cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tony007rammstein on October 12, 2013, 12:47:20 pm

Title: 1h stab
Post by: Tony007rammstein on October 12, 2013, 12:47:20 pm
Looks like nobody going to nerf this shit, right?
Title: Re: 1h stab
Post by: no_rules_just_play on October 12, 2013, 12:51:18 pm
I heard some double info too, Paul do you know the answer to this?
Title: Re: 1h stab
Post by: Corsair831 on October 12, 2013, 12:52:36 pm
***cue a sarcastic answer from paul which says nothing useful but which he thinks is funny; yet actually manages to make him sound like a colossal arsehole***
Title: Re: 1h stab
Post by: Tibe on October 12, 2013, 12:53:16 pm
Nerf it nooowa. I liked it better when it was UP. My rights to bitch about greatswords have completely been stolen from me with that giant buff. You cruel bastards.
Title: Re: 1h stab
Post by: Tony007rammstein on October 12, 2013, 12:57:02 pm
I dont want to read posts about nothing for 10+ pages again, just give me an anwer - YES or NO?
Title: Re: 1h stab
Post by: Boerenlater on October 12, 2013, 01:02:15 pm
I dont want to read posts about nothing for 10+ pages again, just give me an anwer - YES or NO?
maybe yes, maybe not
Title: Re: 1h stab
Post by: Erzengel on October 12, 2013, 01:04:37 pm
Either nerf all stabs or non of them.
Title: Re: 1h stab
Post by: no_rules_just_play on October 12, 2013, 01:07:13 pm
I just notice how much of a retard I am now I loomed a short sword, I don't even have an idea how good it will be after a nerf :/
Title: Re: 1h stab
Post by: Lennu on October 12, 2013, 01:09:43 pm
Well, maybe fine tune the 1h stab a bit :D Before it was horrible, now it's way too strong. Change it into something in between those two.
You can't just change something completely and expect it to be automatically better.
Title: Re: 1h stab
Post by: Bjord on October 12, 2013, 01:10:47 pm
(click to show/hide)
Title: Re: 1h stab
Post by: Gravoth_iii on October 12, 2013, 01:15:28 pm
A tiny nerf would do i think, i dont really mind it too much.
Title: Re: 1h stab
Post by: Prpavi on October 12, 2013, 01:16:23 pm
Either nerf all stabs or non of them.

I'm down for nerfing all stabs
Title: Re: 1h stab
Post by: Falka on October 12, 2013, 01:18:02 pm
(click to show/hide)

***cue a sarcastic answer from paul which says nothing useful but which he thinks is funny; yet actually manages to make him sound like a colossal arsehole***

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Title: Re: 1h stab
Post by: Fartface on October 12, 2013, 01:21:49 pm
I don´t think it´s that bad just block it and don´t expect to outspam it.
Title: Re: 1h stab
Post by: YnScN on October 12, 2013, 01:29:37 pm
Remove stabs from all weapons
Title: Re: 1h stab
Post by: karasu on October 12, 2013, 01:31:50 pm
buff downblock
Title: Re: 1h stab
Post by: rufio on October 12, 2013, 01:50:21 pm
buff downblock

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Title: Re: 1h stab
Post by: Socks on October 12, 2013, 02:16:28 pm
rmove my proness from the game to op
Title: Re: 1h stab
Post by: Rebelyell on October 12, 2013, 02:29:48 pm
shut up noobs
1h is new 2h, now I can lolstab 24/7 with longsowrd and call it  up 8-)

anyway lets take jokes on side and talk about reallity

with high stab damage 1h stab connect almost instantly right after chamber state
dmg is stupidly high from some reasons,
that is not even fun, that is redarded disabled whatever you want to call it.

I can agree that old one was kind of weak because of many reasons, but still lots of peoples was able to use it properly
and for fuck sake arguments of tydeus "1h stab is now on same almost same lvl awesomes of 2h" or something similar is even more stupid especialy when you use 1 hand to do that

every class have some kind of tradeoff but someone forgot about that

combined with server lag often i have no chance to block rondelbulshit or espada and that is not fun at all

to be honest I dont like how stab works in that game, there should be no or almost no stab rotation at all from sides or up side down but curent 1h stab is in my top 3 C-rpg bulshit of all time.
Title: Re: 1h stab
Post by: MURDERTRON on October 12, 2013, 04:07:07 pm
Remove everything but overheads and we can start playing medieval Benny Hill.
Title: Re: 1h stab
Post by: karasu on October 12, 2013, 04:14:38 pm
Remove everything but overheads and we can start playing medieval Benny Hill.

With only Boulder on a Stick! A dream come true!
Title: Re: 1h stab
Post by: Fartface on October 12, 2013, 04:30:52 pm
1h stab is completely fine and is finaly on par with Polearm and Twohanded stabs , I realy don´t see the big issue since it´s still so easy to block.
Title: Re: 1h stab
Post by: San on October 12, 2013, 05:53:09 pm
I don't feel like I'm missing much with a non-stab 1h, most people can't even stab well with it and their sideswings barely do damage. The artificial stab damage buffs should be reverted, then look at the animation to see how much it should be changed. I think the whining is over the top.
Title: Re: 1h stab
Post by: Xant on October 12, 2013, 06:23:11 pm
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Title: Re: 1h stab
Post by: Corsair831 on October 12, 2013, 06:27:32 pm
I don't feel like I'm missing much with a non-stab 1h, most people can't even stab well with it and their sideswings barely do damage. The artificial stab damage buffs should be reverted, then look at the animation to see how much it should be changed. I think the whining is over the top.

let's say you're facing 2 opponents, the main one you're engaging to the front and a guy with a 1h/shield to the side

if you try to do a switch attack on to the guy to the side, if he is using the stab it is impossible, unless you also use the stab, because the stab is so much faster even than a leftswing

not just for 1h mind, but the instant c-rpg stab is making it pretty darned impossible to fight 1v2 against anyone using stabs

I personally think they should just revert the stabs to how they were in native, but compensate for the difficulty in hitting them by slightly buffing their damage or something similar
Title: Re: 1h stab
Post by: Mae. on October 12, 2013, 06:43:27 pm
i think the fact that a dagger and shield can 5v1 and always win is a problem, but maybe thats just me
Title: Re: 1h stab
Post by: Sauce on October 12, 2013, 06:55:09 pm
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Title: Re: 1h stab
Post by: MURDERTRON on October 12, 2013, 06:55:58 pm
i think the fact that a dagger and shield can 5v1 and always win is a problem, but maybe thats just me

I've been favoring rondels over steel pick in Strategus recently...
Title: Re: 1h stab
Post by: Mlekce on October 12, 2013, 06:56:44 pm
first nerf awwwpike and 2h gaysword stabs.

Title: Re: 1h stab
Post by: San on October 12, 2013, 07:01:03 pm
let's say you're facing 2 opponents, the main one you're engaging to the front and a guy with a 1h/shield to the side

if you try to do a switch attack on to the guy to the side, if he is using the stab it is impossible, unless you also use the stab, because the stab is so much faster even than a leftswing

not just for 1h mind, but the instant c-rpg stab is making it pretty darned impossible to fight 1v2 against anyone using stabs

I personally think they should just revert the stabs to how they were in native, but compensate for the difficulty in hitting them by slightly buffing their damage or something similar

You're oversimplifying it, and "impossible" is laughable to describe a 2v1 (with perfect movements, most 2v1s would be impossible, but we all know that's not the case). Plus, all stabs are faster than the left swing (at 1h range).

Block the stab once and the stun is long enough to momentarily deal with the other guy. If the 1h stabber has a shield, he also moves pretty slowly, so it's not very difficult to not let him get easy hits on you.

I would have a harder time if the enemy was using an awlpike since you get stuck in place after a single hit and he can hit around his teammate more easily.
Title: Re: 1h stab
Post by: Sauce on October 12, 2013, 07:07:48 pm
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Title: Re: 1h stab
Post by: San on October 12, 2013, 07:10:57 pm
Compared to being 24/15 for 2+ years. Been 18/27 for 1 week. Same applies from my personal experience with both.
Title: Re: 1h stab
Post by: DaveUKR on October 12, 2013, 07:24:37 pm
let's say you're facing 2 opponents, the main one you're engaging to the front and a guy with a 1h/shield to the side

if you try to do a switch attack on to the guy to the side, if he is using the stab it is impossible, unless you also use the stab, because the stab is so much faster even than a leftswing

not just for 1h mind, but the instant c-rpg stab is making it pretty darned impossible to fight 1v2 against anyone using stabs

I personally think they should just revert the stabs to how they were in native, but compensate for the difficulty in hitting them by slightly buffing their damage or something similar

You're using a very low armour, so instastab is possible. While wearing decent armour it's only possible when the attacker either has a huge speed bonus or a huge amount of PS and hits your head. Otherwise he will glance even with the new stab. The only thing that is difficult for me is rondel dagger, sometimes I fail to its stab somehow.
Title: Re: 1h stab
Post by: Fartface on October 12, 2013, 08:14:23 pm
Corsair always wears close to no armour.
Title: Re: 1h stab
Post by: Corsair831 on October 12, 2013, 08:19:03 pm
even when i wear high armour, the 1h stab is extremely hard to block; as an example i have been playing with jackiechan when he has been purposely abusing the long espada eslavona stab as much as possible, and you may disagree, but it seems a lot faster, higher damaging and generally more effective than even a spear support in a 2v1; not to mention a lot longer range (it maintains it's high damage accross the stab, from closest point to furthest), than it really should be.

i'd like to reiterate, i don't just disapprove of 1h instant stab, i don't like the instant stab mechanic in general; i thought crpg was better when stabs were not instant

regards, Corsair
Title: Re: 1h stab
Post by: Sauce on October 12, 2013, 08:19:57 pm
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Title: Re: 1h stab
Post by: DaveUKR on October 12, 2013, 08:24:07 pm
even when i wear high armour, the 1h stab is extremely hard to block; as an example i have been playing with jackiechan when he has been purposely abusing the long espada eslavona stab as much as possible, and you may disagree, but it seems a lot faster, higher damaging and generally more effective than even a spear support in a 2v1; not to mention a lot longer range (it maintains it's high damage accross the stab, from closest point to furthest), than it really should be.

i'd like to reiterate, i don't just disapprove of 1h instant stab, i don't like the instant stab mechanic in general; i thought crpg was better when stabs were not instant

regards, Corsair

It's something you get used to. First time when I failed against new stabs I was mad as hell but then I got used to them and they stopped looking that OP to me. Rondel dagger is stupid though.
Title: Re: 1h stab
Post by: San on October 12, 2013, 09:17:58 pm
Also, people that have never played any other weapon class for 2+ years might be considered biased and not see all the different angles here.
I've played every class except for 2h and bows.
Title: Re: 1h stab
Post by: Tindel on October 12, 2013, 09:26:35 pm
I find 1h stab to be in line with the other stabs, they are all equally annoying to face when used right.
Title: Re: 1h stab
Post by: Xant on October 12, 2013, 09:31:09 pm
The stab still has problems. At times it's too good, at times it bounces for seemingly no reason. Sometimes you can face-stab someone instantly, sometimes a perfectly good stab bounces. Much confuse, very irritate.
Title: Re: 1h stab
Post by: Bjord on October 12, 2013, 09:34:50 pm
Very point.
Title: Re: 1h stab
Post by: Falka on October 12, 2013, 09:39:59 pm
regards, Corsair

Without this line I wouldnt know it was you, Corsair!  :shock:

Idlewild
Title: Re: 1h stab
Post by: Xant on October 12, 2013, 09:42:21 pm
Without this line I wouldnt know it was you, Corsair!  :shock:

Idlewild
I've always wondered what makes people sign with their names when it says the name of the poster on the left.

Regards,

Idlewind

Xant

Christo

Ptx
Title: Re: 1h stab
Post by: Canary on October 12, 2013, 10:34:30 pm
The 1h stab sweetspot was, I think, supposed to be tweaked some more after its performance could be gauged on live servers. The person who did the sweetspot tweaking has been missing for over a month, though.
Title: Re: 1h stab
Post by: Froto_the_Loc on October 12, 2013, 11:18:36 pm
Remember when pikes were wonk?
Yeah, just block down.
Title: Re: 1h stab
Post by: Teeth on October 13, 2013, 12:00:04 am
I think people that state that stabs are fine are extremely deluded or simply do not play, but regardless of whether you find stabs OP or not, inner weapon balance has been greatly upset by the latest change. You know why 2h had relatively low pierce damage on stabs, the best being a measly 26 pierce? Because 2h stab was amazing and any higher stats would make the 2h stab too strong, leaving very little point in using the other directions. Now all the stabs are pretty much as good as the 2h. They last a lot longer and are a lot less prone to glancing at any part of the animation.

Just compare. The Great Sword has 26 pierce for 37 cut on swings. The best 1h stabber is the Long Espada with 29 pierce for 27 cut swings. Now this was okay before, both these weapons were definitely stab focused, but the Long Espada could have much higher relative pierce damage on its stab due to the relative difficulty of using the 1h stab. Now 1h stab is piss easy to use, which means that 29 pierce is a ridiculous amount of stab damage, which leaves very little point in ever touching the swings, or ever touching a swing focused 1h for that matter. Having 30 pierce weapons at a 100 reach and super speed, usable with a shield means something entirely different now. 35 cut compared to 30 pierce is utter bullshit when stabs are this effective.

