Author Topic: 1h stab  (Read 15064 times)

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Offline karasu

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Re: 1h stab
« Reply #15 on: October 12, 2013, 01:31:50 pm »
+12
buff downblock

Offline rufio

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Re: 1h stab
« Reply #16 on: October 12, 2013, 01:50:21 pm »
+17
buff downblock

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Offline Socks

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Re: 1h stab
« Reply #17 on: October 12, 2013, 02:16:28 pm »
-1
rmove my proness from the game to op
if u got 10 ps u have skill

Offline Rebelyell

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Re: 1h stab
« Reply #18 on: October 12, 2013, 02:29:48 pm »
+4
shut up noobs
1h is new 2h, now I can lolstab 24/7 with longsowrd and call it  up 8-)

anyway lets take jokes on side and talk about reallity

with high stab damage 1h stab connect almost instantly right after chamber state
dmg is stupidly high from some reasons,
that is not even fun, that is redarded disabled whatever you want to call it.

I can agree that old one was kind of weak because of many reasons, but still lots of peoples was able to use it properly
and for fuck sake arguments of tydeus "1h stab is now on same almost same lvl awesomes of 2h" or something similar is even more stupid especialy when you use 1 hand to do that

every class have some kind of tradeoff but someone forgot about that

combined with server lag often i have no chance to block rondelbulshit or espada and that is not fun at all

to be honest I dont like how stab works in that game, there should be no or almost no stab rotation at all from sides or up side down but curent 1h stab is in my top 3 C-rpg bulshit of all time.
« Last Edit: October 12, 2013, 03:26:39 pm by Rebelyell »
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Offline MURDERTRON

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Re: 1h stab
« Reply #19 on: October 12, 2013, 04:07:07 pm »
+5
Remove everything but overheads and we can start playing medieval Benny Hill.
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Offline karasu

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Re: 1h stab
« Reply #20 on: October 12, 2013, 04:14:38 pm »
+4
Remove everything but overheads and we can start playing medieval Benny Hill.

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Re: 1h stab
« Reply #21 on: October 12, 2013, 04:30:52 pm »
+3
1h stab is completely fine and is finaly on par with Polearm and Twohanded stabs , I realy don´t see the big issue since it´s still so easy to block.
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Offline San

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Re: 1h stab
« Reply #22 on: October 12, 2013, 05:53:09 pm »
+12
I don't feel like I'm missing much with a non-stab 1h, most people can't even stab well with it and their sideswings barely do damage. The artificial stab damage buffs should be reverted, then look at the animation to see how much it should be changed. I think the whining is over the top.

Offline Xant

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Re: 1h stab
« Reply #23 on: October 12, 2013, 06:23:11 pm »
+10
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Offline Corsair831

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Re: 1h stab
« Reply #24 on: October 12, 2013, 06:27:32 pm »
+3
I don't feel like I'm missing much with a non-stab 1h, most people can't even stab well with it and their sideswings barely do damage. The artificial stab damage buffs should be reverted, then look at the animation to see how much it should be changed. I think the whining is over the top.

let's say you're facing 2 opponents, the main one you're engaging to the front and a guy with a 1h/shield to the side

if you try to do a switch attack on to the guy to the side, if he is using the stab it is impossible, unless you also use the stab, because the stab is so much faster even than a leftswing

not just for 1h mind, but the instant c-rpg stab is making it pretty darned impossible to fight 1v2 against anyone using stabs

I personally think they should just revert the stabs to how they were in native, but compensate for the difficulty in hitting them by slightly buffing their damage or something similar
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Offline Mae.

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Re: 1h stab
« Reply #25 on: October 12, 2013, 06:43:27 pm »
+3
i think the fact that a dagger and shield can 5v1 and always win is a problem, but maybe thats just me
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Offline Sauce

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Re: 1h stab
« Reply #26 on: October 12, 2013, 06:55:09 pm »
0
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« Last Edit: April 11, 2014, 10:48:39 pm by Sauce »

Offline MURDERTRON

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Re: 1h stab
« Reply #27 on: October 12, 2013, 06:55:58 pm »
+1
i think the fact that a dagger and shield can 5v1 and always win is a problem, but maybe thats just me

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Offline Mlekce

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Re: 1h stab
« Reply #28 on: October 12, 2013, 06:56:44 pm »
+4
first nerf awwwpike and 2h gaysword stabs.


Offline San

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Re: 1h stab
« Reply #29 on: October 12, 2013, 07:01:03 pm »
+3
let's say you're facing 2 opponents, the main one you're engaging to the front and a guy with a 1h/shield to the side

if you try to do a switch attack on to the guy to the side, if he is using the stab it is impossible, unless you also use the stab, because the stab is so much faster even than a leftswing

not just for 1h mind, but the instant c-rpg stab is making it pretty darned impossible to fight 1v2 against anyone using stabs

I personally think they should just revert the stabs to how they were in native, but compensate for the difficulty in hitting them by slightly buffing their damage or something similar

You're oversimplifying it, and "impossible" is laughable to describe a 2v1 (with perfect movements, most 2v1s would be impossible, but we all know that's not the case). Plus, all stabs are faster than the left swing (at 1h range).

Block the stab once and the stun is long enough to momentarily deal with the other guy. If the 1h stabber has a shield, he also moves pretty slowly, so it's not very difficult to not let him get easy hits on you.

I would have a harder time if the enemy was using an awlpike since you get stuck in place after a single hit and he can hit around his teammate more easily.