Author Topic: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET  (Read 68544 times)

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Offline Nyu

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #405 on: February 17, 2014, 04:12:48 pm »
+9
Strat is making me look like a criminal :o
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Also why would I "attack" or "enter" myself? (not implying that hitting or fucking myself is weird...)

Offline Guray

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Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #407 on: February 17, 2014, 07:18:35 pm »
+1
I really think crime rate shouldn't kick in until 2x or 3x daily S&D gain.  Most fiefs will have that shortly.  But everyone loses troops right now in the fief if even 1 day goes by without buying up the S&D at the bad rates that happen when it reverts to 15 because you have less S&D than the normal amount made in a day.  Makes for everyone to sit just outside the fief and also later on will make no point to change the prosperity rate.
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Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #408 on: February 17, 2014, 07:29:25 pm »
+4
I really think crime rate shouldn't kick in until 2x or 3x daily S&D gain.  Most fiefs will have that shortly.  But everyone loses troops right now in the fief if even 1 day goes by without buying up the S&D at the bad rates that happen when it reverts to 15 because you have less S&D than the normal amount made in a day.  Makes for everyone to sit just outside the fief and also later on will make no point to change the prosperity rate.


Finetuning will happen like chadz said,


But personally I think its very good that armies sitting in fiefs are affected as much as the fief's army. Want to be safe? Stop hiding. Stop hiding, and you are attackable. A very good synergy that will put turtling factions on a bad leg.

Offline NejStark

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #409 on: February 17, 2014, 07:40:13 pm »
+2
Strat is making me look like a criminal :o
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Also why would I "attack" or "enter" myself? (not implying that hitting or fucking myself is weird...)

Im just trying to imagine how 127% crime would manifest itself...
You stole 100% of the money from 100% of the people.. then 27% of your own split personality robbed you?
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Offline Keshian

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #410 on: February 17, 2014, 07:41:50 pm »
0

Finetuning will happen like chadz said,


But personally I think its very good that armies sitting in fiefs are affected as much as the fief's army. Want to be safe? Stop hiding. Stop hiding, and you are attackable. A very good synergy that will put turtling factions on a bad leg.

Im not saying to hide, but just normal operating play like selecting enter fief, you cant because if you accidentally stay overnight you lose all your troops - thats why im suggesting tweak.  Its excessive right now.
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Offline Moncho

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #411 on: February 17, 2014, 07:44:35 pm »
0
huh im moving without ticks atm, do ticks not affect movement?

Offline Butan

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #412 on: February 17, 2014, 08:33:30 pm »
+1
One of the reasons i can't be fucked with this strat is the no-lifing factor this mechanic has increased (as if it wasnt bad enough already). Sure it's nice to have a mechanic against turtling, but what about someone just setting their path to a fief to travel? Maybe overnight. It's likely the crimerate will be high or maxed cos atm the threshold is far too low, and if the player doesnt check immediately as they arrive and leave the fief again, then OOPS they lose 1 troop per minute as long as they are in the fief. When you have 16 hours of travel time to the next fief are you really going to check strat instantly as you arrive? Fuck no. Well if ya dont, goodbye troops.

And not everybody can, or wants to, check strat every couple of minutes to see if they've arrived in a fief yet so they can leave before 1 minute ticks over. Sure, make an anti-turtle mechanic, just do it better.


Just dont enter the fief and camp outside. Problem solved. But no more invulnerability.
If someone come up and want to attack you, they can try now.


Running inside a fief to hide because the lord isnt nerd enough to kick you out every second was worse than what you're describing.


Right now Calradia is in chaos, so there is no real route that people feel safe to tread on. But when kingdom begins to form, with enemies/allies and everything, you will have safe route, and you will have dangerous route. If you choose to go inside the territory of someone who is hostile toward you, you cant hide inside a AFK fief without repercussion as before. Thats a realistic change of pace. I feel it will give a "SP campaign" feel, where you cant just move into an enemy fief and ask the lord for a room to sleep in.


Also in the long run, as Keshian stated, adding prosperity upon prosperity will not ALWAYS be a good thing, since it will increase crime if you cant keep up with the trade input/output. A good synergy to decrease inflation in the end game, this + price changes will give reasoning to buy cheap and effective items until the very last day.


The major problem of these changes isnt that they are bad, but like cRPG patches they imply that people need to ADAPT and THINK.

Offline Casimir

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #413 on: February 17, 2014, 08:58:59 pm »
+5
Yeah but increased micro - management is not what the game needs.
Turtles

Offline kinngrimm

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #414 on: February 17, 2014, 09:35:02 pm »
+1
micro = bad

implied rules where i need to teach my lads = bad, doubly bad as some tend to forget that shit ^^

i dont mind adapting and i am willing to give these new mechnics a try to see how they play out.
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Offline Spurdospera

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #415 on: February 17, 2014, 10:04:12 pm »
+2
This new joining with pseudonym feature is broken. It shows me accepted in roster, but doesn´t let me join in faction or spawn ingame.
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Offline Macropus

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #416 on: February 17, 2014, 10:13:23 pm »
0
This new joining with pseudonym feature is broken. It shows me accepted in roster, but doesn´t let me join in faction or spawn ingame.
Did you try to make a new ingame character with your pseudonim as a name?

Offline Spurdospera

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #417 on: February 17, 2014, 10:19:46 pm »
+2
Did you try to make a new ingame character with your pseudonim as a name?
Why would it work like that? :D

I joined the server with my strat hero, it showed my pseudoname in spectators list. didn´t just let me choose faction or spawn.
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Offline Macropus

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #418 on: February 17, 2014, 10:20:18 pm »
0
Ah ok, nevermind...

Offline chadz

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Re: Rise and Shine: Strategus 2014, starting 16th February, 2000 CET
« Reply #419 on: February 17, 2014, 10:26:18 pm »
+3
Pseudonyms broken, will be fixed in 60 mins.