- Repairing items: use spare parts of 3 items to create the same item of a higher tier
Yes, we have not forgotten about strategus.like those the most :)
The round will start in 10 days, and last exactly for 10 months.
Changes that will be implemented:
- Fixing Siege equipment being limited per server, not per team
- Item prices will be increased by price^1.35
- Repairing items: use spare parts of 3 items to create the same item of a higher tier
- hp increase for: weapon rack, healing tent, forward spawn, ladders
- ladder placement will be more restrictive: (no more using ladders as shields)
Hmm, nice - is it possible to then buy -2 gear for instance, get 3 of them, merge them together and make one better item? In case you really need something for an army, the shit u need isnt loomed anywhere near you and you are in a hurry?
It will actually only be possible if you already have at least one higher tier item to serve as a "blueprint". The intention is to make cleaning up the inventory easier, not to bypass the looming system of fiefs.
[...]"shoot catapult Steeve!!!!! leave melee alone!!!"[...]Yea, Steevee... leave melee alone! :(
It will actually only be possible if you already have at least one higher tier item to serve as a "blueprint". The intention is to make cleaning up the inventory easier, not to bypass the looming system of fiefs.so i need only 1 item +3 as a blueprint or one of each -2,-1,0 etc cos not sure what its easier :
pee pee production xDDDDDDDDDDDDDDDAwesome!
- ladder placement will be more restrictive: (no more using ladders as shields)
What is Love?
Milanese: 376^1.35 = 2995.7 (8 times as expensive as it was)
Anonymous fighting and sign-ups (optional at signup)
chadz, what do you mean by anonymous fighting ?? Does it mean our names will not be displayed in battles or what ????That would be kinda bad? Maybe it's about the banner?
Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :
- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)
Man.
I wonder if I'm the only that understand the scope of that change...
THIS, will open up a new era of strategy thinking by itself.
Changes that will be implemented:
- AI Fiefs are back, no more voting
- Anonymous fighting and sign-ups (optional at signup)
if i understand this right, when i hire a recruit i can set him as "rank 1", and i can specify that only "rank 1" people can use kuyaks, and "rank 2" people can use plate etc etc?
Yes, we have not forgotten about strategus.
The round will start in 10 days, and last exactly for 10 months.
Changes that will be implemented:quota of how many of those need to be taken into the fights? what about dudes send by the enemy to disrupt your efforts?
- AI Fiefs are back, no more voting
- Anonymous fighting and sign-ups (optional at signup)
would you elaborate this point a bit more please?
- Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
Formula? Dependencies?
- Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
- Fixing Siege equipment being limited per server, not per team
I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
- Item prices will be increased by price^1.35
LOVE IT!
- Repairing items: use spare parts of 3 items to create the same item of a higher tier
LOVE IT!
- PP production rate will be lowered
- hp increase for: weapon rack, healing tent, forward spawn, ladders
:lol:
- movement speed increased by 30%
- ladder placement will be more restrictive: (no more using ladders as shields)
8-)
- fixing siege equipment thats currently broken
OMG we have a target date OMG OMG OMG
- the round will end on december 15th, 2014
[/list]
I woke up stupid fucking early today and at the request of others I decided to write a strategus guide.
https://docs.google.com/document/d/117tuiDHh4AzB7dVvGpmEMT3WeQUq6T1_Ly27OZm7fFM/edit?usp=sharing
It is available to all, but may only be useful to those in Dracul. Part of it is now on the front page as well.
There may be a few incorrect lines in there, but I wrote it while I was really tired and don't feel like proof reading it myself. If you have a correction, please share it.
Fixing Siege equipment being limited per server, not per teamThey are fixing that siege is equipment is limited per server instead of per team, thus they will make it limited per team now.
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8I disagree, I don't see why full plate armies should ever become a viable option.
:shock:
Give us ships and sea trade + ability to sail around the world (just west way to NA, forget about sea wars), several new locations on a blank area of NA map for Chinese and Australians, official and limited account sharing + ability to read night time for every unit and location on the map and will be perfect :)
Are we able to destroy wooden castles with catapults?Yes, at least some parts.
Where's all this plate hate come from? It's super expensive, and this new Strat will make that 8x more so! So if you're willing to pay that much, then why shouldnt it be possible?Not talking about it being possible, I am saying it should not be viable as in a cost efficient way of equipping your armies. Equip in full plate all you want, but it should be so costly that it is basically a foolish thing to do compared to doing more balanced set-ups. What I hope to see in this new system is that commanders will buy a few sets of plate and limit the plate to a few capable strength builds, but clad the rest of the troops in medium gear because otherwise it would be much too costly for too little gain.
Yes, we have not forgotten about strategus.
The round will start in 10 days, and last exactly for 10 months.
Changes that will be implemented:
- AI Fiefs are back, no more voting
- Anonymous fighting and sign-ups (optional at signup)
- Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
- Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
- Fixing Siege equipment being limited per server, not per team
- Item prices will be increased by price^1.35
- Repairing items: use spare parts of 3 items to create the same item of a higher tier
- PP production rate will be lowered
- hp increase for: weapon rack, healing tent, forward spawn, ladders
- movement speed increased by 30%
- ladder placement will be more restrictive: (no more using ladders as shields)
- fixing siege equipment thats currently broken
- the round will end on december 15th, 2014
Yes, we have not forgotten about strategus.
The round will start in 10 days, and last exactly for 10 months.
