cRPG

cRPG => General Discussion => Topic started by: Senni__Ti on February 24, 2015, 07:05:55 pm

Title: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 24, 2015, 07:05:55 pm
So I'm interested in feedback, overview via poll and more indepth via comments.
The animation isn't set in stone and can be changed.

You can change your vote after you've voted.

Keep it civil people.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Krex on February 24, 2015, 07:09:23 pm
Voted for keep it.
Its new and probably not perfect,but everything was new once and I think rather than kill it we should help improving it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Grumbs on February 24, 2015, 07:17:06 pm
I'm not really sure yet. I'd say hold off on changing it until people are past the stage were its so new that they just hate it

My first impressions are that the damage is a bit low for what is effectively a pole stab now. The stab animation is a bit hard to read but probably just need to get used to it. It looks a bit like right swing, especially if you spam stab to right/right to stab etc. As I said tho is too early to judge for me
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 24, 2015, 07:19:49 pm
Don't like the animation and won't use the weapon that has this thrust animation. But love the balance it brings to melee fights and delicious tears shed by biggest abusers of old 2h thrust.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 24, 2015, 07:22:53 pm
I cant see where I land my hits, if i try hit my enemy head I cant see him at all.
Animation looks good only when you stay still and stab forward, otherwise it looks really stupid.
Concept is cool but I cant really feel that animation.
I just dont like it.

On side note I have to say that character lean his body froward way too much.
that is against every martial art i know.
Force should come from hips legs and arms not from upper body movement.
Whole body should move forward.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Alvin_the_Chipmunk on February 24, 2015, 07:24:40 pm
It's slow enough so that you can bring it around to stab at close range. And it make sense. You can't hold a greatsword over your head like the way the animation used to be.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Man of Steel on February 24, 2015, 07:38:26 pm
I like the new 2h stab!
I think it is great work that you tried out something new to this mod, dont forget it's just a Beta Version of a Game!
We should keep it, it just needs a bit time until everybody gets fine with it. (the playing experience with it are missing i mean)
Title: Re: [Poll] Feedback on 2h stab.
Post by: gallonigher on February 24, 2015, 07:41:53 pm
The current stab is more practical looking than the original.  I'm sure it could use a little more refining until it's perfect but so far, I like it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Voncrow on February 24, 2015, 08:12:24 pm
I like the visual affect of the new stab much more, but I'm not sure about the functionality. When ever I use it, it feels wonkey, like the window between glancing or outright missing is a lot tighter than it use to be, but it might just be my lack of experience with it. I feel like it could use some work but would like it to stay. Plus, I now have a stab only technique that I'm garbage with, still looks bad ass though.
Title: Re: [Poll] Feedback on 2h stab.
Post by: ARN_ on February 24, 2015, 08:20:09 pm
I like the new animation except for three things
1, When you are in the end of the animation your head is a bit in the way so you cant see your weapon which makes it harder to aim
2, For me it seems like the "making ready to stab" animation is missing a animation or two, don't really know how to explain it
3, As this stab is shorter and have more power behind it the stab damage be buffed with 1 or 2 points
else it looks a lot better then the old one
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on February 24, 2015, 08:22:07 pm
It breaks the inter-class balance completely which is probably the biggest issue. Right now polearms are too strong in comparison. 1H stab is arguably the best right now (imo it was even before this patch), followed by polearm and then 2H which still carries the biggest stun penalty, has the lowest damage and now lacks reach as well. The stab stats need a huge buff to keep it in line, otherwise everyone will either go with the non-stab 2H which were already strong, or simply respec to far superior polearm class.

Besides the stats one of the big problems as mentioned many times before is that you cannot see the tip of your sword. That makes it impossible to time the attack right and see the reach of the weapon. None of the other animations have this problem. The other major issue is that it's not really a change we needed and it screws up some players that have perfected the current animations. In a mod that's already about to die, there's really no reason to start breaking individual play styles unless they are somehow overpowered which 2H stab reach game never was imo.

So in conclusion I'd say it was worth a try, but please revert it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: //saxon on February 24, 2015, 08:27:40 pm
it is a very very gud, i a like it, i a think it a overpowered, but it might just be me thinking that i killed so many guy.
Title: Re: [Poll] Feedback on 2h stab.
Post by: korppis on February 24, 2015, 08:36:05 pm
I hate the new stab. Pole stab might be acceptable for greatswords but for all the rest 2h's it's just wrong and awful (btw what was wrong with greatsword pole mode anyway?).

If you keep it, just for balance's sake turn 1h stab into pole mode too so that we'll all be stabbing blind.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on February 24, 2015, 08:51:16 pm
It needs to be adjusted so that its actually visible for the one using it, moving it further back and to the right might work but untill then i say revert it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 24, 2015, 09:26:21 pm
On side note I have to say that character lean his body froward way too much.
that is against every martial art i know.
Force should come from hips legs and arms not from upper body movement.
Whole body should move forward.

This has a much tamer lean than the old stab. (you practically fall over with the old one)
I only have this one leaning so much to give the reach, there is no other way to get similar levels of reach to the old stab.

---------
I think I might know why the length difference is larger than I thought, I don't think the translational part of the anim is used when you move, so the new one would be shorter.
I'll try to fix this, but it will mean more leaning :/.

------

Visibility wise, I can change what the base angle is. I can make it so for a horizontal slash, you would be aiming the stab a bit higher.
This means you would need to look down a bit to stab forwards, hopefully seeing over your characters head.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Casul on February 24, 2015, 09:31:04 pm
I am too noob for this, pls be gentle, but isn't it possible to add both stabs and assign every 2h to one of them?  Because we got the polearm stab for flamberge and HGS too.

Like Estoc, Longsword, etc: old, upper stab
some greatswords: new, bottom stab.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 24, 2015, 09:32:33 pm
Not without replacing one of the current stab types (hardcoded limitation :/)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Casul on February 24, 2015, 09:37:04 pm
Not without replacing one of the current stab types (hardcoded limitation :/)

Is flamberge/HGS stab an own or simply THE polarm stab?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Daunt_Flockula on February 24, 2015, 10:01:54 pm
To be totally honest, I like the way it can't currently be spammed like it was before. It's not broken. It's functional. But now it requires you to be careful with it just the way you are supposed to be.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 24, 2015, 10:03:51 pm
Is flamberge/HGS stab an own or simply THE polarm stab?

Polearm stab
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 24, 2015, 10:11:34 pm
This has a much tamer lean than the old stab. (you practically fall over with the old one)
I only have this one leaning so much to give the reach, there is no other way to get similar levels of reach to the old stab.

---------
I think I might know why the length difference is larger than I thought, I don't think the translational part of the anim is used when you move, so the new one would be shorter.
I'll try to fix this, but it will mean more leaning :/.

------

Visibility wise, I can change what the base angle is. I can make it so for a horizontal slash, you would be aiming the stab a bit higher.
This means you would need to look down a bit to stab forwards, hopefully seeing over your characters head.
When I look down with that stab it just put head way to much froward,
My sensei always taunt me when i do that in fight so I may be to sensitive on that point.
On other hand I probably should not stab legs but otherways It is just hard to see where my atack is going to hit.


Lenght dont have to be like old one in my opinion, you always can meake that animation faster or add some dmg to that, but it is really importan for me to be able see my atack.



Title: Re: [Poll] Feedback on 2h stab.
Post by: Sagar on February 24, 2015, 10:15:03 pm
Revert it, or add some useless stab for 1h and polearms - just how you did it for 2h.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tindel on February 24, 2015, 10:38:35 pm
Just add the polearm animation for 2h stabs, it makes more sense.


The new 2h stab is really really awfull.
Title: Re: [Poll] Feedback on 2h stab.
Post by: FleetFox on February 24, 2015, 10:40:19 pm
Senni I really feel you should have waited a couple weeks before making this kind of poll. Its only been one day? Not enough time for people to really try it out. I reccommend you lock this for atleast a couple more days.

I love the new animation and I hope it stays.

Cheers!
Title: Re: [Poll] Feedback on 2h stab.
Post by: Legs on February 24, 2015, 10:43:01 pm
The blade should be a little more angled, the idea is to threaten the opponent's face with your tip.

(click to show/hide)

Like "woa dude u bettr back off b4 i put my sowrd in ur eye !!"
Title: Re: [Poll] Feedback on 2h stab.
Post by: Byrdi on February 24, 2015, 10:48:04 pm
It seems a little too short.

I suppose it is faster but I really find it weird that 2h sword now will lose "the range" game with 1h fairly often.

Also as everyone else has said: it is difficult to aim and time the stab because you can't actually see the animation for your character.
Title: Re: [Poll] Feedback on 2h stab.
Post by: JasonPastman on February 24, 2015, 11:13:31 pm
I hated the new 2h stab for about a few minutes, but then it grew on me.  Now I am a huge fan of it.  While it MAY not be perfect I have found it effective in battle and especially fun to use.  I voted to keep it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on February 24, 2015, 11:19:07 pm
I voted for "I'm not sure yet" merely because I think it will take another week or two for everyone to stop shitting themselves and get used to it. Until then, no one can really provide an unbiased answer. There are the old 2h stab abusers who immediately hate it and won't give it a chance, and there are the non-2h users who like it thinking it's a severe nerf. It might end up being just as strong/abusable as the old one, but it will take some time for people to adapt and develop new strategies (read: exploits) with it.

The way I see it, just like the "new" 1h stab, this is v0.1, and there will be revisions to come. Whether they are purely cosmetic or they impact the gameplay, that depends on what we observe in the coming weeks(s).
Title: Re: [Poll] Feedback on 2h stab.
Post by: The_Bloody_Nine on February 24, 2015, 11:38:24 pm
I only played for about 1 hour last night and thought it looked kind of shitty (especially when hold [chambered] for a longer time) but maybe I just need to get used to it. Gameplay wise I rather liked it because it has no longer that 'abooze' feeling but I still got a good amount of hits with it and even against horse which I thought I would miss most. Am I correct that it needs more to time to ready but is relatively quick on release? Make it aiming a bit higher seems like a good idea.

A bit early to tell, but overall I like it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tomeusz on February 25, 2015, 12:18:26 am
its better, no thrust abusing anymore.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Hoppster on February 25, 2015, 01:40:32 am
the final nail for me im afraid, well it was, untill someone killed me with a sideswing from an english bill, now thats the final nail. GG cRPG see u around
Title: Re: [Poll] Feedback on 2h stab.
Post by: BlindGuy on February 25, 2015, 02:11:34 am
Where is option to vote for 2h stab to be always on the polearm animation, like when halfsword stabbing, or stabbing with flamberge. Its a decent animation, its a realistic and historically accurate way to stab peeps, and it works well. Problem?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 25, 2015, 02:38:41 am
Problem would be: when backpedaling furiously you can't deal omgwtfzorz damage to oponent who is chasing you and swinging to stop you from fleeing. Which, of course, completely kills all the charm of playing cRPG two-haa kuyak warrior.

tl;dr version: it is short, you hater :P
Title: Re: [Poll] Feedback on 2h stab.
Post by: Porthos on February 25, 2015, 05:53:31 am
I hate new stab animation with a passion (although I laughed really hard for 10 minutes when I saw it the first time), because it:
1. Looks horrible (as does new katana and nodachi models)
2. Has no range
3. I can't see the point I poke into

This is just plain awful. And please don't tell me that I am QQing because I am one of the "old 2h thrust abusers" (2h thrust abusers - what a bullshit :shock: 2h stab was weaker than 1h by far :!:). Katana thrust damage was already fucking feeble, it was glancing all the time and every 1h sword was outreaching it. Right now I'm mad because my weapon has lost one of its attacking directions and I never used miaodao or nodachi ONLY BECAUSE I NEEDED STAB ATTACK AS WELL. Saying that 2h stab was OP is just the same as saying that the 2h overhead is OP or 2h sideslash is also OP. It was just an attacking move and now we have lost it. With the old animation at least I could try to kill the horse rider and now it only looks like my char is jerking when he is doing the stab animation. THIS IS HUMILIATION :cry:
And btw why didn't you just reduce the thrust damage instead of animation replacement if it was so necessary to nerf 2h stab? And also I'm mad because new katana blade looks like a fucking foil sheet :evil: WHY U DO THIS  :mad: :mad: :mad: :mad: :mad: :mad: :mad:

And I think that people voting to keep this ugly M:BGish animation only because they hate 2 handers hard, I just have no other idea why they do this when the animation looks so terrible that even when I see someone in game performing that move I want to alt+f4 immediately. Show me any 2h user who say that this animation is acceptable? HATERS :evil:
(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on February 25, 2015, 07:22:27 am
I like the idea but unfortunately it feels a bit wooden and doesn't flow well with the other three animations.  It could use some work still.
Title: Re: [Poll] Feedback on 2h stab.
Post by: The_Bloody_Nine on February 25, 2015, 09:23:12 am
Where is option to vote for 2h stab to be always on the polearm animation, like when halfsword stabbing, or stabbing with flamberge. Its a decent animation, its a realistic and historically accurate way to stab peeps, and it works well. Problem?

Poleram animation on 2h feels like using a battering ram or trying to throw something heavy or play accordion and dance to it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Pue_ on February 25, 2015, 09:28:24 am
pls revert it. i dont like the stab. i played 2h for 4 years but now i will change my class because the stab is to slow and you got no range with the stab. every 1h is longer now in stab.
Title: Re: [Poll] Feedback on 2h stab.
Post by: the real god emperor on February 25, 2015, 10:03:12 am
I liked it tbh. It is a good move to balance two handers, but I think something similiar should be implemented to one handed weapons.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Arthur_ on February 25, 2015, 10:39:44 am
senni, why u hate 2h  :cry:  :cry:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Prinz_Karl on February 25, 2015, 11:06:19 am
I think the old 2h thrust animation was fine balance wise. I agree though even as passionate 2 hander that it was very abusable and unrealistic when the stab was SPINNED. Straight forward stab with little turning of body never made 2h stab OP imo, just this constant stab abuse making spin attack go extreme did.

Personally I never liked 2h stab spin looking that unrealistic and I always tried to avoid it in battle The problem is that when you stab and then spin, the whole momentum of the attack would go into nothing. We have this on the other classes too but on 2h it was most extreme (except long spear/pike).

So revert it to old stab, but remove spin stab abuse by stab bouncing off when spinned to much if that's possible.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 25, 2015, 02:47:30 pm
NooOOoOOOoooooOOOOooooo

Now that the 2h lolstab animation was removed, what am I gonna blame when I lose against 2h lolmy old friendgits like GTX?


 :lol:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Eddy on February 25, 2015, 02:52:29 pm
Polearm since GTX is one of ous now  :twisted:

Well done devs, you finally did it. 2h is really shit now. Going polearm.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Peasant_Woman on February 25, 2015, 03:02:24 pm
Like it. It's not perfect and could use a bit of tweaking so that it fits with the animations we already have -
Ideally we'd have both kinds of stab (overarm and underarm), but it's HARDcoded apparently.

Give Nodachi back polearm stab and we'll call it best patch. :lol:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 25, 2015, 03:06:35 pm
Polearm since GTX is one of ous now  :twisted:

hahaha, the butthurt is enormous  :lol:

Well done Senni Ti, you managed to achieve what most of us wanted to do in 4~ years
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on February 25, 2015, 04:39:25 pm
Polearm stab on 2h's? might aswell merge the categories at that point, cant we keep some sort of uniqueness to the weapons? Fuck realism, stop talking about that shit, realism makes everything boring unless you go full out realism and really focus on it, otherwise dont half-arse implement some realistic things over actual enjoyable mechanics. And if you thought 2h stab was op, then you are full of shit.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 25, 2015, 04:51:54 pm
senni, why u hate 2h  :cry:  :cry:

I don't :o

2h has been the one constant in my char roster, either it's been my main or a high level alt, since I joined crpg. (mostly my main)

I just didn't like the old animation (your arms go inside of each other...)

Well feedback suggests:

- Longer
- Less wooden
- Better View

Your will is my command.
Title: Re: [Poll] Feedback on 2h stab.
Post by: W0LF on February 25, 2015, 04:55:13 pm

Well feedback suggests:[/b][/u]
- Longer
- Less wooden
- Better View

Your will is my command.
All that is needed in my opinion.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 25, 2015, 04:58:45 pm
It breaks the inter-class balance completely which is probably the biggest issue. Right now polearms are too strong in comparison. 1H stab is arguably the best right now (imo it was even before this patch), followed by polearm and then 2H which still carries the biggest stun penalty, has the lowest damage and now lacks reach as well. The stab stats need a huge buff to keep it in line, otherwise everyone will either go with the non-stab 2H which were already strong, or simply respec to far superior polearm class.

Besides the stats one of the big problems as mentioned many times before is that you cannot see the tip of your sword. That makes it impossible to time the attack right and see the reach of the weapon. None of the other animations have this problem. The other major issue is that it's not really a change we needed and it screws up some players that have perfected the current animations. In a mod that's already about to die, there's really no reason to start breaking individual play styles unless they are somehow overpowered which 2H stab reach game never was imo.

So in conclusion I'd say it was worth a try, but please revert it.
This.

Ontop of that the polearm class is way more versatile than 2hs ever were. Polearms is able to fill a large amount of roles and do extremely well. This is especially apparent in strat, where the polearm is by far more useful than the 2hs in most situations (4-directional, hoplite, supporting infantry with long range spears, cav and so on). Hell, they can even use large 4-directional weapons like the long voulge on horseback. It doesn't really feel like there is something that the polearm class can't do at this point, which is why i went with it aswell.

Furthermore the balance between the stabs felt atleast decent. I did not see any stab being largely underutilitzed in comparison to the others. There was a ton of polearmers that used polearm weapons centered around stabbing, and the 1 handers got a great stab in one of the patches recently, which made them utilize stab a lot more. Now on other hand, i just don't really see the point of the 2h stab anymore. It's only going to be used in situations, where the 3 other directions could easily do the job aswell, and at this point they do a better one. There is not as much danger, when it comes to glancing and being stunned, when you use the swings, and they even deal more damage. In addition the 2h stab lost its biggest strength, the reach, while it kept all of its weak points. The 2h stab will probably lose the ''range game'' to most 1 handers at this point, if the 2h tries to engage in a range game fight with stabs. This is both because of the short reach of the stab, but also because of the animation, which makes it a lot harder to aim, since you can't really see where it's going.

Anyway, congratulations Panos, and you weren't even here to complain, it was just the usual 2h hate that brought this. You can say that i'm just crying or whatever, but the fact is that i have played 2h for 4 years, and i might have commented on the patches that weakened my class, but i have never ever respecced my character away from the 2h class, until now.

PS: I don't see how realism plays such a large part in this discussion. Realism never played a large role in balancing threads, because the original devs always valued great gameplay over realism, but i guess times change.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 25, 2015, 05:11:45 pm
Polearm thrust works very well on those two-handed weapons that use it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 25, 2015, 05:17:27 pm
How can you say this:

When the guy who implemented the change said this:

Just 2 posts above yours, the guy likes 2H, he didn't like the old animation, he got a ton of community support, he tried something new. Now he's made a new poll to hear everyone's feedback so that he can improve the animation again.
You answered your own question. Senni clearly shows that he made this change with the intent of making a better and more realistic animation for the 2h stab, because he did not like the animation, but he liked the class. This is probably not the same reason he had a major backing from the community, as you mentioned above. This backing was probably a result of people seeing a chance to finally get rid of the ''QQ op 2h stab'', if anything that seems to be the main intent, just form 4 years of experience with this community. This is furher proven by the fact that Senni showed concern for the actual strength of the new 2h stab, but most people never responded to his concern.

PS: You're allowed to comment on my concerns for the new 2h stab, since that was the point of my post, instead of picking on these small and mostly insignificant things in comparison.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Arthur_ on February 25, 2015, 05:23:50 pm
For the first time I have to agree with GTX.. people hate 2h becouse they have played it for a week and now they hate it.. when you play 2h since the begging of the mod you know all the weak spots 2h has.. there are more than u may think..  so I guess all the 2h haters are gonna vote to keep this shit..
Also this doesnt look much different than the 2h pole stab... I use the 2h pole stab a lot becouse its practical and it stabs horses.. but if the 2h stab would look pretty much the same thats just bs..
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tomeusz on February 25, 2015, 06:05:18 pm
Fainting, agi, 2handers whore will cry :D :mrgreen:
Title: Re: [Poll] Feedback on 2h stab.
Post by: oralroberts on February 25, 2015, 06:05:50 pm
Dat stab
Title: Re: [Poll] Feedback on 2h stab.
Post by: Fungus on February 25, 2015, 06:07:52 pm
I'm glancing 9 out of 10 of my stabs now, the range is a real bitch to judge and the new speed doesn't help either
The more I play with this new 2H stab the more I dislike it :/
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tomeusz on February 25, 2015, 06:15:13 pm
good, range of 2handers stab was retardly op and redicilous, not to mention they could swing while stab(adjust the stab after release)
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 25, 2015, 06:16:58 pm
Well since he's taking on the specific feedback to improve the mechanic to something better I wouldn't call that insignificant at all. It's worth noting that whilst you're unhappy with the current animation/mechanic we're in a fairly unique and rare cRPG scenario where someone is actually physically working to address your concerns, take on feedback and update us on his progress.

I'm not dismissing your issues with the new stab, you know the class far better than me, but I wouldn't simply dismiss the update as an attempt to nerf the class, the intentions were good and so is the ongoing effort to fix it. I cant speak as to the motives behind the voting since we all know what this community is like. I haven't had time to play much since the patch since it happened sunday evening, but a 2H tried to stab me and I didn't die therefore I agree it probably needs fixing, i'm not disagreeing with you there.
I mentioned that he weren't trying to nerf the 2h stab. I actually said that this was not his intent, because he had a love for the class, but just disliked the old stab's animation, but not its properties. However, it's very insignificant that you addres a tiny comment at the end of my post and choose to focus entirely on that. It was not even directed at Senni, it was directed at the general mindset that seems to be surrounding this new 2h stab, regarding realism>gameplay.

As you mentioned in this quite, this is a feedback thread, therefore you should focus on my feedback, if you were to discuss anything in this thread, because that's the point of this thread. Anyway I'm done arguing over insignificant and unnecesarry things with you, especially because of this:
I haven't had time to play much since the patch since it happened sunday evening, but a 2H tried to stab me and I didn't die therefore I agree it probably needs fixing, i'm not disagreeing with you there.
You clearly showed you have no intent of actually discussing the balance of the 2h stab, instead you choose to derail this by picking on the small things.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Fungus on February 25, 2015, 06:20:05 pm
good, range of 2handers stab was retardly op and redicilous, not to mention they could swing while stab(adjust the stab after release)

You mean the same way polearm and 1h stabs can move left or right while stabbing??
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 25, 2015, 06:21:10 pm
You mean the same way polearm and 1h stabs can move left or right while stabbing??
you should be awere of his stupidity and just ignore him
Title: Re: [Poll] Feedback on 2h stab.
Post by: Fungus on February 25, 2015, 06:23:18 pm
you should be awere of his stupidity and just ignore him
I will in future, thank you
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tomeusz on February 25, 2015, 06:31:56 pm
you should be awere of his stupidity and just ignore him

Well, if Iam so stupid why DEVS decided to change this retarded stab, huh?

As I said before......





















....2h agi whores will cry  :mrgreen:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 25, 2015, 06:38:07 pm
The ones who want the old abusable stab, are the ones who base their gameplay on it.

When the polearm lost the polestugger and after that the small polestun after each hit, I didnt see any polearmer crying like a little bitch.

But I guess that the difference between polearmers and 2handers, we suck it up and we adapt.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on February 25, 2015, 06:43:23 pm
The new 2h stab is the best change ever in cRPG (along with removal of polestagger). Keep up the good work!
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 25, 2015, 06:45:12 pm
Ok, I've aimed the stab up towards the head, this way you can look down and hit the body if you so wish (to see the stab).
It's slightly longer, and I've tried to improve the anim compared to the sweetspot, so it should do damage when you expect.

