on June 28, 2011, 12:02:39 am
It's annoying because it's OP.

Oh fu.., i just destroyed your all introduction with that, i'm sorry. Please carry on.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 28, 2011, 12:05:39 am
I know but as soon as you go in depth it starts a big argument on a tangent. And I'd rather try and avoid that and keep this as specific as possible to HA. Horse changing has been discussed heavily in other threads. So I don't really want to go into specifics on it and will simply say I agree they should be rebalanced to an extent and leave it at that, rather than go into any details on how it should be. Especially because this thread was originally designed to be about HA being OP.

And what kind of bs is this? Are you SERIOUSLY saying that we should stop discussing HA balance in a large perspective just because "there are other threads"? Are you SERIOUSLY saying that we should stop going into anything deeper than that they need to be rebalanced? As a developer, how would you react to that?

"We want HA rebalanced!"

"How?"

"Well, were not going to be any more specific than that, let's just say that they need to be"

"Uhm, ok...?"

And YES this thread was originally about HA being OP, i.e a discussion about HA in relation to other classes. So why the fuck should we stop discussing that and start.. ehm.. "discussing HA specifically", but not more specific that that they "need to be rebalanced".

FFS, if this is your atempt at "backing out", it's just sad. Bro it's not the end of the world if HA gets a slight tweak...
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 12:15:46 am
And what kind of bs is this? Are you SERIOUSLY saying that we should stop discussing HA balance in a large perspective just because "there are other threads"? Are you SERIOUSLY saying that we should stop going into anything deeper than that they need to be rebalanced? As a developer, how would you react to that?

"We want HA rebalanced!"

"How?"

"Well, were not going to be any more specific than that, let's just say that they need to be"

"Uhm, ok...?"

And YES this thread was originally about HA being OP, i.e a discussion about HA in relation to other classes. So why the fuck should we stop discussing that and start.. ehm.. "discussing HA specifically", but not more specific that that they "need to be rebalanced".

FFS, if this is your atempt at "backing out", it's just sad. Bro it's not the end of the world if HA gets a slight tweak...

Anyway, I apologise to all if I come across as overly defensive!

Posted this a while ago because I know I can be considered defensive and argumentative when it comes to things like this.

When I've argued against this, it's been because I hate people's approach as much as I'm sure people hate mine. Too many posts have been random rants about how OP HA is without actually saying anything constructively and suggesting anything. So I've spent so much time arguing against them I may have missed proper suggestions and many of my posts have been non-constructive themselves because of this. I tend to get locked into arguments easily :lol:

Any way, to reiterate I apologise for my defensive stance and I shall try cool down a little.

I'm not saying stop suggesting things in a larger perspective. I'm saying is there really a need to launch into a big discussion about rebalancing horses in this thread? Could we just accept that horses need rebalancing/nerfing/whatever and that it would help the problem if there is one and leave it at that? Everyone knows the courser can be too fast, and the Arabian to manoeuvrable. It's been discussed 100 times in 100 threads. I'm sure the devs are already working on it if they are. And so I think a better approach would be to consider other options other than the nerfing horses things. If there are any other suggestions then perhaps those need to be discussed in depth, because they may not have before. Whereas the nerfing horses thing has been done to death and discussed in every which way.
Title: Re: OP Horse Archers
Post by: Kafein on June 28, 2011, 12:18:08 am
Adding a 1 slot bow (possibly war bow) unusable on horse back.
Rebalancing horses on a horse by horse basis. Whether this is manoeuvre for HP or what I don't know, it has already been talked about in other threads ect.
Buffing throwing.



Again, I don't see how my three last standing melee friends will do againt an HA.

The first is simply an archery buff. Not really what we need right now. The second, I'm all for it, less maneuver/speed and more hp/charge. The third, will happen no matter what (hopefully) and will be a nerf for 2h, foot archers and melee cav too.


But still even with all those changes, melee (cav or not) can't do anything against an HA with positive EQ (not charging a pike etc.). Everyone seems to forget this. Foot archers can shoot and run but not at the same time. Melee cavalry can run but has get in melee range to hit. HA can run and shoot at the same time, and on top of that are the best for killing horses and barely at a disadvantage against foot archers, which are their best counter at the moment.


HA were dominating the medieval warfare for a reason, yet nothing really balances it. It is hard, but just as blocking is hard or foot archery is hard. Many melee spent weeks just getting better at basic blocking when the game was released. It takes time to build up player skills so no wonder everyone that just began playing HA now is bad at it. Give them a few weeks and you'll have HA that survive and kill. A few months more and you can potentially get Tuonelas and the like. Afaik, people that bought the game and started playing 2h did not became Phyrex-like in one day.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 28, 2011, 12:21:16 am
Well thank you, you just made replying a lot easier. You used the word 'annoying' instead of 'OP'. That already makes your post redundant. You can't nerf a class for being 'annoying'. You can when it is 'OP'.

Did you even read my post? I NEVER SAID NERF HA! I suggested a tweak to make HA more resilient vs ranged damage (which many cav players are complaining is killing their horses too quickly, and I'm inclined to agree), while reducing their ability to wade just out of melee range and dodging ambushes, and since you proclaim yourself to be a cavhunter, (protector of the AFK'ers! Cmon, cut that bs) how is that a problem for you?). And yes of course you can tweak a class for being annoying, what is best for you? Annoying and balanced or not annoying and balanced?

Anyway. I've already stated in other posts some sensible things (read post #168) and apologised for my defensive attitude (due to my bias). So perhaps you should stop ranting now and get back on track.

(click to show/hide)

And how are you the one to decide what's sensible? All I see in this post is you trodding on with the same suggestions over again. I'm not going to comment the flaming.

Strongbows aren't super powered. Melee infantry should work with their team, perhaps their archers. And I've been trying to think of a way to help archers against horse bumping cav (I used to play as an archer so know how annoying it is).

Once again I ask you wether you actually read my post or not. I never said strongbows were superpowered, I asked how infantry would be rebalanced if a more powerful 1-slot bow was introduced. And why are you suddenly ranting about archers?

Manoeuvre of horses is not a problem across the board. That has been agreed in several other threads and people have already recognised that you need to take the horses individually. Suggesting otherwise makes no sense. Otherwise every time a class got nerfed or buffed, it would be a flat out 1 up, 1 down, across the board. Which it rarely, rarely is. People have suggested the courser gets a speed nerf, which I've never argued against. But that's because speed is it's main. Manoeuvre isn't. Where as the Arabian the manoeuvre is the problem.

Well, I do not really agree since nerfing the main strengths of the horses would just make them more the same. And what are these threads you are talking about? Please show me the thread where ppl agree upon nerfing the main strengths of the horses.
[/quote]
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 12:22:41 am


Again, I don't see how my three last standing melee friends will do againt an HA.

The first is simply an archery buff. Not really what we need right now. The second, I'm all for it, less maneuver/speed and more hp/charge. The third, will happen no matter what (hopefully) and will be a nerf for 2h, foot archers and melee cav too.


But still even with all those changes, melee (cav or not) can't do anything against an HA with positive EQ (not charging a pike etc.). Everyone seems to forget this. Foot archers can shoot and run but not at the same time. Melee cavalry can run but has get in melee range to hit. HA can run and shoot at the same time, and on top of that are the best for killing horses and barely at a disadvantage against foot archers, which are their best counter at the moment.


