cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tai Feng on January 20, 2011, 02:45:52 am

Title: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 20, 2011, 02:45:52 am
It's the most broken thing in cRPG. In Native, only Rhodoks had crush through weapons, and they had low 2H proficiency *and* couldn't increase stats.

Morning star was nerfed, cool, but it wasn't morning star that was broken, it was crush through. Now bar mace is broken but wait, it's not bar mace, it's crush through. Nerfing bar mace leads to long iron mace and so on.



This is so broken that instead of playing as a peasant with a fork I'm could just create 2H char and go with lolcrush. Dont tell me about barmace being short and slow and what not. It's not slow at all, and it's long enough that you dont need to block more than one hit, move in, bam. It's no slower than typical polearm weapon.

When using Long Maul or Maul, one must be VERY careful. You can get outspammed. You have to time your hit, or move in when you think it's safe. But with Bar mace, Iron mace, whatever, you can duel normally except you also crush.



I have no doubts that game balancers think this is perfectly OK and everything works as intended - otherwise this would have been solved half a year ago when morningstars were eating shields better than Native mauls. Nevertheless I felt it is my duty as a citizen to try to better the world..

..no I'm just kidding. I had to fill daily whine quota. :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Meow on January 20, 2011, 02:49:52 am
agreed. also i give you a troll point and hope that is a good thing :mrgreen:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: downer on January 20, 2011, 03:22:39 am
If it's not one thing, it's another...  :rolleyes:

Let's just get this out of the way, I'm a Bar Mace user. Have been since well before the current patch/state of things.

What would you suggest a 2H do against someone that's turtled up? We can use an axe to break the shield, or go with a heavy blunt to crush through. Crush through is quicker and more efficient. If it weren't crush through, the complaint would be Axes and their shield breaking. If not that, it would be 2H spam in an attempt to break the shield.

I could get behind a slight decrease in the % chance to crush through. At the same time, with 7 PS, it's hard for me to crush someone with high shield skill. That's the trade off. Any schmuck that puts 0-2 points in shield and picks up an arena shield should get crushed. If you've got 5+ and a steel shield, you should be a lot safer.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Camaris on January 20, 2011, 03:39:53 am
As long as you dont touch the crush-trough of my Maul...
Im slow like hell and its really not very long.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 20, 2011, 03:59:12 am
What would you suggest a 2H do against someone that's turtled up? We can use an axe to break the shield, or go with a heavy blunt to crush through. Crush through is quicker and more efficient. If it weren't crush through, the complaint would be Axes and their shield breaking. If not that, it would be 2H spam in an attempt to break the shield.

I could get behind a slight decrease in the % chance to crush through. At the same time, with 7 PS, it's hard for me to crush someone with high shield skill. That's the trade off. Any schmuck that puts 0-2 points in shield and picks up an arena shield should get crushed. If you've got 5+ and a steel shield, you should be a lot safer.

So how can I debate with your emotions? How can I convince you to look at this from all angles if you think emotionally? It's a lost cause.


For the audience: saying that one needs 10 in shield skill (I've 4 btw) to be immune to crushing is ridiculous to say the least.
But this isn't what i was talking about at all. I am a polearm user (I fight without a shield). I cannot even block Barmace because I get crushed more often than not. If I take my shield I get crushed easily. What am I supposed to do, backpedal? Look for my parole officer and never go anywhere without 3 other teammates with Pikes behind me?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ingenium on January 20, 2011, 04:28:21 am
I am a polearm user (I fight without a shield). I cannot even block Barmace because I get crushed more often than not. If I take my shield I get crushed easily. What am I supposed to do, backpedal? Look for my parole officer and never go anywhere without 3 other teammates with Pikes behind me?

Well that is basically the fighting style of polearm users.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kophka on January 20, 2011, 04:57:18 am
As far as crush-through is concerned, the "made to beat turtles" argument is fine. But if it was made to beat skill-less turtles, why does it crush through a skilled manual blockers block too? Realistic, yes, but a broken mechanic, imo.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: bruce on January 20, 2011, 09:09:17 am
All the fast blockcrushing weapons are a problem. Mauls, long mauls and such are slow for a reason.

Barmaces, etc are basically normal weapons which can maintain block-attack-block rythm except they block crush with enough heirlooming / powerstrike.

Title: Re: Why is everything getting balanced except Crush Through?
Post by: Meow on January 20, 2011, 10:19:31 am
are there actually any fast crush through weapons except for the barmace?
if not i see an easy fix - two actually :D
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Siiem on January 20, 2011, 10:36:10 am
Agree on barmaces, not the other stuff. Mauls are fine.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Vexus on January 20, 2011, 02:05:01 pm
Only thing to lessen crushthrough is lower it's weight.

Tough for some reason iron mace is less used than barmace which imo is better even though they pretty much made it's thrust useless with the polearm animation.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: POOPHAMMER on January 20, 2011, 02:32:35 pm
Pretty soon cRPG is going to be nerfed to staffs, rocks, and the peasant knife if this crying keeps up. After the crush through weapons its going to be X, then X, then X, then X, then X, then X
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Dunecat on January 20, 2011, 02:35:17 pm
I would like everything but the weapon I use to be nerfed to doing zero damage.
Is that alirght, doctor?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 20, 2011, 02:39:29 pm
Pretty soon cRPG is going to be nerfed to staffs, rocks, and the peasant knife if this crying keeps up. After the crush through weapons its going to be X, then X, then X, then X, then X, then X

I love these ironic comments. They try to make it so balancing shouldn't be done, or pretend that everything is 100% balanced, which is never true.

Go ridicule something else. Crush through is definitely not "balanced" mechanic, nor is it "realistic one" nor is it good for gameplay. ž

Quote from: Dunecat
I would like everything but the weapon I use to be nerfed to doing zero damage.
Is that alirght, doctor?

"I would like to ridicule others and spam the forum. Wait, admins don't ban for that? Woohoo."


This is game balance subforum. Which part of that did you not fucking understand? You're offtopic here, and I am ontopic. Now go troll elsewhere since you're not able to display any intellectual capabilities.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: John on January 20, 2011, 02:39:54 pm
All the fast blockcrushing weapons are a problem. Mauls, long mauls and such are slow for a reason.

Barmaces, etc are basically normal weapons which can maintain block-attack-block rythm except they block crush with enough heirlooming / powerstrike.

This is pretty much accurate. 
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Vexus on January 20, 2011, 02:48:22 pm
Would it be possible to make blunt weapons having a 2nd mode that enables crush through but reduces speed?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: EponiCo on January 20, 2011, 02:50:24 pm
I think it would. Good idea.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on January 20, 2011, 03:47:36 pm
Just dodge and keep them out of range. When i see a barmace user which do you think i choose, barmace or nodachi ? I immediatly switch to nodachi. Also even with 30str/10ps i can't crush through characters having a good shield and a high shield skill. The only player i know that can crush through everything is a guy with 40str/3agi and 13ps + loomed barmace. He can do only that, very specialized character, he's supposed to good at the one thing he does. If you got crushed wearing peasant gear and a fork, well what did you expect ? The drawback on 2handed weapons is less defense.

The really annoying thing that should be nerfed are polearm spammers. It's a polearm, it's supposed to be slow with long range, not fast with long range and great damage. While we're discussing this, i'll make a proper thread whining about pole spammers.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 20, 2011, 04:40:10 pm
Just dodge and keep them out of range.

*roll eyes*

Yes please. I want a polearm that has 90 range and decimates everyone in that range. BUT it is perfectly ok and balanced because you just have to keep out of range.


ps: You still don't know what crush through block means, obviously, or refuse to see it.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Thomek on January 22, 2011, 12:42:52 am
I agree. It is THE most OP 2h/polearm atm.

Needs a nerf, more and more ppl are making STR builds and whipping it around. It's worse than the lolhammer was back in the day, and much worse than the spiked mace ever was.

Leave crushthrough for the really slow weapons. (And make some of the longer more damaging polearms slower and/or unbalanced. Still think the mainly piercing weapons like spears could use a thrust dmg buff though. They promote teamwork a lot, and are not good dueling weapons.)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on January 22, 2011, 12:51:10 am
Just dodge and keep them out of range.

This only works if you're going to avoid trying to kill the guy, ever.  The problem with crush through mechanics is that it removes your RMB.  No weapon/item/ability should ever remove your RMB, or LMB, or w key etc.