4k img
http://i.imgur.com/phZ7zaP.png
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on February 25, 2015, 06:53:35 pm
The player's body blocks the view with a polearm stab too, and this new 2h stab isn't so bad. You just have to get used to it. I'd rather have it go where you aim (middle of the screen). After a couple of hours using it it's not so hard.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on February 25, 2015, 06:55:34 pm
GTX is just destroying everyone in this thread, its kind of hilarious but at the same time sad that because you'd expect people to be more sensible than GTX (no offense my love, just because how you act in game <3) but so far everyone is just shitposting basically.

The ones who want the old abusable stab, are the ones who base their gameplay on it.

When the polearm lost the polestugger and after that the small polestun after each hit, I didnt see any polearmer crying like a little bitch.

But I guess that the difference between polearmers and 2handers, we suck it up and we adapt.

Are you saying all the other stabs are not "abuesable" (this term has just lost all its meaning, basically anything that kills and is used more than once is abused), because they certainly are. And basing your playstyle around the strengths of your class is not strange, its smart. Just like how miaodao users will spam a lot because that is the strenghts of the weapon.

There were complaints about the removal yes, i believe i have been part of those way back when. Also you really cant compare the removal of polestagger to a change of animations. Im still sad about the losses of atleast the small stun, i thought it made polearms more unique.

I think the difference is that polearmers cry so 2h gets nerfed, while 2h cries about getting nerfed.
Title: Re: [Poll] Feedback on 2h stab.
Post by: korppis on February 25, 2015, 06:57:59 pm
The ones who want the old abusable stab, are the ones who base their gameplay on it.

Yeah... I suppose with that logic I base my gameplay on stab with katana.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 25, 2015, 07:11:29 pm
When the polearm lost the polestugger and after that the small polestun after each hit, I didnt see any polearmer crying like a little bitch.

That is indeed funny, polearmers didn't complain at all. Of course, this amount of tears aren't on level with archers every time they get nerfed, it is kinda on the same level as cav when devs implemented that cav stagger or cries from pikers when block was removed.

Edit: All these posts talking about haters of 2H and people who don't "understand" 2H. Like whole purpose of cRPG is to allow one to lolstab. Dude try another class, there is a ton of them and most are very enjoyable once you get a hang of it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Peasant_Woman on February 25, 2015, 07:18:57 pm
But I guess that the difference between polearmers and 2handers, we suck it up and we adapt.

While (target follow)
{
      Input.GetKey"S"
      Input.Feint
      Input.Swing
}
else
{
     Input.GetKey"W"
     Input.Feint
     Input.Swing
}

^ Polearm gameplay.
Title: Re: [Poll] Feedback on 2h stab.
Post by: woody on February 25, 2015, 07:34:52 pm
Seems like like peoples opinions are based on what they play. Since I rotate between alts with pole/1h no shield and 2h I will comment according to a dice roll. 1-2 pole, 3-4 1h, 5-6 2h.

It was a 2 so as a poler here goes:

Those no skill 2h bitches were so op the stab was far too long too effective the 2h swing animations are much better pole is still way harder than 2h even after change etc etc

Ah the sheer ease of biased unthinking response via a random dice roll frees me from need to contribute anything like a valid opinion and hence I can stay firmly with the majority.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on February 25, 2015, 07:41:17 pm
Ok, I've aimed the stab up towards the head, this way you can look down and hit the body if you so wish (to see the stab).
It's slightly longer, and I've tried to improve the anim compared to the sweetspot, so it should do damage when you expect.

4k img
http://i.imgur.com/phZ7zaP.png

That looks real nice.  I definitely prefer that termination to the current version.

Since you're putting so much effort in I thought I should elaborate on my comments a little.   My biggest issue with the current state is that it doesn't transition well when you switch from left, right or overhead to the new thrust.  The "flow" is off and it is quite jarring for me.  So I guess what I'm getting at is that the chambering portion of the animation needs the most work as far as I'm concerned.  (Not being able to see where I'm pointing my sword is also an issue but it doesn't bother me as much.  Center screen is still center screen.)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on February 25, 2015, 08:59:23 pm
I think if you keep the angle the same as that last picture you posted, and try and move the weapon so that it is held off to the right a little more (think polearm stab, the user kind of hunches over sideways instead of purely forwards) then the new animation will be in a good place. Currently it is relatively annoying how (depending on what head armor you wear) the tip of your sword is obscured. With no head armor you can fairly easily see where you will be aiming, but with a helmet with as small of a brim as the pronoia, it becomes a lot more difficult to see. I can only imagine the frustration of a kettle hat 2hander (if those even exist).  :lol:

EDIT: Also, please try and lower the upper right arm, that blocks the view just as much as the user's head does.

EDIT 2: See picture below for potential chamber animation stance (the guy on the left).

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 26, 2015, 05:44:00 pm
https://dl.dropboxusercontent.com/u/102341596/anim_senni_2h_stab_2.smd
https://dl.dropboxusercontent.com/u/102341596/2hanimangled.blend
(Pick one; the blend file is from the latest version of blender, the smd would require the valve importer/exporter plugin for blender.)

Show me where, on the dummy. :D
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kirman on February 26, 2015, 05:49:39 pm
I'm a polearm player and i already see some 2h players adapted. In my opinion stab is better now.  Instead of high agi - s key -stab easy win combo, now you need to use it with a good timing which it should be at first place...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on February 26, 2015, 06:33:31 pm
I find it something between old "lolstab" and polearm stab. For reach, we still have left swing. This new stab has its uses, different from old one, but it's still good (and looks great!).
Title: Re: [Poll] Feedback on 2h stab.
Post by: Finse on February 26, 2015, 06:38:19 pm
I'm a polearm player and i already see some 2h players adapted. In my opinion stab is better now.  Instead of high agi - s key -stab easy win combo, now you need to use it with a good timing which it should be at first place...


And some amounts of skill...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 26, 2015, 06:51:34 pm
well, now I know better length of that stab and it helps a lot but i still think it needs better visibility, reach is bit better than 1h but it like to glance a lot on the end of animation also 1h stab is way faster and wins in fights of range and footwork.

dmg is low, stab is bit slow for it effective range
I like it more with every hour ingame

you can try to mess around with stab domg or with speed of it
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on February 26, 2015, 07:07:39 pm
I'm a polearm player and i already see some 2h players adapted. In my opinion stab is better now.  Instead of high agi - s key -stab easy win combo, now you need to use it with a good timing which it should be at first place...

Old stab didnt require timing?.. Oh right the s key stab, that one which all other classes also use because backpeddaling is fucking key to fighting anything. The timing is changed, but that doesnt change the fact that the old one required timing aswell.
Title: Re: [Poll] Feedback on 2h stab.
Post by: chaosegg on February 27, 2015, 01:38:03 am
I actually feel like the new animation makes 2h stab more difficult to defend against...
 don't know if it's just me, or the newness of it making it take longer to register in the opponents' minds or what,
but ... yeah.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kalam on February 27, 2015, 01:47:06 am
I like it, and I'm a notorious two-hander half the time.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Legs on February 27, 2015, 06:11:16 am
Ok, I've aimed the stab up towards the head, this way you can look down and hit the body if you so wish (to see the stab).
It's slightly longer, and I've tried to improve the anim compared to the sweetspot, so it should do damage when you expect.

4k img
http://i.imgur.com/phZ7zaP.png

One of the main draws of M&B and cRPG for me was historical accuracy and it's probably the same for some other people too. Some people thought that it looked silly but the old stab animation was historically accurate, portrayed in German and Italian fencing manuals as an upper thrusting guard. There was also a lower thrusting guard that was similar to the new animation. I don't know if you've researched historical martial arts at all but imo it would be very nice if you did at least in this case.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on February 27, 2015, 06:18:47 am
One of the main draws of M&B and cRPG for me was historical accuracy and it's probably the same for some other people too. Some people thought that it looked silly but the old stab animation was historically accurate, portrayed in German and Italian fencing manuals as an upper thrusting guard. There was also a lower thrusting guard that was similar to the new animation. I don't know if you've researched historical martial arts at all but imo it would be very nice if you did at least in this case.

No one is really questioning the fact that there was an upper stab utilized with the "ochs" guard position, however having stretchy spaghetti arms that can pass through one another was a little historically inaccurate, no?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 27, 2015, 12:07:31 pm
Well, that thread proofs that people pull their arguments out of the ass.
That was possible to stab like that, dam you could stab with one hand even with some great sword but I have to admit that uperstab wasn't strongest technique to use.
After all 2h have lowest dmg on stab by far.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 27, 2015, 12:08:19 pm
After all 2h have lowest dmg on stab by far.

I crieded .
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 27, 2015, 12:13:36 pm
I crieded .
No wonder with your country's economy.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Grumbs on February 27, 2015, 12:15:20 pm
1 hand stab has been the best and most abusable stab for many months. Think that should be nerfed now that 2 hand is nerfed tbh
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 27, 2015, 12:22:47 pm
I crieded .
To be honest I found that funny.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 27, 2015, 12:38:27 pm
No wonder with your country's economy.

Is that the best you can do, boy?
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 27, 2015, 12:40:41 pm
Is that the best you can do, boy?
I would rather ask your government that question, if i were in your position... erm....... goat? Are we just naming stuff at the end or something to seem superior?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Porthos on February 27, 2015, 12:42:41 pm
1 hand stab has been the best and most abusable stab for many months. Think that should be nerfed now that 2 hand is nerfed tbh
Okay let's nerf everything and the gameplay will be punching each other with the fists 'cos everything else is fucked up too much. I know, some people would be glad, but I'm afraid that there'll be no other people to play this mod apart of Krems maybe :rolleyes:. Seriously, don't nerf anything, the balance until the last patch was perfect and now game feels even more dead - people prefer to fight bots on DTV servers rather than play the broken battle/siege modes.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on February 27, 2015, 12:44:33 pm
I would rather ask your government that question, if i were in your position... erm....... goat? Are we just naming stuff at the end or something to seem superior?

How dissapointing, I was expecting something more personal, rather a general attack towards my country`s economy.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 27, 2015, 12:56:11 pm
\
I guess, after all you are the on that fap over that change.
In my opinion you may hate new stab way more, that stabe have piotential.
I just dont like fact that i cant se where i stab with it.

Animation looks wierd in movment but when i think about that old one wasnt any better.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 27, 2015, 03:06:07 pm
1 hand stab has been the best and most abusable stab for many months. Think that should be nerfed now that 2 hand is nerfed tbh

That is more agility issue than 1h stab issue. Most 1h weapons that are good at stabbing are rather short and those longer ones are poor at cutting. There are examples which are good at both, maybe those weapons should be addressed. Especially weapons like Spathion. Of course, agility will negate range deficiency.

Swords still have best feints, maybe they could get some speed back. Or give them extra damage on swings, but that will mean polearms and 2H axes get buffed too.

Polearms are imho stronger than 2H currently, because of versatility and superior stats. Most poleaxes are fast enough, too damn long and have great thrust and swing damage. Wouldn't say 1H are better than 2H, because shields aren't great. Without shield you get stunned, you need to double block a lot.
Title: Re: [Poll] Feedback on 2h stab.
Post by: MURDERTRON on February 27, 2015, 03:21:32 pm
Okay let's nerf everything and the gameplay will be punching each other with the fists 'cos everything else is fucked up too much. I know, some people would be glad, but I'm afraid that there'll be no other people to play this mod apart of Krems maybe :rolleyes:. Seriously, don't nerf anything, the balance until the last patch was perfect and now game feels even more dead - people prefer to fight bots on DTV servers rather than play the broken battle/siege modes.

Punching was already nerfed because palatro had heavy gauntlets and chamber punched everyone to death.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on February 27, 2015, 04:08:32 pm
1h stab nerf? really? I mean its the best thrust but that doesnt mean it needs to be nerfed. 2h could use some changes, either getting back old thrust or getting the new one refined a bit, other than that i think melee is at a pretty good point in balance overall.

That is more agility issue than 1h stab issue. Most 1h weapons that are good at stabbing are rather short and those longer ones are poor at cutting. There are examples which are good at both, maybe those weapons should be addressed. Especially weapons like Spathion. Of course, agility will negate range deficiency.

It doesnt negate it, just makes it easier. STR can thrust just as well as agi, it is the same length afterall, they just do it in different ways. And even with low agi i can do basically the same thrust maneuvers as with high agi.
Title: Re: [Poll] Feedback on 2h stab.
Post by: witchkun on February 27, 2015, 05:52:46 pm
new 2h animation looks awkward :( better old one when it.

1 hand stab has been the best and most abusable stab for many months. Think that should be nerfed now that 2 hand is nerfed tbh
yes, revert 1h stab to original state, please.
Title: Re: [Poll] Feedback on 2h stab.
Post by: POOPHAMMER on February 27, 2015, 06:27:02 pm
Punching was already nerfed because palatro had heavy gauntlets and chamber punched everyone to death.

Those were bleak times...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Torben on February 27, 2015, 06:30:03 pm
Dont see why the old stab had to be changed.  Just made the game a bit less lethal once more.  damn nerfing.

but,  I do like the weird look of it ^^
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 27, 2015, 07:19:27 pm
One of the main draws of M&B and cRPG for me was historical accuracy and it's probably the same for some other people too. Some people thought that it looked silly but the old stab animation was historically accurate, portrayed in German and Italian fencing manuals as an upper thrusting guard. There was also a lower thrusting guard that was similar to the new animation. I don't know if you've researched historical martial arts at all but imo it would be very nice if you did at least in this case.
There was too much wrong with the old anim to fix tbh.
It was about 7 frames of pure weirdness (take a look in the brf, commonres folder outside of modules, skeletons.brf iirc frame 500ish).

Not to say the Ochs guard position isn't realistic, there is a realistic animation of the ochs stab.
However, it's shorter, as a result was pretty much instant and required a huge amount of turning. (It was used in crpg briefly iirc, Papa lazarou's animations for ref)
It's not possible to keep the length of the old 2h stab without keeping the stretching and arms passing through each other. (or having the character fall flat on his face)

For references for the one I made, I don't have any. It's pretty much all guess work and biomech.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on February 27, 2015, 07:36:22 pm
position look sexy but the feeling is rly wierd.
you dont rly know where u hit coz its kinda hide by your back and have no real accuracy and compare too the op 1h stab it look rly less op

only good point i see is now u can do some crazy glitchy feint with it and totaly break animations.

revert it, old one was fine i dont get why it had to be changed...

and put back the old pole stab on langes messer plz !

oh and plz add the new hitbox ... coz how many times we had our swings or arrows passing through around the belt/belly part ?
visitors can't see pics , please register or login
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 27, 2015, 08:29:38 pm
Anyway, since you guys still believe the 2h class is ''fantastic'', then you're very welcome to take away my 2h from me and trade it in return of a Scottish Halberd.
http://c-rpg.net/index.php?page=marketplacetrade&id=729790 (http://c-rpg.net/index.php?page=marketplacetrade&id=729790)

Take away the 2h from the ''2h my old friendlord GTX''!
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 27, 2015, 08:47:59 pm
You sure do love weapons with imbalanced stats. Next patch that halberd might lose 4 speed.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 27, 2015, 08:56:46 pm
You sure do love weapons with imbalanced stats. Next patch that halberd might lose 4 speed.
hahaha
that would be overkill
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on February 27, 2015, 08:57:25 pm
i forgot to say :
revert roll also coz the one we have actualy is so useless ...

the old one was not op and pretty funny
Title: Re: [Poll] Feedback on 2h stab.
Post by: Hellsing on February 27, 2015, 09:01:20 pm
You guys did work on it, coz players voted they want it. Now keep it. Players wine everytime the animation got changed and some days later get used to it, or just don't use it anymore so often..
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 27, 2015, 09:12:09 pm
You sure do love weapons with imbalanced stats. Next patch that halberd might lose 4 speed.
I guess anything i play automaticly needs a nerf for the hell of it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on February 27, 2015, 09:13:43 pm
position look sexy but the feeling is rly wierd.
you dont rly know where u hit coz its kinda hide by your back and have no real accuracy and compare too the op 1h stab it look rly less op

only good point i see is now u can do some crazy glitchy feint with it and totaly break animations.

revert it, old one was fine i dont get why it had to be changed...

and put back the old pole stab on langes messer plz !

oh and plz add the new hitbox ... coz how many times we had our swings or arrows passing through around the belt/belly part ?

Enlarged midsection won't articulate well when the skeleton bends over.

Not sure if the same principle applies to player hitboxes, but having lots of intersections in prop hitboxes caused huge performance hits in Nordinvasion.
I'd assume that it does still apply.

If there was a redo of the skeleton, I'd like to see the head hit-box stretched a bit in the Z-axis. Neck hits would be more likely to count as head hits.

Regarding the proposed version, scale down the chest and abdomen to reduce intersections and overlap.

Back on topic or atleast spoiler...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on February 27, 2015, 11:39:00 pm
hahaha
that would be overkill

Maybe. But when OP weapons get nerf, they get nerfed hard. Just look at Poleaxe, then look at Scottish Halberd stats. Why that weapon isn't balanced yet, I honestly don't know.

I guess anything i play automaticly needs a nerf for the hell of it.

It's other way around. You pick cookie cutter builds and weapons. Which eventually get nerfed because they are too efficient and overused. Did the same years ago, and always was whining when they nerf it. But they do it for a reason.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Asheram on February 27, 2015, 11:45:38 pm
I like it- now it doesn't look similar to overhead chop.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on February 28, 2015, 12:35:45 am
What they should have done to the scottish halberd is kept it super short and if anything just given it +1 to cut damage and maybe -1 on the stab, or something similar. It was roughly as long as a long war axe when the grip was messed up, and it was a unique weapon... it was a (relatively) short polearm that instead of having high speed and cut swings with a shitty stab (like the 3 long axes), it had medium speed and mediocre cut damage swings with a good stab. Nowadays it's just another poleaxe, and I don't really use it at all anymore since it isn't as fun/unique.

Revert Scottish Grip Fix 2015!


Err... right... on topic... can't wait to see the revised 2h animation! (Unless Raylin's edit will be the one that is used?)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on February 28, 2015, 05:07:54 pm
43% voted to keep it

you can be sure than those 43% are in majority not 2hander and just hater...

crpg best community after lol and dota ....
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on February 28, 2015, 05:09:40 pm
2h by far is weakest class now,
well at last that is realistic :P
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on February 28, 2015, 05:10:55 pm
43% voted to keep it

you can be sure than those 43% are in majority not 2hander and just hater...

crpg best community after lol and dota ....
Nah it's worse than the Moba communities.

Anyway, it's going to be interesting to see if the new animation will make the 2h stab in any way useful, instead of just being a cosmetic feature that the history nerds fap to.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Krex on February 28, 2015, 05:28:40 pm
Anyway, since you guys still believe the 2h class is ''fantastic'', then you're very welcome to take away my 2h from me and trade it in return of a Scottish Halberd.
http://c-rpg.net/index.php?page=marketplacetrade&id=729790 (http://c-rpg.net/index.php?page=marketplacetrade&id=729790)

Take away the 2h from the ''2h my old friendlord GTX''!
Pimp my signature.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Thryn on March 01, 2015, 05:48:20 pm
I think the animations for 2h generally suck, but out of 4 the 'lolstab' isn't the worst.

Fiore lists 12 guards in Fior Battaglia, one of those being the posta di fenestra, or window guard.

(click to show/hide)

If you want to talk about the German school of fencing, you can take note of ochs (which is similar).

I think the animations could use some fine tuning, but other than that, I don't see why we need to fix something that isn't broken. I'd like the 2h class to have a different animation than polearm for the sake of variety. However, if enough plebs get it changed, it should be modeled after pflug.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think why people really hate the 2h stab is because 2h is a popular class. With popularity, you're going to have a larger crowd playing that style and within that a larger number of min-maxers (tryhards). What I recommend: Try down blocking. You can stop lancers that are down attacking from horseback. You can stop pikemen and hoplites from stabbing you. You can keep the 1h stab at bay. You can even nullify the power of the 'dreaded' 2h 'lolstab'.

Don't post that video of Lindybeige talking about ochs.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on March 01, 2015, 07:29:01 pm
Enlarged midsection won't articulate well when the skeleton bends over.

Not sure if the same principle applies to player hitboxes, but having lots of intersections in prop hitboxes caused huge performance hits in Nordinvasion.
I'd assume that it does still apply.

If there was a redo of the skeleton, I'd like to see the head hit-box stretched a bit in the Z-axis. Neck hits would be more likely to count as head hits.

Regarding the proposed version, scale down the chest and abdomen to reduce intersections and overlap.

about hitbox
let's make a poll on it, people will vote yes to add it then realise it's bad but we gonna still keep it ...
feeling of deja vu no ?

nah seriously have you tried new hitbox before guessing its gonna be worst ?
same question for 2h stab
btw how people can give their feeling/vote about it without trying it ? ( i mean about first poll)
this new poll is fucked by 2h haters ... you know u cant ask something to this hater community
it's like make a poll to ask if arrows should be made of paper... you will have 90% of yes...
and seriously when u try this new stab you should feel than something is wrong and rly worst than the old one ...

imo if something have to be fixed in 2h is more those abusers who watch the ground when they swing to get this kind of faster hit/swing/animation...
i dont know how to explain but you probably see what i mean, just watch gay spammy abuser like spamwhore...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Arthur_ on March 01, 2015, 08:29:07 pm
HOW THE FUCK DID BLACKBOW BECOME AN ITEM ADVISOR, WHAT THE HELL IS GOING ON
Title: Re: [Poll] Feedback on 2h stab.
Post by: Arthur_ on March 01, 2015, 08:30:12 pm
HOW MANY DICKS DO YOU PEOPLE SUCK TO GET INTO THIS, IF SUCK IN LITERARLLY EVERYTHING
Title: Re: [Poll] Feedback on 2h stab.
Post by: Arthur_ on March 01, 2015, 08:32:31 pm
BLACKBOW IS RUNNING AROUND WITH ALL KIND OF RANGED STAFF, HE ANNOYS EVERYONE AND EVERYTHING AND IS A FUCKING DICKHEAD, NOW HE IS AN ITEM ADVISOR
Title: Re: [Poll] Feedback on 2h stab.
Post by: Habi on March 01, 2015, 08:57:34 pm
PLS YOU CAN CHANGE EVERYTHING YOU WANT BUT GIVE US THE OLD 2 HAND STAB BACK!!!!! :cry:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on March 01, 2015, 09:18:46 pm
about hitbox...

Not here Blackbow, make a new thread for it in the suggestion forums.

And guys, please try to stay on topic.
Constructive criticism is good, plain out ranting is bad.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on March 01, 2015, 09:47:33 pm
2h used to have a stab that let you jiggle it like you can with an awlpike or similar stabby polearm, while, at the same time, having great swing animations (those polearms don't have 4 attack directions or are generally worse), and that let you even destroy lancers if used with a big greatsword.

I like the new stab because the animation makes more sense and the only disadvantage I see is you may not be able to kill a lancer with stab like before, but you can always adapt. It's still useful in different situations, so I think it should stay (maybe with a tweak like you proposed).
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 01, 2015, 09:52:06 pm
I still dont like it, to slowe to short, years behind pole and 1h stabs

Title: Re: [Poll] Feedback on 2h stab.
Post by: Krex on March 01, 2015, 11:24:32 pm
Just an idea I had:
Why not change the overhead to the old stab animation and keep the current one for stab(with a few improvments,of course)?
Would fit with this :
visitors can't see pics , please register or login
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 02, 2015, 12:53:29 am
2h used to have a stab that let you jiggle it like you can with an awlpike or similar stabby polearm, while, at the same time, having great swing animations (those polearms don't have 4 attack directions or are generally worse), and that let you even destroy lancers if used with a big greatsword.

