cRPG

cRPG => Announcements => Topic started by: chadz on February 05, 2014, 11:21:40 am

Title: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 05, 2014, 11:21:40 am
Yes, we have not forgotten about strategus.

The round will start in 1011 days, and last exactly for 10 months.

Changes that will be implemented:

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Sir_Tulpus on February 05, 2014, 11:24:06 am
I like
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Sandersson Jankins on February 05, 2014, 11:24:28 am
daaaaaaaamn
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 05, 2014, 11:31:12 am
RIP
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 05, 2014, 11:36:09 am
O shit - there goes my spare time  8-)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: bagge on February 05, 2014, 11:43:09 am
Cant wait for quality threads in the diplomacy section

Love the changes.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 05, 2014, 11:44:32 am

  • Repairing items: use spare parts of 3 items to create the same item of a higher tier

Hmm, nice  - is it possible to then buy -2 gear for instance, get 3 of them, merge them together and make one better item? In case you really need something for an army, the shit u need isnt loomed anywhere near you and you are in a hurry?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Templar_Steevee on February 05, 2014, 11:47:36 am
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • Fixing Siege equipment being limited per server, not per team
  • Item prices will be increased by price^1.35
  • Repairing items: use spare parts of 3 items to create the same item of a higher tier
  • hp increase for: weapon rack, healing tent, forward spawn, ladders
  • ladder placement will be more restrictive: (no more using ladders as shields)
like those the most :)
I'm not happy that catapults don't have additional hp, cammanders will till shout at me to "shoot catapult Steeve!!!!! leave melee alone!!!"


It it possible to implement those changes on eu3 te be able to do some tests?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 05, 2014, 11:48:50 am
Hmm, nice  - is it possible to then buy -2 gear for instance, get 3 of them, merge them together and make one better item? In case you really need something for an army, the shit u need isnt loomed anywhere near you and you are in a hurry?

It will actually only be possible if you already have at least one higher tier item to serve as a "blueprint". The intention is to make cleaning up the inventory easier, not to bypass the looming system of fiefs.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 05, 2014, 12:02:37 pm
It will actually only be possible if you already have at least one higher tier item to serve as a "blueprint". The intention is to make cleaning up the inventory easier, not to bypass the looming system of fiefs.

Thanks for the quick answer chadz - I like all changes and I am looking forward to this - alot - ALL HAIL chadz!!!!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Molly on February 05, 2014, 12:06:47 pm
[...]"shoot catapult Steeve!!!!! leave melee alone!!!"[...]
Yea, Steevee... leave melee alone! :(
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 05, 2014, 12:07:38 pm
It will actually only be possible if you already have at least one higher tier item to serve as a "blueprint". The intention is to make cleaning up the inventory easier, not to bypass the looming system of fiefs.
so i need only 1 item +3 as a blueprint or one of each -2,-1,0 etc cos not sure what its easier :
from -2 to +2 i need to have one item -1? one 0? one +1? +2 etc?
so for 10 diffrent -2 items i need (4-5)x10 items?

and what about horses? selectio? ))
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Rebelyell on February 05, 2014, 12:15:46 pm
can we have all that things work on eu3
btw no buff for siege tower is BS imo but who cares
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Moncho on February 05, 2014, 12:21:03 pm
Liking it on paper. About the anonymous fighting, will we be allocated random names for the scoreboard while the person you sign up for will be able to see your real name, or some other way? Also, will it be just for AI fiefs or for all battes?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Kalp on February 05, 2014, 12:23:02 pm
.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Teeth on February 05, 2014, 12:29:35 pm
pee pee production xDDDDDDDDDDDDDDD
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Molly on February 05, 2014, 12:31:32 pm
pee pee production xDDDDDDDDDDDDDDD
Awesome!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 05, 2014, 12:31:51 pm
Will there be plates like in the last strat ? 1.35 on all items is not that good, since it will be better for big clans to get quickly plates instead of getting mail or leather. At least, imho.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Molly on February 05, 2014, 12:35:27 pm
e.g.:

5*1,35 = 6,75

5^1,35 = 8,7823250247301371766446932028434

Please clarify, mighty chadz!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: BlueKnight on February 05, 2014, 12:37:49 pm
  • ladder placement will be more restrictive: (no more using ladders as shields)

What about ladders being used by defenders as troop-deployment ramps?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 05, 2014, 12:41:16 pm
As molly said, there is a huge difference between 6.75 and 8.35 from 5 as base. Maybe my fears aren't justified, maybe they are, we'll see.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Chris_the_Animal on February 05, 2014, 12:51:33 pm

What is Love?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Panos_ on February 05, 2014, 12:54:43 pm

What is Love?

wigger music.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Moncho on February 05, 2014, 01:00:38 pm
It is not a product (linear), it is an exponential (which grows insanely fast)!

Cheap stuff will not be affected too much, but expensive stuff will skyrocket:
Some numbers:

Tribal warrior outfit: 21^1.35 = 60.95 (3 times as expensive as it was)
Mail Hauberk: 55^1.35 = 223.6 (4 times as expensive as it was)
Heavy Kuyak: 102^1.35 = 514.76 (5 times as expensive as it was)
Milanese: 376^1.35 = 2995.7 (8 times as expensive as it was)

So with 4k gold, you could buy eg:
Before, 10 milanese, 40 kuyaks, 72 hauberks or 190 twoutfits
Now, 1 milanese, 7 kuyaks, 18 hauberks or 66 twoutfits

Or, a milanese costs the same as
Old: 4 kuyaks, 7 hauberks, 19 outfits
New: 6 kuyaks, 13 hauberks or 50 outfits
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 05, 2014, 01:04:24 pm
Milanese: 376^1.35 = 2995.7 (8 times as expensive as it was)

XP BATTLES!!  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Soulreaver on February 05, 2014, 01:35:52 pm
finally, i want to have your babies  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Miwiw on February 05, 2014, 01:59:20 pm
You know, I loved the old feature of looms, that by wearing those in crpg you could raise your crafting skill however I see why a new system was introduced tho..^^

Great to see AI fiefs being back!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: En_Dotter on February 05, 2014, 02:29:39 pm
I will just hope chadz forgot to write "Catapults will be less effective agains Siege Towers" or "Siege Towers hp buffed to counter the catapults fucking up the siege"...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Rebelyell on February 05, 2014, 02:42:55 pm
no more shieldladders so it is buff for catapults after all
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 05, 2014, 02:45:05 pm
Quote
Anonymous fighting and sign-ups (optional at signup)

chadz, what do you mean by anonymous fighting ?? Does it mean our names will not be displayed in battles or what ????
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: sJimmy on February 05, 2014, 02:45:35 pm
Will the map be the same as last strat EU/NA side or will it be one map this strat?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: no_rules_just_play on February 05, 2014, 02:53:04 pm
chadz, what do you mean by anonymous fighting ?? Does it mean our names will not be displayed in battles or what ????
That would be kinda bad? Maybe it's about the banner?

Also damn I wanna play this now
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Varadin on February 05, 2014, 03:13:13 pm
buildable ballistas in strat battles,sieges , please ?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 05, 2014, 03:42:03 pm
I wonder what people will spam around forward spawns now to keep them alive.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: CrazyCracka420 on February 05, 2014, 03:49:53 pm
I love the changes.  Thanks for trying to continually improve strat.

I have two concerns (or issues I'd like to see addressed or answered if possible):

RebelYell: Seige towers don't need a buff, they already take like 2 minutes to break with 30 people continually swinging on them. 

Forward spawns are having their HP buffed, so that should answer your question NejStark.

For anonymous sign-ups, I'm assuming that is just for when you sign up for AI (and you don't have to sign up anonymously, it says it's optional).  Or maybe you can also do it when signing up for factions, but either way I'm guessing the intended purpose was to get more people to sign up for the AI, so their "friends/allies" won't see them signing up and go "WTF" (like happened before when AI controlled fiefs).   I think this is a great idea.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knife on February 05, 2014, 03:57:36 pm
That's an honest reaction to this topic, must admit.

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Casimir on February 05, 2014, 04:01:44 pm
praz chadz
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 05, 2014, 04:09:00 pm
chadz, have my babies
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 05, 2014, 04:12:51 pm
A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :

- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)



Quote
Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)


Man.

I wonder if I'm the only that understand the scope of that change...


THIS, will open up a new era of strategy thinking by itself.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 05, 2014, 04:18:28 pm
A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :

- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)




Man.

I wonder if I'm the only that understand the scope of that change...


THIS, will open up a new era of strategy thinking by itself.

if i understand this right, when i hire a recruit i can set him as "rank 1", and i can specify that only "rank 1" people can use kuyaks, and "rank 2" people can use plate etc etc?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: En_Dotter on February 05, 2014, 04:19:05 pm
Most of leaders understand that Butan (and some others i think) but judging from ur post i can imagine ur face:

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: karasu on February 05, 2014, 04:25:05 pm
Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)

visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: dynamike on February 05, 2014, 04:30:49 pm
NA, prepare to get Remrekt.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Mr.K. on February 05, 2014, 04:30:56 pm
Few questions:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 05, 2014, 04:31:28 pm
if i understand this right, when i hire a recruit i can set him as "rank 1", and i can specify that only "rank 1" people can use kuyaks, and "rank 2" people can use plate etc etc?

Pretty much.

If you have the build of the guy who signed up for you (I'm a proponent of mandatory showing character stats) or if you have some information/feeling about the player, you can decide whether he will have access to all your items or a selected part of it, that will dictate what kind of role he will have on the battlefield.

Basically, soldiers are going to rage at commanders, but if commanders use it right you can shape your army composition as you see fit... Which will probably stop the strategus battle feeling of "I did that kind of fighting 500 times, I'm le bored".
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 05, 2014, 04:37:05 pm
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)
quota of how many of those need to be taken into the fights? what about dudes send by the enemy to disrupt your efforts?
  • Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
would you elaborate this point a bit more please?
  • Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
Formula? Dependencies?
  • Fixing Siege equipment being limited per server, not per team
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
  • Item prices will be increased by price^1.35
I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
  • Repairing items: use spare parts of 3 items to create the same item of a higher tier
LOVE IT!
  • PP production rate will be lowered
  • hp increase for: weapon rack, healing tent, forward spawn, ladders
LOVE IT!
  • movement speed increased by 30%
  • ladder placement will be more restrictive: (no more using ladders as shields)
:lol:
  • fixing siege equipment thats currently broken
8-)
  • the round will end on december 15th, 2014
OMG we have a target date OMG OMG OMG
[/list]

Could attacking armies have "only for the first spawn" peasent gear too?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: CrazyCracka420 on February 05, 2014, 04:52:49 pm
Yeah Butan brings up a good point.  A lot of attacks failed even though two parties were basically on top of each other.  Especially if both were quick marching.

Is there anything going to be done to address this?  With parties moving 30% faster, isn't this problem only going to get worse?  I had a screenshot where I was within 13 meters of someone I was attacking and it never initiated the battle.  I had been within 50 meters a couple other times as well.  But since he was moving so quickly every minute tick he moved out of range, so I was never within 50 meters for 2 straight minutes.

See screenshot below:

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 05, 2014, 05:49:04 pm
I'm interested in maybe playing this one instead of just fighting in battles like before.

Can somebody tell me: How the fuck do you play strat?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Bifi on February 05, 2014, 05:54:41 pm
I woke up stupid fucking early today and at the request of others I decided to write a strategus guide.

https://docs.google.com/document/d/117tuiDHh4AzB7dVvGpmEMT3WeQUq6T1_Ly27OZm7fFM/edit?usp=sharing

It is available to all, but may only be useful to those in Dracul.  Part of it is now on the front page as well.

There may be a few incorrect lines in there, but I wrote it while I was really tired and don't feel like proof reading it myself.  If you have a correction, please share it.

 :)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Teeth on February 05, 2014, 05:56:37 pm
Does this mean you can single out individuals on your roster and only allow them to wear ridiculous items? So much troll potential.

Fixing Siege equipment being limited per server, not per team
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
They are fixing that siege is equipment is limited per server instead of per team, thus they will make it limited per team now.

I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
I disagree, I don't see why full plate armies should ever become a viable option.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Darkoveride on February 05, 2014, 06:22:52 pm
Looking good, 10 days till the couching of peasants begins.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Chris_the_Animal on February 05, 2014, 06:25:19 pm
10 days until Great Kingdom of Bubastan will take over Calradia :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 05, 2014, 06:36:31 pm
 :shock:

Give us ships and sea trade + ability to sail around the world (just west way to NA, forget about sea wars), several new locations on a blank area of ​​NA map for Chinese and Australians, official and limited account sharing + ability to read night time for every unit and location on the map and will be perfect  :)


Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 05, 2014, 06:39:10 pm
Great changes!  :D :) :D
   Would agree on there needing to be a 100 meter radius for attacks otherwise it will glitch out at the higher speeds.  (plus 100 meters is pretty much just staring across a football field).  Also, AIs should be able to higher 15-20 more people like they used to - helps with no shows lacking rollcall.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Casimir on February 05, 2014, 06:42:10 pm
Making night time publicly displayed is actually a very good idea. I hope the Devs will consider implementing that.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: the real god emperor on February 05, 2014, 07:29:43 pm
:shock:

Give us ships and sea trade + ability to sail around the world (just west way to NA, forget about sea wars), several new locations on a blank area of ​​NA map for Chinese and Australians, official and limited account sharing + ability to read night time for every unit and location on the map and will be perfect  :)

This.

Are we able to destroy wooden castles with catapults?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Kalp on February 05, 2014, 07:56:12 pm
Are we able to destroy wooden castles with catapults?
Yes, at least some parts.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: BaleOhay on February 05, 2014, 08:55:08 pm
get rid of nighttime completely
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Teeth on February 05, 2014, 09:11:07 pm
Where's all this plate hate come from? It's super expensive, and this new Strat will make that 8x more so! So if you're willing to pay that much, then why shouldnt it be possible?
Not talking about it being possible, I am saying it should not be viable as in a cost efficient way of equipping your armies. Equip in full plate all you want, but it should be so costly that it is basically a foolish thing to do compared to doing more balanced set-ups. What I hope to see in this new system is that commanders will buy a few sets of plate and limit the plate to a few capable strength builds, but clad the rest of the troops in medium gear because otherwise it would be much too costly for too little gain.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: ArysOakheart on February 05, 2014, 09:12:05 pm
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)
  • Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
  • Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
  • Fixing Siege equipment being limited per server, not per team
  • Item prices will be increased by price^1.35
  • Repairing items: use spare parts of 3 items to create the same item of a higher tier
  • PP production rate will be lowered
  • hp increase for: weapon rack, healing tent, forward spawn, ladders
  • movement speed increased by 30%
  • ladder placement will be more restrictive: (no more using ladders as shields)
  • fixing siege equipment thats currently broken
  • the round will end on december 15th, 2014

I only have one question.

Will there be an NA Fisdnar?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Ikarus on February 05, 2014, 09:13:29 pm
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.


visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: CrazyCracka420 on February 05, 2014, 09:14:22 pm
Not talking about it being possible, I am saying it should not be viable as in a cost efficient way of equipping your armies. Equip in full plate all you want, but it should be so costly that it is basically a foolish thing to do compared to doing more balanced set-ups. What I hope to see in this new system is that commanders will buy a few sets of plate and limit the plate to a few capable strength builds, but clad the rest of the troops in medium gear because otherwise it would be much too costly for too little gain.

And it appears they could restrict the plate to certain players.  I think this is awesome and we'll potentially see some battles that closer resemble a Medieval battle where only a select few are in the highest tier armor.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: KaMiKaZe_JoE on February 05, 2014, 09:18:43 pm
BOUT DAMN TIME

(click to show/hide)

I agree. Plate should be special and more valuable and cherished accordingly. Seeing entire armies clad in full plate armor as the norm kills immersion and makes fucking 3/4 of the armor items in the game useless.


Plate should be more expensive, and the economy has to be set up so that price actually matters. The later half of last Strat was a bit ridiculous. Way too much gold. I guess chadz's tweaks might help things. We'll see. At least I'll have a reason to play the game now!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 05, 2014, 09:46:52 pm
A few clarifications:

The anonymous signup works like this: Fighter says "damn I'd like to fight, but my clan disallows it, I sign up with an alias." Only the guy accepting the signup sees both the alias and the real name. Teammates and Enemies will only see the alias. So you dont hire randoms, you hire pseudonyms that you know who is behind it.
It basically just means people can fight incognito without the fear of political shunning.

Items:
People that signup have a default rank of 0, your clanmates have their default clan rank (except the battle commander, he always has 10).
You can change a number in your inventory (default: 0). If you set eg donkeys to 5, then only people that have a rank of 5 and more will be seeing the item in the item selection ingame. It means you can have peasants & elite soldiers. You can also set it to 11, then no one will see anything (against item bombing)

Crime:
Most likely it will work like this: Every village has a crime rate of 0%. Every hour your S&D is > than your daily production, you gain 1%, when its below, you lose 1%. Every minute, a random troop in the fief (visitors or garrison) dies, based on the chance of the crime.

Item prices:
They get raised heavily because of the item rank system (allows better finetuning), and maybe we'll see a bit more tactics in equipment setup. If it is indeed too large, we'll slowly lower it again.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 05, 2014, 10:00:33 pm
'Definitely_not_GK_NejStark has entered the battlefield'.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 05, 2014, 10:02:13 pm
It might be interesting when people try and fuck over other players by using a name similar to them. Let's see :)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: BaleOhay on February 05, 2014, 10:10:45 pm
an army of Kesh Ke$h Kesh_ etc etc incoming


arowaines worst nightmare
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Jack1 on February 05, 2014, 10:31:04 pm
did you make it so that it only shows to people with rank 10 or anybody in the faction? because anybody can look at the roster no matter the rank
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GOBBLINKINGREATLEADER on February 05, 2014, 10:32:14 pm
OH YEAH BABY. HERE COMES THE GOBBLIN EMPIRE.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: CrazyCracka420 on February 05, 2014, 10:36:34 pm
an army of Kesh Ke$h Kesh_ etc etc incoming


arowaines worst nightmare

Haha didn't even think of that, thanks for the idea
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: njames89 on February 05, 2014, 10:36:55 pm
Woot!Pretty pumped for this one boys.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: BaleOhay on February 05, 2014, 10:47:43 pm
this where I should post I do not think the fcc is coming back?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Elindor on February 05, 2014, 10:47:58 pm
:arrow:  Add back in the attack radius that player armies used to have (smaller than they used to be though).

I knew they were removed so that small groups could do something in game, but it is now hard for anyone to "defend" their land or claims from bandit groups (even if they are 500 man armed armies).

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Elindor on February 05, 2014, 11:04:07 pm
 :arrow: Also Devs, are you guys going to implement the 3rd party ARMY INVENTORY MANAGEMENT stuff like what Dodnet did (can find links if need be)???

Because without those things, Strat was a nightmare and a chore.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Macropus on February 05, 2014, 11:05:18 pm
The anonymous signup works like this: Fighter says "damn I'd like to fight, but my clan disallows it, I sign up with an alias." Only the guy accepting the signup sees both the alias and the real name. Teammates and Enemies will only see the alias. So you dont hire randoms, you hire pseudonyms that you know who is behind it.
It basically just means people can fight incognito without the fear of political shunning.
I smell A LOT of clan spy-implantation with this feature.
For example, someone in a clan delivers all the info to the enemies and moreover fights for the enemies anonymously. That should be interesting.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Elindor on February 05, 2014, 11:18:37 pm
 :arrow: Also, can you guys add the ability for owners of holdings to add comments that people can see when they click on the holding which describe their trading status?  IE - "Open for trade to anyone" "Closed to trade except allies", or whatever.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: the real god emperor on February 05, 2014, 11:24:32 pm
I smell A LOT of clan spy-implantation with this feature.
For example, someone in a clan delivers all the info to the enemies and moreover fights for the enemies anonymously. That should be interesting.

I doubt any big clans would want to hire someone who wants to fight anonymous.I wouldn't :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Varadin on February 05, 2014, 11:37:07 pm
What about ballistas ? Add them please !
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Inglorious on February 05, 2014, 11:40:06 pm
Here's a quick question:

 If you fight anonymously, do you use the faction banner of the team you applied for?

I.E. If you sign up for a village AI, do you use village team banner and not personal clan banner? It would supersede the attempt to hide that your faction is against the attacking factions take over of fief.