HA were dominating the medieval warfare for a reason, yet nothing really balances it. It is hard, but just as blocking is hard or foot archery is hard. Many melee spent weeks just getting better at basic blocking when the game was released. It takes time to build up player skills so no wonder everyone that just began playing HA now is bad at it. Give them a few weeks and you'll have HA that survive and kill. A few months more and you can potentially get Tuonelas and the like. Afaik, people that bought the game and started playing 2h did not became Phyrex-like in one day.

I was trying to think of the better 1 slot bow thing as something that can make HA seem less advantages, give foot archers something against HA and allow them to take something anti-cav if they wanted. I'm not sure how it would play out in terms of a proper archery buff but I think it would help in the case with archery against HA and improve their ability as anti HA.

As for melee against HA. That was where I was hoping the throwing might come in. If they allow builds that can take throwing and be effective in melee (which I'm hoping they will). Then surely that would provide melee with an effective counter?
Title: Re: OP Horse Archers
Post by: Dezilagel on June 28, 2011, 12:27:47 am
Posted this a while ago because I know I can be considered defensive and argumentative when it comes to things like this.

When I've argued against this, it's been because I hate people's approach as much as I'm sure people hate mine. Too many posts have been random rants about how OP HA is without actually saying anything constructively and suggesting anything. So I've spent so much time arguing against them I may have missed proper suggestions and many of my posts have been non-constructive themselves because of this. I tend to get locked into arguments easily :lol:

Any way, to reiterate I apologise for my defensive stance and I shall try cool down a little.

I'm not saying stop suggesting things in a larger perspective. I'm saying is there really a need to launch into a big discussion about rebalancing horses in this thread? Could we just accept that horses need rebalancing/nerfing/whatever and that it would help the problem if there is one and leave it at that? Everyone knows the courser can be too fast, and the Arabian to manoeuvrable. It's been discussed 100 times in 100 threads. I'm sure the devs are already working on it if they are. And so I think a better approach would be to consider other options other than the nerfing horses things. If there are any other suggestions then perhaps those need to be discussed in depth, because they may not have before. Whereas the nerfing horses thing has been done to death and discussed in every which way.

Well this sounds a bit more reasonable, but just because other people are posting stupidly biased things doesn't mean you have to to "balance" it up lol :p

Ignore the stupid suggestions, bring forth the good ones instead!

And imo, there can never be too much discussion, that's what this forum is for right? If you want to highlight other issues than those concering horses in themselves, fine do so, but let people discuss what they want to^^

As for melee against HA. That was where I was hoping the throwing might come in. If they allow builds that can take throwing and be effective in melee (which I'm hoping they will). Then surely that would provide melee with an effective counter?

Throwing is not melee.

Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 12:32:34 am
Well this sounds a bit more reasonable, but just because other people are posting stupidly biased things doesn't mean you have to to "balance" it up lol :p

Ignore the stupid suggestions, bring forth the good ones instead!

And imo, there can never be too much discussion, that's what this forum is for right? If you want to highlight other issues than those concering horses in themselves, fine do so, but let people discuss what they want to^^

Throwing is not melee.

Agreed. Glad we have reached an amiable position :P

I shall try to in future. But my rant switch automatically switches to on when I see posts like that. Guess I have to trust in the people who matter to actually look past those posts.

I know throwing isn't strictly melee. But that's also like saying melee players don't use crossbows. A lot do. Dedicated melee fine. But surely tossing throwers back into the equation (who have melee tendencies, or at least used to, unless dedicated) could help even things up a little? I'm not sure how to adequately help pure melee without nerfing HA to much. I know changing manoeuvre should help this from the horse bumping in circles idea. But if you ride at a slow speed and circle and pump arrows into 2h say, then manoeuvre doesn't wholly matter because of your slow speed.
Title: Re: OP Horse Archers
Post by: Bulzur on June 28, 2011, 12:40:36 am
Just wanted to add something in the discussion :

I really hate wannabees horse archer who just puts points in riding skill to get the horse they want. Then, you just have to ride a bit to evade arrows, halt to shoot with NO penalty, and move again. It gives all the advantage of a foot archer with 5 PD (put riding skills instead of athletics), and yet you can really choose your opponent, and be AS deadly as a 5 PD foot archer (who also needs 6 arrows to kill a medium armored guy).

I also see more of those clearly abuser around (even MonkeyArcher, a decent foot archer, seems to be doing that now, with another of his WARPIGS friends).
Seriously, this is just plain nonsense.

Even by balancing horses (less maneuver, more hp), this kind of irritating playstyle will stay untouched.
"But when you ride you have a big malus" seems to only "work" when you actually move. If, i say if, this could be modified so that you get this big malus AS SOON as you're on the horse, it will really help a lot.

So basically :

-balance horse (nerf maneuver (speed too ?)/buff hp (armor too ?) )
-add a 5 PD bow for foot archers (or add a message to tell them to go 6 PD if they want to stay on foot)
-Make the ranged malus apply when you're on a horse, and not when the horse is moving (or at least make a different malus apply, wich is totally deleted with 4 HA for example)

And then, probably, things will change a bit. Real dedicated and good HAs will still be usefull, fake ones will die easily, and good archers can still compete with good HA)

PS : Notice i didn't say nothing about the bumpshot from HA, wich is, imo, really a skill, and not a "break the balance" factor. Having an horse gives you an advantage. Balancing it doesn't mean removing that advantage, but making it a normal one, and not an overwhelming advantage.

@Overdriven : Still waiting for your reply in Keshian's horse balance, you had said you'll post there after the battles, and i'm sure you've noticed how cav played a very important role in it. ;) Even against organized infantry.
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 12:45:29 am
Just wanted to add something in the discussion :

I really hate wannabees horse archer who just puts points in riding skill to get the horse they want. Then, you just have to ride a bit to evade arrows, halt to shoot with NO penalty, and move again. It gives all the advantage of a foot archer with 5 PD (put riding skills instead of athletics), and yet you can really choose your opponent, and be AS deadly as a 5 PD foot archer (who also needs 6 arrows to kill a medium armored guy).

I also see more of those clearly abuser around (even MonkeyArcher, a decent foot archer, seems to be doing that now, with another of his WARPIGS friends).
Seriously, this is just plain nonsense.

Even by balancing horses (less maneuver, more hp), this kind of irritating playstyle will stay untouched.
"But when you ride you have a big malus" seems to only "work" when you actually move. If, i say if, this could be modified so that you get this big malus AS SOON as you're on the horse, it will really help a lot.

So basically :

-balance horse (nerf maneuver (speed too ?)/buff hp (armor too ?) )
-add a 5 PD bow for foot archers (or add a message to tell them to go 6 PD if they want to stay on foot)
-Make the ranged malus apply when you're on a horse, and not when the horse is moving (or at least make a different malus apply, wich is totally deleted with 4 HA for example)

And then, probably, things will change a bit. Real dedicated and good HAs will still be usefull, fake ones will die easily, and good archers can still compete with good HA)

PS : Notice i didn't say nothing about the bumpshot from HA, wich is, imo, really a skill, and not a "break the balance" factor. Having an horse gives you an advantage. Balancing it doesn't mean removing that advantage, but making it a normal one, and not an overwhelming advantage.