I like the new stab because the animation makes more sense and the only disadvantage I see is you may not be able to kill a lancer with stab like before, but you can always adapt. It's still useful in different situations, so I think it should stay (maybe with a tweak like you proposed).
How are you not able to ''jiggle'' 4-directional polearms? After playing polearms for some time now, i feel like you can easyli act the same way with the polearm stab, as you can with the old 2h stab, with most polearms. It doesn't seem to need to be a awlpike or similar polearms in my opinion.

Anyway the 1h stab is probably even stronger than the polearm stab, lol.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on March 02, 2015, 01:59:59 am
What I meant is that you could jiggle just as a polearm, with the reach of a ranseur or so (good reach), while also having side swings with the easiest animations. The only polearms with which you could have a similar long-reach stab don't have the capabilities a greatsword has.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Fungus on March 02, 2015, 02:07:00 am
What I meant is that you could jiggle just as a polearm, with the reach of a ranseur or so (good reach), while also having side swings with the easiest animations. The only polearms with which you could have a similar long-reach stab don't have the capabilities a greatsword has.
m7
have you used the Scottish halberd??
Title: Re: [Poll] Feedback on 2h stab.
Post by: Patoson on March 02, 2015, 02:17:23 am
Yeah. You're right. I was thinking about polearms pre-patch. I still like the new stab anyway, just for the looks.  :)

If reach is an issue now, damage could be buffed to compensate, or speed, or something, no?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 02, 2015, 02:40:30 am
Yeah. You're right. I was thinking about polearms pre-patch. I still like the new stab anyway, just for the looks.  :)

If reach is an issue now, damage could be buffed to compensate, or speed, or something, no?
yep
Title: Re: [Poll] Feedback on 2h stab.
Post by: korppis on March 02, 2015, 09:25:54 pm
Yeah. You're right. I was thinking about polearms pre-patch. I still like the new stab anyway, just for the looks.  :)

If reach is an issue now, damage could be buffed to compensate, or speed, or something, no?

Reach is an issue and glancing is worse, but worst IMO is that the new animation doesn't transition well to any other attack direction, so you can't use it for feinting either. With the old animation you could do stab -> overhead and stab -> right swing and it looked fluent. It would be essentially same as if we changed 1h left slash to same as right slash and told that it's a buff because you now have more reach.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Umbra on March 02, 2015, 10:37:33 pm
Greatswords are dead
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on March 03, 2015, 04:57:03 pm
Stab 3.0 is much more effective than stab 2.0.  Good job with whatever you tweaked there.  Not sure about the chamber animation yet though; I'm going to play with it more and see if I can't get used to it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on March 03, 2015, 06:37:23 pm
Not here Blackbow, make a new thread for it in the suggestion forums.

And guys, please try to stay on topic.
Constructive criticism is good, plain out ranting is bad.

ok ok so about new 2h stab :

pro :
+ look sexy as fuck

cons :
- innacurate (personnaly i dont rly see where go my stabs and i do it in kind of random way, maybe its me and have to get used to it)
- sometimes stabs are kinda instant look like having no animation
- stab feint then do swing make the animation kinda glitchy and hard to block for opponent
- look like having less range than before and compare to 1h stab it look rly less effectiv.

so please before taking a decision about keeping it or revert it
keep in mind than many haters are voting to keep it coz it's a kind of huge nerf of 2 handers (and proof than its rly less effectiv and wierd)
and this community always loved see their nemesis class getting nerfed or fucked.

and i still dont get why it have to be changed....
Title: Re: [Poll] Feedback on 2h stab.
Post by: Porthos on March 03, 2015, 07:23:30 pm
Thanks a lot, the tweaked animation feels MUCH better than the previous one, but still it does not mean that I like it more than the old one. And yes,
the new animation doesn't transition well to any other attack direction
Which makes it uncomfortable at feinting. And range is still reduced too much. Sorry, but even if this version is playable at least, I'm still voting for the pre-february patch version.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 03, 2015, 07:40:11 pm
well 1h stab is op, question now is, you want to level down everything to 2h lvl(I am not really sure about polestab anymore)
or you want to scale up everything to 1h lvl


I like that new stab way more than old one anyway.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 04, 2015, 11:13:35 am
It has been a long time since Micah last time managed to stab me, but with this new stab... it is just like stabbing the ground in native. That is how it looks and how it works. It may miss fluidity of the old lolstab but it is long enough and fast enough (way faster than old cRPG lolstab). Will respec to 2H to try it out myself. Think that buffing stabs is now out of the question.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on March 04, 2015, 12:44:26 pm
It has been a long time since Micah last time managed to stab me, but with this new stab... it is just like stabbing the ground in native. That is how it looks and how it works. It may miss fluidity of the old lolstab but it is long enough and fast enough (way faster than old cRPG lolstab). Will respec to 2H to try it out myself. Think that buffing stabs is now out of the question.
I stabbed you three times or so in a row (edit:and you did not even die!) ... this has nothing to do with 2h animation being bad ... more like you being 2tired2play (it was like 3o'clock in the morning) or not being adapted to the animation. Its not so hard to recognize. I would really give it all a bit more time to let the new style sink into peoples heads, its WAY to early to tell what  is really good or bad about the animation (we have at least a good part of the community being infavor for keeping it).

##########################################################

Anyways,  BlackBow, stop fucking derailing the poll and advertizing for your cause against the official voting like that ... Haters voted to keep it? You mean, you did? ... there are not so many haters as you say - only the bigmouth forum-cry-babies make it appear as if it where hundreds! It needs a really mad kid attitude to do that - and in the end i dont believe that there are so many of those (maybe only you) ... and stop fucking doing it in this snarry high voice with french accent in this this volume!

ok ok so about new 2h stab :

pro :
+ look sexy as fuck
what else do you need than having a really sexy animation as a reason to keep it really ? Nothing really! If it has no other big issues ...
+ it can be pretty effective at times ...

Quote
cons :
- innacurate (personnaly i dont rly see where go my stabs and i do it in kind of random way, maybe its me and have to get used to it)
Its a new animation... after a while people will have adapted to it and, who knows, will possibly even use it more effective than the old one ... then ol'good 2h-stab-QQ will be what people cry about ...
Quote
- sometimes stabs are kinda instant look like having no animation
what? please show me that! It never happened to me, and i play alot 2h. Also, if it was like you say, it can surely be fixed ... its a non-issue, conmsidering, that the animation just was integrated and things like that can be fixed.
Quote
- stab feint then do swing make the animation kinda glitchy and hard to block for opponent
i heared noone complaining about the same thing for polearms .. but they do it since the begining of time (cRPG time)...
alos , again NEEDS TIME TO ADAPT for people!
Quote
- look like having less range than before and compare to 1h stab it look rly less effectiv.
really ... before patch everyone crys about abusable 2h stab range ... now its to short ... I play 2h(sword) alot .. i find it all pretty ok
Quote

so please before taking a decision about keeping it or revert it
keep in mind than many haters are voting to keep it coz it's a kind of huge nerf of 2 handers (and proof than its rly less effectiv and wierd)
and this community always loved see their nemesis class getting nerfed or fucked.
You simply can not prove it! Thus you cant use it as an argument! NOT EVEN IF YOU DO IT IN CAPS FOR A THOUSAND TIMES!
Quote
and i still dont get why it have to be changed....
Maybe, just for the sake of change ? maybe just for the "sexy as fuck" look ? Maybe for not having hands pass through each other in the animation? for physical impossible body pose of the old animation?


Please Senni_TI: Keep the new animation at least for .. some months ... its the best thing you did with the patch ... Its good enough to make 2h play to a whole new experiance, something this community needs, something you will be remembered for if it stays - not remembered if it goes away. After some time and after fixing some minor issues, i think its all worth it!
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on March 04, 2015, 02:50:32 pm
btw .. 2h stab needs earlier sweet spot ... with its shorter range now , i think its justified to have it deal at least a bit damage earlier in the animation .. also .. animation makes it more plausible to have earlier damage range(i hope you get what i mean .. dunno what its called). The glancing on this long range is really unintuitive ...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 04, 2015, 03:31:59 pm
I stabbed you three times or so in a row (edit:and you did not even die!) ... this has nothing to do with 2h animation being bad ... more like you being 2tired2play (it was like 3o'clock in the morning) or not being adapted to the animation. Its not so hard to recognize. I would really give it all a bit more time to let the new style sink into peoples heads, its WAY to early to tell what  is really good or bad about the animation (we have at least a good part of the community being infavor for keeping it).

I'm used to old slow animation, where I try to outreach stab (with the longest swing I have at my disposal). This new animation is much faster and that isn't possible anymore (at least I haven't figured out how to do it). Also I have no idea what stage of animation you are at. First version was easy to deal with because most of you twohanders aimed low as you usually do and probably stabbed the ground. Right now that doesn't happen anymore. This animation is much better than the old one, it isn't as long and maybe not as feint friendly (although you managed to mask your intentions well) but it is quick and effective.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on March 04, 2015, 04:34:14 pm
I'm used to old slow animation, where I try to outreach stab (with the longest swing I have at my disposal). This new animation is much faster and that isn't possible anymore (at least I haven't figured out how to do it). Also I have no idea what stage of animation you are at. First version was easy to deal with because most of you twohanders aimed low as you usually do and probably stabbed the ground. Right now that doesn't happen anymore. This animation is much better than the old one, it isn't as long and maybe not as feint friendly (although you managed to mask your intentions well) but it is quick and effective.
Unlike for the fubar cheated 1h-left-swing, 2h-stabs (the old and the new one) work with the same standard mechanics as basically everything else, which includes:
 After you get hit, you need to block the following, successive attack or you will get hit again. The 1h-right swing does not outspam this rule ...

Maybe i swirled around a bit .. or it looked like this, while i was trying to follow your dodging move (that didnt manage to dodge my next attack tho) ...

Srsly, there are much worse problems on other weapons animations, like the mentioned cheating 1h-left-swing that breaks core combat mechanics. Also, 1h and polearms doing insane full damage on wierdest angles, even when touching my model on release - or the insane animation speed of axes when they turn out and into a swing (while breaking all laws of physics .. it really looks totally shitty, like a high-speed animation) ... which 2h can only achieve when they hit the sweet spot with 1.2 sec holding damage boost. Also 1h swings outranging long 2h and polearm (its more through the speed but it ultimately results in simple outranging ) .. which completely breaks the way of how 1h should work versus the "longer" weapons imo ... and last but not least the sick 1h stabs (srsly, does it have to be ridiculous like this?) ... those things need to get fixing much more than most issues about the new 2h stab ...  asides from the possibly improvable camera angle ...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 04, 2015, 05:04:15 pm
Imagine if a crpg-like game could achieve realistic physics/collisions... no dragging the final parts of the stab animation and stroking someone with it to deal full pierce damage, a game where weapons behave like realistic objects... I want

Try Clang, lel, i only expect realism to take away from gameplay at this point.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on March 04, 2015, 06:14:11 pm
...

about accuracy :
yeah it look sexy till u dont release the hit.
in any carmera angle the stab is hide by your back so i dont rly see where i stab... to me it's like stabing with closed eyes...


wow so much hate ... keep your racist anti french bull shit for eu 1 plz
and remember me to shoot you more !!
i was thinking we could disccus about it like gentlemans but fuck off...
fucking pathetic krems... go back in your little pony world ...
fucking pathetic community

Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 04, 2015, 06:55:04 pm
Unlike for the fubar cheated 1h-left-swing

You mean constant hiltslashing some players do? Yeah that is lame.
Title: Re: [Poll] Feedback on 2h stab.
Post by: AwesomeHail on March 04, 2015, 08:17:51 pm
the thing i about the stab is that its immensly easy to instastab now, much like the Native stab, but faster. I saw some guy with an estoc feinting and instastabbing always ;\ not fun ;\

and that it doesnt look good when you feint, it just looks a bit shitty and even more abusable, with the old one it went better with feints, but eh, im now only using 3D 2h weps when i get my 2h alt :)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Blackbow on March 04, 2015, 08:34:12 pm
just one last thing after few test :

with 120 reach 2h stab is pretty accurate but try it with a langes messer or any other short 2h...
even longsword is fucking inaccurate to me ...

plz put back the langes messer stab !!!
Title: Re: [Poll] Feedback on 2h stab.
Post by: AwesomeHail on March 04, 2015, 10:27:56 pm
FUCK double post

I always upvote you heskey, forum brocode for life :)
I have the tendency to just spill upvotes to those that i like, not depending on what they write in their posts heh
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 04, 2015, 11:12:53 pm
just one last thing after few test :

with 120 reach 2h stab is pretty accurate but try it with a langes messer or any other short 2h...
even longsword is fucking inaccurate to me ...

plz put back the langes messer stab !!!
get a shield scrub
Title: Re: [Poll] Feedback on 2h stab.
Post by: AwesomeHail on March 05, 2015, 07:46:53 am
I thought you valued my opinions :'(

lol

well yes that too, thats why i started permaupvoting you, because i like you and your opinion is generally the same as mine :)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Porthos on March 05, 2015, 04:43:31 pm
Ok, now i'm really confused.
Porthos upvotes your post about how new animation is bad cos you can instastab with it.
He also upvotes posts saying that new animation is too slow.
C'mon buddy which is it? Do you not like the new animation cos it's too fast or do you not like it cos it's too slow?
and that it doesnt look good when you feint, it just looks a bit shitty and even more abusable, with the old one it went better with feints
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 05, 2015, 11:21:37 pm
This new 2h stab fits perfectly with everything else cRPG has to offer. Marvelous work, looks just the part. Watching two swordmen fighting is a treat to one's eyes.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 06, 2015, 02:44:16 pm
This new 2h stab fits perfectly with everything else cRPG has to offer. Marvelous work, looks just the part. Watching two swordmen fighting is a treat to one's eyes.
And a stab to the heart. Erm..... well in a metaphoric way, since their won't be anymore of that ingame.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Karthago on March 06, 2015, 09:12:08 pm
polearms and tow hands weapons to strong......
Title: Re: [Poll] Feedback on 2h stab.
Post by: Chewwy666 on March 07, 2015, 01:49:18 pm
2h stab completely outranged by even 1h now, Awesome.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 07, 2015, 03:56:54 pm
2h stab completely outranged by even 1h now, Awesome.

A weapon used one handed will have more reach than if you used it two handed, just like in real life.  :)
Basic geometry.

edit: The previous 2h thrust anim had a artificial reach because the knees and legs bended forward in an impossible way. Good thing it was fixed.

Edit2: A short pole weapon like a poleaxe will have less reach than a rapier because of the way you hold these weapons. The more you know.

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Moncho on March 07, 2015, 04:02:23 pm
Yeah but the status quo has been the other way around for so long that they must now complain that it is no longer.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on March 07, 2015, 07:17:39 pm
A weapon used one handed will have more reach than if you used it two handed, just like in real life.  :)
Basic geometry.

Sure, that's true, but you're missing where most two-handers are a fair bit longer than one-handers.

Edit: Fixed punctuation.   
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 07, 2015, 08:39:55 pm
Sure, that true, but you're missing where most two-handers are a fair bit longer than one-handers

The balance of infantry melee weapons seems clear to me (but not to everyone it seems) :

Polearmers have the longest reach, high damage, medium to low speed Damage dealer and support
Two-handers have a short reach, medium to high damage, high speed DPS and dueling class
One-handers have medium reach, low damage, medium speed but can have a shield Main line and protection against ranged

And no, 2h should not beat everything else.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 07, 2015, 10:23:05 pm
The balance of infantry melee weapons seems clear to me (but not to everyone it seems) :

Polearmers have the longest reach, high damage, medium to low speed Damage dealer and support
Two-handers have a short reach, medium to high damage, high speed DPS and dueling class
One-handers have medium reach, low damage, medium speed but can have a shield Main line and protection against ranged

And no, 2h should not beat everything else.
Thats not how is it at all. You might want it to be like that, but it's not at all. And if you truly believe it is like this, then you clearly have no fucking clue. What class do you play? I've played in melee for 4 years.

Furthermore, stop fucking using realism as an arguement. Realism was never fucking used as an arguement, when it comes to balance, which this clearly is about. 90% of the stuff that happens in c-rpg is unrealistic, so why would realism suddenly apply to a few specific things? That would be absolutely retarded.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 07, 2015, 11:55:38 pm
(click to show/hide)

So, how is the balance of classes? From my experience in the game this is what I saw (i simplified a lot of course).

Well, i guess a game based around medieval combat would strive for realism while still maintaining balance. I was wrong. People want unrealistic balance.

I'm sick of this. Sick of partisanism. Sick of people that want their class buffed.

But I'm facing 2h heroes, i can't blame you. for centuries two handed swords were glorified, from renaissance longswords to 19th century katanas. Even now with films like LOTR that show longswords as the hero weapon.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 08, 2015, 12:12:48 am
(click to show/hide)

So, how is the balance of classes? From my experience in the game this is what I saw (i simplified a lot of course).

Well, i guess a game based around medieval combat would strive for realism while still maintaining balance. I was wrong. People want unrealistic balance.

I'm sick of this. Sick of partisanism. Sick of people that want their class buffed.

But I'm facing 2h heroes, i can't blame you. for centuries two handed swords were glorified, from renaissance longswords to 19th century katanas. Even now with films like LOTR that show longswords as the hero weapon.

I would love a realistic medieval game. You know, a game where you can't spawn with a katana, and be exempt from blocking (18/27, 200 wpf, gjwp), where you would kill with one arrow in the head, but not have a sniper accuracy like now. I dream of a game where there's a risk for any move you make, a truly omnipresent risk for everyone, regardlessly of the class you're playing. But fuck that, it's cRPG. I can't remember how was 2012 cRPG exactly, but I still remember this genuine feeling I had when I turned on the game and joinned a half-full EU1 where people were cooperating with the rest of the team, and actually defending/attacking positions together, with shieldwalls and shit. The rare times I play cRPG now, it's just a poor attempt to get 1% of this feeling I had, and I usually leave after a couple of minutes.

Playing Insurgency/Red Orchestra is refreshing after playing cRPG so much time : people actually die in one or two bullets, and so you do. Whatever is the weapon you use, if you get shot, you end up dead. That's how it was, how it is, how it will be, and so how it should be in a game that calls itself medieval, with a large variety of historically accurate gear and weapons. In the current state, you better add LoTR armors/weapons, magic, and unicorns, because realism went out of the window long, long time ago.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 12:51:33 am
(click to show/hide)

So, how is the balance of classes? From my experience in the game this is what I saw (i simplified a lot of course).

Well, i guess a game based around medieval combat would strive for realism while still maintaining balance. I was wrong. People want unrealistic balance.

I'm sick of this. Sick of partisanism. Sick of people that want their class buffed.

But I'm facing 2h heroes, i can't blame you. for centuries two handed swords were glorified, from renaissance longswords to 19th century katanas. Even now with films like LOTR that show longswords as the hero weapon.
You ''saw'' this? So you did not even experience it? How much do you even play the actual game? Is this all just ignorant opinions?

Yes, a game should strive for realism, aslong as it doesn't ruin the gameplay and/or the balance. However, this is exactly what is happening, realism is ruining the balance and therefore also the gameplay. As i alrdy said: ''Realism is not a valid argument when it comes to balance'', which actually agrees with your statement, ''Strive for realism WHILE STILL MAINTAINING BALANCE''.

Now lets set this straight. Sometimes you throw realism out of the window, because it would cause absolutely horrific gameplay. Gameplay is the most important thing for most games, and i think this is one of them. The ''unrealistic balance'' might not be realistic, but it's probably going to be balanced, when it comes to the power dynamic between the different classes. If this is given through the ''unrealistic balance'', then that results in a game that offers greater gameplay.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 08, 2015, 01:01:07 am
You ''saw'' this? So you did not even experience it? How much do you even play the actual game? Is this all just ignorant opinions?

Yes I saw it. As far as i know the eyes are the main sensory organs of humans that let them be aware of their environment. I saw it as i played the game.

Do you have other rants or are you finished? I only heard you criticize what I said, but you didn't give your opinion on what is the class balance.

Edit: i play every class possible, i have like 10 alts.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 08, 2015, 01:23:21 am
You ''saw'' this? So you did not even experience it? How much do you even play the actual game? Is this all just ignorant opinions?

Yes, a game should strive for realism, aslong as it doesn't ruin the gameplay and/or the balance. However, this is exactly what is happening, realism is ruining the balance and therefore also the gameplay. As i alrdy said: ''Realism is not a valid argument when it comes to balance'', which actually agrees with your statement, ''Strive for realism WHILE STILL MAINTAINING BALANCE''.

Now lets set this straight. Sometimes you throw realism out of the window, because it would cause absolutely horrific gameplay. Gameplay is the most important thing for most games, and i think this is one of them. The ''unrealistic balance'' might not be realistic, but it's probably going to be balanced, when it comes to the power dynamic between the different classes. If this is given through the ''unrealistic balance'', then that results in a game that offers greater gameplay.

4 years. 4 years during, I saw so many nerfs, coming from everywhere, that lottery you play at each patch, hopping your class won't get fucked completely, talking for every class.  And I think I check forums for 2 years now. And I assisted myself to the biggest whining from people that want their class to be buffed, while others being nerfed to ground (I've been part of this whinning at the end, and I sincerely regret it, but what's done is done). And this, didn't remove only realism, but also fun (you know, that thing you try to get by playing a game).

People started leaving when Tydeus released the New wpf formula patch and the other changes in it. Actually, it messed up everything, giving a clear path to completely retarded/min-maxed builds like 21/24, more like 24/24, 21/27 and the likes with the current leveling system. Classes being able to fight everything without even hybridization is wrong, but it has been made possible, through the nerfs to non infantry classes : put a cav/archer against a 1h/2h/polearmer, the formers will get their asses owned terribly in most cases (not talking about horse archers, that's another thing there...). When you make one meta viable against all others, you remove teamplay, and enforce retarded rushing styles comparable to CoD. Even without a shield, I know there's 50% chance for me to reach the archer, crossbowman, thrower, and kill him in a 1V1. Just know that your definition of fun is YOUR vision of fun, and not the vision of fun of the people that were playing back in 2012, where teamplay and playing together was a part of it. People left the game because it was becoming old, but also because the battle wasn't played on servers, but on forums, since people, not able to adapt their style against other classes, adapted the others classes to their styles. That's just sad we came at this point.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 01:54:51 am
4 years. 4 years during, I saw so many nerfs, coming from everywhere, that lottery you play at each patch, hopping your class won't get fucked completely, talking for every class.  And I think I check forums for 2 years now. And I assisted myself to the biggest whining from people that want their class to be buffed, while others being nerfed to ground (I've been part of this whinning at the end, and I sincerely regret it, but what's done is done). And this, didn't remove only realism, but also fun (you know, that thing you try to get by playing a game).

People started leaving when Tydeus released the New wpf formula patch and the other changes in it. Actually, it messed up everything, giving a clear path to completely retarded/min-maxed builds like 21/24, more like 24/24, 21/27 and the likes with the current leveling system. Classes being able to fight everything without even hybridization is wrong, but it has been made possible, through the nerfs to non infantry classes : put a cav/archer against a 1h/2h/polearmer, the formers will get their asses owned terribly in most cases (not talking about horse archers, that's another thing there...). When you make one meta viable against all others, you remove teamplay, and enforce retarded rushing styles comparable to CoD. Even without a shield, I know there's 50% chance for me to reach the archer, crossbowman, thrower, and kill him in a 1V1. Just know that your definition of fun is YOUR vision of fun, and not the vision of fun of the people that were playing back in 2012, where teamplay and playing together was a part of it. People left the game because it was becoming old, but also because the battle wasn't played on servers, but on forums, since people, not able to adapt their style against other classes, adapted the others classes to their styles. That's just sad we came at this point.
I don't see how thats relevant to my post, but alright. Clearly you have only stated on the forum, since you clearly have no clue what condition ranged is in atm, it's incredibly strong. Also no nerfs to infantry classes? Seriously, you gotta be kidding.

Yes I saw it. As far as i know the eyes are the main sensory organs of humans that let them be aware of their environment. I saw it as i played the game.

Do you have other rants or are you finished? I only heard you criticize what I said, but you didn't give your opinion on what is the class balance.

