cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Vibe on September 19, 2011, 10:11:10 pm

Title: End this STR madness
Post by: Vibe on September 19, 2011, 10:11:10 pm
STR builds with low WPF are way too viable at the moment. Something needs to be done with either agi or str builds.
STR builds with loomed/heavy armor are even worse, due to their high hp.

Let's think on that.

STR builds get:
+ more hp
+ more damage
+ less glancing
+ ability to wear heavier armor/use crushthrough
- lower run speed
o less WPF, but not that it matters anyway

AGI builds get:
+ higher run speed
- less hp
- less damage
- more glancing at angles
- cannot wear the heaviest armor
o more WPF, but not that it matters anyway


You will find suggestions on how to change this in the posts of this thread.
Title: Re: End this STR madness
Post by: San on September 19, 2011, 10:25:02 pm
I am a strength build and I agree that something should be done. I like both suggestions.
I think altering the wpf curve would probably be more worthwhile than HP decrease, but it will be more complex, and harder to do correctly.

I think armor heirlooms may be a problem, but I can't really say because I don't have them myself so I'm not really well versed in them.
Title: Re: End this STR madness
Post by: Vibe on September 19, 2011, 10:26:45 pm
Yes, that rant about armor looms is a bit offtopic. HP suggestion might not actually fix the problem. The emphasys is on the WPF change. Something MUST be done with WPF, it just can't be useless like this.
Feel free to suggest your own ideas on how to make WPF matter more.
Title: Re: End this STR madness
Post by: Thucydides on September 19, 2011, 10:27:26 pm
i'd rather they buff Agi builds rather than nerf str builds. Give more bonus to WM so that agi builds can hybrid better and more effectively. Or make it so that every 2 WM you get one extra skill point to spend in whatever (makes it easier for archers and throwers to melee and gives agi melee more opportunity to use shields, riding, or throwing etc.)Agi build should be more versatile but weaker than a str build.
Title: Re: End this STR madness
Post by: Vibe on September 19, 2011, 10:33:41 pm
i'd rather they buff Agi builds rather than nerf str builds. Give more bonus to WM so that agi builds can hybrid better and more effectively. Or make it so that every 2 WM you get one extra skill point to spend in whatever (makes it easier for archers and throwers to melee and gives agi melee more opportunity to use shields, riding, or throwing etc.)Agi build should be more versatile but weaker than a str build.

This is actually not a bad suggestion. But the fact remains, you don't really need much WPF to hybrid these days, it's more about reducing repair cost only. This would work well if they made WPF matter though.
I don't mind leaving STR builds intact in this matter then.
Title: Re: End this STR madness
Post by: Thucydides on September 19, 2011, 10:40:37 pm
This is actually not a bad suggestion. But the fact remains, you don't really need much WPF to hybrid these days, it's more about reducing repair cost only. This would work well if they made WPF matter though.
I don't mind leaving STR builds intact in this matter then.

i agree, at this time i can create a 0 wm 27/12 build and i still have 101 wpf, which is still useful. But wpf is pretty stupid, only matters in low speed weapons, but turning into your attacks means that skilled players don't need wpf, since they can generate their own speed bonus.
Title: Re: End this STR madness
Post by: Diomedes on September 19, 2011, 10:44:40 pm
Perhaps slightly reduce the wpf per strength level (-10%?) and make the health increase +1 per 2 levels.
Title: Re: End this STR madness
Post by: Thucydides on September 19, 2011, 10:49:05 pm
why don't we make WPF a requirement along with "strength" in the usage of a weapon, where if you don't meet the threshold of the weapon you get a penalty for usage?
Title: Re: End this STR madness
Post by: Kafein on September 19, 2011, 10:53:27 pm
Play on EU and ask for str/agi balance.

You'll get a ton of 18/21 and 15/24. 18/21 being the 2h, and 15/24 being the xbowmy old friends.

Wpf does matter. Not for 2h that much, but for shielders (not 1h without shield) and swing polearms, it is important.
Title: Re: End this STR madness
Post by: Vibe on September 19, 2011, 11:03:25 pm
Play on EU and ask for str/agi balance.

You'll get a ton of 18/21 and 15/24. 18/21 being the 2h, and 15/24 being the xbowmy old friends.

Wpf does matter. Not for 2h that much, but for shielders (not 1h without shield) and swing polearms, it is important.

EU has not matured and turned into NA yet, that's why it still has agi builds. And no, WPF doesn't really matter that much. It should matter more. You get a lot more benefits by going STR.

Perhaps slightly reduce the wpf per strength level (-10%?) and make the health increase +1 per 2 levels.

Not a bad suggestion either, but wpf reduction per str level won't matter until WPF itself starts to matter more.
Title: Re: End this STR madness
Post by: Argoth on September 19, 2011, 11:05:02 pm
My 24-12 shielder build, would get destroyed by 15-21 shield agi builds, they were too fast for me.
Title: Re: End this STR madness
Post by: [ptx] on September 19, 2011, 11:09:02 pm
Shielders are probably the only melee class that still needs high AGI to be viable. Sure, you can be fancy and effective against lightly armored/peasant enemies with a balanced/agi build, but when people are running around in heavy armor, even mediocre players with FULL STR builds tend to top scoreboards, simply cause they can take half a dozen or more heavy hits from a hard hitting 2h or polearm, whilst killing non-str builds in 1-3 hits reliably with anything.
Title: Re: End this STR madness
Post by: Vibe on September 19, 2011, 11:10:13 pm
Shielders are probably the only melee class that still needs high AGI to be viable.

This is very true. Agi is still useful for shielders, especially those with picks/hammers, but that's pretty much it.
Title: Re: End this STR madness
Post by: Diomedes on September 19, 2011, 11:36:56 pm
There's certainly a place for agi build 2h though.  Zanthos has loads of agility and wpf (172 or something wacky) and can steamroll most players.  That said, he could likely do it without the agility but with it he just "dances around them."

I'm a STR-heavy 1-hander and I can say from experience that it's easily my most effective build for a swordsman.  I find that the extra hitting force is generally needed, especially since the recent buff for armour against cutting blows.
Title: Re: End this STR madness
Post by: Siiem on September 19, 2011, 11:40:37 pm
No.

To clarify, you greatly underestimate athletics.
Title: Re: End this STR madness
Post by: zagibu on September 19, 2011, 11:47:16 pm
simply cause they can take half a dozen or more heavy hits from a hard hitting 2h or polearm, whilst killing non-str builds in 1-3 hits reliably with anything.

I have loomed milanese plate, loomed plate mittens and 10 IF and I can not take half a dozen hits from hard hitting 2h or polearm. I don't know where you got that from, but it's not true.

I also don't see how str builds are overpowered compared to balanced builds. It's true though, that agi builds are underpowered. Balanced builds are hitting harder and swinging/running fast enough. I don't see how to rebalance that without making agi spam ninjas a big problem again. The only thing that could make agi builds useful again would be a stamina system coupled to item weight, but there is a big opposition against that.
Title: Re: End this STR madness
Post by: Vibe on September 19, 2011, 11:47:19 pm
No.

To clarify, you greatly underestimate athletics.

I don't. I know agi builds and their high athletics are still very viable if you use them right. I'm just pointing out that STR builds get more benefits. But this thread is not about agi/ath as much as it is about how useless Weapon Proficiency is.
Title: Re: End this STR madness
Post by: Vodner on September 20, 2011, 12:27:32 am
I'm playing a strength build for the first time ever, and it is hilarious how much easier it is compared to the balanced builds I usually play.

I can take 4-8 hits from 1h / non-str builds, and I usually 2-3 hit everybody (except other str builds).

I would really just like to see the effectiveness of armor and IF reduced. I feel that player skill would play a much bigger role if everybody died in 2-4 hits.
Title: Re: End this STR madness
Post by: Thucydides on September 20, 2011, 12:29:34 am
I'm playing a strength build for the first time ever, and it is hilarious how much easier it is compared to the balanced builds I usually play.

I can take 4-8 hits from 1h / non-str builds, and I usually 2-3 hit everybody (except other str builds).

I would really just like to see the effectiveness of armor and IF reduced. I feel that player skill would play a much bigger role if everybody died in 2-4 hits.

are you using the glaive? you cheapo :P
Title: Re: End this STR madness
Post by: Vodner on September 20, 2011, 12:30:55 am
are you using the glaive? you cheapo :P
Glaive, poleaxe, LWA, bec, and long bardiche, with the occasional bout of awlpike, warspear, and shortened spear usage (I like variety).

Edit:
I really, really like variety:
(click to show/hide)
Title: Re: End this STR madness
Post by: DarkFox on September 20, 2011, 12:33:50 am
I am using this build with cheap shield, light armor and scimitar
Strength: 12
Agility: 27
Skills to attributes: 8
Ironflesh: 1
Power Strike: 4
Shield: 6
Athletics: 9
Weapon Master: 3
One Handed: 130
and I am doing really well, always have positive kd and from time to time in top. So no, I dont understand why people use str builds.
Title: Re: End this STR madness
Post by: Thucydides on September 20, 2011, 12:40:40 am
Glaive, poleaxe, LWA, bec, and long bardiche, with the occasional bout of awlpike, warspear, and shortened spear usage (I like variety).

Edit:
I really, really like variety:
(click to show/hide)

haha you just listed what 95% of all polearmers use. if you really want to gimp yourself you should try using the unbalanced polearms or the iron staff. Iron staff is probably the best polearm dueling weapon out there.

I do enjoy the poleaxe though, its incredibly versitile and you can actually feint with it!
Title: Re: End this STR madness
Post by: Snoozer on September 20, 2011, 12:42:09 am
to me it seems the only option is 2h for agil builds......i have tried very hard agil with poles its just not liable you cant rally use anything thats effective. and personally str builds can go fuck them selves i dont mind bashing them a couple times and say im agil crutching and im a noob when there in full pl8 str crutching

personally i would like to see more of the pole inventory more available to agil builds but the only way right now to be effective is to have 15 or 18 str or forever be damn to only use  war spear/tassle/qstafff/iron staff

BUT TO TOPIC

maybe their be a maximum limit for wpf per weapon master???so if the want to be str they would have to be slow due to the fact they have no weapon master
Title: Re: End this STR madness
Post by: ArchonAlarion on September 20, 2011, 01:38:59 am
I'd like wpf to matter even less beyond 100 points, to increase the usefulness of hybrids, who are already limited with the slot system and repair costs. Make more polearms and twohand flagged as unsheathable. Decrease the amount of damage bonus STR gives per level too.

Decreasing the movement speed penalty and wpf penalty on armor (increasing price respectively) may indirectly buff agi builds, also.
Title: Re: End this STR madness
Post by: Matey on September 20, 2011, 02:25:28 am
reducing armour penalties on speed would just speed up all the tin cans... the agi guys dont wear heavy shit as is. Buff athletics and buff WM/wpf
Title: Re: End this STR madness
Post by: Bulzur on September 20, 2011, 02:27:17 am
Athletics is indeed very usefull, but once you have 4 WM, even if you have 24 agi, it's better to have 4 IF, than 4 more WM. The difference in weapon speed is hardly noticeable, while having 8+ health can just let you survive this damn MW Arbalest body shot.


Anyway, i did a 24/15 longspear build once, and it was definitely worth it. Eu tend to have more Agi based build, because people having heirloomed 3 times gloves and body armor (and helmet ?), can still survive relatively well with a 15/24 build, and still do damage. But Str still has the upperhand.
Title: Re: End this STR madness
Post by: Thomek on September 20, 2011, 02:42:54 am
Flatten the wpf curve completely.

It would suck for Hybrids, but perhaps there should be a setting in stead with different curves.

If you plan to use 2 different weapon prof stats, you use the current curve, if you choose 1 it gets flat. If you choose 3 perhaps another one again.

Another solution is to nerf the free wpf you get per level, and channel it into wpm in stead.
Title: Re: End this STR madness
Post by: San on September 20, 2011, 03:09:11 am
Yes, that rant about armor looms is a bit offtopic. HP suggestion might not actually fix the problem. The emphasys is on the WPF change. Something MUST be done with WPF, it just can't be useless like this.
Feel free to suggest your own ideas on how to make WPF matter more.

-Change the wpf curve to be less arbitrary for 140-180 area
-Do something innovative with speed bonus and/or Make us able to see speed bonus on screen when we hit for our character when we hit/get hit
-Increase acceleration (but not top speed) on athletics (at the cost of nerfing backpedaling or else it'll be too strong to move in and out)


Title: Re: End this STR madness
Post by: Phew on September 20, 2011, 03:18:58 am
Just give agi/wpf more passive bonuses, so agility actually makes people more, ya know, agile:

-increases maximum turn/spin speed (right now you can do a mid-air lolstab 360 in plate and 3 agi)
-increase block/stagger/'blockstun' recovery speed
-increase feint window
-increase chamber window
-reduce fall damage
-increase jump height/reduce 'jump snare' after landing

Just some ideas. Don't nerf str, just improve agi
Title: Re: End this STR madness
Post by: Vibe on September 20, 2011, 08:57:04 am
I am using this build with cheap shield, light armor and scimitar
Strength: 12
Agility: 27
Skills to attributes: 8
Ironflesh: 1
Power Strike: 4
Shield: 6
Athletics: 9
Weapon Master: 3
One Handed: 130
and I am doing really well, always have positive kd and from time to time in top. So no, I dont understand why people use str builds.

Indeed, but the main difference between you and other people is that you're actually skilled. If a random rookie would use a build with 27 agi he would probably get smashed to bits. Instead it's just a LOT easier to go STR.
Title: Re: End this STR madness
Post by: Thucydides on September 20, 2011, 10:49:45 am
people who mastered the art of blocking and S-Key makes agility builds annoyingly useful, if we buff agi we're gonna see massive increase in backpeddling spee, and even more of these speed demons with eyes in the back of their heads.
Title: Re: End this STR madness
Post by: zagibu on September 20, 2011, 10:18:14 pm
I'm playing a strength build for the first time ever, and it is hilarious how much easier it is compared to the balanced builds I usually play.

I can take 4-8 hits from 1h / non-str builds, and I usually 2-3 hit everybody (except other str builds).

I would really just like to see the effectiveness of armor and IF reduced. I feel that player skill would play a much bigger role if everybody died in 2-4 hits.

You like variety, yet you want to make str builds behave more like balanced builds. Do you only like cosmetic variety? If str builds are so awesome, then why are most of the good players actually using balanced builds? And way to exaggerate the amount of hits you can take. I play a 32/6 character with 10 IF, and can't take 8 hits even in good armor.

I must say it again, str builds are fine, compared to balanced builds. What you gain in clusterfuck survivability, you lose in dueling capability. The problem is that high agi builds are not very good. They gain little to nothing compared to balanced builds and lose much.
Title: Re: End this STR madness
Post by: Mithus on September 20, 2011, 10:30:40 pm
the current system is balanced, no need to change something that is working fine.
Title: Re: End this STR madness
Post by: Vibe on September 20, 2011, 10:33:55 pm
the current system is balanced, no need to change something that is working fine.

WPF is working fine? WPF isn't working at all.
Title: Re: End this STR madness
Post by: Kafein on September 20, 2011, 10:53:29 pm
EU has not matured and turned into NA yet, that's why it still has agi builds. And no, WPF doesn't really matter that much. It should matter more. You get a lot more benefits by going STR.

Not a bad suggestion either, but wpf reduction per str level won't matter until WPF itself starts to matter more.

NA has not matured and turned into EU yet, that's why it still has str builds. And yes, WPF does really matter that much. It should not matter more. You get a lot more benefits by going agi-balanced.


I wonder what a str guy can do vs a 15/24 DGS guy that continuously can run in, hit and run out before the opponent can swing back. It's not even backpedalling (which still is effective against the average player), it's all the advantages you get by having faster movements than others. You notice an unaware enemy in your back while fighting ? No problem you just stop your duel and go take the kill. There's an horse charging at you full speed ? Thanks to your professional athletics training and extreme fitness your body has 0 inertia so you can run to one side, jump 3 meters in the opposite direction and land before you understand what you are doing.
Title: Re: End this STR madness
Post by: Vibe on September 20, 2011, 10:54:42 pm
How does WPF matter? There was even a WaltF4 post where he showed how little WPF matters. Why do people do just fine with lower WPF?
Title: Re: End this STR madness
Post by: Snoozer on September 20, 2011, 11:37:38 pm
hm honestly u have to see the difference though

a str build with 3 agil that the most noob can top the charts with is far more effective then a agil build with 3 str that only the most skilled can survive with.

does there need to be change?idk people r so scared of ninjas but whenever u see one 9/10 hes a troll with no skill and no threat.but when u see a str build 9/10 hes a troll with no skill who can kill u

and i dont think u can count someone as an agil build if they have 15 str, thats more of a balanced buiild who is leaning toward agil and dito to a str with 15 agil

so im rraely a agil build then im primarily a character with 18 str the rest in agil
Title: Re: End this STR madness
Post by: Vibe on September 20, 2011, 11:44:19 pm
I wonder what a str guy can do vs a 15/24 DGS guy that continuously can run in, hit and run out before the opponent can swing back. It's not even backpedalling (which still is effective against the average player), it's all the advantages you get by having faster movements than others. You notice an unaware enemy in your back while fighting ? No problem you just stop your duel and go take the kill. There's an horse charging at you full speed ? Thanks to your professional athletics training and extreme fitness your body has 0 inertia so you can run to one side, jump 3 meters in the opposite direction and land before you understand what you are doing.

I never said agi builds didn't have their own advantages, what I'm saying is STR builds have more advantages. From taking hits, to doing 1-2 shots on people, taking a dozen arrows before you go down, while having no real WPF penalty.
Title: Re: End this STR madness
Post by: ArchonAlarion on September 21, 2011, 12:58:16 am
What are the practical purposes for "balancing" STR and AGI? Why do they need to be equally viable? Maybe STR is the main stat and AGI is generally a secondary stat.
Title: Re: End this STR madness
Post by: PieParadox on September 21, 2011, 01:08:57 am
I used to think STR was OP... Until I finally made an agility build.

Strength is definitely easier to play but I think agility builds have the potential to do more once you get good. (I know you're good, I'm just saying).

I went 12/27, an extreme agility build and on my first five game, I went like 10:1 kdrs (mainly because I was so pumped and happy with this fun build). Run around in circles around slow plated people and just demolish them, moving in and out of their swings... (I can kill SaulCanner with it sometimes, I consider it effective LOL)

The biggest problem is that normal bolts and arrows will just rape you... Better learn to dodge good.
Title: Re: End this STR madness
Post by: Dan lol on September 21, 2011, 01:43:21 am
Give more wpf from wm levels

I want to hybrid 3 things!
Title: Re: End this STR madness
Post by: Gorath on September 21, 2011, 11:32:31 pm
NA has not matured and turned into EU yet, that's why it still has str builds. And yes, WPF does really matter that much. It should not matter more. You get a lot more benefits by going agi-balanced.


I wonder what a str guy can do vs a 15/24 DGS guy that continuously can run in, hit and run out before the opponent can swing back. It's not even backpedalling (which still is effective against the average player), it's all the advantages you get by having faster movements than others. You notice an unaware enemy in your back while fighting ? No problem you just stop your duel and go take the kill. There's an horse charging at you full speed ? Thanks to your professional athletics training and extreme fitness your body has 0 inertia so you can run to one side, jump 3 meters in the opposite direction and land before you understand what you are doing.

Bullshit.  I've only EVER played balanced builds (with any imbalance leaning towards agi because I MUST hybrid) barring my STF strength builder and everything you're describing about agility DOES
NOT
HAPPEN

7 athletics means fuck all, maneuverability in combat is the same vs those str builders with only 4-5 athletics.  Athletics ONLY decreases the time it takes you to go from a dead stop to full speed while sprinting.  In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.  And 0 inertia my ass.  Jumping 3 meters?

Seriously dude, I want the crack you smoked.

