I think it needs some tweaking. Still after 6 months feels so random for the user and for enemy.
Theres a tweak in the hitboxes coming out soon (I don't think it was included in the revert patch, I think it was literally just reverts).
Was there really any legit reason to change it to begin with, other than people crying that they couldn't block it? You can block the 96 speed greatsword stab on native at fastest combat mode, you should be able to block it in medium. Seems like the devs gave into people who just needed to "git gud", as it were.
Nope.
I made the animation because I thought the old one was unrealistic and looked bad. (it was one of the few animations left over from before taleworlds used mocap)
So I learnt how to animate and went through many versions, poked Tydeus many times and finally presented it to the community in a suggestion thread.
It's not perfect, but I'm pretty happy with it. (The animation not the implementation)
Anyone who has fought me a decent number of times will know that I've learned how to use the new cRPG stab. Even after learning to use it, I have to say it is wholly inferior to the native stab, and simply unusable in many situations. I'm also tired of having to deal with not being used to the stab in other modules (Native, PW, etc) just because I play cRPG for the most part. This change is pretty much just a massive inconvenience for all 2h players - and it honestly feels like you're just using cRPG as a guinea pig for your development skills.
Yeah it's not how I pictured it.
There is two main parts to animations in warband, the animation itself and the implementation (Module system).
Basically I had to guess what frames to use where in the module system (hard to test), guessed wrong.
There wasn't enough frames towards on and after full extension, in the 'attacking' phase. With sweetspots peaking at roughly 60% of the 'attacking' phase, and dropping off at the beginning and end => bouncing way too easily.
This has all been changed, it should now hit more solidly at the end of the stab.
Also I've made it look better in transition (feinting is better).
It's not in yet as the revert took priority (autobalance bugs etc), when next patch rolls around it should be in.