 
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Macropus on February 05, 2014, 11:58:02 pm
Unless fighting anonymously also changes my face lol there's really no point in me doing it xD it kinda sticks out, well... it literally sticks out through some helmets...
1. Make a new character with your custom face
2. Change your main's face to a random one
3. Delete your main ingame after the battle
4. Edit your new character's face without changing it.
5. Create a new character with your main's name, it will automatically have the custom face you ended up after the last edit.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 06, 2014, 12:13:56 am
...
I disagree, I don't see why full plate armies should ever become a viable option.
My system was never relying on full plate armies, i dont mind them not being there. I only came back at the end of strat 4.0 where that was going on already for a while and fo me it was still a novum at that time. I also found out pretty quickly that those battles are disturbingly boring. So by any means make the price 20 times as high as it was before  :lol: My concern was more that it would be as expensive, that it would not be even possible anymore. Also when you get better outcomes per gold with less good equipment, why would anyone get higher tier equipment, the delimiting factor mostly had been tickets not gold. Only because there maybe more expensive gear, doesnt reduce or increase the troop tickets. In that last sense, the crime mechanic is much more interesting to keep an eye on. Expensive gear, noone will give a fuck about that anymore. Back to strat 2.0, lowcost armies ^^

donkeys:
Could we get a specialisated transport vehicle please? make donkeys carry twice as much as a horse would. Perhaps decrease the price another notch to around 40 to 44
Atm there is no reason to buy donkeys, as Stumpter(262g) would cost pretty much the same but are 1/3 faster.
So why again would anyone want to buy donkeys besides their cuteness?
When donkeys get better in transporting stuff, you then would add horses mostly only for combat reasons otherwise a rouncy for 1k gold ... i just dont see this happening ^^ at least not within the first 3 months of the game.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: FRANK_THE_TANK on February 06, 2014, 12:18:11 am
Fix ticks. I can't be arsed to play this dreadful game on the pleb servers. Please find a creative way to acquire troops.

Perhaps have them as a sell able item in town halls. Just keep upkeep in place so people can't use it as a storage bin for infinite armies.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 06, 2014, 12:19:15 am
this where I should post I do not think the fcc is coming back?

This sadly is true.

Items:
People that signup have a default rank of 0, your clanmates have their default clan rank (except the battle commander, he always has 10).
You can change a number in your inventory (default: 0). If you set eg donkeys to 5, then only people that have a rank of 5 and more will be seeing the item in the item selection ingame. It means you can have peasants & elite soldiers. You can also set it to 11, then no one will see anything (against item bombing)


chadz I have to say bravo - very clever solution to item bug.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tomas_Miles_again on February 06, 2014, 12:44:00 am
Perfect 5 year anniversary present to my gf. Disappear into Strategus and never return.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Jarlek on February 06, 2014, 02:23:13 am
Items:
People that signup have a default rank of 0, your clanmates have their default clan rank (except the battle commander, he always has 10).
You can change a number in your inventory (default: 0). If you set eg donkeys to 5, then only people that have a rank of 5 and more will be seeing the item in the item selection ingame. It means you can have peasants & elite soldiers. You can also set it to 11, then no one will see anything (against item bombing)
Are we talking about my personal inventory, or my inventory in the faction page.

Is it just me being able to restrict the items my hero has, or will it be possible for other factionmembers to do it for me?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Elindor on February 06, 2014, 02:46:23 am
Kinngrimm, I agree about armies with thousands of troops decked out in plate.

What if you could only have enough plate body armor for 30% of your troops (or some % number) regardless of how much money you had to buy it...

Either that or yeah, make it way more expensive...

A) it was bad for gameplay for everyone to be wearing plate all the time
B) it isn't realistic - most medieval armies had some elite troops in plate but then after that it was varying levels of mail, etc.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Taser on February 06, 2014, 03:30:16 am
In.jpg

Tasa will rise again!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Dutchydave on February 06, 2014, 04:11:33 am
  • ladder placement will be more restrictive: (no more using ladders as shields)

So no more archers nest built from ladders? I would cry  :shock: Yes you could use it to shield from ranged but you also used it to give advantage to your range. I don't really see having that option available as a problem in anyway it added more dynamics to strat battles that where completely unique. How is it possibly an imbalance that needed fixing?

Also weapon racks need to be limit per team not limit to server. Why wouldn't you just make all siege gear as a limit per team?

 Apart from that love it all! :P

Fix ticks. I can't be arsed to play this dreadful game on the pleb servers. Please find a creative way to acquire troops.

AU has had a server up for a few months now FRANK, we where getting up to 50players in peak times for a little while before school holidays ended. Still getting up to 20 every night but its seems more like a DTV server now but you still get ticks for playing DTV and I don't think you need 8 players on to get them :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Nazurdin on February 06, 2014, 05:11:13 am
  • ladder placement will be more restrictive: (no more using ladders as shields)

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: MURDERTRON on February 06, 2014, 05:28:22 am
chadz, you never addressed the prizes we were promised for Strategus 4.  The current king of Strategus, Jake, had over a billion renown and should be awarded accordingly.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Life on February 06, 2014, 05:50:09 am
chadz, you never addressed the prizes we were promised for Strategus 4.  The current king of Strategus, Jake, had over a billion renown and should be awarded accordingly.
who?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Pentecost on February 06, 2014, 08:11:43 am
Developers, I hope that you will be keeping an eye on the NA side of the map, since we have a problem that EU does not: declining player participation. There were basically only ~300 people total signing up for battles in NA Strategus by the last few months of the previous round, which meant that even many prime time battles were unable to get 50 people for both sides without the use of hefty bribes. It was a domino effect that caused the majority of the map to go inactive or quit outright because, even if you handled the tedious micromanagement aspect of Strategus perfectly, it was virtually impossible to obtain the player support necessary for a sustained offensive (i.e. getting 50 people who will show up pretty much every night for several battles a night).

Considering that the battles in this round of Strategus are likely to offer much less experience than those of the previous round, I imagine the problem is only going to get worse rather than better. If history repeats itself and non-megafactions start getting steamrolled due to lack of mercs, it will probably make even the diehards give up on the gamemode out of frustration or boredom.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tojo on February 06, 2014, 11:25:03 am
Has anyone mentioned the ability to abuse map limited equipment, by spawning a bunch on one side so the other side can't have any?

ex. weapon racks, catapults, spikes. shields, etc.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 06, 2014, 12:56:46 pm
(click to show/hide)
this is not only a NA problem. Also for the reason to have a full roster, i started an alliance of smaller factions last round. If you are concerned about your roster you still can do sth about it. If it would be overall only 300 people in participation you can get 3 blocks a 100, then you only need 50% participating ^^regularly or get always from the not attacking/defending 3rd block additional mercs.

Then again, fuck micro management, chadz while i find the things you want to implement as always nice and all, i rarely see sth which would allow me as leader to handle things more easily. With the new system i now need to take care of even more stuff, figure out how to integrate it into my battles, figure out how perhaps to integrate it into an alliance, figure out what happens when it is neglected or overused, also it sounded like i need to do it for every battle over and over again, as there would not be already enough things you need to keep in mind when oyu organize a battle.

Less Micro
- please let me as faction founder or rank 10 set a base nighttime and other settings, everyone who joins has that then set for themselves, but still would be able to adjust it individualy for himself.
- task queing, so that my guys can so to speak hold shift and send a second(or more) commands to their strat bubble which then would if possible at the time be done(at least for movement commands or have you ever seen a a caravan stopping in the center of the desert for no apparent reason waiting to get raped by some bandits)
- i still like the idear about an action point system, where i as leader or others with rank 10, would be able to use daily refreshing action points to make a few critical moves for very few clanmates(you cant disallow remote access between pcs you dotn control, well then give that option for those who are not that versatile with the pc and those who wanted to do remote access may think again if that would be even needed)

What about the existing community scripts, any chance something of those will be integrated?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 06, 2014, 01:37:13 pm
Are we talking about my personal inventory, or my inventory in the faction page.

Is it just me being able to restrict the items my hero has, or will it be possible for other factionmembers to do it for me?

I guess it will be the inventory of the army currently locked in battle, and said inventory can be restricted by anyone who has the according ranks, like rosters.
Like most changes, I'm impatient to see how it will look in the UI, I hope it will not look like the info panel or we are all doomed : 1 hour to make a proper army inventory, 1 hour to put ranks on them.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 06, 2014, 01:44:39 pm
I guess it will be the inventory of the army currently locked in battle, and said inventory can be restricted by anyone who has the according ranks, like rosters.
Like most changes, I'm impatient to see how it will look in the UI, I hope it will not look like the info panel or we are all doomed : 1 hour to make a proper army inventory, 1 hour to put ranks on them.
and after the start of the battle, you will discover that archers have no authority to take the arrows) and the cavalry - horses  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Braeden on February 06, 2014, 03:12:25 pm
Well this looks interesting.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 06, 2014, 04:34:20 pm
Has anyone mentioned the ability to abuse map limited equipment, by spawning a bunch on one side so the other side can't have any?

ex. weapon racks, catapults, spikes. shields, etc.

Now its team limited, no longer server limited.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Gmnotutoo on February 06, 2014, 04:39:50 pm
Can I still make a donkey sky railroad?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Kingtrisp on February 06, 2014, 05:10:21 pm
TOO WARRRRRRRRR!!!!!!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Gmnotutoo on February 06, 2014, 05:13:39 pm
On a more serious note:

The gold increase for items is going to hurt smaller clans and will probably only delay the bigger clans from amassing full plate, war horses, and mauls by only a few weeks.

All heavy armor, heavy horses, and heavy weapons should have received a large cost increase, the lighter and unused gear should have remained the same.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 06, 2014, 07:57:48 pm
On a more serious note:

The gold increase for items is going to hurt smaller clans and will probably only delay the bigger clans from amassing full plate, war horses, and mauls by only a few weeks.

All heavy armor, heavy horses, and heavy weapons should have received a large cost increase, the lighter and unused gear should have remained the same.

No, not really.  He raised it by the power of - so the higher the base price was originally the more exponential the price increase.  I think everyone will be shorter on plate, plus less PP and S&D build up in general with the new changes.  Everyone will be in lighter armor and gear like in strat 2, where you ahd to make some real choices - where did you want to invest the most money - weapons, armor or horses?  and it makes a real difference in tactics too based on these choices.  Small clans are going to be perfectly all right since its easier to attack larger clans that also can't field full plate armies anymore.

Also for those who are worried about low server pops - it really was just a problem with strat lasting too long and people getting burned out on every battle being full plate every time.  10 months is shorter than the 18 months this last strat lasted.  The first 10 months - no problems filling up rosters.  Every new strat a lot of people come back because its new and fun again.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Testicleez on February 06, 2014, 08:27:48 pm
Every new strat a lot of people come back because its new and fun again.

people come back because its new and fun again

come back because its new and fun

new and fun

fun

(click to show/hide)


(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Gmnotutoo on February 06, 2014, 08:44:22 pm
No, not really.  He raised it by the power of - so the higher the base price was originally the more exponential the price increase.  I think everyone will be shorter on plate, plus less PP and S&D build up in general with the new changes.  Everyone will be in lighter armor and gear like in strat 2, where you ahd to make some real choices - where did you want to invest the most money - weapons, armor or horses?  and it makes a real difference in tactics too based on these choices.  Small clans are going to be perfectly all right since its easier to attack larger clans that also can't field full plate armies anymore.

Also for those who are worried about low server pops - it really was just a problem with strat lasting too long and people getting burned out on every battle being full plate every time.  10 months is shorter than the 18 months this last strat lasted.  The first 10 months - no problems filling up rosters.  Every new strat a lot of people come back because its new and fun again.

You're neglecting to calculate the new repair function, yes the cost will be more expensive but people can their recycle gear now and I predict this will negate the price increase.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Elindor on February 06, 2014, 09:08:23 pm
Less micro-management for faction leaders I think should be the main focus of any changes that get implemented...it's just so tedious and taxing how its been.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: The_Slim on February 06, 2014, 10:34:52 pm
fuck
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 06, 2014, 11:15:39 pm
:arrow: Also, can you guys add the ability for owners of holdings to add comments that people can see when they click on the holding which describe their trading status?  IE - "Open for trade to anyone" "Closed to trade except allies", or whatever.

this, do this ^

simple, game-improving idea
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 06, 2014, 11:20:41 pm
On a more serious note:

The gold increase for items is going to hurt smaller clans and will probably only delay the bigger clans from amassing full plate, war horses, and mauls by only a few weeks.

All heavy armor, heavy horses, and heavy weapons should have received a large cost increase, the lighter and unused gear should have remained the same.

as kesh said it's ^ power of, the implication of this being money is worth less the more of it you've got ... what was once a tribal warrior outfit costing 1/50th the cost of full plate will now be closer to 1/500th the cost, meaning lower money clans get a sort of a 'buff' (so to speak)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tomas on February 06, 2014, 11:51:12 pm
I really hope there's more changes under the surface, otherwise for me this is a huge step backwards for Strat.

1) AI villages mean the biggest clans will gather the required resources to take their first fief quickest
2) Production points mean that taking a fief gives you an immediate boost to your economy
3) Large clans will already be the ones who will have the tickets to take their 2nd fief quickest but combined with with the economic boost from PP this will be even worse than before and cascade exponentially with every successive fief
4) Since Castles are now off the table again at the very start of the round the big clans will instead try and grab as many villages as they can and without the defensive capabilities of a castle to even the odds, small clans will just get quickly wiped by larger neighbours
5) Without the economic boost of owning villages it is extremely unlikely that a small clan would ever have the resources to take a castle or town that they would have a hope of holding on to

Whilst voting was shit it did at least prevent the domino effect on taking fiefs which can only ever benefit the largest clans. 



Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 07, 2014, 01:08:07 am
All you speak about is linked to AI villages Tomas, so why make 5 points on it ?  :P

It is for me a lesser evil than having all fiefs human controlled right at the start. It was even more unbalanced since some "groups" had more than others... at least with AI villages everyone has to earn their fiefs. The biggest downside is AI defense exploits, but I do hope we will have some admins handing out bans this time.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 07, 2014, 02:44:50 am
All you speak about is linked to AI villages Tomas, so why make 5 points on it ?  :P

It is for me a lesser evil than having all fiefs human controlled right at the start. It was even more unbalanced since some "groups" had more than others... at least with AI villages everyone has to earn their fiefs. The biggest downside is AI defense exploits, but I do hope we will have some admins handing out bans this time.

Yeah the cascade effect was far more dramatic having large clans vote multiple cities and castles under 1 clan with all their clan members voting and with all the massive amount of PP per day not available when owning a village.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Canary on February 07, 2014, 06:19:41 am
This may be important or helpful:

http://forum.melee.org/strategus-general-discussion/strategus-participation-eu-or-na/
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GOBBLINKINGREATLEADER on February 07, 2014, 07:43:35 am
I'm going to bring the Jam to every corner of this new sperg-forsaken Calradia.

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Testicleez on February 07, 2014, 08:17:27 am
I'm going to bring the Jam to every corner of this new sperg-forsaken Calradia.

(click to show/hide)

I still prefer
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Dach on February 07, 2014, 11:06:39 am
This one pretty good too  :mrgreen:

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tomas on February 07, 2014, 06:57:48 pm
Yeah the cascade effect was far more dramatic having large clans vote multiple cities and castles under 1 clan with all their clan members voting and with all the massive amount of PP per day not available when owning a village.

That's not a cascade effect and i think you'll find that the larger clans wasted far more votes than necessary in gaining those castles/cities.  Had it been a cascade effect then the largest clan at the start would have gone on to steam roll the map but that never happened.  Even at the end it was boredom and incompetence that gave the UIF their victory - not numbers

Strat 3 meanwhile was over inside 3 months and we'll be back to something similar now that its just a numbers game again. 

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 07, 2014, 07:08:02 pm
That's not a cascade effect and i think you'll find that the larger clans wasted far more votes than necessary in gaining those castles/cities.  Had it been a cascade effect then the largest clan at the start would have gone on to steam roll the map but that never happened.  Even at the end it was boredom and incompetence that gave the UIF their victory - not numbers

Strat 3 meanwhile was over inside 3 months and we'll be back to something similar now that its just a numbers game again.

You were talking about large clans becoming too strong for small clans to do much - and it is a lot worse when large clans start off with multiple hard-to-take cities and castles providing numerous economic and defensive bonuses than if they are only able to take a couple villages earlier than others.  Much harder for smaller clans to get on par when they are in full plate with multiple castles/cities after a short period of time. 

This strat should be more like strat 2 where we start with peasant gear - may take a couple villages but it will be much harder to hold them - even against smaller factions because the gear on both sides will be pretty limited and villages dont give enough of an economic advantage with only 1 pp produced a day that even landless factions can't just buy gear in cities and castles or other villages and come mess up a larger faction's caravans or fiefs far more than in the last round.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tomas on February 07, 2014, 08:01:19 pm
You were talking about large clans becoming too strong for small clans to do much - and it is a lot worse when large clans start off with multiple hard-to-take cities and castles providing numerous economic and defensive bonuses than if they are only able to take a couple villages earlier than others.  Much harder for smaller clans to get on par when they are in full plate with multiple castles/cities after a short period of time. 

This strat should be more like strat 2 where we start with peasant gear - may take a couple villages but it will be much harder to hold them - even against smaller factions because the gear on both sides will be pretty limited and villages dont give enough of an economic advantage with only 1 pp produced a day that even landless factions can't just buy gear in cities and castles or other villages and come mess up a larger faction's caravans or fiefs far more than in the last round.

From memory Strat 2 consisted of the UIF steam rolling the west whilst Fallen/HRE/FCC steam rolled the east.  Our war with the Eastern Tsardom lasted just days and the same with the UIF vs byzantium/kapikulu war (ignoring bugs ofc  :wink:).  Other than that I remember LLJK wiping some small clans like Camel screamers in the Desert whilst Mercs and CHAOS sat in the middle.

Basically Strat 2 was the start of the UIF/Anti UIF block war and the only reason it was better than Strat 3 was the slower economy and the fact it ended before the UIF realised how much bigger they were than everybody else.

Strat 4 meanwhile saw small clans like KwsN grab and hold land all the way through the 14(?) month round.  Had it been a village and not a castle the KwsN took in the voting then they wouldn't have lasted 2 weeks.  I know which I'd prefer as a small clan



Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: HardRice on February 07, 2014, 10:59:48 pm
For anonymous sign-ups, I'm assuming that is just for when you sign up for AI (and you don't have to sign up anonymously, it says it's optional).  Or maybe you can also do it when signing up for factions, but either way I'm guessing the intended purpose was to get more people to sign up for the AI, so their "friends/allies" won't see them signing up and go "WTF" (like happened before when AI controlled fiefs).   I think this is a great idea.

Devestated.

And thanks for making it slightly easier on traders with the S&D change.


Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 08, 2014, 01:12:48 pm
I really hope there's more changes under the surface, otherwise for me this is a huge step backwards for Strat.

1) AI villages mean the biggest clans will gather the required resources to take their first fief quickest
2) Production points mean that taking a fief gives you an immediate boost to your economy
3) Large clans will already be the ones who will have the tickets to take their 2nd fief quickest but combined with with the economic boost from PP this will be even worse than before and cascade exponentially with every successive fief
4) Since Castles are now off the table again at the very start of the round the big clans will instead try and grab as many villages as they can and without the defensive capabilities of a castle to even the odds, small clans will just get quickly wiped by larger neighbours
5) Without the economic boost of owning villages it is extremely unlikely that a small clan would ever have the resources to take a castle or town that they would have a hope of holding on to

Whilst voting was shit it did at least prevent the domino effect on taking fiefs which can only ever benefit the largest clans.
This.
I like how devs did a lot of pro-big clan & economic reducing features & forgot about main problem - sitting on our asses in our fiefs.
With shitty equip it would be even more painfull to attack enemy fiefs since you loose more tickets & give your precious platetunics(which cost as plate now) to the enemy.
So it would be like this:
-month 1-5 big clans take AI & minor clans villages
-month 6-10 big clans take AI castles & cities. Oh, & moving caravans of course.
-wipe. Strat 6.

Also my personal thanks for destroing crossbowmen class. Less PP, higher prises means that we will see arbalests at the last day before wipe.
Don't belive me? We crafted first arbalests(1-2 per xbowman for entire battle) in about 2 months from Strat 4 start. And DRZ had the best economics back there.
Basically crossbowmen would be as popular as throwers at Strat 4 :lol:
Archers are screwed too but not as much.
Best class to play would be 2h. All you need is some cheap axe to onehit light armored dudes & cheap shields.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 08, 2014, 01:42:04 pm
what i find really sad and makes me angry,

that even the big clans say they have too many advantages, implying they are able to pretty much rofl stomp all others within 6 months, that me and others are telling for years to orientate the efficency towards smaller and medium sized clans instead of not regulating and giving factions with 200 or even 300+ members the opportunity to neglect diplomacy, not like GO/DRZ as friends did anything against each other and just circle jerk when it comes to it.