Now if you're talking about actually trying to kill the guy you realize with a crush build all you have to do is make a single successful manual block, then overhead.  You might get hit by a 2nd spam attack if you use the great maul (maybe, still most people don't have enough agi/wpf to actually pull that off) but with faster weapons, no.  Also you can spin your mouse to track the guy you're overhanding faster than he can circle strafe around you.

Know why the morning star got nerfed?  Remember Fedor back in the day?  Block once, overhand, repeat on next victim.  Yeah, he's a skilled player, but putting a weapon that removes your opponents RMB in the hands of a skilled player just makes it stupid.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 22, 2011, 12:53:10 am
This only works if you're going to avoid trying to kill the guy, ever.  The problem with crush through mechanics is that it removes your RMB.  No weapon/item/ability should ever remove your RMB, or LMB, or w key etc.

Now if you're talking about actually trying to kill the guy you realize with a crush build all you have to do is make a single successful manual block, then overhead.  You might get hit by a 2nd spam attack if you use the great maul (maybe, still most people don't have enough agi/wpf to actually pull that off) but with faster weapons, no.  Also you can spin your mouse to track the guy you're overhanding faster than he can circle strafe around you.

Know why the morning star got nerfed?  Remember Fedor back in the day?  Block once, overhand, repeat on next victim.  Yeah, he's a skilled player, but putting a weapon that removes your opponents RMB in the hands of a skilled player just makes it stupid.

True.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Danath on January 22, 2011, 01:03:22 am
The issue is the heirloomed Bar Mace (Heavy Bar Mace) with its extra weight and damage. Thats the crush through monster. The regular Bar Mace isnt too horrible.

And it is OP to the extreme. Secondary mode looks nice otherwise nerf it down to Morningstar level
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 22, 2011, 01:07:53 am
The issue is the heirloomed Bar Mace (Heavy Bar Mace) with its extra weight and damage. Thats the crush through monster. The regular Bar Mace isnt too horrible.

And it is OP to the extreme. Secondary mode looks nice otherwise nerf it down to Morningstar level

The issue is blockcrush mechanic combined with stun after successful hit.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on January 22, 2011, 11:49:43 am
just felt like adding this... I have 8 shield skill and a huscarls. i think it was braeden? with his maul was able to crush through me 100% of the time with 6 powerstrike. a barmace user with 8 powerstrike seems to crush through about 60%. with 9 ps about 90%.  I hate crush through, but i can understand why it exists... my shield is beastly, and everything has a counter... the problem is... crushthrough works on non-shielders just as well... and it seems a little too reliable in general. i think its fair that if you have more powerstrike than i have shield... that you should land that hit. but if i have more shield than you have powerstrike... i deserve to block you. if its even... 50/50 maybe? seems fair enough. plus, if you have to put 27 points into strength to crush through my shield... you are going have trouble with other things, and with my 8 athletics, i can run like hell or try to spam or harass you... still seems legit... when i fight linden or wallace who are both str builds with barmaces, i have to dance all over the place, in and out of reach and throwing quick swings if i want to have a hope... and im cool with that. i dont mind having opponents whose build gives them an edge against me... if its non-shield vs chrushthrough though... can you make it so its ps vs ps? say if you have 2-3 more ps than the guy trying to parry, then you have a 50% to go through? something like that might work.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 22, 2011, 12:34:15 pm
just felt like adding this... I have 8 shield skill and a huscarls. i think it was braeden? with his maul was able to crush through me 100% of the time with 6 powerstrike. a barmace user with 8 powerstrike seems to crush through about 60%. with 9 ps about 90%.  I hate crush through, but i can understand why it exists... my shield is beastly, and everything has a counter... the problem is... crushthrough works on non-shielders just as well... and it seems a little too reliable in general. i think its fair that if you have more powerstrike than i have shield... that you should land that hit.

Well one would think that there's a point in having "bonus against shield" weapons, but everyone who can uses crush through instead (well, 2H).

How often do you see 2H taking axes or bardiches vs Bar Mace or Iron Mace?
How often do you see 2H taking non-stab weapons vs lolstab weapons? (except for roleplay)


Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 22, 2011, 01:04:12 pm
Tai Feng is aaaaaabsolutely right.

I want to remind of the incredibly important equation of effort = effect. If this equation (or multiple of it) isn't fullfilled, classes are broken. A good example would be throwing. It's not really OP in the classical way of making too many kills, but the kills you make almost every round are pretty easy. So the effect is bigger than the effort.

Same thing with blockcrushing weapons. Yes, of course, there are a lot of countermeasures, but those work only in 1 on 1 duels, in the clusterfuck you can score a lot of really easy kills.

Shields are there to protect the owner. I think this shouldn't be removed by a weapon with most simple handling. At the beginning of this thread someone asked "How am I supposed to kill someone who turtled?", and my answer is: like everyone else is. Use your skill.

If it was me I would just remove the blockcrush feature. It's lame. Fight properly.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on January 22, 2011, 03:35:24 pm
For balance if they remove crush through, they should also remove shields.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 22, 2011, 03:54:44 pm
For balance if they remove crush through, they should also remove shields.

This is the kind of mentality I was criticizing. This fellow here, this Ganon, is void of intellectual abilities but as a normal human being with finished elementary school and enough resources to buy a computer - he can make a post on the internet forum.
I don't mind 'wrong' posts, I just hate posts without intellectual substance which clearly show the poster is a) emotional b) did not put 1 minute into considering the flaws of his statement.


Crush through not only crushes shields but also manual blocks. And even if it crushed only shields, crush through should work much like blunt damage in Native - yes, you have a chance to knock down someone but that chance isn't high. If Bar Mace worked like that, no one would have a problem. But as we saw in this thread, and from my own experience, crush through happens more often than not. Of course, crush through from slow weapons such as Maul should be more consistent, since that's the entire point of using such a weapon, and it has a significant downside (in most cases).

Saying that it's OK to have a hard counter without any significant drawback is silly. In Strategy games, hard counters are weak in everything else. For example, a Pikeman in Age of Empires is very strong against cavalry but usually trash vs everything else. Skirmisher is very strong vs archers, but trash vs anything else. These are hard counters. In Warband Native, a Maul is hard counter to shields and manual blocks, but is very slow, very short, very heavy, and very restricted (to Rhodoks). Bar Mace and plenty other weapons in cRPG have medium range, medium speed, medium weight, can be used by all (need stats ofc), *and* is hard counter to manual blocks and shields. I mean, come on.

Axe-weapons are an example of soft counter to shields.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ache on January 22, 2011, 04:25:54 pm
In my opinion blockcrush is not really a problem,there are only a few player who have a highlevel and make a pure STR build.
But it takes a long time to get the requirements u need for a strong blockcrush.
ofc people get a bit annoyed when someone onehit them through their block,but only 1 out of 200 is able to make decent damage through your block as long as u have enough wpf,
a weapon with more than 2 weight and he does not have an insane speed bonus. (cav with morningstar  :rolleyes: )
Just dont run into someones attack when he is using a crush weapon, backpeddal works perfectly against blockcrush, especially when u are using a long polearm. (which should be nerfed ^^)

Post Scriptum
way too much whining in this forum  :P
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cepeshi on January 22, 2011, 04:30:52 pm
So,
as a time from time barmace user mainly using swords i will try to be as ontopic and clear as possible. After the patch the popularity of Bar Mace going sky high is somehow alerting. But i also see much more swordboarders these days. What should lets say 2h swordsman do to counter the shield? Yeah, i can hit it few times to break and if lucky and not being shot/stabbed in the process, i might get kill. But trying to deshield a shield spec char without axe/hammer, is almost impossible (in the battle environment anw, as you have to usually watch more stuff happening around)

I see that shielders feel frustrated, but come one, being hit overhead with a huge ball of iron on a stick should leave some damage, and if it goes thru the shield you should get hit quite a lot (as it had the power to crush shield).

The problem is, when you would start "balancing" crushtrough, there would arise new wave of whine about something different, crushtrough is there for a reason, and when not in crowded places, it IS actually quite easy to counter. With crushtrough the manual blocks, i had either bad luck (while i was playing yesterday i crushed almost all shields after 2nd or 3rd hit tops, but on manual blocks i didnt go throug ONE!) or i am missing something on the weapon weight effect on blocking and stuff.