18/18 or 18/21 forever, but only because I like being able to do stuff like 1h/2h/polearm all at 100wpf.
Title: Re: End this STR madness
Post by: Siiem on September 21, 2011, 11:35:46 pm
Bullshit.  I've only EVER played balanced builds (with any imbalance leaning towards agi because I MUST hybrid) barring my STF strength builder and everything you're describing about agility DOES
NOT
HAPPEN

7 athletics means fuck all, maneuverability in combat is the same vs those str builders with only 4-5 athletics.  Athletics ONLY decreases the time it takes you to go from a dead stop to full speed while sprinting.  In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.  And 0 inertia my ass.  Jumping 3 meters?

Seriously dude, I want the crack you smoked.

18/18 or 18/21 forever, but only because I like being able to do stuff like 1h/2h/polearm all at 100wpf.

Almost all the pecores play strength biased builds so don't surprised by his comments.
Title: Re: End this STR madness
Post by: ThePoopy on September 21, 2011, 11:40:25 pm
str is better at noob stage where no1 blocks or uses footwork
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on September 22, 2011, 01:07:19 am
Bullshit.  I've only EVER played balanced builds (with any imbalance leaning towards agi because I MUST hybrid) barring my STF strength builder and everything you're describing about agility DOES
NOT
HAPPEN

7 athletics means fuck all, maneuverability in combat is the same vs those str builders with only 4-5 athletics.  Athletics ONLY decreases the time it takes you to go from a dead stop to full speed while sprinting.  In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.  And 0 inertia my ass.  Jumping 3 meters?

Seriously dude, I want the crack you smoked.

18/18 or 18/21 forever, but only because I like being able to do stuff like 1h/2h/polearm all at 100wpf.

the soft-hard cap on the wpf is the culprit here  , it was so bad it make us all have the same wpf or close to...  this was a big nerf to the agility build overall as it is much easier to have moderate agi now and tons of str 

   Tho i dont agree with you for athletics gorath , its all about the dance :p

edit : what i meant by that is before the cap , you had good reason to get agi , same with str it gave good incentive ,  with the cap , it made agi less desirable while str kept his interesting bonuses  ,

     Its pretty obvious why people go for str  in a Min Max world you go for the most benefits
Title: Re: End this STR madness
Post by: Thomek on September 22, 2011, 02:32:35 am
I think there is only a slight imbalance between str and agi..

Just nerf the free wpf you get per level and transfer it to weaponmaster and we are fine..

Agi is a fun way to play, as you can pull off a lot of tricks, often decide your battles, and mistakes punish you hard. The heavy armor str char only requires the enemy to make 1 mistake and bam. Often you'll get free kills by enemies either not able defend or not looking your way.

STR is for the chaos of battle and big ass long weapons. Works wonders with teamwork. You can afford to do mistakes, and still dish out heavy as hell damage.
AGI is the soloist playstyle who can create 1vs1 situations. Be sure u can block very well though, and stay cool facing multiple opponents.

Looking at AGI vs STR pitted against each other in a melee, I think they are fairly balanced. Throw in ranged and cav, and the balance favours STR chars.
Title: Re: End this STR madness
Post by: Snoozer on September 22, 2011, 07:16:29 am
Bullshit.  I've only EVER played balanced builds (with any imbalance leaning towards agi because I MUST hybrid) barring my STF strength builder and everything you're describing about agility DOES
NOT
HAPPEN

7 athletics means fuck all, maneuverability in combat is the same vs those str builders with only 4-5 athletics.  Athletics ONLY decreases the time it takes you to go from a dead stop to full speed while sprinting.  In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.  And 0 inertia my ass.  Jumping 3 meters?

Seriously dude, I want the crack you smoked.

18/18 or 18/21 forever, but only because I like being able to do stuff like 1h/2h/polearm all at 100wpf.
im am very biased but i wish this was true.. this would suit my style perfectly and make agi builds a contender compaired to str

and not only that it would most likely give u a bigger speed bonus if speed TRULY effected  combat. but as of right now unless there is a massive difference in agility and ath is when u can do these move out of the range attacks/jump attacks/and run around them moves

but usually high ath just gives u enough speed to stretch out there numbers or to slightly pull these agi moves off...but usually its barely  pulled off lol

its a slight edge over your counterpart builds but its enough to get me hooked


ON THE OTHER HAND the moree a str build the BIGGER the edge is

like i said compare a 3/30 to a 30/3 its terribly obvious which is more effective (i would never dare to make a 3/30 when i can barely survive in a 9/27)
Title: Re: End this STR madness
Post by: HarunYahya on September 22, 2011, 07:41:39 am
Agi - less damage ?
lol...
WPF affects damage as same as power strike.
I can kill a regular guy with 2 swings with my 12 str 27 agi 1h spammer guy.
Title: Re: End this STR madness
Post by: Malaclypse on September 22, 2011, 07:46:39 am
Dear god please make horse archery require as much as agi as any other agi-based skill.
Title: Re: End this STR madness
Post by: Vibe on September 22, 2011, 07:47:53 am
WPF affects damage as same as power strike.

Uh no, it doesn't. Afaik, after the first 100 WPF the damage increase from WPF isn't very high.
Title: Re: End this STR madness
Post by: Xant on September 22, 2011, 08:07:27 am
The damage increase from 130 to 150 wpf was about 1 damage on 40-55 armor, IIRC.
Title: Re: End this STR madness
Post by: Kafein on September 22, 2011, 12:53:13 pm
In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.


Little question for you, which is the sane FPS between those two :

UT3
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RO2
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Which one is the most realistic ?

0 inertia is fail. If people have 0 inertia then horses should too. FPS with instant movements are stone age, arcadey videogames. Still fun in a sci-fi context like unreal, with trololo weapons. But in a medieval combat game that tries to be realistic ? Fail.


3/30 and 30/3 builds both are the worst of their category (agi or str), comparing their effectiveness doesn't prove anything.

Title: Re: End this STR madness
Post by: Gurnisson on September 22, 2011, 01:12:24 pm
NA has not matured and turned into EU yet, that's why it still has str builds. And yes, WPF does really matter that much. It should not matter more. You get a lot more benefits by going agi-balanced.


I wonder what a str guy can do vs a 15/24 DGS guy that continuously can run in, hit and run out before the opponent can swing back. It's not even backpedalling (which still is effective against the average player), it's all the advantages you get by having faster movements than others. You notice an unaware enemy in your back while fighting ? No problem you just stop your duel and go take the kill. There's an horse charging at you full speed ? Thanks to your professional athletics training and extreme fitness your body has 0 inertia so you can run to one side, jump 3 meters in the opposite direction and land before you understand what you are doing.

You don't need more than 9 AGI / 3 Ath on EU servers. I'm going for the 30/9 build for the second time, and it's ridiculously effective, even in 1 vs. 1.
Title: Re: End this STR madness
Post by: Bobthehero on September 22, 2011, 01:59:43 pm
So I do fine in duel and suck in battle with my STR build, what do?
Title: Re: End this STR madness
Post by: ThePoopy on September 22, 2011, 11:35:52 pm
go siege and spamm great maul
Title: Re: End this STR madness
Post by: Cyclopsided on September 23, 2011, 07:36:52 am
So I do fine in duel and suck in battle with my STR build, what do?
archers shoot you and you suicide.
Title: Re: End this STR madness
Post by: Gorath on September 23, 2011, 08:05:39 am

Little question for you, which is the sane FPS

America's Army -  Sprint on command
Battlefield series - Sprint on command
Most squad based tactical shooters - sprint on command
etc

You seem to be thinking that it means continuous lightspeed running however that's NOT what I said, so your UT reference falls flat.  Sprint on command means my character moves at pace, fights, etc.  But then when I hit shift the weapon moves out of combat position and I begin sprinting until I let go of shift and recover back to combat position.  Sprint, on demand.  Rather than just running until it kicks in whenever the game itself decides to do so. 
Title: Re: End this STR madness
Post by: Slamz on September 26, 2011, 01:26:52 pm
Was just going to start a thread on this but I see there is one...so I guess I'll bump it.

Weapon Master 1
116 wpf

Weapon Master 5
146 wpf

So the difference between 3 agility and 15 agility is 30 points of wpf.  That's not sane.  It's no wonder people are making these pure STR builds and killing everyone with them.  They lose very little weapon speed doing it!


The solution, IMO, is to change the curve on WPF points.  Instead of soft capping around 150, raise that to, say, 250.

Someone with 3 agility will still end up with around 116 wpf but someone with 15 agility will have over 200 wpf.  That might do the trick.
Title: Re: End this STR madness
Post by: Xant on September 26, 2011, 01:31:42 pm
People don't go for agi for WM, they go take agi for athletics.
Title: Re: End this STR madness
Post by: Ujin on September 26, 2011, 01:42:29 pm
and there's a big difference between 116 wpf and 146 wpf.

people used to have 200 and more wpf pre -patch (me included) and it was ridiciculous
Title: Re: End this STR madness
Post by: Snoozer on September 26, 2011, 01:51:05 pm
hay i started a poll thread about basically this go check it out if u have not please  :lol:

http://forum.c-rpg.net/index.php/topic,16815.0.html
Title: Re: End this STR madness
Post by: Frankysan on September 26, 2011, 01:52:10 pm

Another solution is to nerf the free wpf you get per level, and channel it into wpm in stead.

i like this a lot
Title: Re: End this STR madness
Post by: Vibe on September 27, 2011, 07:38:10 am
and there's a big difference between 116 wpf and 146 wpf.

people used to have 200 and more wpf pre -patch (me included) and it was ridiciculous

I didn't notice much difference between 116 wpf and 146 wpf, to be honest. What difference are you refering to?
Title: Re: End this STR madness
Post by: Xant on September 27, 2011, 07:42:48 am
2 or so damage and maybe 0.01 faster swingspeed.
Title: Re: End this STR madness
Post by: Cyclopsided on September 27, 2011, 07:50:50 am
Xant summed that up perfectly. He understands.
Title: Re: End this STR madness
Post by: Vibe on September 27, 2011, 07:53:01 am
However, that's a small difference. Nobody would notice a 0.01 swing speed increase.
Title: Re: End this STR madness
Post by: Ujin on September 27, 2011, 12:00:25 pm
I didn't notice much difference between 116 wpf and 146 wpf, to be honest. What difference are you refering to?

 faster blocking, faster feinting, better speed bonus for swings, some extra damage.
Title: Re: End this STR madness
Post by: Xant on September 27, 2011, 12:02:50 pm
Wpp doesn't affect blockspeed. (No matter how many times Corrado claims otherwise.)

Manual blocking is instant, regardless of wpp.
Title: Re: End this STR madness
Post by: Vibe on September 27, 2011, 12:03:10 pm
faster blocking

I'm not sure about this, but aren't non-shield blocks instant?
Title: Re: End this STR madness
Post by: Ujin on September 27, 2011, 12:39:48 pm
I don't know how to exactly explan this , but the transaction from feinting to blocking and from switching block directions feels smoother (to me at least) with more wpf.
Title: Re: End this STR madness
Post by: Vibe on September 27, 2011, 12:43:49 pm
I don't know how to exactly explan this , but the transaction from feinting to blocking and from switching block directions feels smoother (to me at least) with more wpf.

That, I agree. I noticed that too. But I think this depends more on the weapon speed than on WPF, for example I can feint a Longsword or a Katana much faster than the Greatswords.
Title: Re: End this STR madness
Post by: Balton on September 28, 2011, 04:03:30 am
Just give agi/wpf more passive bonuses, so agility actually makes people more, ya know, agile:

-increases maximum turn/spin speed (right now you can do a mid-air lolstab 360 in plate and 3 agi)
-increase block/stagger/'blockstun' recovery speed
-increase feint window
-increase chamber window
-reduce fall damage
-increase jump height/reduce 'jump snare' after landing

Just some ideas. Don't nerf str, just improve agi

This would be optimal, but would probably require more coding than the devs are willing to do. The easy way out is to make wpp needed per wpf increase linear, rather than exponential.

The advantages you get by solely relying on the wpp gained per level versus putting points into weapon mastery are ludicrously unbalanced.
Title: Re: End this STR madness
Post by: Huey Newton on September 28, 2011, 04:08:34 am
This would be optimal, but would probably require more coding than the devs are willing to do. The easy way out is to make wpp needed per wpf increase linear, rather than exponential.

The advantages you get by solely relying on the wpp gained per level versus putting points into weapon mastery are ludicrously unbalan
ced.


YES FUCKING YES
FINALLY THESE PATHETIC MORTALS UNBANNED BALTON
BUT IN REALITY HE COULDVE BEEN UNBANNED ANYTIME HE WAS JUST FUCKING WITH THEM
AHHAHA GET FUCKED MODERATORS



heh
Title: Re: End this STR madness
Post by: Balton on September 28, 2011, 04:12:02 am

YES FUCKING YES
FINALLY THESE PATHETIC MORTALS UNBANNED BALTON
BUT IN REALITY HE COULDVE BEEN UNBANNED ANYTIME HE WAS JUST FUCKING WITH THEM
AHHAHA GET FUCKED MODERATORS



heh

Indeed, I have returned to wreak havoc upon the unworthy. The times to rejoice are finally upon us.
Title: Re: End this STR madness
Post by: Huey Newton on September 28, 2011, 04:15:30 am
Indeed, I have returned to wreak havoc upon the unworthy. The times to rejoice are finally upon us.
I agree
Us GoDs need to show these mortals their place in the world
Title: Re: End this STR madness
Post by: Tydeus on October 10, 2011, 01:59:24 pm
I like how the general consensus here is that str builds are bad for duels, except all you need to be perfectly fine, is a little patience. Patience and you'll have the edge over your opponent, especially if you've also stacked more armor than them. Str is clearly the better stat for all around effectiveness. The only advantages to agi that I see, are for hunting ranged in battle servers. I've had everything from 30/9 to 12/27 and most everything, I've done more than once.

Currently I have a 15/24 build and the only thing I've been able to accomplish better than when I use heavier str builds, is my ability to both hunt down ranged and forsake patience in a duel against someone with a longer ranged weapon. That's not exactly a long list for the incredible amount of advantages I could name for when I use, say, a 24/15 build with a bec. Tons of damage, decent speed with 5 athletics, Lots of survivability with IF, fighting multiple opponents becomes easier due to your ability to do twice as much damage to people(fighting multiple people often becomes a battle against time as you're mostly back pedaling and they're running forward, or if you aren't back pedaling you're weaving between opponents and that always makes you susceptible to getting hit, which you can't really afford to do with 0-low IF athletics builds).

Oh and lets not forget to mention a new added benefit, or dare I say necessity. For Strategus you'll obviously not want your commanders to die as they're your spawn points and they can make all the difference in the world(Just look at battlefield games). Why risk having a commander with low HP (Especially when you have passive hp regen) when you can have guys in heavy armor and str builds as your commanders and ensure a few less deaths for them, or allow them to play a little riskier than they otherwise could.
Title: Re: End this STR madness
Post by: Vibe on October 10, 2011, 02:08:59 pm
I like how the general consensus here is that str builds are bad for duels, except all you need to be perfectly fine, is a little patience. Patience and you'll have the edge over your opponent, especially if you've also stacked more armor than them. Str is clearly the better stat for all around effectiveness. The only advantages to agi that I see, are for hunting ranged in battle servers. I've had everything from 30/9 to 12/27 and most everything, I've done more than once.

Currently I have a 15/24 build and the only thing I've been able to accomplish better than when I use heavier str builds, is my ability to both hunt down ranged and forsake patience in a duel against someone with a longer ranged weapon. That's not exactly a long list for the incredible amount of advantages I could name for when I use, say, a 24/15 build with a bec. Tons of damage, decent speed with 5 athletics, Lots of survivability with IF, fighting multiple opponents becomes easier due to your ability to do twice as much damage to people(fighting multiple people often becomes a battle against time as you're mostly back pedaling and they're running forward, or if you aren't back pedaling you're weaving between opponents and that always makes you susceptible to getting hit, which you can't really afford to do with 0-low IF athletics builds).

Oh and lets not forget to mention a new added benefit, or dare I say necessity. For Strategus you'll obviously not want your commanders to die as they're your spawn points and they can make all the difference in the world(Just look at battlefield games). Why risk having a commander with low HP (Especially when you have passive hp regen) when you can have guys in heavy armor and str builds as your commanders and ensure a few less deaths for them, or allow them to play a little riskier than they otherwise could.

word
Title: Re: End this STR madness
Post by: Balton on October 10, 2011, 02:37:15 pm
Seriously, a linear wpp requirement per wpf would fix everything. 5 wpp per 1wpf point.

In such a scenario, this would be the case:
A lvl 30 with 0WM would have a max of 51 wpf in a single weapon type
A lvl 30 with 5WM would have 101
A lvl 30 with 8WM would have 155, which would be the soft cap. Seeing as anything over 8WM requires completely sacrificing PS to the point where most of your hits will whiff on anyone who is wearing more than cloth.

The current case:
At lvl 30 with 0WM you can get 111wpf in a single prof, versus 146wpf with 5WM, or 172wpf with 8WM.

61 points of WPF are not much (0WM vs 8WM atm), but 104 are (0WM vs 8WM with the new system). The change would be a major incentive to make agility builds not just for athletics (or riding if you're cav), but for WM as well. As it currently stands, the only people who get WM are those who are new, and ranged.
Title: Re: End this STR madness
Post by: rustyspoon on October 10, 2011, 02:48:04 pm
Seriously, a linear wpp requirement per wpf would fix everything. 5 wpp per 1wpf point.

In such a scenario, this would be the case:
A lvl 30 with 0WM would have a max of 51 wpf in a single weapon type
A lvl 30 with 5WM would have 101
A lvl 30 with 8WM would have 155, which would be the soft cap. Seeing as anything over 8WM requires completely sacrificing PS to the point where most of your hits will whiff on anyone who is wearing more than cloth.

The current case:
At lvl 30 with 0WM you can get 111wpf in a single prof, versus 146wpf with 5WM, or 172wpf with 8WM.

61 points of WPF are not much (0WM vs 8WM atm), but 104 are (0WM vs 8WM with the new system). The change would be a major incentive to make agility builds not just for athletics (or riding if you're cav), but for WM as well. As it currently stands, the only people who get WM are those who are new, and ranged.

The thing I don't like about this is that it would force everyone to get at least 18 agi. After armor reduction you NEED 100 WPF for your weapon stats to perform as listed. It would kill a lot of diversity in builds.

All of my builds are pretty damn balanced and this change would piss me off.

I think an easier fix would just be to give a harsher speed penalty to people wearing heavy armor.
Title: Re: End this STR madness
Post by: Vibe on October 10, 2011, 02:54:55 pm
I think an easier fix would just be to give a harsher speed penalty to people wearing heavy armor.

But this would hurt agi too... Unless agi builds had reduced penalties for wearing armor. For example 18 agi -> reduced speed and wpf penalty for wearing armor of total <18 weight.
Title: Re: End this STR madness
Post by: rustyspoon on October 10, 2011, 03:08:04 pm
But this would hurt agi too... Unless agi builds had reduced penalties for wearing armor. For example 18 agi -> reduced speed and wpf penalty for wearing armor of total <18 weight.

It's pretty rare for an agi build to be wearing plate though. Regardless, they would still run a HELL of a lot faster in plate then someone with 1,2, or 3 agi in plate.
Title: Re: End this STR madness
Post by: Vibe on October 10, 2011, 03:12:22 pm
It's pretty rare for an agi build to be wearing plate though. Regardless, they would still run a HELL of a lot faster in plate then someone with 1,2, or 3 agi in plate.

Exactly, my point is this:

Let's say an agi char uses good armor.
A char with 18 agi and 25 total weight would have reduced penalty for those 18 weight (that he has in agi) and would further be fully penalized for the additional 7 weight.
A char with 9 agi and 25 total weight would have reduced penalty for 9 weight and would further be fully penalized for additional 14 weight.

