Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 62935 times)

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Offline sJimmy

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #30 on: February 05, 2014, 02:45:35 pm »
+2
Will the map be the same as last strat EU/NA side or will it be one map this strat?
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Offline no_rules_just_play

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #31 on: February 05, 2014, 02:53:04 pm »
+1
chadz, what do you mean by anonymous fighting ?? Does it mean our names will not be displayed in battles or what ????
That would be kinda bad? Maybe it's about the banner?

Also damn I wanna play this now

Offline Varadin

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #32 on: February 05, 2014, 03:13:13 pm »
+6
buildable ballistas in strat battles,sieges , please ?
« Last Edit: February 05, 2014, 03:22:52 pm by Waradin »
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Offline NejStark

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #33 on: February 05, 2014, 03:42:03 pm »
0
I wonder what people will spam around forward spawns now to keep them alive.
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Offline CrazyCracka420

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #34 on: February 05, 2014, 03:49:53 pm »
+1
I love the changes.  Thanks for trying to continually improve strat.

I have two concerns (or issues I'd like to see addressed or answered if possible):
  • One is about the item gear dupe bug, if that is still an issue it will completely ruin the economy. 
  • The other would be to somehow decrease the damage that arrows and bolts do to siege equipment. 

RebelYell: Seige towers don't need a buff, they already take like 2 minutes to break with 30 people continually swinging on them. 

Forward spawns are having their HP buffed, so that should answer your question NejStark.

For anonymous sign-ups, I'm assuming that is just for when you sign up for AI (and you don't have to sign up anonymously, it says it's optional).  Or maybe you can also do it when signing up for factions, but either way I'm guessing the intended purpose was to get more people to sign up for the AI, so their "friends/allies" won't see them signing up and go "WTF" (like happened before when AI controlled fiefs).   I think this is a great idea.
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Offline Knife

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #35 on: February 05, 2014, 03:57:36 pm »
+4
That's an honest reaction to this topic, must admit.

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Offline Casimir

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #36 on: February 05, 2014, 04:01:44 pm »
+2
praz chadz
Turtles

Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #37 on: February 05, 2014, 04:09:00 pm »
0
chadz, have my babies
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #38 on: February 05, 2014, 04:12:51 pm »
+6
A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :

- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)



Quote
Distribute Ranks to Battle Signups, and Items, and therefore limit choice (hide items from item screen)


Man.

I wonder if I'm the only that understand the scope of that change...


THIS, will open up a new era of strategy thinking by itself.

Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #39 on: February 05, 2014, 04:18:28 pm »
0
A very welcome news, liking the changes a lot, I hope its not the full list though: the crates bug - bad speed/quickmarch debuff - unattackable bug (because of quickmarch and tick update) - time consuming item management problems (info-inventory) are fucking up (in order) :

- the mid-end game economy/trade (infinite gold if you dont have watchdogs attacking every 100 men unarmed parties possibily transporting between 10k and 50k crates of goods)
- anyone who pass through forests/bridges/mountains or use quickmarch without knowing everything on the game (being stranded for days/weeks is no fun)
- anyone who doesnt exploit the movement tick update system to pass through armies (many raids/invasions/interception has failed due to that)
- people with responsabilities in strategus & who has a life to consider (vanilla strategus required hours of listing items with near to no in-game functionality)




Man.

I wonder if I'm the only that understand the scope of that change...


THIS, will open up a new era of strategy thinking by itself.

if i understand this right, when i hire a recruit i can set him as "rank 1", and i can specify that only "rank 1" people can use kuyaks, and "rank 2" people can use plate etc etc?
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Offline En_Dotter

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #40 on: February 05, 2014, 04:19:05 pm »
+1
Most of leaders understand that Butan (and some others i think) but judging from ur post i can imagine ur face:

(click to show/hide)
Nothing is better than eternal happiness.
Eating a sandwich is better than nothing.
Therefore, eating a sandwich is better than eternal happiness.

Offline karasu

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #41 on: February 05, 2014, 04:25:05 pm »
+6
Changes that will be implemented:

  • AI Fiefs are back, no more voting
  • Anonymous fighting and sign-ups (optional at signup)

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Offline dynamike

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #42 on: February 05, 2014, 04:30:49 pm »
+1
NA, prepare to get Remrekt.
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Mr.K.

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #43 on: February 05, 2014, 04:30:56 pm »
+4
Few questions:
  • How well equipped are the AI fiefs? Will it be a real challenge to take a big fief in the beginning? This would make it quite interesting.
  • Do defending armies still get free peasant gear? Is this gear -2 or +0?
  • Please change the attack radius, especially now that the speeds are even higher. It should be something like 200m. Would get rid of the armies passing through each other problem.
  • Has the 15k to 50k item bug been fixed? Showed 0 crates in previous strat.
  • The "items available thingy" is a 1-10 rank, right? Rank 10 would have access to rank 1 gear as well? Would be even better if you could set 1H infantry in a class and not allow them to use 0 slot or cavalry weapons and so on. Ranks allow some management, but classes would be perfect.

Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 15th February
« Reply #44 on: February 05, 2014, 04:31:28 pm »
+3
if i understand this right, when i hire a recruit i can set him as "rank 1", and i can specify that only "rank 1" people can use kuyaks, and "rank 2" people can use plate etc etc?

Pretty much.

If you have the build of the guy who signed up for you (I'm a proponent of mandatory showing character stats) or if you have some information/feeling about the player, you can decide whether he will have access to all your items or a selected part of it, that will dictate what kind of role he will have on the battlefield.

Basically, soldiers are going to rage at commanders, but if commanders use it right you can shape your army composition as you see fit... Which will probably stop the strategus battle feeling of "I did that kind of fighting 500 times, I'm le bored".