Anyways, leave it as it is, it will just take some time for people to adapt to new favourite weapon and then it will be fine again.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 22, 2011, 04:52:31 pm
So,
as a time from time barmace user mainly using swords i will try to be as ontopic and clear as possible. After the patch the popularity of Bar Mace going sky high is somehow alerting. But i also see much more swordboarders these days. What should lets say 2h swordsman do to counter the shield? Yeah, i can hit it few times to break and if lucky and not being shot/stabbed in the process, i might get kill. But trying to deshield a shield spec char without axe/hammer, is almost impossible (in the battle environment anw, as you have to usually watch more stuff happening around)

I see that shielders feel frustrated, but come one, being hit overhead with a huge ball of iron on a stick should leave some damage, and if it goes thru the shield you should get hit quite a lot (as it had the power to crush shield).

The problem is, when you would start "balancing" crushtrough, there would arise new wave of whine about something different, crushtrough is there for a reason, and when not in crowded places, it IS actually quite easy to counter. With crushtrough the manual blocks, i had either bad luck (while i was playing yesterday i crushed almost all shields after 2nd or 3rd hit tops, but on manual blocks i didnt go throug ONE!) or i am missing something on the weapon weight effect on blocking and stuff.

Anyways, leave it as it is, it will just take some time for people to adapt to new favourite weapon and then it will be fine again.


I'm sorry but I fail to see any pro-crush through arguments in your post.


"If crush through is balanced then something else will come in line" <= Yes. Thank you for noting, but this is how balancing works. You start with the most serious offender and work towards all options being viable. If you disagree with this, then I want a polearm that does 600 damage and has 200 range and 110 speed. When you tell me that it's overpowered I will simply reply with your line: 'if we nerf this, then something else will come up'. Great, isn't it?

"What else can I do vs shield" is a rhetoric question, not an argument. You answered it yourself - you can for example use an axe or bardiche. But I have a better rhetoric question for you - what can a polearm user do against archer when 1 mile away? The answer is nothing at all. You have to get into range. However a non-axe 2H can a) feint b) pound the shield c) bypass the shield with a nice side swing  d) use mobility and speed to put more hits in e) run away f) backstab/gang.
I beat many shielders as a peasant with a fork, so you cannot possibly justify crush through with "I don't have an option to instantly kill manual blockers, and shielders thus negating their main advantage".

"It's realistic because it should hurt". No, sorry, realism isn't valid argument of balance. I for one can't stand anime-flamberge and it's stats because they belong to cartoon not quasi-historic game. But when talking about balance, I am not going to say it's underpowered/overpowered because of realism.


Or in short, what exactly was your argument for crush through except "I use it so it's fine"?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cepeshi on January 22, 2011, 05:46:20 pm
The thing is, one pro crushtrough there was, realism, which you do not find okay enough. The point with argumenting about chain-nerfing is perfectly valid, as i saw people whining on forums about pretty much everything and some of the stuff already "got fixed". There are always going to be people that are using some specific tool, which might seem utterly overpowered for others, but again, there should be counter for pretty much anything.

about this: However a non-axe 2H can a) feint b) pound the shield c) bypass the shield with a nice side swing  d) use mobility and speed to put more hits in e) run away f) backstab/gang.

For a) yeah, i can try that, if i am lucky and not hit by other enemy/arrow/teammate b) pound the shield is not that easy, with 7 PS it takes quite a few hits on the shield for it to break (i dont like axes at all, not using them in pretty much any game, personal prefference) c ) bypassing the shield with side is possible when the guy on opposite side makes a footwork mistake d ) use mobility and speed to put more hits in, yeah, that might be doable also, but not good in crowded/clusterfuck places as there is always someone behind you when you want to back off (at least it looks like it:)) e ) running away, meh f ) backstab/gang doable fine if the target is being annoyed by few other people, not if i meet a guy 1 on 1

I am not justifying it just cause it can onehit people, as i stated in my first post, i am terribly unlucky of going thru manual blocks (not that bad with shields) and except few lucky hits i usually have to hit a guy twice or three times in order to kill him(some mail armored). I just think there should be the option to smash someones head thru shield with a big iron stuff.

I actually remember times, when i was dodging xbowers like hell, cause they could oneshot my tincan, now in mail i can take two or three hits before i die, i would not like to see this happen with crushtrough. Like everything in this game, this can be countered.

If i went thru ANY block/shield on ALMOST every hit, i would agree with nerfing the chance, but as i am seeing quite often that the crushtrough is just not happening i would not say tuning is required.

PS: Tai Feng, if i knew how the troll points work, you would get one (dunno if + is good or bad here :D)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 22, 2011, 06:24:12 pm
The thing is, one pro crushtrough there was, realism, which you do not find okay enough.

It just isn'nt. Reality is not fair, but fairness is the most important condition for a game which is supposed to be fun for everyone.

The point with argumenting about chain-nerfing is perfectly valid, as i saw people whining on forums about pretty much everything and some of the stuff already "got fixed". There are always going to be people that are using some specific tool, which might seem utterly overpowered for others, but again, there should be counter for pretty much anything.

It's easy to call critics "whining". If the French didn't "whine" about their king we still would have absolutism in most parts of Europe. Damn whiners.  :rolleyes:

I am so sick of the words "whining" and "QQ", I would simply ban everyone using it on the forum or ingame. It only shows that a person has no interest in discussing a certain topic, is full of ignorance and rather biased.

Was not directed to you, rather to the "overall whining" on the forum. I am sure in many cases it's really justified, so noone should call it "whining".

For a) yeah, i can try that, if i am lucky and not hit by other enemy/arrow/teammate

This argument can be used for almost everything. It's the reason why we don't have 100:0 - ratios.

I am not justifying it just cause it can onehit people, as i stated in my first post, i am terribly unlucky of going thru manual blocks (not that bad with shields) and except few lucky hits i usually have to hit a guy twice or three times in order to kill him(some mail armored). I just think there should be the option to smash someones head thru shield with a big iron stuff.

Shielder bought their shield for a reason: higher protection. You can't make all the things they paid for this (shield upkeep, sheild skill points, higher weight, lower reach/damage) useless by using a weapon which doesn't need anything more than overhead spamming!

I actually remember times, when i was dodging xbowers like hell, cause they could oneshot my tincan, now in mail i can take two or three hits before i die, i would not like to see this happen with crushtrough. Like everything in this game, this can be countered.

The pure existance of a counter doesn't balance anything. The chances for a successful counter must be good enough! And not the theoretical chances, or the chances a top player has, but the chances on an average public server.

If i went thru ANY block/shield on ALMOST every hit, i would agree with nerfing the chance, but as i am seeing quite often that the crushtrough is just not happening i would not say tuning is required.

I see and hear different stories...
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on January 22, 2011, 08:19:24 pm
yeah... just gonna say again... guys with 6 powerstrike can consistently crush through my 8 skill huscarls.

oh and there should always be certain opponents who you dont want to meet 1 v 1 because their build gives them an edge on you. i have 2 opponents so far who i will avoid fighting 1v1 if possible. you have to recognize your own weaknesses, no character is able to beat everyone 100% of the time, theres always builds/playstyles that will cause you more trouble than others. oh and all the whining about shields... i have 12 strength and 24 agility, i have 8 shield 8 weapon master 8 athletics 4 powerstrike and 1 ironflesh. if i were a 2h build, i would have 8 more points to spend... so i could convert 6 and have 27 agil 9 wm and 9 athletics, or i could have 15 str and 2 ironflesh and 5 powerstrike. the price i paid for my shield is pretty hefty... if i did a 2h or pole build i would be one scary person in 1v1 situations, but i couldnt break through enemy lines and be a super annoying distraction without my shield... thats why i have it... oh and to block ranged stuff.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cyclopsided on January 22, 2011, 08:31:06 pm
yeah... just gonna say again... guys with 6 powerstrike can consistently crush through my 8 skill huscarls.

oh and there should always be certain opponents who you dont want to meet 1 v 1 because their build gives them an edge on you. i have 2 opponents so far who i will avoid fighting 1v1 if possible. you have to recognize your own weaknesses, no character is able to beat everyone 100% of the time, theres always builds/playstyles that will cause you more trouble than others. oh and all the whining about shields... i have 12 strength and 24 agility, i have 8 shield 8 weapon master 8 athletics 4 powerstrike and 1 ironflesh. if i were a 2h build, i would have 8 more points to spend... so i could convert 6 and have 27 agil 9 wm and 9 athletics, or i could have 15 str and 2 ironflesh and 5 powerstrike. the price i paid for my shield is pretty hefty... if i did a 2h or pole build i would be one scary person in 1v1 situations, but i couldnt break through enemy lines and be a super annoying distraction without my shield... thats why i have it... oh and to block ranged stuff.