@Overdriven : Still waiting for your reply in Keshian's horse balance, you had said you'll post there after the battles, and i'm sure you've noticed how cav played a very important role in it. ;) Even against organized infantry.

I can see your point. But is there away to do something about HA's shooting when still, without damaging their ability to shoot whilst moving? (question to devs who happen to be reading). I know I do it sometimes, rarely, but if there is a foot archer in an annoying position, or I see the opportunity to stop and shoot because I see a guaranteed hit without any danger to me, then I will do it.

I forgot about that thread because it's dropped down a few since I've been on. I'll take a stroll there now  :P
Title: Re: OP Horse Archers
Post by: Lorenzo_of_Iberia on June 28, 2011, 12:51:57 am
Bulzur a small point if I will :P Cavalry did so well on the battles because the cav played to support the infantry, not the other way round :P Cav perform well in k/d due to the nature of their role, they are however somewhat limited without the infantry.

My opinion on HA? My god are they annoying :P however I can barely feel the hit from a ha when I'm in medium armour, my horse on the other hand doesn't have this luxury. Compared to a Longbow HA damage is nothing.

You can nerf horses again but the best players are still gonna kill you because its not their horse that is the deciding factor, it's you're unawareness. This is my response to anyone who wants to claim cav are OP.

Now I'll sit here patiently and wait for throwing to come back in. When it does you infantry / lancers / archers are gonna wish I was using JUST a strongbow off horse  :twisted:
Title: Re: OP Horse Archers
Post by: Dezilagel on June 28, 2011, 01:02:40 am
Agreed. Glad we have reached an amiable position.

I shall try to in future. But my rant switch automatically switches to on when I see posts like that. Guess I have to trust in the people who matter to actually look past those posts.

I know throwing isn't strictly melee. But that's also like saying melee players don't use crossbows. A lot do. Dedicated melee fine. But surely tossing throwers back into the equation (who have melee tendencies, or at least used to, unless dedicated) could help even things up a little?

Well, I'm dedicated (no xbow, no throwing, no nothing) noshield melee (as you may have figured out lol), and I know that alot of melee players do not bring xbows because they find it amusingly fun, it's because they feel like they need to do so to be on par with the other melee guys bringing their xbows. Some of them do ofc find the change in pace fun/satisfying, but many would just drop them if they weren't so bloody effective (at 0 wpf...).

And about htrowing melee tendencies... You have to remember that anyone who carries a ranged weapon will always hesitate to go into melee against someone who doesn't, unless that person is choosing to ignore their advantage (which is rare), this will always stay true. Also, if two people are carrying roughly equally powerful ranged arsenals, and roughly equal defenses (shields) there's little sense in switching to melee for any of them. (As you will be disadvantaged in melee from the damage of the other persons' ranged weaponry, or you might just not get to melee at all). This is why I'm abit worried about the upcoming throwing buff. I do have faith in the balance team that they will try to balance it as good as possible, but if throwing is returned to a level of effectiveness where everyone not dedicated ranged or cav is carrying a couple of stacks (which was the case pre-patch, and those spears/lances/whatever hurt ALOT), we are going to se a HUGE decline in the amount of melee battles actually happening on the battlefields. And a large increase in shielders, since those are going to be the guys that actually get's to the melee brawl. And how does agi vs str fit into this? from my pov this is going to be a huge str buff since PT is what any thrower wants to stack, while hp/armor is your main defence. Not to mention that str is already very powerful. shielders might want to stack abit more agi due to shield hp/coverage, but that is already the case.

tl:dr Throwing is not a way of fixing melee vs HA, since it doess not promote melee in any way.

Glad you've chilled out bro  :wink:
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 01:08:30 am
Well, I'm dedicated (no xbow, no throwing, no nothing) noshield melee (as you may have figured out lol), and I know that alot of melee players do not bring xbows because they find it amusingly fun, it's because they feel like they need to do so to be on par with the other melee guys bringing their xbows. Some of them do ofc find the change in pace fun/satisfying, but many would just drop them if they weren't so bloody effective (at 0 wpf...).

And about htrowing melee tendencies... You have to remember that anyone who carries a ranged weapon will always hesitate to go into melee against someone who doesn't, unless that person is choosing to ignore their advantage (which is rare), this will always stay true. Also, if two people are carrying roughly equally powerful ranged arsenals, and roughly equal defenses (shields) there's little sense in switching to melee for any of them. (As you will be disadvantaged in melee from the damage of the other persons' ranged weaponry, or you might just not get to melee at all). This is why I'm abit worried about the upcoming throwing buff. I do have faith in the balance team that they will try to balance it as good as possible, but if throwing is returned to a level of effectiveness where everyone not dedicated ranged or cav is carrying a couple of stacks (which was the case pre-patch, and those spears/lances/whatever hurt ALOT), we are going to se a HUGE decline in the amount of melee battles actually happening on the battlefields. And a large increase in shielders, since those are going to be the guys that actually get's to the melee brawl. And how does agi vs str fit into this? from my pov this is going to be a huge str buff since PT is what any thrower wants to stack, while hp/armor is your main defence. Not to mention that str is already very powerful. shielders might want to stack abit more agi due to shield hp/coverage, but that is already the case.

tl:dr Throwing is not a way of fixing melee vs HA, since it doess not promote melee in any way.

Glad you've chilled out bro  :wink:

Throwing lances give me nightmares.

I remember the days of everyone carrying some form of throwing. But hopefully the slot system will effect that to an extent.

Hmm. It's difficult then, because what in reality can really be an effective counter for melee against HA? Honestly I can't think of anything other than sticking with archers/throwing when they are around. And I'm not even sure melee should have an effective counter.

But then the question becomes, should HA be so effective against melee? Well I'd argue that reducing the ability to circle bump, will help shielders and other melee to an extent. It will mean they will have some ability to fight back. Especially with the reduced acceleration. Which is very noticeable when trying to get away from melee fights. So maybe that will be enough?

From a damage perspective however, I don't think that's the right route to take. HA do small amount of damage in comparison to most other classes. And with a horse nerf of some kind, it might make it more difficult for HA to just run around pumping arrows into the same person till they die.

In all honesty I'm hoping that will put off some HA. I have noticed an increase in HA recently. Though most of them are pretty crappy. But the more HA there are the more annoying it is for me as well  :P HA like to shoot/duel other HAs.
Title: Re: OP Horse Archers
Post by: Bulzur on June 28, 2011, 01:19:09 am
Bulzur a small point if I will :P Cavalry did so well on the battles because the cav played to support the infantry, not the other way round :P Cav perform well in k/d due to the nature of their role, they are however somewhat limited without the infantry.

My opinion on HA? My god are they annoying :P however I can barely feel the hit from a ha when I'm in medium armour, my horse on the other hand doesn't have this luxury. Compared to a Longbow HA damage is nothing.

You can nerf horses again but the best players are still gonna kill you because its not their horse that is the deciding factor, it's you're unawareness. This is my response to anyone who wants to claim cav are OP.