Not talking about it being possible, I am saying it should not be viable as in a cost efficient way of equipping your armies. Equip in full plate all you want, but it should be so costly that it is basically a foolish thing to do compared to doing more balanced set-ups. What I hope to see in this new system is that commanders will buy a few sets of plate and limit the plate to a few capable strength builds, but clad the rest of the troops in medium gear because otherwise it would be much too costly for too little gain.
an army of Kesh Ke$h Kesh_ etc etc incoming
arowaines worst nightmare
The anonymous signup works like this: Fighter says "damn I'd like to fight, but my clan disallows it, I sign up with an alias." Only the guy accepting the signup sees both the alias and the real name. Teammates and Enemies will only see the alias. So you dont hire randoms, you hire pseudonyms that you know who is behind it.I smell A LOT of clan spy-implantation with this feature.
It basically just means people can fight incognito without the fear of political shunning.
I smell A LOT of clan spy-implantation with this feature.
For example, someone in a clan delivers all the info to the enemies and moreover fights for the enemies anonymously. That should be interesting.
Unless fighting anonymously also changes my face lol there's really no point in me doing it xD it kinda sticks out, well... it literally sticks out through some helmets...1. Make a new character with your custom face
...My system was never relying on full plate armies, i dont mind them not being there. I only came back at the end of strat 4.0 where that was going on already for a while and fo me it was still a novum at that time. I also found out pretty quickly that those battles are disturbingly boring. So by any means make the price 20 times as high as it was before :lol: My concern was more that it would be as expensive, that it would not be even possible anymore. Also when you get better outcomes per gold with less good equipment, why would anyone get higher tier equipment, the delimiting factor mostly had been tickets not gold. Only because there maybe more expensive gear, doesnt reduce or increase the troop tickets. In that last sense, the crime mechanic is much more interesting to keep an eye on. Expensive gear, noone will give a fuck about that anymore. Back to strat 2.0, lowcost armies ^^
I disagree, I don't see why full plate armies should ever become a viable option.
this where I should post I do not think the fcc is coming back?
Items:Are we talking about my personal inventory, or my inventory in the faction page.
People that signup have a default rank of 0, your clanmates have their default clan rank (except the battle commander, he always has 10).
You can change a number in your inventory (default: 0). If you set eg donkeys to 5, then only people that have a rank of 5 and more will be seeing the item in the item selection ingame. It means you can have peasants & elite soldiers. You can also set it to 11, then no one will see anything (against item bombing)
- ladder placement will be more restrictive: (no more using ladders as shields)
Fix ticks. I can't be arsed to play this dreadful game on the pleb servers. Please find a creative way to acquire troops.
- ladder placement will be more restrictive: (no more using ladders as shields)
chadz, you never addressed the prizes we were promised for Strategus 4. The current king of Strategus, Jake, had over a billion renown and should be awarded accordingly.who?
this is not only a NA problem. Also for the reason to have a full roster, i started an alliance of smaller factions last round. If you are concerned about your roster you still can do sth about it. If it would be overall only 300 people in participation you can get 3 blocks a 100, then you only need 50% participating ^^regularly or get always from the not attacking/defending 3rd block additional mercs.(click to show/hide)
Are we talking about my personal inventory, or my inventory in the faction page.
Is it just me being able to restrict the items my hero has, or will it be possible for other factionmembers to do it for me?
I guess it will be the inventory of the army currently locked in battle, and said inventory can be restricted by anyone who has the according ranks, like rosters.and after the start of the battle, you will discover that archers have no authority to take the arrows) and the cavalry - horses :P
Like most changes, I'm impatient to see how it will look in the UI, I hope it will not look like the info panel or we are all doomed : 1 hour to make a proper army inventory, 1 hour to put ranks on them.
Has anyone mentioned the ability to abuse map limited equipment, by spawning a bunch on one side so the other side can't have any?
ex. weapon racks, catapults, spikes. shields, etc.
On a more serious note:
The gold increase for items is going to hurt smaller clans and will probably only delay the bigger clans from amassing full plate, war horses, and mauls by only a few weeks.
All heavy armor, heavy horses, and heavy weapons should have received a large cost increase, the lighter and unused gear should have remained the same.
Every new strat a lot of people come back because its new and fun again.
No, not really. He raised it by the power of - so the higher the base price was originally the more exponential the price increase. I think everyone will be shorter on plate, plus less PP and S&D build up in general with the new changes. Everyone will be in lighter armor and gear like in strat 2, where you ahd to make some real choices - where did you want to invest the most money - weapons, armor or horses? and it makes a real difference in tactics too based on these choices. Small clans are going to be perfectly all right since its easier to attack larger clans that also can't field full plate armies anymore.
Also for those who are worried about low server pops - it really was just a problem with strat lasting too long and people getting burned out on every battle being full plate every time. 10 months is shorter than the 18 months this last strat lasted. The first 10 months - no problems filling up rosters. Every new strat a lot of people come back because its new and fun again.
:arrow: Also, can you guys add the ability for owners of holdings to add comments that people can see when they click on the holding which describe their trading status? IE - "Open for trade to anyone" "Closed to trade except allies", or whatever.
On a more serious note:
The gold increase for items is going to hurt smaller clans and will probably only delay the bigger clans from amassing full plate, war horses, and mauls by only a few weeks.
All heavy armor, heavy horses, and heavy weapons should have received a large cost increase, the lighter and unused gear should have remained the same.
All you speak about is linked to AI villages Tomas, so why make 5 points on it ? :P
It is for me a lesser evil than having all fiefs human controlled right at the start. It was even more unbalanced since some "groups" had more than others... at least with AI villages everyone has to earn their fiefs. The biggest downside is AI defense exploits, but I do hope we will have some admins handing out bans this time.