If they use medium armor, lets say 16 total weight:
A char with 18 agi will have only reduced penalty, whereas a char with 9 agi would have 9 weight reduced penalty and 7 weight full penalty.
Title: Re: End this STR madness
Post by: Herkkutatti on October 10, 2011, 03:14:46 pm
"What I propose is to:
- stop 1hp per STR point after 15 (or 18) STR has been reached"
then nerf archery!!!
Title: Re: End this STR madness
Post by: Tydeus on October 10, 2011, 03:27:54 pm
That's not exactly a long list for the incredible amount of advantages I could name for when I use, say, a 24/15 build with a bec.

I can't believe I forgot this MAJOR one: Str builds having higher HP gain more out of high armor, it's more effective for them and because of weight, among other things, you end up with agi builds preferring light/medium armor and str builds preferring heavy/plate armor. The thing I want to point out here that is the cause of a lot of frustration in many games, including warband, is friendly fire. Plate/heavy armor can sometimes completely null any damage from allies, including horse bumps, but with light armor, you get absolutely reamed. By far the most irritating thing in any multi-player game for me, is when my own team is the direct cause of my death.
Title: Re: End this STR madness
Post by: Teeth on October 10, 2011, 03:36:59 pm
Flatten the wpf curve. Let anything under 18 agi get less wpf than they now have and above 18 agi get more than they now have.
Title: Re: End this STR madness
Post by: Uumdi on October 10, 2011, 03:46:26 pm
Yeah, weaponmaster needs some love.  Right now, 9 IF / 9 PS / 4 ath is such a disgustingly powerful infantry build - a build intended on being a weapon master, one who masters his weapon. 

Weaponmaster makes sense as a master of all/multiple weapon types, like a musician who can pick up and learn any instrument.   However, with slots as they are (which are perfect in the sense of balance, thats not my concern) here's a huge build balance pitfall -  If you want to use ranged and melee with a balanced build, your choices are:

Archery           - Uses 6 skill points and relies on WPF Heavily
Throwing        - Uses 6 skill points and relies on WPF Moderately
Crossbow       - Uses 0 skill points and relies on WPF for repair cost more than actual aim

Crossbows are awesome tools, and shouldn't take up valuable skill points because they're invented specifically to be aimed and fired, and the completely fair balancing factor is the reload time.  When slots were introduced, they really balanced out the use of ridiculous hybrid builds.  As it stands now though, they not only have to pump 6 Power Draw, but they also have to pump 6 Weaponmaster.  I understand being 6 points behind a pure build, but 12 is a pretty huge hit.  There shouldn't be a WPF requirement on effective powerstrike either, because you can swing a weapon all god damn day, skilled or not.

Hybrid builds are fine, I'm not trying to shower them with love.  Maybe I'm RPing too hard here, but shouldn't dedicated melee have an incentive for Weaponmaster as well?  It took me 4 gens of being stubborn and ignorant before discovering how gross and incredible 8+ Ironflesh is.  The only thing stopping me from pulling out a crossbow is the fact my weapon's unsheathable too.  I think preventing pocket flamberges, pikes, and huscarls was enough of a balance on hybrids when the slot system came out, and back then there was no WPF requirement for Effective Power Draw/Throw, if I remember right.  I certainly don't miss 30/9 archers with pierce damage, but right now, Weaponmaster is strictly a giant skill sink to meet ranged requirements.
_____________________________________

Kind of afraid of 12/27 katana builds with 220 WPF if we keep lobbying like this... hahaha.  Listen to these guys - limit "innate" WPF a little bit.  Maybe rework how HP is calculated / make heavier armor more attractive and useful to agi builds.  People forget they can wear brigandine + light plate on an agi build, or it eliminates the point of agi entirely.
Title: Re: End this STR madness
Post by: Spa_geh_tea on October 10, 2011, 04:49:06 pm
If your going to increase the wpf attainable or wpf effectiveness in general, then you absolutly positivley without question lower the swing speed of all weapons drastically. Or we will once again have agi stackers swining weapons so fast that you cant even see the attack nor block it due to latency differences, or they can outswing the block animations.

I never ever ever ever ever ever want crpg to go back down that road again. It makes the game stupid and not player skill based, with no teamwork. Slower weapons across the board and everyone going str with lower wpf has forced more teamwork then anything else simply because weapons move slow enough for a good player to block easily. But you can't.block in two directions at once......so teamwork is born.
Title: Re: End this STR madness
Post by: MrShine on October 10, 2011, 05:12:22 pm
Each point in strength gives +1 hp.

Make it so each point in agility gives +5 weapon points that you can use to bolster wpf.  That way if you have 18 agi you get 75 more weapon points (like 7-10 total wpf, more for hybrids). 

It could at least allow agi builds to gain something more from putting a point into agi. 

Would need to be looked at for ranged though since this would directly buff archers/xbowmen slightly.
Title: Re: End this STR madness
Post by: Spa_geh_tea on October 10, 2011, 05:17:43 pm
Again and I can't stress this enough.....


If your going to increase the wpf attainable or wpf effectiveness in general, then you absolutly positivley without question lower the swing speed of all weapons drastically. Or we will once again have agi stackers swining weapons so fast that you cant even see the attack nor block it due to latency differences, or they can outswing the block animations.

I never ever ever ever ever ever want crpg to go back down that road again. It makes the game stupid and not player skill based, with no teamwork. Slower weapons across the board and everyone going str with lower wpf has forced more teamwork then anything else simply because weapons move slow enough for a good player to block easily. But you can't.block in two directions at once......so teamwork is born.
Title: Re: End this STR madness
Post by: Tydeus on October 10, 2011, 05:19:26 pm
If your going to increase the wpf attainable or wpf effectiveness in general, then you absolutly positivley without question lower the swing speed of all weapons drastically. Or we will once again have agi stackers swining weapons so fast that you cant even see the attack nor block it due to latency differences, or they can outswing the block animations.

I never ever ever ever ever ever want crpg to go back down that road again. It makes the game stupid and not player skill based, with no teamwork. Slower weapons across the board and everyone going str with lower wpf has forced more teamwork then anything else simply because weapons move slow enough for a good player to block easily. But you can't.block in two directions at once......so teamwork is born.
And it's made duels ridiculously boring for top tier duelists. The simple fact that there will never be a fastest speed crpg server just adds to that problem. 200 wpf wouldn't be so fast that someone couldn't counter attack anyway, it was only the people who had retired several times and had gotten a huge amount of wpf that were the issue there. As far as Weapon Master and wpf goes, I'd rather see WM buffed than passive wpp nerfed. If melee gets any slower you're just going to turn off a huge portion of this player base because of it.

As far as what you call teamwork and player skill, following a tin can around with a pike may count as teamwork, but there's zero fucking skill involved in that, and that's what pub server teamwork amounts to right now.

Edit: A second note on player skill. Fastest speed native servers take far more skill than anything else that can be found in Warband.
Title: Re: End this STR madness
Post by: Spa_geh_tea on October 10, 2011, 05:30:28 pm
So, you want the game to be a battle of latency? Right now the difference between 20 and 70 ms is almost negligable. If anything we should endorse and improve on that so eu to na battles are more even on a internet base. Also duels have become even more challenging since players now use chambers and delay swing more than ever before. Two things that were barely noticed nor used, so I cpmpletly disagree with your statements about duels.

As for your whine about the pikemen, the clear solution is to kill the weaker player first. Ie the pikemen, and no not all teamwork is just a pikemen. Any two players attack together with different directions and landing the hits will beat a skilled player. I find that to be balancing and enforecing teamwork.
Title: Re: End this STR madness
Post by: Tydeus on October 10, 2011, 05:59:42 pm
So, you want the game to be a battle of latency? Right now the difference between 20 and 70 ms is almost negligable. If anything we should endorse and improve on that so eu to na battles are more even on a internet base. Also duels have become even more challenging since players now use chambers and delay swing more than ever before. Two things that were barely noticed nor used, so I cpmpletly disagree with your statements about duels.

As for your whine about the pikemen, the clear solution is to kill the weaker player first. Ie the pikemen, and no not all teamwork is just a pikemen. Any two players attack together with different directions and landing the hits will beat a skilled player. I find that to be balancing and enforecing teamwork.
Alright you're just speaking nonsense at this point. Just because melee becomes faster doesn't mean it's going to all of the sudden break melee, there's a threshold for that. Think for a second about how long it takes a swing to go through from start to finish now, and then add 50 wpf to that, unless you have a slow reaction time or 100+ ping, you'll be fine. Remember 100 ping is .1 second delay.

Check out WaltF4's numbers on thrust duration here: http://forum.c-rpg.net/index.php/topic,2531.0.html

200 wpf won't throw us over that edge, regardless of what you think.

You need to play some Fastest Speed Native servers, because you're spewing your stupidity left and right. If what you're saying is true about chambers and holds, then when I duel people in native I shouldn't be see them using such things, but I see it in every single fight. Go get some experience, then come back to this thread.

What does any of that pikeman shit you just spewed out have to do with this conversation? "any two players attack together with different directions and landing the hits will beat a skilled player." Yeah dude, that's called common fucking sense, just because you give or take speed from people, doesn't give them any less reason to simply play smart.
Title: Re: End this STR madness
Post by: Spa_geh_tea on October 10, 2011, 07:09:28 pm
First of all, you brought up pikemen. So don't get upset when your wrong. Second, fastest is easier since it is matter of click spams. The footwork and mind games that make duels more interesting goes away the faster players can attack and recover. Third, why would you want to create a false advantage because someone is located farther from the server? That is fairly elitist in my opinion. Lastley look at the current ingame speeds of weapons like, longsword, pick, warspear, awlpike, in the hands of someone with 147 wpf and tell me that they are not borderline too fast for the player on the otherside to pick up on their screen. Don't forget to include server lag on top of all this.
Title: Re: End this STR madness
Post by: Relit on October 10, 2011, 07:36:17 pm
... As far as what you call teamwork and player skill, following a tin can around with a pike may count as teamwork, but there's zero fucking skill involved in that, and that's what pub server teamwork amounts to right now.

Im just going to comment on this part. There is no reason to insult a entire play style just to get your point across. Secondly, it is rather hard to pike for teammates who are unused to it; team wounding abounds. It takes a lot of practice and trust to get good at it, so do not go around disparaging it just because you dislike it.
Title: Re: End this STR madness
Post by: Uumdi on October 10, 2011, 08:33:06 pm
Yeah, long weapons can be really awkward, and it takes a great deal of awareness and timing.  2v1, you're F'ed, and I suppose one should be.  It's frustrating to go up against, and obnoxious as hell when you let your guard down for a second in a large melee, but it takes skill.  A pikeman has to watch straight ahead and all his flanks just like anyone else, and if somebody gets within half his weapon range, he's unable to do much.  I'm just thankful we can't overhead through teammates anymore.  That took loads and loads of skill, right? haha. 

Skill is kind of ambiguous.  I have those days where I get mad at vidya games, and think or say stuff like "i'm dying to people I shouldn't lose to."  Thankfully, I'm also aware that I'm a pretentious asshole, a sloppy blocker, and that they killed me fair and square in said video game.  Besides, a pike isn't that hard to spot in a crowd, its a massive 9 foot long pole.
Title: Re: End this STR madness
Post by: Vodner on October 10, 2011, 08:39:22 pm
Second, fastest is easier since it is matter of click spams. The footwork and mind games that make duels more interesting goes away the faster players can attack and recover.
I've played an enormous amount of both fastest and medium speed duels. I find fastest more challenging.

Medium speed duels often devolve into 'whoever gets bored first loses'. Often times, both players are capable of blocking feinted attacks almost indefinitely. Non-thrust chambers are blockable most of the time, and are easily discouraged with holds and overhead/thrust-to-side feints.

I don't really have a problem with medium speed outside of duel, since 1v1 engagements are best avoided in battle (you're far better off running around stabbing people unaware of you).
Title: Re: End this STR madness
Post by: Vingnir the Wanderer on October 10, 2011, 10:08:59 pm
STR builds with low WPF are way too viable at the moment. Something needs to be done with either agi or str builds.
STR builds with loomed armor are even worse.

Let's think on that.

STR builds get:
+ more hp
+ more damage
- lower run speed
o less WPF, but not that it matters anyway

AGI builds get:
+ higher run speed
- less hp
- less damage
o more WPF, but not that it matters anyway


/signed

I've been talking about this with my guild mates, pretty much everyone agrees, it IS unbalanced, and should be changed.

The biggest thing?   STR should not give hitpoints.

Need to make it no additional hp for str.

Also, the iron flesh, should not be capped based on total STR. It may need to be capped, but defenitely not capped on STR...

The fact you get a hp per strength, and the IR cap is based on STR. are the factors unbalancing the STR attribute.


I think messing with penalizing wpf under 100 is a bad idea - Better to make it easier to get more points over 110, (less cost per point - rather, less steep curve on point cost)

- Penalizing wpf will just make the stat even less effective per-point, and will really hurt those unintended, -  like hybrids...
Title: Re: End this STR madness
Post by: Thucydides on October 10, 2011, 10:55:01 pm
sorry tydeus, but CRPG was made for normal people, not warband pros. The slowness of CRPG helps new players get into warband, and helps them learn far quicker than native. Duels may be boring, but CRPG isn't about duels, its about the other game modes. Once you can have 1 minute+ duels with other players, you ought to work on your battle/ seige skill more.

Learning curve for crpg is less steep than native because of the slowness, it lets people get used to blocking and the proper mechanisms of melee combat rather than stupid native where you pretty much pick up a sword and board and hide from range.
Title: Re: End this STR madness
Post by: Tydeus on October 10, 2011, 11:31:56 pm
First of all, you brought up pikemen. So don't get upset when your wrong. Second, fastest is easier since it is matter of click spams. The footwork and mind games that make duels more interesting goes away the faster players can attack and recover. Third, why would you want to create a false advantage because someone is located farther from the server? That is fairly elitist in my opinion. Lastley look at the current ingame speeds of weapons like, longsword, pick, warspear, awlpike, in the hands of someone with 147 wpf and tell me that they are not borderline too fast for the player on the otherside to pick up on their screen. Don't forget to include server lag on top of all this.
I asked you what the shit YOU said about pikemen had to do with it, you practically told me "pikemen poke people" you may have used a word I used in my post, but you in no way made a point with any relevance to this conversation.

I'm beginning to think you're trolling this thread. "fastest is... [a] matter of click spams." You've got to seriously have some grudge here to not realize the blatantly-fucking-obvious, right in front of you. If it's faster, you have to react faster as well, if your window of opportunity for blocking an attack shrinks from 500 ms to 300ms, that's still longer than the average human reaction time, I see no place where swings could be "impossible" in this scenario. So if you're still able to actually block, then that means you have less time to think about anything and you have to be better at all of the skills to pull them off, meaning the ones who benefit are the best players, because of intuition. It creates more of a skill curve, because it takes more skill. If you still argue this point, I'm probably just going to have to mute you and I'll be forced to think that you are a complete idiot for all eternity because out of everything I've stated, its easily the most irrefutable statement.

Trying to create a false advantage? Listen kid, the world wasn't created equal and there are several things that could be done to warband to make it playable at higher pings, but they aren't done. Why? Because then even more people would suffer from a worse gaming experience. More players have low pings than those that are always forced to play with a high ping. Are you really so naive as to think that everyone's gaming experience can be equally enjoyable?

I'm beginning to think you simply have an extremely low reaction time, those weapons are aren't even fast, both in the sense that there are several weapons which are numerically faster, and in the sense that I have no trouble blocking them. You'd be better off bringing up daggers and knives at 110+ speed and asking how easy they are to block-oh wait, they're still easily blockable, just don't try to spam click them down like you do everything else, and you'll be fine.


As far as pikemen actually taking skill goes, a pike/long spear user has enough range than he can stand surrounded by 10 allies and be brutally effective without the fear of anyone being able to do anything to him in melee(Because there are so many other people around, not like a 2v2). I've played the role, I know exactly how much "skill" it takes. Hell, I used to have a MW Long Spear, two actually, simultaneously even. And indeed, it takes just as much awareness as anything else, except that you pretty much get invulnerability at the start of large mob fights.

sorry tydeus, but CRPG was made for normal people, not warband pros. The slowness of CRPG helps new players get into warband, and helps them learn far quicker than native. Duels may be boring, but CRPG isn't about duels, its about the other game modes. Once you can have 1 minute+ duels with other players, you ought to work on your battle/ seige skill more.

Learning curve for crpg is less steep than native because of the slowness, it lets people get used to blocking and the proper mechanisms of melee combat rather than stupid native where you pretty much pick up a sword and board and hide from range.
Thucydides... You do realize warband starts you out with stones right? it's profoundly less "new" player friendly than native. In native regardless of how long you've been playing, everyone has the same stats and gear that you do, you're on an equal playing field. Also, I never said the servers should be replaced with fastest speed servers. If you believe I'm saying that, you missed my point when I was talking about 50 ms differences and 200 wpf. 200 wpf is still going to be slower than(or equal to) a fastest speed server in native(Which is the point). And just because I bring up 200 wpf, doesn't mean I'm saying everyone has to have 200 wpf. As it stands, most melee don't even get above 140 wpf, it's not like you'd all of the sudden have half of them at 200 wpf, that would be called poor implementation.
Title: Re: End this STR madness
Post by: Thucydides on October 11, 2011, 12:07:27 am
CRPG starts you off as a low level peasant, and you "earn" your weapon and stats in typical rpg fashion. Native does not give you an incentive for you to learn melee combat, since you can choose an archer/cav class and get kills that way. Because mose people that play Native are either scrubs or pros, new people would feel quite overwhelmed when faced with a melee that is better than them, much easier to spam arrows/ roll as cav than deal with the manual blocking.

I personally wouldn't mind fastest speed, it would suit my playstyle a lot more since i can counter feints with chambers, and counter chambers with holds. But i'm not an average player, and i think that a "twitch based" game is less fun than a "chess like" game. Not everyone has the reflexes of a 14 year old ADD sufferer. 

Plus, i feel from a realism perspective the current speed benefits people that like to roleplay big scary men in armor. An increase in speed without an equal nerf in damage means that these big scary men become slowass pincushions from 200 wpf agi builds and archers. Remember that speed increase also means archers kiting even more than now. but i hear devs won't ever let this happen, so lol.

IF ANYTHING, a duel server on fastest would probably appease the "pros" and the "noobs". Pros can have their high stake duels in a separate server, while the noobs can be spared the humiliating defeats while learning the game
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 11, 2011, 01:40:22 am
as much as i like spag , i think he is wrong here,

either Agi or wpf need some love here ,  there is a reason why there is a plague of str oriented chars...   

as an exemple  30-9 is ultra viable and murderous , and the guy swing speed is barely slower than a agi oriented char

 we need a adjustment on the hard wpf cap  , a bit like before but without the retirement wpf bonus ( that was the source of the trouble mainly ) 

  Agi  and  wpf was at that time the witch crpg had to burn to calm the masses....

    Can we please give Agi chars  some love  , just a hug maybe !
Title: Re: End this STR madness
Post by: Tydeus on October 11, 2011, 01:46:57 am
CRPG starts you off as a low level peasant, and you "earn" your weapon and stats in typical rpg fashion. Native does not give you an incentive for you to learn melee combat, since you can choose an archer/cav class and get kills that way. Because mose people that play Native are either scrubs or pros, new people would feel quite overwhelmed when faced with a melee that is better than them, much easier to spam arrows/ roll as cav than deal with the manual blocking.

I personally wouldn't mind fastest speed, it would suit my playstyle a lot more since i can counter feints with chambers, and counter chambers with holds. But i'm not an average player, and i think that a "twitch based" game is less fun than a "chess like" game. Not everyone has the reflexes of a 14 year old ADD sufferer. 

Plus, i feel from a realism perspective the current speed benefits people that like to roleplay big scary men in armor. An increase in speed without an equal nerf in damage means that these big scary men become slowass pincushions from 200 wpf agi builds and archers. Remember that speed increase also means archers kiting even more than now. but i hear devs won't ever let this happen, so lol.

