Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68548 times)

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Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #435 on: February 18, 2014, 06:41:21 pm »
+4
AI fief silver bug need fixing asap.  Every time it gets attacked ai fiefs get exponentional silver increases even with unarmed atatcks.  First attack goes from 1K to 5K-16K, 2nd one we are seeing 49K.  Highly abusable where you can build up hundreds of thousands of silver in a fief and then attack with overwheling numbers and get massive disadvantageous windfall of silver in the hundreds of thousands.  Need to fix right away before someone takes fief after 2nd or 3rd atatck on a village. 


Also, silver needs to be increased in castles adn cities.  As is they wont make enough silver from taxes so when people are finally able to attack them the defenders will still be using peasant gear equivalent to current ai villages.  Needs o be higher ratio of gold to troops than in the villages like it is now.  100K for castles and 250K for cities should do the trick.
« Last Edit: February 18, 2014, 06:51:42 pm by Keshian »
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #436 on: February 18, 2014, 06:47:09 pm »
0
fix bug & reset fief gold pls
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Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #437 on: February 18, 2014, 08:12:17 pm »
+1
i actually really like the new crime mechanic, it means that clans which are just afk farming troops will have to either micro s&d or keep their guys outside the cities, meaning they are attackable

really good mechanic imo :)
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Offline Jarlek

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #438 on: February 18, 2014, 08:13:36 pm »
+1
If crime is overall good or bad is still yet to be seen, but it sure is gonna make stuff interesting :)
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #439 on: February 18, 2014, 08:41:16 pm »
0
saved on the cRPG website settings
gmt +1
Nightime start 23:00 for 8 hours


when i click on the Info tab on the strategus site i get
22:00 gmt +1 for 8 hours

???
-----------------------------------
also please increase the maximum night time!!!
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Offline Dach

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #440 on: February 18, 2014, 09:52:10 pm »
+1
Save Visbility button?? what?!  :?: :?: :?:
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Offline GOBBLINKINGREATLEADER

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #441 on: February 18, 2014, 10:15:43 pm »
+1
Yeah, what the hell is this save visibility button?

Offline Harald

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #442 on: February 18, 2014, 10:32:52 pm »
0
saved on the cRPG website settings
gmt +1
Nightime start 23:00 for 8 hours


when i click on the Info tab on the strategus site i get
22:00 gmt +1 for 8 hours

???

Use the strategus settings to enter the night time using your local time. The values displayed on the old strategus pages are UTC (=server time), not GMT+1.

Offline CrazyCracka420

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #443 on: February 18, 2014, 10:39:16 pm »
0
AI fief silver bug need fixing asap.  Every time it gets attacked ai fiefs get exponentional silver increases even with unarmed atatcks.  First attack goes from 1K to 5K-16K, 2nd one we are seeing 49K.  Highly abusable where you can build up hundreds of thousands of silver in a fief and then attack with overwheling numbers and get massive disadvantageous windfall of silver in the hundreds of thousands.  Need to fix right away before someone takes fief after 2nd or 3rd atatck on a village. 


Also, silver needs to be increased in castles adn cities.  As is they wont make enough silver from taxes so when people are finally able to attack them the defenders will still be using peasant gear equivalent to current ai villages.  Needs o be higher ratio of gold to troops than in the villages like it is now.  100K for castles and 250K for cities should do the trick.

Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI. 
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #444 on: February 18, 2014, 10:45:53 pm »
0
Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI.

Either way its pretty bad because if it gets insanely high, the only weapons available will be siege crossbows, long bows, plate armor and great maul  :lol: :lol:  could create some problems for the defenders

Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #445 on: February 18, 2014, 10:51:01 pm »
0
Won't the AI just buy better gear and make it that much harder to take the village?  Only way it's abuseable is if nobody signs up for AI.

They get better gear, but because population much lower than in cities/towns and no walls - much harder for defenders to cap flags - with enough troops, say 400-500 armed with decent weapons, dont even need armor - you will take the 200 pop village.

But in general I think prices need to be dropped in half.  I'm looking to equip a 150 man army and even buying basic axes for the 2hers (2nd worst 2her and it will be -2) will cost 600 gold for 50, another 20 voulges - 800 gold, even weak leather scale armor for all the troops is 3300 gold and then other items need to be bought.  It basically costs 7-10K gold to equip 150 troops in peasant gear.  I think it might need some slight tweaking.
« Last Edit: February 18, 2014, 10:56:51 pm by Keshian »
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Offline Corsair831

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #446 on: February 18, 2014, 11:20:56 pm »
+3
They get better gear, but because population much lower than in cities/towns and no walls - much harder for defenders to cap flags - with enough troops, say 400-500 armed with decent weapons, dont even need armor - you will take the 200 pop village.

But in general I think prices need to be dropped in half.  I'm looking to equip a 150 man army and even buying basic axes for the 2hers (2nd worst 2her and it will be -2) will cost 600 gold for 50, another 20 voulges - 800 gold, even weak leather scale armor for all the troops is 3300 gold and then other items need to be bought.  It basically costs 7-10K gold to equip 150 troops in peasant gear.  I think it might need some slight tweaking.

no point buying armour early game when it's at -2, stick to the 1 gold armours, speed has it's own advantages

at least for the very start better to invest in weapons IMO

obviously as soon as you can get some gloves and medium armours to +0 always better to go down that path :P
« Last Edit: February 18, 2014, 11:28:18 pm by Corsair831 »
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Offline CrazyCracka420

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #447 on: February 18, 2014, 11:46:23 pm »
+4
Eh I dunno Kesh I don't think it's bad how expensive equipment is.  Just will take that much longer before people are running around in plate.
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Offline StonedSteel

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #448 on: February 19, 2014, 12:33:08 am »
0
Eh I dunno Kesh I don't think it's bad how expensive equipment is.  Just will take that much longer before people are running around in plate.

but but

ive grown so used to plate :oops:
I REMEMBER PLAYING IN RAIN
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Offline sJimmy

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #449 on: February 19, 2014, 01:03:30 am »
0
Anyone have a troop upkeep calculator?
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