I'm going to bring the Jam to every corner of this new sperg-forsaken Calradia.(click to show/hide)
Yeah the cascade effect was far more dramatic having large clans vote multiple cities and castles under 1 clan with all their clan members voting and with all the massive amount of PP per day not available when owning a village.
That's not a cascade effect and i think you'll find that the larger clans wasted far more votes than necessary in gaining those castles/cities. Had it been a cascade effect then the largest clan at the start would have gone on to steam roll the map but that never happened. Even at the end it was boredom and incompetence that gave the UIF their victory - not numbers
Strat 3 meanwhile was over inside 3 months and we'll be back to something similar now that its just a numbers game again.
You were talking about large clans becoming too strong for small clans to do much - and it is a lot worse when large clans start off with multiple hard-to-take cities and castles providing numerous economic and defensive bonuses than if they are only able to take a couple villages earlier than others. Much harder for smaller clans to get on par when they are in full plate with multiple castles/cities after a short period of time.
This strat should be more like strat 2 where we start with peasant gear - may take a couple villages but it will be much harder to hold them - even against smaller factions because the gear on both sides will be pretty limited and villages dont give enough of an economic advantage with only 1 pp produced a day that even landless factions can't just buy gear in cities and castles or other villages and come mess up a larger faction's caravans or fiefs far more than in the last round.
For anonymous sign-ups, I'm assuming that is just for when you sign up for AI (and you don't have to sign up anonymously, it says it's optional). Or maybe you can also do it when signing up for factions, but either way I'm guessing the intended purpose was to get more people to sign up for the AI, so their "friends/allies" won't see them signing up and go "WTF" (like happened before when AI controlled fiefs). I think this is a great idea.
I really hope there's more changes under the surface, otherwise for me this is a huge step backwards for Strat.This.
1) AI villages mean the biggest clans will gather the required resources to take their first fief quickest
2) Production points mean that taking a fief gives you an immediate boost to your economy
3) Large clans will already be the ones who will have the tickets to take their 2nd fief quickest but combined with with the economic boost from PP this will be even worse than before and cascade exponentially with every successive fief
4) Since Castles are now off the table again at the very start of the round the big clans will instead try and grab as many villages as they can and without the defensive capabilities of a castle to even the odds, small clans will just get quickly wiped by larger neighbours
5) Without the economic boost of owning villages it is extremely unlikely that a small clan would ever have the resources to take a castle or town that they would have a hope of holding on to
Whilst voting was shit it did at least prevent the domino effect on taking fiefs which can only ever benefit the largest clans.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Even if you split up clans like that into smaller factions, what keeps them from playing together and in the end they're still a big faction.
What the clans have to decide themselves, is that they're more open for some fun/action instead of keeping all 100 members in one faction, they could split up in two and fight each other... It's totally up to the players.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
thats why i said give the winning faction loompoints, or gold or whatever, so that even if many factions play together, only one gets rewarded, that way they might turn against each other in the end or something
This.
I like how devs did a lot of pro-big clan & economic reducing features & forgot about main problem - sitting on our asses in our fiefs.
With shitty equip it would be even more painfull to attack enemy fiefs since you loose more tickets & give your preciousplatetunics(which cost as plate now) to the enemy.
So it would be like this:
-month 1-5 big clans take AI & minor clans villages
-month 6-10 big clans take AI castles & cities. Oh, & moving caravans of course.
-wipe. Strat 6.
Also my personal thanks for destroing crossbowmen class. Less PP, higher prises means that we will see arbalests at the last day before wipe.
Don't belive me? We crafted first arbalests(1-2 per xbowman for entire battle) in about 2 months from Strat 4 start. And DRZ had the best economics back there.
Basically crossbowmen would be as popular as throwers at Strat 4 :lol:
Archers are screwed too but not as much.
Best class to play would be 2h. All you need is some cheap axe to onehit light armored dudes & cheap shields.
At least this way we get some clan wars and battles for castles and villages and fighting over claims before you guys kill strat :PSure, keep dreaming! 8-) I remember how fun it was to defend AI fiefs while you had 2 times smaler roster & no discipline.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
only reason you would have smaller roster is because clans abused the system. I hope that signing up for AI battles against your clan is bannable this time roundit was bannable already xD
Btw if you keep reading this topic chadz, I would like to ask you:
Do you think it should be possible to loot strategus silver when you kill someone?
It was always too easy to keep riches safe, as long as you sold all your goods/items before you were destroyed, you could have a billion coins in your pockets, they would just steal your pitchfork.
Would give nice incentive for raid/attack and the only way to store gold securely would be to let it rest in fiefs, which is viewable by everyone.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Kinngrimm you dont propose one single idea in your post. Because there is no way, without killing freedom.did i mention that i already made those suggestions in the past? Aktion Point System, Diplomatic System ...
...
...People have free will, and that free will means anything can happen, which is good.The history of this game tells me, that clans had been founded, then players have joined, then they found out, teh more players the better, so even more players ahd been recruited. Then alliances tried to get rid of huge clans, sometimes they succeed, often not. Alliance memerbs (Fallen/GK/HRE) then joiend in one faction to be more efficent, isntead through the hierachic system to organize shit they pretty much neglected participation to a lot of people, and a lot of players in teh huge clasn or allainces will be discouraged as tehy cant participate activly in teh same way as others, due to hierachic systems and a limited battle rosters, having mroe players still gives more ressoruces and security to have a full roster ...
What you blame, is the history the players of this community created. They dont want something else, or the history would have been different....
...In what world are you not a dick, when you have accumulated 2/3 of the playerbase going against a much smaller target.
edit2: come on kinngrim, what, you're expecting that you and your 5 mates can take on greys or byzantium with 1/4 the members?!
in what world would that be fair?
if you're smaller than us, get more friends and come at us 2 or 3 clans at a time
Someone remind me why all these people want to nerf big factions.