IF ANYTHING, a duel server on fastest would probably appease the "pros" and the "noobs". Pros can have their high stake duels in a separate server, while the noobs can be spared the humiliating defeats while learning the game
The issue in this thread is that agi isn't strong enough. Which means that by increasing speed by nerfing damage more, could very well keep the current status quo, which isn't want is desired. The point is to buff agi or nerf str. Meaning for example you would increase speed without a damage nerf. Otherwise, you're doing one of two things, talking about things unrelated to this thread, or are of the mindset that str/agi builds are currently perfectly balanced.

Also, you seem to be assuming that anyone with a high agi/WM build would automatically be overpowered when, if that were true, that would mean where we're currently at, is balance, but it isn't. Which means there is a safe amount of room to increase speed without necessarily meaning a transition to agi being OP.
Title: Re: End this STR madness
Post by: Thucydides on October 11, 2011, 02:57:49 am
The issue in this thread is that agi isn't strong enough. Which means that by increasing speed by nerfing damage more, could very well keep the current status quo, which isn't want is desired. The point is to buff agi or nerf str. Meaning for example you would increase speed without a damage nerf. Otherwise, you're doing one of two things, talking about things unrelated to this thread, or are of the mindset that str/agi builds are currently perfectly balanced.

Also, you seem to be assuming that anyone with a high agi/WM build would automatically be overpowered when, if that were true, that would mean where we're currently at, is balance, but it isn't. Which means there is a safe amount of room to increase speed without necessarily meaning a transition to agi being OP.

i don't think we're dealing with a linear line where we can buff agi to a certain point and then it'll be balanced, I think that theres a threshold where, once agi becomes buffed to that certain point, we'll see a giant shift in the Meta-Game. If we were to buff WPF, i guarantee you that you'll be seeing a lot more hybrids, where the end result would be even worse range spam. This is because you only need 100 wpf to use a weapon according to it's stats, so if WM gives more wpf, we'll see crossbow/2h/pole a lot more as well as an increase in throwers.

This is the logical consequence of giving more wpf, since if you already are a weaponsmaster, you don't need points in a melee weapon as much as you need it in a range weapon.

I understand your frustration with the "slowness" of Crpg, but other than nerfing the strength build theres really no way to buff agi without inadvertently buffing range. Or hybrids.  Perhaps a nerf to the softcap wpf ceiling, thats pretty much it.
Title: Re: End this STR madness
Post by: Jarlek on October 11, 2011, 03:14:26 am
i don't think we're dealing with a linear line where we can buff agi to a certain point and then it'll be balanced, I think that theres a threshold where, once agi becomes buffed to that certain point, we'll see a giant shift in the Meta-Game. If we were to buff WPF, i guarantee you that you'll be seeing a lot more hybrids, where the end result would be even worse range spam. This is because you only need 100 wpf to use a weapon according to it's stats, so if WM gives more wpf, we'll see crossbow/2h/pole a lot more as well as an increase in throwers.

This is the logical consequence of giving more wpf, since if you already are a weaponsmaster, you don't need points in a melee weapon as much as you need it in a range weapon.

I understand your frustration with the "slowness" of Crpg, but other than nerfing the strength build theres really no way to buff agi without inadvertently buffing range. Or hybrids.  Perhaps a nerf to the softcap wpf ceiling, thats pretty much it.
Actually, I think I've said this before but I'll say it again. What about changing wpf for ranged so they only change some things?

For example
archers:
All bows have the same accuracy. Wpf only increases drawspeed.
Xbows:
wpf increases accuracy, but reload speed remains the same. (or vice versa)
Throwing:
Increases throwing speed, but not the accuracy.

If you want me to elabourate the whole balance/shift this would require I'll do it. Too tired now. Going to bed.
Title: Re: End this STR madness
Post by: Thucydides on October 11, 2011, 03:25:41 am
Actually, I think I've said this before but I'll say it again. What about changing wpf for ranged so they only change some things?

For example
archers:
All bows have the same accuracy. Wpf only increases drawspeed.
Xbows:
wpf increases accuracy, but reload speed remains the same. (or vice versa)
Throwing:
Increases throwing speed, but not the accuracy.

If you want me to elabourate the whole balance/shift this would require I'll do it. Too tired now. Going to bed.

with the wpf requirement to use bows, hybrids will still be buffed significantly with a buff to WM. this seems like a lot of work though, as well as redrawing what we think of as "balance". I don't believe this would mitigate the range spam though, since hybriding with a crossbow would be so much easier.
Title: Re: End this STR madness
Post by: Jarlek on October 11, 2011, 03:37:51 am
with the wpf requirement to use bows, hybrids will still be buffed significantly with a buff to WM. this seems like a lot of work though, as well as redrawing what we think of as "balance". I don't believe this would mitigate the range spam though, since hybriding with a crossbow would be so much easier.
I know. That's why I asked if you wanted it more elaborated. Basically changing archery to be fixed accuracy, "your build chooses speed, but you'll never be OP" and making ranged be what it should be (in a game). Dangerous when it hits, but innacurate most of the time. Kinda what they did in strat. chadz is not alone about wanting volleys to be the best ranged tactic instead of CS:Medival "fuck coordinating with the others" (also applies to melee)

And yeah, this would buff ranged hybrids. I say that's a good thing. Archery isn't OP in cRPG, pure archers are. And all archers go pure archery and then whine because we want them to fight in melee and not kite all day long. Basically this would make it a better choice for them to get 50-100 wpf in a sidearm, so they could actually have a chance. They would still be "outskilled" point wise, but it would be enough to give them a chance. People whining after that would just be fucking hypocrites who wants to be as awesome in archery as pure archers and awesome in melee as pure melee.

Personally I say the "pure" classes should never be the most versatile, only the best in VERY specific situations. Any melee without a shield should be killed by every single archer, every shielder without a polearm should be killed by cav, every cav without athl should be butfucked on the ground, ranged without melee wpf should be butfucked in close combat etc. What can I say. I like hybrids.
Title: Re: End this STR madness
Post by: Konrax on October 11, 2011, 04:28:48 am
I liked the way athletics worked before actually, that everyone ran at the same speed it just affected how quickly you could reach that speed.
Title: Re: End this STR madness
Post by: Thucydides on October 11, 2011, 05:16:24 am
sounds great zapper i hope they implement it, and then implement A.I. bots as well :D
Title: Re: End this STR madness
Post by: Tydeus on October 11, 2011, 05:29:39 am
i don't think we're dealing with a linear line where we can buff agi to a certain point and then it'll be balanced, I think that theres a threshold where, once agi becomes buffed to that certain point, we'll see a giant shift in the Meta-Game. If we were to buff WPF, i guarantee you that you'll be seeing a lot more hybrids, where the end result would be even worse range spam. This is because you only need 100 wpf to use a weapon according to it's stats, so if WM gives more wpf, we'll see crossbow/2h/pole a lot more as well as an increase in throwers.

This is the logical consequence of giving more wpf, since if you already are a weaponsmaster, you don't need points in a melee weapon as much as you need it in a range weapon.

I understand your frustration with the "slowness" of Crpg, but other than nerfing the strength build theres really no way to buff agi without inadvertently buffing range. Or hybrids.  Perhaps a nerf to the softcap wpf ceiling, thats pretty much it.
Str/Agi determine everything about one's build. If you touch anything relating to Str/Agi you screw with the meta-game, there's no way around that.

What's wrong with having proficiency in a lot of different weapons? The reason hybrids were a problem in the past wasn't because of wpf, it's was due to what you could bring item-wise, that completely got fixed by the slot system. I see no advantage what-so-ever with being crossbow/2h/pole over crossbow+any single melee. None, zero. If you think maybe I'm missing some hidden advantage, please enlighten me.

Indeed you would think there would be an increase in throwing as well as all ranged, due to them having extra wpf, but the biggest thing you can do to scale that back, is to increase the wpf requirement per PT/PD and this part is linear.

also, can you strop trying to make it sound like I'm advocating this simply because I want crpg to be faster. I have 100 wpf in 1h right now, that's not exactly fast. If I were that worried about it, I'd have a lot more WM and I wouldn't hybrid 2 melee types.
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 11, 2011, 06:03:15 am


also, can you strop trying to make it sound like I'm advocating this simply because I want crpg to be faster. I have 100 wpf in 1h right now, that's not exactly fast. If I were that worried about it, I'd have a lot more WM and I wouldn't hybrid 2 melee types.

 you are a 1hand dude now? . the horror !
Title: Re: End this STR madness
Post by: Thucydides on October 11, 2011, 06:16:48 am
Str/Agi determine everything about one's build. If you touch anything relating to Str/Agi you screw with the meta-game, there's no way around that.

What's wrong with having proficiency in a lot of different weapons? The reason hybrids were a problem in the past wasn't because of wpf, it's was due to what you could bring item-wise, that completely got fixed by the slot system. I see no advantage what-so-ever with being crossbow/2h/pole over crossbow+any single melee. None, zero. If you think maybe I'm missing some hidden advantage, please enlighten me.

Indeed you would think there would be an increase in throwing as well as all ranged, due to them having extra wpf, but the biggest thing you can do to scale that back, is to increase the wpf requirement per PT/PD and this part is linear.

also, can you strop trying to make it sound like I'm advocating this simply because I want crpg to be faster. I have 100 wpf in 1h right now, that's not exactly fast. If I were that worried about it, I'd have a lot more WM and I wouldn't hybrid 2 melee types.

so you want to be able to use more than one melee weapon, i'd support that. Would make hoplite classes fun.
Title: Re: End this STR madness
Post by: Tydeus on October 11, 2011, 07:34:32 am
so you want to be able to use more than one melee weapon, i'd support that. Would make hoplite classes fun.
Not really this either, I can already use two melee types, I do it every day I play crpg, and I do both effectively. The issue is more along the lines of what has to be sacrificed when you go the route of an agi build, just in general. Be it so that you can use multiple weapon types or the desire for high athletics or riding, there's a lot you lose, which is the exact opposite for str.

To sum it up nicely, Str gives too many benefits without enough drawbacks while Agi has too many drawbacks without enough benefits.
Title: Re: End this STR madness
Post by: Vibe on October 11, 2011, 07:47:52 am
To sum it up nicely, Str gives too many benefits without enough drawbacks while Agi has too many drawbacks without enough benefits.

Well said.
Title: Re: End this STR madness
Post by: Uumdi on October 11, 2011, 08:58:02 am
Yeah, I mean you can get by with 1 WPF in melee, no joke.  Not saying it doesn't help, but its entirely viable.
Title: Re: End this STR madness
Post by: Vibe on October 11, 2011, 11:19:19 am
Not reading whole 8 pages but I feel the game is good as it is now. Having more STR really slows down your character too much and that matters both in siege and battle mode. I've seen tons of AGI polearm characters wearing only cloth armor and rape the hell out of many STR tincans, but I rarely see it go other way around. AGI gives you speed benefit which is very important both in dueling and 1 vs multiple opponents clashes. In duels STR hoes get circled around and against multiple oponents all that extra HP helps you only to live 1 second longer while you are gangbanged.

And for those who think they can get by with under 100 WPF in any weapon, you are just fooling yourself. Sure, you can kill tons of new players but later, after you meet a player who gets you ever time, you will realize that your low WPF just doesn't cut it, literally.

This is wrong on so many levels. Having more STR does not really slow your character that much, armor does. Noone forbids STR builds to take less armor. And even with armor, you're still so goddamn fast, you would actually need a 27+ agi build to outbackpedal anyone.

Have you tried STR with lower armor? Fast as shit, can take a few hits and kills in no time.
What speed benefit are you talking about? If it's speed bonus, then it's the same for both you and the enemy.
In duels, ony extreme STR builds with heavy armor get outcircled. A player with a normal STR build (24/15) will not get outcircled.
As for gangbangs, STR can just walk inbetween them, get a bounce here and there off himself, survive several hits and kill with 1-2 slashes, whereas agi can only run away, because it takes 4 hits to kill one guy and you get taken down in 1 shot.
And 100 wpf is just enough to kill decent players, taken you have decent skill ofcourse.
Title: Re: End this STR madness
Post by: Herkkutatti on October 11, 2011, 11:21:33 am
Not reading whole 8 pages but I feel the game is good as it is now. Having more STR really slows down your character too much and that matters both in siege and battle mode. I've seen tons of AGI polearm characters wearing only cloth armor and rape the hell out of many STR tincans, but I rarely see it go other way around. AGI gives you speed benefit which is very important both in dueling and 1 vs multiple opponents clashes. In duels STR hoes get circled around and against multiple oponents all that extra HP helps you only to live 1 second longer while you are gangbanged.

And for those who think they can get by with under 100 WPF in any weapon, you are just fooling yourself. Sure, you can kill tons of new players but later, after you meet a player who gets you ever time, you will realize that your low WPF just doesn't cut it, literally.
true!
Title: Re: End this STR madness
Post by: Slamz on October 11, 2011, 11:37:17 am
The thing I don't like about this is that it would force everyone to get at least 18 agi. After armor reduction you NEED 100 WPF for your weapon stats to perform as listed. It would kill a lot of diversity in builds.
How is that any worse than current mechanics basically forcing everyone to get at least 18 str?

NOBODY seriously plays this game with 3 strength.  That's for pure joke builds like 13 shield or 13 athletics where you are just a waste of a player slot.

You can certainly play this game with 3 agility.  I'd wager more than a handful do play it like that and have reasonable success with it.

There's just nothing in agility that's as powerful as Power Strike.  8-9 PS is awesome.  8-9 shield or athletics makes you a gimp.  Weapon Master should be agility's equivalent of power strike -- the "must have" ability.  But as currently implemented, it's not.
Title: Re: End this STR madness
Post by: rustyspoon on October 11, 2011, 01:02:34 pm
How is that any worse than current mechanics basically forcing everyone to get at least 18 str?

NOBODY seriously plays this game with 3 strength.  That's for pure joke builds like 13 shield or 13 athletics where you are just a waste of a player slot.

You can certainly play this game with 3 agility.  I'd wager more than a handful do play it like that and have reasonable success with it.

There's just nothing in agility that's as powerful as Power Strike.  8-9 PS is awesome.  8-9 shield or athletics makes you a gimp.  Weapon Master should be agility's equivalent of power strike -- the "must have" ability.  But as currently implemented, it's not.

First off, you CAN do pretty well in this game with 15 str. Totally doable, I do it all the time. You're also looking at this problem wrong. The way WPF works in CRPG is to allow you to either use multiple weapon types, overcome a ton of armor, or go for a ton of ranged accuracy. With Balton's system, it would allow you to be good in one weapon and that's it. Along with that, you lose out on the ability to do a lot of other things as you MUST invest 6 points into WM. It would kill a bunch of essentially balanced builds. My two most common builds are 21/15 and 21/18. I couldn't use 21/15 anymore because I'd only have 101 WPF. The only way it would be doable would be if I didn't wear ANY armor. I sure as hell couldn't use my 21/18 build, 'cause I only use 3 WM with that build. That system would kill a lot of balanced builds.

Agility has ALWAYS been about movement speed. That's it's big bonus. I don't think the solution is to fuck with WPF which works pretty well right now. I think the biggest problem is the effect that armor has on movement speed. We've all seen str builds wearing full plate that still move pretty damn fast.

Vibe had a pretty interesting idea about this as it relates to movement speed actually:

Let's say an agi char uses good armor.
A char with 18 agi and 25 total weight would have reduced penalty for those 18 weight (that he has in agi) and would further be fully penalized for the additional 7 weight.
A char with 9 agi and 25 total weight would have reduced penalty for 9 weight and would further be fully penalized for additional 14 weight.

If they use medium armor, lets say 16 total weight:
A char with 18 agi will have only reduced penalty, whereas a char with 9 agi would have 9 weight reduced penalty and 7 weight full penalty.
Title: Re: End this STR madness
Post by: Tydeus on October 11, 2011, 01:20:15 pm
First off, you CAN do pretty well in this game with 15 str. Totally doable, I do it all the time. You're also looking at this problem wrong. The way WPF works in CRPG is to allow you to either use multiple weapon types, overcome a ton of armor, or go for a ton of ranged accuracy. With Balton's system, it would allow you to be good in one weapon and that's it. Along with that, you lose out on the ability to do a lot of other things as you MUST invest 6 points into WM. It would kill a bunch of essentially balanced builds. My two most common builds are 21/15 and 21/18. I couldn't use 21/15 anymore because I'd only have 101 WPF. The only way it would be doable would be if I didn't wear ANY armor. I sure as hell couldn't use my 21/18 build, 'cause I only use 3 WM with that build. That system would kill a lot of balanced builds.

The thing I don't like about this is that it would force everyone to get at least 18 agi. After armor reduction you NEED 100 WPF for your weapon stats to perform as listed. It would kill a lot of diversity in builds.

Correct me if I'm wrong, but I feel like a lot of what you're talking about here with wpf requirements, is from a ranged perspective, and Specifically due to their relatively new game mechanic; that effective PT/PD is dependent upon your effective wpf. If this is the case, I believe I stated it earlier that, Str/Agi are the two most game defining stats in warband. If you touch them at all you have to be prepared for not only a meta-game shift, but to change other factors as well. One of these I mentioned, is the wpf per PT/PD. You could easily manipulate that in several different ways to make up for anything you do to wpf.

I'm sure that were any changes done to str/agi or str/agi dependent variables, the dev team would at least take note of things like this before implementing changes.
Title: Re: End this STR madness
Post by: rustyspoon on October 11, 2011, 01:40:08 pm
Correct me if I'm wrong, but I feel like a lot of what you're talking about here with wpf requirements, is from a ranged perspective, and Specifically due to their relatively new game mechanic; that effective PT/PD is dependent upon your effective wpf. If this is the case, I believe I stated it earlier that, Str/Agi are the two most game defining stats in warband. If you touch them at all you have to be prepared for not only a meta-game shift, but to change other factors as well. One of these I mentioned, is the wpf per PT/PD. You could easily manipulate that in several different ways to make up for anything you do to wpf.

I'm sure that were any changes done to str/agi or str/agi dependent variables, the dev team would at least take note of things like this before implementing changes.

Actually I was commenting specifically on Balton's proposed idea. With his idea if you had 5 WM it would ONLY give you 101 WPF. Since you need 100 WPF on a weapon for it to perform as listed, that's bad.

I've always considered Athletics to be the reason to take Agi. I'm a big athletics fan. I feel that str builds wearing heavy armor move WAY too fast for barely having any athletics. I know as I used to roll with strength builds.

If strength builds moved slower they would become more "support" characters who could easily be mobbed by weaker, faster ones. I think a change like that would help move builds back into balance.
Title: Re: End this STR madness
Post by: Balton on October 11, 2011, 01:40:43 pm
I don't like Vibe's suggestion, because it would eliminate all reason to wear anything below mail, even with a 27/12 9IF 9PS build.


Rustyspoon, what you are stating as the disadvantage to my proposed change, is actually the whole idea behind it.

You see, it would serve to severely balance out the bonus gained from heavy armor pertaining to agi vs str builds. Right now, wearing heavy armor as a str build clearly has a significantly large advantage over heavy armor on an agi build. With my change, you could still go str heavy, but you would incur massive penalties, just like going agi heavy is right now.

Basically, it would make a 12/27 the same, in terms of effectiveness, as a 27/12. As things stand now, a 27/12 is the most powerful inf build in the game, however, a 12/27 is a complete joke.
Title: Re: End this STR madness
Post by: Vibe on October 11, 2011, 01:50:50 pm
I don't like Vibe's suggestion, because it would eliminate all reason to wear anything below mail, even with a 27/12 9IF 9PS build.


Rustyspoon, what you are stating as the disadvantage to my proposed change, is actually the whole idea behind it.