To me it's clear that all the stabs need a reduction in how long they are active, so they don't hit at the tip of their reach aka when the weapon has stopped having momentum. Walking your stabs into people is terrible. Also when a stab gets blocked or gets a hit in it should have a longer delay before being able to do another one, mostly in the case of polearms and 1h. However, if the deluded opinion persists that stabs are fine, the entire 1h section needs a rebalance as it is completely skewed towards stabby swords now. Polearm could use a rebalance then as well, as I see little point in using anything but two-directional stab polearms.
Title: Re: 1h stab
Post by: Xant on October 13, 2013, 12:02:35 am
To me it's clear that all the stabs need a reduction in how long they are active, so they don't hit at the tip of their reach aka when the weapon has stopped having momentum.
Worst part about them. They have ridiculous reach.
Title: Re: 1h stab
Post by: Sauce on October 13, 2013, 12:06:34 am
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Title: Re: 1h stab
Post by: Erzengel on October 13, 2013, 12:07:35 am
Just reduce pierce damage on all one handed swords and give them more cut damage instead (something like -2p +2c). Internal one handed balance could also really need some changes. Side Sword for example is way too strong compared to all (mid tier) swords.

Oh and nerf fucking Awlpike.
Title: Re: 1h stab
Post by: no_rules_just_play on October 13, 2013, 12:08:25 am
Just reduce pierce damage on all one handed swords and give them more cut damage instead (something like -2p +2c). Internal one handed balance could also really need some changes. Side Sword for example is way too strong compared to all (mid tier) swords.

Oh and nerf fucking Awlpike.
that would render my side weapon on 5 ps worthless :/
Title: Re: 1h stab
Post by: Erzengel on October 13, 2013, 12:09:39 am
that would render my side weapon on 5 ps worthless :/

Why? Which weapon are you planning to use? Even with 5 power strike there are lots of useful one handed weapons.
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 13, 2013, 12:34:18 am
that would render my side weapon on 5 ps worthless :/
lol wat
Title: Re: 1h stab
Post by: San on October 13, 2013, 12:43:30 am
@Sauce
Just responding to what you said, not discrediting anyone afaik. Everyone has some sort of bias. My stance is actually the opposite of most dedicated non-stabbing 1hers and I haven't experienced any out of the ordinary challenges when fighting a 1h stabber compared to other stab weapons in 2h and polearm and just see them all as one thing and same strategy to deal with. I've been annoyed by most stabs since the turn nerf since I couldn't chamber them easily anymore, but have since adapted.

To me it's clear that all the stabs need a reduction in how long they are active, so they don't hit at the tip of their reach aka when the weapon has stopped having momentum. Walking your stabs into people is terrible. Also when a stab gets blocked or gets a hit in it should have a longer delay before being able to do another one, mostly in the case of polearms and 1h. However, if the deluded opinion persists that stabs are fine, the entire 1h section needs a rebalance as it is completely skewed towards stabby swords now. Polearm could use a rebalance then as well, as I see little point in using anything but two-directional stab polearms.

This (I believe non-stabbing 1hs are still very viable, though). I believe stabs should have a clear area in the beginning and end where they just glance. Due to the high base damage and the way speed bonus works, you could stab someone after you missed on the most important part of the animation. I just believe this is an entire stab issue rather than a 1h issue (outside of very high pierce damage that needs to be toned done).

For an alternative to the stab block lag, what do you think about giving the stab extra cooldown if it misses? That makes it so you don't have to risk getting speed-bonus hit to try to get it to glance, and the stabber can't just backpedal stab spam easily after a miss like he can now. I'm just worried about the slower stab weapons since they'll just get hit even more often after a block if the lag is increased.
Title: Re: 1h stab
Post by: Camaris on October 13, 2013, 02:06:01 am
If you stop that fucking huscarldaggers im fine.
Title: Re: 1h stab
Post by: no_rules_just_play on October 13, 2013, 02:16:30 am
Why? Which weapon are you planning to use? Even with 5 power strike there are lots of useful one handed weapons.
short sword
Title: Re: 1h stab
Post by: Gravoth_iii on October 13, 2013, 02:43:15 am
IMO the change 1h stab needs is make it active a bit later, as it is now it can hit so fast that one can barely feint against it. I dont mind the range, i can work around that but insta hits can be sort of a pain.
Title: Re: 1h stab
Post by: Xant on October 13, 2013, 03:21:31 am
Yeah, well, the balancers think the new kick is better than the old kick. Wouldn't be surprised if 1h stab was buffed.
Title: Re: 1h stab
Post by: rufio on October 13, 2013, 05:48:38 am
well like stated a few times in different threads, tydeus is off the radar, and he is the one mainly responsible for ballancing atm. kick cone, stab tweaks on 1handers and polearms, knockdown chance tweaks, ranged stagger tweaks. all these things would improve the ballance and gameplay of this game, imo. there was a response somewhere saying that cmp is the only one who can change the kicks, but i guess he is a buisy man right now with other prioritys. time will tell what devs decide to do next.

oh hey zlisch , nice of you to pop in biased manchild
Title: Re: 1h stab
Post by: Falka on October 13, 2013, 09:28:36 am
The funny thing is that when someone complained about polearms stab he always heard: learn 2 downblock. Though I do agree to some extent that 1h stab is kind of OP (not in comaparison to 2h or pole stab but to other attacks), but definitely not gamebreaking. I don't see hords of 1h stabers toping the scoreboard. most of shielders still use swing oriented weapons. But whatever, maybe they will buff my niuweidao :P
Title: Re: 1h stab
Post by: Bjord on October 13, 2013, 10:05:13 am
All stabs should be penalized with a stun after being blocked, the length of the stun should be decided by how far into the animation the stab connected with the block. For fun, should apply the same to hitting unbreakable objects like ground, walls etc.
Title: Re: 1h stab
Post by: Teeth on October 13, 2013, 10:11:10 am
All stabs should be penalized with a stun after being blocked, the length of the stun should be decided by how far into the animation the stab connected with the block. For fun, should apply the same to hitting unbreakable objects like ground, walls etc.
Wat, this is all in already exactly as you describe it. Block stun is usually very minor and just prevents you from being able to spam, except if you hit very late in the animation, then the stun can be longer and prevent you from being able to block your next opponents attack, at least with greatswords and two-directional polearms. Not so sure about 1h, which might recover fast enough, stun duration seems to depend on speed rating. The stun from hitting an object is always long, with my dear pike it literally takes like 1.5 second before you can block again. Hitting an object with that weapon is a dead sentence if anyone is attacking you.
Title: Re: 1h stab
Post by: Bjord on October 13, 2013, 10:17:46 am
I'm pretty sure 1H barely ever had a stun. When I was playing as 1h no shield, I used the stab quite a lot as the delay/stun was not enough to deter me from minding when I land. Even when chamberblocked, the 1h stab bears almost 0 risk. And I think the length of the weapon plays in too? Not entirely sure.
Title: Re: 1h stab
Post by: Fuma Kotaro on October 13, 2013, 11:46:18 am
I just notice how much of a retard I am now I loomed a short sword, I don't even have an idea how good it will be after a nerf :/

Don't worry no rules I'll be there for you to take off your short sword
Title: Re: 1h stab
Post by: no_rules_just_play on October 13, 2013, 01:35:49 pm
Don't worry no rules I'll be there for you to take off your short sword
even if it is nerfed?


<3
Title: Re: 1h stab
Post by: Prpavi on October 13, 2013, 03:20:41 pm
even if it is nerfed?


<3

Stat Whore!
Title: Re: 1h stab
Post by: Fartface on October 13, 2013, 03:30:13 pm
Stat Whore!
You got downvoted,  but my OCD forced me to make it right again. Hate to see that lame -1 .
Title: Re: 1h stab
Post by: POOPHAMMER on October 13, 2013, 03:32:39 pm
NERF EVERYTHING I DONT PLAY BUFF MY CLASS THANKS
Title: Re: 1h stab
Post by: Brrrak on October 13, 2013, 04:04:26 pm
I'd rather just see the sweetspot tweaked so it matches the animation better.  The stab should be a useful, but precise, attack; not Anton Chigur's modded cattle gun for the XIIIth century footman.
Title: Re: 1h stab
Post by: Fuma Kotaro on October 13, 2013, 04:14:39 pm
even if it is nerfed?


<3
I only want it When it's nerfed what a silly question :D
Title: Re: 1h stab
Post by: Corsair831 on October 13, 2013, 05:41:04 pm
Without this line I wouldnt know it was you, Corsair!  :shock:

Idlewild

hah, sorry i was tired and was writing as if i was at work

(obviously i don't sign corsair when i'm at work :P)
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 13, 2013, 06:12:47 pm
It feels odd seeing 3 Namo Appreciators post one after another
Title: Re: 1h stab
Post by: MURDERTRON on October 13, 2013, 06:35:35 pm
Although it's not particularly well known or heavily discussed, a blocked pole arm stab grants a free hit to someone who knows it's coming and had high WPF and a fast weapon if they don't get weapon stunned.  1h stab recovery is no where near as bad.
Title: Re: 1h stab
Post by: Hoppster on October 13, 2013, 06:38:31 pm
short sword

short sword was a boss weapon before the change, it was boss even when it was 1 slot
Title: Re: 1h stab
Post by: Kafein on October 13, 2013, 08:46:30 pm
The "can inflict damage after movement" thing is still by far worse with 2h. I don't even think it really does happen with 1h or poles. As Tydeus said animations were changed to make the end of the sweetspot coincide with around 90% animation progress in terms of movement, so before maximum length is reached.
Title: Re: 1h stab
Post by: Mala on October 13, 2013, 11:54:36 pm
Although it's not particularly well known or heavily discussed, a blocked pole arm stab grants a free hit to someone who knows it's coming and had high WPF and a fast weapon if they don't get weapon stunned.  1h stab recovery is no where near as bad.

thats a lot of ifs.
Title: Re: 1h stab
Post by: Armycook_of_KSantiago on October 14, 2013, 01:13:50 am
It feels odd seeing 3 Namo Appreciators post one after another

wuts dis Namo thing about?Im in Astralis and i dont know about it...
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 14, 2013, 01:23:05 am
wuts dis Namo thing about?Im in Astralis and i dont know about it...
Do you appreciate Rob Namo?
Title: Re: 1h stab
Post by: MURDERTRON on October 14, 2013, 04:43:42 am
thats a lot of ifs.

Not really, most good duelers and melee have high WPF and fast weapons.
Title: Re: 1h stab
Post by: Canuck on October 14, 2013, 05:57:02 am
In my experience, they don't even need to be particularly fast. Poke at a mauler or shielder with a pike or long spear and have him block it anywhere less than full extension and he can almost always just walk in and get a free hit on you. Even if you aren't still stunned you likely won't be able to do anything to fight him off if he's focused.

The stun from hitting an object is always long, with my dear pike it literally takes like 1.5 second before you can block again. Hitting an object with that weapon is a dead sentence if anyone is attacking you.

I hate when that happens. Accidentally go through a guy and hit the wall or the ground or something and you're done for. It's good that it punishes thrusting wildly but can really screw you.

Another thing to talk about when discussing the weird stabs and animations, and that's how you can go straight through a person (friendly or enemy) or even object, about 1/4 - 1/3 of the way through the animation with a pike or long spear, because of how long it takes for the actual hitbox to activate. Having it do full damage at the end of the thrust doesn't make any sense, so when should it hit? And why doesn't it already?
Title: Re: 1h stab
Post by: no_rules_just_play on October 14, 2013, 06:09:10 am
Do you appreciate Rob Namo?
Yes I do! Namo is the best!
Title: Re: 1h stab
Post by: rufio on October 14, 2013, 06:39:35 am
The funny thing is that when someone complained about polearms stab he always heard: learn 2 downblock. Though I do agree to some extent that 1h stab is kind of OP (not in comaparison to 2h or pole stab but to other attacks), but definitely not gamebreaking. I don't see hords of 1h stabers toping the scoreboard. most of shielders still use swing oriented weapons. But whatever, maybe they will buff my niuweidao :P

and i like how its only the 1 handers that support this notion of yours :)
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 14, 2013, 06:46:30 am
and i like how its only the 1 handers that support this notion of yours :)
And I like how the level 35 2h greatsworder is the one crying nerf polearm and 1h stabs!
Title: Re: 1h stab
Post by: rufio on October 14, 2013, 07:10:32 am
i indeed am, since my polearmer alt is higher gen than my main, and my stf is a 1hander. its ok thow zlisch you biased manchild

**heavygreatsworder, because style
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 14, 2013, 07:36:19 am
i indeed am, since my polearmer alt is higher gen than my main, and my stf is a 1hander. its ok thow zlisch you biased manchild

**heavygreatsworder, because style
Just because you play every class doesn't mean you're not a biased fuck, the only characters I've ever retired were horsethrowers, a 2h archer hybrid who spent level 30 with a 2h and no bow, and a 2h character, if retirements meant shit I'd be a 2h enthusiast.
Title: Re: 1h stab
Post by: rufio on October 14, 2013, 07:42:19 am
yet you think 2handed stabs are more broken than 1 handed stabs atm,  witch kindoff says alot about your bias  :lol:
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 14, 2013, 08:48:26 am
yet you think 2handed stabs are more broken than 1 handed stabs atm,  witch kindoff says alot about your bias  :lol:
I think that all things (stats included) considered, they're about equally broken, also, way to miss my point completely.
Title: Re: 1h stab
Post by: Akynos on October 14, 2013, 02:17:01 pm
Before Patch:
(click to show/hide)

After Patch:
(click to show/hide)

I hate to keep ranting about it, but hell I'll join the QQ party and say it out loud again, 1h thrust was shit before ( yet you could compensate by having a shield and using the spammy face-bashing left swing) and now it's a joke. Hell, despite 2h and pole being my favorite classes I use my main with a +0 Espada Eslavona to maximise my chances of getting valour on battle.