Edit: i play every class possible, i have like 10 alts.
As far as i know there is quite a difference between seeing something and experiencing it yourself. You might watch some concert on youtube, but there is quite a difference between that and then actually being there when it happened. I supose you did not understand this.

My opinion on the class balance? 2h essentially lost a direction, since i really don't see the point of stab atm. The stab looks shit when feinting and it doesn't have a lot of range, because it bounces at the last 10-20% of the animation. Furthermore it also has a higher chance to bounce compared to other swing directions, when up close, so it doesn't really have any role to fill atm. This ofc leaves 4-directional 2h as a subpar class compared to the others.

1h is exetremely good atm, since they still have a ridiculous strong stab, one that is by far stronger than the 2h stab. It bounces less, more reach, has a better animation and therefore is easier to aim. Furthermore the major buff of ranged atm made it even more important to have a shield.

Polearm is quite strong, since it has not really been nerfed and is able to fill a large amount of roles, where it does quite well in every single one.

Ranged just got a buff and it's incredibly fucking strong atm. I feel like it's too strong, because they do a lot more dmg than most melee, without having to face all of the dangers that melee does.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 08, 2015, 02:52:33 am
4 years. 4 years during, I saw so many nerfs, coming from everywhere, that lottery you play at each patch, hopping your class won't get fucked completely, talking for every class.  And I think I check forums for 2 years now. And I assisted myself to the biggest whining from people that want their class to be buffed, while others being nerfed to ground (I've been part of this whinning at the end, and I sincerely regret it, but what's done is done). And this, didn't remove only realism, but also fun (you know, that thing you try to get by playing a game).

People started leaving when Tydeus released the New wpf formula patch and the other changes in it. Actually, it messed up everything, giving a clear path to completely retarded/min-maxed builds like 21/24, more like 24/24, 21/27 and the likes with the current leveling system. Classes being able to fight everything without even hybridization is wrong, but it has been made possible, through the nerfs to non infantry classes : put a cav/archer against a 1h/2h/polearmer, the formers will get their asses owned terribly in most cases (not talking about horse archers, that's another thing there...). When you make one meta viable against all others, you remove teamplay, and enforce retarded rushing styles comparable to CoD. Even without a shield, I know there's 50% chance for me to reach the archer, crossbowman, thrower, and kill him in a 1V1. Just know that your definition of fun is YOUR vision of fun, and not the vision of fun of the people that were playing back in 2012, where teamplay and playing together was a part of it. People left the game because it was becoming old, but also because the battle wasn't played on servers, but on forums, since people, not able to adapt their style against other classes, adapted the others classes to their styles. That's just sad we came at this point.

Id just like to say that teamplay was never a thing that occured often, but at random times it did, and it wasnt in any special year its been pretty much throughout the the entire lifespan of the mod. People have taken the fight to the forums though, shit, everythings getting nerfed. Why bother learning everything when you can get something nerfed and be done with it?

Archery needed a buff and is at a good spot of power now, i think it brings back players too having a class like archery to play and do decent without getting stomped by some veteran player. I do agree with GTX on a lot of the melee balancing, but i dont agree on what he thinks of ranged, running a duel build on a battle server does get you shot, thats not only the ranged being strong (classes should be strong) but also the fact that you have nothing to fight it with.

Now im not entirely sure about low shield skill shields, if their coverage is crap they need buffs, but i believe they are worth a point or two for decent coverage. I would also like to see them getting halved weight when worn on the back or more even, because that has been my biggest issue with bringing shields.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 02:57:33 am
Oh look, GTX is lecturing Algarn on the current state of ranged in cRPG, because clearly Algarn knows shit-all about ranged when compared to GTX.

Has this thread literally just turned into 'GTX tries to demonstrate how he knows everything about balance for all classes especially the ones he doesnt play'. Even funnier being that he's saying this to Algarn, one of the only ranged players who can consistently play their class well regardless of any nerfs, i guess Algarn isnt the kinda pussy who puts his weapon on the marketplace if his class receives a single 'nerf' to one aspect of it's gameplay.
Clearly you're too incompetent or just blindly by your constant hate towards me, that consistently wants to comment whenever there is a chance, but i actually said the words ''i feel'', which means it's my opinion, but clearly i'm not allowed to voice it according to you.

Furthermore you don't have to play a class to see how it stacks up on the battlefield, it's quite clear if a class is dominating or not, regardless if you play it or not. And instead of being blinded by your pathetic hate, then you could try countering my points, but  you could also just stuck to spiteful comments.

Furthremore i played 2h for 4 years, so cut your absolutely laughable crap with: ''I leave my class when it receives a single nerf''. I played the fucking class for 4 years, and it got a ton of nerfs during that timed and i stuck with it, so plz shut your ignorant and dumb mouth. Ontop of that, if you had any brain, then you would know i traded my french for a polearm, but i still have my SoW. And if you feel like there is no way you could have known that, then don't state that i sold my 2h inventory.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 08, 2015, 03:42:35 am
Now im not entirely sure about low shield skill shields, if their coverage is crap they need buffs, but i believe they are worth a point or two for decent coverage. I would also like to see them getting halved weight when worn on the back or more even, because that has been my biggest issue with bringing shields.

Shields are badly balanced imho, big round shields are OP compared to heater and square shields. For example, Plain Round Shield and 2 shield skill is the all protection against arrows/bolts you'll need. Change shield to Plain Kite Shield and you are fucked. That is why some short heater shields in native act like round shields (only have radius). Shield width is way more important than height. That makes cheaper Steel Buckler way better than expensive and better looking version.

Shield weight on back is hardcoded, can't be changed.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 08, 2015, 09:41:58 am
As far as i know there is quite a difference between seeing something and experiencing it yourself. You might watch some concert on youtube, but there is quite a difference between that and then actually being there when it happened. I supose you did not understand this.

Furthermore you don't have to play a class to see how it stacks up on the battlefield, it's quite clear if a class is dominating or not, regardless if you play it or not.

So you changed your mind?  :lol:

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 08, 2015, 10:59:46 am
I don't see how thats relevant to my post, but alright. Clearly you have only stated on the forum, since you clearly have no clue what condition ranged is in atm, it's incredibly strong. Also no nerfs to infantry classes? Seriously, you gotta be kidding.

I got no clue, not a fucking clue about how strong is ranged haha. Sure, sure. Ranged is how it should be now, even if it's too accurate, cav is alrightish. All I see is that lottery as I said, the nerf-buff cycle killed the mod.

He played 2h for 4 years, and switched to peolarm with scottish halberd when the patch came out. Thug life :lol:
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 12:41:07 pm
So you changed your mind?  :lol:

(click to show/hide)
No i didn't, but you're clearly unable to understand what i mean by experiencing. Clearly my analogy was not enough for you to understand, but i can try to elaborate. When i said experiencing it, then i meant actually playing the game and feeling the impact that the different classes has on the server. I never said you actually need to play every single class to ''experience'' that, because i can certainly experience if an arrow hits my body quite often or not, and then how much dmg it does. This is supported by my second statement, and not contradicted, so you tried to find a contradicting where there were none.

If i go on with my analogy... I placed you in the crowd of the concert, not actually as the guy singing on the stage. This doesn't mean that you don't experience it, because clearly you would anyway.

I got no clue, not a fucking clue about how strong is ranged haha. Sure, sure. Ranged is how it should be now, even if it's too accurate, cav is alrightish. All I see is that lottery as I said, the nerf-buff cycle killed the mod.

He played 2h for 4 years, and switched to peolarm with scottish halberd when the patch came out. Thug life :lol:
Ranged should be like it is not? Completely dominant? I suppose you would love that. Try playing melee on eu_1, the gameplay is absolutely shit. It's the worst it has been in years.

Secondly, could you guys plz stop with your ignorant and dumb comments? Yeah, i went to another class with my main after 4 YEARS, 4 years where i had to endure a lot of nerfs. The other nerfs didn't take the fun out of the class, but this was the last straw, and it just completely killed the fun that you can have with the class, for me at least. Now to the ignorant part, i did not switch to a Scottish Halberd, do you even play the game anymore, or do you just creep around on the forum and make stuff up?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 08, 2015, 12:46:45 pm
No i didn't, but you're clearly unable to understand what i mean by experiencing. Clearly my analogy was not enough for you to understand, but i can try to elaborate. When i said experiencing it, then i meant actually playing the game and feeling the impact that the different classes has on the server. I never said you actually need to play every single class to ''experience'' that, because i can certainly experience if an arrow hits my body quite often or not, and then how much dmg it does. This is supported by my second statement, which you quoted, and not contradicted, so you tried to find a contradicting where there were none.

If i go on with my analogy... I placed you in the crowd of the concert, not actually as the guy singing on the stage. This doesn't mean that you don't experience it, because clearly you would anyway.

Actually playing the class is pretty important to know how strong the class really is. Unless its incredibly strong and basically anyone who picks it up will just score unusual amounts of kills, which isnt the case right now atleast, but has been in earlier stages of the game. While archers do deal quite a bit of damage now, they still seem to struggle with actually doing well overall.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 12:56:32 pm
Actually playing the class is pretty important to know how strong the class really is. Unless its incredibly strong and basically anyone who picks it up will just score unusual amounts of kills, which isnt the case right now atleast, but has been in earlier stages of the game. While archers do deal quite a bit of damage now, they still seem to struggle with actually doing well overall.
You can easyli see how classes  stack up to each other without playing them, especially when you see your entire melee force hide behind a building waiting for flags every round on eu_1, because they are scared of the ranged.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on March 08, 2015, 01:16:05 pm
Lol. Your argument gets weaker and weaker with each successive post. Go play archer before saying it is OP. Maybe all the best archers are all that's left in this dying mod, ever think of that? Any mediocre archer most likely left ages ago since they couldn't deal with the constant nerfs. Speaking of which, do go on and explain to us how you have had to endure countless nerfs in your 4 years of playing as a 2hander, I am quite curious as to how numerous and how impactful such nerfs were, since I cannot seem to recall all that many.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 08, 2015, 02:14:58 pm
You can easyli see how classes  stack up to each other without playing them, especially when you see your entire melee force hide behind a building waiting for flags every round on eu_1, because they are scared of the ranged.

I still dont fear archers that much, allthough i get punished for it sometimes, it still feels worth it to push for them. You may be hiding a lot, but atleast from recent experiences my team has been able to push successfully even against archers.

If you havent actually played archer, you should definitely try it if only for a while.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 08, 2015, 02:24:43 pm
I still dont fear archers that much, allthough i get punished for it sometimes, it still feels worth it to push for them. You may be hiding a lot, but atleast from recent experiences my team has been able to push successfully even against archers.

If you havent actually played archer, you should definitely try it if only for a while.

Why the hell would he experiment before he speaks about it ? His 4 years experience of one class are worth more than any experience.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tibe on March 08, 2015, 03:53:53 pm
Furthremore i played 2h for 4 years, so cut your absolutely laughable crap with: ''I leave my class when it receives a single nerf''. I played the fucking class for 4 years, and it got a ton of nerfs during that timed and i stuck with it, so plz shut your ignorant and dumb mouth. Ontop of that, if you had any brain, then you would know i traded my french for a polearm, but i still have my SoW. And if you feel like there is no way you could have known that, then don't state that i sold my 2h inventory.

All classes have gotten tons of nerfs over the years, stop trying claim that you were resiliant and stongwilled. Absolutely every single class player went through them. The main question is, does the class still hold up compared to other classes after the nerfing. 2h may have gotten nerfs, but its overall effectiveness was barely ever harmed. This time its been harmed a little bit more. Is it useless now? Personally I dont think so. It still holds up very strong imo. But the stab does take some time to get used to, it feels extremely sketchy atm.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 04:06:43 pm
All classes have gotten tons of nerfs over the years, stop trying claim that you were resiliant and stongwilled. Absolutely every single class player went through them. The main question is, does the class still hold up compared to other classes after the nerfing. 2h may have gotten nerfs, but its overall effectiveness was barely ever harmed. This time its been harmed a little bit more. Is it useless now? Personally I dont think so. It still holds up very strong imo. But the stab does take some time to get used to, it feels extremely sketchy atm.

I never stated that i was the only one resiliant? Did i? The others claimed i switched class the moment they touched my class, so i had to deal with the utter bullshit. Secondly, you seriously believe the 2h class is still very strong? Fuck off. 2h essentially lost an attack direction completely, and it was the strongest one it had.

I still dont fear archers that much, allthough i get punished for it sometimes, it still feels worth it to push for them. You may be hiding a lot, but atleast from recent experiences my team has been able to push successfully even against archers.

If you havent actually played archer, you should definitely try it if only for a while.
I have. If i ever venture out of a cover, then i will get 1 hit and die quite damn quickly.

Why the hell would he experiment before he speaks about it ? His 4 years experience of one class are worth more than any experience.

Are you retarded? I specifically said that i stuck with 2h on my MAIN for 4 years. I don't know about you, but it think you're allowed to have more than one character in c-rpg. Ever heard of something called STF and alts? I played a lot of classes on my alts.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tibe on March 08, 2015, 04:29:20 pm
Its not very strong, its strong. I play 2h majority of the time. Im doing fine, so is everyone else i see using 2h. It may have lost a strong attack direction, but its true strenght always lied in its animations. And whats with the agressive undertone on your posts? Stop being shitty.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 08, 2015, 04:44:53 pm
Are you retarded? I specifically said that i stuck with 2h on my MAIN for 4 years. I don't know about you, but it think you're allowed to have more than one character in c-rpg. Ever heard of something called STF and alts? I played a lot of classes on my alts.

The fact you played 2h for years as your MAIN class, implies that you're biased as hell. I never did a melee gen on the other hand, but I'll be stuck with that impression of being hunted down by people wearing heavier armors, dodging my arrows and swings, and murdering me in two hits, regardlessly of my armor. I did try to play other classes, I had some good scores, but it didn't bring me the fun of playing a support role on the battlefield. While I was playing them, it did also bring me the experience of being shot, and how to make archers, and ranged in general, pay for these arrows. Your impression is being shot all the time by hundreds of archers, you'll quickly understand why I am so harsh with people that do not even play a few hours a class and scoring well/understanding strenghts and weaknesses. For example, I recently played horse archer, and I can say it came to a point it is alright for gameplay, neither too strong or too weak.

TLDR : Explore the two sides of a gameplay (the class itself and it's rival class). You'll stop dying in useless ways, and you'll also learn that 2h is still fucking strong, while archery, and cavalry aren't that overpowered, considering the risks/tradeoffs you experiment while playing these.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 08, 2015, 06:02:30 pm
Its not very strong, its strong. I play 2h majority of the time. Im doing fine, so is everyone else i see using 2h. It may have lost a strong attack direction, but its true strenght always lied in its animations. And whats with the agressive undertone on your posts? Stop being shitty.
Clearly we have not been on the same servers. It's ironic how you say the animations were its strenght, when that is exactly what was changed.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Jambi on March 08, 2015, 06:53:27 pm
Archery is overpowered.

Considered how weak it was when i gave a hoot about this mod.

Nowadays archery is easy mode, especially with the amount of builds possible for it.

Dont need much skill, cause mechanics do the work for you.
Title: Re: [Poll] Feedback on 2h stab.
Post by: ecorcheur_brokar on March 08, 2015, 07:05:20 pm
The balance of infantry melee weapons seems clear to me (but not to everyone it seems) :

Polearmers have the longest reach, high damage, medium to low speed Damage dealer and support
Two-handers have a short reach, medium to high damage, high speed DPS and dueling class
One-handers have medium reach, low damage, medium speed but can have a shield Main line and protection against ranged

And no, 2h should not beat everything else.

I would rather say:
Polearm: longest reach,medium to high damage,medium speed
2h:medium reach,high damage,medium speed
1h:short reach,low damage,high speed+ shield( which is quite a bonus

And I agree with GTX that realism should not be the main goal when working on balance, otherwise, you will end up the xbow and archery domination just like it happened in history.

About the stab, I think a minor change could be applied so stab glance less. When you look at balance between weapon of the same class, you can see that weapon without stab get huge bonus in exchange (speed or damage). Miodao,bardiche,katana in 2h. scimitar,steelpick in 1h. So now that 2h stab has so much chance of glancing, there is a small unbalance between the 2h weapons.

But as I didn't play a stabby 2h since the patch, I m not sure yet if 2handers glance because they fail to adapt or because stab is broke... time will tell.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 08, 2015, 07:46:09 pm
I would rather say:
Polearm: longest reach,medium to high damage,medium speed
2h:medium reach,high damage,medium speed
1h:short reach,low damage,high speed+ shield( which is quite a bonus

What I said about balance is from my knowledge and experience with weapons IN REAL LIFE, not in-game (not even talking about the game at this point):
Long two handed weapons (polearms) have reach and have the highest kinetic energy because of their length (highest damage) but are vulnerable at close range.
Short two handed weapons (2handers) have the highest speed because of the double grip (lever effect, high torque)
Long one handed weapons are slower than two handed ones because most of the force needed to rotate the weapons come from your wrist (lower torque).

That's reality. THIS can't be implemented in the game because it's impossible. It would have to be a totally different game because the engine can't do that.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Chewwy666 on March 08, 2015, 09:38:08 pm
A weapon used one handed will have more reach than if you used it two handed, just like in real life.  :)
Basic geometry.

edit: The previous 2h thrust anim had a artificial reach because the knees and legs bended forward in an impossible way. Good thing it was fixed.

Edit2: A short pole weapon like a poleaxe will have less reach than a rapier because of the way you hold these weapons. The more you know.

(click to show/hide)

Except not when the 2h weapon is significantly longer.... Just like in real life....

Take arming swords for example, assuming they were approximately 33-35 inches in length and a longsword being between 40 and 48 inches and greatswords being anywhere from 48 to like 70, based on such measurements your theory is innaccurate. That is if realism was a possible justification for weapon stats and animations which it obviously isn't for reasons discussed previously.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kaoklai on March 08, 2015, 11:06:20 pm
Despite Senni's insistence that the change wasn't motivated by it, it seems like a lot of the support for the change is due to a perception that 2h, and especially its former stab, was op and the change is a deserved nerf.  Now I don't really know what things are like in *EU, but I find that notion a little absurd from an NA perspective.  When there is actually stuff on the line, NA players overwhelmingly use polearms.  90% of the NA tournament duelists used pole, including the winner and all the top finishers.  I think an even greater proportion used polearms in the 3v3 tournament, including literally everyone in the finals match (and this is after pole overhead was rightfully nerfed).  It's quite telling that as [in]famous and dedicated 2h players as exist in this mod, such as Allers and Noodles, switched to polearm when it came to actual, structured competition.  If 2h and its stab were so powerful, one would think it would be a more popular choice in these situations.   

*I heard that Chase won the EU duel tournament using a Nodachi (no stab).  I'd be curious to hear what the weapon breakdown in the EU 5v5 tournament was like.

As for the new animation itself, it's actually a lot better than I initially thought.  I certainly wouldn't consider it a reason to change classes if you were 'dedicated' to 2h.  The decreased range is quite noticeable against cavalry and long-ish, stabby 1hs, though.  I'd suggest increasing the 2h turn rate slightly to reflect the loss of range and perhaps making the stab very, very slightly faster. 
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 08, 2015, 11:28:11 pm
The animation in this game are messed up anyway. Why would a thrust magically extend your reach?

I don't even know why we are arguing anymore.

I don't care anymore.

(click to show/hide)

The more time I spend on the forums the less interested i am in this game.
What I want is a medieval combat and battle simulator and the closest thing i have is this arcadey game. That's sad.
I will wait a few more years for what I want.

That's reality. THIS can't be implemented in the game because it's impossible. It would have to be a totally different game because the engine can't do that.

People can't read, blinded by their fanatic rage.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 08, 2015, 11:50:56 pm
Despite Senni's insistence that the change wasn't motivated by it, it seems like a lot of the support for the change is due to a perception that 2h, and especially its former stab, was op and the change is a deserved nerf.

You think that Senni made new stab because part of this community wanted it nerfed? Just ask yourself, would you do it?

People contribute to this mod in a way they see fit, not because someone demands it. For example, we got nudge/bash because Paul thought that his Rageball code (which he developed because he was caring about Rageball as a player) could be re-used and modified.

Senni made new stab animation because he didn't like how the old one looked, as he said numerous times. It was accepted by people who are working on this mod because they wanted it. Not because some "2H haters" forced that opinion on them.

If I or anyone who is in similar position as me could force opinion on anyone, this mod would be differently balanced. But that isn't the case.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kaoklai on March 09, 2015, 12:10:28 am
Way to miss the point entirely.  I said "despite" precisely because I was not questioning Senni's motives, rather those of many of the people posting in this and other threads and voting in accompanying polls.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 09, 2015, 12:18:07 am
Someone who get a wrong impression that I support new thrust by what I wrote on forums about 2H, but that is not the case. Would gladly see old stab back. This new one is weird to use and even harder to defend against. But old stab won't be brought back, I'm sure of that.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 09, 2015, 12:43:28 am
What I said about balance is from my knowledge and experience with weapons irl :
Long two handed weapons (polearms) have reach and have the highest kinetic energy because of their length (highest damage) but are vulnerable at close range.
Short two handed weapons (2handers) have the highest speed because of the double grip (lever effect, high torque)
Long one handed weapons are slower than two handed ones because most of the force needed to rotate the weapons come from your wrist (lower torque).

That's reality. THIS can't be implemented in the game because it's impossible. It would have to be a totally different game because the engine can't do that.

Edit: 2h fanboys, worse than weeaboos. Can't even hear any legitimate critique about their godly master race class.
Seriously though. What is wrong with this comment that made you downvote it?


never say never
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on March 09, 2015, 01:15:14 am

never say never

Wasn't it later revealed/rumored that this video was fake and cmp simply changed the sound effect to be a troll?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 09, 2015, 01:22:41 am
Wasn't it later revealed/rumored that this video was fake and cmp simply changed the sound effect to be a troll?
it is cmp dude

if that was chadz... well that is another story.

also they started work on melee around that time, it may explain why that was never finished
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on March 09, 2015, 01:28:47 am
So are you suggesting this was meant to be implemented as well?  :mrgreen:

Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 09, 2015, 08:38:18 am
maybe idk
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 09, 2015, 09:44:52 am
You know, I was wrong this whole time. I didn't see the problem.

I must admit, i didn't play 2h since the last patch, so I don't know how it plays from the player point of view.

Maybe the new animation is bad (because it is harder to aim, more glance, i don't really know etc.). But the previous 2h thrust animation was bad too. It was called "lolstab" for a reason, it had so much reach compared to every other animation in the game.
But the one handed stab has a similar problem, it has too much reach too.

Various animations in this game need to be reworked and balanced, like both 1h and (new) 2h thrust.
Title: Re: [Poll] Feedback on 2h stab.
Post by: pepejul on March 09, 2015, 01:43:24 pm
Stop QQ 2H bundle of stickss... your kid's toy is now nerfed and it's best thing ever !

Just learn to play with normal weapon now !
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 09, 2015, 03:56:48 pm
Funny how opinion that 2H must be godlike class is so widely spread among players of this mod. Just imagine how would it be if shielders were the truly OP class, with completely silly stats for their weapons. I blame the original promoters of 2H class (folks like Phyrex, George, Urist, SUPERBEAST, Unreal etc). People started playing after them took this mindset for granted.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on March 09, 2015, 04:19:19 pm
All classes should have their niche for it all to be balanced.

1H great for close quarters group fighting, able to disrupt lines, get close to pikemen and so on. Utility class thanks to the shield and short weapon.
2H by far best dueling ability with short balanced swords, tons of killing power with heavier greatswords and axes.
Polearms would offer variety in form of pikemen, hoplites, long 2D weapons and heavy hitting shield breaking weapons.

Imo everything was fairly well balanced other than some polearms being too good for most 1v1 situations and long weapons overall superior to shorter weapons (NA meta is different here).