Now I'll sit here patiently and wait for throwing to come back in. When it does you infantry / lancers / archers are gonna wish I was using JUST a strongbow off horse  :twisted:

I don't see how it could have been the other way around : Infantry supporting cav. Since infantry is so much slower.  :rolleyes:
Just saying a cav support is WAY better than another team of infantry support AND archer support. Infantry, because they are slow and previsible, archers, because even when they aim right, they don't one shot you (except headshots).

I don't care if best players cavs kill many ! It's suppose to be like this. But i care when noob cav kills many with no skill and just a light/heavy spear and a courser/destrier/arabian horse.  :rolleyes: Awareness is also a bit... overused. I'm aware of two cavs coming to me, i can dodge/block the first one, usually can't the second one. That's the power of organized cav. Sure kill, even on an awared player, providing he doesn't use a bamboo spear/long spear/pike. That leaves plenty of targets.
And no other class got this possibility, to quickly and surely kill one ennemy, whom you can pick up easily since you're on horses wandering on the all map with a good speed.

Good old days of throwing on horse back ! I  do wish they'll be back.^^
Remembered by teammates with 10 PT and thoses one-shotting-horses throwing lances. He shots the horse down, i headshot the cav. We had great timing, and life was definitely easier back then. xD


I can see your point. But is there away to do something about HA's shooting when still, without damaging their ability to shoot whilst moving? (question to devs who happen to be reading).

If you ADD a malus while just being on horse, but makes it null with 4 Horse Archery, then it wouldn't penalize at all the dedicated horse archers. Maybe some would still steady before shooting, but they would shoot nearly as accurately when moving slowly anyway, so no big deal.



Still, i'm really pleased we can discuss this. I'm maybe siding with the "anti-cav", even if i'm trying my best to be objective, and same for you GKs on the other side. Hopefully we'll reach a deciding point on wich both can agree, and then we can present the result of this "already 13 pages" topics to the devs, and see what they think of it.  :mrgreen:
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 01:24:15 am
If you ADD a malus while just being on horse, but makes it null with 4 Horse Archery, then it wouldn't penalize at all the dedicated horse archers. Maybe some would still steady before shooting, but they would shoot nearly as accurately when moving slowly anyway, so no big deal.

Still, i'm really pleased we can discuss this. I'm maybe siding with the "anti-cav", even if i'm trying my best to be objective, and same for you GKs on the other side. Hopefully we'll reach a deciding point on wich both can agree, and then we can present the result of this "already 13 pages" topics to the devs, and see what they think of it.  :mrgreen:

True. But then it would make it hard until level 30, which is when most dedicated HA get that 4 HA because of the 24 agi requirement. It's already tricky till 30 because of that lack of 4 HA and all the WM. I like the idea in general though. I wouldn't suggest reducing the HA requirements by any standards. But perhaps rooting out all but the most dedicated may not be such a bad thing. I know I'm dedicated enough to grind to level 30 for that elusive 4 HA. And I'm sure I still would be even if it was a bit crappy before you hit that 4 HA.

Just depends how badly we want to put people off :P
Title: Re: OP Horse Archers
Post by: Torp on June 28, 2011, 01:28:00 am
Well thank you, you just made replying a lot easier. You used the word 'annoying' instead of 'OP'. That already makes your post redundant. You can't nerf a class for being 'annoying'. You can when it is 'OP'.

...

And I've been trying to think of a way to help archers against horse bumping cav (I used to play as an archer so know how annoying it is).

derp?
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 01:36:47 am
derp?

No.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 28, 2011, 01:49:02 am
True. But then it would make it hard until level 30, which is when most dedicated HA get that 4 HA because of the 24 agi requirement. It's already tricky till 30 because of that lack of 4 HA and all the WM. I like the idea in general though. I wouldn't suggest reducing the HA requirements by any standards. But perhaps rooting out all but the most dedicated may not be such a bad thing. I know I'm dedicated enough to grind to level 30 for that elusive 4 HA. And I'm sure I still would be even if it was a bit crappy before you hit that 4 HA.

What is with you guys and getting 4 HA on a 15/24 build.
You shoot weak arrows at people slightly more accurately at the cost of massive amounts of damage if you instead had higher PD. No wonder you think HA are bad, you play with a weak HA build!

I play currently with 21/18 7 PD 3 HA 6 WM 6 Riding and it would beat your HA 4 out of 5 times in HA fights.

But the best HA build I tried was 27-12 with 9 PD/ 4 WM/ 4 riding /2 HA /(4 ath or 4 IF, depends on if foot archer or not), And i wish my HA was still that build because it raped so violently. The damage on it is insane. it is still accurate, although does shoot a bit slower.

All your complaints have been stemming from your bad build and poor horse choice. Stop it. Stop making bad decisions.
If you have eyes and are aware of situation, you don't need high riding to dodge every lancer and 2 shot his horse (since you do more damage with 9 PD). HA want maneuver not speed, speed makes you inaccurate. Stop choosing bad horses like a courser ffs.

God I keep reading this thread and when I do it just makes me disappointed. Switch your set up overdriven, see the light that is a better HA character.
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 01:52:28 am
What is with you guys and getting 4 HA on a 15/24 build.
You shoot tiny weak arrows at people slightly more accurately at the cost of massive amounts of damage if you instead had higher PD. No wonder you think HA are bad, you play with a weak HA build!

I play currently with 21/18 7 PD 3 HA 6 WM 6 Riding and it would beat your HA 4 out of 5 times in HA fights.

But the best HA build I tried was 27-12 with 9 PD/ 4 WM/ 4 riding /2 HA /(4 ath or 4 IF, depends on if foot archer or no), And i wish my HA was still that build because it raped so violently. The damage on it is insane. it is still accurate, although does shoot a bit slower.

All your complaints have been stemming from your bad build and poor horse choice. Stop it. Stop making bad decisions.
If you have eyes and are aware of situation, you don't need high riding to dodge every lancer and 2 shot his horse (since you do more damage with 9 PD).

The extra WM and HA makes a big difference to horse archery. The extra PD might work for you in NA. But in EU I can assure you, that extra accuracy would mean you are dead to most HA in EU easily.

Most HA I have ever spoken to rely on the 15/24 build. You're the first I've ever seen post that states otherwise. I'd be interested to see what EU's best HA stats are. But judging from the amount of damage they do with body shots (same as mine) and the amount of headshots they get, I'm fairly confident they have that 4HA.

Edit: And where's that video? :wink:

Also, there is no poor horse choice. Poor in the sense that you aim to kill poorly armoured inf all the time, sure. But I aim on chasing cav down, making them chase me and then owning them. An arabian or say desert. Even a destrier, would be useless for that, you'd have to manoeuvre back and fourth all the time and hope that a lance doesn't catch you in the side. On the other hand my courser isn't great for bump shooting inf and wheeling round inf.

Anyway. You're one of the only people who has claimed they can get such amazing K/Ds all the time with HA. I've seen it happen in other cases, but not consistently and only when EU's best are at their best.

I'd like to now go back to the peaceful/unranting posts that had just developed thank you :)
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 28, 2011, 01:55:05 am
The extra WM and HA makes a big difference to horse archery. The extra PD might work for you in NA. But in EU I can assure you, that extra accuracy would mean you are dead to most HA in EU easily.