Longest reach, fastest animation, highest damage output, kick-preventing.
Title: Re: 1h stab
Post by: Penitent on October 14, 2013, 06:49:09 pm
Please move to chamber of tears.

Oh, finally 1h has more than 1 good attack direction.

It's not OP, its just usable now.
Title: Re: 1h stab
Post by: rufio on October 14, 2013, 09:37:50 pm
high end 1 handers have more pierce than high end 2 handers, enough said
Title: Re: 1h stab
Post by: San on October 14, 2013, 09:45:38 pm
Because the greatswords are like spathions with decent swing and stab damage. There is no niche for stab-oriented 2hs with terrible swings.
Title: Re: 1h stab
Post by: Elindor on October 14, 2013, 09:58:19 pm
Either nerf all stabs or non of them.

Nerf them all.

I'm a 2h'er and I agree with Erzengel.
Stabs (of all weapons) have the weirdest physics in the game.
Title: Re: 1h stab
Post by: Mala on October 14, 2013, 10:15:45 pm
high end 1 handers have more pierce than high end 2 handers, enough said

high end 2 handers have more cut damage than high end 1 handers, enough said
Title: Re: 1h stab
Post by: Tibe on October 17, 2013, 06:19:26 pm
Seriuslly. Nerf it back to the way it was. This coming from a player who plays nothing but 1h. You definately broke something in the game now. I was scared it would catch on and now it has.  Now most of 1h players are doing 2/3 of their attacks as stabs. Archers, shielders, swashbuckers... the whole lot. It is seriuslly painful and it feels like someone just threw mother nature out of balance. Get it back to its old form!
Title: Re: 1h stab
Post by: Wingthor on October 17, 2013, 08:02:44 pm
I can't see anything wrong about 1h stab.  8-)
Title: Re: 1h stab
Post by: Tibe on October 17, 2013, 08:15:39 pm
Neither did I a week ago. Would have even defended it. But when you see an entire class in the field doing nothing but one move and one move only, you start seeing things on a different perspective. God damn even saw some ageold longswordmy old friends, somehow respecced and stabbing with a 1h. Individually it really doesnt seem so OP compared to the rest of the classes. Since, well all classes have some voodoomagic OP move. But what I saw today, was a clear sign that shit has definately hit the fan.
Title: Re: 1h stab
Post by: CrazyCracka420 on October 17, 2013, 08:24:29 pm
visitors can't see pics , please register or login


Move this to chamber of tears already.

Anyone discussing stabs, and focusing purely on the 1h stab is missing the point.  It's stabs in general that are problematic, not just the 1h's.  2h stab should have been tweaked, the 1h and polearm stabs should have been mostly left alone (maybe some slight tweaking there as well).
Title: Re: 1h stab
Post by: Penitent on October 17, 2013, 08:25:15 pm
But when you see an entire class in the field doing nothing but one move and one move only, you start seeing things on a different perspective.

This is not my experience at all, even if this is hyperbole.
Title: Re: 1h stab
Post by: Tzar on October 17, 2013, 08:31:37 pm
Soo...... nerf 1h stab to make it useless again, an 2h/polearm gets to keep their just as op retarded lolstabs :?: :?: :?: '

Sounds like another butthurt 2h/polearm cant be arsed to adapt moaning thread..... im out   also:
(click to show/hide)

/End thread
Title: Re: 1h stab
Post by: Corsair831 on October 17, 2013, 08:34:56 pm
all stabs are broken, they're retardedly fast, look at knitler, full tincan, not amazingly high WPF and yet he still hits faster than the vast majority of people because of these instant stabs

i'm getting rather sick of not being able to target-switch onto anyone who's using a stab (unless i use my own stab (lol)) ... the stab is the longest attack, why is it also the fastest ?! ?! :/

imo revert back to native stabs
Title: Re: 1h stab
Post by: Gravoth_iii on October 17, 2013, 08:38:16 pm
At first i didnt mind 1h stab, but ive seen som crazy shit now. I got onehit killed by one, and i dont think ive ever been onehit in melee with my armour. And they are hitting way too fast, slow them down a bit but keep the range.
Title: Re: 1h stab
Post by: Ronin on October 17, 2013, 09:26:07 pm
I have +3 rondel dagger and am using it with 10 wpf, nuff said.
Title: Re: 1h stab
Post by: Artyem on October 17, 2013, 10:06:36 pm
I'm a shielder, but all of my weapons are 3 directional, and I guess the only thing I can see wrong with the 1h stab is that it's too damn fast.  It's almost like it hits before the animation even plays, which reminds me a lot of 2h hilt slash.
Title: Re: 1h stab
Post by: Macropus on October 17, 2013, 10:06:46 pm
What I suggest is:
- Nerf 1h stab damage to balance it with other stabs.
- Then nerf all stabs to balance them with other attacks, so that they can't hit with full power at the end of animation like they do now, etc.

- Gimme a better PC.
Title: Re: 1h stab
Post by: San on October 17, 2013, 10:19:17 pm
There are plenty of simple tweaks, but Tydeus just had to go afk for a few months..
Title: Re: 1h stab
Post by: GOBBLINKINGREATLEADER on October 17, 2013, 10:23:36 pm
Why do all the turdburglars in this game feel they need to comment on only the flavor of the month imbalances?

Fuck I hate this community.
Title: Re: 1h stab
Post by: Tzar on October 17, 2013, 11:03:23 pm
A better suggestion, would be to buff the speed on the swings on all the weapons, would make more sense then nerfing stabs, plus the gameplay needs more diversity in attack options.

Holding down block every fight gets boring  :lol:

And to sum up all the whining towards stabs, being it polearm/2h/1h is that people overuse the attack because of the fast animation, its overused atm compared to all other attacks.
Title: Re: 1h stab
Post by: Kato on October 18, 2013, 01:18:57 am
1h stab was strong even before buff, now is just no skill ultimate attack even better than also broken 2h and polestab.

I really dont like that thrust is now longer than right swing, pretty much it destroyed magic of 1h, when you need to choose right attack for every situation, now its just stabspam.

1h stab needed just very little buff, 2h and pole not buff on stab at all. I like changes that Tydeus made on other attack directions, especially overhead as combat is now more deadly.

Title: Re: 1h stab
Post by: Knitler on October 18, 2013, 01:36:40 am
all stabs are broken, they're retardedly fast, look at knitler, full tincan, not amazingly high WPF and yet he still hits faster than the vast majority of people because of these instant stabs

i'm getting rather sick of not being able to target-switch onto anyone who's using a stab (unless i use my own stab (lol)) ... the stab is the longest attack, why is it also the fastest ?! ?! :/

imo revert back to native stabs

You call 170wpf not much?

Anyway, i also think stabs are kinda OP... just nerf everything but one thing is for sure and you ppl have to agree - If that weapon was supposed to stab it shouldnt be that hard nerfed.

Examples:
All the pointy and short 1h weapons; Long Espada, Broad Short Sword, Short Arming Sword, etc.
2h; Goedendag (the only 2h weapon which shouldnt get affected by a thrust/stab nerf.... just remove the lolstab and high dmg on 2h.
polearms: On polearms its actually just the lolstab ... the damage is ok cause its supposed to be.

There is one kind of a weapon which is just not good to be implemented in game;
Examples:
Daggers - extremly high dmg and speed - decide for one and ppl are not gonna run around with high agy builds and shitting into normal players fun

Btw .... there is also a "lolstab" on 2h Hammers if you want to call it like that :)


Title: Re: 1h stab
Post by: Xant on October 18, 2013, 01:42:42 am
This "nerf everything" thing is a disease. I can't believe people still want to make the game easier when it's almost 2014. None of the stabs are unblockable.
Title: Re: 1h stab
Post by: Corsair831 on October 18, 2013, 01:54:52 am
This "nerf everything" thing is a disease. I can't believe people still want to make the game easier when it's almost 2014. None of the stabs are unblockable.

it's not that i want them nerfed so much as just reverted back to native stabs

i don't get why they should be the longest range attacks and also the fastest ... surely the longest range should be the slowest? :3
Title: Re: 1h stab
Post by: Rebelyell on October 18, 2013, 03:34:04 am
You call 170wpf not much?

Anyway, i also think stabs are kinda OP... just nerf everything but one thing is for sure and you ppl have to agree - If that weapon was supposed to stab it shouldnt be that hard nerfed.

Examples:
All the pointy and short 1h weapons; Long Espada, Broad Short Sword, Short Arming Sword, etc.
2h; Goedendag (the only 2h weapon which shouldnt get affected by a thrust/stab nerf.... just remove the lolstab and high dmg on 2h.
polearms: On polearms its actually just the lolstab ... the damage is ok cause its supposed to be.

There is one kind of a weapon which is just not good to be implemented in game;
Examples:
Daggers - extremly high dmg and speed - decide for one and ppl are not gonna run around with high agy builds and shitting into normal players fun

Btw .... there is also a "lolstab" on 2h Hammers if you want to call it like that :)
2h weapons have lowes dmg on stab


Title: Re: 1h stab
Post by: Pentecost on October 18, 2013, 04:43:56 am
These are the most wanted heirlooms in the game as of 5 minutes ago.

(click to show/hide)

Considering all of the complaints about thrusts (not just 1h thrust, but thrusts in general) breaking the game, being too easy to use, being everywhere these days etc, it sure seems strange that, with one exception, every single weapon on that list either has a comparatively weak thrust or no thrust at all.

Can we get some usage statistics, please? It would be nice to see how much overlap there is.
Title: Re: 1h stab
Post by: rufio on October 18, 2013, 09:24:15 am
This "nerf everything" thing is a disease. I can't believe people still want to make the game easier when it's almost 2014. None of the stabs are unblockable.

visitors can't see pics , please register or login
Title: Re: 1h stab
Post by: Teeth on October 18, 2013, 10:54:13 am
(click to show/hide)
That is a terrible argument.

This "nerf everything" thing is a disease. I can't believe people still want to make the game easier when it's almost 2014. None of the stabs are unblockable.
That is a terrible argument. Meaning that you have a chance to defend yourself against them means they are okay regardless of their other traits? One could block a 100 speed Flamberge as well, so that wouldn't be unbalanced. Stabs are way too strong now in comparison to other attacks, which should be balanced out. Just using a stabby polearm makes me roll on the floor with laughter due to the sheer OP-ness. Partisans, awlpikes and the like are utter bullshit. My pike seems to have +50 effective reach due to being able to stab at the arse end of the animation for full damage.

1h can now have a 31 pierce, 100 speed, 103 length weapon, with a shield. It instastabs, stabs very fast at longer reach and outreaches lancers and twohand sideswings. On top of that you get some nice sideswings as well and none of the damage/speed penalty that hoplite weapons have. Not saying that those kind off builds are OP compared to hoplites, as hoplites were already OP and have been buffed by the shitty stabs as well. Everything stab based is now disproportionally strong. 2h stabs used to be OP, but that is why their damage has been nerfed to the 25p reaches over time. Now they are still OP, but not as much as the 1h stabs and polearm stabs which still rock 30+ pierce. Or 36 pierce on an awlpike, lol.

Of course the stabs look borky as well, you can walk them into people while the weapon has stopped moving. I do this with my pike and it's hilarious.
Title: Re: 1h stab
Post by: Nightmare798 on October 18, 2013, 12:22:33 pm
i would really like to believe you people, but i cant.

more than half of you play nothing but 2h, pole, or cav.

been on EU_1 while ago.

ratios go as this:

shielders: 10%
cav: 15%
ranged of all kinds 30%

the rest is 2h/pole.

most of them cried their eyes out, besides having broken overhead, best sideslashes and stab comparable to 1h, not to mention crush throught weapons.
Title: Re: 1h stab
Post by: Camaris on October 18, 2013, 12:52:59 pm
Even if there were 45% 2h/pole there would be only 22,5% of each. Not so big numbers anymore?
Perhaps some of them even use shield too? Hoplites?
And 1 of 10 shielder? Really?
Title: Re: 1h stab
Post by: Xant on October 18, 2013, 12:54:57 pm
That is a terrible argument. Meaning that you have a chance to defend yourself against them means they are okay regardless of their other traits?
No, you don't just have a "chance." They aren't particularly difficult to block. Which is why they're fine.
Title: Re: 1h stab
Post by: rufio on October 18, 2013, 12:55:57 pm
No, you don't just have a "chance." They aren't particularly difficult to block. Which is why they're fine.

played together with lezard tor gurni and cooties last night, all agreed 1handed stab was pretty rediculous atm.
Title: Re: 1h stab
Post by: Xant on October 18, 2013, 01:02:28 pm
... And?
Title: Re: 1h stab
Post by: rustyspoon on October 18, 2013, 01:53:39 pm
The stab issue is way more complicated than people think and will never be perfect. That is mostly due to the fact that the original Warband engine sucks. Instead of stabs only occuring at the point of a weapon, they occur at any point along its hitbox. Because of this and how sweetspots work, it is always best to "drag" your stab into someone instead of doing a real-life stab.

Back in the old days, the 1h stab glanced at both close range and long range. Due to the fast animation and short weapon length, the sweetspot on stabs was very small. The ONLY way to successfully stab was to turn really far into your opponent. That's what everyone did. Then turning speed was nerfed.

It made 1h stabs incredibly difficult to land unless you were really familiar with your weapon length and the animation timing. Turn speed was unnerfed slightly, and people who could already do it well could stab again. Still, it was just about impossible for people without a lot of practice.