@chadz
With what reasoning chadz do you justify, that you allow Mega Factions? I tried with suggestions to make you aware, that with a diplomatic system, you may become able to regulate things, but well those suggestions may have been too late as you were already onto your own game development. What i can promise you, if your new game wont include a balancing, that smaller and medium sized clans, have a fair chance to survive and may even get a shot at huger clans in cooperation with others, that then i gladly just ignore that i spend money onto that game and search myself a different hobby. ... Not like Mega Cooperation which build monopolies would be allowed as normally they fuck up the market, well depending what country you are looking at you may see what happens when they keep unchecked. MEga Factions here in Strategus are not so much different, they pool people and therefor are able to gather faster ressoruces ... that then is not about Strategy anymore, so perhaps rename teh game into *Megagrindfestival&roflstomp*, but i would not use Strategus then anymore as name, implying you need lots of brains to succeed. Organizing lots of people, is surly not easy, but then again, of those 200-350 players each of DRZ and G=, how many are normally in the roster?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 08, 2014, 02:20:52 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: serr on February 08, 2014, 02:40:09 pm
People will create large factions no matter what you do, the question is will it ruin game for others or not.
My suggestion: make towns uncapturable, but lootable.
This way all neutral players and small factions will always have place to build up, there will be trade routes, neutral players can run caravans without stealing anyone's sd(because it doesn't belong to anyone).
We'll still see some town's attacks for profit(since good gear will be very expensive - troops won't be always more important than gold like it was this strat).
How much will attacker get if he wins.. I'd say neutral towns should have tax rate around 15% and taxes should be added to treasury. When someone successfully loot town - he gets all. This way sooner or later it will be profitable to attack a town and it won't be exploit like attack it every week since treasury won't fill up that fast. 
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 08, 2014, 02:41:04 pm
Kinngrimm you dont propose one single idea in your post. Because there is no way, without killing freedom.



People have free will, and that free will means anything can happen, which is good.
What you blame, is the history the players of this community created. They dont want something else, or the history would have been different.


The only thing that could limit the potential of big clans from dominating the whole map, would be to have a bigger playerbase : more players means more groups potentially non-affiliated with the previous big clans.
See EVE Online political system : it is as free as strategus, and you have big alliances which holds big territories, but also small groups which holds small ones.


If you're small and weak, and want as much reward as someone that is big and strong, you forgot rule number one of strategus : player count.



Now, I wish all clan with more than 100 players would split in several clans, to encourage a more diverse world, but there is a big difference between personal expectation and reality.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Switchtense on February 08, 2014, 03:39:24 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

limit strat faction sizes to a lower number, like 10 or so, and in the end of strat give the faction with the most fiefs 2lps for each member or so and then watch everybody bash each others heads in :lol:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Miwiw on February 08, 2014, 03:50:40 pm
Even if you split up clans like that into smaller factions, what keeps them from playing together and in the end they're still a big faction.

What the clans have to decide themselves, is that they're more open for some fun/action instead of keeping all 100 members in one faction, they could split up in two and fight each other... It's totally up to the players.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Switchtense on February 08, 2014, 03:53:30 pm
Even if you split up clans like that into smaller factions, what keeps them from playing together and in the end they're still a big faction.

What the clans have to decide themselves, is that they're more open for some fun/action instead of keeping all 100 members in one faction, they could split up in two and fight each other... It's totally up to the players.

thats why i said give the winning faction loompoints, or gold or whatever, so that even if many factions play together, only one gets rewarded, that way they might turn against each other in the end or something
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Miwiw on February 08, 2014, 03:56:32 pm
I heavily doubt that. 20 LP isn't that big amount to let people stop doing what they want to do and did for years. :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 08, 2014, 04:07:13 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

alliance mechanic gives you economic bonuses

lower amount of players (or higher number of clans) in an alliance gives a scaling economic bonus

encourages smaller clans to band together

edit: tbh, if you just extracted money straight from the village you owned rather than caravaning, i'd have attacked everyone around me, it's the fact that if i declare war on them i then can't send a caravan through their lands that's making me have to keep in alliances with every other bugger on the map :(

edit2: come on kinngrim, what, you're expecting that you and your 5 mates can take on greys or byzantium with 1/4 the members?!

in what world would that be fair?

if you're smaller than us, get more friends and come at us 2 or 3 clans at a time
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 08, 2014, 04:11:42 pm
thats why i said give the winning faction loompoints, or gold or whatever, so that even if many factions play together, only one gets rewarded, that way they might turn against each other in the end or something

This would work, just need enough to feed peoples greed - sooner or later those small clans would turn against each other even if they would be from the same original clan. If there is noone left to fight they would fight each other.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Switchtense on February 08, 2014, 04:21:57 pm
let each member of the winning faction get their own personal weapon only they can use (not OP)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 08, 2014, 04:25:33 pm
This.
I like how devs did a lot of pro-big clan & economic reducing features & forgot about main problem - sitting on our asses in our fiefs.
With shitty equip it would be even more painfull to attack enemy fiefs since you loose more tickets & give your precious platetunics(which cost as plate now) to the enemy.
So it would be like this:
-month 1-5 big clans take AI & minor clans villages
-month 6-10 big clans take AI castles & cities. Oh, & moving caravans of course.
-wipe. Strat 6.

Also my personal thanks for destroing crossbowmen class. Less PP, higher prises means that we will see arbalests at the last day before wipe.
Don't belive me? We crafted first arbalests(1-2 per xbowman for entire battle) in about 2 months from Strat 4 start. And DRZ had the best economics back there.
Basically crossbowmen would be as popular as throwers at Strat 4 :lol:
Archers are screwed too but not as much.
Best class to play would be 2h. All you need is some cheap axe to onehit light armored dudes & cheap shields.


Well why should you be able to start out with nothing and take towns and castles really quickly? Why should you be able to equip armies with the best of everything :P

I think this is good because strat becomes pointless once Drz and GO get a few towns because you never fight and its game over for everyone else (even if the entire map did ally up and give UIF a good fight whats the point? fighting the same people every strat is boring). At least this way we get some clan wars and battles for castles and villages and fighting over claims before you guys kill strat :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 08, 2014, 04:53:15 pm
To be honest, even with DRZ/GO being (at worst) neutral to each other all the time, everything else failed to stay stable from day 1 to day 365. Round 4 was fairly interesting to watch.

Most big factions had also big up & down (some completely disappeared and new ones emerged), most alliances got hit hard or crumbled at one point or another (CFA, Apostates, Crusaders, even UIF/Coalition...), almost everyone attacked everyone at least once;

What I find useless now, is trying to force other people to do what you would like to do (in term of diplomacy), only the might will make right in strategus;
Also as everyone worth their salt have witnessed, new rounds doesnt mean new diplomacy, its only a reboot of clan progress: the story will continue on the same road as long as we have the same people behind the wheels. Its nor bad nor good, but the truth. Thats why I liked the fact that the round 4 was so long (except for other people motivation problems and gameplay bugs), you could see the story move on and on without a strategus pause.

Lets write the next story together  :P

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 08, 2014, 04:59:35 pm
At least this way we get some clan wars and battles for castles and villages and fighting over claims before you guys kill strat :P
Sure, keep dreaming!  8-) I remember how fun it was to defend AI fiefs while you had 2 times smaler roster & no discipline.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 08, 2014, 05:03:04 pm
only reason you would have smaller roster is because clans abused the system. I hope that signing up for AI battles against your clan is bannable this time round
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 08, 2014, 05:30:16 pm
Btw if you keep reading this topic chadz, I would like to ask you:

Do you think it should be possible to loot strategus silver when you kill someone?


It was always too easy to keep riches safe, as long as you sold all your goods/items before you were destroyed, you could have a billion coins in your pockets, they would just steal your pitchfork.
Would give nice incentive for raid/attack and the only way to store gold securely would be to let it rest in fiefs, which is viewable by everyone.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: En_Dotter on February 08, 2014, 05:30:20 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Quincy clan got a potential semi-solution. We shall post it soon (today or tomorrow) with every single detail. This should help things out but wont remove large factions.

P.S. Some of the clan leaders are somewhat familiar with this agenda and some of them even liked it very much. We shall see how it goes.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 08, 2014, 05:34:35 pm
only reason you would have smaller roster is because clans abused the system. I hope that signing up for AI battles against your clan is bannable this time round
it was bannable already xD

More detailed scenario of Strat 5:
First weeks ppl farm basic equip & tickets. Hobo caravans appear.
Some clan(or several) tries to take a village & fails.
Orginized clans strike their first fiefs.
Orginized clans continue to take down fiefs since they have big advantage due to new property.
Lesser clans finally take their fiefs. Then big army shows up & rapes new owners of the fief.
Lesser clans create anti-something or join one of already established sides.
Everyone sits in their fiefs since attacking another big enemy is far less rewarding that in Strat 4(in which attacking  was pretty painfull already).
The end. Not happy one.

Oh, & forget about millions of XP which Strat 4 had.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 08, 2014, 05:36:35 pm
Btw if you keep reading this topic chadz, I would like to ask you:

Do you think it should be possible to loot strategus silver when you kill someone?


It was always too easy to keep riches safe, as long as you sold all your goods/items before you were destroyed, you could have a billion coins in your pockets, they would just steal your pitchfork.
Would give nice incentive for raid/attack and the only way to store gold securely would be to let it rest in fiefs, which is viewable by everyone.

This +1 - if we want more bandits, more raids, more fluid warfare and on-map tactical ambushes, raiding parties instead of just major armies and so on and so on - for chadz sake THIS!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: KaMiKaZe_JoE on February 08, 2014, 07:46:51 pm
Oh god, please don't add a limit to the number of people in you clan. "Sorry, you can't be in FCC anymore Joe. We're full. Fuck off." Talk about gimping freedom, which, as has been pointed out, is kind of the Strat's strong point.

Admittedly, having a large number of players really does make you better off in Strat, especially with regards to troops, as individual players can farm soldiers just by playing some other game. Gold isn't as bad, though, with trade being the way it is. I figure if you changed the way that troops are generated, you could maybe buff smaller clans. Tie troops to fiefs (creates the problem of large clans w/ many fiefs though), or base it off of factions and use a nice, fair, equation scaled to give factions a proportionate number of troops.

Maybe leave troops alone and try to add more potential leverages for smaller/smarter Strat gamers. Being able to pick and choose a battlefield and predict the terrain and position accordingly let's say. Maybe commanders get to pick where they put their flags, and the defender picks first?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Jack1 on February 08, 2014, 08:07:07 pm
How about making troop generation and gold making abilities more based off of activity outside strat battles? From what I've noticed smaller clans generally have more online playtime/person than larger clans with their troop grinders. The worst that could come out of it is more activity in the servers.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 08, 2014, 08:09:10 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

a) bind the amount of fiefs to the crime increase rate
Huge clans who will be able to take more fiefs earlier then others, will also have more problems then smaller/mediun sized clans who take less fiefs in the same time. If then the huge factions/clans create several clans as response to that, fine, that way at least tehy ahve already soem of teh problems smaller clans and factions have, as not all are in the same faction therefor cant transfer without problems shit to each other.

b) carrot diplomacy & stick regulating huge clans/alliances
include a diploamtic system and grant benefits, like shared line of sight depending on the level treaty and depending on the ranks of members within those factions of partipating partners of thsoe treaties.
Also depending on the level of Treaty(NAP, Trade, Defense, Full Alliance), you give several boni, but depending on how many peopel are involved in these allainces also Mali(?). Only those who have these treaties, can also apply on the roster for an alliance partner f.e. . If they dont engage into provided diplomacy options they cant fight for each other. But when they engage in this way and are able to fight for each otehr(signed allaince treaty), then you include a effiecency modifier which trickles down the economy depending on the member count of these allaince partners alone and also counted together. Peak effiecency around 70 members of a single none allied faction or combiened allied factions.

c) food for armies(not my favourite idear, but also could work)
cheap in production, limited in availabilty, fast in usage by armies, depending on army size faster depleting, if none then dying. That additional to the already existing gold upkeep.

d) delete current Strategus tickets on all acounts
If there are multiaccounters/sharers, by this whatever they tried to accumulate over teh past months is gone.

e) make a few weeks into the game another ban wave

f) ... there is more what can be done, if yo uset your mind to it.

Kinngrimm you dont propose one single idea in your post. Because there is no way, without killing freedom.
...
did i mention that i already made those suggestions in the past? Aktion Point System, Diplomatic System ...

Also i believe, when there would be a will to it, there also would be suitable solutions, maybe not perfect solutions.
But ways that those huge factions at least get a taste of the problems smaller and medium factions have. For now they do the same things over and over again, while small/medium factions become quite creative in cooperations.

The Strategus Tickets, was already introduced, so that ghost accounts, or multiaccounting of huge factions ^^, would be less of a problem. So there was something what made sense and it was done, which proves your statement wrong, that there could not be done anything, just plain untrue. That there may not ahve been a will or teh imagination, sure, no offense to anyone, several of the things in this and otehr games i would never ever have thought about, that doesnt but say there would not be a solution waiting somewhere

EDIT:
...People have free will, and that free will means anything can happen, which is good.
What you blame, is the history the players of this community created. They dont want something else, or the history would have been different....
The history of this game tells me, that clans had been founded, then players have joined, then they found out, teh more players the better, so even more players ahd been recruited. Then alliances tried to get rid of huge clans, sometimes they succeed, often not. Alliance memerbs (Fallen/GK/HRE) then joiend in one faction to be more efficent, isntead through the hierachic system to organize shit they pretty much neglected participation to a lot of people, and a lot of players in teh huge clasn or allainces will be discouraged as tehy cant participate activly in teh same way as others, due to hierachic systems and a limited battle rosters, having mroe players still gives more ressoruces and security to have a full roster ...

As the system does not define a peak, best effeicency point of player count, in a defianble way of a certain group of people(which is doable), therefor that gorup can grow unchecked and roflstomp.

This btw is also a problem in many societies, which may not be as bold as the chinese and go with a 1 child per family policiy at some point, but just deplet the fucking ressources of our planets. So grow a pair and accept, that personal freedom not in all cases can be satisfied, granted and given a free pass. I am sick of the argument, that free choice is always the highest of all values. I dont want to live in a fucking dictatorship, but i also dont want to be controlled by a few tycooons bribing polititians all the time. The relevance is, that regulations are needed or imbalance is what we accept and i for myself cant see any reason to play a game, where i would allways would get assraped only because one group of people is carebearing, grouping up together to no end, while i just want to play with a "view" friends a game which would not need me to put that much effort into it as this games does, because often for the very same reasons i tried to outline as being bad ... HUGE MEGA FUCKING FACTIONS ...

This discussion is taking a turn, upsetting me too much. Still, if you say it cant be done, to any problem you are reffering to, then you may just not have seen the way yet to solve it, this doesnt exclude that there would not still be a solution though waiting.

auf deutsch: geht nit gibts nit

EDIT2:
...
edit2: come on kinngrim, what, you're expecting that you and your 5 mates can take on greys or byzantium with 1/4 the members?!

in what world would that be fair?

if you're smaller than us, get more friends and come at us 2 or 3 clans at a time
In what world are you not a dick, when you have accumulated 2/3 of the playerbase going against a much smaller target.

Why would anyone want to play a game where he has not a fair chance to stay in the game or come back after being defeated? I can see why Fallen/HRE/GK pretty much are out of the game, if you loose too many times, you dont have any insentive anymore to play. So GG all who think they have won, while meanwhile the playerbase shrinks and in the end you can play with yourselves because noone a) has a chance b) doesnt want to be bullied c) doestn give a crap about a game where the outcome is clear at game start

While i see this depending on the new game, already as the last strategus, anyone if at all who would continue this cRPG/Strat, will have a tough time keeping players with those prequesits.

EDIT3:
For cRPG, i would set max limits, but not for strat, for strat i would regulate it by effiecency modifiers.
In cRPG, people are leaving when banner stacking has a noticable effect of teh outcome of the rounds.
Strat rounds take longer, but what makes you think it would be different there? People are either joining the winning side as they also at least once want to be on teh winning team, or they leave. If Clans are clearly supperior, they shouldnt have a problem with also being taxed a little more so to speak, in the end when they still win, they can then stroke their epen and say, even with tougher conditions .. we still won ^^.

Or people will learn, that smaller sized clans, are those where actually really more friendly relations are possible, then within huge mega factions, which are recruiting for economic reasons, or does anyone of the leaders of a clan with 70+ people want to tell me he is close friend to all of his players and speaks to them daily on a regular base over personal shit? Yeah right ...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GOBBLINKINGREATLEADER on February 08, 2014, 08:20:38 pm
Someone remind me why all these people want to nerf big factions.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 08, 2014, 09:23:43 pm
Someone remind me why all these people want to nerf big factions.

To make greater participation overall.  When big factions dominate too much you lose a lot of playerbase of the smaller factions and independents.  However, when its more balanced you don't see the same loss of playerbase from large factions.  All I want is to have more active players - best way to make a good strategus round.

Honestly most of what can be done has been done already for next strat.  i do like kingrimm's idea of linking number of fiefs to crime rate - so the more fiefs you own the higher your crime rate increases in each when S&D is too high (maybe rate go up .2% for vilages, .5% castles, 1% cities).  With that it would be really nice to have factions that own exactly 1 fief to always have 0 crime rate.  Supports smaller factions.

I have to disagree with Tomas, Segd, and Kingrimm though about this round compared to last round favoring larger factions.  Not owning cities and castles makes it really tough for any faction, from the smallest to the largest, to get far ahead of anyone else economically.  Expensive armies will have tunics over mail, while any independent trader can buy 50 axes, 5 nomad bows, 45 arrows, 50 military scythes, 10 rouncies with 10 pitchforks, 50 basic swords with 50 round shields, 3 arbs and 45 bolts with no armor or the weakest peasant armor and be able to fuck up the richer faction with only 50-150 more troops while spending less on weapons then the other side spent just on their armor alone. 

When gold is more valuable than troops in previous strat iterations there is a LOT more fighting and activity.  Basically you fight a lot more because the troops are worth less and low end gear can do damage regardless of what the other side has because they won't have plate armor so all weapons are at least somewhat effective.  When everyone owned a city/castle and had full plate the fighting was far less and you needed more organization to get ana rmy properly equipped.  Lack of armor that will resist most cut weapons makes a huge difference.  Any Joe Schmoe or Kamikaze Joe can stop anywhere - buy gear with minimal effort and be a force to be reckoned with.


P.S.  Forgot to mention - can we fix the Dhirim map?  probably have a few months to do it.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Blueberry Muffin on February 08, 2014, 09:54:53 pm
May the man with the least life be victorious. (What else will he have?)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 08, 2014, 10:00:55 pm
May the man with the least life be victorious. (What else will he have?)

The round didnt even begin and merc already forfeit ?


I'm referencing the disturbing lack of faith in strategus that appeared when Apostates started to lose a lot of fiefs at the end of round 4  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 08, 2014, 10:19:03 pm
Think most mercs were bored and quit by then. same thing that meant no real wars at the end :P after waiting for months people just dont care
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Dan lol on February 08, 2014, 10:26:57 pm
here's a thought to dissuage everyone in one giant faction, something like civil unrest. The idea being, if you are a giant empire, chances are the little people who you've conquered over the years get sick of the foreign invaders and rioting and insurrections start in your outlying regions. So based on how much of the map your faction controls/whatever better idea you have, your own population steals your own gear and starts battles with your own garrisons, in your smallest/shittiest/least guarded fiefs. These would essentially be AI initiated battles internal to the fief. Maybe there could be some sort of gold sink like public works or something to stave off these insurrections, paying upkeep to stop this from happening. Smaller clans could see this happening and could take it as a sign to make their move on a bigger faction and go for the kill on their weaker fiefs, and it may force the larger monster clans to break down and share more with allied clans or face the consequences. Probably a little too late to think about for this round of strategus but I think this sounds cool. Granted I've never owned a thing in strategus so I bet any nobleman landowner large clan scumbag would probably shit if this were the case.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Blueberry Muffin on February 08, 2014, 11:59:57 pm
I speak for myself Butan, not the Mercenaries clan. Secondly, I quit strategus months before we lost any fiefs so..
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 09, 2014, 12:12:42 am
I speak for myself Butan, not the Mercenaries clan. Secondly, I quit strategus months before we lost any fiefs so..

Didnt all mercs do that?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 09, 2014, 12:38:00 am


I hope you and your whole team come back at least in the beginning, strategus isnt the same without Mercenaries  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: MURDERTRON on February 09, 2014, 12:40:11 am
who?

