what i find really sad and makes me angry,
that even the big clans say they have too many advantages, implying they are able to pretty much rofl stomp all others within 6 months, that me and others are telling for years to orientate the efficency towards smaller and medium sized clans instead of not regulating and giving factions with 200 or even 300+ members the opportunity to neglect diplomacy, not like GO/DRZ as friends did anything against each other and just circle jerk when it comes to it.
@chadz
With what reasoning chadz do you justify, that you allow Mega Factions? I tried with suggestions to make you aware, that with a diplomatic system, you may become able to regulate things, but well those suggestions may have been too late as you were already onto your own game development. What i can promise you, if your new game wont include a balancing, that smaller and medium sized clans, have a fair chance to survive and may even get a shot at huger clans in cooperation with others, that then i gladly just ignore that i spend money onto that game and search myself a different hobby. ... Not like Mega Cooperation which build monopolies would be allowed as normally they fuck up the market, well depending what country you are looking at you may see what happens when they keep unchecked. MEga Factions here in Strategus are not so much different, they pool people and therefor are able to gather faster ressoruces ... that then is not about Strategy anymore, so perhaps rename teh game into *Megagrindfestival&roflstomp*, but i would not use Strategus then anymore as name, implying you need lots of brains to succeed. Organizing lots of people, is surly not easy, but then again, of those 200-350 players each of DRZ and G=, how many are normally in the roster?