See, the problem with crush through is that it doesn't take shield level into consideration, and if it can't, then only high PS guys should crush through (8+ PS) with a lighter crush through weapon like a bar mace.

But if they have over 8 PS they by god should be able to crush through.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 22, 2011, 08:40:31 pm
But if they have over 8 PS they by god should be able to crush through.

Nope.

Not consistently. Hard counter requires serious drawback.

What you're basically saying is that people can go 8PS and PT8 for lolthrow and lolcrush, and that's ok because they put their stats into it?
Everyone puts their stats into something.


No amount of stats should give you I-Win button.

That's my point.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 22, 2011, 10:21:02 pm
The thing is, one pro crushtrough there was, realism, which you do not find okay enough.

If you argue realism, i would argue that guy who take the hit of heavy weapon on their shield (even if it's block, not redirection) does not get stunnedlocked and bashed until he is dead from this first successful hit. So it's unrealistic. Any other argument ?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Thomek on January 23, 2011, 12:43:56 am
Nope.

Not consistently. Hard counter requires serious drawback.

What you're basically saying is that people can go 8PS and PT8 for lolthrow and lolcrush, and that's ok because they put their stats into it?
Everyone puts their stats into something.


No amount of stats should give you I-Win button.

That's my point.

I-Win

Level 30 (4 420 577 xp)

Hit points: 72

Strength: 27
Agility: 9

Converted: 2
Ironflesh: 5
Power Strike: 9
Athletics: 3
Power Throw: 9
Weapon Master: 3

Two Handed: 132
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on January 23, 2011, 07:02:12 pm
Not even at 10PS you can always crush trough, you still need to hit the shield right in the sweet spot. Maybe the 3agi characters can, but if you remove this feature, then what good are they for ? I've already met only 3 full str characters while playing, so it's not even popular.

Tai Feng is such a troll, i finished university before he finished elementary school, i'm pretty sure of that. He made a thread to whine about crush trough, which is there for a reason, to counter turtling players. And even then it's still hard to do, i usually fail even with 10ps/30str, it's nothing near overpowered like polearm spam/stun or throwing oneshotters or sniping rifle precision archers.

About Thomek's idea of totally OP, throwing needs a good nerf, too many hybrid melee/throwers are appearing. Characters should be either good at one thing or mediocre at multiple things, and btw with 27str/9ps you cannot crush through consistently. I also expect throwing to get a nice nerf so it will be stupid to start one only to have to retire him because throwing without specializing in it will be useless.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on January 23, 2011, 08:07:54 pm
how do you fail with 10 ps?? i think linden has 9 or 10 ps and he has a 100% crushthrough against me with his bar mace. i even tried buying a metal shield to see if it helped (it didnt).
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 23, 2011, 08:24:34 pm
Thing about crush through is it requires no skill, thats why every one is raging about it. Every crush through kill you get is the equivalent of a cav bump(nerfed). The patch nerfed the STR builds most active counter - the agi/wpf stackers. I can rarely out spam a bare mace user completely, and all it takes is one crush through then usually I'm either 1. stunned or 2. knocked down then 3. dead.

So everything" broken" pre-patch has been nerfed while crush through has remained unchanged...nerf hammer plz

The heavy Bar Mace is the main perp. Fast with a high chance of crush through = op.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on January 23, 2011, 08:26:00 pm
how do you fail with 10 ps?? i think linden has 9 or 10 ps and he has a 100% crushthrough against me with his bar mace. i even tried buying a metal shield to see if it helped (it didnt).

Against peasants it works more, i rarely crush through people with a steel shield. But you can go to the duel server and test it out yourself.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cepeshi on January 23, 2011, 08:55:13 pm
I believe people wont like being hit by iron staff either, would they, i mean, cmon, it can knock u down also! It might not have crushtrough, but when you want to remove it or nerf it, i foresee the next on the list being the knockback :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DarkFox on January 23, 2011, 08:57:55 pm
Dont touch crushthrough,but nerf barmace.People who tryed great maul,iron mace or mallet know,that its extremely hard to kill someone 1v1.This weapon is good only against unskilled shielder.Skilled shielder will use distance/spam,then stun-crushthrough combo will be useless.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 23, 2011, 09:32:19 pm
I believe people wont like being hit by iron staff either, would they, i mean, cmon, it can knock u down also! It might not have crushtrough, but when you want to remove it or nerf it, i foresee the next on the list being the knockback :)

The ol' slippery slope argument eh? you a republican? anyways I wasn't talking about the knock down alone - all blunt weapons have it.  you know damn well I was referring to getting knock down after a crush through. You can't touch any other part of my post so you nit pick. Bring some legitimate arguments or go troll in another forum there's too many idiot trolls in this one already.

On the risk of getting off topic - if you mean by "knock back" the staggering effect you get when hit by a polearm hard enough, then yes I believe it should be removed - or included for every weapon type. Doesn't make sense fore polearms alone to have this nice bonus since I'd imagine you'd stagger just as much when hit by a lolsword than if you got hit by a poleaxe.

But that needs a different topic imo.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on January 23, 2011, 09:33:10 pm
The issues I have with crush through are:

1)  It punishes manual blockers as well.  It in effect removes your RMB from the game.  If you don't see how removing someone's RMB is stupid then I dunno what to say.

2)  It crushes through chamber blocks.  If I chamber your overhead, I worked harder than you did and deserve my parry + hit.  Not to just get crushed anyways.  It's dumb.

3)  It doesn't take my shield skill into account.  I have 7 shield skill.  Not 2, not 3 like guys that just put enough in there to pick one up as they advance with their 2her, but a significant investment into the skill.  Coming up against a crush through user is like someone saying "Yeah, those 3 extra stat points you could have had, they were wasted."
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Vance on January 23, 2011, 09:55:30 pm
I would like to see the lolhammer users' overhead cause a knockdown on themselves when it misses  :D
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on January 23, 2011, 11:06:03 pm

3)  It doesn't take my shield skill into account.  I have 7 shield skill.  Not 2, not 3 like guys that just put enough in there to pick one up as they advance with their 2her, but a significant investment into the skill.  Coming up against a crush through user is like someone saying "Yeah, those 3 extra stat points you could have had, they were wasted."

i feel that. 8 skill points into shield! i coulda traded for 3 more agil and had 9 ath and 9 wm! pumping that much into shield... it should be pretty useful!
Title: Re: Why is everything getting balanced except Crush Through?
Post by: EponiCo on January 23, 2011, 11:24:05 pm
At str15 you can get blockcrushes but rarely. Don't know how much you need to do it often. Doing it all of the time isn't even possible with hammer my high str char could block them sometimes. Thing is, if you are going against an equal level char with blockcrush and he can't spam you he's dead. Doesn't help him if a 21 str char could have blocked.
And the barmace pretty much behaves like a normal sword with slightly lower speed and length and no stab - of course it also gets very high blunt damage heavy stun and knockdown on top of it. So every time you blockcrush, that's simply an addition, that seems to come at no price actually.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 24, 2011, 02:00:17 am
Tai Feng is such a troll, i finished university before he finished elementary school, i'm pretty sure of that.

 In one sentence you managed to write two logical fallacies: argumentum ad hominem, and appeal to age (just because you're older doesn't give you absolutely any credibility in a discussion unless that discussion is closely related to your age group).

Nice university degree.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on January 24, 2011, 02:30:55 am
Nice try, but you started it i was just trolling you back. Or will you selectively ignore your provocation and try to say that i just said that to prove something ? Nice elementary school you did.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 24, 2011, 02:33:02 am
Nice try, but you started it i was just trolling you back. Or will you selectively ignore your provocation and try to say that i just said that to prove something ? Nice elementary school you did.

See, what you just did is trolling. Mirror mirror on the wall.

Others are typing some arguments, empiric data and such. You keep going on with "TROLL!!!!!! TROLL!!!!22121111111!!!!!!"


Sorry, I am not interested in hysteria and debating with emotions.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 24, 2011, 04:08:56 am
Sounds like some one took one too many philosophy classes, hows it feel to waste all that money on something so useless? x.x (I kid..kind of)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rheinhardt on January 24, 2011, 04:12:51 am
Philosophy? That's in critical thinking courses now. Hell, I learned it in high school.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Topsnus on January 24, 2011, 04:13:42 am
If it's not one thing, it's another...  :rolleyes:

Let's just get this out of the way, I'm a Bar Mace user. Have been since well before the current patch/state of things.