May the man with the least life be victorious. (What else will he have?)
I speak for myself Butan, not the Mercenaries clan. Secondly, I quit strategus months before we lost any fiefs so..
who?
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
A few clarifications:
The anonymous signup works like this: Fighter says "damn I'd like to fight, but my clan disallows it, I sign up with an alias." Only the guy accepting the signup sees both the alias and the real name. Teammates and Enemies will only see the alias. So you dont hire randoms, you hire pseudonyms that you know who is behind it.
It basically just means people can fight incognito without the fear of political shunning.
(click to show/hide)
I would suggest price^1.14 to 1.25max;
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.Corruption?
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
1) i like you Harpag and you know it(click to show/hide)
- Item prices will be increased by price^1.35
- PP production rate will be lowered
The formula of strat XP should be changed, otherwise, without any XP, strategus will get a lack of interest from a lot of people.
http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/ (http://forum.melee.org/strategus-general-discussion/same-banner-for-all-players/)
erm ... maybe? pleaaase?
Imagine this..
Team 1 are Saracens wearing Saracen gear Vs Team 2, that are Templars!!!
OH THE ROLEPLAY!!! :mrgreen:
In nodic mythology, there is a beast which did not stop growing, it was fed by the gods and the gods became anxious when they noticed, that only by eating, the beast grew more and more without end. So they thought of ways to handle the inevitable, which would be that the beast would devour all & everything, by tricking and binding the beast. That worked even though one god lost willingly his hand over it, so the gods and life itself bought some time till at Ragnarök the beast got free and devoured the world and most of the gods. While in the saga it is Fenrir, here in game it seems to me it is Grey Order and alike, where is chadz to bind them even if it costs us a hand(some freedoms).:lol:(click to show/hide)that i actually get and had been in that place more tehn i wanted to be, having rules like noone below 20 helps ^^, narrowing down with even more requirements, sorts out more, to get a group of people together which is mostly compatible with each other.(click to show/hide)true too, for me my clan also always was a place where i can speak about anything, personal stuff, philosphies, cultur critics and got opnions from all over Europe from different perspectives of life. That always was one of the reasons i created a clan in the first place.(click to show/hide)
I may be obsessive compulisive and i am working on it partly ^^ not to do all on my own but leave organizing stuff also to others, out of that way yeah having more then 70 people in a clan gives a single person a lot to do, but would need at least 2-3 guys taking care of things on a higher level.
What i have seen but also with 100+ in my own clan and from what i ahve seen in other clans happening with even mroe, that there are lots of sub groups, that it is not only one clan anymore but lots of clans, which but use the same banner to gank up. It may not be for everyone a conscious decision when joining your clan or the reason for you to not deny them participation, but the outcome is the same.
Freedom of choice. Noone is forcing anyone to anything.
And it should stay that way, but lets say f.e. your as he reacehd some type of treshold, would have to pay 10% additional taxes in fiefs. As you have a shitload of players, it should not be a problem to compensate right?You still have 325 players on your roster, tehy jsut make money only for 292, still more then any otehr clan could achiev.
OR differently approached
at a time where you started your clan, if there would already have been a rukle in place that said, that efficency of clans is peaked at a player count of 70 players:
a) would you not have founded a clan?
b) would you then therefor would ahve tried to update your roster regularly to only have active players and sort out the others?
c) if you could not say no you would still not say no to recruits, and yo ustill would grow to 325, but you accepted the 70 player limit and would ahve made the best out of it. While still being able to make more stuff in strategus which otehr clans couldnt with lesser members, still getting better roster, still being able to make more trade when these players are active
Greys gonna Grey, Kinngrimm gonna scheme. Strat 5 business as usual :Dscheming and ploting is fun, only those who are not included may think otherwise :lol:
scheming and ploting is fun, only those who are not included may think otherwise :lol:
Speaking from experience I suppose, since you've taken all your downhills with such grace and poise. :wink:
desert movement speed decrease.
- movement speed increased by 30%
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
- Make everyone wearing the same banner in a battle.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Actually pretty simple. Make a third world. EU west, EU east and NA.I'll choose West if devs won't ask my passport :twisted: EU east would be a wasteland with only random caravans going through ghost cities :) Btw, third map needs third server.
XP formula is most likely redone already, since the prices are increased by ^1.35 (which contradicts your 3rd point).
If the current formula is about price of items, then, ok, you're right. Indeed plates and all armors/ weapons in general will cost a lot more, but still, as price will grow up, who will buy plates and plated mails ? Now, I think the plain mails will be the most used armors, combined with leather armors. Therefore, there will be a loss of XP compared to before, when everyone was dressed as a knight, with +3 items and shit... This is why we need a new formula.
Any of this will only be true until the first dupe happens, which hasn't been addressed once in this thread.it was mentioned in undertones,
it was mentioned in undertones,
- f.e. the 10k+ crates invisibility
- also perhaps not here but not long ago, i mentioend that their maybe a corellation between adding new items and shittons of items after battles being granted as reward instead of only the scrab of the remains the looser didnt use up.
- mentioend here, the anual cheater removal, to see who is using multiple cd keys and other shit
feel free to add points to the list i missed out on
Do you really trust everything they say is fixed to actually be fixed? We still have pikes on horseback after two years.It's not like pikes on horseback is such an important issue that has to be fixed asap...