You see, it would serve to severely balance out the bonus gained from heavy armor pertaining to agi vs str builds. Right now, wearing heavy armor as a str build clearly has a significantly large advantage over heavy armor on an agi build. With my change, you could still go str heavy, but you would incur massive penalties, just like going agi heavy is right now.

Basically, it would make a 12/27 the same, in terms of effectiveness, as a 27/12. As things stand now, a 27/12 is the most powerful inf build in the game, however, a 12/27 is a complete joke.

Can't agree more with your suggestion, I think fixed 5 wpp per wpf is brilliant. As for mine, I guess it would have to be tweaked a bit, it was pointing more at the speed of tincans rather than wpf reduction anyway.
Title: Re: End this STR madness
Post by: Jarlek on October 11, 2011, 06:18:56 pm
Totally crazy idea out of the blue.

Change Weapon Master to WeaponS Master:
WM gives you 10 "base" wpf in each weapon category. To get over the what you gain directly from WM you would still have to give wpf in it. If you invest less wpf than what you gained, you would just get the minimum instead, they don't add to each other.

Example:
You do a skip the fun and have 18 agi and 6 WM.
You get 580 wpp, enough wpf to make a single weapon group 154 wpf.
Your "base" wpf from WM is 10*6=60 wpf.

Build 1: You spend all wpp in 2h, ending with 154 wpf.
This means everything else will have 60 wpf. Not enough to be good with them, but makes you able to use them if out of options.
You look like this:
(click to show/hide)

Build 2:
You get 100 in three different weapon classes because you like shielding with 1h, spear and throwing.
You'll end up like this:
(click to show/hide)

Build 3: You are an idiot and get 145 wpf in one and rest (70) in another, failing to realize that it is not added to the "base" gained from WM and you just wasted a lot of wpf to go from 60 to 70.
You'll look like this:
(click to show/hide)

This wouldn't really buff hybrids, at least not most of them, but it would give everyone some skill with all weapons.

I'm kinda unsure about including ranged with this, especially crossbow. But another suggestion I've made is making 1 wpf crossbow take AGES to reload (think 30+ secounds) 50-99 wpf crossbow be slow, but still usable (think 10 secounds) and 100 wpf the speed we have on crossbows now. Leave wpf above that to be the same as it was before (120 wpf now is same as 120 wpf then, 140 now is same as 140 then).

Waddya think? Discuss, whine, cry, have butsex!
Title: Re: End this STR madness
Post by: rustyspoon on October 11, 2011, 07:15:06 pm
I don't like Vibe's suggestion, because it would eliminate all reason to wear anything below mail, even with a 27/12 9IF 9PS build.


Rustyspoon, what you are stating as the disadvantage to my proposed change, is actually the whole idea behind it.

You see, it would serve to severely balance out the bonus gained from heavy armor pertaining to agi vs str builds. Right now, wearing heavy armor as a str build clearly has a significantly large advantage over heavy armor on an agi build. With my change, you could still go str heavy, but you would incur massive penalties, just like going agi heavy is right now.

Basically, it would make a 12/27 the same, in terms of effectiveness, as a 27/12. As things stand now, a 27/12 is the most powerful inf build in the game, however, a 12/27 is a complete joke.

I get what you're saying, but you're missing my point that it would incur massive penalties to people who have relatively balanced builds.

For example, this is the average NA shielder build:

21 STR
15 AGI

7 IF
7 PS

5 Athl
5 WM
5 Shield

146 WPF

My character wears average gear with an effective armor weight of 16.3 That makes my modified WPF about 126. Still a little more than what I would need.

With your idea 5 WM would give me  101 WPF at level 30. After weight adjustment that would give me an adjusted WPF of 88. That would give me a significant damage decrease to an already low-damage 1 hander.

And that is using a balanced build with relatively light gear. See the problem?
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 11, 2011, 07:38:04 pm
Are you some kind of SCI-FI writer? Just because someone has high STR does not make him a superman. The reality is usually opposite of what you wrote: STR guy gets polestunned two times by the AGI polearm user(by the time he gets out of the stun, another swing is coming his way) and gets finished off by a 2h overhead from another guy. Whereas in the same scene the AGI player runs back and forth trough the crowd making them TK each other and finishes them off 1 by 1 with spin hits. This is my experience from day to day fighting on the siege servers. I tell you what, come with your STR char to eu siege servers and see how you do.

you should see Allers in NA , hes a pure pure STR char ( has like 12 or 13 PS )  and he has no trouble with agi chars , we miss a block and whack we are dead , hes pretty hilarious with the 2h wooden sword diguised as a peasant  , you are like ohh a easy encounter... wrong !

 when hes in full plate , unless hes ganged up on , hes very tuff to beat ,

 tho i should mention he rarely play serious ! ( at least when hes in my team :( )
Title: Re: End this STR madness
Post by: Spa_geh_tea on October 11, 2011, 07:39:50 pm
Clarification, I never said don't buff agi. I said if you are going to improve on it decrease the speed of the game overall in order to lower ping effects on the game. Essentially high wpf char will swing as fast as they do now, and everyone else gets slower. There is a point in swing speed where it becomes stupid fast, accomplished in previous crpg builds. When achieved  the game can no longer keep up from one gamer to another due to lag of server, connection, and graphics. Crpg is meant for 200 person battles and should continue to improve the gameply on such a player base.
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 11, 2011, 07:45:30 pm
Clarification, I never said don't buff agi. I said if you are going to improve on it decrease the speed of the game overall in order to lower ping effects on the game. Essentially high wpf char will swing as fast as they do now, and everyone else gets slower. There is a point in swing speed where it becomes stupid fast, accomplished in previous crpg builds. When achieved  the game can no longer keep up from one gamer to another due to lag of server, connection, and graphics. Crpg is meant for 200 person battles and should continue to improve the gameply on such a player base.

Sadly Spag CRPG(Warband in general) was not coded to handle 200 persons , serverside lag like hell, when they started DTV , we could only had like 10 persons in server or it would create monstrous lag due to the amount of npcs , 120 is probably the top without having too much side effects
Title: Re: End this STR madness
Post by: Vibe on October 11, 2011, 08:15:08 pm
3. I am speaking from my experience - come to EU Siege servers and try your STR builds, than come back here and tell us all about it.

LMFAO challenge accepted. Went to EU siege like you wanted.


visitors can't see pics , please register or login



70+ ping, lvl 28 - 28/9 build, no looms.

visitors can't see pics , please register or login


visitors can't see pics , please register or login



Mind you there was no real effort involved in getting that score. I did not chase easy kills, i just rushed right into enemy pack and swinged. A lot of time people just bounced the fuck off my unloomed rus scale and it only took them ONE mistake for me to chop them in half in one swing. 2 swings for heavy armor, 1 swing for light and they were dead. And to kill me it took several NONGLANCING hits due to my high HP.

Just so fucking easy.
Title: Re: End this STR madness
Post by: MrShine on October 11, 2011, 08:17:30 pm
1. I have heard that PS becomes less effective after a certain point once there is no speed to back up the swing
2. Without footwork speed you are doomed to be kick-stunned many times
3. I am speaking from my experience - come to EU Siege servers and try your STR builds, than come back here and tell us all about it.

It's not nearly as dire as you make it sound, you can get by just fine w/ footwork and 0-4 athletics.  If anything having high athletics allows you to 'crutch' footwork a bit since you have more room to correct mistakes, but you aren't going to be much more susceptible to kicks.

Speed bonus is nice, but I don't think it has the same effect you make it appear to have (although it does play a role).  I'd be willing to put money down that someone with 10-12 PS and 0 athletics will consistently deal more damage to people than someone with 5-8+ athletics who are counting on speed bonus.  You also have to remember that speed bonus is a double-edged sword.  If a quick agi player is chasing a str char, and the str player turns around and connects with the agi dude cruising along, he's going to be toast.

Allers didn't seem to have problems racking up kills when I saw him play in strat this last round.  The trick is not letting yourself get kited by a high agi player.  Let them come to you and they are doomed.  If they don't want to come to you... there are always other people to kill :)


E: Pictures above ftw
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 11, 2011, 08:33:06 pm
1. I have heard that PS becomes less effective after a certain point once there is no speed to back up the swing
2. Without footwork speed you are doomed to be kick-stunned many times3. I am speaking from my experience - come to EU Siege servers and try your STR builds, than come back here and tell us all about it.

Funny you mention this Allers favorite hobby is kicking ,  ask SaulCanner how much he loves Allers when he kicks :D
Title: Re: End this STR madness
Post by: Vodner on October 11, 2011, 09:12:11 pm
Funny you mention this Allers favorite hobby is kicking ,  ask SaulCanner how much he loves Allers when he kicks :D
:D

Yeah, Allers is really fantastic at timing kicks. It makes engaging him with a 1h really tricky.
Title: Re: End this STR madness
Post by: Jarlek on October 11, 2011, 09:26:11 pm
@Vibe: Y U GOT BETTER PING IN EU THAN ME!?!?!??!

But seriously, how can people say that STR is not OP compared to agility? Yeah, a lot of the faults of a PURE STR build, such as slowness and the like, are all easily negated by just getting 6 or 9 AGI. Just like Vibe did. Also, yeah. That's EU 2 right xD I find it HARD to get a negatie KD there, even with my main at lvl 15 currently. (got 4:3 as lvl 4, Booyah!)
Title: Re: End this STR madness
Post by: Vibe on October 11, 2011, 09:39:49 pm
But seriously, how can people say that STR is not OP compared to agility?

cuz dey dum fuks
Title: Re: End this STR madness
Post by: Thucydides on October 12, 2011, 12:08:05 am
Bringing up Allers as an argument for STR being op is like bringing up Hippy_with_a_scimi as an argument for the scimi being op. Just saying :)
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 12, 2011, 12:14:17 am
Bringing up Allers as an argument for STR being op is like bringing up Hippy_with_a_scimi as an argument for the scimi being op. Just saying :)

My spammy has been the source of frustration of so much people i wouldnt be surprised if i didnt helped nerf it in its current sad state :(

depend ! The funny Arrers , or the serious Allers   :D

 
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 03:51:12 am
Bringing up Allers as an argument for STR being op is like bringing up Hippy_with_a_scimi as an argument for the scimi being op. Just saying :)
That's actually not what they're doing. See we would have to be saying that the elite scimitar is gimp as fuck for it to be the same. You're talking about someone being skilled and people blaming the weapon, they're talking about str being disadvantageous and susceptible to kicks, yet they pointed out an individual that completely refuted Mordhau's statements.


Edit: All the changes for the past year have been nerfs to Agi either directly or indirectly. Wpf changes, athletics changes, the more recent (though rarely spoken of in this conversation) armor soak/reduce value changes. Increasing armor's effectiveness is a buff to Str builds in two forms. First, if your armor is more effective point for point, then those who have more of it, get more effectiveness out of it. More importantly though, If you increase armor's reduce you make it harder to penetrate. I don't mean anything relating to glances, I'm talking about final damage numbers. If you're already doing a lot of damage, it's not a big deal, you might have to hit a guy once or twice more. In the case of an Agi build though, you have to hit someone several more times, not just once or twice. This is because the already low-medium damage that got reduced significantly by armor, has now become even less effective than it was.

Remember, it's not as simple as everyone's damage being cut by the same percent, the reduce doesn't work like that, it cuts damage buy a static(Of course there's a bit of rng) amount, regardless of the attacker's power strike or speed bonus.
Title: Re: End this STR madness
Post by: Bobthehero on October 12, 2011, 04:54:08 am
The change to armor also removed the random whiff that made str+armor THAT much powerful, now you can chain stagger then with low level peasants.
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 06:12:47 am
The change to armor also removed the random whiff that made str+armor THAT much powerful, now you can chain stagger then with low level peasants.
All while doing miniscule amounts of damage.

Those glances were really only a problem when fighting a select few players though. The new problems come about at relatively lower amounts of armor.
Title: Re: End this STR madness
Post by: Thucydides on October 12, 2011, 08:55:23 am
That's actually not what they're doing. See we would have to be saying that the elite scimitar is gimp as fuck for it to be the same. You're talking about someone being skilled and people blaming the weapon, they're talking about str being disadvantageous and susceptible to kicks, yet they pointed out an individual that completely refuted Mordhau's statements.



thats not what i'm saying, i'm saying that bringing up allers or hippy in a question that requires balance is difficult because you're pointing at players far above the norm. Most people can't kick with no athletics, and people with higher athletics do kicks easier, its just so few people use them.

But thanks for the recap
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 09:39:15 am
Lol, you made 19-7 and you posted pictures about it? GTFO. Let me see some original-post worthy ownage.

Really, if they nerfed STR chars my fights would become even easier, thus I should not be even posting in this thread. I should be praying that they do nerf it, but I simply know that STR builds are not as OP as you say they are. Maybe elite players can get advantage and get past the short of athletics, but for majority of average players nerfing STR would lead only to confusion and grief.

Silly blind fool. Where did I say this was ownage, do you even read my posts? I said I just charged in and spam shit. No special awereness included or KD hunting. I'm showing how easy it is to be a STR char compared to AGI char. I'm showing that STR chars have more advantages than AGI chars.

You told us to take our STR chars to EU servers and see how well we do and post about it, I did exactly that - without much effort. Why you mad?

And in the end, KD equals ownage, specially in siege, amirite?
Title: Re: End this STR madness
Post by: Leshma on October 12, 2011, 10:03:10 am
I'm biased. Would like to see agi, ath and wm buffed.

Also, blanket ban NA = problem solved.
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 10:05:53 am
Without real ownage your arguments are not up to par with your story. Actaully, disregard that. Any skilled player can get any score he wants. To counter-argument you I should go to NA server with some STF agility char, top the board with 160 ms ping, come back here saying: HERE IS THE PROOF? I was not challenging you to come back here with screenshots as I thought you would be rationale enough to see that you can get killed just as fairly by AGI char.

 Your whole story is based upon 1 or 2 elite players when really it should be about average joe. That's all I'm saying.

Wow, talk about ignorant.
First off - the point of the post was not in KD but the way how i got kills. I picked up my STR char and played just about how an average joe would, more or less. I showed you the screen because I topped the board anyway.

It's good that you mention an average joe... having a STR build gives you A LOT more hp than having an AGI build. This means an average joe can afford to make atleast 2-5 more mistakes before he gets killed. It also takes him 2-4 hits less to kill people, making every successful hit that much more effective.
Whereas an AGI build can only take one or two hits before he goes down and it takes him more swings to kill other people. Now give an AGI build to an average joe and lets see how he does.

I'm not even going to go over to players who can actually play.
Every idiot knows that STR has more benefits, be it for a bad or a good player.
Title: Re: End this STR madness
Post by: Camaris on October 12, 2011, 11:20:25 am
Wow, talk about ignorant.
First off - the point of the post was not in KD but the way how i got kills. I picked up my STR char and played just about how an average joe would, more or less. I showed you the screen because I topped the board anyway.

It's good that you mention an average joe... having a STR build gives you A LOT more hp than having an AGI build. This means an average joe can afford to make atleast 2-5 more mistakes before he gets killed. It also takes him 2-4 hits less to kill people, making every successful hit that much more effective.
Whereas an AGI build can only take one or two hits before he goes down and it takes him more swings to kill other people. Now give an AGI build to an average joe and lets see how he does.

I'm not even going to go over to players who can actually play.
Every idiot knows that STR has more benefits, be it for a bad or a good player.

If you give two noobs a lvl30 char and one is str build the other one is agi build i promise you the first one will do a lot better.
Agi builds are for people who can block good enough, or can move good enough to get any hits. Its probably safe to say that
a mediocre str-build-player by far does better then a mediocre agi-whore.
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 11:23:50 am
If you give two noobs a lvl30 char and one is str build the other one is agi build i promise you the first one will do a lot better.
Agi builds are for people who can block good enough, or can move good enough to get any hits. Its probably safe to say that
a mediocre str-build-player by far does better then a mediocre agi-whore.

Exactly my point.
Title: Re: End this STR madness
Post by: Thomek on October 12, 2011, 01:19:54 pm
How to fix this.

If one only nerfs STR, it only makes the balanced builds more preferable, making build variation less.

If one only did that, the STR-AGI builds spectrum would look like this:

Heavy STR    -    STR    -    BALANCED    -    AGI    -    Heavy AGI

   Sucks        -    Bad     -       good           -    Bad    -    Sucks

Now, everything to the left of balanced is green, and everything above is blue-red. I would love to see all flavours in the STR to AGI spectrum to be somewhat good. It would create more variation on the battlefield. That means the table above should be all green.

Ergo: AGI needs a buff.. :)

This can be done 2 ways:
Either nerf STR and Balanced until all is equal.
Buff Agi alone. (But how? more wpf will create netcode-bending issues, giving AGI IF would remove str flavour, modifying the wpf-curve will harm Hybrids..)

Buffing agi by modifying how athletics works could be interesting.
What if Athletics became progressively more powerful?
Reintroducing AGI-based swing speed, perhaps in a lower degree than before
Make the wpf curve be modified by how many wpf professions you are using. (One curve for 2wep hybrids, one curve for 1wep pure builds) This would make it possible to adjust the pure AGI wpf builds separately from Hybrids.

Again, the goal should be to make the whole spectrum from STR to AGI equally viable.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 01:25:04 pm
Flatten the wpf curve for crying out loud.
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 02:09:33 pm
How to fix this.

If one only nerfs STR, it only makes the balanced builds more preferable, making build variation less.

If one only did that, the STR-AGI builds spectrum would look like this:

Heavy STR    -    STR    -    BALANCED    -    AGI    -    Heavy AGI

   Sucks        -    Bad     -       good           -    Bad    -    Sucks

Now, everything to the left of balanced is green, and everything above is blue-red. I would love to see all flavours in the STR to AGI spectrum to be somewhat good. It would create more variation on the battlefield. That means the table above should be all green.

Ergo: AGI needs a buff.. :)

This can be done 2 ways:
Either nerf STR and Balanced until all is equal.
Buff Agi alone. (But how? more wpf will create netcode-bending issues, giving AGI IF would remove str flavour, modifying the wpf-curve will harm Hybrids..)

Buffing agi by modifying how athletics works could be interesting.
What if Athletics became progressively more powerful?
Reintroducing AGI-based swing speed, perhaps in a lower degree than before
Make the wpf curve be modified by how many wpf professions you are using. (One curve for 2wep hybrids, one curve for 1wep pure builds) This would make it possible to adjust the pure AGI wpf builds separately from Hybrids.

Again, the goal should be to make the whole spectrum from STR to AGI equally viable.

Linear 5wpp per 1wpf, just like Balton said.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 03:09:10 pm
Linear 5wpp per 1wpf, just like Balton said.
Don't you think 155 wpf for someone with 8 wm would be really slow? The average skill level is already starting to become very high so I suggest let people with 8 wm have 180-200 wpf. Make it 4wpp per wpf.

Or make it so like in singleplayer where an agility point gives you additional wpp. I believe its 5 in native, make it like 10 here. Or just let agility increase swing speed, cause what exactly does agility give you now? Strength gives you 1 hitpoint, agility like 0.2 of an athlethics point?
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 03:17:05 pm
Don't you think 155 wpf for someone with 8 wm would be really slow? The average skill level is already starting to become very high so I suggest let people with 8 wm have 180-200 wpf. Make it 4wpp per wpf.

Or make it so like in singleplayer where an agility point gives you additional wpp. I believe its 5 in native, make it like 10 here. Or just let agility increase swing speed, cause what exactly does agility give you now? Strength gives you 1 hitpoint, agility like 0.2 of an athlethics point?

I guess that value could be modified, but decrease wpp/wpf requirement and you give more wpf to STR builds. Agi point giving additional wpp is a good idea too.

Also, high wpf and high game speed only favours better ping. I would generally be for game/weapon speed increase, if I had a better ping.
Title: Re: End this STR madness
Post by: Konrax on October 12, 2011, 03:45:40 pm
I think one of the major issues is:

Power strike giving a swing speed enhancement.

So its how you can be a pure strength build and maintain effective speed.