Most HA I have ever spoken to rely on the 15/24 build. You're the first I've ever seen post that states otherwise. I'd be interested to see what EU's best HA stats are.

Edit: And where's that video? :wink:
I haven't played a game in 5 days, and am still working on course work. When I get this done I'll play and record. I take 5 minute breaks and will read the forum between a chapter and such.
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 02:13:37 am
I haven't played a game in 5 days, and am still working on course work. When I get this done I'll play and record. I take 5 minute breaks and will read the forum between a chapter and such.

And I have to be up for work in less than 6 hours so no more replying for me :wink:
Title: Re: OP Horse Archers
Post by: justme on June 28, 2011, 02:14:10 am
i hate when HA forcing intentional draw..
Title: Re: OP Horse Archers
Post by: Glyph on June 28, 2011, 10:56:54 am
Overdriven, you keep saying HAs aren't dangerous. And you are right in way, they don't get a lot of kills on average, but they can get 4 of the best cavs horses down without a scratch, and that only in one round! And that while they don't have to be good HA's. They are probably the best class if you want to help your team. Those cavs could've got down 20  people at least. The cav can't do a thing about it. That i think is unfair.
Title: Re: OP Horse Archers
Post by: Dezilagel on June 28, 2011, 11:07:18 am
Overdriven, you keep saying HAs aren't dangerous. And you are right in way, they don't get a lot of kills on average, but they can get 4 of the best cavs horses down without a scratch, and that only in one round! And that while they don't have to be good HA's. They are probably the best class if you want to help your team. Those cavs could've got down 20  people at least. The cav can't do a thing about it. That i think is unfair.

Not true, cav have the mobility and speed to actually have some "gtfo" abilitiy against HA, and are the last ones that should be complaining (infantry in the same situation would be completely at the mercy of the HA).

And I LOL'D at your "those 4 cav could've brought down 20 ppl at least" xD Have they forgot how to fight on foot?

HA - lancer balance should stay the same. What HA does atm is dehorsing lancers quite effectively, which is rendering them far from useless but is a nice way to support your team. Nothing wrong with this.

And if you get dehorsed by HA in a bad position (far away from the main clash), then that's probably your own fault imo.
Title: Re: OP Horse Archers
Post by: Lorenzo_of_Iberia on June 28, 2011, 01:13:18 pm
Ye as a lancer myself I avoid HA like the plague, if I am gonna attack one it has to be a hit and run preferably when they are focused on someone else, or chasing him down with another lancer/s. You can't consider yourself an intelligent lancer if you stick around once a HA has noticed you.
Title: Re: OP Horse Archers
Post by: Overdriven on June 28, 2011, 05:50:22 pm
Overdriven, you keep saying HAs aren't dangerous. And you are right in way, they don't get a lot of kills on average, but they can get 4 of the best cavs horses down without a scratch, and that only in one round! And that while they don't have to be good HA's. They are probably the best class if you want to help your team. Those cavs could've got down 20  people at least. The cav can't do a thing about it. That i think is unfair.

They are dangerous in the right hands, like any class. But from an average players perspective I don't think shooting down horses can really class them as being properly dangerous. A lancer, when shot down, does have the opportunity for fight for a while (depending on where that happened).

To shoot all 4 horses down (your example) would take most of the round, unless the cav are complete douche's and just pay the HA no heed. It'll probably take me at least 30 secs to shoot down 1 horse if they have noticed me and are actively trying to get away from me, which on all but the most open maps, isn't relatively hard. And in a 5 min battle, 30 secs is a long time. It just so happens that I devote my entire round to taking out cavalry, whilst occasionally taking pot shots at inf.

I honestly think HA is only truly dangerous to cav who simply don't care enough to think of a way out. Or on properly open maps. However, I would agree that they are one of the best classes for helping a team out if one team has good cav. But I personally think that is balanced. I think HA should be able to take down lancers relatively well, it's one of their primary roles. And any cav who thinks they can just charge around with out paying attention to us, deserves to be shot down.

But from Dezilagels perspective. I can see what he is talking about. Cav do have an opportunity to take out HA. If the HA is using an average horse (which lots do) then lancers have the speed or manouevre to cut them off/catch them off guard. HA aren't often the most aware of classes. They have tendencies to focus on an opponent and go for it, and this can be there weakness. Especially if said HA is using the zoomed aim at all. Add on the light armour and one good lance hit can make the kill.

However, I can see that 2h/people who aren't shielders do have a problem when dealing with HA. But as I have said before, I'm not entirely sure this will be a massive issue once throwing is back and we see plenty more throwing builds. Perhaps we need to see that back before a decision can truly be made.
Title: Re: OP Horse Archers
Post by: Cyclopsided on June 29, 2011, 02:42:58 am
I have one huge disagreement with you overdriven. You state that HA are often not the most aware of classes.

HA is a class based on awareness, if you aren't aware of everything around you then you've already missed opportunities to inflict damage and avoid damage. An Aware HA has no chance of being lanced, running into infantry blindly, and will avoid the roofs with archers on them and so on...
If the HA focuses on one opponent and gets itself killed needlessly, it is a bad HA. End of story. HA inflict damage across the entire enemy team when opportunities are given and there are always opportunities. Enemy horsemen are easy targets to dehorse and kill and are the favorite food of a HA on the hunt, yes.

Also, only dedicated throwers [with shields] are the counter to HA. Your idea that every 2h melee should carry a ranged weapon dedicated to taking out a minority target -- and it still not be a decent counter? Throwing as a dedicated character counters Horse archery. A melee with a throwing sidearm does not.

tbh I'd rather not see hybrid throwers everywhere again, it was stupid. I want dedicated throwers to make a come back though.

Oh, and I just got CPR, AED and First Aid Certified today.
Title: Re: OP Horse Archers
Post by: Overdriven on June 29, 2011, 09:00:47 am
I have one huge disagreement with you overdriven. You state that HA are often not the most aware of classes.

HA is a class based on awareness, if you aren't aware of everything around you then you've already missed opportunities to inflict damage and avoid damage. An Aware HA has no chance of being lanced, running into infantry blindly, and will avoid the roofs with archers on them and so on...
If the HA focuses on one opponent and gets itself killed needlessly, it is a bad HA. End of story. HA inflict damage across the entire enemy team when opportunities are given and there are always opportunities. Enemy horsemen are easy targets to dehorse and kill and are the favorite food of a HA on the hunt, yes.

Also, only dedicated throwers [with shields] are the counter to HA. Your idea that every 2h melee should carry a ranged weapon dedicated to taking out a minority target -- and it still not be a decent counter? Throwing as a dedicated character counters Horse archery. A melee with a throwing sidearm does not.

You're talking about the most ideal HA. Most aren't and a lot of them are unaware. I catch other HA off guard all the time, other cav can to. All cav has to be aware to survive/deal damage, as do all other classes in general. If a footman isn't aware he'll miss a block, get hit from the side/behind and surrounded, take arrows, get lanced. If anything I'd say they have to be more aware than HA if they are going to survive long in melee. It's all very well having these ideals Marathon, but only a minority of people who play the class fit what you described. It's player based. Not class based.

