Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68187 times)

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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #45 on: February 05, 2014, 04:37:05 pm »
+2
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)
quota of how many of those need to be taken into the fights? what about dudes send by the enemy to disrupt your efforts?
  • Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
would you elaborate this point a bit more please?
  • Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
Formula? Dependencies?
  • Fixing Siege equipment being limited per server, not per team
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
  • Item prices will be increased by price^1.35
I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
  • Repairing items: use spare parts of 3 items to create the same item of a higher tier
LOVE IT!
  • PP production rate will be lowered
  • hp increase for: weapon rack, healing tent, forward spawn, ladders
LOVE IT!
  • movement speed increased by 30%
  • ladder placement will be more restrictive: (no more using ladders as shields)
:lol:
  • fixing siege equipment thats currently broken
8-)
  • the round will end on december 15th, 2014
OMG we have a target date OMG OMG OMG
[/list]

Could attacking armies have "only for the first spawn" peasent gear too?
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Offline CrazyCracka420

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #46 on: February 05, 2014, 04:52:49 pm »
0
Yeah Butan brings up a good point.  A lot of attacks failed even though two parties were basically on top of each other.  Especially if both were quick marching.

Is there anything going to be done to address this?  With parties moving 30% faster, isn't this problem only going to get worse?  I had a screenshot where I was within 13 meters of someone I was attacking and it never initiated the battle.  I had been within 50 meters a couple other times as well.  But since he was moving so quickly every minute tick he moved out of range, so I was never within 50 meters for 2 straight minutes.

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Offline NejStark

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #47 on: February 05, 2014, 05:49:04 pm »
0
I'm interested in maybe playing this one instead of just fighting in battles like before.

Can somebody tell me: How the fuck do you play strat?
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

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Offline Bifi

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #48 on: February 05, 2014, 05:54:41 pm »
+1
I woke up stupid fucking early today and at the request of others I decided to write a strategus guide.

https://docs.google.com/document/d/117tuiDHh4AzB7dVvGpmEMT3WeQUq6T1_Ly27OZm7fFM/edit?usp=sharing

It is available to all, but may only be useful to those in Dracul.  Part of it is now on the front page as well.

There may be a few incorrect lines in there, but I wrote it while I was really tired and don't feel like proof reading it myself.  If you have a correction, please share it.

 :)
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Offline Teeth

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #49 on: February 05, 2014, 05:56:37 pm »
+9
  • Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
Does this mean you can single out individuals on your roster and only allow them to wear ridiculous items? So much troll potential.

Fixing Siege equipment being limited per server, not per team
erm? the other way round? We have had the problem that f.e. Weapon Racks were limited by server. Therefor when the defender who spawns first, already built 5 Weapon Racks, he pretty much was able to screw the attacker, in siges this is very unsettling!
They are fixing that siege is equipment is limited per server instead of per team, thus they will make it limited per team now.

I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
I disagree, I don't see why full plate armies should ever become a viable option.

Offline Darkoveride

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #50 on: February 05, 2014, 06:22:52 pm »
+1
Looking good, 10 days till the couching of peasants begins.
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Offline Chris_the_Animal

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #51 on: February 05, 2014, 06:25:19 pm »
+1
10 days until Great Kingdom of Bubastan will take over Calradia :D
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Offline Harpag

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #52 on: February 05, 2014, 06:36:31 pm »
+2
 :shock:

Give us ships and sea trade + ability to sail around the world (just west way to NA, forget about sea wars), several new locations on a blank area of ​​NA map for Chinese and Australians, official and limited account sharing + ability to read night time for every unit and location on the map and will be perfect  :)


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Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #53 on: February 05, 2014, 06:39:10 pm »
+2
Great changes!  :D :) :D
   Would agree on there needing to be a 100 meter radius for attacks otherwise it will glitch out at the higher speeds.  (plus 100 meters is pretty much just staring across a football field).  Also, AIs should be able to higher 15-20 more people like they used to - helps with no shows lacking rollcall.
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Offline Casimir

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #54 on: February 05, 2014, 06:42:10 pm »
+5
Making night time publicly displayed is actually a very good idea. I hope the Devs will consider implementing that.
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Offline the real god emperor

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #55 on: February 05, 2014, 07:29:43 pm »
0
:shock:

Give us ships and sea trade + ability to sail around the world (just west way to NA, forget about sea wars), several new locations on a blank area of ​​NA map for Chinese and Australians, official and limited account sharing + ability to read night time for every unit and location on the map and will be perfect  :)

This.

Are we able to destroy wooden castles with catapults?

Offline Kalp

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #56 on: February 05, 2014, 07:56:12 pm »
-1
Are we able to destroy wooden castles with catapults?
Yes, at least some parts.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline BaleOhay

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #57 on: February 05, 2014, 08:55:08 pm »
+3
get rid of nighttime completely
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Offline Teeth

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #58 on: February 05, 2014, 09:11:07 pm »
+10
Where's all this plate hate come from? It's super expensive, and this new Strat will make that 8x more so! So if you're willing to pay that much, then why shouldnt it be possible?
Not talking about it being possible, I am saying it should not be viable as in a cost efficient way of equipping your armies. Equip in full plate all you want, but it should be so costly that it is basically a foolish thing to do compared to doing more balanced set-ups. What I hope to see in this new system is that commanders will buy a few sets of plate and limit the plate to a few capable strength builds, but clad the rest of the troops in medium gear because otherwise it would be much too costly for too little gain.

Offline ArysOakheart

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #59 on: February 05, 2014, 09:12:05 pm »
+21
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)
  • Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)
  • Crime: Having too much S&D stored will cause crime, which leads to troops getting killed in the fief
  • Fixing Siege equipment being limited per server, not per team
  • Item prices will be increased by price^1.35
  • Repairing items: use spare parts of 3 items to create the same item of a higher tier
  • PP production rate will be lowered
  • hp increase for: weapon rack, healing tent, forward spawn, ladders
  • movement speed increased by 30%
  • ladder placement will be more restrictive: (no more using ladders as shields)
  • fixing siege equipment thats currently broken
  • the round will end on december 15th, 2014

I only have one question.

Will there be an NA Fisdnar?
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