What would you suggest a 2H do against someone that's turtled up? We can use an axe to break the shield, or go with a heavy blunt to crush through. Crush through is quicker and more efficient. If it weren't crush through, the complaint would be Axes and their shield breaking. If not that, it would be 2H spam in an attempt to break the shield.

I could get behind a slight decrease in the % chance to crush through. At the same time, with 7 PS, it's hard for me to crush someone with high shield skill. That's the trade off. Any schmuck that puts 0-2 points in shield and picks up an arena shield should get crushed. If you've got 5+ and a steel shield, you should be a lot safer.
Really? you think it is unfair to have to take a few hits to break theough a shield and need a "quicker" route. Ok, then 1 handers should instantly kill any 2 hander they hit. Because it is "quicker" than hitting them 4 or 5 times. Do you really think that the whole game revolves around you? Why do you need to be able to kill everyone quickly? Can't earn your kills?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on January 24, 2011, 05:15:56 am
Ok, then 1 handers should instantly kill any 2 hander they hit. Because it is "quicker" than hitting them 4 or 5 times.

Agreed, implement nao please.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cepeshi on January 24, 2011, 01:51:08 pm
Quote
Quote from: Topsnus on Today at 02:13:42 am

    Ok, then 1 handers should instantly kill any 2 hander they hit. Because it is "quicker" than hitting them 4 or 5 times.


Agreed, implement nao please.

well, to be honest if i am too kill hungry and i go after turtle, one smack with his weapon in my face and i am dead, even tho i wear quite heavy helmet, what more would you want?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on January 24, 2011, 06:35:33 pm
well, to be honest if i am too kill hungry and i go after turtle, one smack with his weapon in my face and i am dead, even tho i wear quite heavy helmet, what more would you want?

...  Not from full health you're not.  Unless maybe if he has a triple heirloomed warhammer, steel pick or side sword and then maybe.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 25, 2011, 09:01:26 pm
So a guy with huge power throw is spamming at me and of course I have to get close to him but lo and behold, when I get close to him he takes out Bar Mace and you can guess the rest.

I'm supposed to do what exactly? Run around waiting for master of the field?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: IG_Saint on January 25, 2011, 09:17:40 pm
Dodge his first overhead, step in with quick feints combined with spam and most barmace users will fall like wheat to a scythe. If you're up against a good player and your weapon can be crushed through, then it's time to start running for your teammates.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 25, 2011, 09:25:49 pm
Dodge his first overhead, step in with quick feints combined with spam and most barmace users will fall like wheat to a scythe. If you're up against a good player and your weapon can be crushed through, then it's time to start running for your teammates.

This is where most plans already fail.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: IG_Saint on January 25, 2011, 09:37:28 pm
This is where most plans already fail.

Works fine for me, if it doesn't for you, switch to a heavier weapon/shield so they can't blockcrush you.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rhaelys on January 25, 2011, 09:38:04 pm
The issues I have with crush through are:

1)  It punishes manual blockers as well.  It in effect removes your RMB from the game.  If you don't see how removing someone's RMB is stupid then I dunno what to say.

2)  It crushes through chamber blocks.  If I chamber your overhead, I worked harder than you did and deserve my parry + hit.  Not to just get crushed anyways.  It's dumb.

3)  It doesn't take my shield skill into account.  I have 7 shield skill.  Not 2, not 3 like guys that just put enough in there to pick one up as they advance with their 2her, but a significant investment into the skill.  Coming up against a crush through user is like someone saying "Yeah, those 3 extra stat points you could have had, they were wasted."

Of your three points, the one I agree most strongly with is #2. Crushthrough itself is already a fairly controversial mechanic, but crushing through chambers is quite absurd. Really, what can you do against a -good- crushthrough user?

See Allers for example (not bashing Allers, just using him as an illustrative example of a good crushthrough user): He'll charge his overhead and come at you. You'll reflexively try a preemptive strike, most likely a thrust, which he'll manual down block and then crush you anyway, through your block, through your chamber, chasing your side-step dodge. And since he has upwards of 36 strength, it's a one-hit kill 99% of the time.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: IG_Saint on January 25, 2011, 09:43:29 pm
See Allers for example (not bashing Allers, just using him as an illustrative example of a good crushthrough user): He'll charge his overhead and come at you. You'll reflexively try a preemptive strike, most likely a thrust, which he'll manual down block and then crush you anyway, through your block, through your chamber, chasing your side-step dodge. And since he has upwards of 36 strength, it's a one-hit kill 99% of the time.

Spam him, with 36 str there's no way you can't spam him down when he goes for the overhead. Unless he's using a barmace, then you're basically screwed if you don't have a big weapon that he can't block crush through. Although with 36 str I wonder if even that will be enough.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Magikarp on January 25, 2011, 10:04:39 pm
The thing is, crush trough weapons require really high Strength(powerstrike) to even have a good chance of crushing. Full strength users are really slow. Plus these weapons have very low range.

So what do you do? Outmanouvre him, use your weapon's range, only block when hes not doing an overhead strike.
If hes using a maul, just outspam him.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 25, 2011, 10:09:48 pm
The thing is, crush trough weapons require really high Strength(powerstrike) to even have a good chance of crushing. Full strength users are really slow. Plus these weapons have very low range.

So what do you do? Outmanouvre him, use your weapon's range, only block when hes not doing an overhead strike.
If hes using a maul, just outspam him.

So what if your a 1hander...your screwed? he uses a bar mace if i remember correctly. Sidestepping him doesn't work most of the time he wil hit you anyways (as will any one whos not terrible.)

We can't out spam him, we cant out range him sooo yeah were screwed. Unless you got anymore wisdom to share?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rhaelys on January 25, 2011, 10:15:46 pm
Spam him, with 36 str there's no way you can't spam him down when he goes for the overhead. Unless he's using a barmace, then you're basically screwed if you don't have a big weapon that he can't block crush through. Although with 36 str I wonder if even that will be enough.

You underestimate just how overpowering Allers is. Go ahead and fight him in the TFO server.

Oh, and yes, he uses a barmace.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Wallace on January 25, 2011, 10:26:51 pm
I find that crushthrough vs 2h and polearm parries is fair game as it makes sense. I would like to see sword and boards gain some kind of resistance to it through increased points in shield. Heavier shields would also accomplish the same thing. It is my understanding that weight vs weight has a lot to do with it. So maybe increase shield weights to like 8 for huscarls making it a solid block against blunt

Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rhaelys on January 25, 2011, 10:34:21 pm
I find that crushthrough vs 2h and polearm parries is fair game as it makes sense. I would like to see sword and boards gain some kind of resistance to it through increased points in shield. Heavier shields would also accomplish the same thing. It is my understanding that weight vs weight has a lot to do with it. So maybe increase shield weights to like 8 for huscarls making it a solid block against blunt

Yes, but chambers? Also, Huscarl weighs 9.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Brutal on January 25, 2011, 10:54:50 pm
With my 33str 6agi guy using the mallet almost all 2 hander can outspam me so the only way for me to hit them is to chamber block.
So basically i can only block until a team mate help me, shall we reduce every 2 hand speed ?
No it's the rock paper scissor game.
So if you're shielder just don't fight against crusher, although some 1hander can outspam me .

What i fell from most post here is:
Rock is overpowered
paper is fine though
regards scissors*

Now with the bar mace you also got range and speed so you won't be outspamed by two hander
Seems like the problem is the bar mace not crushtrough.

*inspired from another post
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Wallace on January 26, 2011, 01:55:21 am
Oh yeah absolutely never should crushthrough break chambers... thats the end all of mechanic trumping skill which just sucks
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rhaelys on January 26, 2011, 02:04:12 am
Oh yeah absolutely never should crushthrough break chambers... thats the end all of mechanic trumping skill which just sucks

This.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 26, 2011, 07:28:18 pm
I find that crushthrough vs 2h and polearm parries is fair game as it makes sense. I would like to see sword and boards gain some kind of resistance to it through increased points in shield. Heavier shields would also accomplish the same thing. It is my understanding that weight vs weight has a lot to do with it. So maybe increase shield weights to like 8 for huscarls making it a solid block against blunt

Thing is about adding weight is it would make us even slower and I doubly don't want that.

To the maul guy well yeah your using a short, slow weapon with an sky high chance of crushing through of course your going to get spammed to death since its like the only way to kill you.

To brutal -  If i wanted to play rock, paper, scissors i would go find the nearest five year old and challenge him. I want to play warband. Instant I win buttons are not encouraged.