There are two reasons why people complain about the 2H stab change. One is because it's now by far the shittiest animation in game and almost unusable in most situations. The other is the fact that it skewed the 2H/Pole balance to highly favor polearms.
Title: Re: [Poll] Feedback on 2h stab.
Post by: korppis on March 09, 2015, 04:28:35 pm
Also, 2h is still the only class with completely useless nudge which is a huge deal on siege. At least give 2h equal nudge so that there's something to troll with.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 09, 2015, 04:30:39 pm
Heh nudge. If we were lucky like we are not, nudge would have the same effect as kick does (stun).
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 09, 2015, 05:12:40 pm
Heh nudge. If we were lucky like we are not, nudge would have the same effect as kick does (stun).

Like the first week after nudging was implemented, first thing i did was to try it out and noticed that 1h without shield could get a hit after nudging. The abuse was real that week.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 09, 2015, 05:50:28 pm
That 1 week of abuse did lasting harm, there are still people today who cannot comprehend that a player would do something in game for reasons other than to improve their K/D, so they say to me in game 'Heskey, y u nudge!? U not know they fix that free hit?!', because they honestly think I nudge cos I want that sweet K/D. The naïve fools!

Wait, people say that? I havent seen anyone say it, atleast since it was fixed. And people nudge all the time. Nudges are pretty good tho, atleast some people still use them effectively even without free hits.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tibe on March 09, 2015, 07:33:50 pm
Ive never gotten the massive crying over 2h or any other class for that matter. I play for fun, im having fun. Stop trying to overcomplicate things with claims that your class 5% weaker than some other class. Thats just pathetic. This isnt an e-game you know. Its never going to be. I've played mostly all classes exept cav over these years through various patches, the only time fun got killed was when nudge got implemented and stunned another player so bad that it gave the nudger a freeswing.

Mybe im wrong here. Mybe im just naturally retarded and thereby easy to please.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 09, 2015, 08:17:54 pm
Ive never gotten the massive crying over 2h or any other class for that matter. I play for fun, im having fun. Stop trying to overcomplicate things with claims that your class 5% weaker than some other class. Thats just pathetic. This isnt an e-game you know. Its never going to be. I've played mostly all classes exept cav over these years through various patches, the only time fun got killed was when nudge got implemented and stunned another player so bad that it gave the nudger a freeswing.

Mybe im wrong here. Mybe im just naturally retarded and thereby easy to please.

I think you're smart and handsome.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 09, 2015, 08:30:37 pm
Wasn't there when nudge was implemented (otherwise I would be so annoying that Paul would give it up just to get rid of me), but while free hit on battle sounds awful, insta-kill is way worse and that is usually how nudge on siege server works (you fall down and die).
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 09, 2015, 09:18:25 pm
Wasn't there when nudge was implemented (otherwise I would be so annoying that Paul would give it up just to get rid of me), but while free hit on battle sounds awful, insta-kill is way worse and that is usually how nudge on siege server works (you fall down and die).

It's not like its hard to position yourself to not get nudged down, and when you see signs you can even jump to dodge it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 09, 2015, 10:51:10 pm
On siege is hard, because you have limited space where you can maneuver. And everybody and their mother is spamming nudge and bash all the time. Aside from archers who use nudge as main defense mechanism, most annoying player is called Janto_Capobranco. That dude is a true turtle and when he isn't holding his shield up, he'll bash you so he can escape. Most annoying style of playing since Sir_Agor.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 09, 2015, 11:02:31 pm
On siege is hard, because you have limited space where you can maneuver. And everybody and their mother is spamming nudge and bash all the time. Aside from archers who use nudge as main defense mechanism, most annoying player is called Janto_Capobranco. That dude is a true turtle and when he isn't holding his shield up, he'll bash you so he can escape. Most annoying style of playing since Sir_Agor.

Its hardly that limited so that you cant even stay in a position where a nudge would do nothing, unless you have the footwork of a peasant.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 09, 2015, 11:17:58 pm
Oh shit! Dont wake the dragon, DONT WAKE IT!

I heard that if your K/D isnt at least as good as it was the day before... you die!

How to have fun, while keeping a good k/d ?

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 09, 2015, 11:43:27 pm
How to have fun, while keeping a good k/d ?

(click to show/hide)
fuck I am so gonna do that!
thx man
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on March 10, 2015, 12:18:18 am
fuck I am so gonna do that!
thx man

You're welcome, I'm happy to help whenever I can !
Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on March 12, 2015, 07:33:14 pm
For this poll:

it would be right to consider the votes of players using 2h character :idea:

I think that no player 2h (sane) can appreciate the new stab attack  :shock:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 12, 2015, 09:00:40 pm
This new stab really is shit lol
Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on March 12, 2015, 09:31:16 pm
Quote
For this poll:

it would be right to consider the votes of players using 2h character :idea:

I think that no player 2h (sane) can appreciate the new stab attack  :shock:

I wrote this because I believe that the decision of the poll is up to 2h players ....
the new attack stab in the movement as well as unnatural and dysfunctional is also horrible to see the execution ....
a movement is more suitable for a forklift which in a fighter ....
if tomorrow would change some movement for characters polearms or 1 h and there was a poll for the decision to keep the change or remove it I would not vote ...
since it does not seem appropriate to decide on something that does not concern me, and I must not be used.
this is just my opinion about it
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kalp on March 12, 2015, 09:37:05 pm
Quote
How do you feel about the new 2h stab animation?
I don't use gayswords 2h weapons with stab. Thank you.

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: musketer on March 13, 2015, 03:46:57 pm
"keep it" won, end of story.
Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 13, 2015, 04:35:31 pm
"keep it" won, end of story.
Exactly, it shows the condition that this community is in.
Title: Re: [Poll] Feedback on 2h stab.
Post by: woody on March 13, 2015, 10:33:22 pm
Approx 25% of the population are each class, as main/favourite. Most like me will play all types on alts, but Im really a 2h. Something like 80% will vote to buff their class and nerf others. Any "poll" on something that makes any class weaker will be get a majority due to the unthinking dickhead vote.

I rarely used lolstab weapons so this nerf has actually made it easier for me to play. However the stab and the animation are shit.

Do a poll to make 1h left swing slower for no reason whatsoever and most will vote yes. Sadly. Its why experienced, competent balancers should decide things like this, not a vote.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 13, 2015, 11:42:23 pm
You can make left 1h swing as slow you want, certain people will still connect their attacks because of hiltslash mechanics. You can fight that by using kick/nudge or with good footwork.

As for every class being equally represented on the battlefield, I disagree. Mostly ranged, shielders and polearms. I play shielder cav and usually don't spawn with horse because it dies too fast (doesn't matter which horse), either from projectiles or polearms which are everywhere.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Siiem on March 14, 2015, 12:50:44 am
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 14, 2015, 10:19:24 am
[Edited: How do i delete comments?]
Title: Re: [Poll] Feedback on 2h stab.
Post by: Akavirius on March 14, 2015, 04:01:56 pm
[Edited: Nothingness, i guess] ;)
Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on March 20, 2015, 12:31:51 am
However after introduction of the new stab attack is completely unnecessary to use a sword stab attack .... forcing players 2h character to use axes, Miaodao, nocachi and more .... or change polearms or 1h ..
I hope that this attack stab shit is restored .... is disgustingly horrible to see in execution and totally useless ..
is an animation suitable for a forklift, a movement remains totally unnatural. :!:
in this way the players 2h character will become extinct
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 20, 2015, 03:53:55 pm
2h is for hipsters
Title: Re: [Poll] Feedback on 2h stab.
Post by: musketer on March 20, 2015, 05:55:43 pm
(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: woody on March 20, 2015, 06:04:04 pm
I've now tried it a bit and the 2h stab is awful. Its not only useless, other than when opponents are so surprised its used they forget to block, it looks like a spastic trying to post a letter. Fucking ridiculous, just disabling all 2h stabs would be preferable.

Why not just use pole stab animation? Choked stab with a sword pretty historical anyway.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 20, 2015, 07:42:07 pm
(click to show/hide)
I hardly ever say that to peoples but
(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nordwolf on March 20, 2015, 07:51:23 pm
The animation feels weird, but I find the stab better than polestab, it doesn't have a start delay and is less visible to enemy.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 20, 2015, 07:58:04 pm
The animation feels weird, but I find the stab better than polestab, it doesn't have a start delay and is less visible to enemy.
yea with 4~5 lower dmg on most of the weapons
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 20, 2015, 10:05:10 pm
(click to show/hide)

A huuuge % is on Im not sure because the poll was set so early on in the implementation of the new stab. A new poll would have to be made to get a more accurate poll. People who werent sure were probably like me, testing it for any kind of viable point where it would still be good just different. But so far the only thing good with the stab is that the animation is really hard to see, which imo is only bad. Not only does it suck for the one using it, since its so awkward to perform, but the defending part also gets pissed off when it actually hits because the animation looks so weird.

Re-poll, then decide whether to keep or no.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on March 21, 2015, 01:00:58 am
You can change your vote (always could).
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on March 21, 2015, 08:01:50 am
You can change your vote (always could).

Oh, yeah, didnt notice that. Its pretty hidden tbh.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gurnisson on March 21, 2015, 10:26:30 am
First time playing since the new 2h stab was implemented. Not my cup of tea, really. Feels awkward somewhat.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gatsby on March 21, 2015, 10:55:31 am
Honestly it's horrible, dunno who did the animation, but he better finds a new hobby. Not only horrible, but also useless, cos with almost all the swords is  impossible to target properly, cos the sword is invisible, covered by char's body.
But who cares, Bardiche 1shot ppl and has no stab.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 21, 2015, 11:25:20 am
You can aim with that stab, and kill people but damn it is so inferior to anything else from its own league.
Dmg is not bad but still lower than polearm or 1h
Reach is just good but if I want avoid glancing I have to do the same trick that with old one

If I caompare that to 1h stab I feel like that whole situation is simply a joke.
That stab is really weird, it is way better than previous version and I am not sure if i want old one back but if you mess with animations make sure you do that right.
And for GOD sake never ever even imply that retarded community(including me) have any deciding power when it comes to thingts like that.

And play and play and play with that shiet when you change it, a lot so you can have your own opinion on that.

Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on March 21, 2015, 11:34:12 am
What did you expect from the poll? There has always been a massive amount of 2h hate, and i predicted that it would continue to be so, no matter how weak the 2h class actually were. This proves it.

Lets go by the ''I'm paper, nerf scissors'' logic. Lets say that 25% of the community plays mainly 2h, then those 25% would not vote to keep the new stab. Lets say that of the remaining 75% that 25% of them also plays with a 2h on their alts frequently, so they might have a more or less neutral opinion on this. That still leaves 50% who will mainly vote for anything that might nerf the 2h class, because that means their class will stand stronger.

So essentially: When you make a poll regarding only one class, then why would all of the other classes not just vote for whatever makes that class the weakest, because that would lead to their own class being even stronger.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on March 21, 2015, 01:39:07 pm
There is another problem with this new animation, something most players didn't notice or just don't use as often. With old lolstab, 2H could easily outreach lancers with some footwork. Right now that is also possible but it isn't nearly as effective like before. Currently 1H is much better at that. Not sure do I like the balance where only polearms (and huge portion of them) are the only effective way to deal with cav. It was better before when greatswords and long pikes were great against cav, but only long pikes could stop horses while greatswords could only harm them. At the moment, even polearms shorter than Poleaxe can stop horses which is bad design decision imho.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on March 21, 2015, 02:00:46 pm
...
And for GOD sake never ever even imply that retarded community(including me) have any deciding power when it comes to thingts like that.
...
lol ... then please stop trying to make devs change the new stab back :P
It was actually their decision to change it in the first place, for good reasons ... not the communities choice ...

It is by far not as terrible as a few people try to make it here. I still personally like it and the change that comes with it.

I see in this thread mainly the usual cry babies complaining ... i'd say its good to stay ;)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on March 21, 2015, 02:21:54 pm
lol ... then please stop trying to make devs change the new stab back :P
It was actually their decision to change it in the first place, for good reasons ... not the communities choice ...

It is by far not as terrible as a few people try to make it here. I still personally like it and the change that comes with it.

I see in this thread mainly the usual cry babies complaining ... i'd say its good to stay ;)
I was talking about that poll, and way how they specified that points.
And I am not trying to change it back. It is just my feedback, I just dont like how that animations go with whole game and other classes.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Teeth on April 14, 2015, 01:36:34 am
From another thread that I did not want to derail any further.

Majority voted it in and then majority voted to keep it.

Simply all there is too it.
I have some qualms with the faith you have in this poll. First of all, it was posted too soon after release, I abstained until I got proper hands on experience with it, but I am sure not everyone did. Second of all, the forum as a medium has some drawbacks, mainly the large amount of lurkers that don't actually play the game and conversely the large amount of players that never visit the forum. Many forum lurkers probably just enjoy fucking about or even enjoy seeing the 2h stab changed solely because it messes with 2h heroes. I have qualms with putting faith in democracy anyway on any level, because many people have a biased or poorly motivated opinion, many single class players probably only care about their own fun.

In the light of these things, the 21.5% people that voted 'not sure' and the marginal victory of the 'keep it' option with 41.4% compared to 37%, I hope the decision has not been made. If it has, I guess I will start a furious campaign for people to change votes and I fully expect that even a decimal point in favour of reverting it will see it done.

Anyway, I think that the 2h stab change made the game significantly more boring as it brought a defining feature of the 2h class much closer to polearm. I find myself looking over all the 2h weapons and picking non-stab weapons every time. I don't see the point of playing stab 2h if I can play stab polearm. More diversity is more fun, and more fun should trump more realism every time, especially at this point. I don't see much of a way to fix this by editing the animation, as the reach is such a vital part of what made 2h stab have its distinct and fun role.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on April 14, 2015, 01:54:50 am
It's not that much shorter.
I've even heard people call it OP.
I personally have no trouble using it to great effect in duels, battle and siege.

I've made some adjustments to the readying part of the animation, so it should be a smoother transition for feints and the like.
I've also tried to make it bounce less near full extension.

By all means, feel free to run another poll or something else.
But I do place worth on polls, statistically, there should be an equal number of biased people on each side, etc.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tindel on April 14, 2015, 10:17:18 am
I think changing 1h stab and polearm stab will be a good way to kill off the remaining population, there still is a few people on the servers.

Quick! make another idiotic change to kill the mod once and for all!
Title: Re: [Poll] Feedback on 2h stab.
Post by: woody on April 15, 2015, 03:01:04 am
Anyone calling the new 2h stab op is either trying to be funny, trolling or to be commended for typing while wearing the designer jacket with the extra straps and no holes in the sleeves.

I have hit with it but as a surprise tactic because its so utterly shit hardly anyone uses it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on April 17, 2015, 07:56:26 am
I don't like it. While the original stab had problems of its own, let's not just change it from something people have been playing the game with for years. I'm finding it incredibly annoying to play cRPG along with other modules that have the original stab.

A recent Strat battle village defense showed the Legionary side using almost exclusively polearms - I'm gonna have to go ahead and say the shitty new 2h stab has something to do with this. The only guy man enough to use a 2h on the other side was Schoi, bless his heart.

Hopefully Bannerlord will have a 2h stab that makes more sense - and is actually made by professional developers.
Title: Re: [Poll] Feedback on 2h stab.
Post by: karasu on April 17, 2015, 11:35:27 am
Compared to the idiotic superman roflstab native has, this one is an improvement, even though I looks a bit weird from 3rd person perspective.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on April 17, 2015, 01:14:18 pm
I, by all means appreciate Senni's effort on having the time and interest in developing the mod and coming up with new ideas but I personally see the new stab pretty much useless. I just can't adjust it correctly when striking and I've heard many people have the same issues. I'm not saying it completely killed 2h but it for sure took away a vital function of the class. 2h is not nearly as fun or smooth to play with as it was with the previous stab because it was such a unique feature compared to the other classes. 4d 2hs don't feel like playing with a two handed weapons anymore because the stab has too much similarities with the polestab after the animation was changed. I don't personally like the fact that 2h was changed so much after having it around with the same features from the very beginning.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 17, 2015, 03:47:44 pm
Instant nature of this new stab allows me to hit hoplites first with some footwork while with old stab I had to drag it beforehand because it was so much slower.

Title: Re: [Poll] Feedback on 2h stab.
Post by: _GTX_ on April 17, 2015, 05:33:33 pm
I, by all means appreciate Senni's effort on having the time and interest in developing the mod and coming up with new ideas but I personally see the new stab pretty much useless. I just can't adjust it correctly when striking and I've heard many people have the same issues. I'm not saying it completely killed 2h but it for sure took away a vital function of the class. 2h is not nearly as fun or smooth to play with as it was with the previous stab because it was such a unique feature compared to the other classes. 4d 2hs don't feel like playing with a two handed weapons anymore because the stab has too much similarities with the polestab after the animation was changed. I don't personally like the fact that 2h was changed so much after having it around with the same features from the very beginning.
Thank you! Spot on! Finally someone who actually plays the class a lot and has a decent knowledge of how it feels and impacts it. Instead of .... .
Title: Re: [Poll] Feedback on 2h stab.
Post by: Molly on April 17, 2015, 05:37:32 pm
visitors can't see pics , please register or login
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on April 17, 2015, 05:40:50 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: [Poll] Feedback on 2h stab.
Post by: Molly on April 17, 2015, 06:11:32 pm
...don't really care. Just thought the hedgehog is cute <3
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on April 19, 2015, 05:42:33 am
It's not that much shorter.
I've even heard people call it OP.
I personally have no trouble using it to great effect in duels, battle and siege.

I've made some adjustments to the readying part of the animation, so it should be a smoother transition for feints and the like.
I've also tried to make it bounce less near full extension.

By all means, feel free to run another poll or something else.
But I do place worth on polls, statistically, there should be an equal number of biased people on each side, etc.

Do you know when these adjustments are due? Your post in the quotes is the only indication I've seen that there even is another patch in the works.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on April 19, 2015, 11:37:37 am
It's not that much shorter.
I've even heard people call it OP.
I personally have no trouble using it to great effect in duels, battle and siege.

I've made some adjustments to the readying part of the animation, so it should be a smoother transition for feints and the like.
I've also tried to make it bounce less near full extension.

By all means, feel free to run another poll or something else.
But I do place worth on polls, statistically, there should be an equal number of biased people on each side, etc.
atack is not bad, it just looks silly
Title: Re: [Poll] Feedback on 2h stab.
Post by: Prinz_Karl on April 19, 2015, 02:18:25 pm
"Community wanted new 2h animation so we implemented it"

.... yeah like half of it.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on April 19, 2015, 05:42:37 pm
Do you know when these adjustments are due? Your post in the quotes is the only indication I've seen that there even is another patch in the works.

No idea.

But I'm going dark for awhile, exams and dissertation are due in shortly.
Title: Re: [Poll] Feedback on 2h stab.
Post by: //saxon on April 19, 2015, 06:10:14 pm
No idea.

But I'm going dark for awhile, exams and dissertation are due in shortly.
good luck with your exams pal.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Hoppster on April 19, 2015, 06:53:39 pm
its been like 2 months. im getting kinda bored of native. just revert this shit already
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 19, 2015, 10:39:44 pm
Last community developer has left us, what to do, what to do?

It is glorious how we managed to drive nuts every single one of those who signed up for the job.

I'm proud of you, comrades :mrgreen:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on April 19, 2015, 10:52:31 pm
Last community developer has left us, what to do, what to do?

It is glorious how we managed to drive nuts every single one of those who signed up for the job.

I'm proud of you, comrades :mrgreen:

There was recently a new guy appointed to try and spearhead the dev-restructuring movement. He lasted all of two days. xD

A shame, too, since I had high hopes that he could get the right people in the right places and maybe even bring in some new talent, I was hoping that maybe the dev team could finally be structured similar to how a "real" dev team would be. Idk, maybe he will return soon. Apparently he got busy with work as soon as he got on board the crpg dev team, however, that does seem to be a recurring theme within the team...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Prinz_Karl on April 19, 2015, 11:47:30 pm
Nope, like slightly less than half of it are QQing afterwards.

When the change was proposed before it was implemented it was a far larger majority in favour of something new, that's what his quote refers to.



I know that but what I said still stands even if that quote is dated. I'm just making a look-back.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 19, 2015, 11:48:04 pm
I'm fairly certain previous patch was the last cRPG patch. chadz said 3 month until M:BG, so we wait :twisted:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Algarn on April 19, 2015, 11:52:03 pm
I'm fairly certain previous patch was the last cRPG patch. chadz said 3 month until M:BG, so we wait :twisted:

Are you trying to troll the shit of us, or is this actually some real stuff ?

(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 19, 2015, 11:53:01 pm
Alpha for backers I believe. Not sure when it will be put on Steam early access or whatever that will make it available for broader audience.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on April 20, 2015, 01:04:58 am
Are you trying to troll the shit of us, or is this actually some real stuff ?

(click to show/hide)
true but not for everyone
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on April 20, 2015, 03:14:15 pm
Last community developer has left us, what to do, what to do?

It is glorious how we managed to drive nuts every single one of those who signed up for the job.

I'm proud of you, comrades :mrgreen:

OG donkey crew never caved in to the nonstop stupidity that is us, the community. This is why their new game will be uh-mazing.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on April 21, 2015, 11:43:03 pm
There was recently a new guy appointed to try and spearhead the dev-restructuring movement. He lasted all of two days. xD

A shame, too, since I had high hopes that he could get the right people in the right places and maybe even bring in some new talent, I was hoping that maybe the dev team could finally be structured similar to how a "real" dev team would be. Idk, maybe he will return soon. Apparently he got busy with work as soon as he got on board the crpg dev team, however, that does seem to be a recurring theme within the team...

Oh come on, two days?  :wink:

C-RPG is being worked on. There is background stuff that has to happen before new members can be added to the C-RPG development team. It's all being worked on.

I won't make an official announcement until more stuff is finalized and a patch date is locked down(looking like May)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 22, 2015, 12:45:01 am
Question is, why is it being worked on behind the curtains when there is small number of active players? Shouldn't current active community be involved somehow? Last time chadz&cmp hand picked wannabe devs disaster happened.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on April 22, 2015, 12:49:48 am
Question is, why is it being worked on behind the curtains when there is small number of active players? Shouldn't current active community be involved somehow? Last time chadz&cmp hand picked wannabe devs disaster happened.

I'm not a developer.  :mrgreen:



Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 22, 2015, 12:59:21 am
Then what is your role in this?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on April 22, 2015, 01:31:55 am
Then what is your role in this?

Create an on-going development roadmap/plan, build and maintain an active development team, and enjoy one of my favorite games of all time. My main role is to help keep c-rpg alive. :mrgreen:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 22, 2015, 02:00:18 am
As long Americans are in charge of keeping cRPG alive that plan can't possibly fail, like history has shown us.

So you are working for a company that is behind Marvel Heroes?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on April 22, 2015, 02:05:28 am
As long Americans are in charge of keeping cRPG alive that plan can't possibly fail, like history has shown us.

Thanks for your feedback. Fedora tip for you.  :mrgreen:

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Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on April 22, 2015, 02:11:14 am
Thanks for your feedback. Fedora tip for you.  :mrgreen:

Thanks Tony. I hope you succeed and manage to assemble dev team that will develop cRPG for years to come.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on April 22, 2015, 02:21:26 am
Thanks Tony. I hope you succeed and manage to assemble dev team that will develop cRPG for years to come.

Thanks stalker. :mrgreen:
Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on May 17, 2015, 04:28:00 pm
kind of like the old 2H stab after using the new animation a bit now.  I never was much of a lol stabber, but feel the gameplay was more fun (defense/offense) with old 2H stab versus the new animation (realistic or not).