What Tydeus did was change the timing of the sweet spot. As far as I remember, he moved the timing of it slightly later. So damage ramps up later, (meaning its glance window is a bit longer at the beginning) and falls off later (making it active longer). That change makes it a hell of a lot easier for a stab to land, as it gives you more time to drag the side of the sword into your opponent.

Some people say that ALL 1h swords need a stab damage nerf and that 1h sword stabs outclass 2h swords. That is not true. There's only a FEW swords that have more stab damage, but they all have significantly less swing damage. The biggest difference between 1h stab and 2h stab damage would have to be (in my opinion) fighting style. As 1handers are so short, you are almost always moving forward when you fight. 2-handers usually strafe more when fighting as it's easier to use your longer weapon to attack opponents in unblockable areas. As the 1-hander is almost always moving forward, they utilize speed bonus more often. Speed bonus adds a significant boost to damage. Especially when combined with a held attack, you can do a FUCK-TON of damage even with low PS. This combined with pierce damage (which bypasses most of your armor) makes stabs hurt a lot. That is also why awlpikes (and all long, stabbing polearms) are so effective. As a support role, you're usually running at someone with a held attack and doing a fuckton of damage.

If it was a perfect world, this problem could be mitigated by having damage types effected differently by different types of armor. So pierce would be more effective against certain "types" and less effective against others. It's a way better model than the current where it basically ignores armor.

One question I have, is how come 1h stabs weren't seen as a problem way back in the day when everyone could do them, but they are such a huge problem now? My 1h actually does less damage at MW then it did back then. My only guess is that the playerbase is overall more skilled now than they were back then, and every decent 1-hander knows that it's all about abusing held attacks and speed bonus.
Title: Re: 1h stab
Post by: Nightmare798 on October 18, 2013, 02:32:51 pm
Even if there were 45% 2h/pole there would be only 22,5% of each. Not so big numbers anymore?
Perhaps some of them even use shield too? Hoplites?
And 1 of 10 shielder? Really?

indeed, shielders are extremely scarce lately, which is what led to the increase of ranged imo.
Title: Re: 1h stab
Post by: Teeth on October 18, 2013, 04:43:40 pm
Some people say that ALL 1h swords need a stab damage nerf and that 1h sword stabs outclass 2h swords. That is not true. There's only a FEW swords that have more stab damage, but they all have significantly less swing damage. The biggest difference between 1h stab and 2h stab damage would have to be (in my opinion) fighting style. As 1handers are so short, you are almost always moving forward when you fight. 2-handers usually strafe more when fighting as it's easier to use your longer weapon to attack opponents in unblockable areas. As the 1-hander is almost always moving forward, they utilize speed bonus more often. Speed bonus adds a significant boost to damage. Especially when combined with a held attack, you can do a FUCK-TON of damage even with low PS. This combined with pierce damage (which bypasses most of your armor) makes stabs hurt a lot. That is also why awlpikes (and all long, stabbing polearms) are so effective. As a support role, you're usually running at someone with a held attack and doing a fuckton of damage.
Maybe the difference in damage between 2h and pole/1h stabs has more to do with that the highest 2h stab damage is 26p and the highest 1h/pole stab damages are 31p/33p respectively? That is not a small difference.  Which is a problem because 1h should not do the same or even more damage than the other 2 classes, simply because 1h allows you to use a shield without penalties. Speed bonus and hold attacks are not used differently by these classes, at least not in any significant or constant way.

One question I have, is how come 1h stabs weren't seen as a problem way back in the day when everyone could do them, but they are such a huge problem now? My 1h actually does less damage at MW then it did back then. My only guess is that the playerbase is overall more skilled now than they were back then, and every decent 1-hander knows that it's all about abusing held attacks and speed bonus.
Multiple reasons for that:
- Every weapon could turn it's stabs at the speed of light, now it is just 1h that can do that.
- Regardless of the turnrate making it easier to use, the effective reach was still much shorter than it is now. You would still glance at the arse end of your animation, unlike now.
- People generally sucked at blocking and sideswings did the trick and are easier to aim, much less need for crazy stab moves.
- Stabbing up close actually took a degree of effort or skill, now its just point and click.
Title: Re: 1h stab
Post by: Akynos on October 18, 2013, 07:02:00 pm
I agree that 1h is not the only broken stab.
2h has an insane reach and you can stab the enemy in the face even if he is 10cm away from you if you masturbate your mouse in the right way. Killed quite a few people on duel with that bullshitty technique.
However there are other ways to abuse it, ask guys like GTX or Atze. They stab 1m away from you then move the sword into your body. What would result in a ridiculous move IRL makes full damage in this game.
Even the animation is shitty - How can someone realistically stab someone without losing balance? Try making the exact same moves as the characters with a heavy metal bar ;  watch out for the fall. Yes, we do not balance based on realism, but 2h stab animation is a big 'fuck you' to physics altogether.
Note that the hitbox comments above apply for polearm as well - only I find the polearm animation correct.

In my opinion the only way to resolve this is to change the moment when the animation can deal damage. Use a new kind of formula which doesnt simply take into account velocity or whatever is actually used, but rather something that represents the actual force that can be applied to the hit. Perhaps even just make the very tip of the sword the hitbox when thrusting, combined with a formula that somehow states '' Force does maximum damage from a horizontal frontal movement - any variation in this angle before the hit will reduce damage dealt expodentially''

I'm sorry if I can't make my idea clear, but I'm simply showing a way that would kind of realistically represent an effective thrust whilst keeping it balanced with the other attack directions.
Title: Re: 1h stab
Post by: Ronin on October 18, 2013, 07:49:40 pm
I agree that 1h is not the only broken stab.
2h has an insane reach and you can stab the enemy in the face even if he is 10cm away from you if you masturbate your mouse in the right way. Killed quite a few people on duel with that bullshitty technique.
However there are other ways to abuse it, ask guys like GTX or Atze. They stab 1m away from you then move the sword into your body. What would result in a ridiculous move IRL makes full damage in this game.
Even the animation is shitty - How can someone realistically stab someone without losing balance? Try making the exact same moves as the characters with a heavy metal bar ;  watch out for the fall. Yes, we do not balance based on realism, but 2h stab animation is a big 'fuck you' to physics altogether.
Note that the hitbox comments above apply for polearm as well - only I find the polearm animation correct.

In my opinion the only way to resolve this is to change the moment when the animation can deal damage. Use a new kind of formula which doesnt simply take into account velocity or whatever is actually used, but rather something that represents the actual force that can be applied to the hit. Perhaps even just make the very tip of the sword the hitbox when thrusting, combined with a formula that somehow states '' Force does maximum damage from a horizontal frontal movement - any variation in this angle before the hit will reduce damage dealt expodentially''

I'm sorry if I can't make my idea clear, but I'm simply showing a way that would kind of realistically represent an effective thrust whilst keeping it balanced with the other attack directions.
Should be also valid for kicks too.
Title: Re: 1h stab
Post by: Corsair831 on October 18, 2013, 09:53:54 pm
Maybe the difference in damage between 2h and pole/1h stabs has more to do with that the highest 2h stab damage is 26p and the highest 1h/pole stab damages are 31p/33p respectively? That is not a small difference.  Which is a problem because 1h should not do the same or even more damage than the other 2 classes, simply because 1h allows you to use a shield without penalties. Speed bonus and hold attacks are not used differently by these classes, at least not in any significant or constant way.
Multiple reasons for that:
- Every weapon could turn it's stabs at the speed of light, now it is just 1h that can do that.
- Regardless of the turnrate making it easier to use, the effective reach was still much shorter than it is now. You would still glance at the arse end of your animation, unlike now.
- People generally sucked at blocking and sideswings did the trick and are easier to aim, much less need for crazy stab moves.
- Stabbing up close actually took a degree of effort or skill, now its just point and click.

hardly without penalties, 1h shield means you need to use a small weapon, where movement is important, yet a decent shield weighs like 6.5+ kg, meaning you have to either play with crap movement or light armour, which is pretty ghey
Title: Re: 1h stab
Post by: MURDERTRON on October 18, 2013, 10:24:36 pm
hardly without penalties, 1h shield means you need to use a small weapon, where movement is important, yet a decent shield weighs like 6.5+ kg, meaning you have to either play with crap movement or light armour, which is pretty ghey

Light armor with a shield is the best way to go.  If You're a shielder who's eating a lot if hits, you're a bad shielder. In fact, a lot of shielders don't know what they're doing but they get lucky enough, enough times since they have a good shield, good armor and iron flesh, which allow them to make plenty of mistakes while still getting kills.
Title: Re: 1h stab
Post by: Gurnisson on October 18, 2013, 10:28:01 pm
Light armor with a shield is the best way to go.  If You're a shielder who's eating a lot if hits, you're a bad shielder. In fact, a lot of shielders don't know what they're doing but they get lucky enough, enough times since they have a good shield, good armor and iron flesh, which allow them to make plenty of mistakes while still getting kills.

In theory, yes, but with the amount of really bad teammates, you need more than rags to soak up the high amount of bad swings. I liked playing shielder with leather jerkin and leather gloves, but the amount of times a teammate would lob off almost all your hp and/or open you up to an enemy hit made it frustrating at times too. From Mail Shirt with Fur to Sarranid Guard Armour are good armours for shielders, in my opinion.
Title: Re: 1h stab
Post by: Corsair831 on October 18, 2013, 10:46:41 pm
In theory, yes, but with the amount of really bad teammates, you need more than rags to soak up the high amount of bad swings. I liked playing shielder with leather jerkin and leather gloves, but the amount of times a teammate would lob off almost all your hp and/or open you up to an enemy hit made it frustrating at times too. From Mail Shirt with Fur to Sarranid Guard Armour are good armours for shielders, in my opinion.

yes i agree, i use extremely light armour just for lol's, but if i was to do a serious tryhard level 30 shielder build it would be 18/21 with something around the 8 armour weight
Title: Re: 1h stab
Post by: Falka on October 18, 2013, 11:17:29 pm
What I suggest is:
- Nerf 1h stab damage to balance it with other stabs.

It suggests that 1h stab dmg is higher than polearms stab. While 1h stab can deal ridiculous amount of dmg (unloomed scottish sword took from me around 50 hp with 1 hit and I had 68 body armor) awlpike hits evern harder. I remember that Heibai TKed me in 2 hits when I was wearing +3 churburg cuirass...
Title: Re: 1h stab
Post by: Macropus on October 18, 2013, 11:26:36 pm
It suggests that 1h stab dmg is higher than polearms stab. While 1h stab can deal ridiculous amount of dmg (unloomed scottish sword took from me around 50 hp with 1 hit and I had 68 body armor) awlpike hits evern harder. I remember that Heibai TKed me in 2 hits when I was wearing +3 churburg cuirass...
No, it's suggests that 1h stab is supposed to cause less damage than a polearm stab
Title: Re: 1h stab
Post by: rustyspoon on October 19, 2013, 03:17:39 am
Maybe the difference in damage between 2h and pole/1h stabs has more to do with that the highest 2h stab damage is 26p and the highest 1h/pole stab damages are 31p/33p respectively? That is not a small difference.  Which is a problem because 1h should not do the same or even more damage than the other 2 classes, simply because 1h allows you to use a shield without penalties. Speed bonus and hold attacks are not used differently by these classes, at least not in any significant or constant way.

Just for shits and giggles:

Here are some comparisons between 1h and 2h swords that have both swings and thrusts. (I didn't compare polearms in this as most high-stab damage polearms are only 2-directional)

2 handers1 handers
Average Speed9499
Average Length116105
Average Thrust23p24p
Average Swing39c30c

On average 1-handers have 1 more point of thrust damage than 2-handers. To overcome this horrendous shortcoming, they compensate with their much higher swing damage on 3 of their attack directions, much longer length with only slightly slower swing speed.

Let's look at the top 3 thrusting swords of both 1h and 2h.

German Greatsword    Great Sword    Danish Greatsword    Espada Eslavona    Scottish Sword    Side Sword   
Speed90939010210399
Length    123120124908095
Thrust272625313029
Swing393741252729

Going down the list, the 1-handers are WAY faster than the 2-handers. The difference between the fastest and slowest weapon is 13 points of speed.

The 2-handers are WAY longer than the 1-handers with a difference of 44 points between the longest and shortest.

The 1-handers have noticeably higher thrust damage with a difference of 6 points between the weakest and strongest.

The 2-handers have DRAMATICALLY higher swing damage with a difference of 16 points between the weakest and strongest.

I still don't see how 1-handers are as overpowered as everyone says they are. The 1-h thrust weapons that do a lot of damage have laughably low damage on 3 of their attacks (with a slight exception to the side sword), combined with dramatically lower length. They only thing they have going for them is their speed.

So again, (not surprisingly) the CRPG community is blowing things WAY out of proportion.
Title: Re: 1h stab
Post by: Ronin on October 19, 2013, 11:42:12 am
It is not the balance issue that bothers some people. It is the unrealisticism.
Title: Re: 1h stab
Post by: Corsair831 on October 19, 2013, 01:20:13 pm
It is the unrealisticism.
It is the unrealisticism.
It is the unrealisticism.
It is the unrealisticism.

:D
Title: Re: 1h stab
Post by: This_Isnt_Gomer on October 19, 2013, 01:48:25 pm
1h Stabs are gay. You gotta swing before the 1h thinks about stabbing. Fighting 1h has forced me to predict the feature and now I can see the feature bright and clear. Nerf is near!
Title: Re: 1h stab
Post by: Bjord on October 19, 2013, 01:54:19 pm
It is not the balance issue that bothers some people. It is the unrealisticism.

