If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
a) bind the amount of fiefs to the crime increase rate
Huge clans who will be able to take more fiefs earlier then others, will also have more problems then smaller/mediun sized clans who take less fiefs in the same time. If then the huge factions/clans create several clans as response to that, fine, that way at least tehy ahve already soem of teh problems smaller clans and factions have, as not all are in the same faction therefor cant transfer without problems shit to each other.
b) carrot diplomacy & stick regulating huge clans/alliances
include a diploamtic system and grant benefits, like shared line of sight depending on the level treaty and depending on the ranks of members within those factions of partipating partners of thsoe treaties.
Also depending on the level of Treaty(NAP, Trade, Defense, Full Alliance), you give several boni, but depending on how many peopel are involved in these allainces also Mali(?). Only those who have these treaties, can also apply on the roster for an alliance partner f.e. .
If they dont engage into provided diplomacy options they cant fight for each other. But when they engage in this way and are able to fight for each otehr(signed allaince treaty), then you include a effiecency modifier which trickles down the economy depending on the member count of these allaince partners alone and also counted together. Peak effiecency around 70 members of a single none allied faction or combiened allied factions.
c) food for armies(not my favourite idear, but also could work)
cheap in production, limited in availabilty, fast in usage by armies, depending on army size faster depleting, if none then dying. That additional to the already existing gold upkeep.
d) delete current Strategus tickets on all acounts
If there are multiaccounters/sharers, by this whatever they tried to accumulate over teh past months is gone.
e) make a few weeks into the game another ban wave
f) ... there is more what can be done, if yo uset your mind to it.
Kinngrimm you dont propose one single idea in your post. Because there is no way, without killing freedom.
...
did i mention that i already made those suggestions in the past? Aktion Point System, Diplomatic System ...
Also i believe, when there would be a will to it, there also would be suitable solutions, maybe not perfect solutions.
But ways that those huge factions at least get a taste of the problems smaller and medium factions have. For now they do the same things over and over again, while small/medium factions become quite creative in cooperations.
The Strategus Tickets, was already introduced, so that ghost accounts, or multiaccounting of huge factions ^^, would be less of a problem. So there was something what made sense and it was done, which proves your statement wrong, that there could not be done anything, just plain untrue. That there may not ahve been a will or teh imagination, sure, no offense to anyone, several of the things in this and otehr games i would never ever have thought about, that doesnt but say there would not be a solution waiting somewhere
EDIT:...People have free will, and that free will means anything can happen, which is good.
What you blame, is the history the players of this community created. They dont want something else, or the history would have been different....
The history of this game tells me, that clans had been founded, then players have joined, then they found out, teh more players the better, so even more players ahd been recruited. Then alliances tried to get rid of huge clans, sometimes they succeed, often not. Alliance memerbs (Fallen/GK/HRE) then joiend in one faction to be more efficent, isntead through the hierachic system to organize shit they pretty much neglected participation to a lot of people, and a lot of players in teh huge clasn or allainces will be discouraged as tehy cant participate activly in teh same way as others, due to hierachic systems and a limited battle rosters, having mroe players still gives more ressoruces and security to have a full roster ...
As the system does not define a peak, best effeicency point of player count, in a defianble way of a certain group of people(which is doable), therefor that gorup can grow unchecked and roflstomp.
This btw is also a problem in many societies, which may not be as bold as the chinese and go with a 1 child per family policiy at some point, but just deplet the fucking ressources of our planets. So grow a pair and accept, that personal freedom not in all cases can be satisfied, granted and given a free pass. I am sick of the argument, that free choice is always the highest of all values. I dont want to live in a fucking dictatorship, but i also dont want to be controlled by a few tycooons bribing polititians all the time. The relevance is, that regulations are needed or imbalance is what we accept and i for myself cant see any reason to play a game, where i would allways would get assraped only because one group of people is carebearing, grouping up together to no end, while i just want to play with a "view" friends a game which would not need me to put that much effort into it as this games does, because often for the very same reasons i tried to outline as being bad ... HUGE MEGA FUCKING FACTIONS ...
This discussion is taking a turn, upsetting me too much. Still, if you say it cant be done, to any problem you are reffering to, then you may just not have seen the way yet to solve it, this doesnt exclude that there would not still be a solution though waiting.
auf deutsch: geht nit gibts nit
EDIT2:...
edit2: come on kinngrim, what, you're expecting that you and your 5 mates can take on greys or byzantium with 1/4 the members?!
in what world would that be fair?
if you're smaller than us, get more friends and come at us 2 or 3 clans at a time
In what world are you not a dick, when you have accumulated 2/3 of the playerbase going against a much smaller target.
Why would anyone want to play a game where he has not a fair chance to stay in the game or come back after being defeated? I can see why Fallen/HRE/GK pretty much are out of the game, if you loose too many times, you dont have any insentive anymore to play. So GG all who think they have won, while meanwhile the playerbase shrinks and in the end you can play with yourselves because noone a) has a chance b) doesnt want to be bullied c) doestn give a crap about a game where the outcome is clear at game start
While i see this depending on the new game, already as the last strategus, anyone if at all who would continue this cRPG/Strat, will have a tough time keeping players with those prequesits.
EDIT3:For cRPG, i would set max limits, but not for strat, for strat i would regulate it by effiecency modifiers.
In cRPG, people are leaving when banner stacking has a noticable effect of teh outcome of the rounds.
Strat rounds take longer, but what makes you think it would be different there? People are either joining the winning side as they also at least once want to be on teh winning team, or they leave. If Clans are clearly supperior, they shouldnt have a problem with also being taxed a little more so to speak, in the end when they still win, they can then stroke their epen and say, even with tougher conditions .. we still won ^^.
Or people will learn, that smaller sized clans, are those where actually really more friendly relations are possible, then within huge mega factions, which are recruiting for economic reasons, or does anyone of the leaders of a clan with 70+ people want to tell me he is close friend to all of his players and speaks to them daily on a regular base over personal shit? Yeah right ...