I changed my vote to revert it back (not that it will probably happen), but either way it isn't a game breaker for me.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on May 17, 2015, 05:22:55 pm
Stab reverted when?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Moncho on May 17, 2015, 05:27:38 pm
December 2010
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on May 17, 2015, 10:59:59 pm
Not yet, you need to cry harder first

Technically, you're right. Nothing gets done if people sit here and act like everything's okay. The new stab sucks dick.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Hoppster on May 25, 2015, 09:42:47 pm
The new stab sucks dick.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Bryggan on May 27, 2015, 02:54:18 am
I think 98% of people who voted 'keep it' are polearm users.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Sharpe on May 27, 2015, 03:06:51 am
Revert the langes messer stab back to what it use to be.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Osakasa on May 27, 2015, 06:09:51 am
I think 98% of people who voted 'keep it' are polearm users.

No, still 2h and i have stabbed many many many many many times
Title: Re: [Poll] Feedback on 2h stab.
Post by: Panos_ on May 27, 2015, 09:49:47 am
I think 98% of people who voted 'keep it' are polearm users.

Bitch please.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Nehvar on June 25, 2015, 01:18:06 am
New new new version seems to be more functional and has a more natural feeling startup...I think.  I'll know for sure on that last part when my hydroxyzine prescription has run its course in a week or so.  Either way I appreciate the continued effort.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 05, 2015, 07:37:33 am
log on to cRPG for first time in years to pub stomp as a balanced high level 2hander like I've been doing on and off for years..

and wow what bored petty idiot who prob don't play 2hand and definitely does not know game design shoved this shit in a 5 year old 90 percent dead mod? 2handers.. always the most loyal of cRPG players.. betrayed at mod's end by some ego tripping second rate shit tier modder of a modded mod?

why don't you people go work on a car or some real life hobby and fuck that up instead of Warband/cRPG animations lmao, none of you are good at it, and so many years later in a half dead community of a highly-skilled, veteran playerbase some no name eurofucker thinks he can reinvent the lolstab?

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Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on July 06, 2015, 01:07:21 am
after six months of this new stab sucks .....


REVERT IT!
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on July 06, 2015, 01:44:54 am
log on to cRPG for first time in years to pub stomp as a balanced high level 2hander like I've been doing on and off for years..

and wow what bored petty idiot who prob don't play 2hand and definitely does not know game design shoved this shit in a 5 year old 90 percent dead mod? 2handers.. always the most loyal of cRPG players.. betrayed at mod's end by some ego tripping second rate shit tier modder of a modded mod?

why don't you people go work on a car or some real life hobby and fuck that up instead of Warband/cRPG animations lmao, none of you are good at it, and so many years later in a half dead community of a highly-skilled, veteran playerbase some no name eurofucker thinks he can reinvent the lolstab?

What a bunch of crap... but well, i guess its an opinion still ...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kadeth on July 06, 2015, 02:01:52 am
Please add "Bring back native stab" to poll options.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 06, 2015, 04:09:12 pm
log on to cRPG for first time in years to pub stomp as a balanced high level 2hander like I've been doing on and off for years..

and wow what bored petty idiot who prob don't play 2hand and definitely does not know game design shoved this shit in a 5 year old 90 percent dead mod? 2handers.. always the most loyal of cRPG players.. betrayed at mod's end by some ego tripping second rate shit tier modder of a modded mod?

why don't you people go work on a car or some real life hobby and fuck that up instead of Warband/cRPG animations lmao, none of you are good at it, and so many years later in a half dead community of a highly-skilled, veteran playerbase some no name eurofucker thinks he can reinvent the lolstab?

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Couldn't have said it any better myself.
Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on July 07, 2015, 11:50:29 pm
lets go back and fix this shit

Title: Re: [Poll] Feedback on 2h stab.
Post by: Tindel on July 08, 2015, 03:16:58 am
I not only want the stab changed back, i want the guy who made it in the first place banned for life from ever touching crpg again.

That man cant be trusted.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Switchtense on July 08, 2015, 08:13:51 am
IF the stab will ever be reverted, then the pole stab has to be reverted as well.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 08, 2015, 05:02:13 pm
I not only want the stab changed back, i want the guy who made it in the first place banned for life from ever touching crpg again.

That man cant be trusted.

I have a name Y'know :/

And ouch.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on July 08, 2015, 07:56:21 pm
That man cant be thrusted.

FTFY.

I still think the 2H stab is garbage. It does little damage, glances often and somehow looks really strange when feinting. Reverting to the good old lolstab - even though it's unrealistic for sure - would be the right way imo. The polearm stab is kinda shitty now as well as people have pointed out, but then again, lawlpike does 36p and would be insane if the stab was any easier to use :)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Switchtense on July 08, 2015, 08:08:46 pm
FTFY.

I still think the 2H stab is garbage. It does little damage, glances often and somehow looks really strange when feinting. Reverting to the good old lolstab - even though it's unrealistic for sure - would be the right way imo. The polearm stab is kinda shitty now as well as people have pointed out, but then again, lawlpike does 36p and would be insane if the stab was any easier to use :)

No it is not.
People just need to learn to downblock. They rage about pokey polearm users abusing mechanics to facehug stab but all they literally have to do is downblock.

Give 2h the native stab back and they will abuse the mechanics just as much twisting and turning into the enemy at facehug range.
While at the same time having insane feint and attack abilities using all different attack directions, whereas pokey polearms have -you guessed it- the stab.

Owlpike and the likes have one. Stab. Overhead works at times but very unreliable. And easy to read/block.

Weapons such as the War Spear would get a huge buff that way, but compared to the buff 2h gets it is about equal.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Youhou on July 08, 2015, 11:39:11 pm
I think it needs some tweaking. Still after 6 months feels so random for the user and for enemy.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 09, 2015, 12:34:14 am
Was there really any legit reason to change it to begin with, other than people crying that they couldn't block it? You can block the 96 speed greatsword stab on native at fastest combat mode, you should be able to block it in medium. Seems like the devs gave into people who just needed to "git gud", as it were.

Anyone who has fought me a decent number of times will know that I've learned how to use the new cRPG stab. Even after learning to use it, I have to say it is wholly inferior to the native stab, and simply unusable in many situations. I'm also tired of having to deal with not being used to the stab in other modules (Native, PW, etc) just because I play cRPG for the most part. This change is pretty much just a massive inconvenience for all 2h players - and it honestly feels like you're just using cRPG as a guinea pig for your development skills. :?

Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on July 09, 2015, 12:47:45 am
new poll best poll
Title: Re: [Poll] Feedback on 2h stab.
Post by: karasu on July 09, 2015, 01:03:31 am
I not only want the stab changed back, i want the guy who made it in the first place banned for life from ever touching crpg again.

That man cant be trusted.


(click to show/hide)




Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 09, 2015, 01:09:13 am

(click to show/hide)

Hah. Well, I understand Tindel's frustration, but I don't want anyone banned from touching the game - just make sure you're not "fixing" anything that isn't broken.
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 09, 2015, 01:28:41 am
damn

rando made a comment...i fucking agree with? damn

'just make sure you're not "fixing" anything that isn't broken"

dont get ur hopes up lad, from valor, to animations, to lvls and requirements ( xp, not weap ) all they do is break shit that is fine...lol u shoulda been here when Tydeus made the valor x3...u think i bitch at u and james alot....holy shit brah, not even close to Tydeus.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 09, 2015, 01:36:23 am
I think it needs some tweaking. Still after 6 months feels so random for the user and for enemy.

Theres a tweak in the hitboxes coming out soon (I don't think it was included in the revert patch, I think it was literally just reverts).

Was there really any legit reason to change it to begin with, other than people crying that they couldn't block it? You can block the 96 speed greatsword stab on native at fastest combat mode, you should be able to block it in medium. Seems like the devs gave into people who just needed to "git gud", as it were.
Nope.
I made the animation because I thought the old one was unrealistic and looked bad. (it was one of the few animations left over from before taleworlds used mocap)
So I learnt how to animate and went through many versions, poked Tydeus many times and finally presented it to the community in a suggestion thread.

It's not perfect, but I'm pretty happy with it. (The animation not the implementation)

Quote
Anyone who has fought me a decent number of times will know that I've learned how to use the new cRPG stab. Even after learning to use it, I have to say it is wholly inferior to the native stab, and simply unusable in many situations. I'm also tired of having to deal with not being used to the stab in other modules (Native, PW, etc) just because I play cRPG for the most part. This change is pretty much just a massive inconvenience for all 2h players - and it honestly feels like you're just using cRPG as a guinea pig for your development skills. :?

Yeah it's not how I pictured it.
There is two main parts to animations in warband, the animation itself and the implementation (Module system).
Basically I had to guess what frames to use where in the module system (hard to test), guessed wrong.
There wasn't enough frames towards on and after full extension, in the 'attacking' phase. With sweetspots peaking at roughly 60% of the 'attacking' phase, and dropping off at the beginning and end => bouncing way too easily.

This has all been changed, it should now hit more solidly at the end of the stab.
Also I've made it look better in transition (feinting is better).

It's not in yet as the revert took priority (autobalance bugs etc), when next patch rolls around it should be in.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 09, 2015, 02:48:06 am
Theres a tweak in the hitboxes coming out soon (I don't think it was included in the revert patch, I think it was literally just reverts).
Nope.
I made the animation because I thought the old one was unrealistic and looked bad. (it was one of the few animations left over from before taleworlds used mocap)
So I learnt how to animate and went through many versions, poked Tydeus many times and finally presented it to the community in a suggestion thread.

It's not perfect, but I'm pretty happy with it. (The animation not the implementation)

Yeah it's not how I pictured it.
There is two main parts to animations in warband, the animation itself and the implementation (Module system).
Basically I had to guess what frames to use where in the module system (hard to test), guessed wrong.
There wasn't enough frames towards on and after full extension, in the 'attacking' phase. With sweetspots peaking at roughly 60% of the 'attacking' phase, and dropping off at the beginning and end => bouncing way too easily.

This has all been changed, it should now hit more solidly at the end of the stab.
Also I've made it look better in transition (feinting is better).

It's not in yet as the revert took priority (autobalance bugs etc), when next patch rolls around it should be in.

"I made the animation because I thought the old one was unrealistic and looked bad."
This made me cringe. I don't mean to downplay your work, because I agree that the new one looks better, or at least more realistic.

But holy shit, is it ineffective in actual combat. Please have a heart and give us the native stab back. I know you've worked on this new one a lot, but gameplay takes precedence over the aesthetics of the stab.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 09, 2015, 03:25:34 am
Senni you should really see the revert as one option. So far you've kinda floated past all the discussion that considers the revert. Roughly half of the population doesn't like it and I mean really.. they don't like it at all whereas the other side is kinda like: "mhh a 2h stab change, whatever, im fine with it". I would say the change has really effected negatively on the community.

The old stab has been here for ages and that's just one of the things you really shouldn't change, not that radically.

I hope you don't take this personally, I mean the animation looks good but it isn't functional and it changes the traditional feel of the 2h class.
Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on July 09, 2015, 04:14:53 am
how difficult would it be to add a toggle key to change stab animations much like pole/2h but 2H old/new stab while in game?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kadeth on July 09, 2015, 04:16:20 am
Senni's new stab and the animation before it are both incredibly inferior to the native 2h stab. I believe the native stab was removed years ago because the cRPG community seems to think it's too hard to block and makes feinting OP, but do you ever see native players complaining about 2h stab being OP like cRPG players do? Probably not, as they've spent time learning to block it and finding ways to counter it (which is what Warband is supposed to be about), instead of complaining until something changes like most players here seem to.

It's great that people still care about this mod and want to tweak animations and what not, but some of these changes are just unnecessary nerfs. If you're struggling to block the stab, it's probably a weakness of your own, not an issue with the animation that needs to be fixed.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 09, 2015, 05:00:27 am
Senni's new stab and the animation before it are both incredibly inferior to the native 2h stab. I believe the native stab was removed years ago because the cRPG community seems to think it's too hard to block and makes feinting OP, but do you ever see native players complaining about 2h stab being OP like cRPG players do? Probably not, as they've spent time learning to block it and finding ways to counter it (which is what Warband is supposed to be about), instead of complaining until something changes like most players here seem to.

It's great that people still care about this mod and want to tweak animations and what not, but some of these changes are just unnecessary nerfs. If you're struggling to block the stab, it's probably a weakness of your own, not an issue with animation that needs to be fixed.

Couldn't agree more. Native stab needs to make a comeback.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on July 09, 2015, 02:11:58 pm
Old stab is better.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 09, 2015, 04:03:23 pm
"I made the animation because I thought the old one was unrealistic and looked bad."
This made me cringe. I don't mean to downplay your work, because I agree that the new one looks better, or at least more realistic.

But holy shit, is it ineffective in actual combat. Please have a heart and give us the native stab back. I know you've worked on this new one a lot, but gameplay takes precedence over the aesthetics of the stab.

The ineffectiveness of it has little to do with the animation.
The reason it's performing so shite is due to a couple of numbers in the module system, putting most the stab in a low damage sweetspot.

Yes it's inferior to the old stab, it won't ever reach quite as far or aid feinting through odd animation blending.

Not sure why so many people are inferring I couldn't cope with the old stab. (I've been a 2h player for a very long time, both in native and crpg)

Senni you should really see the revert as one option. So far you've kinda floated past all the discussion that considers the revert. Roughly half of the population doesn't like it and I mean really.. they don't like it at all whereas the other side is kinda like: "mhh a 2h stab change, whatever, im fine with it". I would say the change has really effected negatively on the community.

The old stab has been here for ages and that's just one of the things you really shouldn't change, not that radically.

I hope you don't take this personally, I mean the animation looks good but it isn't functional and it changes the traditional feel of the 2h class.

Even with the changes? (you helped test them iirc?)

Also I'm not glossing over the poll, I don't decide what goes into a patch or not.
There is a poll in the balance section, currently it's got none for revert.

Also I'd just like to thank everyone for keeping this (mostly) civil.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 09, 2015, 04:34:25 pm
Thanks.

Also just found out the changes did make it ingame.
Should notice better hitboxes.

Title: Re: [Poll] Feedback on 2h stab.
Post by: karasu on July 09, 2015, 07:20:03 pm

   Thinking outside the box, the most appealing thing about 2h when picking a favorite class in Warband, besides the obvious fluidity in motions, was the over the top and obviously advantageous broken stab mechanic. Hell, it's the class I played the most in both native and SP, for those specific reasons. Everyone loves to be OP and role-play helicopter pad motion Super-man diver.

   The animation itself is as if the human model tried to stab something in front of him, and tripped over his untied shoelaces, performing an unthinkable superman motion, and most likely the dev team ran out of funds to redo it back then, so "fuck it, stays like this anyway, we already left so many other things half-arsed anyway".


   Senni's animation isn't perfect, obviously, being one of the biggest problems in my opinion, aiming the stab, since the model blocks most of the motion (assuming 3rd person).

   So, ultimately, you have all 2h try-hard raging about this for ages, cause you took them the ability of transcending into MLG dorito eating sentient beings while having an unfair advantage mechanic-wise over the rest of the playerbase. A bit like polearm stabs pre-turn-nerf (that pike around everything, good lawd).

   If you revert it, you'll most likely have to revert/balance most of polearm stab related stuff.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on July 09, 2015, 08:12:29 pm
The rest of us* mostly just said it's fine and moved on with our lives,

*=who never play the game or at least never play 2H

Before the 2H stab was broken, Polearm was already as strong if not stronger in duel situations and far better and more versatile in big group fights like Strategus. The old stab was fun, unrealistic, but imo not overpowered in any way. The new stab is boring, choppy and underpowered even though against light armor it has some strange instahitting possibilities. It's easy to shrug off all criticism by claiming that it's only the 2H heroes voicing their disapproval of a new "less overpowered" lolstab, but that's not actually true. Of course most people that complain about it are 2H users, how would you know otherwise if it's good or bad?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Voncrow on July 09, 2015, 08:21:49 pm
*=who never play the game or at least never play 2H

Before the 2H stab was broken, Polearm was already as strong if not stronger in duel situations and far better and more versatile in big group fights like Strategus. The old stab was fun, unrealistic, but imo not overpowered in any way. The new stab is boring, choppy and underpowered even though against light armor it has some strange instahitting possibilities. It's easy to shrug off all criticism by claiming that it's only the 2H heroes voicing their disapproval of a new "less overpowered" lolstab, but that's not actually true. Of course most people that complain about it are 2H users, how would you know otherwise if it's good or bad?

Are you suggesting we consider 2hers people?
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 09, 2015, 08:38:52 pm
Are you suggesting we consider 2hers people?

HAHAHAHAHAH

VONNNNNNNNNNNNNCROOOOOOOOOOOOOOW






more like pigeon.

(click to show/hide)

( not my most constructive post, but 2h stab still sucks ass compared to the old one, which sucks ass compared to native )
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 09, 2015, 09:09:13 pm
Revert everything, give back turnrates, reduce my pping back to normal and praise jebus
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on July 09, 2015, 09:09:37 pm
Don't listen to them Senni, the people who dislike it are just more vocal. The rest of us mostly just said it's fine and moved on with our lives, so ofc don't feel the need to post here everyday that the new animation is fine

New stab is indeed fine but old is simply better, from gameplay perceptive.

Quote
was the over the top and obviously advantageous broken stab mechanic.

True. But every other animation is "broken" in the same way and can be abused. Without that "abuse", combat system becomes boring.

This new stab is also very broken, but it has narrower range of utilization compared to native 2h stab. That is what makes it worse.

Quote
Revert everything, give back turnrates, reduce my pping back to normal and praise jebus

That would be awesome. Limiting combat system isn't the reason why cRPG is better than native. Customization, character progress and variety of items are.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Leshma on July 09, 2015, 09:21:22 pm
Thanks.

Also just found out the changes did make it ingame.
Should notice better hitboxes.

People already found a way how to drag this new stab, feint with it and thus do the same thing they did with old stab, hit people a second after they are expecting it because they think it is almost intant animation (which is, but feint can hide that). If your goal was to fix that, then you failed. People will always find a way to abuse animation, no matter changes you make to them.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Bronto on July 10, 2015, 12:46:26 am
Fucking A! This thread still going. 2h, the most vocal and largest vaginaed of the community. Keep the tears flowing nerds. 2h stab. Dat 2 H Stab tho.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 10, 2015, 01:29:50 am
People already found a way how to drag this new stab, feint with it and thus do the same thing they did with old stab, hit people a second after they are expecting it because they think it is almost intant animation (which is, but feint can hide that). If your goal was to fix that, then you failed. People will always find a way to abuse animation, no matter changes you make to them.

Wasn't, haven't.

Like a broken record: It's because I thought the old one looked terribad.
Not because of the abuse (not sure I've ever said it was because of the abuse).

The hitboxes are still a tad unpredictable, so I'll look into that.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Richter on July 10, 2015, 01:51:26 am
Personally, having just switched to a two-hander on my stf character, I feel the current two hand thrust animation is perfectly in line with the balance of the other animations.

The fact is that the original 2h stab animation was unchanged from later versions of the original, singleplayer only Mount & Blade game.(1.011)

I played from just before the release of the last version of Mount & Blade, through the beta of Warband and obviously up to now. During the beta I had a chance to observe the rapid and repeated revisions of the old, robotic, years old animations made before the expansion. All the animations gradually improved and became more human, and more believable.

Except for the two-handed stab animation.

This one didn't change at all. I guess the devs had better things to do, but the way in which this animation conducted itself was fundamentally different from the thrusts of polearms or one-handers.
It begins primed from a high and straight angle, the tip far in front of the swordsman, and is held there in a pretty unnatural looking position.(robotic, as I've said)

The animation stabs out to bring the blade out as far as the arm can possibly extend, almost as if the person didn't intend to bring the blade back at all. Compared to all other melee animations, it offered a massively better range per point of weapon reach. Warspears are questioned in their ability to outrange a greatsword thrust.

The nature of two handed weapons does improve the reach per length of the weapon compared to polearms. Instead of holding just before midlength as in a polearm, it is delivered with a grip at the end of the weapon. Onehanders are even better in this way, but they are less controllable at an earlier point of range/mass.

A game that uses realism/physics and accurate to the eye hit detection, should not feature any animation that does not conform to the realities of the human body.

The old twohanded stab was ridiculous for reasons stated. It was a dinosaur surrounded by updated animations. The new animation looks excellent, functions effectively, and feels fair.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Richter on July 10, 2015, 01:54:19 am
okay how the hell do I delete this extra accidental post

This one, not the one above.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 10, 2015, 04:16:07 am
Bring back the native stab, end of story. There's no reason to make it different from literally every other module out there just because you thought it "looks better".

Really, who are you to change a CORE game mechanic just because of aesthetics?

I honestly feel like most of the people who hate this new stab aren't seeing this thread, and all the bellyachers who sit around on the forums not actually playing the game HAVE.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Voncrow on July 10, 2015, 05:59:21 am
Bring back the native stab, end of story. There's no reason to make it different from literally every other module out there just because you thought it "looks better".

Really, who are you to change a CORE game mechanic just because of aesthetics?

I honestly feel like most of the people who hate this new stab aren't seeing this thread, and all the bellyachers who sit around on the forums not actually playing the game HAVE.

What kind of mad man would mod a video game to fit their preference, especially to change how things look. Can you imagine if someone change the textures of all loomed items to look fancier, what madness that would be. I just don't understand this concept of changing the game to fit ones preference.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 10, 2015, 07:39:44 am
What kind of mad man would mod a video game to fit their preference, especially to change how things look. Can you imagine if someone change the textures of all loomed items to look fancier, what madness that would be. I just don't understand this concept of changing the game to fit ones preference.

The problem lies in the fact that he changed it for EVERYONE.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dionysus on July 10, 2015, 08:27:08 am
Hey, Senni. I'm not going to rail you out for the change, mainly because I respect you and all the community devs who've been keeping the mod alive. That being said, I'm going to say that after giving this new animation an honest attempt, I still have absolutely no idea how to use it. It's hard to see, hard to use, and I can't say any of the kills I've gotten using it were earned. I am not even joking, I have specialized two of my characters to be two-handers, and I still don't know what is going on with this animation. This treads into the realm of "if it isn't broken, don't fix it", and I genuinely think the TaleWorlds developers (like a lot of other features in Warband) designed it to look the way it did for a reason. The polearm stab and one-handed stabs are both very visible. You can anchor your vision on your character like you normally would. But the new two-handed stab has me looking at the point of my weapon, and often times because I can't really see where it's going, I have to look at a higher angle like the trick of hitting close enemies with a long polearm. Even then I still end up glancing or just going straight through the guy like he's not there.

When I first joined, there was this huge counterculture that was anti-strength and anti-2h, and it seems since the Donkey Crew left, the players who volunteered to keep developing cRPG have catered to the unfounded claims that those two aspects of the game were game-breaking and needed to be put to a stop. But having taken a step back and really analyzed what separates the noobs from the pros, an understanding of the game and how other players move and swing will always triumph over silly animations or imbalances in builds. All in all, I think this was an unnecessary change, and I would strongly urge you to consider reverting it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 10, 2015, 09:11:24 am
Wasn't, haven't.

Like a broken record: It's because I thought the old one looked terribad.
Not because of the abuse (not sure I've ever said it was because of the abuse).

The hitboxes are still a tad unpredictable, so I'll look into that.

We all know you think your animation looks better but it fucking sucks. No one is asking you to "look at the hitboxes" we're telling you you're done. It's over. The only people who voted to support you in that poll are doing it because they know the new stab is so incredibly shitty in every way that 2handers get mad just thinking about how the joy of stabbing is completely gone for good. Pack your mod tools and go back to LoL. The two-handers have spoken.

You're fired.

visitors can't see pics , please register or login
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 10, 2015, 10:34:45 am
He's a current modder/developer working on the game, that's who. He polled the community before he did and got overwhelming favour, he didnt need to do that poll, Donkey Crew never did before implementing something new and radical.

I honestly feel like the same 5 people who hate this new stab are basically the *only* ones seeing this thread, all the nice people who enjoy the game are playing it.

I'm going to be trying to get a feel for how people would like the native stab back, probably by periodically dropping the question on NA_1. I would suggest doing the same on EU for anyone who plays on there. I can't imagine many people realy like it, because I honestly feel like most of the stabs I land are simply because no one expects me to try a stab since the new animation is so bad.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 10, 2015, 10:39:45 am
He's a current modder/developer working on the game, that's who. He polled the community before he did and got overwhelming favour, he didnt need to do that poll, Donkey Crew never did before implementing something new and radical.

