Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 66731 times)

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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #420 on: February 17, 2014, 10:32:19 pm »
0
Yeah but increased micro - management is not what the game needs.

The first reflex of a new player is clicking "move" then left clicking on the fief name anyway  :lol:   it just became a good thing

Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #421 on: February 17, 2014, 11:17:08 pm »
+9
The first reflex of a new player is clicking "move" then left clicking on the fief name anyway  :lol:   it just became a good thing
nope the first reflex is just to left click on the map , then right click on the map, then scoll and not finding his own white dot within all the other white dots, then to screen the Strategus window more carefully and with some luck he doesnt overlook "move to" command, then they still need to make the connection to afterwards point on the map ... if you want to tell me this game is intuative please organise a doctor to tranplant all my grey and white hair i got over explaining it. I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.
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Offline sJimmy

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #422 on: February 18, 2014, 12:35:16 am »
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I entered a fief and lost troops is that supposed to happen?
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #423 on: February 18, 2014, 12:57:04 am »
+10
I often feel like a customer service help desk telephone dude shortly before he jumps out of the window.

I entered a fief and lost troops is that supposed to happen?


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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #424 on: February 18, 2014, 02:57:51 am »
+6
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Offline Guray

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #426 on: February 18, 2014, 10:13:05 am »
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Offline chadz

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #427 on: February 18, 2014, 10:42:18 am »
+2
Rank should be fixed (in 20 mins)

Offline Moncho

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #428 on: February 18, 2014, 12:46:31 pm »
+2
Maybe if crime ticks were hourly (or every 30 mins) instead of every minute, that would be better imo. Otherwise if you forget overnight you can lose around 500 troops.

Offline Osiris

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #429 on: February 18, 2014, 12:49:17 pm »
+1
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Offline chadz

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #430 on: February 18, 2014, 12:53:19 pm »
+7
Agree about crime not working currently as it's supposed to.
Changed the crime rate tick to every 2 hours instead of every hour, and changed the formula to S&D > daily_income+1000
I also set all fiefs crime to 0 now

Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #431 on: February 18, 2014, 01:23:01 pm »
+1
well we were able to keep the crime rate low, but i guess starting of not too agressive with this new mechanic is a good thing.
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Offline darmaster

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #432 on: February 18, 2014, 04:09:27 pm »
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can't leave a strat faction, halp.
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Offline Guray

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #433 on: February 18, 2014, 04:11:15 pm »
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Rank should be fixed (in 20 mins)
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Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #434 on: February 18, 2014, 05:09:22 pm »
+1
Quote from: Fenris_Marzor
One question, I cant see my character or do actions in my map, I dont know how to solve it. Since I clicked to joined Fenris everything is screwed :/

Quote from: Fenris_Sebastian
i seem to be out of the map, no not NA just not on the map ...

EDIT: just saw display bug will check if my guys are ok now
EDIT2: that fix seemed to have worked, thx

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Would it be asked too much to get a "join faction" link somewhere so i could post it to my guys. Waiting for line of sight is counter productive, when it comes to trying to help with their problems.
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Suggestions:

a)
we all know the massiv amounts of people getting stuck at rivers, canyons or Jesus types who try to go onto open sea ^^. Could it be changed that crossing rivers just takes a shitlaod of time, instead of not being able to cross at all same with canyons. Being stuck complettly at these areas is not intuitive either.

b)
respawn button, you loose everything, you wont have gold, troops, strategus tickets and leave any faction you would have been in. In exchange you respawn randomly on the map. => win for admin who dont need to do it for them => win for users who dont need to bug admins

c)
leave faction, more clearly sepparated through css from other areas, the missclick on them always anoyed, same counts for Attack/Enter which are too clsoe to each other and missclicks easily happen. I guess at least half of the current fief attacks are because of that.

d) increase please please please with lots of sugar on top the max nightime to around 14 hours
« Last Edit: February 18, 2014, 05:28:54 pm by kinngrimm »
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