If you shift the skill from powerstrike and put it on weaponmaster it might balance it out.


Strength build = beefy slow swinging death machine
Agility build = fast swinging fast moving flurry of death
Title: Re: End this STR madness
Post by: Vibe on October 12, 2011, 03:51:04 pm
I think one of the major issues is:

Power strike giving a swing speed enhancement.

Since when does PS enhance swing speed?
Title: Re: End this STR madness
Post by: [ptx] on October 12, 2011, 04:40:27 pm


Heavy STR    -    STR    -    BALANCED    -    AGI    -    Heavy AGI

   Sucks        -    Bad     -       good           -    Bad    -    Sucks
Why would this be bad? This is the way it used to be at one point, and it was good. Balanced builds being... well, balanced, unbalanced builds being for specialized chars.
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 04:59:09 pm
Why would this be bad? This is the way it used to be at one point, and it was good. Balanced builds being... well, balanced, unbalanced builds being for specialized chars.
I don't know, cause that pigeon hole's everyone into only a few builds? It removes variety from the game? It implies that any specialized character will be bad, even after considering what they specialize in?

thats not what i'm saying, i'm saying that bringing up allers or hippy in a question that requires balance is difficult because you're pointing at players far above the norm. Most people can't kick with no athletics, and people with higher athletics do kicks easier, its just so few people use them.

But thanks for the recap
And I'm saying, you're wrong. Most people couldn't kick even if you gave them 15 athletics. Str builds have an easier time kicking people than anyone else. Why? Because it's easy to kick someone that facehugs/charges you. When you kick it stops you from moving forward and your foot doesn't extend to 10 feet. No matter what you do, you can't kick someone if they're backpedaling from you, end of story. You will never kick someone that is playing the distance game, ever.

If you move significantly slower than someone they generally try to outfootwork you. This means things like circling you, which is best done at close range.
Title: Re: End this STR madness
Post by: MrShine on October 12, 2011, 05:13:25 pm
Even though I'm convinced strength is better for melee, is this really that big a problem?

2H/pole - Focus on Strength
Shield - Balance OR slight favor of strength
Support pole - Balance
Archers - Slight favor of agility
Dedicated Xbow - Focus on agility
HorseRiders - Balance
HorseRanged - Slight favor of agility
Throwers - Slight favor of strength
Other hybrids - Balance OR agility

Its not like all classes go full strength.  Do that with someone like an archer or most hybrids and you won't be effective.
Just because full strength works better for melee than full agi doesn't mean there is a problem.
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 05:40:58 pm
Even though I'm convinced strength is better for melee, is this really that big a problem?

2H/pole - Focus on Strength
Shield - Balance OR slight favor of strength
Support pole - Balance
Archers - Slight favor of agility
Dedicated Xbow - Focus on agility
HorseRiders - Balance
HorseRanged - Slight favor of agility
Throwers - Slight favor of strength
Other hybrids - Balance OR agility

Its not like all classes go full strength.  Do that with someone like an archer or most hybrids and you won't be effective.
Just because full strength works better for melee than full agi doesn't mean there is a problem.
No classes are as simple as you just made them out to be. For instance, the best cavalry, the ones who get the most kills, are all agi builds with huge amounts of riding. Archer's aren't "best" with a slight favor to Agi, that's just what most people do because it's the accurate way to go. Damage archers are equally as effective and they're all Str builds. You're acting as if there's only one effective and enjoyable way to play something when there are several.
Title: Re: End this STR madness
Post by: [ptx] on October 12, 2011, 06:04:09 pm
I don't know, cause that pigeon hole's everyone into only a few builds? It removes variety from the game? It implies that any specialized character will be bad, even after considering what they specialize in?
No?
The current situation pigeon-holes melee into STR builds. Back then you could go for slow, clumsy but hard hitting str builds, or fast, agile, yet puny agi builds, whilst balanced builds... were just balanced? Which actually made sense...
Title: Re: End this STR madness
Post by: Gurnisson on October 12, 2011, 06:14:56 pm
Support pole - Balance

Yeah, about that one. I will pick strength build as dedicated poker, no doubt. Being able to one-hit people with pokes to the face and soak some damage is vital.
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 06:28:22 pm
No?
The current situation pigeon-holes melee into STR builds. Back then you could go for slow, clumsy but hard hitting str builds, or fast, agile, yet puny agi builds, whilst balanced builds... were just balanced? Which actually made sense...
What you quoted and what you're talking about are two separate things...
Title: Re: End this STR madness
Post by: [ptx] on October 12, 2011, 06:30:50 pm
I thought it was talking about overall good-ness of a build, non-balanced builds being better than balanced at only specialized tasks.
Title: Re: End this STR madness
Post by: MrShine on October 12, 2011, 06:37:45 pm
Yeah, about that one. I will pick strength build as dedicated poker, no doubt. Being able to one-hit people with pokes to the face and soak some damage is vital.
No classes are as simple as you just made them out to be. For instance, the best cavalry, the ones who get the most kills, are all agi builds with huge amounts of riding. Archer's aren't "best" with a slight favor to Agi, that's just what most people do because it's the accurate way to go. Damage archers are equally as effective and they're all Str builds. You're acting as if there's only one effective and enjoyable way to play something when there are several.

I just made that post as an example, of course there are a bunch of different ways you can adjust them based on style/skill level /how you define "balance" etc.

I'm trying to demonstrate that JUST BECAUSE strength is > than agility for most infantry doesn't mean there needs to be a change.  I don't think there needs to be an inner balance that makes full str builds suck as much as full agi builds suck. For some builds full strength sucks, for other builds full strength rules. Just because almost all full agi builds suck doesn't mean it needs to be looked at that much.
Title: Re: End this STR madness
Post by: Tydeus on October 12, 2011, 07:05:35 pm
I just made that post as an example, of course there are a bunch of different ways you can adjust them based on style/skill level /how you define "balance" etc.

I'm trying to demonstrate that JUST BECAUSE strength is > than agility for most infantry doesn't mean there needs to be a change.  I don't think there needs to be an inner balance that makes full str builds suck as much as full agi builds suck. For some builds full strength sucks, for other builds full strength rules. Just because almost all full agi builds suck doesn't mean it needs to be looked at that much.
Then stop thinking about it only in the perspective of one's build. Part of game development and balance is creating a set of tools that your player base can find things to do with. Look at the stats themselves without attachment to a weapon. Strength just has far more going for it than agility does, it's a weak tool. Most of this conversation isn't even about "full agi builds", as such a build is unreasonable due to item requirements being strength based.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 07:15:33 pm
No?
The current situation pigeon-holes melee into STR builds. Back then you could go for slow, clumsy but hard hitting str builds, or fast, agile, yet puny agi builds, whilst balanced builds... were just balanced? Which actually made sense...
Which is not the same as Thomek posted. Thomek posted that a str focus is worse than balanced and agi focus is worse than balanced. You now post that all types are equal in effectiveness, but still different. That is what it should be.

Agility: Weak/Fast

Balanced: Medium/Medium

Strength: Strong/Slow

These different types of builds should have comparable effectiveness in melee. As it is now a 15/24 character is not as effective in battle as a 24/15 character. A 12/27 character is pretty much a gimmick character, whilst a 27/12 character is almost as effective, or more effective for some, as a balanced character.

The game favours the Strength attribute as it is now. To fix this all that is needed is giving Agility an advantage like:

- Extra WPP points for every point of Agility (Str gets 1 hitpoint, what does Agi get? Movement speed increase thats comparable to 1/5th of an athlethics point)

- A flattened or completely flat WPF curve. Strength builds will get slightly less WPF and Agility builds a bit more. (Or make Agility builds get a lot more, like close to 200 wpf and leave the Strength build wpf as it is, this would speed up the game a bit. Could be nice as every patch since january has slowed the combat down further.)

- A buff to athlethics, more top speed increase or more acceleration increase.

- Increased swing speed for every Agility point like in singleplayer.

Apart from a buff to athlethics the Strength requirements of weapons skyrocketed in the last few patches, making 12/27 builds completely crap, just because there aren't any top tier weapons they can use.

To be honest I don't understand why the devs haven't done something about this so far. Unless they don't think that Strength and Agility should be of equal use. It is pretty easy to fix this, a few simple tweaks.
Title: Re: End this STR madness
Post by: Konrax on October 12, 2011, 07:16:02 pm
Power strike is the speed at which the weapon swings, WPF is how often you can swing the weapon I believe.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 07:17:56 pm
Power strike is the speed at which the weapon swings, WPF is how often you can swing the weapon I believe.
No, Powerstrike adds damage to your swings and has nothing to do with swing speed. WPF increases swing speed, percentually. So faster weapons get more of an increase than slower weapons. WPF also adds slightly to your damage and also decreases breaking chance.
Title: Re: End this STR madness
Post by: Konrax on October 12, 2011, 07:20:25 pm
I'm pretty sure that powerstrike effects the speed of the swing.

WPF is how often you can swing your weapon.

Need dev's to confirm or deny it but it has worked like this for a long time as far as I know.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 07:25:29 pm
I'm pretty sure that powerstrike effects the speed of the swing.

WPF is how often you can swing your weapon.

Need dev's to confirm or deny it but it has worked like this for a long time as far as I know.
Nope, has never worked like that. What the hell is the difference between swing speed and how often you can swing your weapon?
Title: Re: End this STR madness
Post by: Kato on October 12, 2011, 08:10:14 pm
If you arent going to change wpf curve at least stop adding hp per strength point after level 15 or 18.
PowerStrike doesnt matter much, but great survivability is where str builds shine.   
Title: Re: End this STR madness
Post by: Konrax on October 12, 2011, 08:15:33 pm
Nope, has never worked like that. What the hell is the difference between swing speed and how often you can swing your weapon?

Swing speed is how quickly the weapon gets from A to B during a swing.

The second is how quickly you can prepare and fire another attack.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 08:26:21 pm
Swing speed is how quickly the weapon gets from A to B during a swing.

The second is how quickly you can prepare and fire another attack.
Well thats not an independent value in Warband. You have only swing speed which covers both things you mentioned. Swing speed is mentioned by wpf and base weapon speed.
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 12, 2011, 08:37:42 pm
I think Tydeus explain the situation way better than i could possibly do , its all about thoses 2 attributes

As of now Str gives way more benefits than Agi ,  it doesnt matter which build you do ,

we could say tons of variables or situations , but in the end : Str is superior to Agi

before the changes i was 15\36  , back then weaponmaster was worthwhile , agi builds were worthwhile and a crpg plague to some ( not in my view but ok) 

people whined too much about WPF difference ( retirement was causing the imbalance with the bonus wpf to retirement not agi ) 

we know whats the situation now , Agi has been cruficied and Str is the King of the hills 

 Ill leave tydeus being my representative in this situation , he haz the writing skillz to explain in a neutral way :D
Title: Re: End this STR madness
Post by: Leshma on October 12, 2011, 08:56:27 pm
Just take that free wpf away from them and buff wm a little bit and problem solved :wink:
Title: Re: End this STR madness
Post by: Bobthehero on October 12, 2011, 09:01:27 pm
15\36
visitors can't see pics , please register or login


Holy shit balby, 12 shield ath and wm with looms?
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 12, 2011, 09:16:53 pm
visitors can't see pics , please register or login


Holy shit balby, 12 shield ath and wm with looms?

LOL i love that face :D  , remember back then there was no level restricts :D i never putted more than 4 shield skill  ( for huscarl back then )  battles usually didnt last very long and the shield was sturdy enough , even now with 3 shield skill and a heater shield , its more than enough unless i get swarmed by shields breakers :D
Title: Re: End this STR madness
Post by: Bobthehero on October 12, 2011, 09:20:20 pm
Absolutely hate the huscarl shield, can't see anything in first person with the damn thing >:(, heavy heather shield ftw
Title: Re: End this STR madness
Post by: rustyspoon on October 12, 2011, 10:55:36 pm
Absolutely hate the huscarl shield, can't see anything in first person with the damn thing >:(, heavy heather shield ftw

Bob...using a shield? I DON'T BELIEVE YOU!
Title: Re: End this STR madness
Post by: Thucydides on October 12, 2011, 10:57:12 pm
And I'm saying, you're wrong. Most people couldn't kick even if you gave them 15 athletics. Str builds have an easier time kicking people than anyone else. Why? Because it's easy to kick someone that facehugs/charges you. When you kick it stops you from moving forward and your foot doesn't extend to 10 feet. No matter what you do, you can't kick someone if they're backpedaling from you, end of story. You will never kick someone that is playing the distance game, ever.

If you move significantly slower than someone they generally try to outfootwork you. This means things like circling you, which is best done at close range.

well i disagree, granted the only time i use kicks is in native duels. I'm pretty sure the advantage of str builds in kicking is minimal, since no one ever facehugs at kick range for a long period of time. Most agi builds use long weapons and makes YOU charge after them, sure you can play the waiting game, but they can outrange you with a glaive or GS while you hopelessly try to catch them. 1 handers are the only people that get kicked, and both agi and str characters can create situations where they can kick, my opinion is that the backpeddling agi has the greater advantage because he can lure you into charging, whereas the str build has to wait around and hope that the enemy uses a short weapon
Title: Re: End this STR madness
Post by: Bobthehero on October 12, 2011, 11:02:22 pm
Bob...using a shield? I DON'T BELIEVE YOU!

That was before the long espada existed in c-rpg, before I could manual block. ell before any NA server were avaiable, still managed to kill Fedor at one point with my puny long arming sword, felt like a champ.
Title: Re: End this STR madness
Post by: Teeth on October 12, 2011, 11:40:04 pm
Absolutely hate the huscarl shield, can't see anything in first person with the damn thing >:(, heavy heather shield ftw
And why would you want to use first person?
Title: Re: End this STR madness
Post by: Bobthehero on October 12, 2011, 11:42:07 pm
Why the fuck not? Ever tried for an extended period of time? Its great immersion.
Been playing in first person since forever.
Title: Re: End this STR madness
Post by: WaltF4 on October 13, 2011, 01:14:53 am
No, Powerstrike adds damage to your swings and has nothing to do with swing speed. WPF increases swing speed, percentually. So faster weapons get more of an increase than slower weapons. WPF also adds slightly to your damage and also decreases breaking chance.

The reduction in time per attack for melee weapons due to increasing weapon proficiency is proportional to the time per attack with 1 proficiency. The proportionality constant appears to be the same for all weapons and all attacks. The percentage reduction in time per attack it approximately 6% when increasing proficiency from 1 to 100 and 12% when increasing from 1 to 200. The absolute reduction in time per attack is larger for slower weapons since 6% of 2 seconds is larger than 6% of 1 second. The reduction in time per attack for faster weapons could only be considered to be more significant in that they already have a smaller window to block and reducing a 1 second window to block to 0.8 second is not as significant as reducing a 0.5 second window to block to 0.4 second.

The only way I know of that power strike could be considered to increase attack speed is that it reduces the time an attack must be traveling to inflict a non-glancing hit. That is to say power strike increases the duration of the sweet spot for an attack, and some portion of that increase is prior to the beginning of the original sweet spot in the attack sequence.
Title: Re: End this STR madness
Post by: Tydeus on October 13, 2011, 01:41:29 am
The only way I know of that power strike could be considered to increase attack speed is that it reduces the time an attack must be traveling to inflict a non-glancing hit. That is to say power strike increases the duration of the sweet spot for an attack, and some portion of that increase is prior to the beginning of the original sweet spot in the attack sequence.
Actually, you bring up an extremely valid point with this, even if it wasn't your intention. The NA servers have this rampant swing combo called the "Castor Swing"(Though I'm sure Harmless Peasant was really the first one to start abusing this), which is basically just a combination of footwork on your part, your opponents, as well as turning into your swing. The next question of course is, can that time difference be called an advantage? Can you, by getting say, 9 PS and turning into every swing, create a clear advantage over either a balanced build or an agility build? Can you "Castor Swing" better than anyone else?
Title: Re: End this STR madness
Post by: Vibe on October 13, 2011, 07:39:21 am
Someone explain to me again what a "Castor Swing" is :S
Title: Re: End this STR madness
Post by: Snoozer on October 13, 2011, 07:43:09 am
Actually, you bring up an extremely valid point with this, even if it wasn't your intention. The NA servers have this rampant swing combo called the "Castor Swing"(Though I'm sure Harmless Peasant was really the first one to start abusing this), which is basically just a combination of footwork on your part, your opponents, as well as turning into your swing. The next question of course is, can that time difference be called an advantage? Can you, by getting say, 9 PS and turning into every swing, create a clear advantage over either a balanced build or an agility build? Can you "Castor Swing" better than anyone else?
in my opinion yes you would be amazed how many times people will out swing you with weapons the shouldnt be able to outswing you with.

even i do this plenty of times but i never tried to master it i just do it by reflex or accident.

but i have out swung people with glaives many times when i should not have happened

(ps i cant kick at all  :cry:)
Title: Re: End this STR madness
Post by: Tydeus on October 13, 2011, 08:57:29 am
Someone explain to me again what a "Castor Swing" is :S
Well, basically one of the mechanics of warband is that if two people are standing still, staring at each other, no one should be able to get off two swings in a row if they both have the best possible reaction time. So it's hit, block, hit, block, etc. When you throw footwork into the mix and turning into your swings, that's not really the case. What can happen is that when you go for your second swing if you turn into it, forcing the swing to connect early in the animation(Normally this would just glance, not even stunning your opponent), and they're also moving into the swing, you can get off two consecutive swings. Even if they blocked the first one, the second will still connect. There are counters to it, but the best thing to do is just to know when you need to block twice.

Anyway, there it is, the "Castor Swing". Stupid name, I think you can thank Allers for that, if not him then Cyranule.
Title: Re: End this STR madness
Post by: Teeth on October 13, 2011, 09:00:45 am
Someone explain to me again what a "Castor Swing" is :S
Its American humbojumbo for a hiltslash, which is a name that actually makes sense.
Title: Re: End this STR madness
Post by: Tydeus on October 13, 2011, 09:22:53 am
Its American humbojumbo for a hiltslash, which is a name that actually makes sense.
Finally, I get to know the non retarded name for it.
Title: Re: End this STR madness
Post by: Vibe on October 13, 2011, 09:29:15 am
From what you described it really does sound like you were talking about hiltslashing :)
Title: Re: End this STR madness
Post by: Tydeus on October 13, 2011, 10:06:57 am
From what you described it really does sound like you were talking about hiltslashing :)
I think it is the same thing, did a search for the term and found a close description. Never heard anyone in NA call it that though, maybe because I only recently started really getting into native duels, crpg duels are just so slooooow.
Title: Re: End this STR madness
Post by: Lars on October 13, 2011, 10:13:07 am
No.

To clarify, you greatly underestimate athletics.

I completely agree... i think on Eu servers many top players have agi builds , even with 5 PS you can deal good damage, and imo for a 2h/pole weapon 5 PS is enough (considering also the bonus damage of occasional strikes to the head), just look at  Phyrex,Xquality, Phase, Kinngrimm etc...
Plus, if you have high agi/athletics you can use heavy armors and still move pretty fast
Title: Re: End this STR madness
Post by: Tydeus on October 13, 2011, 10:33:35 am
I completely agree... i think on Eu servers many top players have agi builds , even with 5 PS you can deal good damage, and imo for a 2h/pole weapon 5 PS is enough (considering also the bonus damage of occasional strikes to the head), just look at  Phyrex,Xquality, Phase, Kinngrimm etc...
Plus, if you have high agi/athletics you can use heavy armors and still move pretty fast
It's not just about being able to move fast though, sometimes it's also about minimizing that wpf penalty.
Title: Re: End this STR madness
Post by: Vibe on October 14, 2011, 08:32:18 am
Since this is a topic about the benefits of STR, might as well ask this here:

I heard STR also reduces the weight penalty on your speed, anyone know how/by how much?
Title: Re: End this STR madness
Post by: WaltF4 on October 14, 2011, 03:29:08 pm
Strength does not directly modify movement speed or attack speed.
Title: Re: End this STR madness
Post by: Balton on October 14, 2011, 04:45:58 pm
I get what you're saying, but you're missing my point that it would incur massive penalties to people who have relatively balanced builds.

