Poll

How do you feel about the new 2h stab animation?

Keep it
Revert it
I'm not sure.

Author Topic: [Poll] Feedback on 2h stab.  (Read 28621 times)

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Offline Micah

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Re: [Poll] Feedback on 2h stab.
« Reply #135 on: March 04, 2015, 12:44:26 pm »
+2
It has been a long time since Micah last time managed to stab me, but with this new stab... it is just like stabbing the ground in native. That is how it looks and how it works. It may miss fluidity of the old lolstab but it is long enough and fast enough (way faster than old cRPG lolstab). Will respec to 2H to try it out myself. Think that buffing stabs is now out of the question.
I stabbed you three times or so in a row (edit:and you did not even die!) ... this has nothing to do with 2h animation being bad ... more like you being 2tired2play (it was like 3o'clock in the morning) or not being adapted to the animation. Its not so hard to recognize. I would really give it all a bit more time to let the new style sink into peoples heads, its WAY to early to tell what  is really good or bad about the animation (we have at least a good part of the community being infavor for keeping it).

##########################################################

Anyways,  BlackBow, stop fucking derailing the poll and advertizing for your cause against the official voting like that ... Haters voted to keep it? You mean, you did? ... there are not so many haters as you say - only the bigmouth forum-cry-babies make it appear as if it where hundreds! It needs a really mad kid attitude to do that - and in the end i dont believe that there are so many of those (maybe only you) ... and stop fucking doing it in this snarry high voice with french accent in this this volume!

ok ok so about new 2h stab :

pro :
+ look sexy as fuck
what else do you need than having a really sexy animation as a reason to keep it really ? Nothing really! If it has no other big issues ...
+ it can be pretty effective at times ...

Quote
cons :
- innacurate (personnaly i dont rly see where go my stabs and i do it in kind of random way, maybe its me and have to get used to it)
Its a new animation... after a while people will have adapted to it and, who knows, will possibly even use it more effective than the old one ... then ol'good 2h-stab-QQ will be what people cry about ...
Quote
- sometimes stabs are kinda instant look like having no animation
what? please show me that! It never happened to me, and i play alot 2h. Also, if it was like you say, it can surely be fixed ... its a non-issue, conmsidering, that the animation just was integrated and things like that can be fixed.
Quote
- stab feint then do swing make the animation kinda glitchy and hard to block for opponent
i heared noone complaining about the same thing for polearms .. but they do it since the begining of time (cRPG time)...
alos , again NEEDS TIME TO ADAPT for people!
Quote
- look like having less range than before and compare to 1h stab it look rly less effectiv.
really ... before patch everyone crys about abusable 2h stab range ... now its to short ... I play 2h(sword) alot .. i find it all pretty ok
Quote

so please before taking a decision about keeping it or revert it
keep in mind than many haters are voting to keep it coz it's a kind of huge nerf of 2 handers (and proof than its rly less effectiv and wierd)
and this community always loved see their nemesis class getting nerfed or fucked.
You simply can not prove it! Thus you cant use it as an argument! NOT EVEN IF YOU DO IT IN CAPS FOR A THOUSAND TIMES!
Quote
and i still dont get why it have to be changed....
Maybe, just for the sake of change ? maybe just for the "sexy as fuck" look ? Maybe for not having hands pass through each other in the animation? for physical impossible body pose of the old animation?


Please Senni_TI: Keep the new animation at least for .. some months ... its the best thing you did with the patch ... Its good enough to make 2h play to a whole new experiance, something this community needs, something you will be remembered for if it stays - not remembered if it goes away. After some time and after fixing some minor issues, i think its all worth it!
« Last Edit: March 04, 2015, 01:07:33 pm by Micah »
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Offline Micah

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Re: [Poll] Feedback on 2h stab.
« Reply #136 on: March 04, 2015, 02:50:32 pm »
+1
btw .. 2h stab needs earlier sweet spot ... with its shorter range now , i think its justified to have it deal at least a bit damage earlier in the animation .. also .. animation makes it more plausible to have earlier damage range(i hope you get what i mean .. dunno what its called). The glancing on this long range is really unintuitive ...
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Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #137 on: March 04, 2015, 03:31:59 pm »
+2
I stabbed you three times or so in a row (edit:and you did not even die!) ... this has nothing to do with 2h animation being bad ... more like you being 2tired2play (it was like 3o'clock in the morning) or not being adapted to the animation. Its not so hard to recognize. I would really give it all a bit more time to let the new style sink into peoples heads, its WAY to early to tell what  is really good or bad about the animation (we have at least a good part of the community being infavor for keeping it).

I'm used to old slow animation, where I try to outreach stab (with the longest swing I have at my disposal). This new animation is much faster and that isn't possible anymore (at least I haven't figured out how to do it). Also I have no idea what stage of animation you are at. First version was easy to deal with because most of you twohanders aimed low as you usually do and probably stabbed the ground. Right now that doesn't happen anymore. This animation is much better than the old one, it isn't as long and maybe not as feint friendly (although you managed to mask your intentions well) but it is quick and effective.

Offline Micah

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Re: [Poll] Feedback on 2h stab.
« Reply #138 on: March 04, 2015, 04:34:14 pm »
0
I'm used to old slow animation, where I try to outreach stab (with the longest swing I have at my disposal). This new animation is much faster and that isn't possible anymore (at least I haven't figured out how to do it). Also I have no idea what stage of animation you are at. First version was easy to deal with because most of you twohanders aimed low as you usually do and probably stabbed the ground. Right now that doesn't happen anymore. This animation is much better than the old one, it isn't as long and maybe not as feint friendly (although you managed to mask your intentions well) but it is quick and effective.
Unlike for the fubar cheated 1h-left-swing, 2h-stabs (the old and the new one) work with the same standard mechanics as basically everything else, which includes:
 After you get hit, you need to block the following, successive attack or you will get hit again. The 1h-right swing does not outspam this rule ...

