First of all, you brought up pikemen. So don't get upset when your wrong. Second, fastest is easier since it is matter of click spams. The footwork and mind games that make duels more interesting goes away the faster players can attack and recover. Third, why would you want to create a false advantage because someone is located farther from the server? That is fairly elitist in my opinion. Lastley look at the current ingame speeds of weapons like, longsword, pick, warspear, awlpike, in the hands of someone with 147 wpf and tell me that they are not borderline too fast for the player on the otherside to pick up on their screen. Don't forget to include server lag on top of all this.
I asked you what the shit YOU said about pikemen had to do with it, you practically told me "pikemen poke people" you may have used a word I used in my post, but you in no way made a point with any relevance to this conversation.
I'm beginning to think you're trolling this thread. "fastest is... [a] matter of click spams." You've got to seriously have some grudge here to not realize the blatantly-fucking-obvious, right in front of you. If it's faster, you have to react faster as well, if your window of opportunity for blocking an attack shrinks from 500 ms to 300ms, that's still longer than the average human reaction time, I see no place where swings could be "impossible" in this scenario. So if you're still able to actually block, then that means you have less time to think about anything and you have to be better at all of the skills to pull them off, meaning the ones who benefit are the best players, because of intuition. It creates more of a skill curve, because it takes more skill. If you still argue this point, I'm probably just going to have to mute you and I'll be forced to think that you are a complete idiot for all eternity because out of everything I've stated, its easily the most irrefutable statement.
Trying to create a false advantage? Listen kid, the world wasn't created equal and there are several things that could be done to warband to make it playable at higher pings, but they aren't done. Why? Because then even more people would suffer from a worse gaming experience. More players have low pings than those that are always forced to play with a high ping. Are you really so naive as to think that everyone's gaming experience can be equally enjoyable?
I'm beginning to think you simply have an extremely low reaction time, those weapons are aren't even fast, both in the sense that there are several weapons which are numerically faster, and in the sense that I have no trouble blocking them. You'd be better off bringing up daggers and knives at 110+ speed and asking how easy they are to block-oh wait, they're still easily blockable, just don't try to spam click them down like you do everything else, and you'll be fine.
As far as pikemen actually taking skill goes, a pike/long spear user has enough range than he can stand surrounded by 10 allies and be brutally effective without the fear of anyone being able to do anything to him in melee(Because there are so many other people around, not like a 2v2). I've played the role, I know exactly how much "skill" it takes. Hell, I used to have a MW Long Spear, two actually, simultaneously even. And indeed, it takes just as much awareness as anything else, except that you pretty much get invulnerability at the start of large mob fights.
sorry tydeus, but CRPG was made for normal people, not warband pros. The slowness of CRPG helps new players get into warband, and helps them learn far quicker than native. Duels may be boring, but CRPG isn't about duels, its about the other game modes. Once you can have 1 minute+ duels with other players, you ought to work on your battle/ seige skill more.
Learning curve for crpg is less steep than native because of the slowness, it lets people get used to blocking and the proper mechanisms of melee combat rather than stupid native where you pretty much pick up a sword and board and hide from range.
Thucydides... You do realize warband starts you out with stones right? it's profoundly less "new" player friendly than native. In native regardless of how long you've been playing, everyone has the same stats and gear that you do, you're on an equal playing field. Also, I never said the servers should be replaced with fastest speed servers. If you believe I'm saying that, you missed my point when I was talking about 50 ms differences and 200 wpf. 200 wpf is still going to be slower than(or equal to) a fastest speed server in native(Which is the point). And just because I bring up 200 wpf, doesn't mean I'm saying everyone has to have 200 wpf. As it stands, most melee don't even get above 140 wpf, it's not like you'd all of the sudden have half of them at 200 wpf, that would be called poor implementation.