Author Topic: 1h stab  (Read 15071 times)

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Offline Elindor

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Re: 1h stab
« Reply #90 on: October 14, 2013, 09:58:19 pm »
+2
Either nerf all stabs or non of them.

Nerf them all.

I'm a 2h'er and I agree with Erzengel.
Stabs (of all weapons) have the weirdest physics in the game.
« Last Edit: October 14, 2013, 10:02:56 pm by Elindor »
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Offline Mala

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Re: 1h stab
« Reply #91 on: October 14, 2013, 10:15:45 pm »
+9
high end 1 handers have more pierce than high end 2 handers, enough said

high end 2 handers have more cut damage than high end 1 handers, enough said

Offline Tibe

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Re: 1h stab
« Reply #92 on: October 17, 2013, 06:19:26 pm »
+1
Seriuslly. Nerf it back to the way it was. This coming from a player who plays nothing but 1h. You definately broke something in the game now. I was scared it would catch on and now it has.  Now most of 1h players are doing 2/3 of their attacks as stabs. Archers, shielders, swashbuckers... the whole lot. It is seriuslly painful and it feels like someone just threw mother nature out of balance. Get it back to its old form!

Offline Wingthor

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Re: 1h stab
« Reply #93 on: October 17, 2013, 08:02:44 pm »
0
I can't see anything wrong about 1h stab.  8-)

Offline Tibe

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Re: 1h stab
« Reply #94 on: October 17, 2013, 08:15:39 pm »
+1
Neither did I a week ago. Would have even defended it. But when you see an entire class in the field doing nothing but one move and one move only, you start seeing things on a different perspective. God damn even saw some ageold longswordmy old friends, somehow respecced and stabbing with a 1h. Individually it really doesnt seem so OP compared to the rest of the classes. Since, well all classes have some voodoomagic OP move. But what I saw today, was a clear sign that shit has definately hit the fan.

Offline CrazyCracka420

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Re: 1h stab
« Reply #95 on: October 17, 2013, 08:24:29 pm »
+3
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Move this to chamber of tears already.

Anyone discussing stabs, and focusing purely on the 1h stab is missing the point.  It's stabs in general that are problematic, not just the 1h's.  2h stab should have been tweaked, the 1h and polearm stabs should have been mostly left alone (maybe some slight tweaking there as well).
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Offline Penitent

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Re: 1h stab
« Reply #96 on: October 17, 2013, 08:25:15 pm »
0
But when you see an entire class in the field doing nothing but one move and one move only, you start seeing things on a different perspective.

This is not my experience at all, even if this is hyperbole.

Offline Tzar

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Re: 1h stab
« Reply #97 on: October 17, 2013, 08:31:37 pm »
+2
Soo...... nerf 1h stab to make it useless again, an 2h/polearm gets to keep their just as op retarded lolstabs :?: :?: :?: '

Sounds like another butthurt 2h/polearm cant be arsed to adapt moaning thread..... im out   also:
(click to show/hide)

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Offline Corsair831

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Re: 1h stab
« Reply #98 on: October 17, 2013, 08:34:56 pm »
+13
all stabs are broken, they're retardedly fast, look at knitler, full tincan, not amazingly high WPF and yet he still hits faster than the vast majority of people because of these instant stabs

i'm getting rather sick of not being able to target-switch onto anyone who's using a stab (unless i use my own stab (lol)) ... the stab is the longest attack, why is it also the fastest ?! ?! :/

imo revert back to native stabs
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Offline Gravoth_iii

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Re: 1h stab
« Reply #99 on: October 17, 2013, 08:38:16 pm »
+3
At first i didnt mind 1h stab, but ive seen som crazy shit now. I got onehit killed by one, and i dont think ive ever been onehit in melee with my armour. And they are hitting way too fast, slow them down a bit but keep the range.
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Offline Ronin

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Re: 1h stab
« Reply #100 on: October 17, 2013, 09:26:07 pm »
0
I have +3 rondel dagger and am using it with 10 wpf, nuff said.
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Offline Artyem

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Re: 1h stab
« Reply #101 on: October 17, 2013, 10:06:36 pm »
0
I'm a shielder, but all of my weapons are 3 directional, and I guess the only thing I can see wrong with the 1h stab is that it's too damn fast.  It's almost like it hits before the animation even plays, which reminds me a lot of 2h hilt slash.
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Offline Macropus

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Re: 1h stab
« Reply #102 on: October 17, 2013, 10:06:46 pm »
0
What I suggest is:
- Nerf 1h stab damage to balance it with other stabs.
- Then nerf all stabs to balance them with other attacks, so that they can't hit with full power at the end of animation like they do now, etc.

- Gimme a better PC.

Offline San

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Re: 1h stab
« Reply #103 on: October 17, 2013, 10:19:17 pm »
+3
There are plenty of simple tweaks, but Tydeus just had to go afk for a few months..

Offline GOBBLINKINGREATLEADER

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Re: 1h stab
« Reply #104 on: October 17, 2013, 10:23:36 pm »
+4
Why do all the turdburglars in this game feel they need to comment on only the flavor of the month imbalances?

Fuck I hate this community.