Quite agreealistic.
Title: Re: 1h stab
Post by: Ronin on October 19, 2013, 02:13:20 pm
See? It is so unreal that no proper word is enough to describe it :P
Title: Re: 1h stab
Post by: Akynos on October 19, 2013, 02:36:37 pm
Just for shits and giggles:

Here are some comparisons between 1h and 2h swords that have both swings and thrusts. (I didn't compare polearms in this as most high-stab damage polearms are only 2-directional)

2 handers1 handers
Average Speed9499
Average Length116105
Average Thrust23p24p
Average Swing39c30c

On average 1-handers have 1 more point of thrust damage than 2-handers. To overcome this horrendous shortcoming, they compensate with their much higher swing damage on 3 of their attack directions, much longer length with only slightly slower swing speed.

Let's look at the top 3 thrusting swords of both 1h and 2h.

German Greatsword    Great Sword    Danish Greatsword    Espada Eslavona    Scottish Sword    Side Sword   
Speed90939010210399
Length    123120124908095
Thrust272625313029
Swing393741252729

Going down the list, the 1-handers are WAY faster than the 2-handers. The difference between the fastest and slowest weapon is 13 points of speed.

The 2-handers are WAY longer than the 1-handers with a difference of 44 points between the longest and shortest.

The 1-handers have noticeably higher thrust damage with a difference of 6 points between the weakest and strongest.

The 2-handers have DRAMATICALLY higher swing damage with a difference of 16 points between the weakest and strongest.

I still don't see how 1-handers are as overpowered as everyone says they are. The 1-h thrust weapons that do a lot of damage have laughably low damage on 3 of their attacks (with a slight exception to the side sword), combined with dramatically lower length. They only thing they have going for them is their speed.

So again, (not surprisingly) the CRPG community is blowing things WAY out of proportion.


If you are to try a rational, scientific approach to the comparaison, at least compare apples with apples.

-Can 2h swing with a shield?
-Have you taken into account the real reach of each weapon based on animations?
-Have you taken into account secondary factors such as nudges and kicks?

Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.
Title: Re: 1h stab
Post by: Xant on October 19, 2013, 02:45:30 pm
Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.
Oh yeah, fuck everything objective, like numbers. Let's all instead just go on our gut feel.
Title: Re: 1h stab
Post by: Nightmare798 on October 19, 2013, 02:47:22 pm

If you are to try a rational, scientific approach to the comparaison, at least compare apples with apples.

-Can 2h swing with a shield?
-Have you taken into account the real reach of each weapon based on animations?
-Have you taken into account secondary factors such as nudges and kicks?

Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.

go ahead and try to use right swing as 1h. granted, you would be dead in few seconds. we shielders dont have the luxury of point blank slashing that hits for full damage. we have to aim our attacks.



Quote
-Can 2h swing with a shield?

better question is: can 1h swing while blocking?

Quote
-Have you taken into account the real reach of each weapon based on animations?

ofc, weapon reach doesnt matter. thats why everyone gets longest weapon possible. just to look cool    /endsarcasm

Quote
-Have you taken into account secondary factors such as nudges and kicks?

i had a really good laugh from this, 2h has same benefits, and they have much better conditions for kicks.


Title: Re: 1h stab
Post by: Akynos on October 19, 2013, 08:58:34 pm
go ahead and try to use right swing as 1h. granted, you would be dead in few seconds. we shielders dont have the luxury of point blank slashing that hits for full damage. we have to aim our attacks.



better question is: can 1h swing while blocking?

ofc, weapon reach doesnt matter. thats why everyone gets longest weapon possible. just to look cool    /endsarcasm

i had a really good laugh from this, 2h has same benefits, and they have much better conditions for kicks.

As you said yourself, ''i had a really good laugh from this''
Title: Re: 1h stab
Post by: Nightmare798 on October 19, 2013, 09:26:17 pm
As you said yourself, ''i had a really good laugh from this''

sure go ahead, stay in your world of blissful ignorance.
unlike you, i played both weapon types extensivelly, and i tell you, if you all werent jackasses trying to hiltslash someone s ass, you might have a better chance of survival. days when you could just run around in circles while slashing like madmen is over.

OHHH the shocker! when a guy stabs you in the face when you try to run into shielders blind spot to slash him in the back!

center your enemy, l2block, time you attacks, and you will have no trouble.
Title: Re: 1h stab
Post by: Akynos on October 19, 2013, 11:42:56 pm
sure go ahead, stay in your world of blissful ignorance.
unlike you, i played both weapon types extensivelly, and i tell you, if you all werent jackasses trying to hiltslash someone s ass, you might have a better chance of survival. days when you could just run around in circles while slashing like madmen is over.

OHHH the shocker! when a guy stabs you in the face when you try to run into shielders blind spot to slash him in the back!

center your enemy, l2block, time you attacks, and you will have no trouble.


My mommy told me not to mock handicapped people, but damn you're a fine one haha :D
Title: Re: 1h stab
Post by: Nightmare798 on October 20, 2013, 12:14:59 pm
My mommy told me not to mock handicapped people, but damn you're a fine one haha :D

it takes one to know one.

plz go back in-game and abooze HS more.
Title: Re: 1h stab
Post by: Akynos on October 20, 2013, 12:29:07 pm
it takes one to know one.

plz go back in-game and abooze HS more.

Maybe one day you'll realise I'm 1h since the last patch and light will shine through your mind ;)
Title: Re: 1h stab
Post by: BlindGuy on October 20, 2013, 01:15:07 pm
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Best answer here.
Title: Re: 1h stab
Post by: Nightmare798 on October 20, 2013, 04:33:28 pm
Maybe one day you'll realise I'm 1h since the last patch and light will shine through your mind ;)

that doesnt mean a thing. you just jumped classes. this has no relevance whatsoever.
Title: Re: 1h stab
Post by: Bobthehero on October 21, 2013, 08:50:31 am
I for one love the stab, you shouldn't touch it, the 2h heroescrybabies should learn to stuff it and deal with it.
Title: Re: 1h stab
Post by: Paul on October 21, 2013, 09:08:16 am
I increased 1h stab blocked anim duration by 50ms for next patch. I won't do anything else.
Title: Re: 1h stab
Post by: rufio on October 21, 2013, 09:15:01 am
solid tweak, lets see how it plays out. thx paul
Title: Re: 1h stab
Post by: Xant on October 21, 2013, 09:32:14 am
You know you've fucked up, Paul, when Rufio thinks your tweak is solid.
Title: Re: 1h stab
Post by: rufio on October 21, 2013, 09:38:41 am
oh xant, you are the embodiment of bitterness.
Title: Re: 1h stab
Post by: Kafein on October 21, 2013, 10:15:42 am

If you are to try a rational, scientific approach to the comparaison, at least compare apples with apples.

-Can 2h swing with a shield?

When 1h swing with a shield in the other hand, the only thing that shield does is slow them down.

-Have you taken into account the real reach of each weapon based on animations?

You will find out that 2h stab is superior, 2h overhead is superior, 2h right swing is fast, 2h left swing is long and both can hiltslash. In all these things, 1h do worse.

-Have you taken into account secondary factors such as nudges and kicks?

Kicks are (almost) never used on anybody but 1h. Nudges are about equally retarded among classes (I would argue the polearm push move is the worst) and seldom used in real play.

Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.

Playing the game leads me to the conclusion that 2h stabs are still far more broken than either pole or 1h stabs. Everything also points towards the awlpike being the ultimate stab weapon and seriously broken too by a combination of damage, reach and speed. When I fight an awlpike user I can swing at him, let my animation progress to its half while he does nothing then if at that moment he taps lmb to make a stab, he kills me instantly. When someone holds a stab, you have to block before the stab is released and maintain your block. If you don't maintain your block, you die the instant the stab is released because it connects immediately. Of course this is my experience as a naked guy. When I play armored alts I often laugh at the weakness of those stabbers that keep whiffing on my lordly rus scale at close range while I chop off their heads in a ballet of longsword sideswings. The awlpike though, is able to effortlessly go through even the thickest armor at facehug range because of its high damage.
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 10:33:38 am
When 1h swing with a shield in the other hand, the only thing that shield does is slow them down.

You will find out that 2h stab is superior, 2h overhead is superior, 2h right swing is fast, 2h left swing is long and both can hiltslash. In all these things, 1h do worse.

Kicks are (almost) never used on anybody but 1h. Nudges are about equally retarded among classes (I would argue the polearm push move is the worst) and seldom used in real play.

Playing the game leads me to the conclusion that 2h stabs are still far more broken than either pole or 1h stabs. Everything also points towards the awlpike being the ultimate stab weapon and seriously broken too by a combination of damage, reach and speed. When I fight an awlpike user I can swing at him, let my animation progress to its half while he does nothing then if at that moment he taps lmb to make a stab, he kills me instantly. When someone holds a stab, you have to block before the stab is released and maintain your block. If you don't maintain your block, you die the instant the stab is released because it connects immediately. Of course this is my experience as a naked guy. When I play armored alts I often laugh at the weakness of those stabbers that keep whiffing on my lordly rus scale at close range while I chop off their heads in a ballet of longsword sideswings. The awlpike though, is able to effortlessly go through even the thickest armor at facehug range because of its high damage.


This is the way I should have written my earlier post. Well said.
Title: Re: 1h stab
Post by: Teeth on October 21, 2013, 10:57:00 am
Kafein you are as biased towards 1h as Panos is towards polearm and Rufio is towards 2h. Which means I am taking anything you post on the subject of melee balance with a pinch of salt.
Title: Re: 1h stab
Post by: rufio on October 21, 2013, 11:32:51 am
well said sir well said
Title: Re: 1h stab
Post by: Akynos on October 21, 2013, 12:11:15 pm
When 1h swing with a shield in the other hand, the only thing that shield does is slow them down.


I won't mention the waves of sarcasm that flow through my mind right now.

You will find out that 2h stab is superior, 2h overhead is superior, 2h right swing is fast, 2h left swing is long and both can hiltslash. In all these things, 1h do worse.


You will find out that when combined with +8-10 speed rating, a lighter weight and perhaps a few more athletics, 1h can keep its distances vs 2h and polearm. As for the hiltslash, as usual, you people seem to completely overlook the left spam. But no worries, I didnt expect you to be fair in your comparaison.
However I will not say that a 1h user will have the same reach as 2h or polearm. My initial comment was merely pointing out the fact that the wannabe scientist didnt take into account the animations.

Kicks are (almost) never used on anybody but 1h. Nudges are about equally retarded among classes (I would argue the polearm push move is the worst) and seldom used in real play.


-The thing most people don't know about kicks is that it is as deadly to the victim as it can be to the user. If you don't believe me ask those who tried to kick me in duel or guys like Hagur. Nudges aren't like that. And please, please don't bullshit me with the ''polearm nudge is the worst'', unless you really have no idea what you're talking about. However I fully agree with you that they are retarded.


Playing the game leads me to the conclusion that 2h stabs are still far more broken than either pole or 1h stabs. Everything also points towards the awlpike being the ultimate stab weapon and seriously broken too by a combination of damage, reach and speed. When I fight an awlpike user I can swing at him, let my animation progress to its half while he does nothing then if at that moment he taps lmb to make a stab, he kills me instantly. When someone holds a stab, you have to block before the stab is released and maintain your block. If you don't maintain your block, you die the instant the stab is released because it connects immediately. Of course this is my experience as a naked guy. When I play armored alts I often laugh at the weakness of those stabbers that keep whiffing on my lordly rus scale at close range while I chop off their heads in a ballet of longsword sideswings. The awlpike though, is able to effortlessly go through even the thickest armor at facehug range because of its high damage.


I disagree about the fact that 2h is more broken than 1h stab. Thanks to devs lack of testing, 1h now has that medal.
However yeah all stabs are broken and are a joke. 1h, 2h, polearm, hell even ranged if we take into account that they still stun you for a full second.

NB: Please don't reply to my questions if you're not the guy I asked the question to.
Title: Re: 1h stab
Post by: rustyspoon on October 21, 2013, 01:59:29 pm
If you are to try a rational, scientific approach to the comparaison, at least compare apples with apples.

Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.

My initial comment was merely pointing out the fact that the wannabe scientist didnt take into account the animations.

::sigh:: I wasn't going to respond as I figured I would not be able to get any point through your thick skull. Based on your posts on this forum, you seem to be one of those people who think that everything that is not your main is easy to play and that everything that kills you is OP.

First off, I've been playing the mod for over 3 years...so I actually HAVE been playing the game. If you would have read and understood the entirety of my previous post, you would have noticed my "gameplay" theories as to why things are the way they are.

But, lets answer your questions that you never would have even asked if you knew anything about CRPG mechanics.

-Can 2h swing with a shield?

Some of them, yes. But the fact that you posted this question - and the fact that it's coming from you - makes me think that you feel shields are a super-awesome upgrade and a huge advantage in a fight. Shields are more of a side-grade than an upgrade and here's why.


Shields are also good at a few things, which makes them good utility items.


Still, I personally don't like to use shields. WAY too many penalties for my taste.

-Have you taken into account the real reach of each weapon based on animations?

If you would have taken a little visit to the "Game Mechanic Megathread" you would have noticed that this would have made the length difference between 1-h and 2-h even longer. I didn't think I even needed to mention this, as this should be a known fact by anyone playing this game, but here are the stats:

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 (This may be slightly wrong with the new stab animation)

Let's compare this to the "average" stats from my previous post:

2 handers1 handers
Average Speed9499
Average Length116105
Average Thrust23p24p
Average Swing39c30c

Average of 2h    Average of 1h
Average Overhead Length131105
Average L to R Length105133
Average R to L Length129124
Average Thrust Length196166

-Have you taken into account secondary factors such as nudges and kicks?