Maybe they take nationalism a little bit too serious as I've heard many times in UIF TS that SB and other Eastern European clans are traitors to their own "kin" because they're fighting against UIF.
lol
the goal of life DRZ - kill/NOGIBATb!! all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)
the goal of life SB - wear Crusaders equipment
do u feel difference?? :P :P
the goal of life DRZ - kill/NOGIBATb!! all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)DoTA 2? :mrgreen:
NOGIBATb!!There's a good english word "Own" for that. :)
There's a good english word "Own" for that. :)dat word not so good as NOGIBATb!!! :P
...all the NA/EU my old friends/"place ur insult here" who swearing and insult Slavs (russians, ukrainians, belarusians etc.)...So your propaganda idear to get all slavik based culutres behind you and GO is to imply that all others would be against slavs?
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?
So your propaganda idear to get all slavik based culutres behind you and GO is to imply that all others would be against slavs?Try Dota 8-)
I for once can say, with the age of 6 and afterwards my father took me with him on his business travels into several slavik countries. I saw and remember a lot of hospitality and have fond memories of these times. Through those travels i came to poland, hungary, czechlovakia(now splitted), Jugoslavia(now splitted) and others. That was even before perestroika/glasnost and the opening to the west.
My father still has friends in those countries and even though he is retired now he visits a view of them from time to time and vice versa. I dont see these slavik resentments/hate/preconceptions you are describing. I dont feel threatened by any culture, only by stupid politicians and mega cooperations.
Try Dota 8-)Tried it and didnt get quite into it. My muscle memories are chained to cRPG ^^
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?
GO goal -> win
my goal -> pew pew and annoy ppl around as much as possible=lots of fun :twisted:
Can't wait for pesant wars to kill almost non armored ppl with OP short bow and arrows :twisted:
Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)
I'm a cunt form Poland but I'm not in Grey Order -> I'm a triator?
GO goal -> win
my goal -> pew pew and annoy ppl around as much as possible=lots of fun :twisted:
Can't wait for pesant wars to kill almost non armored ppl with OP short bow and arrows :twisted:
Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)
Nope Steevee. You are not a traitor, you are an archer :mrgreen:. We never invite pew pew cunts, so your only chance is convert catchArabbit in main and become a true human :DNEVER :twisted:
Errr yes you do...Yes sir, God wills it ^^
Any ideas what to do in stat? ATM I have no orders from my clan, so i can be some kind of Free soul :)
Any more concrete time zone when it will start?
minimum of +24 hours from every possible place on the planet.
The round will start in 10 days
Yes he actually did here corsair.
The round will start in 10 days, and last exactly for 10 months.And 10 months before december 15th, 2014 is?
...
- the round will end on december 15th, 2014
From when he posted it, duh.
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?
From when he posted it, duh.Well what about time machines...
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?
thanks moncho...I underestimated corsairs will of succes in trolling :wink:You never know, some people may be genuinely disadvantaged at certain areas, and we wouldn't them to miss such an important event because of that, plus explaining things is not that hard
Even several strats later, some sort of mercenary mechanic on the map still sounds relevant and much-needed. Strategus can seem daunting for people who haven't played it much, there's a lot to learn and it can be unforgiving, that at least was my experience when new on Strat 4. And although i approve of the tweaks that have been made so far and can't wait to see Strat 5, i'm damn glad that it isn't going to be my first strat, Strat 4 was hard enough to learn, Strat 5 has all those mechanics + extra unforgiving micromanagement.
People will create large factions no matter what you do, the question is will it ruin game for others or not.
My suggestion: make towns uncapturable, but lootable.
This way all neutral players and small factions will always have place to build up, there will be trade routes, neutral players can run caravans without stealing anyone's sd(because it doesn't belong to anyone).
We'll still see some town's attacks for profit(since good gear will be very expensive - troops won't be always more important than gold like it was this strat).
How much will attacker get if he wins.. I'd say neutral towns should have tax rate around 15% and taxes should be added to treasury. When someone successfully loot town - he gets all. This way sooner or later it will be profitable to attack a town and it won't be exploit like attack it every week since treasury won't fill up that fast.
thanks moncho...I underestimated corsairs will of succes in trolling :wink:
hue hue
... also, macropus makes a good point, maybe chadz is doctor who? :D
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Haha thanks, I just got busy and the website changed so I couldn't see all the factions/numbers in one long list anymore, so it was too hard to update like I used to. Maybe someone else more active could pick it up for the next round though and put their own spin on it.
What will be the exact hour of the restart of strat ?Exactly then when it is ready.
so it's the 15th of February, when do the games begin?
Honestly guys relax, it's just a game!
..oh wait, yes you do. That is how Strategus is won.8-)
No need to stay up all night..i just woke up and first thing i did was checking forums :lol:, but i had my 8 hours healthy sleep :mrgreen:
... christmasy excitement? : )this :oops: definetly this :D
By spending fucking time to take it from AI with garbage items. 8-)In that case I politely decline.
I hope they are also reseting Renows ~ Reliability ~ Performance.and Strategus tickets
hope they dont reset strat ticks :D i dont play enough to get those thousands back :(If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages. So while i see your point, if you would be a single player with not less cRPG playtime or a faction with lots of players but the average activity being low, resulting then for the both of them to stagnate in troop numbers. As within Mercenary faction overall you shouldnt have a problem from what i have seen on the servers as there are lots of new and active mercs.
I don't play public servers, i'm not going to play public servers, if i don't have ticks when i start Strat 5 i won't play Strat 5.but you play siege dont you? not sure does dtv grant tickets?