Maybe i swirled around a bit .. or it looked like this, while i was trying to follow your dodging move (that didnt manage to dodge my next attack tho) ...

Srsly, there are much worse problems on other weapons animations, like the mentioned cheating 1h-left-swing that breaks core combat mechanics. Also, 1h and polearms doing insane full damage on wierdest angles, even when touching my model on release - or the insane animation speed of axes when they turn out and into a swing (while breaking all laws of physics .. it really looks totally shitty, like a high-speed animation) ... which 2h can only achieve when they hit the sweet spot with 1.2 sec holding damage boost. Also 1h swings outranging long 2h and polearm (its more through the speed but it ultimately results in simple outranging ) .. which completely breaks the way of how 1h should work versus the "longer" weapons imo ... and last but not least the sick 1h stabs (srsly, does it have to be ridiculous like this?) ... those things need to get fixing much more than most issues about the new 2h stab ...  asides from the possibly improvable camera angle ...
« Last Edit: March 04, 2015, 04:42:15 pm by Micah »
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Offline Gravoth_iii

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Re: [Poll] Feedback on 2h stab.
« Reply #139 on: March 04, 2015, 05:04:15 pm »
+1
Imagine if a crpg-like game could achieve realistic physics/collisions... no dragging the final parts of the stab animation and stroking someone with it to deal full pierce damage, a game where weapons behave like realistic objects... I want

Try Clang, lel, i only expect realism to take away from gameplay at this point.
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Offline Blackbow

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Re: [Poll] Feedback on 2h stab.
« Reply #140 on: March 04, 2015, 06:14:11 pm »
+3
...

about accuracy :
yeah it look sexy till u dont release the hit.
in any carmera angle the stab is hide by your back so i dont rly see where i stab... to me it's like stabing with closed eyes...


wow so much hate ... keep your racist anti french bull shit for eu 1 plz
and remember me to shoot you more !!
i was thinking we could disccus about it like gentlemans but fuck off...
fucking pathetic krems... go back in your little pony world ...
fucking pathetic community

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Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #141 on: March 04, 2015, 06:55:04 pm »
0
Unlike for the fubar cheated 1h-left-swing

You mean constant hiltslashing some players do? Yeah that is lame.

Offline AwesomeHail

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Re: [Poll] Feedback on 2h stab.
« Reply #142 on: March 04, 2015, 08:17:51 pm »
+1
the thing i about the stab is that its immensly easy to instastab now, much like the Native stab, but faster. I saw some guy with an estoc feinting and instastabbing always ;\ not fun ;\

and that it doesnt look good when you feint, it just looks a bit shitty and even more abusable, with the old one it went better with feints, but eh, im now only using 3D 2h weps when i get my 2h alt :)
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Offline Blackbow

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Re: [Poll] Feedback on 2h stab.
« Reply #143 on: March 04, 2015, 08:34:12 pm »
+3
just one last thing after few test :

with 120 reach 2h stab is pretty accurate but try it with a langes messer or any other short 2h...
even longsword is fucking inaccurate to me ...

plz put back the langes messer stab !!!
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Offline AwesomeHail

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Re: [Poll] Feedback on 2h stab.
« Reply #144 on: March 04, 2015, 10:27:56 pm »
0
FUCK double post

I always upvote you heskey, forum brocode for life :)
I have the tendency to just spill upvotes to those that i like, not depending on what they write in their posts heh
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Offline Rebelyell

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Re: [Poll] Feedback on 2h stab.
« Reply #145 on: March 04, 2015, 11:12:53 pm »
0
just one last thing after few test :

with 120 reach 2h stab is pretty accurate but try it with a langes messer or any other short 2h...
even longsword is fucking inaccurate to me ...

plz put back the langes messer stab !!!
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Offline AwesomeHail

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Re: [Poll] Feedback on 2h stab.
« Reply #146 on: March 05, 2015, 07:46:53 am »
0
I thought you valued my opinions :'(

lol

well yes that too, thats why i started permaupvoting you, because i like you and your opinion is generally the same as mine :)
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Offline Porthos

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Re: [Poll] Feedback on 2h stab.
« Reply #147 on: March 05, 2015, 04:43:31 pm »
+2
Ok, now i'm really confused.
Porthos upvotes your post about how new animation is bad cos you can instastab with it.
He also upvotes posts saying that new animation is too slow.
C'mon buddy which is it? Do you not like the new animation cos it's too fast or do you not like it cos it's too slow?
and that it doesnt look good when you feint, it just looks a bit shitty and even more abusable, with the old one it went better with feints
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Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #148 on: March 05, 2015, 11:21:37 pm »
+3
This new 2h stab fits perfectly with everything else cRPG has to offer. Marvelous work, looks just the part. Watching two swordmen fighting is a treat to one's eyes.

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Re: [Poll] Feedback on 2h stab.
« Reply #149 on: March 06, 2015, 02:44:16 pm »
0
This new 2h stab fits perfectly with everything else cRPG has to offer. Marvelous work, looks just the part. Watching two swordmen fighting is a treat to one's eyes.
And a stab to the heart. Erm..... well in a metaphoric way, since their won't be anymore of that ingame.
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