For example, this is the average NA shielder build:

21 STR
15 AGI

7 IF
7 PS

5 Athl
5 WM
5 Shield

146 WPF

My character wears average gear with an effective armor weight of 16.3 That makes my modified WPF about 126. Still a little more than what I would need.

With your idea 5 WM would give me  101 WPF at level 30. After weight adjustment that would give me an adjusted WPF of 88. That would give me a significant damage decrease to an already low-damage 1 hander.

And that is using a balanced build with relatively light gear. See the problem?

But you see, the fact that the average build has a 40% (15 to 21) increase of str over agi is the very problem itself. The *average* build should always be a perfect equilibrium of 18/18, or maintain a 16.67% (18 to 21) discrepancy at the very most for specialized characters (example: pure archer builds without power strike). When a difference of greater than 16.67% (let alone 40%) is the average build, it is a clear sign of poor balance.
Title: Re: End this STR madness
Post by: Bjord on October 14, 2011, 04:47:18 pm
Someone explain to me again what a "Castor Swing" is :S

I think he's talking about hiltslash.  :lol:

To think they only found out about it in NA now after all this time.  8-)

I guess Europe will always be #1.
Title: Re: End this STR madness
Post by: Keshian on October 14, 2011, 04:59:30 pm
I think he's talking about hiltslash.  :lol:

To think they only found out about it in NA now after all this time.  8-)

I guess Europe will always be #1.

Lol, NA has been doing it for a year now buddy (it was coined as a Castor swing because Castor popularized it back last September or October).  And they do it with strength builds not trying to crutch on high wpf and athletics.  Why NA will always be #1  :lol: .
Title: Re: End this STR madness
Post by: Bjord on October 14, 2011, 05:05:54 pm
And we started hiltslashing summer 2010, SO ONCE AGAIN NA IS FAIL.  8-)

Also STR is more beneficial than AGI, so if anything's being crutched it's STR builds.

EU #1.
Title: Re: End this STR madness
Post by: Keshian on October 14, 2011, 05:09:31 pm
And we started hiltslashing summer 2010, SO ONCE AGAIN NA IS FAIL.  8-)

Also STR is more beneficial than AGI, so if anything's being crutched it's STR builds.

EU #1.

In summer 2010 all the servers were EU so FAILLL, try Castoring with 180 ping sometime.  Strength is better for non-backpedaling whores who actually know how to manual block and chamber.  All I ever see in melee on EU servers is s key, swing, s-key, swing over and over again, go to NA its chamber, block, counter-swing, block, swing, etc.
Title: Re: End this STR madness
Post by: Leshma on October 14, 2011, 05:32:31 pm
LOL I just hit a guy wearing straw hat with an overhead and he didn't die. STR for teh LULZ :mrgreen:
Title: Re: End this STR madness
Post by: ThePoopy on October 14, 2011, 05:33:30 pm
In summer 2010 all the servers were EU so FAILLL, try Castoring with 180 ping sometime.  Strength is better for non-backpedaling whores who actually know how to manual block and chamber.  All I ever see in melee on EU servers is s key, swing, s-key, swing over and over again, go to NA its chamber, block, counter-swing, block, swing, etc.
eu melee has become boring and covard revarding, na will get it too soon ;D
Title: Re: End this STR madness
Post by: Vibe on October 14, 2011, 07:38:09 pm
Strength does not directly modify movement speed or attack speed.

Directly not, but by reducing the weight penalties perhaps?
Title: Re: End this STR madness
Post by: Balton on October 14, 2011, 07:49:08 pm
Directly not, but by reducing the weight penalties perhaps?

It indirectly buffs attack speed by allowing you to land a hit sooner in the swing arc.
Title: Re: End this STR madness
Post by: rustyspoon on October 14, 2011, 09:35:43 pm
But you see, the fact that the average build has a 40% (15 to 21) increase of str over agi is the very problem itself. The *average* build should always be a perfect equilibrium of 18/18, or maintain a 16.67% (18 to 21) discrepancy at the very most for specialized characters (example: pure archer builds without power strike). When a difference of greater than 16.67% (let alone 40%) is the average build, it is a clear sign of poor balance.

Wow. Yeah, you do realize that your attributes have more to do with limiting your skill choices than anything else. There isn't actually a 40% difference between ANY mechanics between a 21/15 build and an 18/18 build.

To illustrate:

Here's a 21/15 shielder build:

Strength: 21
Agility: 15
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 146

Here's an 18/18 shielder build:

Strength: 18
Agility: 18
Hit points: 65
Skills to attributes: 2
Ironflesh: 6
Power Strike: 6
Shield: 6
Athletics: 6
Weapon Master: 5
One Handed: 146

The difference between HP is roughly 7.2%
WPF is the same.
The difference between damage is 8%
Shield durability 8%.

They are pretty damn close overall. No where near a 40% difference as you claim. You can't take two arbitrary numbers and say there is a 40% difference between them when they themselves have barely any effect on the actual game mechanics. Especially when the original devs decided that skills should be increased when attributes reach multiples of 3. What if they did it in multiples of two?

An average build is just that, average. Good at everything, great at nothing. I do agree that something needs to be done to increase the viability of agi builds, but your WPF idea would really take a lot of the customization out of the game.
Title: Re: End this STR madness
Post by: Tydeus on October 14, 2011, 09:43:20 pm
eu melee has become boring and covard revarding, na will get it too soon ;D
It's been there for quite a while. That's why myself and several others would like to see a fastest speed server of some sort.
Title: Re: End this STR madness
Post by: WaltF4 on October 14, 2011, 09:52:53 pm
The weight penalties for movement speed and attack speed are either independent of strength or are such weak functions of strength that the effects were unmeasurable in my testing.
Title: Re: End this STR madness
Post by: Balton on October 14, 2011, 10:31:32 pm
Wow. Yeah, you do realize that your attributes have more to do with limiting your skill choices than anything else. There isn't actually a 40% difference between ANY mechanics between a 21/15 build and an 18/18 build.

To illustrate:

Here's a 21/15 shielder build:

Strength: 21
Agility: 15
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 146

Here's an 18/18 shielder build:

Strength: 18
Agility: 18
Hit points: 65
Skills to attributes: 2
Ironflesh: 6
Power Strike: 6
Shield: 6
Athletics: 6
Weapon Master: 5
One Handed: 146

The difference between HP is roughly 7.2%
WPF is the same.
The difference between damage is 8%
Shield durability 8%.

They are pretty damn close overall. No where near a 40% difference as you claim. You can't take two arbitrary numbers and say there is a 40% difference between them when they themselves have barely any effect on the actual game mechanics. Especially when the original devs decided that skills should be increased when attributes reach multiples of 3. What if they did it in multiples of two?

An average build is just that, average. Good at everything, great at nothing. I do agree that something needs to be done to increase the viability of agi builds, but your WPF idea would really take a lot of the customization out of the game.

You're supposed to compare 21/15 to 15/21, not to 18/18. 18/18 would ideally be the standard. To increase a stat from 15 to 21, you would need to add 40% of that stat to itself. So, 140% of 15 is 21. Now, let us compare 21/15 to 15/21 using your method.

Here's a 21/15 shielder build:

Strength: 21
Agility: 15
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 146

Here's a 15/21 shielder build:

Strength: 15
Agility: 21
Hit points: 60
Skills to attributes: 2
Ironflesh: 5
Power Strike: 5
Shield: 7
Athletics: 7
Weapon Master: 5
One Handed: 146

Strength gets 16.67% more HP.
Strength gets 16% more damage.

Agility gets 16% more shield durability.
Agility runs slightly faster.


It's quite clear which build is superior, and in turn, understandable why the average build has 40% more strength than agility.
Title: Re: End this STR madness
Post by: rustyspoon on October 14, 2011, 11:23:21 pm
You're supposed to compare 21/15 to 15/21, not to 18/18. 18/18 would ideally be the standard. To increase a stat from 15 to 21, you would need to add 40% of that stat to itself. So, 140% of 15 is 21. Now, let us compare 21/15 to 15/21 using your method.

Here's a 21/15 shielder build:

Strength: 21
Agility: 15
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 146

Here's a 15/21 shielder build:

Strength: 15
Agility: 21
Hit points: 60
Skills to attributes: 2
Ironflesh: 5
Power Strike: 5
Shield: 7
Athletics: 7
Weapon Master: 5
One Handed: 146

Strength gets 16.67% more HP.
Strength gets 16% more damage.

Agility gets 16% more shield durability.
Agility runs slightly faster.


It's quite clear which build is superior, and in turn, understandable why the average build has 40% more strength than agility.

It is time again for teh maths. Again I disagree.

First is hp. It's actually a 14.3% difference. Only 10 hp. Not too much. Depending on the armor you are wearing you'd be able to survive 1 more hit. With the increase in athletics it's much easier to stay out of range. You're more in danger from team hits than hits from the enemy.

Now let's look at damage because this is much more interesting.

Let's say that each build is using a Knightly Arming Sword. It does 32 damage. With 5PS you'd be doing 44.8 damage per swing. With 7PS you'd be doing 49.92 per swing. However, that doesn't take speed bonus into account. With speed bonus you can do ridiculous amounts of damage. Even with 4PS I can 2 hit some people who are wearing medium helmets with head hits. With a good speed bonus you can meet or exceed the damage of the 7ps. Sure, in a straight up fight if each one was swinging at each other the 15 str guy would go down first, but no fight ever works like that.

Another interesting point to consider. Since armor soak values are also percentage based, the attacks of the 7ps guy would get reduced more than the 5ps guy. Again, helping to bridge the gap. Interesting, no?

What I'm really trying to say is that both of those builds are pretty balanced. Anything that's only 3 points off the norm (18/18) in any direction falls under balanced. Builds that start to go outside of that range start to show the differences between str and agi builds. One big reason is the speed bonus itself. I'm pretty sure speed bonus is capped at 100% giving agi builds a limit on that damage modifier. Also, that same damage modifier works against them. Stacking strength does nothing but good things and the scaling gets REALLY ridiculous with high damage weapons. Agi builds start to get worse as athletics is stacked because you can only get so much of a speed bonus and the diminishing returns of WPF damage bonus starts very early.
Title: Re: End this STR madness
Post by: Tydeus on October 15, 2011, 12:12:23 am
It is time again for teh maths. Again I disagree.

First is hp. It's actually a 14.3% difference. Only 10 hp. Not too much.
No, Balton is definitely right. 70 is 116.67% of 60.

Only 10 hp. Not too much. Depending on the armor you are wearing you'd be able to survive 1 to 2 more hits. With the increase in athletics it's much easier to stay out of range. You're more in danger from team hits than hits from the enemy.

Now let's look at damage because this is much more interesting.

Let's say that each build is using a Knightly Arming Sword. It does 32 damage. With 5PS you'd be doing 44.8 damage per swing. With 7PS you'd be doing 49.92 per swing. However, that doesn't take speed bonus into account. With speed bonus you can do ridiculous amounts of damage. Even with 4PS I can 2 hit some people who are wearing medium helmets with head hits. With a good speed bonus you can meet or exceed the damage of the 7ps. Sure, in a straight up fight if each one was swinging at each other the 15 str guy would go down first, but no fight ever works like that.

Another interesting point to consider. Since armor soak values are also percentage based, the attacks of the 7ps guy would get reduced more than the 5ps guy. Again, helping to bridge the gap. Interesting, no?

What I'm really trying to say is that both of those builds are pretty balanced. Anything that's only 3 points off the norm (18/18) in any direction falls under balanced. Builds that start to go outside of that range start to show the differences between str and agi builds. One big reason is the speed bonus itself. I'm pretty sure speed bonus is capped at 100% giving agi builds a limit on that damage modifier. Also, that same damage modifier works against them. Stacking strength does nothing but good things and the scaling gets REALLY ridiculous with high damage weapons. Agi builds start to get worse as athletics is stacked because you can only get so much of a speed bonus and the diminishing returns of WPF damage bonus starts very early.
Much easier to stay out of range is the same as "Much easier to not be in combat", other than this, 2 athletics isn't going to do shit in a 1v1, it's more about weapon length at that point.

You're either overestimating the amount of difference than 2 athletics makes on a speed bonus or you're not even taking into consideration the speed bonus of the str build.

The soak factor makes less of a difference in how it is implemented, than even a single point in powerstrike would make.

100% speed bonus isn't something you'll see outside of the realm of cavalry and I know, at least in native, it isn't capped at 100%.

I'll finish up my complete damage calculator sometime this week, it calculates damage for all types of weapons(including ranged) then release it to the community. It's from a few months back when the soak value/reduce values were changed the first time, so there's some updating I need to do with it, then run it by Espu/cmp to make sure it's 100% accurate. Everything was taken from cmp's posts/crpg files so there shouldn't be much issue.
Title: Re: End this STR madness
Post by: Thomek on October 15, 2011, 02:11:21 am
The solution is not nerfing STR.

Let me illustrate, I call the below graph the:

===== GRAPH OF STR VS AGI AWESOMNESS =====
                                  Higher is better

What we have now:
PURE STR                      BALANCED                  PURE AGI
---------------------------------------
                                                -----------
                                                              --------
                                                                        ------
                                                                                ----

It is bad because we reduce player type variation.
                                                   

If you nerf STR only it will look like this:
PURE STR                      BALANCED                  PURE AGI
                                     -----------
                        ----------              -----------
             --------                                          --------
     ------                                                               ------
 ---                                                                               ----

It is even worse, because everyone will go balanced.

What it SHOULD look like is this:
PURE STR                      BALANCED                  PURE AGI
----------------------------------------------------------------------

In the ultimate STR vs AGI balance, every kind of AGI to STR should be equally good, but different to play.

How should one buff AGI side?
More wpf = game breaking speeds. (More bugs and netcode problems) So not that.

Also one must take into account Hybrids.
My proposal with them is to treat wpf curves differently if u have more than 1 skill.
Title: Re: End this STR madness
Post by: Teeth on October 15, 2011, 02:36:13 pm
How should one buff AGI side?
More wpf = game breaking speeds. (More bugs and netcode problems) So not that.
Good point overall, but I disagree with this one. I think we are far below game breaking speed levels. I believe currently you get 181 wpf for a 12/27 build. A 12/27 build is already quite inefficient so lets say the max wpf in this game is 181.

In 2010 we had gamebreaking speeds due to wpf levels being over 200, but we should not forget that with every patch since then weapons have been reduced in speed. I remember using a 97 speed Long Hafted Blade (96 base, loomed once) with a 12/27 build with 181 wpf in March or something. The LHB now has a base speed of 92. There are many other weapons that got treated the same. The overall average weapon speed is much lower than in in early 2011 and Native.

I think a 12/27 build should be able to get 200 wpf. Increasing wpf should be possible due to the lower weapon speeds. So flatten the wpf curve so Strength builds get a little less and Agility builds get some more.
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 15, 2011, 07:25:45 pm

In 2010 we had gamebreaking speeds due to wpf levels being over 200, but we should not forget that with every patch since then weapons have been reduced in speed. I remember using a 97 speed Long Hafted Blade (96 base, loomed once) with a 12/27 build with 181 wpf in March or something. The LHB now has a base speed of 92. There are many other weapons that got treated the same. The overall average weapon speed is much lower than in in early 2011 and Native.

im not sure why people say over 200 is game breaking speeds , over 300 is game breaking speed , i used to fought people over 200 all the time back then and its not that bad

Kesh with his 300+ machine gun bow was the funnies :D
Title: Re: End this STR madness
Post by: Tydeus on October 15, 2011, 08:31:15 pm
This is exactly the argument I was making with Spag earlier in this thread. It's not like upping the wpf "cap" 30-50 points is automatically going to create "game breaking speeds". Think about that in terms of what that amount of speed means for a weapon's final swing speed. It's rather minor.
Title: Re: End this STR madness
Post by: Zisa on October 15, 2011, 11:08:42 pm
Please, an increase in wpf per WM skill. Having agi increase weapon speed would be nice too.

Really punitive: terrain modifiers to movement. Currently NA1 most maps are stock village in a bowl / on a plateau. i.e. lots of climbing.
Title: Re: End this STR madness
Post by: Konrax on October 15, 2011, 11:50:40 pm
They need to address the WPF curve for sure.

I know they want hyrbids to be viable but you can achieve it easily with low WM right now and when you put all the points into a single line you get decent levels of speed.

Addressing the WPF curve I think would balance it pretty easily.

Going back to the Native model where every 25 wpf the cost increases by one point worked quite well imho. Right now the difference between 6 and 7 wm in a single melee line is barely noticeable, at least for a shielder.
Title: Re: End this STR madness
Post by: Vibe on October 17, 2011, 10:10:30 am
From all the suggestions I'm still most satisfied with Balton's idea, linear 5wpp per wpf. Or just remove free wpf per level and transfer everything to weapon master.
Title: Re: End this STR madness
Post by: dado on October 17, 2011, 10:16:18 am
wtf is this !? strgh build and agil builds are just fine. i dont see good players crying here.

yea u wont more profit from agi ? so we need to fight more agi whores who back pedal and swing hafted blade and great bardiche. LAME CUNTS !

Title: Re: End this STR madness
Post by: Bjord on October 17, 2011, 10:40:18 am
Well if it doesn't get addressed soon, I'm going to have to conform to the STR mania. A lot of players seem to be crutching on strength hard and for a reason: it's a lot easier when you can take 6 held and properly aimed hits, plus when the sweet spot window is like a 100% longer allowing you to basically never glance.

You just swipe all over the place, and if you're good with range control it doesn't matter if they guy has 13 athletics, just aim the center of the swing slightly to left/right depending on swing direction. Due to low wpf, your thrusts will even last longer and still hit effectively. He'll either run into your swing when trying to "jab" you (because if you have a 30/9 build and some nice heirloomed 80+ armour gear you take minimum damage, sometimes hits just glance too) or be forced to block/evade and stay out of range. Alternatively move in closer but then the risk of glancing is even higher. Meanwhile the bulldozing STR crutcher is just going to block/attack for ever.

And above would be the scenario of two equally competent two-handers, but one is heavy STR and the other is balanced. Like Vibe mentioned in this thread, the more strength you're packing the more effective each hit will be. Dispute it all you want, STR focus is not harder than balanced build. Both statistically and from my own perspective with 21/18 build. I take 3 hits maximum, sometimes 2 and the 30/9 build takes 5-6 proper hits. Are you fucking kidding? Do please, fucking explain, how on earth, is this not easier?

Even in battle, with 80+ armour, you're a monster in 1 v 2 situations. Shielders are like annoying bugs to you, just hit them once and they fucking vaporize from the sheer destructive force of your hits. Polearms on the other hand, can be a problem. But then again, when aren't they? Regardless of your build, a piker will still destroy you in 1 v 2-3 situation. You still take more hits as a high STR focus build than your average balanced 21/18-18/21.

Give me a sensible reason why STR is harder and I will gladly agree with you, but you better address all the cons. I'm sorry if I don't take you for your word that NA players pack high STR because they are skilled and they can chamber(wow!? chamber!?).

Title: Re: End this STR madness
Post by: Vibe on October 17, 2011, 10:54:23 am
Well said Bjord.

Once one knows how to play a low ath/str build, meaning being patient, waiting for that agi dude to come in range, range control, etc... It becomes apparent that the one with more fixed advantages (more hitting power, a lot more hp) is the winner.

