Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68555 times)

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Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #210 on: February 12, 2014, 10:01:28 pm »
+1
Yes he actually did here corsair.

BUT 10 DAYS FROM WHEN, HUH ?! 10 DAYS FROM NOW ?! 10 DAYS FROM FEB 5TH 2015?! WHEN I ASK YOU WHEN!
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Offline Moncho

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #211 on: February 12, 2014, 10:06:11 pm »
0
From when he posted it, duh.
And if that is not enough for you, he also wrote
The round will start in 10 days, and last exactly for 10 months.
...
  • the round will end on december 15th, 2014
And 10 months before december 15th, 2014 is?

Offline Chris_the_Animal

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #212 on: February 12, 2014, 10:16:44 pm »
+1
From when he posted it, duh.
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?

thanks moncho...I underestimated corsairs will of succes in trolling  :wink:
Bros never die!

Offline Macropus

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #213 on: February 12, 2014, 10:54:51 pm »
+1
From when he posted it, duh.
And if that is not enough for you, he also wroteAnd 10 months before december 15th, 2014 is?
Well what about time machines...

Offline Moncho

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #214 on: February 12, 2014, 11:00:54 pm »
0
thanks moncho...I underestimated corsairs will of succes in trolling  :wink:
You never know, some people may be genuinely disadvantaged at certain areas, and we wouldn't them to miss such an important event because of that, plus explaining things is not that hard

Offline Knute

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #215 on: February 12, 2014, 11:39:44 pm »
+3
Even several strats later, some sort of mercenary mechanic on the map still sounds relevant and much-needed. Strategus can seem daunting for people who haven't played it much, there's a lot to learn and it can be unforgiving, that at least was my experience when new on Strat 4. And although i approve of the tweaks that have been made so far and can't wait to see Strat 5, i'm damn glad that it isn't going to be my first strat, Strat 4 was hard enough to learn, Strat 5 has all those mechanics + extra unforgiving micromanagement.

I think just putting all Strategus related forums in one spot, maybe integrating them into the website and having a jobs/quests/mercenary hiring type board and buying/selling board close to the strat interface where everyone could see them would help solve that issue.  Currently everything is all spread out on the forum so doesn't get as much use as it could, especially the strat buying/selling boards since they're buried in another section.  Put all the boards in one spot with a detailed up-to-date how-to guide, problem solved. 

People will create large factions no matter what you do, the question is will it ruin game for others or not.
My suggestion: make towns uncapturable, but lootable.
This way all neutral players and small factions will always have place to build up, there will be trade routes, neutral players can run caravans without stealing anyone's sd(because it doesn't belong to anyone).
We'll still see some town's attacks for profit(since good gear will be very expensive - troops won't be always more important than gold like it was this strat).
How much will attacker get if he wins.. I'd say neutral towns should have tax rate around 15% and taxes should be added to treasury. When someone successfully loot town - he gets all. This way sooner or later it will be profitable to attack a town and it won't be exploit like attack it every week since treasury won't fill up that fast.

I think it might be interesting to have some permanent AI fiefs spread around the map, dunno about all, maybe just a few locations like Dhirm or some of those castles with buggy maps or wooden walls that can't be destroyed.  Like he mentions, it'd give people not in clans fiefs to use, also maybe help bring bandits back into the game too.  Trading was much more fun early in Strat v3 when there were mostly AI fiefs so clanless players could go anywhere and you never knew where bandits might be lurking.

Offline GOBBLINKINGREATLEADER

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #216 on: February 12, 2014, 11:45:00 pm »
+11
oh god its knute, hi knute, please come back and make that map picture thing of strat factions

It was my favorite thing about Strat 4 and then you just stopped and it never came back.

Offline Knute

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #217 on: February 13, 2014, 04:58:01 pm »
0
Haha thanks, I just got busy and the website changed so I couldn't see all the factions/numbers in one long list anymore, so it was too hard to update like I used to. Maybe someone else more active could pick it up for the next round though and put their own spin on it.

Offline Thranduil

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #218 on: February 13, 2014, 07:39:18 pm »
+2
Yay! Strat's back! .... Wait.... this means a patch. Crap! I got less than a day to edit and finish my DTV maps!!!  :shock: 
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Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #219 on: February 13, 2014, 08:59:03 pm »
+2
thanks moncho...I underestimated corsairs will of succes in trolling  :wink:

hue hue

... also, macropus makes a good point, maybe chadz is doctor who? :D

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Offline Thranduil

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #220 on: February 13, 2014, 09:26:30 pm »
0
hue hue

... also, macropus makes a good point, maybe chadz is doctor who? :D

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Just The_Doctor. Check my in-game nick.  :wink:  .... Is that a Zygon?
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Offline Life

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #221 on: February 13, 2014, 10:01:47 pm »
+2
nerds
Assassin Video
My custom crosshair
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Offline ArysOakheart

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #222 on: February 13, 2014, 10:33:55 pm »
+1
Haha thanks, I just got busy and the website changed so I couldn't see all the factions/numbers in one long list anymore, so it was too hard to update like I used to. Maybe someone else more active could pick it up for the next round though and put their own spin on it.

Knutes schedule for this round of strat is filled with asian girls ready to mingle.
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Offline Algarn

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #223 on: February 14, 2014, 11:23:10 pm »
0
What will be the exact hour of the restart of strat ?

Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #224 on: February 14, 2014, 11:53:40 pm »
+1
What will be the exact hour of the restart of strat ?
Exactly then when it is ready.
It is done when it is done.

Sofar no exact hour has been released from what i would know, only a day and i would not be too surprised if it would take a few days longer  :wink:
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