I never said 2h should take throwing. I said seeing throwers in a melee (where they tend to be anyway) may help the 2h as well. It's not a direct counter for 2h/polearm users ect, but it would help. I also said it wasn't for taking down a minority class. It would help against all cav.
Title: Re: OP Horse Archers
Post by: Kenji on June 29, 2011, 09:17:43 am
HA is a class based on awareness, if you aren't aware of everything around you then you've already missed opportunities to inflict damage and avoid damage. An Aware HA has no chance of being lanced, running into infantry blindly, and will avoid the roofs with archers on them and so on...
I don't know, I believe all classes need awareness, even when I'm fully plated on a plate charger, I still get one shot by lancers if I didn't pay much attention to them. It's hard to generalize one class by one's play style, but battle awareness is something required for all classes to survive in the harsh environment of Battle.

Oh, and I just got CPR, AED and First Aid Certified today.
By Red Cross?

Sadly I didn't have AED certified since my lifeguard training didn't require such course at the time.
Title: Re: OP Horse Archers
Post by: Glyph on June 29, 2011, 01:58:52 pm
I don't know, I believe all classes need awareness, even when I'm fully plated on a plate charger, I still get one shot by lancers if I didn't pay much attention to them. It's hard to generalize one class by one's play style, but battle awareness is something required for all classes to survive in the harsh environment of Battle.
By Red Cross?

Sadly I didn't have AED certified since my lifeguard training didn't require such course at the time.
if you're a lifeguard, save us all form overdriven, or he'll eat us alive! :P
Title: Re: OP Horse Archers
Post by: polkafranzi on June 29, 2011, 02:05:28 pm
Not true, cav have the mobility and speed to actually have some "gtfo" abilitiy against HA, and are the last ones that should be complaining (infantry in the same situation would be completely at the mercy of the HA).

And I LOL'D at your "those 4 cav could've brought down 20 ppl at least" xD Have they forgot how to fight on foot?

HA - lancer balance should stay the same. What HA does atm is dehorsing lancers quite effectively, which is rendering them far from useless but is a nice way to support your team. Nothing wrong with this.

And if you get dehorsed by HA in a bad position (far away from the main clash), then that's probably your own fault imo.

-1'd you for this gibberish
Title: Re: OP Horse Archers
Post by: Glyph on June 29, 2011, 06:37:06 pm
Ok at least is a bit to much. But if you can get leed's horse down, your team stands a way better chance of winning. I mean, you guys get my point.
Title: Re: OP Horse Archers
Post by: Lactose_the_intolerant on June 29, 2011, 07:21:04 pm
i dunno about you guys, but I'v noticed an increase in HA (some sucky, some annoying(good))!

mmm i feel like making an alt myself...
Title: Re: OP Horse Archers
Post by: Overdriven on June 29, 2011, 07:38:44 pm
i dunno about you guys, but I'v noticed an increase in HA (some sucky, some annoying(good))!

mmm i feel like making an alt myself...

There has been a very recent slight increase. Mentioned it myself previously. Most of them suck worse than me though.


Late EDIT:
Ok at least is a bit to much. But if you can get leed's horse down, your team stands a way better chance of winning. I mean, you guys get my point.
I'll add this now. Forgot to do it way earlier :P

If Leed is on the server...then every damn archer on the opposite team should be aiming for that horse. Including HA. Such players attract that kind of attention. If I know a player by armour ect and I know they are good. They automatically become my target for that map. I don't think you should punish people  for recognising that a player is damn good and a threat :lol:

O and yes...I have been planning a tastey stew to put you in Berethorn  :P
Title: Re: OP Horse Archers
Post by: Roran Hawkins on July 07, 2011, 06:07:19 pm
Ive tried my hand at HA lately, and found out that HA are only effective at lvl 30 and higher, they suck on lower levels. Mine is lvl 24 now, and can't hit a horse when I'm on trotting speed.


Most "OP" HA are very good players (aka Jackie) who have masterwok bows, arrows and horses. Any infantryuy with the same amount if skill and masterwork stuff in their class would be "OP" aswell, but hey don't stand out, since melee is more common in cRPG, thus there are made less whine-topics/ nerf-topics about them, if not none at all (no insults intended)


Title: Re: OP Horse Archers
Post by: Magikarp on July 07, 2011, 06:11:18 pm
Ive tried my hand at HA lately, and found out that HA are only effective at lvl 30 and higher, they suck on lower levels. Mine is lvl 24 now, and can't hit a horse when I'm on trotting speed.


Most "OP" HA are very good players (aka Jackie) who have masterwok bows, arrows and horses. Any infantryuy with the same amount if skill and masterwork stuff in their class would be "OP" aswell, but hey don't stand out, since melee is more common in cRPG, thus there are made less whine-topics/ nerf-topics about them, if not none at all (no insults intended)
I think HA's are fine, they are more annoying to my horse than to my health. And I agree 100%, they dont get good untill they finish their build.
Title: Re: OP Horse Archers
Post by: Vibe on July 07, 2011, 07:22:24 pm
Well, I have a lvl 26 HA alt and it sucks hard. I'm guessing it gets a bit better on 30.
Title: Re: OP Horse Archers
Post by: Ming on July 07, 2011, 07:45:44 pm
I don't know if there's another topic (or thousand) about this, but I've looked on the front page. I don't bother reading through 100 sides eighter.

The Horse Archer is too OP. It's just wrong when a HA can kill 5 lancers or whatever without any problem.
The only thing a HA requires is a fast horse, and you can't kill him or her. So, what I'm suggesting is:
- Make archer damage done by horse less
- Require higher requirements to get rid of some persents of them (?)
- Set a maximum number of HA aviable through a game (?)
- Make the horse require one or two slots (Only if bow equiped?), then the HA can't carry much arrows
- Reduce fire-rate. (Actually more realistic as the horse makes it harder to reload).
- Add a 5PD bow not usable on horseback, with slighter better stats than the actual strongbow.

So, these are my suggestions, if some of you have any good ideas or comeback, I can sure edit the list.
I am not saying to get rid of horse archers, because they are realistic, and they are as everyone else, doing their job.
I only want them to be a little less dangerous... :)

WHAT r u talking about?? Ive seen many ppl try HA but most of them give up because its really hard. Ppl only see the annoying OP HA side but they forgot that HA is also extremely hard to play. archers rape u, lancers sneak up and rape u, OP xbow 1 shot ur horse, hidden pikeman ...blahblahblah

MAKE HA DEAL LESS DAMAGE??? I need fucking 19 arrows to kill Templar_PolePoop
Title: Re: OP Horse Archers
Post by: Jambi on July 07, 2011, 07:48:39 pm
HA's arent OP. Its the Strongbow thats waaaaaayyyy to OP compared to other bows
Title: Re: OP Horse Archers
Post by: Ming on July 07, 2011, 07:49:15 pm
HA's arent OP. Its the Strongbow thats waaaaaayyyy to OP

NO, Longbow OP.
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 08:04:03 pm
lol.   people who aint got it always want to degrade their foes instead of working on getting their shit straight.

the same way inf needs teamwork to kill mealy cav,  the cav or inf needs to team up to kill ha.

i always thought it more fun to hurt or try killing one challenging  opponent than kill 10 mediocre ones.


haters stop hating.  noobs stop noobing.  bitches.
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 08:05:04 pm
o.co i mean good ones.  mediocre ha arent a threat.
Title: Re: OP Horse Archers
Post by: Lichen on July 07, 2011, 08:06:50 pm
there is no counter to a team that is 100% horse archers.

nobody will ever do it though because they have balls.
100% shielders, 100% archers, 100% crossbows, 100% high IF plate wearers. Someone should organize that match and see what happens.

people who aint got it always want to degrade their foes instead of working on getting their shit straight.
That's because WHINING is much easier to 'accomplish' than actually getting skills.



Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 08:14:33 pm
true dude.  btw,  you are aware that lichen is a skin sickness? 
Title: Re: OP Horse Archers
Post by: Lech on July 07, 2011, 08:21:05 pm
lol.   people who aint got it always want to degrade their foes instead of working on getting their shit straight.

the same way inf needs teamwork to kill mealy cav,  the cav or inf needs to team up to kill ha.

i always thought it more fun to hurt or try killing one challenging  opponent than kill 10 mediocre ones.


haters stop hating.  noobs stop noobing.  bitches.

Yeah, team should organize to kill ONE cavalry or ha target. You realized it's always about cavalry, nobody need to organize to kill one infantry or one archer, yet team should organize to kill one cavalry. Damn elitist.
Title: Re: OP Horse Archers
Post by: Ming on July 07, 2011, 08:24:32 pm
1 good archer, xbow, or HA is enough to kill the HA.
Title: Re: OP Horse Archers
Post by: ThePoopy on July 07, 2011, 08:25:41 pm
WHAT r u talking about?? Ive seen many ppl try HA but most of them give up because its really hard. Ppl only see the annoying OP HA side but they forgot that HA is also extremely hard to play. archers rape u, lancers sneak up and rape u, OP xbow 1 shot ur horse, hidden pikeman ...blahblahblah

MAKE HA DEAL LESS DAMAGE??? I need fucking 19 arrows to kill Templar_PolePoop
jackie need 5 max, nerf looms
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 08:34:10 pm
Yeah, team should organize to kill ONE cavalry or ha target. You realized it's always about cavalry, nobody need to organize to kill one infantry or one archer, yet team should organize to kill one cavalry. Damn elitist.

u suck equus africanus asinusballs.  op states a bitchin about  a ha killing five lancers w/o problems.  im saying that lancers or inf  have to team up to kill a good ha. 
 so actually,  lancers are in the same position against a good ha that inf is against good lancers. aint elitist.  and btw.  lots of good inf out their that needs to be dealt with in teamwork.

and now pls feel like a drooling 5 year old because i had to break things down for you. 
clearly youre so full of it that it blinds your mind.

edit:  ha!  found another censored word ^^
Title: Re: OP Horse Archers
Post by: Lech on July 07, 2011, 08:49:10 pm

the same way inf needs teamwork to kill mealy melee cav,  the cav or inf needs to team up to kill ha.


u suck equus africanus asinusballs.  op states a bitchin about  a ha killing five lancers w/o problems.  im saying that lancers or inf  have to team up to kill a good ha. 
 so actually,  lancers are in the same position against a good ha that inf is against good lancers. aint elitist.  and btw.  lots of good inf out their that needs to be dealt with in teamwork.

and now pls feel like a drooling 5 year old because i had to break things down for you. 
clearly youre so full of it that it blinds your mind.

edit:  ha!  found another censored word ^^

Against Ha they are in better position than infantry but analogy is fine, but it don't invalidate my post. Nice argument at personam, do you feel cool ?

Anyone have chances to kill melee infantry 1vs1, even archers with no ps. Or at least fight back. Not everyone can fight back against HA or lancers with heavy lances - against infantry every retard can strike back (ok not every but every have the chance for it assuming basic knowledge about the game) and said infantry have to block the attack, horseman have to fail hard to be forced to block.
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 08:49:23 pm
jackie need 5 max, nerf looms

true,  loomed horses are also a huge improvement.  i love speedn all,  but guess it can be frustrating for non-loom users.  dn.
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 09:00:08 pm
Against Ha they are in better position than infantry but analogy is fine, but it don't invalidate my post. Nice argument argumentum at ad personam, do you feel cool ?

Anyone have chances to kill melee infantry 1vs1, even archers with no ps. Or at least fight back. Not everyone can fight back against HA or lancers with heavy lances - against infantry every retard can strike back (ok not every but every have the chance for it assuming basic knowledge about the game) and said infantry have to block the attack, horseman have to fail hard to be forced to block.

thx,  finally i know how to wright melee.  and na,  that wasnt an argument,  just felt good to say it. 
 i played inf long enough,  back when thefinn was around.  and i love the fact that challenges must be overcome together. and i love killing people who have better starting positions.  i fuckin love beeing the underdog. 
 and no. not everyone has the chance to kill in a 1vs1 inf situation.  thats bull crap. 
i like that you defend youre position,  but i dont like youre position cause its gay.  and its fun trolling so stop being fucking  offended.  after all,  this is the internet. 
Title: Re: OP Horse Archers
Post by: Torben on July 07, 2011, 09:03:47 pm
ah,  and u didnt seem to get the censor thing.  right d o n k e y.  try it : D
Title: Re: OP Horse Archers
Post by: Overdriven on July 08, 2011, 12:41:36 am
Lol Lech got pwned on the thread he made about OP HA and so felt the need to come back here :lol: You got censored and had your post hidden (-10  :rolleyes:). Give up already.

There really wasn't a need to resurrect this thread again.

Torben's right. Not everyone should be able to fight back 1vs1. A dedicated archer will rarely stand a chance in melee with the lack of PS. Sure he can block a couple of times, but unless the inf is a complete douche then the lack of melee wpf also begins to tell. Simple fact is, not every class is going to be able to kill every class. It doesn't work that way, it never can, unless you make everyone wear exactly the same thing.

HA have plenty of counters, it just so happens that you aren't one of them and so feel the need to bitch about it.
Title: Re: OP Horse Archers
Post by: Torben on July 08, 2011, 01:03:43 am
dont forget to use the word d onkey

donkey.  yay
Title: Re: OP Horse Archers
Post by: ThePoopy on July 08, 2011, 01:32:16 am
http://forum.c-rpg.net/index.php/topic,8969.45.html
Title: Re: OP Horse Archers
Post by: Overdriven on July 08, 2011, 09:13:57 am
dont forget to use the word d onkey

equus africanus asinus.  yay

So Lech sucks equus africanus asinus balls?

Do love this censor thing  :lol:
Title: Re: OP Horse Archers
Post by: Seawied on July 08, 2011, 09:18:00 am
I love a good donkey show.


I approve of this censorship.
Title: Re: OP Horse Archers
Post by: Lech on July 08, 2011, 12:57:23 pm
Lol Lech got pwned on the thread he made about OP HA and so felt the need to come back here :lol: You got censored and had your post hidden (-10  :rolleyes:). Give up already.

There really wasn't a need to resurrect this thread again.