I honestly feel like the same 5 people who hate this new stab are basically the *only* ones seeing this thread, all the nice people who enjoy the game are playing it.

Knock it off you "two-handed hero" epithet throwing troll. This "Senni__Ti" whoever that is actually can't tell the difference between cheerleading shitposting and flaming in the "class/balance wars" and anyone actually talking about balance and design honestly and knowledgeably. Since I'm not an autistic idiot I know you've been making fun of 2handed players for years now and there is a vocal minority who will agree with any change no matter how bad it is just to grief players who "main" other classes.

However to step back from my inflammatory language for one very brief moment, if you read the past few page you see "item balancer" "item designer" etc titles on a whole bunch of people, along with many experienced veteran players, who were all trying to calmy, inoffensively, but assertively explain to Senni_Ti that it is nothing personal, but the animation is garbage and completely ruins the class and no one actually enjoys its aesthetics function or form.

The fact that Senni is still using this poll as some kind of validation to dismiss or ignore the genuine, repeated, glaringly obvious criticisms that just about everyone with a respectable opinion are positing is understandable, but hilariously disingenuous.

If I made a poll "Should I kill myself?" and it inevitably got a majority vote yes, would I do it? How fucking stupid do you think I am?

How fucking stupid.. are you?

Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 10, 2015, 10:56:25 am
Knock it off you "two-handed hero" epithet throwing troll. This "Senni__Ti" whoever that is actually can't tell the difference between cheerleading shitposting and flaming in the "class/balance wars" and anyone actually talking about balance and design honestly and knowledgeably. Since I'm not an autistic idiot I know you've been making fun of 2handed players for years now and there is a vocal minority who will agree with any change no matter how bad it is just to grief players who "main" other classes.

However to step back from my inflammatory language for one very brief moment, if you read the past few page you see "item balancer" "item designer" etc titles on a whole bunch of people, along with many experienced veteran players, who were all trying to calmy, inoffensively, but assertively explain to Senni_Ti that it is nothing personal, but the animation is garbage and completely ruins the class and no one actually enjoys its aesthetics function or form.

The fact that Senni is still using this poll as some kind of validation to dismiss or ignore the genuine, repeated, glaringly obvious criticisms that just about everyone with a respectable opinion are positing is understandable, but hilariously disingenuous.

If I made a poll "Should I kill myself?" and it inevitably got a majority vote yes, would I do it? How fucking stupid do you think I am?

How fucking stupid.. are you?

We've already made it clear he's a troll, asking him if he's stupid seems like folly. Might as well just ignore him since we can't seem to come to an agreement.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 10, 2015, 12:02:03 pm
This way everybody wins, 2h has an abusable mechanic, everyone else gets to enjoy 2hand tears
OH COMON
like polearms can not abuse theirs animation, or 1h stab is UP maybe
Stop being such a fanboy.

New 2h stab is as abusable as old one, to land proper hit you have to wiggle your mouse no matter what.
New animation looks good only when peoples try to stab head with it but that is not a case in crpg.

I really invested some serious time in to that stab and it is just meh.
For my playstyle it killed way how I use some weapons (and my view on balance of them) but it is up for player.
I really think that new stab is good for long greatswords but not in every case.

New stab is also unrealistic, handling is to far from the hips when weapon is ready for attack, I think(not sure must check that) right hand should be on pommel and pusch weapon.

Also that tehnic generate way more force=>damange but who cares anyway.

When someone try to stab and look down... faspping hobo in the corner looks more knightly that need some work especialy when you talk how unrealistick old stab looks like.


we dont need beta versions of animations give us full relase
Title: Re: [Poll] Feedback on 2h stab.
Post by: korppis on July 10, 2015, 12:26:25 pm
Hey, Senni. I'm not going to rail you out for the change, mainly because I respect you and all the community devs who've been keeping the mod alive. That being said, I'm going to say that after giving this new animation an honest attempt, I still have absolutely no idea how to use it. It's hard to see, hard to use, and I can't say any of the kills I've gotten using it were earned. I am not even joking, I have specialized two of my characters to be two-handers, and I still don't know what is going on with this animation. This treads into the realm of "if it isn't broken, don't fix it", and I genuinely think the TaleWorlds developers (like a lot of other features in Warband) designed it to look the way it did for a reason. The polearm stab and one-handed stabs are both very visible. You can anchor your vision on your character like you normally would. But the new two-handed stab has me looking at the point of my weapon, and often times because I can't really see where it's going, I have to look at a higher angle like the trick of hitting close enemies with a long polearm. Even then I still end up glancing or just going straight through the guy like he's not there.

Well said. I'm having the same problem, and with current animation it feels like I have to aim in the sky and drag it down just to see where the hell it's going to hit... so much for aesthetics.

Also I don't agree that it's justified to mess the animation for whole 2h class just to make few greatswords look better. It was a fine experiment but since you can't separate greatswords from other 2h's with this engine, please just revert it to old good version and hope that it's more moddable in Melee.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 10, 2015, 01:15:14 pm
Just as many veterans like the change, they just don't feel the need to flame here because they're happy.

If you count Rando as one of those calm individuals, you should know he bitches and flames about everything so his opinion is worth zero here.

I only really started taking the piss out of 2hand heroes after this change, because the reaction was hilarious as they try to claim their old animation was underpowered if anything and needed a buff xD classic 'buff my class, nerf everyone else' syndrome.

Don't be silly heskey, I don't feel like the old stab was underpowered. I don't want 2h buffed, I just want it reverted to its normal state. (I guess it would technically be a buff, considering this new stab is useless to most :P )
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 10, 2015, 02:35:58 pm
Hey, Senni. I'm not going to rail you out for the change, mainly because I respect you and all the community devs who've been keeping the mod alive. That being said, I'm going to say that after giving this new animation an honest attempt, I still have absolutely no idea how to use it. It's hard to see, hard to use, and I can't say any of the kills I've gotten using it were earned. I am not even joking, I have specialized two of my characters to be two-handers, and I still don't know what is going on with this animation. This treads into the realm of "if it isn't broken, don't fix it", and I genuinely think the TaleWorlds developers (like a lot of other features in Warband) designed it to look the way it did for a reason. The polearm stab and one-handed stabs are both very visible. You can anchor your vision on your character like you normally would. But the new two-handed stab has me looking at the point of my weapon, and often times because I can't really see where it's going, I have to look at a higher angle like the trick of hitting close enemies with a long polearm. Even then I still end up glancing or just going straight through the guy like he's not there.

When I first joined, there was this huge counterculture that was anti-strength and anti-2h, and it seems since the Donkey Crew left, the players took who volunteered to keep developing cRPG have catered to the unfounded claims that those two aspects of the game were game-breaking and needed to be put to a stop. But having taken a step back and really analyzed what separates the noobs from the pros, an understanding of the game and how other players move and swing will always triumph over silly animations or imbalances in builds. All in all, I think this was an unnecessary change, and I would strongly urge you to consider reverting it.

This sums it up quite good. I also believe that the old stab was there for a reason and I'm sure that you, Senni, aren't the only one that has made this kind of animation that starts from the hips. Taleworlds must've tried dozens of animations and the decision to stay with the one that starts from the head-level must've been the result of countless test animations with different positions.
Title: Re: [Poll] Feedback on 2h stab.
Post by: LEKIS on July 10, 2015, 02:58:35 pm
It's fine in my opinion.

But anyway, just deal with it
(click to show/hide)
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 10, 2015, 03:37:56 pm
So on the one hand it's just as abusable, and on the other hand it's shit and doesn't look realistic.

Whilst other people posting here that want to revert it are saying the opposite that it looks better but that it's underpowered.

OH COMON! If you're going to complain about the new animation at least be consistent. If 1/2 the community likes it, 1/4 feels like it looks better but is too weak, 1/4 feels like it's just as strong but looks bad, ofc they're going to go with what the majority think since your camp has totally opposite reasoning. Guess the poll needs more options.

Stop being such a fanboy and face the fact that your post has contradicted pretty much everyone else that is actually on your side in this thread, you couldn't harm the credibility of their argument more if you tried. In your post you say that old animation was fine cos pole stab and 1h stab are strong too, but in the same post you say that new 2h is still strong and abusable, so I guess it's all fine. Your internal logic is baffling, but i'm glad it concludes that the current animation is fine.
It is baffling because you still think that I want old animation back.

I will list you my complains about that animation then
looks wierd is some positions
glance a lot without spin
it is shorter
position of weapon is bit wierd and for sure unrealistic(main reason why animation was changed)

I think that is someone wants to mess with animations he have to do it right and I think that there is plenty of room for imrovment in that case.
Also ne animation is a bit difrent that old one but it is enough to throw balance around.

In my opinion 2h have by far worse stab animation in game and lowest dmg output on it.
If I sum it up with overhead that sometimes work somtimes not and lack of proper nuge I can say that 2h is really boring clas to play nowdays.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Richter on July 10, 2015, 04:26:43 pm
However to step back from my inflammatory language for one very brief moment, if you read the past few page you see "item balancer" "item designer" etc titles on a whole bunch of people, along with many experienced veteran players, who were all trying to calmy, inoffensively, but assertively explain to Senni_Ti that it is nothing personal, but the animation is garbage and completely ruins the class and no one actually enjoys its aesthetics function or form.
No one being the half of the community which voted "keep it" in the poll, leading by one percent.
Including me.
Because we have a different opinion than you, we must not exist or have any say in the matter.

From my experience, yes I do enjoy the aesthetics, function, and form of the animation.

This sums it up quite good. I also believe that the old stab was there for a reason and I'm sure that you, Senni, aren't the only one that has made this kind of animation that starts from the hips. Taleworlds must've tried dozens of animations and the decision to stay with the one that starts from the head-level must've been the result of countless test animations with different positions.
Funny, I don't ever remember seeing new or modified versions of the 2H stab during the beta.
As I said, it remained unchanged, to my knowledge, through the whole development of Warband. There was no indication of any development at all. If they did mod it, they never gave it to the players to test.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 10, 2015, 04:46:46 pm
No one being the half of the community which voted "keep it" in the poll, leading by one percent.
Including me.
Bbecause we have a different opinion than you, we must not exist or have any say in the matter.

From my experience, yes I do enjoy the aesthetics, function, and form of the animation.
Funny, I don't ever remember seeing new or modified versions of the 2H stab during the beta.
As I said, it remained unchanged, to my knowledge, through the whole development of Warband. There was no indication of any development at all. If they did mod it, they never gave it to the players to test.

ur fucking text under your avatar is "the pikeman" lmao

these are the kind of people saying the 2hand stab is better now, that much should be obvious
Title: Re: [Poll] Feedback on 2h stab.
Post by: Richter on July 10, 2015, 05:27:27 pm
ur fucking text under your avatar is "the pikeman" lmao

these are the kind of people saying the 2hand stab is better now, that much should be obvious
Real mature. Yeah my main is a pikeman. Obviously that means I am pining for weaker twohander opponents.  :wink:

I also like to run a two-hander, which my stf(Beornhelm) currently is. I'd say he's got a pretty effective build, and when I'm using him right I'm usually at the top of the scoreboard. The things I can do with a Danish Bastard are pretty cool.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 10, 2015, 05:50:26 pm
The people who played Warband since Beta and noticed the old 2h animation is the one that was never improved since earliest version?

Noone cares how much you believe something, you might REALLY like the republicans you still only get one vote. You may personally think your vote counts for more cos you REALLY dislike the change, it doesn't. You may think Richter's opinion counts for less because he plays a certain class, it doesn't.

BLACK TWO-HANDER
LIVES
MATTER
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 10, 2015, 08:53:47 pm
hers the thing.

"I'm sure that you, Senni, aren't the only one that has made this kind of animation that starts from the hips. Taleworlds must've tried dozens of animations and the decision to stay with the one that starts from the head-level must've been the result of countless test animations with different positions."

when will u useless crpg fucks learn...u arn NOT the masterrace...lol, u guys seriously crack me up soo much, u think that after adding persistent lvling and a few tweaks...that u can ACTUALLY MAKE A BETTER WARBAND THEN TALEWORLDS?!?!?

get this through your fucking heads, crpg is and will always be far FAR inferior to native, native was built by medieval ENTHUSIASTS, not lame ass lazy fucking trolls.

idk how long senni worked on it...i dont CARE, cuz it doesnt come CLOSe to the passion and hardwork of taleworlds...everything u guys have...all the fun times u have had, ARE BECAUSE OF TALEWORLDS...u can add persistent lvling, u can add some more armors...

but the moment u dumbfucks get it in your head that u can build a better version, with better animations, fucking plz. DROP DEAD.

if this was native with native mechanics, and all that was changed or added was lvling and some extra gear, CRPG WOULD BE AMAZING

is soo shit nowadays, cuz u delusional fucks somehow thought u could do better...AND FUCKED EVERYTHING UP

and now they are moving onto building their own game, prob thinking it was gonna be a lot easier than its currently going.

and that game...is prob gonna suck ASS, especially compared to warband.

taleworld>donkeys
native>crpg
old crpg with native mechanics>new crpg with bullshit lame ass half tested garbage mechanics.

revert the fucking game and stop thinking u can make it better in anyway...especially animations. crpg animations are fucking GARBAGE.
and crpg dev\modders are TERRIBLE, fucking pathetically bad.

Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 10, 2015, 09:10:03 pm
(click to show/hide)

Cant tell if serious, or just trolling..
Title: Re: [Poll] Feedback on 2h stab.
Post by: Voncrow on July 10, 2015, 10:29:18 pm
Cant tell if serious, or just trolling..

It's a plumbo rant, we just ignore it and move on with the conversation.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 10, 2015, 11:50:00 pm
This sums it up quite good. I also believe that the old stab was there for a reason and I'm sure that you, Senni, aren't the only one that has made this kind of animation that starts from the hips. Taleworlds must've tried dozens of animations and the decision to stay with the one that starts from the head-level must've been the result of countless test animations with different positions.
Funny, I don't ever remember seeing new or modified versions of the 2H stab during the beta.
As I said, it remained unchanged, to my knowledge, through the whole development of Warband. There was no indication of any development at all. If they did mod it, they never gave it to the players to test.

They didn't test any others in the beta, though there is one floating around in human_anim (it's half finished and pretty robot-like).


Also, I'll say this again, hopefully more clearly this time:

It's not up to me (solely) on whether this is kept or removed, there is a poll in the balance forum on whether to keep or revert.
Currently it's in favour of keeping, with none for revert.

If it had been the other way around or if this poll was obviously for reverting, it would have already been reverted.



I do appreciate the feedback on the other hand, I'll have a look at using an 'Ochs' style stance for visual clarity.
Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on July 11, 2015, 12:33:52 am
trial by combat

new stab my old friends vs old stab my old friends

lets finish this
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 11, 2015, 12:58:29 am
Played a bit of EU1 today, and i take everything back.

Clearly 2h is gimped and UNPLAYABLE now, i didnt see a single player using a 2h weapon, i didnt see anyone topping with 2h, i didnt see small bannerstacks of pros all using 2h as their weapon of choice and i didnt see people dismount cav with the 2h stab and then kill the rider as he lay sprawled on the ground with another 2h stab.

Everyone on the server was constantly saying 'I hate this game because of the change to 2h stab' and nobody at all was having any fun of any kind, because they were all thinking about how 2h stab was different.

The server wasnt well populated, EU1 was not populated by both EU and NA players as a result of NA servers going down, and i certainly didnt have a good time. I will not be seeing everyone on again tomorrow night at roughly the same time.

No one is saying 2h is now COMPLETELY USELESS because of the new stab, it's just the stab itself that's been gimped - and many 2h players are simply avoiding stabbing, or attempting to, but failing miserably since it sucks. Your gross overexagerrations are funny, but not relevant.
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 11, 2015, 02:09:05 am
It's a plumbo rant, we just ignore it and move on with the conversation.

SHUTUP!

ya fuckin pigeon.

uhh, most of that was pretty serious ya, meh, thats just me on lunch man, it can be a bad time, lunch time, im all like "WTF R U LOOKING AT? U WAN GO!" and after work im all like, "ICE CREAM, IS ON ME!"

idk where im going with this haha im pretty stoned...but ya i still stand by my..uhh, horrible words. i think talewords spent a great deal of time getting things right so fighting felt smooth and realistic...

i dont even like the look of the new stab and tbh, changing it to be...more realistic, when it has a much less realistic feel...i felt i could move forward and poke at a guy much more realistically back then. the new stab "feels" very video gamey

the feel of the combat breaks up with the new stab, i didnt abuse turning into my stabs that much with the old stab, i moved forward and stabbed right at the guy, ya i would glance more then if i swerved off to the side and curved my stab into my opponent, but that was always something that i didnt agree with about crpg and felt lame compared to native...the new stab feels like i have to curve it, or it doesnt glance, it gets stuck and does no dmg therefore allowing them to swing back instead of blocking my next incoming attack.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 11, 2015, 02:28:41 am
Funny, I don't ever remember seeing new or modified versions of the 2H stab during the beta.
As I said, it remained unchanged, to my knowledge, through the whole development of Warband. There was no indication of any development at all. If they did mod it, they never gave it to the players to test.


They didn't test any others in the beta, though there is one floating around in human_anim (it's half finished and pretty robot-like).


Also, I'll say this again, hopefully more clearly this time:

It's not up to me (solely) on whether this is kept or removed, there is a poll in the balance forum on whether to keep or revert.
Currently it's in favour of keeping, with none for revert.

If it had been the other way around or if this poll was obviously for reverting, it would have already been reverted.



I do appreciate the feedback on the other hand, I'll have a look at using an 'Ochs' style stance for visual clarity.

So the item balancers' votes are the ones that count, not the rest of the community's who are the ones that are testing this everyday by playing the game?

There are atm 2 votes more in favor to keeping it so the poll is basically even. How I see this, is that the change has just made 150 or so players more or less angry/frustrated whereas I believe that the ones that voted yes arent extremely reliefed or anything (except enjoying 2h tears) since no one really asked for the animation to be changed.

What I'm saying is that the excitement from the new stab doesn't really overcome the negative feelings that it has brought to half of the voters.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tindel on July 11, 2015, 02:41:25 am

(click to show/hide)

You might wish it, until you consider the possibility that I will also be able to do it.


Oh sweet bliss
Title: Re: [Poll] Feedback on 2h stab.
Post by: Tindel on July 11, 2015, 02:48:20 am
Theres a tweak in the hitboxes coming out soon (I don't think it was included in the revert patch, I think it was literally just reverts).
Nope.
I made the animation because I thought the old one was unrealistic and looked bad. (it was one of the few animations left over from before taleworlds used mocap)
So I learnt how to animate and went through many versions, poked Tydeus many times and finally presented it to the community in a suggestion thread.

It's not perfect, but I'm pretty happy with it. (The animation not the implementation)

Yeah it's not how I pictured it.
There is two main parts to animations in warband, the animation itself and the implementation (Module system).
Basically I had to guess what frames to use where in the module system (hard to test), guessed wrong.
There wasn't enough frames towards on and after full extension, in the 'attacking' phase. With sweetspots peaking at roughly 60% of the 'attacking' phase, and dropping off at the beginning and end => bouncing way too easily.

This has all been changed, it should now hit more solidly at the end of the stab.
Also I've made it look better in transition (feinting is better).

It's not in yet as the revert took priority (autobalance bugs etc), when next patch rolls around it should be in.


Why not just change all animations in the game? Why not change all the models? Why not change all the textures? Why not change all the sounds ( wait we already fucking did that right).

People started playing crpg for a reason, that reason is almost gone now due to constant unwarranted changing of core game mechanics.
Fucking up siege with ballistaes and conquest was a crippling blow in itself, but all the warping of how combat works has totally wrecked everything.

Rollback last 3 years,  do it now.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 11, 2015, 10:22:38 am
Good luck appeasing both the people who say it looks bad but is still OP, and the people who say it looks good but is underpowered
peoples have just diffrent opinions, it is really hard for you to understand?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 11, 2015, 11:41:51 pm
And some peoples say that x and y are bad. You use some wierd logick there.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 12, 2015, 01:46:10 am
So the item balancers' votes are the ones that count, not the rest of the community's who are the ones that are testing this everyday by playing the game?

The Community poll is undecided (if it was keep or revert dominant, action would have been taken), the balancer poll is in favour of keeping it.
So it is currently being kept.

Quote
There are atm 2 votes more in favor to keeping it so the poll is basically even. How I see this, is that the change has just made 150 or so players more or less angry/frustrated whereas I believe that the ones that voted yes arent extremely reliefed or anything (except enjoying 2h tears) since no one really asked for the animation to be changed.

What I'm saying is that the excitement from the new stab doesn't really overcome the negative feelings that it has brought to half of the voters.
Believing something doesn't make it true.
We won't know why they voted, until we ask.
For now, all we have is keep/revert and I won't alter it based on why I think they voted.

For that last part; what?
Quite a few people did, I put a poll up and the majority voted yes.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 12, 2015, 03:05:44 am
Just out of curiosity, was there a poll requesting to change it?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Thumper on July 12, 2015, 10:12:34 am
redo the poll, the active community now probably wants a change and most of those votes are probably inactive anyway.
Title: Re: [Poll] Feedback on 2h stab.
Post by: imisshotmail on July 14, 2015, 03:23:47 am
i haven't played this game in a while but the 2h stab pre whatever this change was, was really trash compared to the other stabs in the game and every good player was in unison about that. if it's been changed to be even worse like this thread says then the current balance team has done the impressive job of being worse than CMP, really should congratulate yourselves on that.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on July 14, 2015, 03:42:23 am
i haven't played this game in a while but the 2h stab pre whatever this change was, was really trash compared to the other stabs in the game and every good player was in unison about that. if it's been changed to be even worse like this thread says then the current balance team has done the impressive job of being worse than CMP, really should congratulate yourselves on that.

Thanks
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 14, 2015, 11:14:54 am
The logic is that out of the people who say the new stab is bad you give completely contradictory reasons as to why it's bad, totally opposite and mutually exclusive reasons. Rather gives the impression that neither argument is particularly strong, and kills any hope of Senni or anyone making you all happy with *any* changes made.
lol
you just annoy me

We have spectrum of every possible argument against and for stab
you can't say that only one side is inconsistent.
Some of arguments that we have here are really weird.
For example one of famous 2h players said new stab is op and he likes it.
I asked him why he think so and he told me that it is easier for him to see where he land his hits because he play in 1st person view.


I dont like fact that that stab almost always glance if player do not wiggle shit out of it, try to use it like it was ment to it is really hard.
on the top of that animation looks just wierd bad in some istances.

And again peoples are not happy because of many reasons, old stab was probably as much controversial or more.

Senni brought that shit on himself with that stupid poll, he could just ask for feedback and peoples would whine as much as ever but that "revert it" option give peoples fake feel of power and well...

And dont drop peveryone in to one bag that is really stupid, some players dont like that new stab but they still try to provide honest feedback.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Kenda on July 14, 2015, 12:19:40 pm
I feel like the stab itself is definitely worse now than before, the amount of situations where stabing is the right move has gone down alot. Using it is also way more difficult now than Before. I'm not sure if the change of the animation was meant as a nerf or just to mix it up, because it has become a nerf for sure. Not saying the 2h stab didn't need one, it was viable in every situation which made it quite strong because of the length, the speed and the wicked animation.