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Tomas on February 09, 2014, 01:12:22 am
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Starting the game
1) Start Strat on Sat at 18:00 EU time
2) When first joining Strat you pick your region (EU/NA), your clan (you can form one if you like) and also you have to tick a box if you want to be a fief owner.  That is all though for 24 hours.
3) Joining a clan automatically registers your vote for your clan
4) At 18:00 EU time Sunday all votes are added up and fiefs are awarded according to clan votes.  This is complicated but should be done as follows 
 - divide Players joined (with ticks) by the number of fiefs
 - pick the largest clan (with an available fief owner)
 - award them a random fief
 - lower their size by the value calculated in the first step
 - pick the next largest clan (with an available fief owner)
 - award them a fief
 - lower their size by the value calculated in the first step
 - continue until all fiefs are awarded
 - repeat for NA
5) Finally players will be spawned spread around the fiefs their faction won.

This will spread fiefs out amongst all factions.  The bigger factions will still get proportionately more fiefs than their smaller rivals - you can't avoid this in any system - however at least now their fiefs will be completely random meaning claims are useless.  Sorry to random individuals here but it is impossible to cater for you without creating loopholes for larger clans to exploit - it has to based on averages

Other game mechanics twists
1) Do everything else suggested in your change list
2) Raise the level of free gear (looking at Gambesons and simple sowrds here)
3) Alter the new price formula to be (Old_Price^1.35)-X where X brings the price of the lower level gear into line with the new free gear level.
4) Give free gear to attackers and defenders

This just gaurantees that ALL battles have reasonable equipment whilst keeping the better stuff as expensive upgrades

Also
1) Split renown so that is calculated per side and not per battle
2) Make sure there are no bugs
3) Create a score board where Score = renown_gained_by_faction / (tickets_created + tickets_received)
4) After 10 months declare the top scoring faction the winners

Since score is divided by tickets (both created and received) then each factions score is normalised according to their resource pool.  You should therefore be able to compare clans evenly regardless of their size.  It also takes full on alliances into account and actually punishes them slightly by counting tickets twice if they are transferred between factions.  IF you want to ally and avoid this, just use your tickets yourself.

Strat 4 had the following main flaws all of which are solvable without resorting to shitty AI Fiefs
1) Voting was a hassle to manage (so take the choice out of it and we get randomised fiefs without the hassle)
2) It was too easy to take over fiefs you didn't win in the vote (this was already solved with free gear so no need to do more, although raising the free gear level makes it an even better fix)
3) Too many plate armies by the end (this is fixed by ending Strat after 10 months - we were still on Black Coat of Plates then, so no real need to change the economy imo although i'm not against slowing things down so long as the free gear level is raised so that we don;t spend months in shitty peasant gear)

Finally
What is the plan for preventing abuse by faction members signing up anonymously for AI rosters and then doing shit or opening gates?  Anonymous rostering only works when players are in charge of rosters and can weed out the abusers
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: HardRice on February 09, 2014, 01:17:10 am
A few clarifications:

The anonymous signup works like this: Fighter says "damn I'd like to fight, but my clan disallows it, I sign up with an alias." Only the guy accepting the signup sees both the alias and the real name. Teammates and Enemies will only see the alias. So you dont hire randoms, you hire pseudonyms that you know who is behind it.
It basically just means people can fight incognito without the fear of political shunning.


Holy shit, you just made it easier to blackmail people for fighting against their clan.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 09, 2014, 01:25:41 am
(click to show/hide)
I would suggest price^1.14 to 1.25max;

I cant say for sure, how much of an advantige huge mega faction have through shitloads of potential players, it could be they get on their own, a roster without the need of randomers, it could be that they have really lots of playing members, just look at how often and how many GO and DRZ you have lately seen on a regular base on pub servers. When all those also will play Strat ... does it really matter which system we have at start then? Yes sure in a castle or town you can stay longer alife and have longer time to build up, still 325 players Grey Order in comparison to 45 in Fernis ... sure i will try to ally with others, still i would need roughly 6 clans in the size of my own with also a fairly good activity to be able to compete with GO alone, when you then would still count DRZ(214) and other possible friends of tehm to this like Nord(104), Basilea ton Romaion(102) ... there we are at about 745 "potential" players ... the main enemies Fallen/GK/HRE not really getting into strat 5.0, leaves a view clans up in the north .. .this will be so much fun ^^. Segd 6 months lol, perhaps more like 2-3 .... and wait Kapikulu too?

While yes CFA had through voting scheme and diplomacy at start of 4.0 some time to build up without being roflstomped, that but doesnt exclude with the voting again being still roflstomped. I remember DRZ, pretty early taking Slezhk Castle, all allies sleeping and we havent yet been ready, for such an attack. So yeah GG
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 09, 2014, 02:20:48 am
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Corruption?
Bigger factions lose an amount of resources proportional to the size of their faction versus the size of all factions? Dunno, would need balancing. Just a thought on the spot.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 09, 2014, 03:35:43 am
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Only some factions want to be big and only part of them have sufficient human potential. It's a matter of individual interpersonal relationships that's why searching systemic solutions smells absurd for me. Greatest charm of this game is uninhibited freedom and independence in allowing diplomacy outside zystem.

* Working * suggestion? Ban Hetman, me, Vovka and some DRZ guys for at least first two months of new round - UIF issue solved. For this I suggest ban for other potentially dangerous leaders: for example Kinngrimm, Butan, Grandmom - imperial aspirations should be disposed in the bud  :wink:

In my opinion artificial restrictions are not a good method for increasing playerbase, therefore I'd put on maximal simplification of rules and derive attractiveness from creativity of players. I know - easier said than done, but it's worth considering.

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 09, 2014, 04:15:35 am
(click to show/hide)
1) i like you Harpag and you know it
2) as mentioned before, i can understand and follow the way huge clans have been realized and had been growing unchecked, even more so as in Strategus 3.0 i was on the best way to that and you safed me from that fate.
3) since i started in 2.0, with a small faction myself back then of 20 Members, due to the often very bad experiences i made with bigger factions, i have allways promoted and tried to help smaller and new Strategus factions. This culminated in the CFA which was pretty much consisting only of small to medium sized factions and i will try a similar thing this round, even though this may seem futile. Even more so when friends of strat 4.0 seem also to jump the bandwagon as it seemed to have happened with quite few players since then too. Then again 325 players listed is the pontential, not the activly playing part.
4) i dont want a restriction, which says you may not do this or that, but trickling down the effiecency a notch of the huge factions. The game principles otherwise stay the same. But perhaps you can tell us what the motivation of yours is to get another 100 players perhaps as there seems no end to it?
You want to have one side only of GO, not letting pubs in? You want the pub servers to be played on both sides by GO? You fear so much to loose that you cant stop yourself from recruiting another guy? I mean come on this cheating buisness back in the day, was it because you didnt want to loose or was it you wanted to win so badly or just to proof a point that it can be done? Not judging here, just want to know the mindset and if it would have to do anything with each other.
5) i was not really suprised by the kind of reaction you gave, surly the biggest dog on the blog barks loudest when you try to take away his bone ^^.

Let me ask differently, how many of those 325, do you really like, talk to regularly, share your own personal problems with? Do you think, a game should pressure you in the need to organize 325 people to be able to have a fighting chance, or would perhaps a smaller group be better, less stressfull, more private and more friendly ... being friends with each other.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Dutchydave on February 09, 2014, 11:31:35 am

  • Item prices will be increased by price^1.35
  • PP production rate will be lowered


YAY! Less XP. Fuck plate armys we hate high XP battles  :rolleyes:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 09, 2014, 11:38:36 am
The formula of strat XP should be changed, otherwise, without any XP, strategus will get a lack of interest from a lot of people.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: serr on February 09, 2014, 11:47:15 am
The formula of strat XP should be changed, otherwise, without any XP, strategus will get a lack of interest from a lot of people.

This.
It shouldn't depend on gear cost, at least not that much.
And even with peasant gear it should be higher than when you just play on public server.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knitler on February 09, 2014, 11:55:54 am
http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/ (http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/)

erm ... maybe? pleaaase?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Panos_ on February 09, 2014, 12:10:56 pm
http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/ (http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/)

erm ... maybe? pleaaase?


Imagine this..


Team 1 are Saracens wearing Saracen gear Vs Team 2, that are Templars!!!


OH THE ROLEPLAY!!!  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knitler on February 09, 2014, 12:35:15 pm

Imagine this..
Team 1 are Saracens wearing Saracen gear Vs Team 2, that are Templars!!!

OH THE ROLEPLAY!!!  :mrgreen:

It would be very helpful for the roleplay, i mean in the "united army" of an faction there would be still clans but cmon its an royal army... it would make ppl have gear like their name (Shogunate, Templar, Saracen says)

Also helpful if they dont have sorted equipment cause of the different banners. Also wouldnt it be awesome to see a shieldwall so equal bannered :)

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Prpavi on February 09, 2014, 12:42:56 pm
You do realise that new round of strat will absolutely kill off the pub scene right?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 09, 2014, 01:00:49 pm
lol

@ Kinngrimm - I like you too, but that doesn't mean that we can't be at the same time bloody rivals. It depends on convention. If my sympathy to you depended directly on number of destroyed weaponracks, I would be now on the highway to Germany with a Masterwork Studded Warclub in the trunk ^ ^

When you ask me why I need more players - the answer is simple - I don't recruit anyone. Never. People come because they want, and I'm a nice guy, that's why I can't refuse them  :)

I don't share my personal problems and I'm in perma contact with only two people - with Hetman and Erasmas. It doesn't matter if the rest of  people have good or bad relations with me. It's important that they are in good relationships with each other and fit to overall atmosphere. We both have a radically different approach how to build organization. I simply don't have time and desire for manual control that's why it dosen't matter to me whether we have 100, 300 or 1300 members.

Freedom of choice. Noone is forcing anyone to anything.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 09, 2014, 01:50:42 pm
(click to show/hide)
:lol:

(click to show/hide)
that i actually get and had been in that place more tehn i wanted to be, having rules like noone below 20 helps ^^, narrowing down with even more requirements, sorts out more, to get a group of people together which is mostly compatible with each other.

(click to show/hide)
true too, for me my clan also always was a place where i can speak about anything, personal stuff, philosphies, cultur critics and got opnions from all over Europe from different perspectives of life. That always was one of the reasons i created a clan in the first place.
I may be obsessive compulisive and i am working on it partly ^^ not to do all on my own but leave organizing stuff also to others, out of that way yeah having more then 70 people in a clan gives a single person a lot to do, but would need at least 2-3 guys taking care of things on a higher level.
What i have seen but also with 100+ in my own clan and from what i ahve seen in other clans happening with even mroe, that there are lots of sub groups, that it is not only one clan anymore but lots of clans, which but use the same banner to gank up. It may not be for everyone a conscious decision when joining your clan or the reason for you to not deny them participation, but the outcome is the same.

Freedom of choice. Noone is forcing anyone to anything.
And it should stay that way, but lets say f.e. your as he reacehd some type of treshold, would have to pay 10% additional taxes in fiefs. As you have a shitload of players, it should not be a problem to compensate right?You still have 325 players on your roster, tehy jsut make money only for 292, still more then any otehr clan could achiev.

OR differently approached
at a time where you started your clan, if there would already have been a rukle in place that said, that efficency of clans is peaked at a player count of 70 players:
a) would you not have founded a clan?
b) would you then therefor would ahve tried to update your roster regularly to only have active players and sort out the others?
c) if you could not say no you would still not say no to recruits, and yo ustill would grow to 325, but you accepted the 70 player limit and would ahve made the best out of it. While still being able to make more stuff in strategus which otehr clans couldnt with lesser members, still getting better roster, still being able to make more trade when these players are active

In nodic mythology, there is a beast which did not stop growing, it was fed by the gods and the gods became anxious when they noticed, that only by eating, the beast grew more and more without end. So they thought of ways to handle the inevitable, which would be that the beast would devour all & everything, by tricking and binding the beast. That worked even though one god lost willingly his hand over it, so the gods and life itself bought some time till at Ragnarök the beast got free and devoured the world and most of the gods. While in the saga it is Fenrir, here in game it seems to me it is Grey Order and alike, where is chadz to bind them even if it costs us a hand(some freedoms).

Anyways, good luck Harpag for the next round!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 09, 2014, 02:18:09 pm
Greys gonna Grey, Kinngrimm gonna scheme. Strat 5 business as usual :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Moncho on February 09, 2014, 02:20:43 pm
jeez the round hasn't even started, yet the drama is already full on...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 09, 2014, 02:54:12 pm
Drama that isn't located in Diplomacy section is not my favorite drama.  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 09, 2014, 03:04:09 pm
Greys gonna Grey, Kinngrimm gonna scheme. Strat 5 business as usual :D
scheming and ploting is fun, only those who are not included may think otherwise  :lol:

but this here from my perspective at least, was not so much about strategus schemes and plots, even though the outcome may have influence onto strategus in general, for me it is more about game balance. Asking questions about intentions onto the way others do what they do, does help me further to include their point of views into my own and therefor gain a broader sense of the game and perhaps also find suggestions which may be seen beneficial not only by me, but others too.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: okiN on February 09, 2014, 07:50:26 pm
scheming and ploting is fun, only those who are not included may think otherwise  :lol:

Speaking from experience I suppose, since you've taken all your downhills with such grace and poise. :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: HardRice on February 09, 2014, 07:55:07 pm
Speaking from experience I suppose, since you've taken all your downhills with such grace and poise. :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 10, 2014, 02:23:15 pm
    • movement speed increased by 30%
desert movement speed decrease.

Atm already the area where you can move fast as fuck, but with 30% increase, there is no trader to be caught ^^. Differently put, how many have survived a marathon through the desert? In the snow there is at least water ^^. I think snow and desert areas should be similar slow.
Step already a bit faster and then green lands the fastest(besides the woods).
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Kalp on February 10, 2014, 02:35:18 pm
Did I mention the map for guys from Asia ?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Torben on February 10, 2014, 04:14:59 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

not ends to all means:  but creating niches for different faction sizes and even non faction players might help to disperse players a bit. 
(because large factions will always dominate smaller factions on plain field,  these niches point is to make it attractive to play a different role then dominating for example on a territorial level.)

(click to show/hide)

i wanted to write a wall of text but remembered that i have to work ^^
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Torben on February 10, 2014, 05:08:19 pm
it would be quite nice to see it implemented at some time. 
a function of building a warband by summing up a few hands full of mercenaries would also be cool.  would make them able to raid villages n shit and make the small clan a whole different monster compared to the big faction and their armies.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 11, 2014, 12:47:22 pm
Devs, please :

- Change the XP formula for strat
- Make everyone wearing the same banner in a battle.
- make small price reductions for themed equipement (Ex : Northern get lower price for mails and axes, and all nordic stuff, desert reduces price of every arabian/saracen stuff and maybe white stuff like white transitional and white tabard with mail, northern (vaegir part) reduces the price of every rus armor and bardiches. etc ... Khergit part reduces every price on mongolian armor/weapon. "Rhodok" part reduces price of byzantines armors, and the center reduces prices of maces, european armors with the price of swords Combined with the same heraldic for every player, it would become really interesting.
No reduction on armors that are + 18.5 weight. And lower reduction on higher tier items.

Combined with the same heraldic for every player, it would become really interesting.

Those three things would make strat much more interesting because of the presence of themed battles. Just imagine byzantines againt saracen warriors, or rus against mongolians.

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 11, 2014, 01:34:42 pm
- Make everyone wearing the same banner in a battle.

+1


XP formula is most likely redone already, since the prices are increased by ^1.35 (which contradicts your 3rd point).
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: BASNAK on February 11, 2014, 02:23:37 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Actually pretty simple. Make a third world. EU west, EU east and NA. And you can only sign up for one world which will not be connected to the others (AKA you cant trespass to other worlds), perhaps not even allow mercing for other worlds (or that might be a little extreme). NA will keep on being NA, EU however will be divided into two worlds.

Why? It's a pretty racist suggestion but without limiting freedom also fixing the game. Most of the clans in Eastern Europe that play strategus are allied: Greys, Druzhina, Kapikulu (and before: dead clans like Bazhi, Brodnics etc). They've made blocs for most strategus rounds and there wont by any point in making huge blocs if there's nothing to make blocs against. Maybe they take nationalism a little bit too serious as I've heard many times in UIF TS that SB and other Eastern European clans are traitors to their own "kin" because they're fighting against UIF. I'm not making that last statement up I've heard it a million times. Smaller worlds also forces you to not have so many allies and fight instead.

The only reason all the non-UIF factions allied last strat round was because of UIF. It was pretty clear that if it wasn't for UIF they all wanted to slit eachothers throats at first opportunity.
Call me racist and minus me, But someone had to say it.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Casimir on February 11, 2014, 02:28:00 pm
I want to hold hands with everyone and dance around in fields filled with flowers!

Remove the ability to attack and soon all military alliances will crumble!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 11, 2014, 04:28:03 pm
Actually pretty simple. Make a third world. EU west, EU east and NA.
I'll choose West if devs won't ask my passport :twisted: EU east would be a wasteland with only random caravans going through ghost cities :) Btw, third map needs third server.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 11, 2014, 05:11:01 pm
XP formula is most likely redone already, since the prices are increased by ^1.35 (which contradicts your 3rd point).

If the current formula is about price of items, then, ok, you're right. Indeed plates and all armors/ weapons in general will cost a lot more, but still, as price will grow up, who will buy plates and plated mails ? Now, I think the plain mails will be the most used armors, combined with leather armors. Therefore, there will be a loss of XP compared to before, when everyone was dressed as a knight, with +3 items and shit... This is why we need a new formula. It's how I see things, it may be wrong, just feel free to do the calcul with 10k of equipment and see what you can buy, and then, see how many XP it will give.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: MURDERTRON on February 11, 2014, 05:19:54 pm
If the current formula is about price of items, then, ok, you're right. Indeed plates and all armors/ weapons in general will cost a lot more, but still, as price will grow up, who will buy plates and plated mails ? Now, I think the plain mails will be the most used armors, combined with leather armors. Therefore, there will be a loss of XP compared to before, when everyone was dressed as a knight, with +3 items and shit... This is why we need a new formula.

Any of this will only be true until the first dupe happens, which hasn't been addressed once in this thread.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 11, 2014, 05:45:47 pm
Any of this will only be true until the first dupe happens, which hasn't been addressed once in this thread.
it was mentioned in undertones,

- f.e. the 10k+ crates invisibility
- also perhaps not here but not long ago, i mentioend that their maybe a corellation between adding new items and shittons of items after battles being granted as reward instead of only the scrab of the remains the looser didnt use up.
- mentioend here, the anual cheater removal, to see who is using multiple cd keys and other shit

feel free to add points to the list i missed out on
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: MURDERTRON on February 11, 2014, 08:01:41 pm
it was mentioned in undertones,

- f.e. the 10k+ crates invisibility
- also perhaps not here but not long ago, i mentioend that their maybe a corellation between adding new items and shittons of items after battles being granted as reward instead of only the scrab of the remains the looser didnt use up.
- mentioend here, the anual cheater removal, to see who is using multiple cd keys and other shit

feel free to add points to the list i missed out on

Do you really trust everything they say is fixed to actually be fixed?  We still have pikes on horseback after two years.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Macropus on February 11, 2014, 08:06:08 pm
Do you really trust everything they say is fixed to actually be fixed?  We still have pikes on horseback after two years.
It's not like pikes on horseback is such an important issue that has to be fixed asap...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 11, 2014, 08:32:03 pm
Is the 'How to play strat' page gunna be updated?

Id like to know how to play strat

http://forum.melee.org/strategus-general-discussion/strategus-for-dummies/
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NejStark on February 11, 2014, 10:25:14 pm
Nice, cheers Emile.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 12, 2014, 08:38:26 am
Maybe they take nationalism a little bit too serious as I've heard many times in UIF TS that SB and other Eastern European clans are traitors to their own "kin" because they're fighting against UIF.

  lol
 the goal of life DRZ - kill/NOGIBATb!! all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)
 the goal of life SB - wear Crusaders equipment
do u feel difference??  :P :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Torben on February 12, 2014, 09:13:56 am
  lol
 the goal of life DRZ - kill/NOGIBATb!! all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)
 the goal of life SB - wear Crusaders equipment
do u feel difference??  :P :P


wear crusader equipment?
damn slavs.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Ronin on February 12, 2014, 09:31:20 am
the goal of life DRZ - kill/NOGIBATb!! all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)
DoTA 2? :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Macropus on February 12, 2014, 09:57:59 am
NOGIBATb!!
There's a good english word "Own" for that.  :)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Vovka on February 12, 2014, 10:37:31 am
There's a good english word "Own" for that.  :)
dat word not so good as NOGIBATb!!!  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Templar_Steevee on February 12, 2014, 12:19:18 pm
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?

GO goal -> win
my goal -> pew pew and annoy ppl around as much as possible=lots of fun  :twisted:

Can't wait for pesant wars to kill almost non armored ppl with OP short bow and arrows :twisted:

Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 12, 2014, 12:35:23 pm
...all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)...
So your propaganda idear to get all slavik based culutres behind you and GO is to imply that all others would be against slavs?