PS. I love you hammer guys I usually kill you before you get a chance to crush through on me, it is the bar mace whats op not crush through. With the heavy loom its long, fast, and wallace can crush through at least 90% of the time on me  :( I use the heavy round shield as well.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on January 26, 2011, 07:55:20 pm
i hate the great maul as well. you guys keep saying "oh just spam them to death" well its not easy to just spam the great maul guy to death when he has 2 friends with him. you run in dodge his overhead, start to swing at him, get poked in the side and then he crushes you into paste through your 8 shield skill huscarl. oh and he probably only has 6-7 powerstrike for 100% crushthrough rate. barmace is same problem yeah. its only those 2 that really bother me. the long maul is clumsy and usually ends up hitting his own teamates if they stick close to him so its not as bad, and the mallet i can usually block (though i dont know how much PS the mallet guys ive blocked had). also the "just avoid him" option doesnt work when hes guarding a choke point on siege.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Engine on January 28, 2011, 08:26:09 pm
Crushthrough is one of the worst mechanics in c-rpg. It should be removed, says me.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Vygar on January 28, 2011, 10:55:12 pm
Crushthrough is one of the worst mechanics in c-rpg. It should be removed, says me.

I completely agree.  I think bonus vs shields is enough.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on January 28, 2011, 11:02:43 pm
Btw I played with the OP yesterday he's a throwing polearm spammer go figure lol(basically most OP build atm)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 28, 2011, 11:11:34 pm
Btw I played with the OP yesterday he's a throwing polearm spammer go figure lol(basically most OP build atm)

Thank you for your non sequitur.

Your wisdom enlightened us here and now we can go on knowing that we are Saved and all is Well with the world.



(Little does he know.. that I have no throwing wpf at all, although I do have power throw, and that I just retired my character and decided to try throwing. I am actually a polearm user, and by far most of my kills come from polearms. Of course, I've tried pretty much everything in this game, from horse archers to crossbows. Also, if we use kill:death ratio as a criteria for the most OP builds, throwing is at the bottom with a crossbow (it only needs a slight reduction of damage). People with most kills are: cavalry, 2H, archers and such.
Oh yea, when he sees throw he cries "throwing spammer!!!!11111!!!".. never mind that person only has 2 slots of throwing weapons. And what is one supposed to do with it? Hit once, wait 1 minute for next hit? Do archers do that? Do 1H wait 30sec between hits? I think not.)


DrKronic, get the hell out of my threads. Troll somewhere else.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Lestos on January 28, 2011, 11:24:46 pm
erm just throwin this in here imma mid level char level 26, i have 5 ps 16 agi and 17 str. now yes i know my attributes arent very high. i decided to use a barmace for its short blunt damage and i just decided to after this recent patch.
now i understand that the higher level guys and higher generation guys can easily crush through i also know bar mace when u have 7ps can crush through fair enough.but before they get to that point they have to work them selves up to it not saying shielders dont either... here ill get to my main point if u want to nerf this then u need to find a way for it to be softer on lower levels and harder on high levels cause at my current str and ps i have never once block crushed i had my friend yesterday with a brand new char manual block all my attacks with out a single stun or block crush, now maybe im just unlucky as hell but if u want to nerf somthing think about that build from level 1 up to level 31 and think about how effective it is going up the levels, most builds that ive seen peoiple cry about in the past have been as some one stated earlier cause it was used by skillful players who were high levels and cause they are beastly with them every one wined about them, now im not saying things dont need to be changed or nerfd but its needs to be soft nerfs instead of just full on nerf the whole line all the way down to the peasent.
now thats just my opnion u can pay attention to it or ignore it i really dont care. have a good day
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on January 28, 2011, 11:27:00 pm
I know u have 0 wpf throwing u only need powerstrike to kill (you should have horrible accuracy in that build but u don't, I know because I ran it for three generations )

I've done that build and it needs a nerf more than bar mace honestly

The fact u tried to act intelligent proves your just another weapon lobbyist, I mean use the great ranged great long bardiche plus seven skill points to have an awesome pierce attack that requires no wpf

And if your so "invested" in this thread to nerf other classes but see the novel u wrote when I exposed your build

Classic douchebag tai

Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 12:37:58 am
've done that build and it needs a nerf more than bar mace honestly

This isn't about bar mace. It's about broken mechanic. Throwing, you can increase or decrease damage, increase or decrease stacks, etc etc - but crush through is *broken mechanic*. It's somewhat OK with really slow weapons (and even then..) but definitely not ok with fast and medium speed weapons.

Quote
And if your so "invested" in this thread to nerf other classes but see the novel u wrote when I exposed your build

:)  You're seriously deranged. Everyone knows what I play, I even mention it on the forum. What are you, one of those lunatics who "exposed" american government and claim america bombed themselves on 911? Yea, you sound like that.

I play what I want to play - that's that. Just because I play something doesn't mean it's entirely balanced. If you werent such an idiot, you would know that I mostly played as a peasant with a fork, which does not mean it's "balanced" by any means, and it's certainly not overpowered.

Quote
Classic douchebag tai

Serves me right for entering debates with kids who grew up on the street.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 29, 2011, 01:00:25 am
Your feeble mental abilities can't grasp that this isn't about bar mace. It's about broken mechanic. Throwing, you can increase or decrease damage, increase or decrease stacks, etc etc - but crush through is *broken mechanic*. It's somewhat OK with really slow weapons (and even then..) but definitely not ok with fast and medium speed weapons.

It is broken mechanic.

:)  You're seriously deranged. Everyone knows what I play, I even mention it on the forum. What are you, one of those lunatics who "exposed" american government and claim america bombed themselves on 911? Yea, you sound like that.
(click to show/hide)

Cui bono. Even if gov didn't bombed themselves, they gained much power thanks to it. So it's irrelevant who bombed it.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 01:04:24 am
Even if gov didn't bombed themselves, they gained much power thanks to it. So it's irrelevant who bombed it.

That's like saying it's irrelevant if you end up in a hospital because you fell off the balcony, or if someone beat you. No, it's not irrelevant.

You're also implying that there's something wrong with government having power. I'd say there's something wrong with people having power to elect. It's urban myth today that people are all great but governments are horrible. Well, that's not the case. Politicians are usually above average specimen of society.


(we're going offtopic..)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 29, 2011, 01:05:33 am
I know u have 0 wpf throwing u only need powerstrike to kill (you should have horrible accuracy in that build but u don't, I know because I ran it for three generations )

I've done that build and it needs a nerf more than bar mace honestly

The fact u tried to act intelligent proves your just another weapon lobbyist, I mean use the great ranged great long bardiche plus seven skill points to have an awesome pierce attack that requires no wpf

And if your so "invested" in this thread to nerf other classes but see the novel u wrote when I exposed your build

Classic douchebag tai

Your getting off topic here, if you don't got anything useful so say on the mechanics of the block crush then please just stop trolling. Smoke some chronic, chill out, and forget about tai and his build. Btw if he was one of these so called "lobbyists" he would be calling for a buff for his class or a nerf to almost every other class, this is the only thread I see where hes actively calling on something to be nerfed.

Lestos 5 ps won't get you a block crush especially if said peasant was using a heavy weapon. idk how long you have been playing but 5 ps is rather low, sounds like your expectations are too high. In addition it's really the extra weight that the bar mace gets with its heavy loom that makes it so rage-tastic. I'm assuming you know the actual mechanics of how to block crush before you said all this if not then perhaps you can take something away from this thread on how to kill people while using no skill.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on January 29, 2011, 01:11:12 am
I love these ironic comments. I would like to ridicule others and spam the forum

Which part of that did you not fucking understand? I am  troll intellectual

there fixed it for you

I use board shield and have 5 shield skill and never get crush through?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on January 29, 2011, 01:17:02 am
This isn't about bar mace. It's about broken mechanic. Throwing, you can increase or decrease damage, increase or decrease stacks, etc etc - but crush through is *broken mechanic*. It's somewhat OK with really slow weapons (and even then..) but definitely not ok with fast and medium speed weapons.

:)  You're seriously deranged. Everyone knows what I play, I even mention it on the forum. What are you, one of those lunatics who "exposed" american government and claim america bombed themselves on 911? Yea, you sound like that.

I play what I want to play - that's that. Just because I play something doesn't mean it's entirely balanced. If you werent such an idiot, you would know that I mostly played as a peasant with a fork, which does not mean it's "balanced" by any means, and it's certainly not overpowered.

