Author Topic: End this STR madness  (Read 18713 times)

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Offline Thomek

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Re: End this STR madness
« Reply #45 on: September 22, 2011, 02:32:35 am »
+1
I think there is only a slight imbalance between str and agi..

Just nerf the free wpf you get per level and transfer it to weaponmaster and we are fine..

Agi is a fun way to play, as you can pull off a lot of tricks, often decide your battles, and mistakes punish you hard. The heavy armor str char only requires the enemy to make 1 mistake and bam. Often you'll get free kills by enemies either not able defend or not looking your way.

STR is for the chaos of battle and big ass long weapons. Works wonders with teamwork. You can afford to do mistakes, and still dish out heavy as hell damage.
AGI is the soloist playstyle who can create 1vs1 situations. Be sure u can block very well though, and stay cool facing multiple opponents.

Looking at AGI vs STR pitted against each other in a melee, I think they are fairly balanced. Throw in ranged and cav, and the balance favours STR chars.
« Last Edit: September 22, 2011, 02:34:24 am by Thomek »
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Offline Snoozer

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Re: End this STR madness
« Reply #46 on: September 22, 2011, 07:16:29 am »
0
Bullshit.  I've only EVER played balanced builds (with any imbalance leaning towards agi because I MUST hybrid) barring my STF strength builder and everything you're describing about agility DOES
NOT
HAPPEN

7 athletics means fuck all, maneuverability in combat is the same vs those str builders with only 4-5 athletics.  Athletics ONLY decreases the time it takes you to go from a dead stop to full speed while sprinting.  In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.  And 0 inertia my ass.  Jumping 3 meters?

Seriously dude, I want the crack you smoked.

18/18 or 18/21 forever, but only because I like being able to do stuff like 1h/2h/polearm all at 100wpf.
im am very biased but i wish this was true.. this would suit my style perfectly and make agi builds a contender compaired to str

and not only that it would most likely give u a bigger speed bonus if speed TRULY effected  combat. but as of right now unless there is a massive difference in agility and ath is when u can do these move out of the range attacks/jump attacks/and run around them moves

but usually high ath just gives u enough speed to stretch out there numbers or to slightly pull these agi moves off...but usually its barely  pulled off lol

its a slight edge over your counterpart builds but its enough to get me hooked


ON THE OTHER HAND the moree a str build the BIGGER the edge is

like i said compare a 3/30 to a 30/3 its terribly obvious which is more effective (i would never dare to make a 3/30 when i can barely survive in a 9/27)
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Offline HarunYahya

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Re: End this STR madness
« Reply #47 on: September 22, 2011, 07:41:39 am »
-3
Agi - less damage ?
lol...
WPF affects damage as same as power strike.
I can kill a regular guy with 2 swings with my 12 str 27 agi 1h spammer guy.

Offline Malaclypse

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Re: End this STR madness
« Reply #48 on: September 22, 2011, 07:46:39 am »
0
Dear god please make horse archery require as much as agi as any other agi-based skill.
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Offline Vibe

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Re: End this STR madness
« Reply #49 on: September 22, 2011, 07:47:53 am »
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WPF affects damage as same as power strike.

Uh no, it doesn't. Afaik, after the first 100 WPF the damage increase from WPF isn't very high.

Offline Xant

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Re: End this STR madness
« Reply #50 on: September 22, 2011, 08:07:27 am »
0
The damage increase from 130 to 150 wpf was about 1 damage on 40-55 armor, IIRC.
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Offline Kafein

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Re: End this STR madness
« Reply #51 on: September 22, 2011, 12:53:13 pm »
0
In combat you cannot sprint as there is that stupid Warband delay with it instead of it being on-demand like any sane FPS combat game.


Little question for you, which is the sane FPS between those two :

UT3
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RO2
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Which one is the most realistic ?

0 inertia is fail. If people have 0 inertia then horses should too. FPS with instant movements are stone age, arcadey videogames. Still fun in a sci-fi context like unreal, with trololo weapons. But in a medieval combat game that tries to be realistic ? Fail.


3/30 and 30/3 builds both are the worst of their category (agi or str), comparing their effectiveness doesn't prove anything.


Offline Gurnisson

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Re: End this STR madness
« Reply #52 on: September 22, 2011, 01:12:24 pm »
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NA has not matured and turned into EU yet, that's why it still has str builds. And yes, WPF does really matter that much. It should not matter more. You get a lot more benefits by going agi-balanced.


I wonder what a str guy can do vs a 15/24 DGS guy that continuously can run in, hit and run out before the opponent can swing back. It's not even backpedalling (which still is effective against the average player), it's all the advantages you get by having faster movements than others. You notice an unaware enemy in your back while fighting ? No problem you just stop your duel and go take the kill. There's an horse charging at you full speed ? Thanks to your professional athletics training and extreme fitness your body has 0 inertia so you can run to one side, jump 3 meters in the opposite direction and land before you understand what you are doing.

You don't need more than 9 AGI / 3 Ath on EU servers. I'm going for the 30/9 build for the second time, and it's ridiculously effective, even in 1 vs. 1.
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Offline Bobthehero

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Re: End this STR madness
« Reply #53 on: September 22, 2011, 01:59:43 pm »
0
So I do fine in duel and suck in battle with my STR build, what do?
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Re: End this STR madness
« Reply #54 on: September 22, 2011, 11:35:52 pm »
+1
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Offline Cyclopsided

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Re: End this STR madness
« Reply #55 on: September 23, 2011, 07:36:52 am »
0
So I do fine in duel and suck in battle with my STR build, what do?
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Offline Gorath

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Re: End this STR madness
« Reply #56 on: September 23, 2011, 08:05:39 am »
+1

Little question for you, which is the sane FPS

America's Army -  Sprint on command
Battlefield series - Sprint on command
Most squad based tactical shooters - sprint on command
etc

You seem to be thinking that it means continuous lightspeed running however that's NOT what I said, so your UT reference falls flat.  Sprint on command means my character moves at pace, fights, etc.  But then when I hit shift the weapon moves out of combat position and I begin sprinting until I let go of shift and recover back to combat position.  Sprint, on demand.  Rather than just running until it kicks in whenever the game itself decides to do so. 
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Offline Slamz

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Re: End this STR madness
« Reply #57 on: September 26, 2011, 01:26:52 pm »
0
Was just going to start a thread on this but I see there is one...so I guess I'll bump it.

Weapon Master 1
116 wpf

Weapon Master 5
146 wpf

So the difference between 3 agility and 15 agility is 30 points of wpf.  That's not sane.  It's no wonder people are making these pure STR builds and killing everyone with them.  They lose very little weapon speed doing it!


The solution, IMO, is to change the curve on WPF points.  Instead of soft capping around 150, raise that to, say, 250.

Someone with 3 agility will still end up with around 116 wpf but someone with 15 agility will have over 200 wpf.  That might do the trick.
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Offline Xant

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Re: End this STR madness
« Reply #58 on: September 26, 2011, 01:31:42 pm »
+1
People don't go for agi for WM, they go take agi for athletics.
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Offline Ujin

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Re: End this STR madness
« Reply #59 on: September 26, 2011, 01:42:29 pm »
-1
and there's a big difference between 116 wpf and 146 wpf.

people used to have 200 and more wpf pre -patch (me included) and it was ridiciculous