I havent played since i reached lvl 34, on my journey to level up the game just became about the grind, now i've gone back to not caring about grinding the game doesnt interest me apart from Strat.Well pretty much the same happened to me with reaching lvl 36, all felt a bit dry afterwards and well now i am not really on the way to 37, it is more about having some fun, which in my case is organizing a clan :) and having friends in ts to talk with, so i hope my perspective changed.
...
If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages.I spent my last ticks about 10 months ago(& gave all mws to my clan) :lol: Didn't stop me from taking half of the map & getting #1 renown whore title 8-)
Didn't stop me from taking half of the map & getting #1 renown whore title 8-) <--- didnt keep it tho! did you delete yourself?Oh crap, retired & renamed. Didn't happen then :cry:
Oh crap, retired & renamed. Didn't happen then :cry:
come on guys, we all know chadz is in Hawaii with our Meele:BG money so its going to be Hawaii-Aleutian Time Zone (UTC-10:00)
Exactly then when it is ready.Strat, a necessary end.
It is done when it is done.
It will start around 2000 CET. I'll give a more exact time in a few hours.any updates on how new mechnics would work?
any updates on how new mechnics would work?yes they will be working even better :wink:
Good News: It's saturday, go out, party hard!
Ah... abort abort!
I have some good news and some bad news :wink:
Bad News: I hit a problem that will take more time solving. Strategus starts tomorrow at 2000 CET. Sunday is a better day anyway. And one day delay is pretty good for my usual estimations, after all :wink:
Good News: It's saturday, go out, party hard!
well its not like you can actually do much on the first day :D
my feels right now .... "hey little timmy, it's your birthday today is it? WELL NO IT'S NOT ANYMORE, IT'S YOUR BIRTHDAY TOMORROW NOW AHAHAHAHAHAHAHA NO PRESENTS FOR YOU TODAY TIMMY!"Exatly how I feel right now :cry:
Good News: It's saturday, go out, party hard!
You actually believe strategus players have friends irl to party with?
:lol:
Good News: It's saturday, go out, party hard!
Ah... abort abort!
I have some good news and some bad news :wink:
Bad News: I hit a problem that will take more time solving. Strategus starts tomorrow at 2000 CET. Sunday is a better day anyway. And one day delay is pretty good for my usual estimations, after all :wink:
Good News: It's saturday, go out, party hard!
So its sunday 8-9 pm chadz time - any word?
Can we get an angry mob outside chadz house now?
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We are waiting chadz...
Can we get an angry mob outside chadz house now?
"cRPG is being patched, please stand by..." ITS COMING!NERDGASIM! AHHHHHHHHHHH
25 FUCKING MEGA BYTES OF PURE AWESOME!!!
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DIE!! DIE!!! DIEE!!!!!
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Hahah, so many map files! haha!
25 FUCKING MEGA BYTES OF PURE AWESOME!!!
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DIE!! DIE!!! DIEE!!!!!
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- not moving, not able to create faction , seems still to be frozenTry to disable the strat scripts, worked for me
- on crpg website the Strategus-Factions & Strategus-Map Tabs not working as i guess intended
Where is my SD? Hour has ended but sd didn't appear in fiefs :evil:give us goooooods ^^
give us goooooods ^^
Fiefs have no prosperity, so they make no goods. We have to capture settlements in order for them to make goods... we need money to capture settlements... we need goods to make money... Okay Guys! We're fucked!Pretty much this.
so if i attack a village without buying any gear, will I be given peasant gear for however many troops I have?Yup.
Yup.
But the AI will have better gear and more men.
You sure you will get gear as an attacker?100%? No.
should work now, all fiefs have the default prosperity now (200)
Guess we will see if the crimerate is going up with the growing S/D........
All people attacking fief are going to get rekt.... :lol:
Don't think attacker get free gear... :wink:
They'll just punch the fuck out of AI armies :mrgreen:
AI controls the fief's gear and player roster, but the defenders in-game will all be actual human players. An army of 105 naked mans will have a real hard time beating 200+ mans with items, even if it's just peasant gear.
AI controls the fief's gear and player roster, but the defenders in-game will all be actual human players. An army of 105 naked mans will have a real hard time beating 200+ mans with items, even if it's just peasant gear.
I am getting reports that recruited troops had been lost even though suffiecent gold and strategus tickets both would be available. bug ? anyone else could confirm?
14% crime rate already :O
I changed the crime formul now, it is rising a bit too fast ;)
It's now rising per hour if S&D > 2*daily S&D income (before it was 1*)
it will get more finetuning in the future...
I really think crime rate shouldn't kick in until 2x or 3x daily S&D gain. Most fiefs will have that shortly. But everyone loses troops right now in the fief if even 1 day goes by without buying up the S&D at the bad rates that happen when it reverts to 15 because you have less S&D than the normal amount made in a day. Makes for everyone to sit just outside the fief and also later on will make no point to change the prosperity rate.
Strat is making me look like a criminal :o
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Also why would I "attack" or "enter" myself? (not implying that hitting or fucking myself is weird...)
Finetuning will happen like chadz said,
But personally I think its very good that armies sitting in fiefs are affected as much as the fief's army. Want to be safe? Stop hiding. Stop hiding, and you are attackable. A very good synergy that will put turtling factions on a bad leg.
One of the reasons i can't be fucked with this strat is the no-lifing factor this mechanic has increased (as if it wasnt bad enough already). Sure it's nice to have a mechanic against turtling, but what about someone just setting their path to a fief to travel? Maybe overnight. It's likely the crimerate will be high or maxed cos atm the threshold is far too low, and if the player doesnt check immediately as they arrive and leave the fief again, then OOPS they lose 1 troop per minute as long as they are in the fief. When you have 16 hours of travel time to the next fief are you really going to check strat instantly as you arrive? Fuck no. Well if ya dont, goodbye troops.