I for once can say, with the age of 6 and afterwards my father took me with him on his business travels into several slavik countries. I saw and remember a lot of hospitality and have fond memories of these times. Through those travels i came to poland, hungary, czechlovakia(now splitted), Jugoslavia(now splitted) and others. That was even before perestroika/glasnost and the opening to the west.
My father still has friends in those countries and even though he is retired now he visits a view of them from time to time and vice versa. I dont see these slavik resentments/hate/preconceptions you are describing. I dont feel threatened by any culture, only by stupid politicians and mega cooperations.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 12, 2014, 12:50:39 pm
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?

Nope Steevee. You are not a traitor, you are an archer  :mrgreen:.  We never invite pew pew cunts, so your only chance is convert catchArabbit in main and become a true human  :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 12, 2014, 01:00:33 pm
So your propaganda idear to get all slavik based culutres behind you and GO is to imply that all others would be against slavs?

I for once can say, with the age of 6 and afterwards my father took me with him on his business travels into several slavik countries. I saw and remember a lot of hospitality and have fond memories of these times. Through those travels i came to poland, hungary, czechlovakia(now splitted), Jugoslavia(now splitted) and others. That was even before perestroika/glasnost and the opening to the west.
My father still has friends in those countries and even though he is retired now he visits a view of them from time to time and vice versa. I dont see these slavik resentments/hate/preconceptions you are describing. I dont feel threatened by any culture, only by stupid politicians and mega cooperations.
Try Dota  8-)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 12, 2014, 01:08:11 pm
Try Dota  8-)
Tried it and didnt get quite into it. My muscle memories are chained to cRPG ^^
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GRANDMOM on February 12, 2014, 01:29:48 pm
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?

GO goal -> win
my goal -> pew pew and annoy ppl around as much as possible=lots of fun  :twisted:

Can't wait for pesant wars to kill almost non armored ppl with OP short bow and arrows :twisted:

Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)

Join the march of the Kalmars Steevee - we will have a bow ready for you in every battle  8-)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 12, 2014, 01:58:16 pm
Strategus recruitment going strong  :P
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Casimir on February 12, 2014, 02:31:19 pm
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?

GO goal -> win
my goal -> pew pew and annoy ppl around as much as possible=lots of fun  :twisted:

Can't wait for pesant wars to kill almost non armored ppl with OP short bow and arrows :twisted:

Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)

Errr yes you do...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Templar_Steevee on February 12, 2014, 04:53:24 pm
Nope Steevee. You are not a traitor, you are an archer  :mrgreen:.  We never invite pew pew cunts, so your only chance is convert catchArabbit in main and become a true human  :D
NEVER  :twisted:
Errr yes you do...
Yes sir, God wills it ^^

Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 12, 2014, 05:37:11 pm
if anyone wants to play as a samurai with agreeeat ahonourrrr we'd be happy to have you play with us on strat as shogunate! :)

just give me a message! :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Keshian on February 12, 2014, 06:39:35 pm

Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)

Come to 'Merica, fuck yeah - home of the free
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: MURDERTRON on February 12, 2014, 07:34:39 pm
Let's all make throwers and engage in throwing only battles.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Chris_the_Animal on February 12, 2014, 08:42:58 pm
Any more concrete time zone when it will start? Like morning, noon, evening?
Important for the poor guys who dont live in the mighty chadz' timezone ;)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Butan on February 12, 2014, 09:28:36 pm
Any more concrete time zone when it will start?

minimum of +24 hours from every possible place on the planet.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 12, 2014, 09:53:31 pm
minimum of +24 hours from every possible place on the planet.

this is a really good point, at any point did chadz actually state it's 15th february 2014?!!?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Chris_the_Animal on February 12, 2014, 09:59:32 pm
The round will start in 10 days

Yes he actually did here corsair.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 12, 2014, 10:01:28 pm
Yes he actually did here corsair.

BUT 10 DAYS FROM WHEN, HUH ?! 10 DAYS FROM NOW ?! 10 DAYS FROM FEB 5TH 2015?! WHEN I ASK YOU WHEN!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Moncho on February 12, 2014, 10:06:11 pm
From when he posted it, duh.
And if that is not enough for you, he also wrote
The round will start in 10 days, and last exactly for 10 months.
...
  • the round will end on december 15th, 2014
And 10 months before december 15th, 2014 is?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Chris_the_Animal on February 12, 2014, 10:16:44 pm
From when he posted it, duh.
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?

thanks moncho...I underestimated corsairs will of succes in trolling  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Macropus on February 12, 2014, 10:54:51 pm
From when he posted it, duh.
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?
Well what about time machines...
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Moncho on February 12, 2014, 11:00:54 pm
thanks moncho...I underestimated corsairs will of succes in trolling  :wink:
You never know, some people may be genuinely disadvantaged at certain areas, and we wouldn't them to miss such an important event because of that, plus explaining things is not that hard
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knute on February 12, 2014, 11:39:44 pm
Even several strats later, some sort of mercenary mechanic on the map still sounds relevant and much-needed. Strategus can seem daunting for people who haven't played it much, there's a lot to learn and it can be unforgiving, that at least was my experience when new on Strat 4. And although i approve of the tweaks that have been made so far and can't wait to see Strat 5, i'm damn glad that it isn't going to be my first strat, Strat 4 was hard enough to learn, Strat 5 has all those mechanics + extra unforgiving micromanagement.

I think just putting all Strategus related forums in one spot, maybe integrating them into the website and having a jobs/quests/mercenary hiring type board and buying/selling board close to the strat interface where everyone could see them would help solve that issue.  Currently everything is all spread out on the forum so doesn't get as much use as it could, especially the strat buying/selling boards since they're buried in another section.  Put all the boards in one spot with a detailed up-to-date how-to guide, problem solved. 

People will create large factions no matter what you do, the question is will it ruin game for others or not.
My suggestion: make towns uncapturable, but lootable.
This way all neutral players and small factions will always have place to build up, there will be trade routes, neutral players can run caravans without stealing anyone's sd(because it doesn't belong to anyone).
We'll still see some town's attacks for profit(since good gear will be very expensive - troops won't be always more important than gold like it was this strat).
How much will attacker get if he wins.. I'd say neutral towns should have tax rate around 15% and taxes should be added to treasury. When someone successfully loot town - he gets all. This way sooner or later it will be profitable to attack a town and it won't be exploit like attack it every week since treasury won't fill up that fast.

I think it might be interesting to have some permanent AI fiefs spread around the map, dunno about all, maybe just a few locations like Dhirm or some of those castles with buggy maps or wooden walls that can't be destroyed.  Like he mentions, it'd give people not in clans fiefs to use, also maybe help bring bandits back into the game too.  Trading was much more fun early in Strat v3 when there were mostly AI fiefs so clanless players could go anywhere and you never knew where bandits might be lurking.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: GOBBLINKINGREATLEADER on February 12, 2014, 11:45:00 pm
oh god its knute, hi knute, please come back and make that map picture thing of strat factions

It was my favorite thing about Strat 4 and then you just stopped and it never came back.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knute on February 13, 2014, 04:58:01 pm
Haha thanks, I just got busy and the website changed so I couldn't see all the factions/numbers in one long list anymore, so it was too hard to update like I used to. Maybe someone else more active could pick it up for the next round though and put their own spin on it.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Thranduil on February 13, 2014, 07:39:18 pm
Yay! Strat's back! .... Wait.... this means a patch. Crap! I got less than a day to edit and finish my DTV maps!!!  :shock: 
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 13, 2014, 08:59:03 pm
thanks moncho...I underestimated corsairs will of succes in trolling  :wink:

hue hue

... also, macropus makes a good point, maybe chadz is doctor who? :D

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Thranduil on February 13, 2014, 09:26:30 pm
hue hue

... also, macropus makes a good point, maybe chadz is doctor who? :D

visitors can't see pics , please register or login


Just The_Doctor. Check my in-game nick.  :wink:  .... Is that a Zygon?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Life on February 13, 2014, 10:01:47 pm
nerds
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: ArysOakheart on February 13, 2014, 10:33:55 pm
Haha thanks, I just got busy and the website changed so I couldn't see all the factions/numbers in one long list anymore, so it was too hard to update like I used to. Maybe someone else more active could pick it up for the next round though and put their own spin on it.

Knutes schedule for this round of strat is filled with asian girls ready to mingle.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 14, 2014, 11:23:10 pm
What will be the exact hour of the restart of strat ?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 14, 2014, 11:53:40 pm
What will be the exact hour of the restart of strat ?
Exactly then when it is ready.
It is done when it is done.

Sofar no exact hour has been released from what i would know, only a day and i would not be too surprised if it would take a few days longer  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Sir_Tulpus on February 14, 2014, 11:54:27 pm
+1
lets just stay awake until its done ;D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Casimir on February 15, 2014, 03:39:44 am
so it's the 15th of February, when do the games begin?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 15, 2014, 07:55:47 am
so it's the 15th of February, when do the games begin?
(click to show/hide)

Arrows incoming!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Thaddeus117 on February 15, 2014, 08:05:25 am
Watching at the clock, Is 4a.m here ahaha, i think i should go to sleep
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Cosmos_Shielder on February 15, 2014, 08:06:49 am
When chadz wake up he'll restart strategus :D!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 10:55:19 am
10am gmt+1, still frozen, still full of unsresolved nervous energy because of incoming new strat

me when reset was anounced till now
(click to show/hide)

me today if Strat would not be reset
(click to show/hide)

everyone else i would guess
(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: tizzango on February 15, 2014, 11:02:42 am
Honestly guys relax, it's just a game!

No need to stay up all night..

..oh wait, yes you do. That is how Strategus is won.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: HappyPhantom on February 15, 2014, 11:03:49 am
Honestly guys relax, it's just a game!

No, it's a lifestyle choice. :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Guray on February 15, 2014, 11:15:33 am
..oh wait, yes you do. That is how Strategus is won.
8-)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 11:24:10 am
No need to stay up all night..
i just woke up and first thing i did was checking forums :lol:, but i had my 8 hours healthy sleep  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 15, 2014, 11:25:17 am

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Torben on February 15, 2014, 11:29:37 am
you guys rly think it makes a diff if you are on the map a few hours earlier or later?

or is it just christmasy excitement? : )
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 15, 2014, 11:31:45 am
just christmasy excitement  :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 11:32:43 am
... christmasy excitement? : )
this  :oops: definetly this  :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Torben on February 15, 2014, 11:33:32 am
: )
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Hetman_The_Grey on February 15, 2014, 12:29:50 pm
nubs.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Boerenlater on February 15, 2014, 12:47:57 pm
How do I get a fief asap when it starts?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Algarn on February 15, 2014, 12:50:01 pm
By spending fucking time to take it from AI with garbage items.   8-)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Boerenlater on February 15, 2014, 12:52:56 pm
By spending fucking time to take it from AI with garbage items.   8-)
In that case I politely decline.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: karasu on February 15, 2014, 01:25:19 pm
Meanwhile, fap fap:

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Knitler on February 15, 2014, 01:27:00 pm
I hope they are also reseting Renows ~ Reliability ~ Performance.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 01:37:27 pm
I hope they are also reseting Renows ~ Reliability ~ Performance.
and Strategus tickets
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 15, 2014, 01:39:39 pm
hope they dont reset strat ticks :D i dont play enough to get those thousands back :(
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 01:51:24 pm
hope they dont reset strat ticks :D i dont play enough to get those thousands back :(
If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages. So while i see your point, if you would be a single player with not less cRPG playtime or a faction with lots of players but the average activity being low, resulting then for the both of them to stagnate in troop numbers. As within Mercenary faction overall you shouldnt have a problem from what i have seen on the servers as there are lots of new and active mercs.

As i have atm 20801 tickets, where i started strat 4 with 8000 tickets. I would even go so far to make it even more difficult to get them as there was never once a time in strat 4 when i ran out of tickets.
Or to implement a second way to spend them, so that scarcity would lead to actual balancing effects.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 02:03:02 pm
I don't play public servers, i'm not going to play public servers, if i don't have ticks when i start Strat 5 i won't play Strat 5.

but you play siege dont you? not sure does dtv grant tickets?

EDIT:
Out of yours and Orsiris perspective it may be erm better not to delete the tickets people have accumulated, as better to have you play with old tickets then not at all *sigh*
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 02:15:32 pm
I havent played since i reached lvl 34, on my journey to level up the game just became about the grind, now i've gone back to not caring about grinding the game doesnt interest me apart from Strat.
...
Well pretty much the same happened to me with reaching lvl 36, all felt a bit dry afterwards and well now i am not really on the way to 37, it is more about having some fun, which in my case is organizing a clan :) and having friends in ts to talk with, so i hope my perspective changed.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Bjarky on February 15, 2014, 02:23:56 pm
yes dtv grants ticks, but the frequency is shit compared to the other modes, i actually always ran out of ticks cus i mainly played dtv during last strat.
but other than that a tick reset is probably needed for the bigger picture to ensure that strat somehow is representive for active players (buff dtv yo).
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 15, 2014, 02:25:25 pm
If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages.
I spent my last ticks about 10 months ago(& gave all mws to my clan)  :lol: Didn't stop me from taking half of the map & getting #1 renown whore title  8-)
What I really hate about tick system is that you get zero ticks from Strat battles. Even 1 point for 200sec strat tick would be nice for whose who wants to sacrifice 1.5h(+30min rostercheck) of their time.
Btw, it doesn't help against multiaccaunting. It is pretty easy to support your multiaccs with enough ticks if you are dedicated crpg player(or a leecher).
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Bjarky on February 15, 2014, 02:27:26 pm
yeh ticks for strat battles would be a nice start
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 15, 2014, 02:28:48 pm
Didn't stop me from taking half of the map & getting #1 renown whore title  8-) <--- didnt keep it tho! did you delete yourself?

I have around 18k tickets left but i think ive played like an hour this week so far so wont be doing much i think :P depends how interesting strat is
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Segd on February 15, 2014, 02:43:03 pm
Didn't stop me from taking half of the map & getting #1 renown whore title  8-) <--- didnt keep it tho! did you delete yourself?
Oh crap, retired & renamed. Didn't happen then  :cry:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Utrakil on February 15, 2014, 02:50:40 pm
It's the 15th now....
*tapping the table impatiently*
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Sentirem on February 15, 2014, 02:58:06 pm
come on chadz  :shock:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Osiris on February 15, 2014, 02:58:10 pm
Oh crap, retired & renamed. Didn't happen then  :cry:

You were just scared of the mighty saxons right? :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: xxkaliboyx on February 15, 2014, 03:02:10 pm
come on guys, we all know chadz is in Hawaii with our Meele:BG money so its going to be Hawaii-Aleutian Time Zone (UTC-10:00)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Harpag on February 15, 2014, 03:15:25 pm
come on guys, we all know chadz is in Hawaii with our Meele:BG money so its going to be Hawaii-Aleutian Time Zone (UTC-10:00)

it's funny but not cheerful  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Ronin on February 15, 2014, 03:43:23 pm
Exactly then when it is ready.
It is done when it is done.
Strat, a necessary end.
Will come when it will come.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 15, 2014, 03:50:26 pm
It will start around 2000 CET. I'll give a more exact time in a few hours.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: kinngrimm on February 15, 2014, 03:53:13 pm
It will start around 2000 CET. I'll give a more exact time in a few hours.
any updates on how new mechnics would work?
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Guray on February 15, 2014, 04:17:03 pm
any updates on how new mechnics would work?
yes they will be working even better  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: chadz on February 15, 2014, 05:17:42 pm
Ah... abort abort!

I have some good news and some bad news :wink:

Bad News: I hit a problem that will take more time solving. Strategus starts tomorrow at 2000 CET. Sunday is a better day anyway. And one day delay is pretty good for my usual estimations, after all :wink:

Good News: It's saturday, go out, party hard!
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: HardRice on February 15, 2014, 05:19:59 pm
Good News: It's saturday, go out, party hard!

You actually believe strategus players have friends irl to party with?

 :lol:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 15, 2014, 05:20:38 pm
Good sir, I most certainly do.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Inglorious on February 15, 2014, 05:20:50 pm
I requested Saturday off though...

 :|
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Harpag on February 15, 2014, 05:22:10 pm
 :lol:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Corsair831 on February 15, 2014, 05:34:34 pm
Ah... abort abort!

I have some good news and some bad news :wink:

Bad News: I hit a problem that will take more time solving. Strategus starts tomorrow at 2000 CET. Sunday is a better day anyway. And one day delay is pretty good for my usual estimations, after all :wink:

Good News: It's saturday, go out, party hard!

my feels right now .... "hey little timmy, it's your birthday today is it? WELL NO IT'S NOT ANYMORE, IT'S YOUR BIRTHDAY TOMORROW NOW AHAHAHAHAHAHAHA NO PRESENTS FOR YOU TODAY TIMMY!"
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Osiris on February 15, 2014, 05:37:55 pm
well its not like you can actually do much on the first day :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on February 15, 2014, 05:40:47 pm
well its not like you can actually do much on the first day :D

I CAN DREAM MAN, I CAN DREEEEEAM! :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Guray on February 15, 2014, 05:45:15 pm
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: ARN_ on February 15, 2014, 05:49:37 pm
my feels right now .... "hey little timmy, it's your birthday today is it? WELL NO IT'S NOT ANYMORE, IT'S YOUR BIRTHDAY TOMORROW NOW AHAHAHAHAHAHAHA NO PRESENTS FOR YOU TODAY TIMMY!"
Exatly how I feel right now :cry:
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: _Tamra_ on February 15, 2014, 06:08:17 pm
Good News: It's saturday, go out, party hard!

Listen to him ! Drown your sorrow !
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: SyderOne on February 15, 2014, 06:18:03 pm
Time to drink beer , so BYE
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: karasu on February 15, 2014, 06:28:39 pm
You actually believe strategus players have friends irl to party with?

 :lol:

Of course my dear friend! Did you think all those Grey accounts played by themselves?... Oh wa-.. Nevermind.  :oops:



(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: NJ_Legion_Icedtea on February 15, 2014, 06:28:46 pm
Good News: It's saturday, go out, party hard!

p-ar-ty? what is this word?
but thank you for letting us know :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ikarus on February 15, 2014, 07:31:30 pm
I found out why it was delayed, there´s somebody attacking chadz during his work

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Kalp on February 15, 2014, 07:37:13 pm
It's a good news then, I will back to home at Sunday  :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on February 15, 2014, 08:12:10 pm
too hungover for partying, valentines night (last night) is the best partying night of the year, women get desperate as hell :D
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: ArysOakheart on February 15, 2014, 09:44:30 pm
Ah... abort abort!

I have some good news and some bad news :wink:

Bad News: I hit a problem that will take more time solving. Strategus starts tomorrow at 2000 CET. Sunday is a better day anyway. And one day delay is pretty good for my usual estimations, after all :wink:

Good News: It's saturday, go out, party hard!

Ah good, this will give you time to change Uslum to Fisdnar, and the scene as well!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GOBBLINKINGREATLEADER on February 15, 2014, 10:24:21 pm
Can we please all agree to downvote chadz for taking our birthday away? He's the fucking video game grinch.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 16, 2014, 07:13:07 pm
So its sunday 8-9 pm chadz time - any word?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: jtobiasm on February 16, 2014, 07:14:17 pm
So its sunday 8-9 pm chadz time - any word?

2000 CET.

it's now 19:15 CET
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Switchtense on February 16, 2014, 07:38:59 pm
nice!
while getting wasted i actually forgot strategus was supposed to start yesterday, nice to see im not late for the strat party now :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Conquisitore on February 16, 2014, 07:42:11 pm
Rise, Rise now!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: SP1N on February 16, 2014, 07:56:34 pm
inb4 strat doesn't start today
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Conquisitore on February 16, 2014, 08:01:26 pm
You are late
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: The_Pony_Spencki_and_Dana on February 16, 2014, 08:01:45 pm
20:02 and no restart...

Everybody free loompoints!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 16, 2014, 08:02:01 pm
clone bug on eu2
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Hetman_The_Grey on February 16, 2014, 08:02:10 pm
ban
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:02:20 pm
we are waitin
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Stabb on February 16, 2014, 08:05:20 pm
Can we get an angry mob outside chadz house now?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Steifes_Glied on February 16, 2014, 08:05:35 pm
COME ON STRAT :!:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sentirem on February 16, 2014, 08:05:57 pm
GO GO GO
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:06:09 pm
6 minutes too late now -.-
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: the real god emperor on February 16, 2014, 08:06:20 pm
I guess 16th February in Islamic Calendar (625 years +)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GRANDMOM on February 16, 2014, 08:06:32 pm
Can we get an angry mob outside chadz house now?