Serves me right for entering debates with kids who grew up on the street.

wow how is arguing with you make me anti-government, actually if you've ever seen me chat I am pro-government, you're rage is grand as your "genius" my friend

do we really have to use big words, like how about ad hominem attacks, tell me what that is(its a personal attack, and this d-bag is using it all over the place, good work on editing the f word out of your last post)

I disagree with crushthrough being amazingly overpower, I am playing spear and shield on my main and spear no shield on my alt and 1h on my other and if you get in and strike quick, watch out for the overhead, most dumbies are holding the overhead coming at you, I poke them in the face with my war spear or side sword?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Xant on January 29, 2011, 01:17:17 am
there fixed it for you

I use board shield and have 5 shield skill and never get crush through?

Considering I could crushthrough pretty much everything with 18 str and great maul, I find that unlikely!
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 29, 2011, 01:17:50 am
That's like saying it's irrelevant if you end up in a hospital because you fell off the balcony, or if someone beat you. No, it's not irrelevant.

You're also implying that there's something wrong with government having power. I'd say there's something wrong with people having power to elect. It's urban myth today that people are all great but governments are horrible. Well, that's not the case. Politicians are usually above average specimen of society.


(we're going offtopic..)
No, for practical reasons its irrelevant. Government gained power over people in us, signed patriot act and is on a good way to disarm people.

It could be good or bad, democracy is always stupid. Politicians, please ? In which field ? Current ones are very much alike average tards, um, hummies.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on January 29, 2011, 01:19:41 am
Considering I could crushthrough pretty much everything with 18 str and great maul, I find that unlikely!

we're talking about the bar mace xant, lolmauls crush all if they hit(9 weight, 45 damage compared to bar mace weight and damage way lower)

also there is a sweet spot when you position yourself attacking someone with a bar mace, if you move outside of that zone you won't get a crushthrough, and I swear if I go in with a stab, facehug and dance I can win those matchups
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Xant on January 29, 2011, 01:20:41 am
we're talking about the bar mace xant, lolmauls crush all if they hit(9 weight, 45 damage compared to bar mace weight and damage way lower)

O. Rite. Well, yeah. Barmace rarely crushthroughs my Krautsword... only seems to do that consistently when the other guy has staaaaacked strength but that means they're also slow.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 01:33:00 am
Btw if he was one of these so called "lobbyists" he would be calling for a buff for his class or a nerf to almost every other class, this is the only thread I see where hes actively calling on something to be nerfed.

I play all classes so have no need of lobby. I just retired (like 2 days ago) and went to try throwing on my polearm character, that's all - it is by no means "my class" - I didn't even use throwing until new patch when I wanted to try it to get a better picture of it and see if it would be more useful to me than, say, backup crossbow or just going pure polearm.
I mostly use polearms, but I don't remember ever lobbying for polearms.



Quote from: DrKronic
wow how is arguing with you make me anti-government

It's called analogy. It requires abstract thinking.

Quote from: Xant
Considering I could crushthrough pretty much everything with 18 str and great maul, I find that unlikely!

Of course it's unlikely, he's fantasizing. Imagine that, he holds shield+spear and kills crush-through-ers left and right... while shield+spear is the easiest target when you have a maul. :)  But as he said, he was fighting "dumbies" so if "dumbies" don't know how to use a bar mace then it's OK. :)

Quote from: UrLukur
Government gained power over people in us

That's why it's called the government :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 29, 2011, 01:59:29 am
Tai Feng is right, people! Blockcrush needs to be removed. I thought a lot about it, and I have the same opinion like him. If all the blockcrushing weapons get useless this way (which you will claim inevitably), then either buff them (+ speed, + damage), or just remove them.

If someone suffers from heigher weight, higher cost and a few spent points in shield skill, then he fucking deserves to block every hit as long as he presses RMB. Use axes if you can't deal with shielders, but stop using a lame game mechanic.  :rolleyes:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Mouse on January 29, 2011, 02:06:50 am
Crush should be balanced in two ways, with the second being the most important.

1. Crush weapons are shorter than all other weapons, meaning a crush weapon will only get first strike against a competent player if it's an ambush or by working in concert with teammates.

2. Crush weapons are slower than all other weapons, meaning a player with a crush weapon attempting to strike can be "spammed" through. They will never have time to strike a player who constantly attacks with a reasonably fast weapon.

This puts crush weapons in their proper place as utility weapons, useful only when combined with teamwork, ambushing around corners (particularly useful to hold towers on siege maps) or against someone who has made a mistake.

The bar mace with crush is broken because it is effectively longer than many (all non-sword) one-handed weapons, giving it first strike in many match ups against shields, and it is far too fast to be spammed through. No matter what weapon you are using, 1H, 2H, polearm, assuming you play perfectly against a bar mace that also plays perfectly, you will always lose. Assuming two players with bar maces play perfectly against one another, the winner will be determined by random chance.

Many people say the correct response to crush is to dodge the attack. Dodging relies on failure in this case, not success, and so it cannot ever be considered as a proper response in game balance. (Dodging is only a correct response in ranged combat when you are at such a distance that you have time to move out of the way no matter where the arrow was aimed. In all other cases the correct response to ranged weapons is a shield.)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on January 29, 2011, 02:36:02 am
I've done extensive crush-through testing on a character with 12 powerstrike, and 105 proficiency in two-handers. The defender was a shielder with 5 shield skill.

These are the results:

1. The ONLY two-handed weapon that reliably crushes through a huscarl shield when the shielder has 5 shield skill is the great maul. All other crush-through weapons, including the old version of the morningstar, require great precision, timing, and a speed bonus in order to crush through with ANY degree of reliability.

2. Polearms(and possibly two-handers, not sure though) get a bonus against being crushed through that is a multiplier of their weight. So a heavier polearm will more reliably block crush-throughs than a shield of equal weight. I have seen a 3 weight polearm block an overhead from a 12 powerstrike great maul.

Knowing is half the battle. Hopefully those who think crush-through is unbalanced will be better informed now, and be able to cope with it through their own item builds. And before people ask, I no longer use a crush-through weapon. I stopped when they changed the morningstar, and turned my triple-heirloomed morningstar in for a triple-heirloomed great sword.

ADHD Version: I have tested crush-through thoroughly. Crush-through is not imbalanced. I do not currently use a crush-through weapon.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Elmetiacos on January 29, 2011, 02:37:18 am
Yes, a Bar Mace rarely crushes through a serious shield even if the wielder has ridiculously high Power Strike because its weight is only 4.5 - half the "lolhammer". It's also unbalanced and slower than every single one hander on the list. Crushthroughs only work with an overhead, which is even slower.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 29, 2011, 02:37:41 am
If in 10.000 batles one single crushthrough would occur, it would be lame.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on January 29, 2011, 02:44:48 am
If in 10.000 batles one single crushthrough would occur, it would be lame.

Your opinion is noted. I respectfully disagree.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 29, 2011, 02:56:44 am
Perhaps my post was too much of trolling. But I think

Shield = 100% protection. Always.

Everything else would be unfair for the shieldman. But you are right, it's only an opinion.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 03:00:17 am
I'm not against crush through as a feature. I also liked shield penetration feature.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 29, 2011, 03:03:58 am
I'm not against crush through as a feature. I also liked shield penetration feature.

 :? :?:

This isn't about bar mace. It's about broken mechanic. Throwing, you can increase or decrease damage, increase or decrease stacks, etc etc - but crush through is *broken mechanic*. It's somewhat OK with really slow weapons (and even then..) but definitely not ok with fast and medium speed weapons.

 :mrgreen:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 29, 2011, 03:38:27 am
I've done extensive crush-through testing on a character with 12 powerstrike, and 105 proficiency in two-handers. The defender was a shielder with 5 shield skill.

These are the results:

1. The ONLY two-handed weapon that reliably crushes through a huscarl shield when the shielder has 5 shield skill is the great maul. All other crush-through weapons, including the old version of the morningstar, require great precision, timing, and a speed bonus in order to crush through with ANY degree of reliability.

2. Polearms(and possibly two-handers, not sure though) get a bonus against being crushed through that is a multiplier of their weight. So a heavier polearm will more reliably block crush-throughs than a shield of equal weight. I have seen a 3 weight polearm block an overhead from a 12 powerstrike great maul.

Knowing is half the battle. Hopefully those who think crush-through is unbalanced will be better informed now, and be able to cope with it through their own item builds. And before people ask, I no longer use a crush-through weapon. I stopped when they changed the morningstar, and turned my triple-heirloomed morningstar in for a triple-heirloomed great sword.