As anyone who has played this mod for any length of time should know, 1-handers are the easiest to land kicks on. Their shorter reach requires them to constantly move towards their opponent. That makes it easy for people with longer weapons to s-key and kick. With the huge cone-of-effect that kicking has now, it makes doing that even easier.

For nudges, ALL classes can nudge. There are differences among them though. Still there's only a few nudges I ever use, as they're all gimmicky and most have more drawbacks than positives.

You need to be in facehug range to nudge at all. If you s-key someone who tries to nudge you, you'll never, ever get nudged.
You can hit someone while they're nudging, making it a risky move.
After someone nudges, they can't kick or nudge for a while.

The one nudge that can grant a free hit is the 1h-no shield attack nudge. I generally only use it against shielders as it's harder for them to move away and I can easily tell when they're going to attack.

Polearm block nudge is another one of my favorites though. You can launch both teammates and enemies pretty far. It has many uses because of that.

Well, I hope we all learned something today and remember kids, only you can prevent yourself from being an idiot.
Title: Re: 1h stab
Post by: Falka on October 21, 2013, 02:25:30 pm
you seem to be one of those people who think that everything that is not your main is easy to play and that everything that kills you is OP.

You shouldn't have said that. Now he'll come with his "my main is shielder" bullshit. Though he rarely (read: almost never) plays as a shielder.

(click to show/hide)

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-The thing most people don't know about kicks is that it is as deadly to the victim as it can be to the user. If you don't believe me ask those who tried to kick me in duel

Lol, 90% of the time you stay in the same place or backpeddal, so yeah, kicking you can be pretty hard I guess.
Title: Re: 1h stab
Post by: Falka on October 21, 2013, 02:35:06 pm
Kafein you are as biased towards 1h as Panos is towards polearm

polearm which he uses. If you use Long axe e.g. you are a filthy spammer according to Panos.
Title: Re: 1h stab
Post by: Mala on October 21, 2013, 07:15:29 pm
I increased 1h stab blocked anim duration by 50ms for next patch. I won't do anything else.

can you add this delay to the other stabs as well? you know because of fairness and so.
Title: Re: 1h stab
Post by: rufio on October 21, 2013, 07:16:42 pm
other stabs already suffer a greater block delay...tsk tsk
Title: Re: 1h stab
Post by: CrazyCracka420 on October 21, 2013, 07:23:34 pm
Yeah the delay on getting a stab blocked on 1h is pretty small window compared to 2h and polearms, but you can chalk it up to having a much shorter length of stab (including weapon length) than 2h or polearms.

All in all, it's not just 1h that's got a funky stab mechanic, all the stabs should be tweaked to be more balanced.  But keep focusing on 1h and showing us how retarded you are.  Or take the common sense approach, that 2h stab should have been fixed, and 1h/polearms should have maybe, possibly been tweaked to make them a little better (but not lolstab worthy like the 2h is).
Title: Re: 1h stab
Post by: Paul on October 21, 2013, 08:07:23 pm
1h stab blocked duration is on par now with polearms. 2h stab even has 50ms on top of that. They all use weapon speed though as a modifier so it won't do anything about rondels.
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 08:14:28 pm
Sorry my browser went full retard.
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 08:15:06 pm
.
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 08:15:32 pm
1h stab blocked duration is on par now with polearms. 2h stab even has 50ms on top of that. They all use weapon speed though as a modifier so it won't do anything about rondels.

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Title: Re: 1h stab
Post by: Mala on October 21, 2013, 09:01:56 pm
1h stab blocked duration is on par now with polearms. 2h stab even has 50ms on top of that. They all use weapon speed though as a modifier so it won't do anything about rondels.

well, can you add the effective range of polearm stabs for 1hand then?
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 09:03:02 pm
well, can you add the effective range of polearm stabs for 1hand then?

plz
Title: Re: 1h stab
Post by: Falka on October 21, 2013, 09:14:22 pm
Nightmare, Mala, ehm, do you really think that 1h stab doesn't need some kind of nerf?

polearms should have maybe, possibly been tweaked to make them a little better

... What? I think I misunderstood you, you're saying that polearms stab should be better?  :shock: We don't play the same game then  :rolleyes:
Title: Re: 1h stab
Post by: Jona on October 21, 2013, 09:20:46 pm
Nightmare, Mala, ehm, do you really think that 1h stab doesn't need some kind of nerf?

... What? I think I misunderstood you, you're saying that polearms stab should be better?  :shock: We don't play the same game then  :rolleyes:

Apart from the longer (usually 2 directional) polearms, the stab is pretty sub par (considering that par is now 2h/1h lolstab). Many polearms are spears of some sort, and yet their stab is worse than swords'? A spear should be the best stabbing weapon, since it really only has that one main attack direction. Other than the war spear/red tassel spear and 2 directionals, poelarm stabs are pretty weak... or rather pretty average, where ALL stabs should be. Look at the bec for example... if anyone wants to tell me that stab is OP in any way, go ahead. You would be dead wrong. It's swings are far better in every way. The stab is just there for another viable attack direction. Honestly, why the stab is only 26p while swings are 34p is kinda weird... but whatever. It's got a balanced stab, so hallelujah!


(click to show/hide)
Title: Re: 1h stab
Post by: Nightmare798 on October 21, 2013, 09:26:38 pm
Nightmare, Mala, ehm, do you really think that 1h stab doesn't need some kind of nerf?

... What? I think I misunderstood you, you're saying that polearms stab should be better?  :shock: We don't play the same game then  :rolleyes:

Well, considering that right swing is still trash that glances all the time, and the fact that shields impose great movement speed penalties, I think not.

It is powerful, But I say that every weapon class has its perks.

about that plz comment, that was meant to be joke.
Title: Re: 1h stab
Post by: CrazyCracka420 on October 21, 2013, 09:40:31 pm
Nightmare, Mala, ehm, do you really think that 1h stab doesn't need some kind of nerf?

... What? I think I misunderstood you, you're saying that polearms stab should be better?  :shock: We don't play the same game then  :rolleyes:

Polearm stab animation should have more length on them.  1h stab animation was trash before the buff.

At the same time, none of the stabs should be lolstab worthy.
Title: Re: 1h stab
Post by: Falka on October 21, 2013, 09:45:53 pm
Well, considering that right swing is still trash that glances all the time

Lol, definitely we don't play the same game.

Other than the war spear/red tassel spear and 2 directionals, poelarm stabs are pretty weak... or rather pretty average, where ALL stabs should be.

Elegant poleaxe, german poleaxe, poleaxe: 26, 29, 31 pierce. Weak stab?  :shock: There's only 4 1h swords which have at least 29 pierce dmg, 3 of them have not more than 95 cm and all of them have not more than 29 cut dmg while all poles mentioned above have 39+ cut dmg. POles have weak stab...  :rolleyes: Okay, it's pointless and retarded, not gonna argue about that.
Title: Re: 1h stab
Post by: San on October 21, 2013, 10:12:51 pm
1h right swing is perfect right now. It's a good strategy against left swing but it can still get caught by a quick overhead (just not as easily as before).

Polearm has at least 10 great stabbing weapons. It's foolish to try to ignore the multitudes of great 2d polearms, too.
Title: Re: 1h stab
Post by: Rebelyell on October 21, 2013, 11:11:34 pm
Well, considering that right swing is still trash that glances all the time, and the fact that shields impose great movement speed penalties, I think not.

It is powerful, But I say that every weapon class has its perks.

about that plz comment, that was meant to be joke.
if you are not troll then you have no >fuking< idea what you are talking about
Title: Re: 1h stab
Post by: Jona on October 21, 2013, 11:19:00 pm
Elegant poleaxe, german poleaxe, poleaxe: 26, 29, 31 pierce. Weak stab?  :shock: There's only 4 1h swords which have at least 29 pierce dmg, 3 of them have not more than 95 cm and all of them have not more than 29 cut dmg while all poles mentioned above have 39+ cut dmg. POles have weak stab...  :rolleyes: Okay, it's pointless and retarded, not gonna argue about that.

Weak, as in non-OP-super-lolstab. We aren't really talking about damage here, just crap animations. And arguably even if you consider 29 to be absurdly high on such a slow weapon, that is besides the point when its got a normal stab compared to something with 26, 27, or 28p dmg on stab taht can hit every time due to instantaneous stabbing. Higher damage or not, its weaker than 1h.
Title: Re: 1h stab
Post by: Kafein on October 22, 2013, 09:59:41 am
Apart from the longer (usually 2 directional) polearms, the stab is pretty sub par (considering that par is now 2h/1h lolstab). Many polearms are spears of some sort, and yet their stab is worse than swords'? A spear should be the best stabbing weapon, since it really only has that one main attack direction. Other than the war spear/red tassel spear and 2 directionals, poelarm stabs are pretty weak... or rather pretty average, where ALL stabs should be. Look at the bec for example... if anyone wants to tell me that stab is OP in any way, go ahead. You would be dead wrong. It's swings are far better in every way. The stab is just there for another viable attack direction. Honestly, why the stab is only 26p while swings are 34p is kinda weird... but whatever. It's got a balanced stab, so hallelujah!


(click to show/hide)

Are you nuts


I won't mention the waves of sarcasm that flow through my mind right now.

A shield massively increases equipment weight if you prefer :P

You will find out that when combined with +8-10 speed rating

When there is a 8-10 speed rating difference, there's also a 15 swing damage difference. On top of that, the swing speed of high damage weapons is completely meaningless.

, a lighter weight

Which if you are talking about weapons is bad due to blockstun and if you are talking about equipment is simply false because of the weight of the shield. With equal armor, shielders will be slower.

and perhaps a few more athletics

At equal level, shielders will have around 4 to 6 less skill points, I don't see how is that ever going to translate into more athletics.

, 1h can keep its distances vs 2h and polearm.

This is such a retarded thing to say. Most 1h players make their builds precisely to be faster than 2h and polearms because otherwise they are fucked. This is adaptation, not a natural advantage.

As for the hiltslash, as usual, you people seem to completely overlook the left spam. But no worries, I didnt expect you to be fair in your comparaison.

The difference is that left swing spam is either one of two things : left swing hold then spam or just straight spam. It's hard to hit faster than the second attack in the first case because your timing is thrown off but it's also very easy to predict. The second is just spam but a little bit faster. I agree in both cases it's bullshit and should not be possible but we are stuck with Warband's engine.

When you get hiltslashed however, you don't even see a swing being released before the attack connects, just like awlpike facehug stabs.

However I will not say that a 1h user will have the same reach as 2h or polearm. My initial comment was merely pointing out the fact that the wannabe scientist didnt take into account the animations.

Animations do not favor 1h. In your preceding paragraph you reply to my point about animations with things that are not animations.

-The thing most people don't know about kicks is that it is as deadly to the victim as it can be to the user.

That's not really an argument. Kicks are effective when you used right, and using them right really isn't all that hard. Not kicking when you should not kick certainly isn't hard.

If you don't believe me ask those who tried to kick me in duel or guys like Hagur.

Were you playing 1h ? If not, it's no surprise they weren't able to kick you.

Nudges aren't like that. And please, please don't bullshit me with the ''polearm nudge is the worst'', unless you really have no idea what you're talking about. However I fully agree with you that they are retarded.

I know the shield bash is pretty stupid too. Maybe 1h nudges are a little bit better but it's no reason to keep 1h stabs unusable.

I disagree about the fact that 2h is more broken than 1h stab. Thanks to devs lack of testing, 1h now has that medal.
However yeah all stabs are broken and are a joke. 1h, 2h, polearm, hell even ranged if we take into account that they still stun you for a full second.

1h stabs don't work after the animation has stopped moving. 2h stabs work after the animation has stopped moving. Both stabs work at facehug range. The only thing 1h got going with stabs is marginally higher damage if you use stabbing swords and it is vastly compensated by worse stats in other areas, especially swing damage.

NB: Please don't reply to my questions if you're not the guy I asked the question to.

Send bullshit in pm form if you really don't want other people to come and say it's bullshit.

Kafein you are as biased towards 1h as Panos is towards polearm and Rufio is towards 2h. Which means I am taking anything you post on the subject of melee balance with a pinch of salt.

The 1h stab is buffed from unusable to fair, people that had it easy since forever want to nerf it and I'm the biaised one ? Call me biaised against archers if you like but the 1h stab is now about as broken as the other ones instead of being an inexistent attack direction. There's no need to fix it without fixing all melee stabs. There's also no need to nerf 1h stab damage because that's about as lethal as all attacks should be. If anything, all other types of attacks should be buffed in damage to match the damage of current 1h stabs.
Title: Re: 1h stab
Post by: Xant on October 22, 2013, 12:08:45 pm
Gambling destroyed Kafein's life
Title: Re: 1h stab
Post by: Kafein on October 22, 2013, 12:21:30 pm
Gambling destroyed Kafein's life

http://en.wikipedia.org/wiki/I_Don't_Get_That_Reference
Title: Re: 1h stab
Post by: Gurnisson on October 22, 2013, 01:23:23 pm
Love how Kafein thinks literally instant hits is bullshit, be it stabs or swings, when it only deals damage on ridiculously low armour, which he himself uses (naked). I also have a character with 6 body armour, and there's some hits that I can't react to, not a chance, but on every other character (>25 armour) I can block the regular hiltslashes and fast stabs if I'm paying a bit attention.

Get more armour and the game makes more sense. A leather jerkin and mail gauntlets/leather gloves doesn't slow you down a lot, looks nice and the real instant hits are gone. If you don't do it, fine, but the game is not balanced around naked players with a deli hat.