Join us, we are there already

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chosen1 on February 16, 2014, 08:07:39 pm
MOD IS DED RIP MOD
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:07:47 pm
7 1/2 minutes..
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Steifes_Glied on February 16, 2014, 08:07:51 pm
hes playing with my soul :?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Stabb on February 16, 2014, 08:08:23 pm
Stabb, Elmuri, Sir_Tulpus, Uther Pendragon, kowcioo, Steifes_Glied, GOBBLIN KING GREAT LEADER, Danetti, Medic, Sentirem, NeedabetterStone, Hetman_The_Grey, Tendalor, Conquisitore, 722_, Berserker, Guray, Don_of_Balde, serr, Jedae, jtobiasm, Grizle, Kratos, Belatu, Quentry, Thorondor, Jack1, SucculentHeadCrab, Voncrow, J_T_V_Tobi, Lennu, En_Dotter, Tomas, Reinhardt, The_Pony_Spencki_and_Dana, sefa66, mcdeath, Corsair831, POBEDA, Garond_PL, SP1N, Tehor, Alaire, Latvian, Krandas, xxkaliboyx, Sparvico (+ 6 Hidden) and 7 Guests are viewing this topic.

We are waiting chadz...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kowcioo on February 16, 2014, 08:09:08 pm
Stabb, Elmuri, Sir_Tulpus, Uther Pendragon, kowcioo, Steifes_Glied, GOBBLIN KING GREAT LEADER, Danetti, Medic, Sentirem, NeedabetterStone, Hetman_The_Grey, Tendalor, Conquisitore, 722_, Berserker, Guray, Don_of_Balde, serr, Jedae, jtobiasm, Grizle, Kratos, Belatu, Quentry, Thorondor, Jack1, SucculentHeadCrab, Voncrow, J_T_V_Tobi, Lennu, En_Dotter, Tomas, Reinhardt, The_Pony_Spencki_and_Dana, sefa66, mcdeath, Corsair831, POBEDA, Garond_PL, SP1N, Tehor, Alaire, Latvian, Krandas, xxkaliboyx, Sparvico (+ 6 Hidden) and 7 Guests are viewing this topic.

We are waiting chadz...

I am fifth on Your screen, yay!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:09:22 pm
9 1/4. angry mob inc.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sentirem on February 16, 2014, 08:09:37 pm
What a torture
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Don_of_Balde on February 16, 2014, 08:10:00 pm
10
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Steifes_Glied on February 16, 2014, 08:11:31 pm
stop leeeeeeeching
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:11:47 pm
11 1/2 minutes too late
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: the real god emperor on February 16, 2014, 08:12:00 pm
chadz Y U NO GIV STRAT TO FELLOW PASENTZ OF DIS MISERABEL COMMUNITI?!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Harpag on February 16, 2014, 08:12:48 pm
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 16, 2014, 08:13:37 pm
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sentirem on February 16, 2014, 08:14:09 pm
really ?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Steifes_Glied on February 16, 2014, 08:14:18 pm
chadz you... :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:15:25 pm
damn u chadz
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Darkoveride on February 16, 2014, 08:15:37 pm
id be mad at that post but i love that song.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sandersson Jankins on February 16, 2014, 08:16:42 pm
visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Kalp on February 16, 2014, 08:16:53 pm

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Alaire on February 16, 2014, 08:17:00 pm
60+ people viewing thread at once :D

Hi chadz!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:17:48 pm
that really hard troll
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GOBBLINKINGREATLEADER on February 16, 2014, 08:18:55 pm
For strat
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Hetman_The_Grey on February 16, 2014, 08:19:38 pm
http://www.youtube.com/watch?v=rQqwG_rQx7A
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Taser on February 16, 2014, 08:20:23 pm
in for 50 pages of "WHERE STRAT chadz??!" "MOD IS DED!!" "RIP STRAT!"
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:20:27 pm
http://www.youtube.com/watch?v=-PGq2dV0fBw
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: protox2k on February 16, 2014, 08:20:32 pm
I'm going to hide in the woods and play with the unicorns there until i have 1000 troops :D

Then i go and attack a village with no gear  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 16, 2014, 08:20:37 pm
Can we get an angry mob outside chadz house now?

Commando sent.

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: SucculentHeadCrab on February 16, 2014, 08:20:40 pm
We are all nerds.

KingBread, SucculentHeadCrab, Raggnar, Conquisitore, mcdeath, Butan, Hetman_The_Grey, Sir_Tulpus, serr, Tendalor, Jony, Jack1, Darkoveride, Matze, Don_of_Balde, Chosen1, kowcioo, jergu, Raubgraf, ryanwilson140, Stabb, Kratos, Jedae, Rain, Harpag, Algarn, Spurdospera, Steifes_Glied, protox2k, Sentirem, GOBBLIN KING GREAT LEADER, Matim, Beat, Kingtrisp, Friedturtle, ARN_97, Taser, Berserker, jtobiasm, Giaour_the_Grey, Zaren, Generalcrusher, Danetti, Miwiw, Grimoald, Macropus, Pawiu, bavvoz, Koolaids, Dirkdi, Voncrow, Torben, Always, Ganner, Alaire, Rhaelys, The_Pony_Spencki_and_Dana, Uther Pendragon, sefa66, Mad_Mat, Bjarky, kinngrimm, MURDERTRON, Garond_PL, Grumpy_Nic, Kan_Tervel, mjm97, Kidduis, Chamion, NeedabetterStone, affare, RAFle_fourbe, Grizle, Zak4o, Mwahahaha, Thorondor, Built, Medic (+ 11 Hidden) and 9 Guests are viewing this topic.

This is everyone seconds after 2000 CET on website refreshing strat.

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chosen1 on February 16, 2014, 08:21:13 pm
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Raggnar on February 16, 2014, 08:21:48 pm
http://www.youtube.com/watch?v=dQw4w9WgXcQ (http://www.youtube.com/watch?v=dQw4w9WgXcQ)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: KingBread on February 16, 2014, 08:21:59 pm
Strategus still look like old strategus to me
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:23:37 pm
stop it duda..that really hurts
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Kingtrisp on February 16, 2014, 08:23:49 pm
STRAT IS BEING PATCHED WTF IS THIS
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Stabb on February 16, 2014, 08:24:01 pm
"cRPG is being patched, please stand by..." ITS COMING!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: protox2k on February 16, 2014, 08:24:34 pm
"cRPG is being patched, please stand by..." ITS COMING!
NERDGASIM! AHHHHHHHHHHH
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:25:33 pm
this message will stay the next 30 minutes..
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: _Tamra_ on February 16, 2014, 08:25:49 pm
300 players were playing ://
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Fips on February 16, 2014, 08:27:03 pm
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Uther Pendragon on February 16, 2014, 08:28:25 pm
So many people here, TIME TO KILL SOME BROWSERS

25 FUCKING MEGA BYTES OF PURE AWESOME!!!

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login


DIE!! DIE!!! DIEE!!!!!


visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Macropus on February 16, 2014, 08:29:21 pm

Related video:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Thranduil on February 16, 2014, 08:32:37 pm
Hahah, so many map files! haha!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 08:34:03 pm
finally
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Fips on February 16, 2014, 08:34:20 pm
Hahah, so many map files! haha!

Yes ~_~
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: _Tamra_ on February 16, 2014, 08:35:52 pm
Slowly the white dots appear on the map ...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: ARN_ on February 16, 2014, 08:37:13 pm
STRAT STARTED, YAY!!!

MY STRT SCRIPTS NOT WORKING, FUUUUUUUUUUUUUUUUCK! :S
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Mad_Mat on February 16, 2014, 08:38:00 pm
Now to reach destination...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Matze on February 16, 2014, 08:38:54 pm
no move speed :O
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: SP1N on February 16, 2014, 08:44:16 pm
I'm attacking 500 - Internal Server Error, stay away nerds.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 16, 2014, 08:44:44 pm
25 FUCKING MEGA BYTES OF PURE AWESOME!!!

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login

visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login


DIE!! DIE!!! DIEE!!!!!


visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login



Thank you for good post/quote Uther.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Built on February 16, 2014, 08:47:03 pm
CODE BLUE, CODE BLUE.

STRAT HAS STARTED

ALL HANDS BATTLE STATIONS, THIS IS NOT A DRILL, WE ARE ON CODE BLUE, INITIATIVE GRADE ORANGE

ITS ALL OVER

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GOBBLINKINGREATLEADER on February 16, 2014, 08:50:31 pm
CONTROL ROOM THIS IS GENERAL GOBBLIN. SUNRAY IN THIRTY SECONDS. EXECUTE CODE RED SPERG.

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 16, 2014, 09:17:46 pm
- not moving, not able to create faction , seems still to be frozen
- on crpg website the Strategus-Factions & Strategus-Map Tabs not working as i guess intended
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Osiris on February 16, 2014, 09:20:22 pm
hasnt even been a post by chadz to say its up etc so chill out :D
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: ARN_ on February 16, 2014, 09:21:58 pm
- not moving, not able to create faction , seems still to be frozen
- on crpg website the Strategus-Factions & Strategus-Map Tabs not working as i guess intended
Try to disable the strat scripts, worked for me
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 16, 2014, 09:27:11 pm
MY reported speed is 29 MPS however the distance to my target has not reduced and im not moving on the map.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 16, 2014, 09:37:07 pm
Movement should work now. Still checking some things, if you find errors post it here.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 16, 2014, 09:39:36 pm
Yeah seems to be fixed
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: bagge on February 16, 2014, 09:41:09 pm
I cant see my faction page.

Edit: I created a faction and now I can't leave/remove it or change the color of the faction, though it says I'm still in "Nordmen of Fenada".
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Conquisitore on February 16, 2014, 09:45:52 pm
No growth yet
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 16, 2014, 09:50:00 pm
i cant see my strategus ticks.
its "0" since one hour
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Dutchydave on February 16, 2014, 09:52:09 pm
Ticks reset :(
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Darkoveride on February 16, 2014, 09:59:12 pm
Tick reset, Back to eu 1 gentlemen  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: serr on February 16, 2014, 10:03:34 pm
Where is my SD? Hour has ended but sd didn't appear in fiefs  :evil:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on February 16, 2014, 10:05:31 pm
Where is my SD? Hour has ended but sd didn't appear in fiefs  :evil:
give us goooooods ^^
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Harpag on February 16, 2014, 10:14:35 pm
http://awesomescreenshot.com/0ee2d0p549

inflation  :P
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Stabb on February 16, 2014, 10:22:08 pm
give us goooooods ^^

Fiefs have no prosperity, so they make no goods. We have to capture settlements in order for them to make goods... we need money to capture settlements... we need goods to make money... Okay Guys! We're fucked!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Bjarky on February 16, 2014, 10:31:56 pm
visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on February 16, 2014, 10:41:40 pm
Fiefs have no prosperity, so they make no goods. We have to capture settlements in order for them to make goods... we need money to capture settlements... we need goods to make money... Okay Guys! We're fucked!
Pretty much this.
If its the truth, then its just another buff for the big ass factions with alot of members. Maybe they gave chadz some money to do so  :shock:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 16, 2014, 10:42:45 pm
Yeah this seems strange, oh well not much to be done about it.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 16, 2014, 10:43:56 pm
lemme check that
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 16, 2014, 11:10:36 pm
should work now, all fiefs have the default prosperity now (200)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Osiris on February 16, 2014, 11:11:16 pm
noooooo my 18k tickets 50k donkeys and #2 (gg segd) #1 renown spot gone!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Tojo on February 16, 2014, 11:17:16 pm
so if i attack a village without buying any gear, will I be given peasant gear for however many troops I have?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: HardRice on February 16, 2014, 11:27:33 pm
so if i attack a village without buying any gear, will I be given peasant gear for however many troops I have?
Yup.

But the AI will have better gear and more men.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ubereem on February 16, 2014, 11:33:05 pm
what is the "player offset 100" thing I see now? Is this some balancer crap that helps a 4 power strike toon hit as hard as a 8 power strike toon and vice versa? arrows are taking like 1/3 of my health in one shot now.

also 30% movement speed is this for strat or for all crpg?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GRANDMOM on February 16, 2014, 11:35:11 pm
Yup.

But the AI will have better gear and more men.

You sure you will get gear as an attacker?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Koolaids on February 16, 2014, 11:37:59 pm
im so bad the ai fief doesnt even want to hire me
;-;
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: HardRice on February 16, 2014, 11:43:00 pm
You sure you will get gear as an attacker?
100%? No.

But chadz said nothing about removing that feature. If you want to be 100% sure, wait until the battles tomorrow and find out.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GRANDMOM on February 17, 2014, 12:06:29 am
should work now, all fiefs have the default prosperity now (200)

Guess we will see if the crimerate is going up with the growing S/D........
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Osiris on February 17, 2014, 01:52:42 am
"Stategus Dreaming'" by the Grandmommers and Kinggrimmas

All the players are peasants and the sky is grey.
I've been playing allllllll day.
I'd be safe and warm if I was in Shariz.;
Strategus dreamin' on Sunday.

Stopped in to a Tavern I passed along the way.
Well I saw a belligerent drunk and I started to say.
Do you know who I am? threw him out into the cold;
He knows I'm gonna stay.
Strategus dreaming' on such a winter's day.

Instrumental panpipes by panos

All the players are peasants and the sky is grey.
I've been playing allllllll day.
I'd be safe and warm if I was in Shariz.;
Strategus dreamin' on Sunday

All the cities are free  but will soon belong to the grey
I will play strategus each and every day
Strategus dreamin' on Sunday
Strategus dreamin' on Sunday
Strategus dreamin' on Sunday

played to the tune of this
(click to show/hide)


*note im bored but i wont be playing much so this is a lie!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Taser on February 17, 2014, 01:59:41 am
Guess we will see if the crimerate is going up with the growing S/D........

They're at 1% right now in the villages.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Dach on February 17, 2014, 02:30:57 am
All people attacking fief are going to get rekt....  :lol:

Don't think attacker get free gear...  :wink:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: HappyPhantom on February 17, 2014, 05:44:27 am
NoooooooooooooooooOOOOooooo all my ticks gone :(
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GOBBLINKINGREATLEADER on February 17, 2014, 06:21:33 am
Protip: the feature has always been that if you get attacked with no items you get peasant gear, but that if you are an attacker with no items you simply have no items in the battle.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ncromancien on February 17, 2014, 07:58:59 am
All people attacking fief are going to get rekt....  :lol:

Don't think attacker get free gear...  :wink:

They'll just punch the fuck out of AI armies  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: WITCHCRAFT on February 17, 2014, 08:07:09 am
They'll just punch the fuck out of AI armies  :mrgreen:

AI controls the fief's gear and player roster, but the defenders in-game will all be actual human players. An army of 105 naked mans will have a real hard time beating 200+ mans with items, even if it's just peasant gear.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ncromancien on February 17, 2014, 08:15:01 am
AI controls the fief's gear and player roster, but the defenders in-game will all be actual human players. An army of 105 naked mans will have a real hard time beating 200+ mans with items, even if it's just peasant gear.

I knew that, it was irony  :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ikarus on February 17, 2014, 12:14:40 pm
AI controls the fief's gear and player roster, but the defenders in-game will all be actual human players. An army of 105 naked mans will have a real hard time beating 200+ mans with items, even if it's just peasant gear.

There once was a battle between two naked armies
One side won because they had horses, we bumped them to death
(click to show/hide)
(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 17, 2014, 01:06:27 pm
I am getting reports that recruited troops had been lost even though suffiecent gold and strategus tickets both would be available. bug ? anyone else could confirm?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Knitler on February 17, 2014, 01:16:29 pm
I am getting reports that recruited troops had been lost even though suffiecent gold and strategus tickets both would be available. bug ? anyone else could confirm?

visitors can't see pics , please register or login


Not for me .... really stupid question: did you thought about the troop cap?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 17, 2014, 01:24:49 pm
Yeah i raised my troop cap last night and recruited 104 troops. When i checked today it had gone down to 100. I've now reverted my troop cap to 100.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 17, 2014, 01:49:05 pm
yes we thougth about troop cap  :rolleyes: and that is high enough.

also troops ahd been recrutied first, seeable in the info and also from the map view, then they were gone and as the guys are still recrutiing, they now have also something around 106 to 120 troops again, but it seemed to us that some (perhaps 10 to 30?) had been lost. But well yeah could just be the guys not double checking enough -_- i dunno
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 17, 2014, 01:51:00 pm
You sure you have enough silver to pay for the upkeep? Like Knitler I have no problem and about the same exact number of silver/troops  :P
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Flans on February 17, 2014, 01:53:35 pm
Maybe you entered a fief and crime is messing with troops.Since Knitler is moving ie not inside one.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Moncho on February 17, 2014, 01:54:23 pm
14% crime rate already :O
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 17, 2014, 01:57:47 pm
I am an inside a fief so that may be it. I have more than enough gold for upkeep. I'm not an idiot :P
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 17, 2014, 01:58:45 pm
I changed the crime formul now, it is rising a bit too fast ;)
It's now rising per hour if S&D > 2*daily S&D income (before it was 1*)
it will get more finetuning in the future...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Knitler on February 17, 2014, 02:00:20 pm
14% crime rate already :O

Nvm - explained from chadz one post up.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: jtobiasm on February 17, 2014, 02:02:57 pm
Can you gain ticks off your alt? Also how many ticks are used per hour?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 17, 2014, 02:07:36 pm
I changed the crime formul now, it is rising a bit too fast ;)
It's now rising per hour if S&D > 2*daily S&D income (before it was 1*)
it will get more finetuning in the future...


Really appreciate that you take the time to finetune without freezing - waiting for a next round, the early game is the best time for that. From what I can see from my player point of view, this could become the best strategus round.


Is there a chance you can finetune the fact that we could steal 1-100% silver of the loser army ?  :D 
The % loot system for items is finely done, but 0% silver loot is nor realistic nor good for gameplay.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Flans on February 17, 2014, 02:11:26 pm
Should maybe put it to a dice roll so every battle you have the chance to get anything from 1% to 100% of the guys gold.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Kasigi_Yabu on February 17, 2014, 02:15:57 pm
Are we gonna get the change log for this new patch?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Knife on February 17, 2014, 02:18:51 pm
I'd love to see what's going to happen with the first battle, that being the siege of Kedelke that has got 80+ more people signing up to fight beside whilst defending the honor of an AI! It would be even better when there's a bug that makes it so that there's no gear, resulting in 100 players punching each other and ganking these few brave attackers.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on February 17, 2014, 03:53:29 pm
does anyone know how i can get my guys able to join my faction without them having a direct line of sight to the faction pls?

like is there some code you can input or something?

cheers!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 17, 2014, 03:59:38 pm
seems they've removed the ability to sign up through the website.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Nyu on February 17, 2014, 04:12:48 pm
Strat is making me look like a criminal :o
visitors can't see pics , please register or login

Also why would I "attack" or "enter" myself? (not implying that hitting or fucking myself is weird...)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Guray on February 17, 2014, 05:14:21 pm
http://forum.melee.org/strategus-issues/rank-bug/
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 17, 2014, 07:18:35 pm
I really think crime rate shouldn't kick in until 2x or 3x daily S&D gain.  Most fiefs will have that shortly.  But everyone loses troops right now in the fief if even 1 day goes by without buying up the S&D at the bad rates that happen when it reverts to 15 because you have less S&D than the normal amount made in a day.  Makes for everyone to sit just outside the fief and also later on will make no point to change the prosperity rate.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 17, 2014, 07:29:25 pm
I really think crime rate shouldn't kick in until 2x or 3x daily S&D gain.  Most fiefs will have that shortly.  But everyone loses troops right now in the fief if even 1 day goes by without buying up the S&D at the bad rates that happen when it reverts to 15 because you have less S&D than the normal amount made in a day.  Makes for everyone to sit just outside the fief and also later on will make no point to change the prosperity rate.


Finetuning will happen like chadz said,


But personally I think its very good that armies sitting in fiefs are affected as much as the fief's army. Want to be safe? Stop hiding. Stop hiding, and you are attackable. A very good synergy that will put turtling factions on a bad leg.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: NejStark on February 17, 2014, 07:40:13 pm
Strat is making me look like a criminal :o
visitors can't see pics , please register or login

Also why would I "attack" or "enter" myself? (not implying that hitting or fucking myself is weird...)

Im just trying to imagine how 127% crime would manifest itself...
You stole 100% of the money from 100% of the people.. then 27% of your own split personality robbed you?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 17, 2014, 07:41:50 pm

Finetuning will happen like chadz said,


But personally I think its very good that armies sitting in fiefs are affected as much as the fief's army. Want to be safe? Stop hiding. Stop hiding, and you are attackable. A very good synergy that will put turtling factions on a bad leg.