And not everybody can, or wants to, check strat every couple of minutes to see if they've arrived in a fief yet so they can leave before 1 minute ticks over. Sure, make an anti-turtle mechanic, just do it better.
This new joining with pseudonym feature is broken. It shows me accepted in roster, but doesn´t let me join in faction or spawn ingame.Did you try to make a new ingame character with your pseudonim as a name?
Did you try to make a new ingame character with your pseudonim as a name?Why would it work like that? :D
Yeah but increased micro - management is not what the game needs.
The first reflex of a new player is clicking "move" then left clicking on the fief name anyway :lol: it just became a good thingnope the first reflex is just to left click on the map , then right click on the map, then scoll and not finding his own white dot within all the other white dots, then to screen the Strategus window more carefully and with some luck he doesnt overlook "move to" command, then they still need to make the connection to afterwards point on the map ... if you want to tell me this game is intuative please organise a doctor to tranplant all my grey and white hair i got over explaining it. I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.
I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.
I entered a fief and lost troops is that supposed to happen?
Pseudonyms broken, will be fixed in 60 mins.http://forum.melee.org/strategus-issues/rank-bug/ help :!: :|
http://forum.melee.org/strategus-issues/rank-bug/ help :!: :|Tell everyone to leave it and then create it again :)
Rank should be fixed (in 20 mins)Thanks my hero :oops:
One question, I cant see my character or do actions in my map, I dont know how to solve it. Since I clicked to joined Fenris everything is screwed :/
i seem to be out of the map, no not NA just not on the map ...
saved on the cRPG website settings
gmt +1
Nightime start 23:00 for 8 hours
when i click on the Info tab on the strategus site i get
22:00 gmt +1 for 8 hours
???
Use the strategus settings (http://c-rpg.net/?page=settingsstrategus) to enter the night time using your local time. The values displayed on the old strategus pages are UTC (=server time), not GMT+1.
AI fief silver bug need fixing asap. Every time it gets attacked ai fiefs get exponentional silver increases even with unarmed atatcks. First attack goes from 1K to 5K-16K, 2nd one we are seeing 49K. Highly abusable where you can build up hundreds of thousands of silver in a fief and then attack with overwheling numbers and get massive disadvantageous windfall of silver in the hundreds of thousands. Need to fix right away before someone takes fief after 2nd or 3rd atatck on a village.
Also, silver needs to be increased in castles adn cities. As is they wont make enough silver from taxes so when people are finally able to attack them the defenders will still be using peasant gear equivalent to current ai villages. Needs o be higher ratio of gold to troops than in the villages like it is now. 100K for castles and 250K for cities should do the trick.
Won't the AI just buy better gear and make it that much harder to take the village? Only way it's abuseable is if nobody signs up for AI.
Won't the AI just buy better gear and make it that much harder to take the village? Only way it's abuseable is if nobody signs up for AI.
They get better gear, but because population much lower than in cities/towns and no walls - much harder for defenders to cap flags - with enough troops, say 400-500 armed with decent weapons, dont even need armor - you will take the 200 pop village.
But in general I think prices need to be dropped in half. I'm looking to equip a 150 man army and even buying basic axes for the 2hers (2nd worst 2her and it will be -2) will cost 600 gold for 50, another 20 voulges - 800 gold, even weak leather scale armor for all the troops is 3300 gold and then other items need to be bought. It basically costs 7-10K gold to equip 150 troops in peasant gear. I think it might need some slight tweaking.
Eh I dunno Kesh I don't think it's bad how expensive equipment is. Just will take that much longer before people are running around in plate.
pretty sure in getting chased for my 90 crates... anyways, if i get attacked by a lightly armed army, and i beat them, will i recieve their stuff? or do you only get their stuff if your attacking and you win?
Wow classy - changed your nighttime setting right after this post so battle got shifted from shortly after 9 pm to 5 am est. Didn't have nighttime setting set up before. 1st week of strategus and already abusing the nighttime setting - you sir play a truly honest game.
owned ;^)
(I'm pretty sure he did that thing that all NA players do and blindly assume that the strategus site's night-time settings line up with their personal timezones.)
^hope you can fix it
I'm pausing strategus for 24h
hiYeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.
I think its boring.. in every village the same peasant gear for defenders! why didnt you variate it a bit
Yeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.
Oh you!
But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
seems like
Oh you!Unless the fief has gained gold through trading, yeah. But the more gold it has the better the gear. The reason they all have pretty much the same is because they all have pretty much the same gold.
But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
There is no discrimination between naked tickets and "warrior" tickets with crime, you just lose x of them per time increment (10mn? 1hour?) relative to the current crime %.
Maybe it would be possible to give the player 24h before the crimerate kicks in.This is a very good idea. Some people have 7/24 acess to internet, some only have a few spare hours within a day, some even prefer to adjust their sleep to fit whatever the situation requires. I think people who are playing game to have some fun, should be on equal terms with people who dedicate themselves to a web-browser game. The lesson to be learned here is, a game must not encourage the players to be nerds it must encourage players to play the game for fun and nothing more. A relaxed environment is the best.
Because now it already is a problem if you tell your army to enter a nearby city; you go to bed; do your thing; get back to strat 24h later; and you already lost some troops.
So just implement some delay to the crime thing. I think it is unrealistic to expect a perfect timing from everybody.
As Butan suggested you can just click 'move party of..... to' and select the fief that way, you'll sit right on top of it and can enter instantly when you're next available,[...]Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.
Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.Don't click on the name, but click on the picture of the fief. Your destination will be very near to the city gates.(click to show/hide)
So is this just a graphic mistake and I actually land on top of the fief ?
If I click on "move party to..." and klick on the fief(not it's name) I never really arrive on the spot and have to wait like 1/2h to enter.
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000
This is something i wrote for someone else on another thread, gathered from the little bits of info chadz said in various posts and from what i have since observed;
Crime %
It is based on prosperity+1000, so for AI fiefs who have 200 prosperity the fiefs gain 1% crime every 2 hours that the S/D is above 1200. It loses 1% crime every 2 hours that the S/D is below 1200 however. If you 0 the S/D it will take 6 days for crime to begin as a result (at 200 prosperity). It was originally only based on prosperity, but chadz realized this was too much on launch day so made it prosperity+1000.
Your party
The % is applied to your party and the garrison every minute. So if you are in a place with crime of 10%, you have got a 10% chance to lose 1 troop every minute. Over an hour you are statistically likely to lose roughly 6 troops at 10% crime. At 10% crime over 10 hours you are likely to lose 60. Etc etc. At 100% crime you will lose 60 troops an hour, so do not ever set your path to a high crime fief or wait in one.
The Solution
I'm afraid that you will have to get into new habits this Strat, only set your path to a fief if the S/D is really low with 0% crime, or if you *know* you can be active immediately when you arrive. Apart from those 2 scenarios you must get into the habit of clicking 'Move _____ to...' then clicking on the map just below the fief's name (dont click on it's name), this will take you right ontop of the fief, so when you are next active you can enter the fief immediately, conduct your business and then leave. You will not be safe and able to hide in every fief the way you could before, but this method should prevent you from suffering at the hands of the Crime Mechanic.
Additional info
I have heard many people say they lose a lot of silver due to crime, this may be a bug and yet more reasons to avoid sitting in a fief with crime.
Yeah the crime thing is poorly implemented. There should be a short time period where crime does not affect your troops from deserting. Like maybe a 5 minute window that will allow you to buy goods/equipment and then leave the fief. The point of crime isn't to affect traders who stop in for a very brief time period, it's to stop people from stock piling troops in the fiefs.
Seeing this thread (http://forum.melee.org/eu-%28official%29/ban-byzantium_immortality-and-renay/?topicseen) it probably should be possible for a Strat battle leader to kick and ban people from their team while being on eu3 in a battle.
Only the leader (rank 10) of a faction that participates in the battle should be able to do that and that should of course only apply to people in his own team, those he accepted to the battle and if they're wasting tickets and equipment, or simply do not listen to orders.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Factions should not even exist ingame. Factions should be formed through vassal-liege relationships, with each faction being ultimately a tree of vassals and one liege. That liege is the faction. Fief ownership per player should be limited somehow.
And it would be hilarious to watch Grey Order, Druzhina and other big clans deal with this, since they can no longer offer all their members roster slots in battles.
You can count Bubastan out of that UIF/anti-UIF nonsense. :)(click to show/hide)
You can count Bubastan out of that UIF/anti-UIF nonsense. :)Okay.
The only way i see it.. Is to assassinate Hetman and Nebun, therefore their lands will be split between their sons they had together and therefore their lands will be made of lots of factions instead of two block factions and all you lot can stop your whining :) :) :)
The only way i see it.. Is to assassinate Hetman and Nebun, therefore their lands will be split between their sons they had together and therefore their lands will be made of lots of factions instead of two block factions and all you lot can stop your whining :) :) :)Then Vovka will return to his Throne again and lead the unite Empire to the world domination.
bzzzzzzzz, like in reallife you cant get rid of them.
Also being crushed by only a 1/3 bigger faction in notime, that then makes your faction what? Inactive nubs with no good organization and leadership?
Also games are how the developers make them to be, i beg to differe in the current apporach of this game, being fun or fair. I would suspect bzzzz has a more casual aproach to the game, otherwise he would have stand his ground in the desert much longer, therefor would bzzzz not like the game design also respect his casualness instead making it about nolife , making it about zerging , making it about working so a "good" organization is to be achieved. All these things are not nessarily what i count in to be fun for games but nessacities in life, while games are there for giving prospects, having aspects and training for life, i again disagree on the current focus which makes you in this game a successfull player.(edit: focus being on having more active players, being able to crush anything in your way, being able to ally with other similar entities to then have no opposition left, by that breaking the game)
edit2: also please increase max nigthime by 4 hours
banner balance in effect :lol:
this is how it will always end up when there is no limit or regulations on how many can join a clan.
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.
Sorry for me you DHZ and Greys are kindergarten. Like vladimir putin. Want to dominate the world but this is just a computer game. Seriously get yourselfs in some therapy lessons or something. Psychotherapy.
The point is not this. There's still no alliance organized like them, so blame that and not their will to rule the virtual world of calradia.
Look Bro. He stole my Avatar :shock:
Tomorrow 4pm german time. EU 3. For my Honour. Winner keeps his Avatar. First to 5.(click to show/hide)
i'm just a poor my old friendarcher. :(
I was nothing when i set this up ahahI waited 15 mins on the server. Im sorry for your avatar :P
Anyway, if i'll be at home at 4pm i'll come, otherwise i'll change my avatar
I'm sorry, work take me out for more than i expected.Good boy.This one looks better.(and fits your class)
So, here's my promise fulfilled!
I'm sorry, work take me out for more than i expected.Respect
So, here's my promise fulfilled!
This one looks better.(and fits your class)
- the round will end on december 15th, 2014
lol good joke, chadz, good joke
Yes, we have not forgotten about strategus.
- ...blah blah blah...
- the round will end on december 15th, 2014