Author Topic: 1h stab  (Read 14669 times)

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Offline Teeth

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Re: 1h stab
« Reply #60 on: October 13, 2013, 10:11:10 am »
+2
All stabs should be penalized with a stun after being blocked, the length of the stun should be decided by how far into the animation the stab connected with the block. For fun, should apply the same to hitting unbreakable objects like ground, walls etc.
Wat, this is all in already exactly as you describe it. Block stun is usually very minor and just prevents you from being able to spam, except if you hit very late in the animation, then the stun can be longer and prevent you from being able to block your next opponents attack, at least with greatswords and two-directional polearms. Not so sure about 1h, which might recover fast enough, stun duration seems to depend on speed rating. The stun from hitting an object is always long, with my dear pike it literally takes like 1.5 second before you can block again. Hitting an object with that weapon is a dead sentence if anyone is attacking you.

Offline Bjord

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Re: 1h stab
« Reply #61 on: October 13, 2013, 10:17:46 am »
+2
I'm pretty sure 1H barely ever had a stun. When I was playing as 1h no shield, I used the stab quite a lot as the delay/stun was not enough to deter me from minding when I land. Even when chamberblocked, the 1h stab bears almost 0 risk. And I think the length of the weapon plays in too? Not entirely sure.
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Offline Fuma Kotaro

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Re: 1h stab
« Reply #62 on: October 13, 2013, 11:46:18 am »
+1
I just notice how much of a retard I am now I loomed a short sword, I don't even have an idea how good it will be after a nerf :/

Don't worry no rules I'll be there for you to take off your short sword
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Offline no_rules_just_play

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Re: 1h stab
« Reply #63 on: October 13, 2013, 01:35:49 pm »
0
Don't worry no rules I'll be there for you to take off your short sword
even if it is nerfed?


<3

Offline Prpavi

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Re: 1h stab
« Reply #64 on: October 13, 2013, 03:20:41 pm »
0
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Fartface

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Re: 1h stab
« Reply #65 on: October 13, 2013, 03:30:13 pm »
+3
Stat Whore!
You got downvoted,  but my OCD forced me to make it right again. Hate to see that lame -1 .
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Offline POOPHAMMER

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Re: 1h stab
« Reply #66 on: October 13, 2013, 03:32:39 pm »
+4
NERF EVERYTHING I DONT PLAY BUFF MY CLASS THANKS
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Offline Brrrak

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Re: 1h stab
« Reply #67 on: October 13, 2013, 04:04:26 pm »
+2
I'd rather just see the sweetspot tweaked so it matches the animation better.  The stab should be a useful, but precise, attack; not Anton Chigur's modded cattle gun for the XIIIth century footman.

Offline Fuma Kotaro

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Re: 1h stab
« Reply #68 on: October 13, 2013, 04:14:39 pm »
+1
even if it is nerfed?


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I only want it When it's nerfed what a silly question :D
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Offline Corsair831

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Re: 1h stab
« Reply #69 on: October 13, 2013, 05:41:04 pm »
+1
Without this line I wouldnt know it was you, Corsair!  :shock:

Idlewild

hah, sorry i was tired and was writing as if i was at work

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Offline Zlisch_The_Butcher

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Re: 1h stab
« Reply #70 on: October 13, 2013, 06:12:47 pm »
0
It feels odd seeing 3 Namo Appreciators post one after another
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline MURDERTRON

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Re: 1h stab
« Reply #71 on: October 13, 2013, 06:35:35 pm »
+2
Although it's not particularly well known or heavily discussed, a blocked pole arm stab grants a free hit to someone who knows it's coming and had high WPF and a fast weapon if they don't get weapon stunned.  1h stab recovery is no where near as bad.
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Offline Hoppster

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Re: 1h stab
« Reply #72 on: October 13, 2013, 06:38:31 pm »
0
short sword

short sword was a boss weapon before the change, it was boss even when it was 1 slot

Offline Kafein

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Re: 1h stab
« Reply #73 on: October 13, 2013, 08:46:30 pm »
0
The "can inflict damage after movement" thing is still by far worse with 2h. I don't even think it really does happen with 1h or poles. As Tydeus said animations were changed to make the end of the sweetspot coincide with around 90% animation progress in terms of movement, so before maximum length is reached.

Offline Mala

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Re: 1h stab
« Reply #74 on: October 13, 2013, 11:54:36 pm »
0
Although it's not particularly well known or heavily discussed, a blocked pole arm stab grants a free hit to someone who knows it's coming and had high WPF and a fast weapon if they don't get weapon stunned.  1h stab recovery is no where near as bad.

thats a lot of ifs.