Can't be arsed replying to all the other stuff I disagree with. :P
Title: Re: 1h stab
Post by: Kafein on October 22, 2013, 03:19:29 pm
Love how Kafein thinks literally instant hits is bullshit, be it stabs or swings, when it only deals damage on ridiculously low armour, which he himself uses (naked). I also have a character with 6 body armour, and there's some hits that I can't react to, not a chance, but on every other character (>25 armour) I can block the regular hiltslashes and fast stabs if I'm paying a bit attention.

Get more armour and the game makes more sense. A leather jerkin and mail gauntlets/leather gloves doesn't slow you down a lot, looks nice and the real instant hits are gone. If you don't do it, fine, but the game is not balanced around naked players with a deli hat.


Can't be arsed replying to all the other stuff I disagree with. :P

That's really a fair point and I have exactly the same experience (my 2h alt uses lordly rus plate, my pole alt uses sarranid guard). However that still doesn't mean those instant hits are blockable, they just bounce (which is better anyway as it causes a longer stun). It also means that weapons with very high damage (...awlpike badum tsss) can still facehug instant connect even through medium armor, there's no "armor wall" at some arbitrary armor value that prevents "that kind of bullshit" from ever happening.


Interestingly, even being naked there are attacks that completely miss the sweetspot and connect with my model, cause a stun yet do very little to no damage.
Title: Re: 1h stab
Post by: Akynos on October 22, 2013, 03:51:14 pm
Well here we go again... shit I have too much free time on my hands.

@Rustybrain:

(click to show/hide)

(click to show/hide)
Title: Re: 1h stab
Post by: Gurnisson on October 22, 2013, 03:56:45 pm
You need to be in facehug range to nudge at all. If you s-key someone who tries to nudge you, you'll never, ever get nudged.

I nudge a lot on my 1h alt because of the free 33 pierce stab (:D), but pretty much the only guys I nudge are backpedaling. A bit risky on enemies with okay athletics who strafe a lot. How you can say you can't be nudged while backpedaling is beyond me. You can even knock them down while they backpedal, which is hilarious.
Title: Re: 1h stab
Post by: Mala on October 22, 2013, 04:06:59 pm
Nightmare, Mala, ehm, do you really think that 1h stab doesn't need some kind of nerf?

...

I would prefer a fix for all stabs.

Ok, my major issues before the stab patch were,

my stab attacks with my short weapon have glanced at short range because it was too close (the tip did not even touch the enemy hit box)
and stabs have glanced at long range because of the damage falloff (sometimes combined with a negative speed bonus) even against cloth armour.

i could land stabs at close range but it was a way more reliably with my "low str / low dmg" 2hand build than with my  "high str / high dmg" 1h build (i have tested a few generations with this).

after the patch i have still glanced at short range but my long range attacks where much more dangerous, while 2h and pole arms still can hit you at close range, attack with 90° angles without great effort or hit you through doors, walls or even teammates.

to cut a long story short, i would like to see stab attacks which work within the weapon range and do not require animation exploits.

Title: Re: 1h stab
Post by: Mala on October 22, 2013, 04:21:00 pm
Well here we go again... shit I have too much free time on my hands.
...

Heavy is a very subjective word, but I disagree on them being such a burden as you describe them. Yes, maybe it's because I used to play with 3 agi, but I play 18/18 with a plate covered shield and medium-heavy armor and I'm decently fast. No need to ''stack athletics'' or wear light armor.
Getting kicked or mauled is rare in battle mode.

heavy in this case means double of the actual weight.  the thing is, the weight for the shield has no real benefit, you can be block stunned even while using a large steel shield.
alone to carry a shield makes you slower, which is realistic  because it is quite cumbersome.
if you want to be a bit faster than a 2h with a similar level, then you need more ath or lighter equipment.
 

Quote
-Axes are made to counter shield. A MW shield with decent (5-6) shield skill doesnt go down in a couple of hits, even vs axes.
2h axes need three swings to destroy my shield. if i would use more points in shield skill (like 10) than this would be four hits or i would invest nearly all of my points into agi and shield skill, well then it would be unbreakable.
1h axes need a bit longer, 6 to 7 hits.

Title: Re: 1h stab
Post by: CrazyCracka420 on October 22, 2013, 06:21:12 pm
On my alt with 9 agility (3 athletics) and leather armor.  I have 24 STR and 6 IF.  I'm able to negate a lot of 1h stabs still and make them glance by using proper footwork and anticipating attacks. 

I think the "problem" with stabs (1h/2h or polearm) is pretty minimal.  It could be better, but it's certainly nothing to lose your shit over, or talk about for 12 pages and multiple threads.
Title: Re: 1h stab
Post by: San on October 22, 2013, 07:04:30 pm
I'm just trying to understand people's difficulties with it, and how it's so much worse than everything else in the game. I see how it's better than the other attack directions and how it can be toned down a tad, but from my perspective it seems like people are either downplaying or are oblivious to the stab weaknesses. I think the other 1h attack directions are still great.
Title: Re: 1h stab
Post by: Ronin on October 22, 2013, 08:47:02 pm
2h axes need three swings to destroy my shield. if i would use more points in shield skill (like 10) than this would be four hits or i would invest nearly all of my points into agi and shield skill, well then it would be unbreakable.
1h axes need a bit longer, 6 to 7 hits.
It is the weakness of steel buckler. Other shields are not as weak as them versus axes.
Title: Re: 1h stab
Post by: rustyspoon on October 23, 2013, 01:34:59 am
I nudge a lot on my 1h alt because of the free 33 pierce stab (:D), but pretty much the only guys I nudge are backpedaling. A bit risky on enemies with okay athletics who strafe a lot. How you can say you can't be nudged while backpedaling is beyond me. You can even knock them down while they backpedal, which is hilarious.

The range on nudges is incredibly short. As long as you're not in facehug range, you'll never get nudged. Most crpg players stay way too close to their opponent.
Title: Re: 1h stab
Post by: Grumbs on October 23, 2013, 01:44:04 am
1 hand with shield was strong for ages. Then they got the biggest buff a melee class has got for years, ofc people will complain about it. They got weapon stat buffs recently too. It was unneeded, their other directions are good and they have the constant utility that a shield brings (block multiple directions, don't need to manual block, lack of block stun, protection from ranged without taking away their offensive capabilities). Oh and it was a big buff for ranged that play with a 1 hander (pretty much all)

If 2 hand stab is OP then nerf that, don't just get into a buff spiral where you make other weapons just as silly to compensate
Title: Re: 1h stab
Post by: Akynos on October 23, 2013, 01:53:05 am

If 2 hand stab is OP then nerf that, don't just get into a buff spiral where you make other weapons just as silly to compensate
Title: Re: 1h stab
Post by: San on October 23, 2013, 03:24:03 am
Buffing things that are already strong? We're already used to this in NA.

(click to show/hide)

Shieldbreakers, mauls, smart cav, and stunning blocks are still great basic strategies. With decent athletics, I learned how to defeat most 1h stabbers I've come across. 1h (3dir) vs 1h (4dir) is not difficult by any means at least. I reckon you just need to be more careful with slower weapons, but they can stun 1h blocks.
Title: Re: 1h stab
Post by: Kafein on October 23, 2013, 09:43:15 am
lack of block stun

That is simply not true. Shields can get blockstunned. There's just no visual effect when it happens, which makes it even harder to spot for the victim.

If 2 hand stab is OP then nerf that, don't just get into a buff spiral where you make other weapons just as silly to compensate

I think that right now, with all stabs about equally retarded in slightly different ways, they should all be fixed simultaneously. It is undeniably more fair than before the animation revamp, but the game plays a little bit more wonky than what we were used to.


I spent already too much time ''debating'' with you guys, and despite everything you keep saying that 1h is perfectly balanced when a simple glance at the servers show it's not.

It is by all means more balanced than before the changes to animations. Do you remember many people running around with stabbing swords back then ? I sure fucking don't. Not to mention the big trend lately on EU_2 is max WM armor clad miaodao braindead spam demons.

However I understand that it is difficult to judge how broken 1h is when all the other classes are fucked up as well :D

So 1h is the only class that isn't permitted to have fucked up broken stuff ?

Note that it sure as hell seems to be the case, even in Native.
Title: Re: 1h stab
Post by: Akynos on October 23, 2013, 12:59:57 pm
It is by all means more balanced than before the changes to animations. Do you remember many people running around with stabbing swords back then ? I sure fucking don't. Not to mention the big trend lately on EU_2 is max WM armor clad miaodao braindead spam demons.

So 1h is the only class that isn't permitted to have fucked up broken stuff ?


Only those who knew how to stab and had a stabbing weapon used it. I know Zlisch used them. The thrusts were a bit too difficult, but it was balanced in the way that it wasn't 3 normal swings and 1 OHMAHGAWDINSTASTABLULZFLLDMGL2BN00B as we have today.

I mostly rage against 1h because 2h and polearm have got their share of the hate for a long time and have been nerfed, despite still being broken. This new 1h stab animation and the free hit nudge are a big bird-giving to everything the community has stood for.That's why.
Title: Re: 1h stab
Post by: Kafein on October 23, 2013, 02:12:48 pm
Only those who knew how to stab and had a stabbing weapon used it. I know Zlisch used them.

Like, when was that an argument for anything. You go around saying theocrafting is bullshit then all of a sudden the hard facts are not good enough.

The thrusts were a bit too difficult, but it was balanced in the way that it wasn't 3 normal swings and 1 OHMAHGAWDINSTASTABLULZFLLDMGL2BN00B as we have today.

1h stabs with stab oriented weapons aren't any more OHMAHGAWDINSTASTABLULZFLLDMGL2BN00B than 2h stabs or polearm stabs with stab oriented weapons. Poleaxe or longsword stabs aren't bullshit ? That you seem to honestly believe this fantasy is a product of the chronologically sorry state of the 1h stab. Were it not absolutely crappy before, the situation would seem normal to everybody.

I mostly rage against 1h because 2h and polearm have got their share of the hate for a long time and have been nerfed, despite still being broken.

1h weapons got their share of nerfs too. Shields got continuously nerfed in their anti-projectile role and naturally became an increasingly useless burden in melee due to the increase in skill.

This new 1h stab animation and the free hit nudge are a big bird-giving to everything the community has stood for.That's why.

The community doesn't stand for "continuously screw 1h because they are supposed to be inferior to everything". The free hit nudge is bullshit, so what about complaining about that instead ? Complaining about the rebalancing of stab animations when it has been fucked up for ages is frankly childish.
Title: Re: 1h stab
Post by: EyeBeat on October 23, 2013, 03:02:33 pm
I am starting to wonder why I even have a MW Huscarl shield.  I can't count how many times xbow bolts go through it and kill me.

You actually hear the bolt hit the shield and then hit you.

I think there is a bug with the huscarl shield that I do not know about or that others know about but do not say anything about it.

I think the 1h stab is fine.  Damage/speed should be increased on 3 directional one handers and two handers though.  Basically anything that does not have a thrust.
Title: Re: 1h stab
Post by: Bronto on October 23, 2013, 03:12:20 pm
That's happened to me with a heavy round shield before eyebeat. I was close to the xbower so I don't know if proximity has to do with it or not.
Title: Re: 1h stab
Post by: Bulzur on October 23, 2013, 03:52:07 pm
I think that right now, with all stabs about equally retarded in slightly different ways, they should all be fixed simultaneously. It is undeniably more fair than before the animation revamp, but the game plays a little bit more wonky than what we were used to.

Not to mention the big trend lately on EU_2 is max WM armor clad miaodao braindead spam demons.


So let me get things straight :
-All stabs are equally retarded.
-The big trend for 2handers is using a stabless Miadao.
-The big trend for 1handers is using a high pierce stab.

But stabs are definitely equally retarded, specially when looking at what the players are using. I mean, it's not like 2handers were using a stabless weapon, right ? RIGHT ?



When i went into eu-2, i saw, in a 20 populated server at night, two effective 13 shieldskill practice shield + rondel, abusing the stab (pierce), then just pressing "x" and surprising people with a very fast swing (pierce). Also, i was in a balliste, shot at a shielder, and... shield blocked it. Shot at a 2h hero in full plate : onehit kill.


I'm sure removing completely the rondel dagger will also limit the amount of complains from 1hstab. And, like Paul once said, adjusting the stundelay, when your stab is blocked, for 1handers.  Pikemen can't block upwards after having their thrust blocked. One handers can attack again after having their thrust stun, if the opponent tries an overhead.

Offtopic :
(click to show/hide)


I think the 1h stab is fine.  Damage/speed should be increased on 3 directional one handers and two handers though.  Basically anything that does not have a thrust.

Stop the buffing spiral please. And seriously, buffing damage/speed of a Miadao ? Are you insane ?
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 23, 2013, 04:21:27 pm
Only those who knew how to stab and had a stabbing weapon used it. I know Zlisch used them. The thrusts were a bit too difficult, but it was balanced in the way that it wasn't 3 normal swings and 1 OHMAHGAWDINSTASTABLULZFLLDMGL2BN00B as we have today.

I mostly rage against 1h because 2h and polearm have got their share of the hate for a long time and have been nerfed, despite still being broken. This new 1h stab animation and the free hit nudge are a big bird-giving to everything the community has stood for.That's why.
I certainly didn't use an espada because it was OP, I picked that weapon because I loved the look and the look of the stab animation, the thrusts weren't "a bit" too difficult, they didn't match the animation in any logical way whatsoever, halfway through stabbing you'd already glance, I do believe the reach the stab should give should be something in between then and now, but claiming that that animation was "a bit too difficult" is fucking retarded, yes I could use it after intense training, because I learned to ignore the animation and act as if an animation that fits the standard results makes sense. The espada wasn't all that hard, it was a bit UP before it's damage and speed got buffed, it became a decent weapon afterwards (BUT ONLY IF YOU LEARNED TO IGNORE WHAT YOU SEE ON YOUR SCREEN AND GO WITH YOUR INSTINCTS  WHEN USING IT)...

