Couldn't have said it better. M&B never was a medieval-simulator, it's just the theme of the game. I'm not saying that the developers didn't do their homework on the medieval stuff but really.. do we have to start replacing animations just because some stance is not realistic compared to actual medieval combat and replace it with semi-useless "wagabungahocheirwhateverthefuck"-stance seen in some medieval painting.. holy shit
And before some cumchugger comes whining about the previous stab being too OP, wasn't the original reason for the change that the native-stab just looked stupid and unrealistic?
Och's (native stab) is in paintings, mine isn't afaik.
I can't say I did any historical research on it. (quick google, didn't come up with anything I liked)
The native stab has a lot of body part intersections, fucks up hitboxes.
It's not that the stance isn't realistic, it's just a really shitty animation.
Basically it comes down to:
1) People don't like change.
2) I messed up the implementation of my anim.
I'll keep trying to get no.2 right, but it's not really fit for public consumption as it is.
I've been asked to tweak the old one, so it won't be a full revert.
Though it'll be pretty close (I'm trying to unfuck it, while keeping it as close as possible to the original).
For those of you with Openbrf:
https://dl.dropboxusercontent.com/u/102341596/2h_stab.brf