If you are to try a rational, scientific approach to the comparaison, at least compare apples with apples.
Oh, and last but not least, I learned that proving your point through comparaisons is the worst form of argument. Play the game.
My initial comment was merely pointing out the fact that the wannabe scientist didnt take into account the animations.
::sigh:: I wasn't going to respond as I figured I would not be able to get any point through your thick skull. Based on your posts on this forum, you seem to be one of those people who think that everything that is not your main is easy to play and that everything that kills you is OP.
First off, I've been playing the mod for over 3 years...so I actually HAVE been playing the game. If you would have read and understood the entirety of my previous post, you would have noticed my "gameplay" theories as to why things are the way they are.
But, lets answer your questions that you never would have even asked if you knew anything about CRPG mechanics.
-Can 2h swing with a shield?
Some of them, yes. But the fact that you posted this question - and the fact that it's coming from you - makes me think that you feel shields are a super-awesome upgrade and a huge advantage in a fight. Shields are more of a side-grade than an upgrade and here's why.
- Shields are VERY heavy. One of the lightest, commonly used shields is the Elite Cavalry. It has a weight of 5.5. By comparison, a German Greatsword has a weight of 2.5. To compensate for the very heavy weight, a shield user either needs to stack athletics (and have lower PS) or wear light armor. Otherwise they are stuck with turtle-slow moving speed, making them more susceptible to kicks, mauls, etc.
- Shields are breakable. So you bring along your big, expensive heavy shield and some asshole comes by and hits it a couple times with an axe. Whelp, there goes your shield. Even a sword can break most of them relatively quickly, but I still find it faster to either use a maul, or just hit them around their shield.
- Shields are slow. Unless you are using the very fastest of shields, blocking with a shield is slower than manual blocking.
- Shields telegraph your attacks. If you keep on eye on a person's shield, it's easy to know when they're feinting or not.
Shields are also good at a few things, which makes them good utility items.
- They are good at blocking projectiles from the front. If you're fighting two ranged players, and they aren't idiots, they can still shoot you though.
- They are great at blocking multiple attackers when they are in front of you. You can keep a lot of people busy when you have room to maneuver and your back is to the wall.
- They are good at pushing through contested ladders on siege.
Still, I personally don't like to use shields. WAY too many penalties for my taste.
-Have you taken into account the real reach of each weapon based on animations?
If you would have taken a little visit to the "Game Mechanic Megathread" you would have noticed that this would have made the length difference between 1-h and 2-h even longer. I didn't think I even needed to mention this, as this should be a known fact by anyone playing this game, but here are the stats:
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61
2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 (This may be slightly wrong with the new stab animation)
Let's compare this to the "average" stats from my previous post:
| 2 handers | 1 handers |
Average Speed | 94 | 99 |
Average Length | 116 | 105 |
Average Thrust | 23p | 24p |
Average Swing | 39c | 30c |
| Average of 2h | Average of 1h |
Average Overhead Length | 131 | 105 |
Average L to R Length | 105 | 133 |
Average R to L Length | 129 | 124 |
Average Thrust Length | 196 | 166 |
-Have you taken into account secondary factors such as nudges and kicks?
As anyone who has played this mod for any length of time should know, 1-handers are the easiest to land kicks on. Their shorter reach
requires them to constantly move towards their opponent. That makes it easy for people with longer weapons to s-key and kick. With the huge cone-of-effect that kicking has now, it makes doing that even easier.
For nudges, ALL classes can nudge. There are differences among them though. Still there's only a few nudges I ever use, as they're all gimmicky and most have more drawbacks than positives.
You need to be in facehug range to nudge at all. If you s-key someone who tries to nudge you, you'll never, ever get nudged.
You can hit someone while they're nudging, making it a risky move.
After someone nudges, they can't kick or nudge for a while.
The one nudge that can grant a free hit is the 1h-no shield attack nudge. I generally only use it against shielders as it's harder for them to move away and I can easily tell when they're going to attack.
Polearm block nudge is another one of my favorites though. You can launch both teammates and enemies pretty far. It has many uses because of that.
Well, I hope we all learned something today and remember kids, only you can prevent yourself from being an idiot.