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Another solution is to nerf the free wpf you get per level, and channel it into wpm in stead.
and there's a big difference between 116 wpf and 146 wpf.people used to have 200 and more wpf pre -patch (me included) and it was ridiciculous
Also, I have declared myself #1 NA hybrid thrower
I didn't notice much difference between 116 wpf and 146 wpf, to be honest. What difference are you refering to?
faster blocking
I don't know how to exactly explan this , but the transaction from feinting to blocking and from switching block directions feels smoother (to me at least) with more wpf.
Just give agi/wpf more passive bonuses, so agility actually makes people more, ya know, agile:-increases maximum turn/spin speed (right now you can do a mid-air lolstab 360 in plate and 3 agi)-increase block/stagger/'blockstun' recovery speed-increase feint window-increase chamber window-reduce fall damage-increase jump height/reduce 'jump snare' after landingJust some ideas. Don't nerf str, just improve agi
This would be optimal, but would probably require more coding than the devs are willing to do. The easy way out is to make wpp needed per wpf increase linear, rather than exponential.The advantages you get by solely relying on the wpp gained per level versus putting points into weapon mastery are ludicrously unbalanced.
Fuck the pubbies.
YES FUCKING YESFINALLY THESE PATHETIC MORTALS UNBANNED BALTONBUT IN REALITY HE COULDVE BEEN UNBANNED ANYTIME HE WAS JUST FUCKING WITH THEMAHHAHA GET FUCKED MODERATORSheh
Indeed, I have returned to wreak havoc upon the unworthy. The times to rejoice are finally upon us.