The 1h nudge has been confirmed to be getting a nerf, but as it already is you can nudge back even while nudge stunned, and if your footwork is decent and you react to the nudge you can get yourself enough time to block, even against my espada and such weapons, I'm not saying it isn't broken, that is the one broken thing about 1h besides a bug I'm not gonna mention because apparently I'm the only one who has found it and I don't wanna see it used.


Also to whoever claimed every 1h are using stabby weapons now, do you even fucking play the game? While the amount of 1h stabbers have gone up slightly the vast majority still use regular swords. Also, Kafein got a hardon for Miaodaos, they're pretty much never used on battle, and the longsword is clearly the best 2h.
Title: Re: 1h stab
Post by: Mae. on October 23, 2013, 05:26:56 pm
i forget the exact math, but yes xbows go through shields a lot now. I think it has to do with how close and how many shield points you have. I dont really get the point of them anymore because it happens so often (i used +3 elite cav for a bit)
Title: Re: 1h stab
Post by: San on October 23, 2013, 05:28:16 pm
Also to whoever claimed every 1h are using stabby weapons now, do you even fucking play the game? While the amount of 1h stabbers have gone up slightly the vast majority still use regular swords.

So it's also like that in EU? Amusing.
Title: Re: 1h stab
Post by: CrazyCracka420 on October 23, 2013, 05:52:09 pm
I am starting to wonder why I even have a MW Huscarl shield.  I can't count how many times xbow bolts go through it and kill me.

You actually hear the bolt hit the shield and then hit you.

I think there is a bug with the huscarl shield that I do not know about or that others know about but do not say anything about it.

I think the 1h stab is fine.  Damage/speed should be increased on 3 directional one handers and two handers though.  Basically anything that does not have a thrust.

It's (base) 20 body armor/resistance.  That's pretty low compared to some of the +3 heavy xbows/arbalests.  Now that xbows are 2 slots, there's really no reason for these crossbowers to use a heavy xbow or arbalest. 

My knightly heater shield (33 body armor/unloomed) has never had an xbow bolt penetrate it.  It is one of the higher "resistance" shields, so it has relatively low overall HP.  I've always valued resistance/body armor of a shield over the total HP.  The 4 shield skill shields are the best in game.  The round shields (like Huscarl) are only good for shield walls and protecting people to your sides or behind you (due to the large size and the forcefield added on with shield difficulty).
Title: Re: 1h stab
Post by: Kafein on October 23, 2013, 06:13:41 pm
So it's also like that in EU? Amusing.

I suppose it depends what one calls a stabby sword. Is the side sword stabby ? Besides, on siege I'd say the majority uses picks and hammers and sometimes axes.

So let me get things straight :
-All stabs are equally retarded.
-The big trend for 2handers is using a stabless Miadao.

The trend is essentially a half dozen Grey calling themselves Vitez and doing a clone army of high armor miaodao spammer with excellent results so far. Longsword/HBS didn't suddenly stop being OP, it's just that several guys running around roflcoptering their chinese swords attracts more attention.

-The big trend for 1handers is using a high pierce stab.

The 1h stabbing sword population basically eveolved from nothing to something, not from nothing to everyone, not even a third.

When i went into eu-2, i saw, in a 20 populated server at night, two effective 13 shieldskill practice shield + rondel, abusing the stab (pierce), then just pressing "x" and surprising people with a very fast swing (pierce). Also, i was in a balliste, shot at a shielder, and... shield blocked it. Shot at a 2h hero in full plate : onehit kill.

(click to show/hide)

I'm sure removing completely the rondel dagger will also limit the amount of complains from 1hstab.

Nobody uses a rondel dagger seriously. once you lose your shield you are fucked, and even before that it takes some serious focus to keep in range.

And, like Paul once said, adjusting the stundelay, when your stab is blocked, for 1handers.  Pikemen can't block upwards after having their thrust blocked. One handers can attack again after having their thrust stun, if the opponent tries an overhead.

There's a difference between not being able to block and not being able to attack again. With some footwork it doesn't seem particularly hard to be able to block after having your pike thrust blocked (it depends on the enemy's speed of course). Onehanders have a shorter thrust stun, but if your just attack straight away after blocking it you won't be hit again even if the onehander spams like there's no tomorrow. The current thrust stun of 1h is the exact same as that of 2h (or whatever is the shortest one, I don't remember) so it's not like 1h have some godlike advantage at stab spamming.

Stop the buffing spiral please. And seriously, buffing damage/speed of a Miadao ? Are you insane ?

What buffing spiral ? People take forever to die and this has to change.
Title: Re: 1h stab
Post by: Akynos on October 26, 2013, 02:06:44 am
I certainly didn't use an espada because it was OP, I picked that weapon because I loved the look and the look of the stab animation, the thrusts weren't "a bit" too difficult, they didn't match the animation in any logical way whatsoever, halfway through stabbing you'd already glance, I do believe the reach the stab should give should be something in between then and now, but claiming that that animation was "a bit too difficult" is fucking retarded, yes I could use it after intense training, because I learned to ignore the animation and act as if an animation that fits the standard results makes sense. The espada wasn't all that hard, it was a bit UP before it's damage and speed got buffed, it became a decent weapon afterwards (BUT ONLY IF YOU LEARNED TO IGNORE WHAT YOU SEE ON YOUR SCREEN AND GO WITH YOUR INSTINCTS  WHEN USING IT)...

Never said you used the espada because it was OP Zlisch, where did you get that from? I said that before the patch it was OK in my opinion, all 4 attack directions were good, although 1h was a bit too glancy. The way you fought with it wasn't OP at all : swings were weak but easier to land and 1h was harder to get right but dealt more damage. It was balanced. Now its just a one handed 100 speed awlpike with 3 other swings for the lolz.
BTW honestly I don't really mind you abusing the shit out of it, I mean you are one of the few who used it before the patch so you aren't one of those skilless idiots who go 1h thrusty spammy because they suck with normal weapons
Title: Re: 1h stab
Post by: Xant on October 26, 2013, 02:40:45 am
Way to exaggerate. Espada is nothing like an awlpike, let alone a "100 speed one with 3 other swings."
Title: Re: 1h stab
Post by: Tzar on October 26, 2013, 10:07:02 am
How come this aint in the chamber of tears  :?:  :?
Title: Re: 1h stab
Post by: Akynos on October 26, 2013, 05:14:44 pm
Way to exaggerate. Espada is nothing like an awlpike, let alone a "100 speed one with 3 other swings."

Let's use science !

Espada Eslavona:

Reach: Thrust = 90+61 = 151
Damage: Thrust = 31p
                Swing = 25c
Speed: 102
Weight: 1.2

Awlpike:
Reach: Thrust = 165+19 = 184
Damage: Thrust = 33p
               Swing = 20b
Speed= 91
Weight = 2.5
Title: Re: 1h stab
Post by: Xant on October 26, 2013, 05:20:13 pm
Such science.
Title: Re: 1h stab
Post by: Akynos on October 26, 2013, 05:27:28 pm
Bullshit becomes science as soon as we put numbers and equal signs with it !
Title: Re: 1h stab
Post by: rustyspoon on October 26, 2013, 11:26:34 pm
I find it terribly amusing that people are complaining about the regular Espada of all things. So a short weapon that frequently glances on 3 out of 4 of its attacks is OP? I'd hate to see your idea of balanced.

Honestly, you should be glad to go up against someone using a weapon like that. That same asshole could instead be using a Spathovaklion or one of 1h's many other blunt weapons. You know, weapons that are as fast, longer, do more damage and have knockdown?

But naw...that Espada...totally overpowered.
Title: Re: 1h stab
Post by: Gurnisson on October 26, 2013, 11:32:40 pm
That same asshole could instead be using a Spathovaklion or one of 1h's many other blunt weapons. You know, weapons that are as fast, longer, do more damage and have knockdown?

Maces are not faster and longer than the espada, they're slower and shorter. Maces do more damage on the swings, but lacks a stab, and the stab of the espada is stronger damage-wise than the swings of the maces.

I don't think Espada is broken myself, having very weak swings and all. Just had to comment on the bullshit you said about length and speed.
Title: Re: 1h stab
Post by: rustyspoon on October 26, 2013, 11:37:16 pm
Maces are not faster and longer than the espada, they're slower and shorter. Maces do more damage on the swings, but lacks a stab, and the stab of the espada is stronger damage-wise than the swings of the maces.

I don't think Espada is broken myself, having very weak swings and all. Just had to comment on the bullshit you said about length and speed.

My mistake on the length, but a difference of 3 speed is nothing to anyone who knows what they're doing..
Title: Re: 1h stab
Post by: Bulzur on October 26, 2013, 11:45:38 pm
My mistake on the length, but a difference of 3 speed is nothing to anyone who knows what they're doing..


Exactly, 3 speed is nothing.
Please buff the katana with 3 more speed please, since 3 speed is nothing.
Or just add 3 speed to all thrustless weapons, since 3 speed is nothing.
Title: Re: 1h stab
Post by: Gurnisson on October 27, 2013, 01:01:25 am
My mistake on the length, but a difference of 3 speed is nothing to anyone who knows what they're doing..

Yes, the fastest maces are "only" 3 points slower non-heirloomed, 4 at mw. The longest mace is 8 slower non-heirloomed, 9 at mw. These are significant numbers and does matter.

If 3 speed is nothing, why is Longsword overused while two-handed sword is rarely used?
Title: Re: 1h stab
Post by: Xant on October 27, 2013, 01:30:17 am
I wouldn't read too much into which weapon is used and which isn't, Gurnisson. More likely a trend thing. Longswords were used by almost no one back when I was active, and two-handed sword was the weapon of choice for people who wanted speed.
Title: Re: 1h stab
Post by: rufio on October 27, 2013, 01:39:58 am
derp, 3 more speed> trend, derp
Title: Re: 1h stab
Post by: Xant on October 27, 2013, 02:38:43 am
I don't speak Rufio, I'm afraid.
Title: Re: 1h stab
Post by: rufio on October 27, 2013, 02:56:30 am
better start learning,
(click to show/hide)
Title: Re: 1h stab
Post by: rustyspoon on October 27, 2013, 02:26:09 am
Yes, the fastest maces are "only" 3 points slower non-heirloomed, 4 at mw. The longest mace is 8 slower non-heirloomed, 9 at mw. These are significant numbers and does matter.

If 3 speed is nothing, why is Longsword overused while two-handed sword is rarely used?

Because people like FoTM? Because people like how the longsword looks better? Because longsword can be used on horseback and the two-handed sword can't? A better comparison would be the longsword to one of the great swords anyway. I still think greatswords far outperform the longsword.

Hell, with good footwork you can outswing a longsword user with a long maul. Footwork and athletics is a hell of a lot more important than weapon speed.
Title: Re: 1h stab
Post by: rufio on October 27, 2013, 02:34:49 am
stahp plz stahp, you say this, but you no realise what if both have good footwork, what gives you the edge?, the faster hits yes? yes? also the weapon weight being lighter than the 2handedsword makes the longswords turnrate slightly faster, all these advatages all these advantages. but but it must be a trend i think.
Title: Re: 1h stab
Post by: rustyspoon on October 27, 2013, 03:39:45 am
stahp plz stahp, you say this, but you no realise what if both have good footwork, what gives you the edge?, the faster hits yes? yes? also the weapon weight being lighter than the 2handedsword makes the longswords turnrate slightly faster, all these advatages all these advantages. but but it must be a trend i think.

Except for the fact that generally slower weapons do more damage. If your weapon does more damage, your chances of glancing are much lower. Since your chances of glancing are much lower, you can hit earlier in the animation.
Title: Re: 1h stab
Post by: Teeth on October 27, 2013, 10:18:08 am
Are we really discussing whether 3 speed matters or not?
Title: Re: 1h stab
Post by: DaveUKR on October 27, 2013, 12:16:42 pm
3 points of speed is a significant difference, there is no sense in discussing it. It doesn't give you obvious advantage, but it's still significant. Longer the weapon, higher the wpf - more significant speed points become. With the same animation speed the edge of a weapon passes different distances according to its length. It's basics of geometry.
Title: Re: 1h stab
Post by: Zlisch_The_Butcher on October 27, 2013, 04:37:58 pm
stahp plz stahp, you say this, but you no realise what if both have good footwork, what gives you the edge?, the faster hits yes? yes? also the weapon weight being lighter than the 2handedsword makes the longswords turnrate slightly faster, all these advatages all these advantages. but but it must be a trend i think.
Damn, a new stage of ultrabias from Rufio, now you're whining about other 2hs as well.
Title: Re: 1h stab
Post by: rufio on October 27, 2013, 04:55:07 pm
my old friendget plz, the statement was that the longsword was used way more than the 2handed one for stat reasons, people didnt agree. read thread. but no you are only here to farm your given votes, tsk tsk
Title: Re: 1h stab
Post by: Tydeus on October 28, 2013, 01:39:55 pm
Last two pages of this were such a good read that I don't think I need to take a look at anything aside from the first. Cool thread indeed.
Title: Re: 1h stab
Post by: Akynos on October 28, 2013, 02:17:15 pm
Last two pages of this were such a good read that I don't think I need to take a look at anything aside from the first. Cool thread indeed.

We got the culprit ! Burn the witch !  :evil:
Title: Re: 1h stab
Post by: Kafein on October 29, 2013, 10:37:59 am
We got the culprit ! Burn the witch !  :evil:

Workship the god of balance !