Pair a STR build with decent armor, or even the heaviest (I mean why not, you have low ath anyway) and you have a fucking terminator. As for me, I can't wait to grind enough gold on my 36/3 STF alt to buy black armor and see how long it takes to kill me.
Title: Re: End this STR madness
Post by: MaHuD on October 17, 2011, 11:09:06 am
Hm, I always saw STR guys as the main "force" along with shielders.
the AGI guys are for flanking and destroying archers.
Title: Re: End this STR madness
Post by: Tydeus on October 18, 2011, 01:36:29 am
Hm, I always saw STR guys as the main "force" along with shielders.
the AGI guys are for flanking and destroying archers.
That's because of how the builds have to be played to currently be "effective". This concept you have just goes to show how worthless agi builds are.
Title: Re: End this STR madness
Post by: Kato on October 18, 2011, 01:46:00 am
Hm, I always saw STR guys as the main "force" along with shielders.
the AGI guys are for flanking and destroying archers.

this.

I made agi shielder as the skip the fun character. 9/30 build (3ps,10shield,10athletics)
 
Its great fun to play, i rarely top scoreboards but with this char I make it in first battle.

http://imageshack.us/photo/my-images/69/mb26b.jpg/ (http://imageshack.us/photo/my-images/69/mb26b.jpg/)
Title: Re: End this STR madness
Post by: hippy_with_a_scimi on October 18, 2011, 02:22:50 am
this.

I made agi shielder as the skip the fun character. 9/30 build (3ps,10shield,10athletics)
 
Its great fun to play, i rarely top scoreboards but with this char I make it in first battle.

http://imageshack.us/photo/my-images/69/mb26b.jpg/ (http://imageshack.us/photo/my-images/69/mb26b.jpg/)

im sure all thoses kills didnt had a single plated dude  ,  and lots of leathers ,  nice try tho :D
Title: Re: End this STR madness
Post by: Tydeus on October 18, 2011, 05:52:13 am
this.

I made agi shielder as the skip the fun character. 9/30 build (3ps,10shield,10athletics)
 
Its great fun to play, i rarely top scoreboards but with this char I make it in first battle.

http://imageshack.us/photo/my-images/69/mb26b.jpg/ (http://imageshack.us/photo/my-images/69/mb26b.jpg/)
Any skilled player is going to be able to get lots of kills in melee, regardless of how good/bad his build is. It's a matter of how much effort you had to exert to get a mere 22:6 K:D in 8 rounds. You're not even averaging three kills a round, but sure... it was your first time even using the build so that's supposed to say a lot right? I've had some pretty shitty builds, including ones where my melee wpf is just left at "1" and I still had maps where I got a ton of kills. Like Balbaroth said, there are a lot of factors that are involved in battle, some of which you can completely avoid(at least for a little while) like plate armor enemies and others you can completely capitalize on, like picking on ranged.
Title: Re: End this STR madness
Post by: [ptx] on October 18, 2011, 11:00:36 am
Shielder is the only melee class that actually usually does worse with STR builds. A 30/9 polearm or 2h char is near effortless to play with, especially if you have heavy armor.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 18, 2011, 11:54:04 am
I don't know what you're all talking about.

I started crpg with a balanced 2h and played it a long time. Then I went strength for the last months. Was fun, got many 1hit-kills and survived many hits. Now I'm back to more agi/balanced and I have currently much more fun and can do many things battle i couldn't anymore.

The point is not that agility or strength builds are superior over the other, but that both simply have their advantages. Currently I would even say the advantages of a strengthbuild are inferior to balanced/slightly more agibuilds. Especially if you stay on top of things in battle, watch movements of the 2 teams you can much easier choose where to engage, more simply retreat and engage at other places. Also fights against multiple oponents are much easier, IMO.
Title: Re: End this STR madness
Post by: Vibe on October 18, 2011, 11:55:57 am
The point is not that agility or strength builts are superior over the other, but that both simply have their advantages.

Except... strength has more advantages.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 18, 2011, 12:05:19 pm
Ok, what do you understand under an agi-build. If you mean something like 3/36 or 6/33 then in my opinion its good that str builds are superior to agi builds. An extreme agi build should be able to run and move extreme fast, but if it had any other advantages it would be horrible.

And want i meant was that a str-build is not superior over an build like 18/24 or 15/24. The advantage of better movement speed (and within mobility in battle, better footwork, better "choose were to fight", etc.) outweighs things like more hp, more damage and higher armour.
Title: Re: End this STR madness
Post by: Xant on October 18, 2011, 12:12:40 pm
the biggest disadvantage of strength builds is that they are horribly, horribly boring.
Title: Re: End this STR madness
Post by: Vibe on October 18, 2011, 12:13:10 pm
Ok, what do you understand under an agi-built.

*
*
24/15 STR
21/18 Balanced
18/21 Balanced
15/24 AGI
*
*

The advantage of better movement speed (and within mobility in battle, better footwork, better "choose were to fight", etc.) outweighs things like more hp, more damage and higher armour.

STR builds can have good footwork too, they can choose where to fight just as AGI can, but maybe with a bit more planning ahead. AGI speed certainly does not outweigh the advantages that STR builds get.
Title: Re: End this STR madness
Post by: Gurnisson on October 18, 2011, 12:14:02 pm
the biggest disadvantage of strength builds is that they are horribly, horribly boring.

And you never die in a fair duel, only by ganking. :(
Title: Re: End this STR madness
Post by: rustyspoon on October 18, 2011, 01:41:33 pm
the biggest disadvantage of strength builds is that they are horribly, horribly boring.

^this. 100 times this. That's why all my builds are relatively balanced nowadays.
Title: Re: End this STR madness
Post by: Zisa on October 18, 2011, 07:33:32 pm
Ok, what do you understand under an agi-built. If you mean something like 3/36 or 6/33 then in my opinion its good that str builds are superior to agi builts. An extreme agi built should be able to run and move extreme fast, but if it had any other advantages it would be horrible.

And want i meant was that a str-built is not superior over an built like 18/24 or 15/24. The advantage of better movement speed (and within mobility in battle, better footwork, better "choose were to fight", etc.) outweighs things like more hp, more damage and higher armour.
I think the point eludes you.
You can have 3 agility, which will work.
12 is better for 4 athletics but still a STR heavy build
1 wpf ( but you can put in what, 120 for free by level 31?)
Agi build - put in 6 WM for a whopping 156 wpf at lvl 31 - underwhelming!
lots of PS, more hitpoints from STR, even use IF.
Hmm.. does PS still seem to affect speed of weapon?

Coupled with overly generous heirloom benefits to armor the str build does get more advantages.

As soon as agi build wears enough armour to offer protection from arrows and horse bumps (and FF) they get slower, effectively nullifying the benefits of agility!
Light armour means some loomed archer can one shot your agility build. Heavy armour STR builds need to be very unlucky while wearing armour to get one shotted by an archer.

Don't make me go on.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 18, 2011, 10:58:21 pm
I still think strength-builds are not that superior, but I can't proof it.   :|
Title: Re: End this STR madness
Post by: Tydeus on October 19, 2011, 02:44:06 am
I still think strength-builds are not that superior, but I can't proof it.   :|
Unfortunately in the world of game balance "feelings" and "thoughts" are meaningless without a logical backing.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 19, 2011, 10:04:38 am
Of course. But stating mere thoughts or feelings can be very useful as well for example to initiate other direction of the discussion.

Honestly, I'm a bit too lazy to back up my opinon but it roughly comes down to two points:

1. I'm done with playing strength-builds so it won't bother me if they get nerfed or what.

2. Like I said the value of athletics is underestimated by you guys. In the hands of the right players it has equal advantages as strength build, IMO. Problem, how to measure the value of athletics that i mean? Perhaps Urist can come up with some useful stats?

--> go on, try a proposed change, but I fear if its not very very subtle agi-builds soon get far superior.
Title: Re: End this STR madness
Post by: Zisa on October 19, 2011, 04:44:56 pm
Of course. But stating mere thoughts or feelings can be very useful as well for example to initiate other direction of the discussion.

Honestly, I'm a bit too lazy to back up my opinon but it roughly comes down to two points:

1. I'm done with playing strength-builds so it won't bother me if they get nerfed or what.

2. Like I said the value of athletics is underestimated by you guys. In the hands of the right players it has equal advantages as strength build, IMO. Problem, how to measure the value of athletics that i mean? Perhaps Urist can come up with some useful stats?

--> go on, try a proposed change, but I fear if its not very very subtle agi-builds soon get far superior.
Possible because agi builds got over nerfed way back when. Lot of str stackers whined and poof agi became a useless stat suitable for archers, horseman and other lesser classes. (remember bonus to weapon speed for agility?)
No chance you can convince me otherwise, as I'll probably be more effective in melee with a 1 wpf thrower and loads of PS than an agi build with the debatable benefits of weapon master, and athletics hindered by terrain and armour.
Title: Re: End this STR madness
Post by: Paul on October 19, 2011, 05:22:12 pm
THERE WAS NEVER BONUS WEAPON SPEED FROM AGI.
Title: Re: End this STR madness
Post by: Jarlek on October 19, 2011, 06:16:38 pm
THERE WAS NEVER BONUS WEAPON SPEED FROM AGI.
I KNOW! I TRIED TO SAY SO! (although it was in M&B 1 if I remember correctly.)
Title: Re: End this STR madness
Post by: Zisa on October 19, 2011, 06:39:03 pm
PUT ONE IN THEN
Title: Re: End this STR madness
Post by: Tears of Destiny on October 19, 2011, 06:44:50 pm
THERE WAS NEVER BONUS WEAPON SPEED FROM AGI.

DON'T WORRY EVERYONE WILL FORGET THIS IN A FEW DAYS!
Title: Re: End this STR madness
Post by: Jarlek on October 19, 2011, 08:35:39 pm
DON'T WORRY EVERYONE WILL FORGET THIS IN A FEW DAYS!
WTF YOU TALKING ABOUT!?!?!?

ALSO AGI INCREASES WEAPON SPEED YOU ARE ALL SO DUMB LUL!
Title: Re: End this STR madness
Post by: Zisa on October 19, 2011, 09:20:50 pm
early cRPG character - stated weapon speed bonus for agility.

Try addressing the relevant points though.
Title: Re: End this STR madness
Post by: Teeth on October 19, 2011, 11:07:08 pm
THERE WAS NEVER BONUS WEAPON SPEED FROM AGI.
Do you mean in cRPG, cause there was in some Mount & Blade. I clearly remember when hovering the cursor over the agility attribute it said 8% swing speed increase, or was it 6% and is 8% the damage increase from Powerstrike? I think it was 6%. Maybe this was only in the old Mount&Blade that I actively played singeplayer.

EDIT: Yeah I checked it, ofcourse it wasn't 6% per agility point, that would be ridiculous. It was 0.5% increase in attack speed per agility point.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 19, 2011, 11:45:40 pm
^^I think he is talking about Warband.

As soon as agi build wears enough armour to offer protection from arrows and horse bumps (and FF) they get slower, effectively nullifying the benefits of agility!
I stumbled upon this from Waltf4:
The following plot shows the run times for characters with different combinations of agility, athletics, and weight.
(click to show/hide)
Doesn't look like nullifiying to me.
Title: Re: End this STR madness
Post by: Zisa on October 20, 2011, 12:29:12 am
Because you are daft.

I saw that as well.. like 18 months ago. Regardless, if it was flatline you may have a point, as it is I question your ability to read a chart.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 20, 2011, 12:48:10 am
Because you are daft.
uh, I'm flattered.
I saw that as well.. like 18 months ago. Regardless, if it was flatline you may have a point, as it is I question your ability to read a chart.
you care to elaborate? You said with high armour the effect of athletics would be effectively nulllified. When i look at this chart it says me that the effect is not so great as with low weight but there is still a significant difference between low and high ath even with higher weight. What am I reading wrong?
Title: Re: End this STR madness
Post by: Paul on October 20, 2011, 01:12:41 am
Ok, there was a swing speed increase in Mount&Blade version 0.2x(called Warrider). They took it out at least starting from 0.808 but then forgot to change the Tooltip. But it has never been in Warband or even cRPG.

There are too many people on this forum making shit up. It's not even funny anymore. For information that has at least a small chance to be not utter crap I suggest to use some kind of whitelist with devs and maybe Waltf4 on it. Disregard stuff posted by the rest.
Title: Re: End this STR madness
Post by: Zisa on October 20, 2011, 01:17:45 am
Try adding the distance over time value, not just time.
~1.5 extra seconds penalty for 15 lbs weight does not seem to severe to you (27 agi 9ath character) ?
Consider also the hit to wpf (which seems mostly pointless, as the speed benefit from wpf is low) but as well as run speed that's an alleged decrease in weapon speed for wearing armour.
Title: Re: End this STR madness
Post by: Jarlek on October 20, 2011, 01:30:57 am
Ok, there was a swing speed increase in Mount&Blade version 0.2x(called Warrider). They took it out at least starting from 0.808 but then forgot to change the Tooltip. But it has never been in Warband or even cRPG.

There are too many people on this forum making shit up. It's not even funny anymore. For information that has at least a small chance to be not utter crap I suggest to use some kind of whitelist with devs and maybe Waltf4 on it. Disregard stuff posted by the rest.
Maybe devs add stuff to the wiki? If it was kept updated I would quote that everytime I was gonna talk about game mechanics. Maybe add in some formulas and stuff? Would be nice to get the exact formulas from the devs so we know for sure that they are right.
Title: Re: End this STR madness
Post by: Tydeus on October 20, 2011, 03:40:48 am
^^I think he is talking about Warband.
I stumbled upon this from Waltf4:
The following plot shows the run times for characters with different combinations of agility, athletics, and weight.
(click to show/hide)
Doesn't look like nullifiying to me.
I'd talk about 'sprint mode', what Urist is talking about in this (http://forum.c-rpg.net/index.php/topic,5908.msg98594.html#msg98594) post, but due to the fact that TaleWorlds removed the beta thread section of their forums, his link is essentially broken and I don't remember exactly how it worked. Essentially though the point I was going to bring up with it, is that athletics doesn't really increase your max speed, it focuses more on increasing acceleration.

The problem I have with that graph, is that it's not focusing on situations where athletics would really matter in this discussion and athletics doesn't increase your maximum speed, at least I am quite sure it doesn't. So a long duration trial is rather pointless for this discussion. The graph shows a static velocity, rather than the acceleration. I'd rather see a graph showing distance traveled for a 2 second trial or time taken to move only a couple of meters. Such a graph would hold far more weight in this conversation than that one does.
Title: Re: End this STR madness
Post by: Snoozer on October 20, 2011, 05:41:04 am
I'd talk about 'sprint mode', what Urist is talking about in this (http://forum.c-rpg.net/index.php/topic,5908.msg98594.html#msg98594) post, but due to the fact that TaleWorlds removed the beta thread section of their forums, his link is essentially broken and I don't remember exactly how it worked. Essentially though the point I was going to bring up with it, is that athletics doesn't really increase your max speed, it focuses more on increasing acceleration.

The problem I have with that graph, is that it's not focusing on situations where athletics would really matter in this discussion and athletics doesn't increase your maximum speed, at least I am quite sure it doesn't. So a long duration trial is rather pointless for this discussion. The graph shows a static velocity, rather than the acceleration. I'd rather see a graph showing distance traveled for a 2 second trial or time taken to move only a couple of meters. Such a graph would hold far more weight in this conversation than that one does.
^that would be very interesting to me to say the least

i would lovde it if a clan or something to the initiative  and made some STF's each being lets se 5str 5 agil with varying degrees of ath and seeing their speed on varying terrain and taped it for us .

i have no proof of this but imo i think terrain is a BIG killer to ath more so then armor. running into a tiny ark in the landscape kills my speed let alone when im on mountainsides back peddling is nowhere as near effective on a flat plain(that and the fucking mountain keeps deflecting my attacks  :rolleyes:)

i always hated it when im running through the battle field and when players have less ath are keeping pace with me
^i know that is possible i have caught many kiting archers and trolls because they hit some sort of bump in the field of battle wen its obvious they have FAR more ath then i do
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 20, 2011, 08:31:18 am
I'd talk about 'sprint mode', what Urist is talking about in this (http://forum.c-rpg.net/index.php/topic,5908.msg98594.html#msg98594) post, but due to the fact that TaleWorlds removed the beta thread section of their forums, his link is essentially broken and I don't remember exactly how it worked. Essentially though the point I was going to bring up with it, is that athletics doesn't really increase your max speed, it focuses more on increasing acceleration.

The problem I have with that graph, is that it's not focusing on situations where athletics would really matter in this discussion and athletics doesn't increase your maximum speed, at least I am quite sure it doesn't. So a long duration trial is rather pointless for this discussion. The graph shows a static velocity, rather than the acceleration. I'd rather see a graph showing distance traveled for a 2 second trial or time taken to move only a couple of meters. Such a graph would hold far more weight in this conversation than that one does.
yeah, it would good to have some data thats more relevant in close and group combat. The 'sprint mode' though only kicks in after a few seconds of no other action (block, ready attack) than running if i remember correctly. So this only important for full retreat.
Title: Re: End this STR madness
Post by: Snoozer on October 20, 2011, 08:44:05 am
yeah, it would good to have some data thats more relevant in close and group combat. The 'sprint mode' though only kicks in after a few seconds of no other action (block, ready attack) than running if i remember correctly. So this only important for full retreat.
ya but three seconds is usually enough for them to get you before you escape lol i know ive failed trying to run away from mobs.unless im in a advantageous position,they made an error or just dum luck its a pain to escape within striking range of the enemy
Title: Re: End this STR madness
Post by: Vibe on October 20, 2011, 09:45:54 am
THERE WAS NEVER BONUS WEAPON SPEED FROM AGI.

Is there anything you get from just raising AGI? Run speed increase?

I also noticed there's a damage bonus just from raising STR, if the damage calculator is right.

15 STR, 30 weapon damage, 100 wpf, 0 PS
    * Minimum: 22
    * Average: 24.5
    * Maximum: 27

30 STR, 30 weapon damage, 100 wpf, 0 PS
    * Minimum: 25
    * Average: 27.5
    * Maximum: 30

Seems that this increase is linear and does not relate to wpf or PS.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 20, 2011, 09:55:45 am
Is there anything you get from just raising AGI? Run speed increase?
There should definitely be something.
Title: Re: End this STR madness
Post by: Dalhi on October 20, 2011, 10:03:10 am
According to Wiki:
Agility
-Passive bonus: faster movement speed

If I remember correctly, there was some guy who did some testing (I think his nick is Walt) his tests showed that one agility point increases movement speed for about 1,5%, but as I said I 'm not sure about it, especially about percentage.
Title: Re: End this STR madness
Post by: FRANK_THE_TANK on October 20, 2011, 10:06:19 am
My STR build is mos def easy mode.

My agi builds are very, very hard. Ath is useless, its called a horse.

Perhaps link WPF to penetration meaning when you thrust a tincan you really punch a whole in them. Also you could add extra multipliers. ie have a heavy curve in the extra out put for wpf, so builds with +150 start to get a massive benefit. That char is more agile and skilled with a blade and is therefore able to hit weak spots in armor more often and harder.

That way your agi builds are squishy but you don't want to get stabbed by a side sword wielding Inigo Montoya, he will take a dump on your day.
Title: Re: End this STR madness
Post by: Vibe on October 20, 2011, 10:06:49 am
According to Wiki:
Agility
-Passive bonus: faster movement speed

If I remember correctly, there was some guy who did some testing (I think his nick is Walt) his tests showed that one agility point increases movement speed for about 1,5%, but as I said I 'm not sure about it, especially about percentage.

Ah yes I remember that, I think it was 3-5 agi for 1 athletics? Just wanted to make sure.
Title: Re: End this STR madness
Post by: The_Bloody_Nine on October 20, 2011, 10:08:10 am
http://forum.c-rpg.net/index.php/topic,3278.msg58740.html#msg58740
Title: Re: End this STR madness
Post by: Snoozer on October 20, 2011, 10:43:29 am
tyvm for the link its very interesting


BUT FUCK i didnt know the length of my weapon was a factor  :cry: its really bad too

(p.s 1h n 1hshielders got it bad too  :|)

(psps should i rez it? its valuable info i was about to but i didnt know if it was a dick move  :?:)