Torben's right. Not everyone should be able to fight back 1vs1. A dedicated archer will rarely stand a chance in melee with the lack of PS. Sure he can block a couple of times, but unless the inf is a complete douche then the lack of melee wpf also begins to tell. Simple fact is, not every class is going to be able to kill every class. It doesn't work that way, it never can, unless you make everyone wear exactly the same thing.

HA have plenty of counters, it just so happens that you aren't one of them and so feel the need to bitch about it.

Maybe you get pwned. And if you would be more intelligent, you would find out that Roran was responsible for resurrection.

Archers can fight back just fine with that 1 slot mace, Inhummanae do it all the time. It's not really that hard.
thx,  finally i know how to wright write melee.  and na no,  that wasnt an argument,  just felt good to say it. 
 i played inf long enough,  back when thefinn was around.  and i love the fact that challenges must be overcome together. and i love killing people who have better starting positions.  i fuckin love beeing the underdog. 
 and no. not everyone has the chance to kill in a 1vs1 inf situation.  thats bull crap. 
i like that you defend youre position,  but i dont like youre position cause its gay.  and its fun trolling so stop being fucking  offended.  after all,  this is the internet. 

I'm not offended, why should i ? As i stated above, archer can fight back just fine. Against HA, inf don't even stand a chance to get into range thanks to stupid mechanic of horses (bump then hit lying target is most obvious, if infantry decide to chamber attack to damage horse or rider, shoot earlier, it's not like you can hit his shield, and even then infantry is stunned). equus africanus asinus.
Title: Re: OP Horse Archers
Post by: Overdriven on July 08, 2011, 02:52:19 pm
Maybe you get pwned. And if you would be more intelligent, you would find out that Roran was responsible for resurrection.

Archers can fight back just fine with that 1 slot mace, Inhummanae do it all the time. It's not really that hard.
I'm not offended, why should i ? As i stated above, archer can fight back just fine. Against HA, inf don't even stand a chance to get into range thanks to stupid mechanic of horses (bump then hit lying target is most obvious, if infantry decide to chamber attack to damage horse or rider, shoot earlier, it's not like you can hit his shield, and even then infantry is stunned). equus africanus asinus.

The resurrection part wasn't aimed at you. It wasn't in direct reply to you. It was a general comment. If you'd have even the smallest amount of intelligence you'd have noticed it was separated from the line that said 'Lech'. Therefore it didn't refer to you. Jeez this isn't all about you :rolleyes:
Title: Re: OP Horse Archers
Post by: Torben on July 08, 2011, 04:20:26 pm
whew.  i had been studying for 20h straight and just wanted to get into a fight.  im done with studdying for at least half a day, so im done with the forum aswell.  see ya in ten hours i guess ^^
Title: Re: OP Horse Archers
Post by: Tears of Destiny on July 08, 2011, 04:32:32 pm
Yeah, team should organize to kill ONE cavalry or ha target. You realized it's always about cavalry, nobody need to organize to kill one infantry or one archer, yet team should organize to kill one cavalry. Damn elitist.

On NA, we routinely organize to kill one particularly lethal infantry target, at least with my clan. Even random plebs catch on quickly and do this on their own.

Cyranule, Kesh, Harmless Peasant, Balbaroth, [insert random old-school RS Chaos member here], all have been viable "hunts" just to name a few. I have also lost track of the amount of "Goretooth" safaris that we have organized.
Title: Re: OP Horse Archers
Post by: Keshian on July 08, 2011, 05:04:12 pm
I have also lost track of the amount of "Goretooth" safaris that we have organized.

Those boar hunts are always dangerous, so many friends gored in the process. :(.

But seriously this whole thread is really really silly.  I fear a high athletics longbow archer 3 times as much as any horse archer.  There are only a few that have all their bows, arrows, horse, adn armor heirloomed that actually makes this class a viable threat.  But for most their usually 5 powerdraw does next to nothing against decent armor and their unheirloomed horses can be shot down unless they dance at extreme ranges to shoot, in which case their arrows do even less damage.  I am far more scared of them when they pull out a fast weapon on an arabian or even worse a lance on a courser/arabian as they can actually start doing a lot of damage with just as little ability to retaliate (if using a lance).  Its actually an overall pretty weak class, thats main annoyance factor is they are often last to die and delay rounds.  If you really find them annoying guard your archer from lancers with a pike (though that is actually rather tough witht the speed/maneuverability of coursers/arabians) and have them shoot down the horse archers.

The only thing I would change is to decrease the maneuverability of the arabian warhorse as it makes it far too easy to dodge arrows with it even at mid-range and you end up spending half a quiver just trying to kill 1 weak horse archer.
Title: Re: OP Horse Archers
Post by: Overdriven on July 11, 2011, 01:49:41 am
Is it me or are crosshairs now WIDE open on horseback. I have 4 ha and 172 wpf.
Title: Re: OP Horse Archers
Post by: Remy on July 11, 2011, 03:33:30 am
It would appear so.

Unless employing the stop, wait, shoot, move method; I found the HA is now more of a "shotgun" wielder. Wherein, you ride so close to an enemy the entire cross-hair covers them and then you shoot.
Title: Re: OP Horse Archers
Post by: Torben on July 11, 2011, 03:36:03 am
It would appear so.

Unless employing the stop, wait, shoot, move method; I found the HA is now more of a "shotgun" wielder. Wherein, you ride so close to an enemy the entire cross-hair covers them and then you shoot.
hm might aswell use a lance
Title: Re: OP Horse Archers
Post by: polkafranzi on July 11, 2011, 03:38:24 am
hm might aswell use a lance

you must be trolling here...lance is pathetic now
Title: Re: OP Horse Archers
Post by: Torben on July 11, 2011, 04:07:43 am
you must be trolling here...lance is pathetic now

so is HA.
Title: Re: OP Horse Archers
Post by: Murchad on July 11, 2011, 10:47:52 pm
To me it seems masses of foot archers and shielders are going to be pretty unstoppable with this patch
Title: Re: OP Horse Archers
Post by: Keshian on July 11, 2011, 11:54:53 pm
Not really bow damage got fixed in the hotfix.  Its pretty balanced now, though I think throwing might have been boosted a bit too much comparatively, keep getting 1 to 2 shot all the time again by people throwing weapons 3 times as fast as I can draw a bow.
Title: Re: OP Horse Archers
Post by: Overdriven on July 12, 2011, 12:08:36 am
Not really bow damage got fixed in the hotfix.  Its pretty balanced now, though I think throwing might have been boosted a bit too much comparatively, keep getting 1 to 2 shot all the time again by people throwing weapons 3 times as fast as I can draw a bow.

Throwing weapons are hellishly fast. My one gripe with them. I've been killed several times by spamming throwers who can put out 3-4 missiles to my 1.
Title: Re: OP Horse Archers
Post by: Lordark on November 12, 2011, 06:19:05 am
If you ride slowly enough you get fair accuracy. The higher ur HA the less penalty you get for shooting ont the go. 0 for luck shotguning,  2 is the bare minumum, 4 is satisfactory. Remember tho that HA still requires 6 agil each.    If you halt your horse while shooting you still shoot a bit less accurate then on foot IMO.

Throwers are more dangerous with thier uber lances torpedoes and rapid fire throwaxe, darts. 1 stray hit to the face and you can call it good night!