Im not saying to hide, but just normal operating play like selecting enter fief, you cant because if you accidentally stay overnight you lose all your troops - thats why im suggesting tweak.  Its excessive right now.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Moncho on February 17, 2014, 07:44:35 pm
huh im moving without ticks atm, do ticks not affect movement?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 17, 2014, 08:33:30 pm
One of the reasons i can't be fucked with this strat is the no-lifing factor this mechanic has increased (as if it wasnt bad enough already). Sure it's nice to have a mechanic against turtling, but what about someone just setting their path to a fief to travel? Maybe overnight. It's likely the crimerate will be high or maxed cos atm the threshold is far too low, and if the player doesnt check immediately as they arrive and leave the fief again, then OOPS they lose 1 troop per minute as long as they are in the fief. When you have 16 hours of travel time to the next fief are you really going to check strat instantly as you arrive? Fuck no. Well if ya dont, goodbye troops.

And not everybody can, or wants to, check strat every couple of minutes to see if they've arrived in a fief yet so they can leave before 1 minute ticks over. Sure, make an anti-turtle mechanic, just do it better.


Just dont enter the fief and camp outside. Problem solved. But no more invulnerability.
If someone come up and want to attack you, they can try now.


Running inside a fief to hide because the lord isnt nerd enough to kick you out every second was worse than what you're describing.


Right now Calradia is in chaos, so there is no real route that people feel safe to tread on. But when kingdom begins to form, with enemies/allies and everything, you will have safe route, and you will have dangerous route. If you choose to go inside the territory of someone who is hostile toward you, you cant hide inside a AFK fief without repercussion as before. Thats a realistic change of pace. I feel it will give a "SP campaign" feel, where you cant just move into an enemy fief and ask the lord for a room to sleep in.


Also in the long run, as Keshian stated, adding prosperity upon prosperity will not ALWAYS be a good thing, since it will increase crime if you cant keep up with the trade input/output. A good synergy to decrease inflation in the end game, this + price changes will give reasoning to buy cheap and effective items until the very last day.


The major problem of these changes isnt that they are bad, but like cRPG patches they imply that people need to ADAPT and THINK.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 17, 2014, 08:58:59 pm
Yeah but increased micro - management is not what the game needs.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 17, 2014, 09:35:02 pm
micro = bad

implied rules where i need to teach my lads = bad, doubly bad as some tend to forget that shit ^^

i dont mind adapting and i am willing to give these new mechnics a try to see how they play out.
-----------------------------------------
-----------------------------------------
Guika is adjusting his tool, will be posted as soon we see it is working well enough.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Spurdospera on February 17, 2014, 10:04:12 pm
This new joining with pseudonym feature is broken. It shows me accepted in roster, but doesn´t let me join in faction or spawn ingame.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Macropus on February 17, 2014, 10:13:23 pm
This new joining with pseudonym feature is broken. It shows me accepted in roster, but doesn´t let me join in faction or spawn ingame.
Did you try to make a new ingame character with your pseudonim as a name?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Spurdospera on February 17, 2014, 10:19:46 pm
Did you try to make a new ingame character with your pseudonim as a name?
Why would it work like that? :D

I joined the server with my strat hero, it showed my pseudoname in spectators list. didn´t just let me choose faction or spawn.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Macropus on February 17, 2014, 10:20:18 pm
Ah ok, nevermind...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 17, 2014, 10:26:18 pm
Pseudonyms broken, will be fixed in 60 mins.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 17, 2014, 10:32:19 pm
Yeah but increased micro - management is not what the game needs.

The first reflex of a new player is clicking "move" then left clicking on the fief name anyway  :lol:   it just became a good thing
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 17, 2014, 11:17:08 pm
The first reflex of a new player is clicking "move" then left clicking on the fief name anyway  :lol:   it just became a good thing
nope the first reflex is just to left click on the map , then right click on the map, then scoll and not finding his own white dot within all the other white dots, then to screen the Strategus window more carefully and with some luck he doesnt overlook "move to" command, then they still need to make the connection to afterwards point on the map ... if you want to tell me this game is intuative please organise a doctor to tranplant all my grey and white hair i got over explaining it. I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: sJimmy on February 18, 2014, 12:35:16 am
I entered a fief and lost troops is that supposed to happen?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 18, 2014, 12:57:04 am
I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.

I entered a fief and lost troops is that supposed to happen?


visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 18, 2014, 02:57:51 am
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Guray on February 18, 2014, 10:07:49 am
Pseudonyms broken, will be fixed in 60 mins.
http://forum.melee.org/strategus-issues/rank-bug/ help :!:  :|
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: ARN_ on February 18, 2014, 10:13:05 am
http://forum.melee.org/strategus-issues/rank-bug/ help :!:  :|
Tell everyone to leave it and then create it again :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 18, 2014, 10:42:18 am
Rank should be fixed (in 20 mins)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Moncho on February 18, 2014, 12:46:31 pm
Maybe if crime ticks were hourly (or every 30 mins) instead of every minute, that would be better imo. Otherwise if you forget overnight you can lose around 500 troops.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Osiris on February 18, 2014, 12:49:17 pm
RIP in peaces Merc_Aethelstan lord of wessex and much renowned  :cry: mah renown :(
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 18, 2014, 12:53:19 pm
Agree about crime not working currently as it's supposed to.
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000
I also set all fiefs crime to 0 now
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 18, 2014, 01:23:01 pm
well we were able to keep the crime rate low, but i guess starting of not too agressive with this new mechanic is a good thing.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: darmaster on February 18, 2014, 04:09:27 pm
can't leave a strat faction, halp.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Guray on February 18, 2014, 04:11:15 pm
Rank should be fixed (in 20 mins)
Thanks  my hero :oops:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 18, 2014, 05:09:22 pm
Quote from: Fenris_Marzor
One question, I cant see my character or do actions in my map, I dont know how to solve it. Since I clicked to joined Fenris everything is screwed :/

Quote from: Fenris_Sebastian
i seem to be out of the map, no not NA just not on the map ...

EDIT: just saw display bug (http://forum.melee.org/strategus-issues/i-vanished-from-the-map/?topicseen) will check if my guys are ok now
EDIT2: that fix seemed to have worked, thx

----------------
----------------
Would it be asked too much to get a "join faction" link somewhere so i could post it to my guys. Waiting for line of sight is counter productive, when it comes to trying to help with their problems.
----------------
----------------
Suggestions:

a)
we all know the massiv amounts of people getting stuck at rivers, canyons or Jesus types who try to go onto open sea ^^. Could it be changed that crossing rivers just takes a shitlaod of time, instead of not being able to cross at all same with canyons. Being stuck complettly at these areas is not intuitive either.

b)
respawn button, you loose everything, you wont have gold, troops, strategus tickets and leave any faction you would have been in. In exchange you respawn randomly on the map. => win for admin who dont need to do it for them => win for users who dont need to bug admins

c)
leave faction, more clearly sepparated through css from other areas, the missclick on them always anoyed, same counts for Attack/Enter which are too clsoe to each other and missclicks easily happen. I guess at least half of the current fief attacks are because of that.

d) increase please please please with lots of sugar on top the max nightime to around 14 hours
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 18, 2014, 06:41:21 pm
AI fief silver bug need fixing asap.  Every time it gets attacked ai fiefs get exponentional silver increases even with unarmed atatcks.  First attack goes from 1K to 5K-16K, 2nd one we are seeing 49K.  Highly abusable where you can build up hundreds of thousands of silver in a fief and then attack with overwheling numbers and get massive disadvantageous windfall of silver in the hundreds of thousands.  Need to fix right away before someone takes fief after 2nd or 3rd atatck on a village. 


Also, silver needs to be increased in castles adn cities.  As is they wont make enough silver from taxes so when people are finally able to attack them the defenders will still be using peasant gear equivalent to current ai villages.  Needs o be higher ratio of gold to troops than in the villages like it is now.  100K for castles and 250K for cities should do the trick.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 18, 2014, 06:47:09 pm
fix bug & reset fief gold pls
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on February 18, 2014, 08:12:17 pm
i actually really like the new crime mechanic, it means that clans which are just afk farming troops will have to either micro s&d or keep their guys outside the cities, meaning they are attackable

really good mechanic imo :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Jarlek on February 18, 2014, 08:13:36 pm
If crime is overall good or bad is still yet to be seen, but it sure is gonna make stuff interesting :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 18, 2014, 08:41:16 pm
saved on the cRPG website settings
gmt +1
Nightime start 23:00 for 8 hours


when i click on the Info tab on the strategus site i get
22:00 gmt +1 for 8 hours

???
-----------------------------------
also please increase the maximum night time!!!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Dach on February 18, 2014, 09:52:10 pm
Save Visbility button?? what?!  :?: :?: :?:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: GOBBLINKINGREATLEADER on February 18, 2014, 10:15:43 pm
Yeah, what the hell is this save visibility button?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Harald on February 18, 2014, 10:32:52 pm
saved on the cRPG website settings
gmt +1
Nightime start 23:00 for 8 hours


when i click on the Info tab on the strategus site i get
22:00 gmt +1 for 8 hours

???

Use the strategus settings (http://c-rpg.net/?page=settingsstrategus) to enter the night time using your local time. The values displayed on the old strategus pages are UTC (=server time), not GMT+1.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: CrazyCracka420 on February 18, 2014, 10:39:16 pm
AI fief silver bug need fixing asap.  Every time it gets attacked ai fiefs get exponentional silver increases even with unarmed atatcks.  First attack goes from 1K to 5K-16K, 2nd one we are seeing 49K.  Highly abusable where you can build up hundreds of thousands of silver in a fief and then attack with overwheling numbers and get massive disadvantageous windfall of silver in the hundreds of thousands.  Need to fix right away before someone takes fief after 2nd or 3rd atatck on a village. 


Also, silver needs to be increased in castles adn cities.  As is they wont make enough silver from taxes so when people are finally able to attack them the defenders will still be using peasant gear equivalent to current ai villages.  Needs o be higher ratio of gold to troops than in the villages like it is now.  100K for castles and 250K for cities should do the trick.

Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI. 
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 18, 2014, 10:45:53 pm
Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI.

Either way its pretty bad because if it gets insanely high, the only weapons available will be siege crossbows, long bows, plate armor and great maul  :lol: :lol:  could create some problems for the defenders
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 18, 2014, 10:51:01 pm
Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI.

They get better gear, but because population much lower than in cities/towns and no walls - much harder for defenders to cap flags - with enough troops, say 400-500 armed with decent weapons, dont even need armor - you will take the 200 pop village.

But in general I think prices need to be dropped in half.  I'm looking to equip a 150 man army and even buying basic axes for the 2hers (2nd worst 2her and it will be -2) will cost 600 gold for 50, another 20 voulges - 800 gold, even weak leather scale armor for all the troops is 3300 gold and then other items need to be bought.  It basically costs 7-10K gold to equip 150 troops in peasant gear.  I think it might need some slight tweaking.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on February 18, 2014, 11:20:56 pm
They get better gear, but because population much lower than in cities/towns and no walls - much harder for defenders to cap flags - with enough troops, say 400-500 armed with decent weapons, dont even need armor - you will take the 200 pop village.

But in general I think prices need to be dropped in half.  I'm looking to equip a 150 man army and even buying basic axes for the 2hers (2nd worst 2her and it will be -2) will cost 600 gold for 50, another 20 voulges - 800 gold, even weak leather scale armor for all the troops is 3300 gold and then other items need to be bought.  It basically costs 7-10K gold to equip 150 troops in peasant gear.  I think it might need some slight tweaking.

no point buying armour early game when it's at -2, stick to the 1 gold armours, speed has it's own advantages

at least for the very start better to invest in weapons IMO

obviously as soon as you can get some gloves and medium armours to +0 always better to go down that path :P
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: CrazyCracka420 on February 18, 2014, 11:46:23 pm
Eh I dunno Kesh I don't think it's bad how expensive equipment is.  Just will take that much longer before people are running around in plate.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: StonedSteel on February 19, 2014, 12:33:08 am
Eh I dunno Kesh I don't think it's bad how expensive equipment is.  Just will take that much longer before people are running around in plate.

but but

ive grown so used to plate :oops:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: sJimmy on February 19, 2014, 01:03:30 am
Anyone have a troop upkeep calculator?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Koolaids on February 19, 2014, 02:45:56 am
pretty sure in getting chased for my 90 crates... anyways, if i get attacked by a lightly armed army, and i beat them, will i recieve their stuff? or do you only get their stuff if your attacking and you win?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Artyem on February 19, 2014, 06:19:45 am
I actually like how expensive gear is, maybe the game will have some progression beyond "PEASANTS - CHAINMAIL - PLATE" now.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 19, 2014, 07:06:31 am
pretty sure in getting chased for my 90 crates... anyways, if i get attacked by a lightly armed army, and i beat them, will i recieve their stuff? or do you only get their stuff if your attacking and you win?

Wow classy - changed your nighttime setting right after this post so battle got shifted from shortly after 9 pm to 5 am est.  Didn't have nighttime setting set up before.  1st week of strategus and already abusing the nighttime setting - you sir play a truly honest game.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sandersson Jankins on February 19, 2014, 09:48:05 am
Wow classy - changed your nighttime setting right after this post so battle got shifted from shortly after 9 pm to 5 am est.  Didn't have nighttime setting set up before.  1st week of strategus and already abusing the nighttime setting - you sir play a truly honest game.

owned ;^)

(I'm pretty sure he did that thing that all NA players do and blindly assume that the strategus site's night-time settings line up with their personal timezones.)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: WITCHCRAFT on February 19, 2014, 10:08:11 am
I love the higher item costs. It made mid to late game strat 4 feel bland when every single army had plate and best-in-slot weapons for months on end.

Will be interesting to see how the big factions upgrade their fief items. There could be some really divergent equipment themes this time!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Macropus on February 19, 2014, 10:37:28 am
Anonymous fighting isn't working as intended?
Because it allows everyone in the faction see who is applying
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 19, 2014, 11:12:14 am
owned ;^)

(I'm pretty sure he did that thing that all NA players do and blindly assume that the strategus site's night-time settings line up with their personal timezones.)

I would normally agree, but he had no nighttime setting and then just before he got attacked after posting in here about it his nighttime was set to make the battle the absolute latest it could possibly be with 9 pm to 5 am nighttime setting when it was just after 9 pm that matey go close to him.  I guess it could be coincidence that is started 20 minutes before the attack, but thats stretching the odds - 1/24 chance.

Kind of crummy to spend 5000 silver in early game getting gear and doing primetime battle for everyone only to have some dick pull the nighttime abuse card.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 19, 2014, 03:00:21 pm
im stuck in the sea...just like my friend last season..
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: chadz on February 19, 2014, 03:13:48 pm
I'm pausing strategus for 24h, because I have to look into this gamebreaking issue: http://forum.melee.org/strategus-issues/vanishing-gear-in-strategus!/

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sir_Tulpus on February 19, 2014, 03:15:25 pm
^hope you can fix it
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: loleznub on February 19, 2014, 03:27:23 pm
^hope you can fix it

Among with the many other broken things that got "fixed" ;)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 19, 2014, 04:50:57 pm
MY WEDNESDAY IS RUINED! NERD SPERG INTENSIFYING!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Gnjus on February 19, 2014, 05:04:35 pm
I'm pausing strategus for 24h

But...but....how will Piernik farm his resources........  :(


Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: MURDERTRON on February 19, 2014, 09:31:40 pm
chadz, why don't you just admit what it really is?  A mandatory grace period that will everyone to group up and get a little trade started.  It's an included feature so those who are new to Strat can get situated.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Zhyang on February 22, 2014, 08:57:57 pm
hi
I think its boring.. in every village the same peasant gear for defenders! why didnt you variate it a bit
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Casimir on February 22, 2014, 10:18:22 pm
equality and fairness?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Jarlek on February 22, 2014, 10:32:52 pm
hi
I think its boring.. in every village the same peasant gear for defenders! why didnt you variate it a bit
Yeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Taser on February 22, 2014, 10:34:31 pm
Yeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.

Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Zhyang on February 22, 2014, 10:55:56 pm
Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?

seems like
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Keshian on February 22, 2014, 11:31:56 pm
seems like

lol no, its actually pretty varied.  Light leather is a common one too.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Jarlek on February 22, 2014, 11:37:14 pm
Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
Unless the fief has gained gold through trading, yeah. But the more gold it has the better the gear. The reason they all have pretty much the same is because they all have pretty much the same gold.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Haze_The_Hobo on February 24, 2014, 06:46:09 pm
I think there's an error in the crime system.

Neutral fief killed like 50 of my troops in just few days and i wasn't the only party inside.

How could hordes of peasants possibly kill this amount of highly trained warriors (farmers) in such a short time??
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 24, 2014, 07:09:40 pm
There is no discrimination between naked tickets and "warrior" tickets with crime, you just lose x of them per time increment (10mn? 1hour?) relative to the current crime %.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Haze_The_Hobo on February 24, 2014, 08:30:20 pm
There is no discrimination between naked tickets and "warrior" tickets with crime, you just lose x of them per time increment (10mn? 1hour?) relative to the current crime %.

Yeah it was partly a joke.

Imho the rate is too high currently, that's what i was after..

This would maybe work if you didn't gain any troops while under influence of crime. I think loss of 50 troops from 200 men party in 2 days is too much.. I'd rather lose them all in battle, but now it was weekend and i couldn't attend strategus cuz of private life, so it feels like a punishment.

I know i deserve pain n sorrow, but not in this manner.  :mrgreen:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on February 24, 2014, 08:42:13 pm
Sry took the bait  :mrgreen:  anyway crime is meant to fuck up anyone who doesnt attend strategus - while inside a fief - while the S&D is too high (atm crime begin to form at 1K S&D).
Maybe it will be tinkered again by chadz, he seems to be very active on strategus which is a very good thing. But atm, crime is indeed very very powerful* since even the strongest factions only have a few hundreds or thousands tickets. Even 5-10% crime can make them vanish in a few hours/days so putting troops on someone is a very trusty move.



*edit
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Utrakil on February 24, 2014, 09:23:46 pm
Maybe it would be possible to give the player 24h before the crimerate kicks in.
Because now it already is a problem if you tell your army to enter a nearby city; you go to bed; do your thing; get back to strat 24h later; and you already lost some troops.
So just implement some delay to the crime thing. I think it is unrealistic to expect a perfect timing from everybody.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ronin on February 25, 2014, 08:38:37 pm
Maybe it would be possible to give the player 24h before the crimerate kicks in.
Because now it already is a problem if you tell your army to enter a nearby city; you go to bed; do your thing; get back to strat 24h later; and you already lost some troops.
So just implement some delay to the crime thing. I think it is unrealistic to expect a perfect timing from everybody.
This is a very good idea. Some people have 7/24 acess to internet, some only have a few spare hours within a day, some even prefer to adjust their sleep to fit whatever the situation requires. I think people who are playing game to have some fun, should be on equal terms with people who dedicate themselves to a web-browser game. The lesson to be learned here is, a game must not encourage the players to be nerds it must encourage players to play the game for fun and nothing more. A relaxed environment is the best.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Utrakil on February 25, 2014, 08:58:11 pm
As Butan suggested you can just click 'move party of..... to' and select the fief that way, you'll sit right on top of it and can enter instantly when you're next available,[...]
Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.
(click to show/hide)

So is this just a graphic mistake and I actually land on top of the fief ?

 If I click on "move party to..." and klick on the fief(not it's name) I never really arrive on the spot and have to wait like 1/2h to enter.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ronin on February 25, 2014, 10:20:00 pm
Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.
(click to show/hide)

So is this just a graphic mistake and I actually land on top of the fief ?

 If I click on "move party to..." and klick on the fief(not it's name) I never really arrive on the spot and have to wait like 1/2h to enter.
Don't click on the name, but click on the picture of the fief. Your destination will be very near to the city gates.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Erasmas on February 27, 2014, 12:11:01 pm
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000

Couple of questions on crime. Its a new feature and it would be nice to understand it.

1. "daily_income"? is that equal prosperity of the fief?
2. How the "crime ticks" work?   I guess if S&D > daily_income+1000 then the crime rate goes up? 1 tick is 1%? Or more? If S&D < daily_income+1000 then the crime rate goes down? At the same pace?

What about making the formula public, it would help management of locations...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on February 27, 2014, 11:48:09 pm
Why would i buy donkeys?
Do they carry more crates?(that i would see as the only selling argument sofar^^)

donkeys, Sumpter or Rouncy ....
Sumpter seem to make the starting trade horses, till you could afford Rouncies to speed things up.


chadz please give the donkeys super powers, so they can carry more goods then the normal horses!
give teh donkeys some love chadz  :mrgreen:

OR
EDIT: In reallife, donkeys are used also in ratehr uneven terrains ... like mountains. How about giving them an adavantage depending on terrain? Horses would be fastest in graslands and desert. Donkeys would be best in Stepp and mountains.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Awea on March 05, 2014, 11:59:11 am
Can I play CRPG on mac osx ? \o/

This is a troll. I feel really sorry. For all I done. Don't follow me please. And listen this: http://www.novaplanet.com/radionova/player (http://www.novaplanet.com/radionova/player)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Cicero on March 06, 2014, 12:32:56 pm
Note that strategus is still beta :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Prpavi on March 06, 2014, 01:12:33 pm
the only good thing about new strat is Byz are roleplaying Shogunate again.

