Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68307 times)

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Offline Hetman_The_Grey

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #240 on: February 15, 2014, 12:29:50 pm »
+3
nubs.

Offline Boerenlater

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #241 on: February 15, 2014, 12:47:57 pm »
0
How do I get a fief asap when it starts?
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Offline Algarn

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #242 on: February 15, 2014, 12:50:01 pm »
+1
By spending fucking time to take it from AI with garbage items.   8-)

Offline Boerenlater

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #243 on: February 15, 2014, 12:52:56 pm »
+1
By spending fucking time to take it from AI with garbage items.   8-)
In that case I politely decline.
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Offline karasu

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #244 on: February 15, 2014, 01:25:19 pm »
+5
Meanwhile, fap fap:

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Offline Knitler

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #245 on: February 15, 2014, 01:27:00 pm »
+1
I hope they are also reseting Renows ~ Reliability ~ Performance.
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #246 on: February 15, 2014, 01:37:27 pm »
0
I hope they are also reseting Renows ~ Reliability ~ Performance.
and Strategus tickets
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Offline Osiris

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #247 on: February 15, 2014, 01:39:39 pm »
+3
hope they dont reset strat ticks :D i dont play enough to get those thousands back :(
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #248 on: February 15, 2014, 01:51:24 pm »
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hope they dont reset strat ticks :D i dont play enough to get those thousands back :(
If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages. So while i see your point, if you would be a single player with not less cRPG playtime or a faction with lots of players but the average activity being low, resulting then for the both of them to stagnate in troop numbers. As within Mercenary faction overall you shouldnt have a problem from what i have seen on the servers as there are lots of new and active mercs.

As i have atm 20801 tickets, where i started strat 4 with 8000 tickets. I would even go so far to make it even more difficult to get them as there was never once a time in strat 4 when i ran out of tickets.
Or to implement a second way to spend them, so that scarcity would lead to actual balancing effects.
« Last Edit: February 15, 2014, 01:55:03 pm by kinngrimm »
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #249 on: February 15, 2014, 02:03:02 pm »
0
I don't play public servers, i'm not going to play public servers, if i don't have ticks when i start Strat 5 i won't play Strat 5.

but you play siege dont you? not sure does dtv grant tickets?

EDIT:
Out of yours and Orsiris perspective it may be erm better not to delete the tickets people have accumulated, as better to have you play with old tickets then not at all *sigh*
« Last Edit: February 15, 2014, 02:06:22 pm by kinngrimm »
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #250 on: February 15, 2014, 02:15:32 pm »
0
I havent played since i reached lvl 34, on my journey to level up the game just became about the grind, now i've gone back to not caring about grinding the game doesnt interest me apart from Strat.
...
Well pretty much the same happened to me with reaching lvl 36, all felt a bit dry afterwards and well now i am not really on the way to 37, it is more about having some fun, which in my case is organizing a clan :) and having friends in ts to talk with, so i hope my perspective changed.
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Offline Bjarky

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #251 on: February 15, 2014, 02:23:56 pm »
+3
yes dtv grants ticks, but the frequency is shit compared to the other modes, i actually always ran out of ticks cus i mainly played dtv during last strat.
but other than that a tick reset is probably needed for the bigger picture to ensure that strat somehow is representive for active players (buff dtv yo).

Offline Segd

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #252 on: February 15, 2014, 02:25:25 pm »
+1
If i remember correctly, Strat Tickets had been implemented orginially to represent cRPG activity, to have at all a marker which represents activity in comparison to multiaccounting which may not have those advantages.
I spent my last ticks about 10 months ago(& gave all mws to my clan)  :lol: Didn't stop me from taking half of the map & getting #1 renown whore title  8-)
What I really hate about tick system is that you get zero ticks from Strat battles. Even 1 point for 200sec strat tick would be nice for whose who wants to sacrifice 1.5h(+30min rostercheck) of their time.
Btw, it doesn't help against multiaccaunting. It is pretty easy to support your multiaccs with enough ticks if you are dedicated crpg player(or a leecher).
« Last Edit: February 15, 2014, 02:41:06 pm by Segd »

Offline Bjarky

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #253 on: February 15, 2014, 02:27:26 pm »
+4
yeh ticks for strat battles would be a nice start

Offline Osiris

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #254 on: February 15, 2014, 02:28:48 pm »
+1
Didn't stop me from taking half of the map & getting #1 renown whore title  8-) <--- didnt keep it tho! did you delete yourself?

I have around 18k tickets left but i think ive played like an hour this week so far so wont be doing much i think :P depends how interesting strat is
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