Can't say whether I like it or not, I've changed my playstyle quite a bit, gone from more stab oriented swords to a Danish simply because I am unable to efficiently stab as much. It has made the stab a bigger risk factor, it still provides range but is imo almost never the right choice because of how incredibly inreliable it is. That combined with the stab stun for 2h still being the same duration (as far as i know) makes it quite gimped.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 14, 2015, 12:20:35 pm
The poll is now 2 more on revert so, yeah its time.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Porthos on July 14, 2015, 05:21:32 pm
The poll is now 2 more on revert so, yeah its time.
And over time, more and more people want to revert it. I clearly remember that in the beginning of this discussion the "keep it" option was waaaaaay more popular than the "revert it". To date we all had enough time to test it and decide whether we like it or not. So, yeah, it's time :)
Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on July 14, 2015, 06:32:03 pm
As yet we have to use this shit stab? :?:


REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
REVERT IT!
it is not clear? REVERT IT!!!!!!!
Title: Re: [Poll] Feedback on 2h stab.
Post by: brunoII on July 16, 2015, 12:12:12 am
156 people: REVERT IT!
152 people: KEEP IT!
Let's hurry to restore the old attack stab ...
which it was functional using harmonic to see ...
the new stab attack is similar to the movement of a FORKLIFT ...
 Give us back what we saw on CRPG for more than four years

 Enough of this shit please  :shock:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Codebox on July 16, 2015, 09:46:49 am
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Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 16, 2015, 03:23:39 pm
it would be interesting to see polls if they weren't anonymous. someone already mentioned this...and i agree a large % of those that say keep it...are prob pole\1h users or archers or w.e. they are people that dont care about 2h cuz they dont use it, and want to see it stay so their 1h\pole stabs always have the edge...i can see pole arms out reaching 2h stabs...but 1h? really?

could u guys possibly fuck up the game anymore? str destroyed, agi is god, 1h right swing long as fuck and wraps around peoples block, 1h stab is the longest stab in the game, using the shortest weapons...i could go on and on and on...

new 2h stab is just one more thing on a long list of fuck ups made by incompetent people.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 16, 2015, 03:47:55 pm
str destroyed

good joke
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 16, 2015, 08:32:06 pm
good joke

HERE WE GO

u really want me to do the pros vs cons of str vs agi?
fuck no

ur not worth my time (hehe)
but seriously, outside of fighting with a strong group ingaging in clusterfuck warfare, agi has str beat hands down HANDS FUCKING DOWN.

u lose ur group, u get swarmed. u cannot fight 5 people at once while S-Keying, and u sure as fuck cant run away from a fight u dont think u can win, only to run back and backstab the guy.

agi can take decent dmg, can deal VERY good dmg, can run away, can fight 5 people while S-keying, can block and manuver for days...no

Gravoth...just no...ur dead fucking wrong m8, str = destroyed. ( especially 3 agi str whores...there are people who still run it...like Dabirds...and who may get a couple lucky swings in, the rest of the time....he gets overwhelmed by spam )


...ur wrong.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 16, 2015, 09:34:49 pm
(click to show/hide)

Most people are balance or str builds now, atleast most 2h heroes. Tank more, deal more damage, movespeed not too different while fighting, but running away isnt really possible. Dodging ranged is the same str or agi, ive tried both and i honestly feel i get shot more as agi build. Str can also use everything now, while agi is limited. Unless you go below 15 agi, str is superior in nearly every way.

With op admin damage report tool i can see the insane damage strength builds do, compared to the unreliable weak agi whore damage.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on July 16, 2015, 10:25:26 pm
FYI 2H stab animation is going to be reverted back to native(Senni_ti's decision) next patch.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 16, 2015, 10:29:29 pm
FYI 2H stab animation is going to be reverted back to native(Senni_ti's decision) next patch.

Thank you both.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on July 16, 2015, 10:31:04 pm
FYI 2H stab animation is going to be reverted back to native(Senni_ti's decision) next patch.

So... can polearm stab be buffed now?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dupre on July 16, 2015, 10:40:41 pm
So... can polearm stab be buffed now?

No, but there will be some tweeks to the native 2H stab so it's not as op as before.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 16, 2015, 10:48:43 pm
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Title: Re: [Poll] Feedback on 2h stab.
Post by: Voncrow on July 17, 2015, 05:52:19 am
So... can polearm stab be buffed now?

Someday.... mebbe
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 17, 2015, 06:17:46 am
No, but there will be some tweeks to the native 2H stab so it's not as op as before.

Interested in seeing what's done with it. You've got me waiting on the edge of my seat for this patch.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rebelyell on July 17, 2015, 12:40:56 pm
If that is true... I lost faith in you. All of it.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 17, 2015, 01:05:29 pm
Revert 2h stab, improve polearm left swing, give 1h a 2 or 3 overall damage buff and remove turnrate nerf. Fix lag/ping and possibly reduce average level to 30-32 ish. Thats what i think would buff every melee class to an equal point.
Title: Re: [Poll] Feedback on 2h stab.
Post by: JasonPastman on July 17, 2015, 01:21:55 pm
So... can polearm stab be buffed now?

I would reduce the duration on the stun the attacker gets after a blocked stab.  Perhaps on all weapon's as being unable to block a quick counter from the opponent generally leaves me hesitant to stab without skey.

Revert 2h stab, improve polearm left swing, give 1h a 2 or 3 overall damage buff and remove turnrate nerf. Fix lag/ping and possibly reduce average level to 30-32 ish. Thats what i think would buff every melee class to an equal point.

I think the current leveling system is good, prior to this change the game felt too slow and nerfed.  With the current lvl system every class seems to have a niche that makes them op in some respect and weak in another, additionally higher lvl 33+ were much more op then the 37+ is.  The damage on 1h is fine especially considering the speed bonus, the fact that they can use shields and the reach with the right swing and stab.  I agree with some sort of wpf penalty or buff relative to ping though not being a code junky I have no Idea how viable that is.  I also never really considered 2h stab op in the first place.  If the turn rate is unnerfed is should only be done so in moderation.

Nerf throwing.

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Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on July 17, 2015, 01:47:42 pm
FYI 2H stab animation is going to be reverted back to native(Senni_ti's decision) next patch.
NOOOO!  :shock:
Please tell me you are joking  :o

I really like the new stab, eventhough i know i would score better with the old one. Thats the main mistake in most arguments imo, that people only argue for effectiveness and never immersiveness! Never really trying to embrace and appreciate the new thing the way it is itsellf, always comparing back to the old (which btw they had crieed about the same way they do now with the new stab!).
Giving in to those arguments is a sign for me that we are degenerating into a playership of foolish, overoptimizing damage and score whores. It saddens me, that we cant reach a balance between beauty and score-whoring by ourselfs(meaning: independently from the native game) - but we go for score and thereby blocking the way for new and future creativity  in the mod.
For me the new stab is perfect in its own way, making a succecssful hit way more gratifying than the old one, feeling clumbsy and hard to pull off but physically correct and looking good still  - and because its not a nobrainer insta kill with no relation to a physical process!

SIMPLY SAD!   :(
Title: Re: [Poll] Feedback on 2h stab.
Post by: StonedSteel on July 17, 2015, 03:02:42 pm
(click to show/hide)

^ a bunch of awful words...i should prob fully wake up b4 posting, but fuck it...people like u are the reason people like me hate the game.

u have to understand...some people, arnt lame ass lonely racist frenchmans who come here cuz they have no irl friends.

some of us come here to play only to, fight, to dominate, to win.

idk how or when computer games or gaming in general became this big social thing, where the objective went from winning to playing to make friends \ having a online place to hangout, or w.e. the fuck...its lame, go outside ffs.

i am competitive gamer, i play hard, and i play to win, i collect tears, and i drink them for everlasting youth ( or some shit, does it matter what they do? they taste GREAT! )
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 17, 2015, 03:54:45 pm
i am competitive gamer, i play hard, and i play to win, i collect tears, and i drink them for everlasting youth ( or some shit, does it matter what they do? they taste GREAT! )

You play, you cry for nerfs, and then cry some more.

Not so sure about that bit, you don't want a flat increase cos dem daggers already have proportionally high damage, blunt 1h seem strong enough, pierce 1h maybe a point or 2 wouldn't hurt, but cut 1h is kinda niche and very powerful vs low armour, nearly garbage vs high armour unless a str-build with a very high cut weapon that lacks stab

Daggers got nerfed plenty already, i think it was a bit too much tbh but flat damage increase would probably apply more to the, ahem, viable 1h's.. blunt and pierce are so short, in this high level patch they just feel a bit weak when everyone can easily maneuver out of their reaches, and land easy kicks etc. Swords are decent with high strength, but i think they should be closer to 2h/pole in damage. 1h is all good, but just a notch below 2h/pole in melee which it shouldnt really be.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Micah on July 17, 2015, 04:02:06 pm
(click to show/hide)
Thanks for so vehemently supporting my case! ^^'
I would not have been able to do a better job at putting a mirror at yourself in such ironic way  :lol:
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on July 17, 2015, 04:17:44 pm
1h is all good, but just a notch below 2h/pole in melee which it shouldnt really be.

Yes it should. It gets a noobproof autoblocking device that is also pretty much the only way to survive ganks in this era of crpg.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on July 17, 2015, 06:31:48 pm
Daggers got nerfed plenty already, i think it was a bit too much tbh but flat damage increase would probably apply more to the, ahem, viable 1h's.. blunt and pierce are so short, in this high level patch they just feel a bit weak when everyone can easily maneuver out of their reaches, and land easy kicks etc. Swords are decent with high strength, but i think they should be closer to 2h/pole in damage. 1h is all good, but just a notch below 2h/pole in melee which it shouldnt really be.

Yes it should. It gets a noobproof autoblocking device that is also pretty much the only way to survive ganks in this era of crpg.

Not to mention that 1h without a shield is honestly one of the best dueling classes currently. Their long range (due to animations) also makes them great for supporting others in teamfighting scenarios, while additionally you are also the only person who can swing in clusterfucks due to the short length of the weapon itself. Like seriously gravoth, you even play this game? 1h is top tier.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 17, 2015, 06:44:29 pm
Not to mention that 1h without a shield is honestly one of the best dueling classes currently. Their long range (due to animations) also makes them great for supporting others in teamfighting scenarios, while additionally you are also the only person who can swing in clusterfucks due to the short length of the weapon itself. Like seriously gravoth, you even play this game? 1h is top tier.

I do play it, i played plenty of 1h, less 2h and tons of polearm. 1h is good yes, but against heavy armors it hits for jackshit. Its definitely the best in teamfights maybe falling slightly short of a pokey polearm. I still feel that it could use a slight buff. First of all, the shield is a ton of weight, and needed to make 1h usefull in a cluster. The long reaching animations are very slow, and gets outsped by most. The slightly lower damaging weapons forces you to build around higher powerstrike, which makes you slow with already extra weight. And being slow with slightly shorter reach than the others makes you very easy to kick. I think the increase in damage would simply make it more viable vs higher armors while staying basically the same against lower tier armors. It would still be lacking in movement, but atleast on par in damage and with the autoblock.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Mr.K. on July 17, 2015, 07:02:36 pm

Getting quite off topic now, but you're forgetting that 1H also gets the smallest movement speed penalty of the three melee classes due to lighter and shorter weapons. The turnrate is extremely good as well compared to 2h and polearm. I have a habit of trying to avoid overheads by sidestepping, that I learned when all weapons had the same turn rate lock. It still works against most 2h, all polearms, but fails against 1H all the time. Definitely not a weak class.

And the other thing with 1h is that while it might be a slightly worse class for highly skilled veteran players, it's much easier for average and below average players. Great animations, good speed and no directional blocking. Also try to see it from the eyes of an average player that can hardly block those 1H swings, let alone think about kicking them while doing that. 1h weapons are the opposite of 1d/2d weapons in this game, which are absolute garbage for a noobish player, but borderline OP in the hands of a chase or knitler.

Steelpick-bots can kill me with three hits when tryhard with my fullplate str-build. Those animations can't miss my big head...
Title: Re: [Poll] Feedback on 2h stab.
Post by: Gravoth_iii on July 17, 2015, 07:13:57 pm
Getting quite off topic now, but you're forgetting that 1H also gets the smallest movement speed penalty of the three melee classes due to lighter and shorter weapons. The turnrate is extremely good as well compared to 2h and polearm. I have a habit of trying to avoid overheads by sidestepping, that I learned when all weapons had the same turn rate lock. It still works against most 2h, all polearms, but fails against 1H all the time. Definitely not a weak class.

And the other thing with 1h is that while it might be a slightly worse class for highly skilled veteran players, it's much easier for average and below average players. Great animations, good speed and no directional blocking. Also try to see it from the eyes of an average player that can hardly block those 1H swings, let alone think about kicking them while doing that. 1h weapons are the opposite of 1d/2d weapons in this game, which are absolute garbage for a noobish player, but borderline OP in the hands of a chase or knitler.

Steelpick-bots can kill me with three hits when tryhard with my fullplate str-build. Those animations can't miss my big head...

I was playing a bunch of steel pick madness recently, unfortunately lag clouds its true potential, but it was very tough to play. So incredibly short that any capable player would just spam or kick. It had its moments though, it would sometimes hit for massive damage, but that damage felt like it was just the average i would hit with a polearm.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jona on July 17, 2015, 07:23:40 pm
Go 21-27 with decent armor and a longer 1h with a good speed/damage balance, something like one of the arming swords. Then tell me (pure) 1h is hard. Or alternatively try even more agi and a stab-focused 1h sword or spammy leiuediao (fuck spelling).
Title: Re: [Poll] Feedback on 2h stab.
Post by: gallonigher on July 17, 2015, 09:14:59 pm
The 1h class needs a substantial nerf when used without a shield. No self-respecting soldier from this time period would pick up a 1-handed weapon and nothing else to fight against a 2-handed sword or polearm.  (I challenge anyone to find me medieval drawings of 2 evenly-matched warriors where one of them is using a 1-handed weapon and the other using a 2-handed weapon)

I see too many people running around like wannabe fencers from the renaissance.  It looks and feels out of place in this game.  They should WANT to carry a shield but they're too effective without them and therein lies the problem.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Rando on July 17, 2015, 10:53:19 pm
NOOOO!  :shock:
Please tell me you are joking  :o

I really like the new stab, eventhough i know i would score better with the old one. Thats the main mistake in most arguments imo, that people only argue for effectiveness and never immersiveness! Never really trying to embrace and appreciate the new thing the way it is itsellf, always comparing back to the old (which btw they had crieed about the same way they do now with the new stab!).
Giving in to those arguments is a sign for me that we are degenerating into a playership of foolish, overoptimizing damage and score whores. It saddens me, that we cant reach a balance between beauty and score-whoring by ourselfs(meaning: independently from the native game) - but we go for score and thereby blocking the way for new and future creativity  in the mod.
For me the new stab is perfect in its own way, making a succecssful hit way more gratifying than the old one, feeling clumbsy and hard to pull off but physically correct and looking good still  - and because its not a nobrainer insta kill with no relation to a physical process!

SIMPLY SAD!   :(

I suppose you find it immersive when someone breaks their back with this new stab animation, in order to look straight up in the air with their sword and then pull down? :D

You're making a good case for the native stab coming back by saying it's much more gratifying to land a hit with this new one, since it's so difficult. Feels like you've got to go on a rollercoaster ride with your mouse to make it work - pretty much forget about using it in duels.

The 1h class needs a substantial nerf when used without a shield. No self-respecting soldier from this time period would pick up a 1-handed weapon and nothing else to fight against a 2-handed sword or polearm.  (I challenge anyone to find me medieval drawings of 2 evenly-matched warriors where one of them is using a 1-handed weapon and the other using a 2-handed weapon)

I see too many people running around like wannabe fencers from the renaissance.  It looks and feels out of place in this game.  They should WANT to carry a shield but they're too effective without them and therein lies the problem.

Honestly, I feel like the reason that most of these "1h no shield" guys are so effective is because of a massive amount of AGI. Might be a few exceptions - e.g. Voester/JayJrod. What you're saying is absolutely correct to my knowledge, though: I can't imagine anyone in reality choosing to use a 1-handed sword without a shield.

To get some insight into another reason people might choose not to use a shield with 1 handers: some people might just feel cheap using them. I know I feel like a complete shmuck whenever I use a shield, because my blocking isn't improving when all I have to do is right click.
Title: Re: [Poll] Feedback on 2h stab.
Post by: kwhy on July 18, 2015, 01:06:59 am
old stab could use some glitter and bedazzles...rainbow swing trails.

plz add.


 
Title: Re: [Poll] Feedback on 2h stab.
Post by: Jarlek on July 18, 2015, 01:25:18 am
Getting quite off topic now, but you're forgetting that 1H also gets the smallest movement speed penalty of the three melee classes due to lighter and shorter weapons.
-snip-
Remember that there's an extra penalty for 1h weapons when it comes to movement penalty for weight.

A 1 weight 100 reach 1h slows you down more than a 1 weight 100 reach polearm or 2h.

(click to show/hide)
http://forum.melee.org/beginner's-help-and-guides/running-in-crpg/
Title: Re: [Poll] Feedback on 2h stab.
Post by: Dionysus on July 18, 2015, 02:03:29 am
The 1h class needs a substantial nerf when used without a shield. No self-respecting soldier from this time period would pick up a 1-handed weapon and nothing else to fight against a 2-handed sword or polearm.  (I challenge anyone to find me medieval drawings of 2 evenly-matched warriors where one of them is using a 1-handed weapon and the other using a 2-handed weapon)

I see too many people running around like wannabe fencers from the renaissance.  It looks and feels out of place in this game.  They should WANT to carry a shield but they're too effective without them and therein lies the problem.

I struck out everything that isn't relevant to game discussion. You can use history and realism to make your game intuitive (polearms stop horses etc.), but historical accuracy does not make for better gameplay. This was the crux of the issue for the 2h stab change.

Penalizing players for not using a WPF for a specific playstyle kills diversity and streamlines the game. I don't think this affects anyone but themselves.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 18, 2015, 03:07:18 am
I struck out everything that isn't relevant to game discussion. You can use history and realism to make your game intuitive (polearms stop horses etc.), but historical accuracy does not make for better gameplay. This was the crux of the issue for the 2h stab change.

Penalizing players for not using a WPF for a specific playstyle kills diversity and streamlines the game. I don't think this affects anyone but themselves.

Couldn't have said it better. M&B never was a medieval-simulator, it's just the theme of the game. I'm not saying that the developers didn't do their homework on the medieval stuff but really.. do we have to start replacing animations just because some stance is not realistic compared to actual medieval combat and replace it with semi-useless "wagabungahocheirwhateverthefuck"-stance seen in some medieval painting.. holy shit

And before some cumchugger comes whining about the previous stab being too OP, wasn't the original reason for the change that the native-stab just looked stupid and unrealistic?
Title: Re: [Poll] Feedback on 2h stab.
Post by: BlackxBird on July 18, 2015, 07:10:27 am
I TRAINDED NOW 3 WEEKS ONLY THE STAB. NOTHING ELSE. WAS JUST ABUUZING IT LIKE NOBODY ELSE DID. EVERYDAY CHILLIN ON EU 3.

and now u revert it. Why  :cry:

Title: Re: [Poll] Feedback on 2h stab.
Post by: Senni__Ti on July 19, 2015, 02:09:29 am
Couldn't have said it better. M&B never was a medieval-simulator, it's just the theme of the game. I'm not saying that the developers didn't do their homework on the medieval stuff but really.. do we have to start replacing animations just because some stance is not realistic compared to actual medieval combat and replace it with semi-useless "wagabungahocheirwhateverthefuck"-stance seen in some medieval painting.. holy shit

And before some cumchugger comes whining about the previous stab being too OP, wasn't the original reason for the change that the native-stab just looked stupid and unrealistic?

Och's (native stab) is in paintings, mine isn't afaik.
I can't say I did any historical research on it. (quick google, didn't come up with anything I liked)

The native stab has a lot of body part intersections, fucks up hitboxes.
It's not that the stance isn't realistic, it's just a really shitty animation.

Basically it comes down to:
1) People don't like change.
2) I messed up the implementation of my anim.

I'll keep trying to get no.2 right, but it's not really fit for public consumption as it is.

I've been asked to tweak the old one, so it won't be a full revert.
Though it'll be pretty close (I'm trying to unfuck it, while keeping it as close as possible to the original).

For those of you with Openbrf:
https://dl.dropboxusercontent.com/u/102341596/2h_stab.brf
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 19, 2015, 03:53:49 am
Och's (native stab) is in paintings, mine isn't afaik.
I can't say I did any historical research on it. (quick google, didn't come up with anything I liked)

The native stab has a lot of body part intersections, fucks up hitboxes.
It's not that the stance isn't realistic, it's just a really shitty animation.

Basically it comes down to:
1) People don't like change.
2) I messed up the implementation of my anim.

I'll keep trying to get no.2 right, but it's not really fit for public consumption as it is.

I've been asked to tweak the old one, so it won't be a full revert.
Though it'll be pretty close (I'm trying to unfuck it, while keeping it as close as possible to the original).

For those of you with Openbrf:
https://dl.dropboxusercontent.com/u/102341596/2h_stab.brf

Yeah, I think no one is asking for the 'real' native stab to come back but the one that we had before this experiment. If it has to be nerfed or tweaked so be it but all I hope is that it's useful once again.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Halk on July 19, 2015, 03:54:11 am
Holy shit I suck with these fucking posts.. How can I delete this particular one I made by an accident?
Title: Re: [Poll] Feedback on 2h stab.
Post by: Smoothrich on July 19, 2015, 07:21:03 am
Just do whatever Tydeus did with the 1hand stab to make that "OP" aka fun to use. We don't need the 360 lolspinning, thing is that spinning most of the time isn't used to abuse game mechanics or confuse opponents but because stabbing glances all the time against lagging brazillians and russians utilizing horrible warband netcode and you gotta spin drag wiggle and wag with any weapon longer than my dick (so pikes, long spears, maybe the flamberge and greatswords on a bad day) to actually fight people in this fighting game.

I like Tydeus's approach in that he basically just used the 1hand stab and made it do damage earlier and faster or w/e because it made it feel like I was some methed up sociopath stabbing people in the chest to kill them, aka more realistic.

I think most 2handers and players in general would agree that we don't like seeing people rotating and spinning like some jew dradle, we just like stabs that you can see where you are aiming, and work at long and short range without resorting to animation abuse.

keep a reduced turn rate imo but amp up the "killing power" on release, and maybe tune it down after full extension? the fairy tale lightsaber stuff is when a fully extended stab is the "sweetspot" for a while and it gets dragged into people all goofy and causes rage in the stab victim.

I quite enjoy how the old stab looks, there is a reason i made that star wars gif too, it looks like luke is trying to fucking kill his deadbeat bundle of sticks dad with rage, which is why most people play cRPG to begin with. you could make it more "balanced" but also make it more fun and "powerful" feeling to use with tweaks like that, IMO
Title: Re: [Poll] Feedback on 2h stab.
Post by: BlindGuy on July 20, 2015, 05:01:38 pm
I dunno. I liked 1h stab before. I like it now. I liked 2h stab before. I like it now. They aren't even different visuals for the same attack, they are completely different beasts that need taming and putting to work in different tasks. You wanna change 2h stab again, meh, do it again, guess anyone still left playing at that point will learn to use w/e you give us. And then we'll be shot, same as before.

BTW if u wanna improve melee gameplay a bit have a look at curved weapon speeds: I cannot think of a single one that isn't too fast. Not much, but 2-5 speed too much an all curved swords. Just FYI.
Title: Re: [Poll] Feedback on 2h stab.
Post by: Thryn on July 25, 2015, 08:48:35 pm
BTW if u wanna improve melee gameplay a bit have a look at curved weapon speeds: I cannot think of a single one that isn't too fast. Not much, but 2-5 speed too much an all curved swords. Just FYI.

idk why you'd want curved swords changed (assuming we're talking about mostly 1h); they all are missing a stab which is a major pro for 1 handed playstyle so they have good speed and cut pretty well

the liuyedao is pretty fast at mw but it's shorter than the scims and the only person i recall using it to great effect was san back when level 31 was retire level and he was level 36 with many l00ms


maybe it just looks like it hits really fast because invis box
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Title: Re: [Poll] Feedback on 2h stab.
Post by: Socks on August 17, 2015, 11:07:39 am
so when will we finally recieve our patch and the 2h stab reverted to the og 1