No?
The current situation pigeon-holes melee into STR builds. Back then you could go for slow, clumsy but hard hitting str builds, or fast, agile, yet puny agi builds, whilst balanced builds... were just balanced? Which actually made sense...
Which is not the same as Thomek posted. Thomek posted that a str focus is worse than balanced and agi focus is worse than balanced. You now post that all types are equal in effectiveness, but still different. That is what it should be.
Agility: Weak/Fast
Balanced: Medium/Medium
Strength: Strong/Slow
These different types of builds should have comparable effectiveness in melee. As it is now a 15/24 character is not as effective in battle as a 24/15 character. A 12/27 character is pretty much a gimmick character, whilst a 27/12 character is almost as effective, or more effective for some, as a balanced character.
The game favours the Strength attribute as it is now. To fix this all that is needed is giving Agility an advantage like:
- Extra WPP points for every point of Agility (Str gets 1 hitpoint, what does Agi get? Movement speed increase thats comparable to 1/5th of an athlethics point)
- A flattened or completely flat WPF curve. Strength builds will get slightly less WPF and Agility builds a bit more. (Or make Agility builds get a lot more, like close to 200 wpf and leave the Strength build wpf as it is, this would speed up the game a bit. Could be nice as every patch since january has slowed the combat down further.)
- A buff to athlethics, more top speed increase or more acceleration increase.
- Increased swing speed for every Agility point like in singleplayer.
Apart from a buff to athlethics the Strength requirements of weapons skyrocketed in the last few patches, making 12/27 builds completely crap, just because there aren't any top tier weapons they can use.
To be honest I don't understand why the devs haven't done something about this so far. Unless they don't think that Strength and Agility should be of equal use. It is pretty easy to fix this, a few simple tweaks.