Apart from the longer (usually 2 directional) polearms, the stab is pretty sub par (considering that par is now 2h/1h lolstab). Many polearms are spears of some sort, and yet their stab is worse than swords'? A spear should be the best stabbing weapon, since it really only has that one main attack direction. Other than the war spear/red tassel spear and 2 directionals, poelarm stabs are pretty weak... or rather pretty average, where ALL stabs should be. Look at the bec for example... if anyone wants to tell me that stab is OP in any way, go ahead. You would be dead wrong. It's swings are far better in every way. The stab is just there for another viable attack direction. Honestly, why the stab is only 26p while swings are 34p is kinda weird... but whatever. It's got a balanced stab, so hallelujah!
Are you nuts
I won't mention the waves of sarcasm that flow through my mind right now.
A shield massively increases equipment weight if you prefer
You will find out that when combined with +8-10 speed rating
When there is a 8-10 speed rating difference, there's also a 15 swing damage difference. On top of that, the swing speed of high damage weapons is completely meaningless.
, a lighter weight
Which if you are talking about weapons is bad due to blockstun and if you are talking about equipment is simply false because of the weight of the shield. With equal armor, shielders will be slower.
and perhaps a few more athletics
At equal level, shielders will have around 4 to 6 less skill points, I don't see how is that ever going to translate into more athletics.
, 1h can keep its distances vs 2h and polearm.
This is such a retarded thing to say. Most 1h players make their builds precisely to be faster than 2h and polearms because otherwise they are fucked. This is adaptation, not a natural advantage.
As for the hiltslash, as usual, you people seem to completely overlook the left spam. But no worries, I didnt expect you to be fair in your comparaison.
The difference is that left swing spam is either one of two things : left swing hold then spam or just straight spam. It's hard to hit faster than the second attack in the first case because your timing is thrown off but it's also very easy to predict. The second is just spam but a little bit faster. I agree in both cases it's bullshit and should not be possible but we are stuck with Warband's engine.
When you get hiltslashed however, you don't even see a swing being released before the attack connects, just like awlpike facehug stabs.
However I will not say that a 1h user will have the same reach as 2h or polearm. My initial comment was merely pointing out the fact that the wannabe scientist didnt take into account the animations.
Animations do not favor 1h. In your preceding paragraph you reply to my point about animations with things that are not animations.
-The thing most people don't know about kicks is that it is as deadly to the victim as it can be to the user.
That's not really an argument. Kicks are effective when you used right, and using them right really isn't all that hard. Not kicking when you should not kick certainly isn't hard.
If you don't believe me ask those who tried to kick me in duel or guys like Hagur.
Were you playing 1h ? If not, it's no surprise they weren't able to kick you.
Nudges aren't like that. And please, please don't bullshit me with the ''polearm nudge is the worst'', unless you really have no idea what you're talking about. However I fully agree with you that they are retarded.
I know the shield bash is pretty stupid too. Maybe 1h nudges are a little bit better but it's no reason to keep 1h stabs unusable.
I disagree about the fact that 2h is more broken than 1h stab. Thanks to devs lack of testing, 1h now has that medal.
However yeah all stabs are broken and are a joke. 1h, 2h, polearm, hell even ranged if we take into account that they still stun you for a full second.
1h stabs don't work after the animation has stopped moving. 2h stabs work after the animation has stopped moving. Both stabs work at facehug range. The only thing 1h got going with stabs is marginally higher damage if you use stabbing swords and it is vastly compensated by worse stats in other areas, especially swing damage.
NB: Please don't reply to my questions if you're not the guy I asked the question to.
Send bullshit in pm form if you really don't want other people to come and say it's bullshit.
Kafein you are as biased towards 1h as Panos is towards polearm and Rufio is towards 2h. Which means I am taking anything you post on the subject of melee balance with a pinch of salt.
The 1h stab is buffed from unusable to fair, people that had it easy since forever want to nerf it and I'm the biaised one ? Call me biaised against archers if you like but the 1h stab is now about as broken as the other ones instead of being an inexistent attack direction. There's no need to fix it without fixing all melee stabs. There's also no need to nerf 1h stab damage because that's about as lethal as all attacks should be. If anything, all other types of attacks should be buffed in damage to match the damage of current 1h stabs.