Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68561 times)

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Offline Casimir

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #465 on: February 22, 2014, 10:18:22 pm »
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equality and fairness?
Turtles

Offline Jarlek

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #466 on: February 22, 2014, 10:32:52 pm »
+1
hi
I think its boring.. in every village the same peasant gear for defenders! why didnt you variate it a bit
Yeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Taser

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #467 on: February 22, 2014, 10:34:31 pm »
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Yeah. Give every battle Zhyang attacks in full plate and mauls to the defenders.

Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
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Offline Zhyang

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #468 on: February 22, 2014, 10:55:56 pm »
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Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?

seems like

Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #469 on: February 22, 2014, 11:31:56 pm »
+1
seems like

lol no, its actually pretty varied.  Light leather is a common one too.
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Offline Jarlek

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #470 on: February 22, 2014, 11:37:14 pm »
0
Oh you!

But is every village defense supplied with nomad robes, falchions, knobbed mace and so forth?
Unless the fief has gained gold through trading, yeah. But the more gold it has the better the gear. The reason they all have pretty much the same is because they all have pretty much the same gold.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Haze_The_Hobo

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #471 on: February 24, 2014, 06:46:09 pm »
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I think there's an error in the crime system.

Neutral fief killed like 50 of my troops in just few days and i wasn't the only party inside.

How could hordes of peasants possibly kill this amount of highly trained warriors (farmers) in such a short time??
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #472 on: February 24, 2014, 07:09:40 pm »
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There is no discrimination between naked tickets and "warrior" tickets with crime, you just lose x of them per time increment (10mn? 1hour?) relative to the current crime %.

Offline Haze_The_Hobo

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #473 on: February 24, 2014, 08:30:20 pm »
+2
There is no discrimination between naked tickets and "warrior" tickets with crime, you just lose x of them per time increment (10mn? 1hour?) relative to the current crime %.

Yeah it was partly a joke.

Imho the rate is too high currently, that's what i was after..

This would maybe work if you didn't gain any troops while under influence of crime. I think loss of 50 troops from 200 men party in 2 days is too much.. I'd rather lose them all in battle, but now it was weekend and i couldn't attend strategus cuz of private life, so it feels like a punishment.

I know i deserve pain n sorrow, but not in this manner.  :mrgreen:
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #474 on: February 24, 2014, 08:42:13 pm »
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Sry took the bait  :mrgreen:  anyway crime is meant to fuck up anyone who doesnt attend strategus - while inside a fief - while the S&D is too high (atm crime begin to form at 1K S&D).
Maybe it will be tinkered again by chadz, he seems to be very active on strategus which is a very good thing. But atm, crime is indeed very very powerful* since even the strongest factions only have a few hundreds or thousands tickets. Even 5-10% crime can make them vanish in a few hours/days so putting troops on someone is a very trusty move.



*edit
« Last Edit: February 25, 2014, 12:41:52 am by Butan »

Offline Utrakil

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #475 on: February 24, 2014, 09:23:46 pm »
+1
Maybe it would be possible to give the player 24h before the crimerate kicks in.
Because now it already is a problem if you tell your army to enter a nearby city; you go to bed; do your thing; get back to strat 24h later; and you already lost some troops.
So just implement some delay to the crime thing. I think it is unrealistic to expect a perfect timing from everybody.
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Offline Ronin

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #476 on: February 25, 2014, 08:38:37 pm »
+2
Maybe it would be possible to give the player 24h before the crimerate kicks in.
Because now it already is a problem if you tell your army to enter a nearby city; you go to bed; do your thing; get back to strat 24h later; and you already lost some troops.
So just implement some delay to the crime thing. I think it is unrealistic to expect a perfect timing from everybody.
This is a very good idea. Some people have 7/24 acess to internet, some only have a few spare hours within a day, some even prefer to adjust their sleep to fit whatever the situation requires. I think people who are playing game to have some fun, should be on equal terms with people who dedicate themselves to a web-browser game. The lesson to be learned here is, a game must not encourage the players to be nerds it must encourage players to play the game for fun and nothing more. A relaxed environment is the best.
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Utrakil

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #477 on: February 25, 2014, 08:58:11 pm »
0
As Butan suggested you can just click 'move party of..... to' and select the fief that way, you'll sit right on top of it and can enter instantly when you're next available,[...]
Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.
(click to show/hide)

So is this just a graphic mistake and I actually land on top of the fief ?

 If I click on "move party to..." and klick on the fief(not it's name) I never really arrive on the spot and have to wait like 1/2h to enter.
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Offline Ronin

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #478 on: February 25, 2014, 10:20:00 pm »
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Is it so? If I click on "move party to..." and klick on the fiefs name the white movementline doesn't end at the choosen fief.
(click to show/hide)

So is this just a graphic mistake and I actually land on top of the fief ?

 If I click on "move party to..." and klick on the fief(not it's name) I never really arrive on the spot and have to wait like 1/2h to enter.
Don't click on the name, but click on the picture of the fief. Your destination will be very near to the city gates.
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Erasmas

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #479 on: February 27, 2014, 12:11:01 pm »
+1
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000

Couple of questions on crime. Its a new feature and it would be nice to understand it.

1. "daily_income"? is that equal prosperity of the fief?
2. How the "crime ticks" work?   I guess if S&D > daily_income+1000 then the crime rate goes up? 1 tick is 1%? Or more? If S&D < daily_income+1000 then the crime rate goes down? At the same pace?

What about making the formula public, it would help management of locations...
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