Respect!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: KaMiKaZe_JoE on March 06, 2014, 05:57:27 pm
This is something i wrote for someone else on another thread, gathered from the little bits of info chadz said in various posts and from what i have since observed;

Crime %
It is based on prosperity+1000, so for AI fiefs who have 200 prosperity the fiefs gain 1% crime every 2 hours that the S/D is above 1200. It loses 1% crime every 2 hours that the S/D is below 1200 however. If you 0 the S/D it will take 6 days for crime to begin as a result (at 200 prosperity). It was originally only based on prosperity, but chadz realized this was too much on launch day so made it prosperity+1000.

Your party
The % is applied to your party and the garrison every minute. So if you are in a place with crime of 10%, you have got a 10% chance to lose 1 troop every minute. Over an hour you are statistically likely to lose roughly 6 troops at 10% crime. At 10% crime over 10 hours you are likely to lose 60. Etc etc. At 100% crime you will lose 60 troops an hour, so do not ever set your path to a high crime fief or wait in one.

The Solution
I'm afraid that you will have to get into new habits this Strat, only set your path to a fief if the S/D is really low with 0% crime, or if you *know* you can be active immediately when you arrive. Apart from those 2 scenarios you must get into the habit of clicking 'Move _____ to...' then clicking on the map just below the fief's name (dont click on it's name), this will take you right ontop of the fief, so when you are next active you can enter the fief immediately, conduct your business and then leave. You will not be safe and able to hide in every fief the way you could before, but this method should prevent you from suffering at the hands of the Crime Mechanic.

Additional info
I have heard many people say they lose a lot of silver due to crime, this may be a bug and yet more reasons to avoid sitting in a fief with crime.

It's kind of annoying if you're trading or just briefly looking for somewhere to sit. It'd be nice if the crime penalty only applied after X amount of time spent in a fief, so that it wasn't a big issue for traders but still applied to turtling factions. So, I could go visit a fief for a day and not have my little army suffer from it, but if I sat in there for more than 24 hours (or some other arbitrary number) the crime would start to take it's toll.

chadz pls implement now thx
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: CrazyCracka420 on March 06, 2014, 06:37:25 pm
Yeah the crime thing is poorly implemented.  There should be a short time period where crime does not affect your troops from deserting.  Like maybe a 5 minute window that will allow you to buy goods/equipment and then leave the fief.  The point of crime isn't to affect traders who stop in for a very brief time period, it's to stop people from stock piling troops in the fiefs.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on March 06, 2014, 06:47:58 pm
Yeah the crime thing is poorly implemented.  There should be a short time period where crime does not affect your troops from deserting.  Like maybe a 5 minute window that will allow you to buy goods/equipment and then leave the fief.  The point of crime isn't to affect traders who stop in for a very brief time period, it's to stop people from stock piling troops in the fiefs.

Fair point.

As opposed to 24 hours window, 5 minutes isnt exploitable, and would help some free traders to have the time to check things and leave without consequences.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on March 06, 2014, 07:01:04 pm
Then make it an hour, that people who are stuck in traffic jam are also not getting buttfucked. Does not always have to be on the shortest possible timespan and the fuck please increase the maximum nightime at least by 2 hours better by 4 -_-
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Miwiw on March 07, 2014, 05:54:41 pm
Seeing this thread (http://forum.melee.org/eu-%28official%29/ban-byzantium_immortality-and-renay/?topicseen) it probably should be possible for a Strat battle leader to kick and ban people from their team while being on eu3 in a battle.

Only the leader (rank 10) of a faction that participates in the battle should be able to do that and that should of course only apply to people in his own team, those he accepted to the battle and if they're wasting tickets and equipment, or simply do not listen to orders.

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: CrazyCracka420 on March 07, 2014, 10:17:38 pm
Seeing this thread (http://forum.melee.org/eu-%28official%29/ban-byzantium_immortality-and-renay/?topicseen) it probably should be possible for a Strat battle leader to kick and ban people from their team while being on eu3 in a battle.

Only the leader (rank 10) of a faction that participates in the battle should be able to do that and that should of course only apply to people in his own team, those he accepted to the battle and if they're wasting tickets and equipment, or simply do not listen to orders.

Yeah of course you should be able to kick people from your side of the strat battle.

Those retards in that thread saying "you accepted the guy, deal with it" are fucking imbeciles. 
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Zaharist on March 12, 2014, 10:51:05 am
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Most of "working ideas" require lots of coding.
The question is if you are interested in spending time for it.
Title: Re: Rise and Shine: Strategus 2014, starting 15th February
Post by: Kafein on March 12, 2014, 01:57:50 pm
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.

Adding incentives for personal gain. A reason to be a traitor to your own faction, or forming a dissident movement, that kind of things.

Factions should not even exist ingame. Factions should be formed through vassal-liege relationships, with each faction being ultimately a tree of vassals and one liege. That liege is the faction. Fief ownership per player should be limited somehow. Players owning fiefs should have an interest in keeping their fiefs safe and own them for prolonged length of time. Also, training troops should be detrimental to the fief's economy. Fiefs would give their owners income based on these variables. The idea here is to introduce tensions between peaceful landowners and landless heroes that want to pressure their lieges to wage war and get fiefs. Basically, play Crusader Kings 2 and liberally borrow from it. But more importantly, increase the stress on individual acheivements.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Zaharist on March 12, 2014, 02:44:40 pm
Factions should not even exist ingame. Factions should be formed through vassal-liege relationships, with each faction being ultimately a tree of vassals and one liege. That liege is the faction. Fief ownership per player should be limited somehow.

http://forum.melee.org/suggestions-corner/faction-types-kingdoms-vassals-bandits/

and also this:
http://forum.melee.org/suggestions-corner/%28strat-suggestion%29-stop-creating-large-factions/

if interested
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: BattalGazi on March 20, 2014, 03:33:21 pm
I strongly suggest reading these two posts which can actually make this game much better and enjoyable. Cheers for sharing these links ...
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: BASNAK on March 20, 2014, 10:09:27 pm
Battles should be a couple of people leading battalions in commander mode. Nothing more fun than playing commander mode on Napoleonic with friends and coordinating and outwitting the enemy. No more shitty rosters with unreliable people, just you and some friends needed to lead an army, and the best commanders win. And it would be hilarious to watch Grey Order, Druzhina and other big clans deal with this, since they can no longer offer all their members roster slots in battles.

Commander system > Current battle system IMO. I'd play the shit out of that because smaller clans would be buffed and it'd add more strategy to battles.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Algarn on March 20, 2014, 10:22:57 pm
And it would be hilarious to watch Grey Order, Druzhina and other big clans deal with this, since they can no longer offer all their members roster slots in battles.

pls...

http://c-rpg.net/index.php?page=strategusbattlesarchive#!?page=strategusinfobattleroster&id=637
http://c-rpg.net/index.php?page=strategusbattlesarchive#!?page=strategusinfobattleroster&id=635

Just two simple examples.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Bjarky on March 20, 2014, 11:20:26 pm
how i imagine Harpovka's point of view  :P
(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on March 21, 2014, 01:22:40 pm
2 things people have said here which i really agree with are

- increase "night time" timer by 4 hours

sometimes, i have to work. sometimes, my clan mates all have to work. leaving 12 hours of the day for strategus battles rather than 16 would definitely reduce those times where some jerk has set his night timer badly, you attack at half 10 and your battle gets moved to 6 in the bloody morning lol.

- removing from roster/ adding to roster after the battle has already started. this, i don't know why you can't change the roster after it's already started anyway, i don't see what advantage that brings to the game, sometimes we play 2, 3 hour strategus battles, what's the problem with making a substitution half way through? :P
we generally have a vast excess of players wanting to play the larger battles, and sometimes someone has to leave etc after a battle has already began, it'd be nice for this to be implemented :)

thanks!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Moncho on March 21, 2014, 01:28:00 pm
A problem with the second one you mention, Corsair (substitutions in the middle of battle), is that the server currently does not change a person's team after they are in it, so if you were to change the roster, remove 10 people and add 10 new ones, there could be issues with the 10 you remove still being in the battle fighting (although possibly not getting xp), but the other 10 also joining and getting an advantage that way.
I don't think there are any measures from preventing that from happening, although I may be wrong.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on March 23, 2014, 11:49:47 am
@chadz
changes to item prices suck balls, not because i dislike the peasent fights, i rarely had so often that good k/ds in strat, for agi players this is heaven and if you can keep that aspect somehow i truely love it. BUT atm with the economical power of DRZ and GO, they out-tech and out-produce everyone else. They were able to spec more efficiently their fiefs and they now have mostly always superior gear as they can make unhindered their trade. This strat wont last long and it is exactly what i told you before, the huge factions and mega alliances who carebear to an extent that they break the game.
(prices of siege gear at least need to be reduced)

The fuck do something about it. Restart if needed and put GO/DRZ on different server. This aint fun.

I am still of the opinion, if you create a waterproof diplomatic system and bind economical balance to it you can get this straighten out. So once more i will descibe how i imagine it working.

-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
Requirments for the diplomatic system to work:
1) crpg clans = factions, you start already within your faction, you can but leave afterwards
2) no multiclanning possible for strategus
3) no switching of strat characters possible
just keep it simple

diplomatic system itself:
1) Faction A needs to declare war onto a Faction B, to be able to attack B.
Singleplayers can attack only other singleplayer, but still can be attacked by any factions.
2) Faction C, wanting also to attack B, can delcare war only then, if allied officially through the diplomatic system, to Faction A.
3) Disable transfering of troops, gear and silver and goods to other factions, till they are offically allied.(inbetween players also not being able to dumb stuff into fiefs)

With these basic set of rules you get controllable groups, which you then are able to balance by their active and inactive player counts.
Huge Factions and Huge Alliances, which automaticly have also more active members, you can give small movement speed malus, directly dependend on overall playercount give a increaseing rate of taxes onto goods or gear or both.

When a huge faction or alliance is declaring war onto smaller sized enemies, then you can perhaps work with the renown system, making tehm loose renown, which then could influence their ability to recruit within their faction.

Building up on these basic set of rule, you can later include different diploamtic statuses, with different reallife relating results when used:
- NAPs, you and your allies just cant declare war onto taht faction, you can break the NAP and loose renown.
- Trade agreements, enables the transfering of goods to other factions or singelplayers, till a trade agreement is made, it would not be possible.
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
Besides that, change the crimerate towards a rebellion rate, so that the more fiefs soemone controlls the higer the chance that troops dies. Just look at the 30ish fiefs of DRZ and you know that this is needed. The already centralized systems of any clan, are using one fief mostly atm, where they make sure the crimerate keeps 0, and then put most of the troops in there. They dont need to defend already taken fiefs with high crime rate as they just retake it with only peasent gear in it, the raid function is btw made pretty much useless due to high crimerates, where nobody with half a brain would leave behind gear inside.
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
Atm those small clans who either joined for the first time or are struggling with the pathetic situation through these carebear lamers of UIF(DRZ/GO/Kapis), are already going offline again, as there is no point investing time into a game where there is no chance to win it, or even be able to hold your ground at least. Your admins should check "my" pms in "my" account perhaps at times and see what i do for this game in terms of player activity and getting new clans settled.

EDIT: Questions and Clarifications you can find here (http://forum.melee.org/diplomacy/*****rally-against-the-grey-order/msg977247/#msg977247)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on March 23, 2014, 12:17:35 pm
Some member numbers of Strat Factions:
DRZ 86
GO 97
Kapi 52
Shogunate 38
Nords 37
OdE 29
Eques 20
Bubas 24
Vandals 17
SB 23
Balde 21
Scums 20
Coorp 40
Kalmar 42
Templar 20
Mercs 43
Quincys 15
Krems 10
Fenris 43
Montesa 13
Foxes 10
HRE 28
Cataphracts 10

When we count the first 5 factions as UIF + Friends they have exactly 300 players.
When we count the rest together and call them Anti-UIFs we have 428 players.

Now tell me why uif is winning due to numbers...
They are ruling strat, because they are organized very well. Much better then these splintered Clans that are making War to each other.
They are motivated as fuck and they have the will to win this once more. You can call them "no-lifers" but what I can see is 300 working internet connections, paid by money they are earning in their lifes...

discuss^^
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Spurdospera on March 23, 2014, 12:21:04 pm
(click to show/hide)
You can count Bubastan out of that UIF/anti-UIF nonsense. :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on March 23, 2014, 12:31:26 pm
You can count Bubastan out of that UIF/anti-UIF nonsense. :)
Okay.
We got a third block. Lets crush them before anyone else  :lol:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: kinngrimm on March 23, 2014, 02:35:56 pm
bzzzzzzzz, like in reallife you cant get rid of them.


Also being crushed by only a 1/3 bigger faction in notime, that then makes your faction what? Inactive nubs with no good organization and leadership?

Also games are how the developers make them to be, i beg to differe in the current apporach of this game, being fun or fair. I would suspect bzzzz has a more casual aproach to the game, otherwise he would have stand his ground in the desert much longer, therefor would bzzzz not like the game design also respect his casualness instead making it about nolife , making it about zerging , making it about working so a "good" organization is to be achieved. All these things are not nessarily what i count in to be fun for games but nessacities in life, while games are there for giving prospects, having aspects and training for life, i again disagree on the current focus which makes you in this game a successfull player.(edit: focus being on having more active players, being able to crush anything in your way, being able to ally with other similar entities to then have no opposition left, by that breaking the game)

edit2: also please increase max nigthime by 4 hours
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on March 23, 2014, 02:47:55 pm
Bzzzz has a name and I expect an older fellow then myself to know how to forgive, forget.

I did not say that coorp is the well organized, active as fuck group of players. We made one huge mistake in the desert, that brought us to our knees pretty damn fast and we are trying to learn out of that.
Also we are working on our organisation, but its still hard due to the lack of motivation of pretty much everyone on our side.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: phnxhdsn on March 23, 2014, 02:54:21 pm
The only way i see it.. Is to assassinate Hetman and Nebun, therefore their lands will be split between their sons they had together and therefore their lands will be made of lots of factions instead of two block factions and all you lot can stop your whining :) :) :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Corsair831 on March 24, 2014, 12:47:33 am
The only way i see it.. Is to assassinate Hetman and Nebun, therefore their lands will be split between their sons they had together and therefore their lands will be made of lots of factions instead of two block factions and all you lot can stop your whining :) :) :)

don't be ridiculous phoenix, hetman and nebun have never had sex

(except with each other)

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: naduril on March 24, 2014, 08:58:40 am
The only way i see it.. Is to assassinate Hetman and Nebun, therefore their lands will be split between their sons they had together and therefore their lands will be made of lots of factions instead of two block factions and all you lot can stop your whining :) :) :)
Then Vovka will return to his Throne again and lead the unite Empire to the world domination.

Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Ncromancien on March 26, 2014, 04:39:32 pm
bzzzzzzzz, like in reallife you cant get rid of them.


Also being crushed by only a 1/3 bigger faction in notime, that then makes your faction what? Inactive nubs with no good organization and leadership?

Also games are how the developers make them to be, i beg to differe in the current apporach of this game, being fun or fair. I would suspect bzzzz has a more casual aproach to the game, otherwise he would have stand his ground in the desert much longer, therefor would bzzzz not like the game design also respect his casualness instead making it about nolife , making it about zerging , making it about working so a "good" organization is to be achieved. All these things are not nessarily what i count in to be fun for games but nessacities in life, while games are there for giving prospects, having aspects and training for life, i again disagree on the current focus which makes you in this game a successfull player.(edit: focus being on having more active players, being able to crush anything in your way, being able to ally with other similar entities to then have no opposition left, by that breaking the game)

edit2: also please increase max nigthime by 4 hours

As I already said, your little grudge with Chris is none of my concern, but it would be nice if you could actually be a bit more respectul toward our faction, and the guys that spent time on it. We've members that worked hard on this faction and spent a lot of their time on it. So if you please could keep this : "Inactive nubs with no good organization and leadership?" for you, it would be much appreciated.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Sniger on March 31, 2014, 12:05:36 pm
banner balance in effect  :lol:

this is how it will always end up when there is no limit or regulations on how many can join a clan.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on March 31, 2014, 02:07:57 pm
banner balance in effect  :lol:

this is how it will always end up when there is no limit or regulations on how many can join a clan.

I think you didnt push your argument enough.

No limit on how many can join a clan is, like you said, an open door to carebearing and gathering numbers just for the sake of numbers. But as you can see in other threads, people still keep a common sense to them, and whenever the game becomes ultimately unplayable because of unbalanced teams, you can bet your ass people will manifest their anger.

If tomorrow, we had one banner that was occupying EU_1 and EU_2, 24/24 7/7 and represented an average of 50% of the server playerbase at all time, I'm pretty sure there would be calls for a change. The analogy isnt hard to decode.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: sJimmy on May 13, 2014, 04:49:53 pm
Production Points acting up at castles. and people seem to not be getting them, like myself. any word on if there will be a fix for that? Maybe reset the fiefs to fix? Idk
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Simon_Templar on July 12, 2014, 11:59:50 am
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Kalp on July 12, 2014, 02:10:11 pm
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Butan on July 12, 2014, 02:37:49 pm
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.

Something happened recently or is it your 3 months late reaction on UIF dominating EU strat?
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 04, 2014, 04:57:44 pm
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.

The point is not this. There's still no alliance organized like them, so blame that and not their will to rule the virtual world of calradia.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on August 04, 2014, 07:10:58 pm
The point is not this. There's still no alliance organized like them, so blame that and not their will to rule the virtual world of calradia.

Look Bro. He stole my Avatar  :shock:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 04, 2014, 10:09:15 pm
Look Bro. He stole my Avatar  :shock:

lol i've got this avatar from like 7 years
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Utrakil on August 04, 2014, 10:13:22 pm
this can only be solved on the field of honour.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on August 05, 2014, 12:28:30 am
Tomorrow 4pm german time. EU 3. For my Honour. Winner keeps his Avatar. First to 5.

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Taser on August 05, 2014, 12:37:54 am
Tomorrow 4pm german time. EU 3. For my Honour. Winner keeps his Avatar. First to 5.

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 05, 2014, 09:04:33 am
i'm just a poor my old friendarcher.  :(
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on August 05, 2014, 11:24:34 am
i'm just a poor my old friendarcher.  :(

If this shall be an excuse, shame on you! Playing since 7 years and doesnt know there is the option of STF! If you dont show up, it counts as win for me.

(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Algarn on August 05, 2014, 11:48:14 am
If you are a my old friendcher, why is your avatar a huge armored knight with a sword ?  :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 05, 2014, 02:28:52 pm
I was nothing when i set this up ahah
Anyway, if i'll be at home at 4pm i'll come, otherwise i'll change my avatar
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on August 05, 2014, 04:24:39 pm
I was nothing when i set this up ahah
Anyway, if i'll be at home at 4pm i'll come, otherwise i'll change my avatar
I waited 15 mins on the server. Im sorry for your avatar :P
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 05, 2014, 04:45:10 pm
I'm sorry, work take me out for more than i expected.

So, here's my promise fulfilled!
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Krex on August 05, 2014, 06:14:01 pm
I'm sorry, work take me out for more than i expected.

So, here's my promise fulfilled!
Good boy.This one looks better.(and fits your class)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Jarlek on August 05, 2014, 08:05:34 pm
I'm sorry, work take me out for more than i expected.

So, here's my promise fulfilled!
Respect
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Anco on August 05, 2014, 08:13:48 pm
Quote
This one looks better.(and fits your class)

I know, i should thank that guy
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Chris_the_Animal on August 05, 2014, 08:17:40 pm
This one fits way better if the sin about my old friendchery is true. Thanks for keeping your word :)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Artyem on December 20, 2014, 06:43:34 am
  • the round will end on december 15th, 2014

lol good joke, chadz, good joke
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Taser on December 20, 2014, 06:56:57 am
lol good joke, chadz, good joke

That is not dead which can eternal lie,
And with strange aeons even death may die.
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: njames89 on December 26, 2014, 08:54:46 am
If its never being reset the Kingdoms of the North have a solid base for Strat: Infinity.


(click to show/hide)
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Harpag on January 08, 2015, 01:58:13 pm
Yes, we have not forgotten about strategus.

  • ...blah blah blah...
  • the round will end on december 15th, 2014


classic austrian joke about december  :lol:
Title: Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
Post by: Siiem on February 10, 2015, 08:46:46 pm