ADHD Version: I have tested crush-through thoroughly. Crush-through is not imbalanced. I do not currently use a crush-through weapon.

Didn't think it took shield skill into consideration. Any one have any sources for this?
and
Have you tested a heavy bar mace? I really want to know some ones like wallaces opinion on this I personally think I get crushed too much but maybe I'm just unlucky? Wallace seems like a resonable enough dude if he says its balanced then I will be satisfied.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 04:41:07 am
It does take into account the shield.


And Joker - I'm not sure where is contradiction in my posts. Crush Through worked in Native just fine. In cRPG, anything else than those slow short weapons just calls for abuse.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Mouse on January 29, 2011, 04:58:28 am
A correct block should always block unless a mistake was made. (Meaning blocking was the wrong move to make.)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on January 29, 2011, 11:46:38 am
That's why it's called the government :)

That was direct result of 9/11. Amount of power and control over people shifted after the bombing, so it's irrelevant who did it. It's like great enemy from 1984, it's so good that if he does not exist, it should be created.

About crush, it's not a problem with crush alone (despite that it deal way too much damage), problem lies in fact that after you are crushed, crusher can do it again and again and again and again. This is linked with movement mechanic, stun mechanic and damage system. IF crush would deal damage BUT not deal stun of death (unable to strike in, unable to move out) THEN it would be fine.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on January 29, 2011, 03:42:03 pm
It does take into account the shield.


And Joker - I'm not sure where is contradiction in my posts. Crush Through worked in Native just fine. In cRPG, anything else than those slow short weapons just calls for abuse.

You didn't take the time to read my post all the way  :( or phrased the answer wrong. I'm askign about shield skill, not the shield itself. Ive read on another thread it doesn't.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on January 29, 2011, 07:55:24 pm
And Joker - I'm not sure where is contradiction in my posts. Crush Through worked in Native just fine. In cRPG, anything else than those slow short weapons just calls for abuse.

I just got confused, because you said the game mechanics were broken. Which sounds to me like a general concept fail. As counter example you mentioned throwing weapons, where you could tweak speed, damage, bag size and so on.

But then you say blockcrushing weapons would be fine if they are slow enough, which is a tweaked attribute like with the throwing weapons.

This is where I get confused. You say blockcrush is something different than overpowered throwing weapons, but then you suggest the same solution for both.  :?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: EponiCo on January 29, 2011, 08:30:53 pm
No, having the crushthrough weapons really slow does change more gameplay wise, than just changed stats.
If I see a hammer, I know that I can outspam him and I also have some time to do so.
While theoretically the overhead of the barmace might be spamable in all cases where it crushes, I certainly can't hesitate, so I'm either permaspamming or I get crushed, stunlocked and ... well game over.
But what if ...
he goes for sideswings
he uses it with more agility than me (no crushthrough then probably, but I can't find that out without being crushed and hence dead)
he stuns my block
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Tai Feng on January 29, 2011, 08:42:56 pm
Yea. In native, it's not broken mechanic, but in cRPG, due to nature of character building, the entire concept might be broken. However, I really like maul-weapons and wouldn't want to see them go away. They *are* fun - but in Native they were high-risk high reward weapons. In cRPG, you can put top armor, before you could put even higher wpf, and afford to miss quite a lot. So as I said, I'd like mauls to keep this feature but all else not really.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 05, 2011, 11:25:47 am
It's a good thing i didn't loom the barmace. I wonder how the guys who loomed it 3x will feel now, because the crush through is being removed. There's other weapons that have it, they're slower so that should make you happy. It doesn't affect me because i didn't loom it and i was already slow enough with the barmace so i can switch to a hammer without any maior change of my playstyle. Devs, just remember to reset heirlooms :D
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on February 05, 2011, 12:36:20 pm
Basically I think if the weapon you heirloomed gets nerfed severly (so that you want to change it really badly, not only -1 speed or so), you didn't deserve any better, you immoral my old friend ,|,,  :mrgreen: ,,|,


(Not directed at anyone particular!)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: zagibu on February 05, 2011, 04:41:02 pm
It probably can't be done, but only overhead should do crushthrough, and only after having been held for more than 2 seconds.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 05, 2011, 06:13:20 pm
It was already like that, but people kept whining so it got nerfed. You also needed 10 powerstrike to crush with a barmace, or a little less and a heirloomed barmace. My suggestion would be to up the requirement so the higher agi characters using loomed barmaces won't be able to to the one unbalanced thing you could previously do with it (have a relatively agile character that can block/swing overhead/block without getting spammed to death).
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on February 05, 2011, 08:46:40 pm
I've done extensive crush-through testing on a character with 12 powerstrike, and 105 proficiency in two-handers. The defender was a shielder with 5 shield skill.

These are the results:

1. The ONLY two-handed weapon that reliably crushes through a huscarl shield when the shielder has 5 shield skill is the great maul. All other crush-through weapons, including the old version of the morningstar, require great precision, timing, and a speed bonus in order to crush through with ANY degree of reliability.

2. Polearms(and possibly two-handers, not sure though) get a bonus against being crushed through that is a multiplier of their weight. So a heavier polearm will more reliably block crush-throughs than a shield of equal weight. I have seen a 3 weight polearm block an overhead from a 12 powerstrike great maul.

Knowing is half the battle. Hopefully those who think crush-through is unbalanced will be better informed now, and be able to cope with it through their own item builds. And before people ask, I no longer use a crush-through weapon. I stopped when they changed the morningstar, and turned my triple-heirloomed morningstar in for a triple-heirloomed great sword.

ADHD Version: I have tested crush-through thoroughly. Crush-through is not imbalanced. I do not currently use a crush-through weapon.

well heres the thing Heroin... with my 8 shield skill huscarls... a mighty bar mace will crush through at least 90% if they have 9 or more PS... i can live with that since so few people have triple heirloomed barmaces and almost pure str builds.
the problem is the great maul you mentioned. you said you had 12 PS and reliably broke through. the problem is that characters with 5 PS have 95% cruchthrough against 8 shield skill huscarls. Im no fan of the long maul, but the only thing that really needs fixing, is the great maul. the problem right now is that the only way to fight against crushthrough is to out spam, or out manuevre. good luck out manuevering a guy with 7 athletics and a great maul.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: cmp on February 05, 2011, 08:52:21 pm
Shield skill does nothing. Only shield/blocking weapon weight counts.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 05, 2011, 09:27:51 pm
well heres the thing Heroin... with my 8 shield skill huscarls... a mighty bar mace will crush through at least 90% if they have 9 or more PS... i can live with that since so few people have triple heirloomed barmaces and almost pure str builds.
the problem is the great maul you mentioned. you said you had 12 PS and reliably broke through. the problem is that characters with 5 PS have 95% cruchthrough against 8 shield skill huscarls. Im no fan of the long maul, but the only thing that really needs fixing, is the great maul. the problem right now is that the only way to fight against crushthrough is to out spam, or out manuevre. good luck out manuevering a guy with 7 athletics and a great maul.

Great maul is a high-risk, high-reward weapon, and the only real counter to a huscarl shield. If you upgrade to a steel shield, you will be crushed-through less often, and your shield won't break as easily either. It IS a little smaller, so you may end up getting plinked by the occasional arrow. But those are the sacrifices we make, man.

No one gets to have it all. Everyone will have a counter.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Leshma on February 05, 2011, 09:32:13 pm
Great maul is a high-risk, high-reward weapon, and the only real counter to a huscarl shield. If you upgrade to a steel shield, you will be crushed-through less often, and your shield won't break as easily either. It IS a little smaller, so you may end up getting plinked by the occasional arrow. But those are the sacrifices we make, man.

No one gets to have it all. Everyone will have a counter.

I'm sick of hearing this line, only counter to shields. Having good foot work is best counter to any shielder you'll ever need. Knowing your weapons reach and when to attack will kill ANY shielder. Crushtrough weapons are stupid, nothing more than that. Same goes for couched lance, anything that can't be blocked give the power to those who aren't very good at attacking and blocking and that shouldn't be the case.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Matey on February 05, 2011, 09:40:10 pm
Great maul is a high-risk, high-reward weapon, and the only real counter to a huscarl shield. If you upgrade to a steel shield, you will be crushed-through less often, and your shield won't break as easily either. It IS a little smaller, so you may end up getting plinked by the occasional arrow. But those are the sacrifices we make, man.

No one gets to have it all. Everyone will have a counter.

i havent tested the steel shield too much, but from bits of testing... i got crushed through worse and for more damage.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 05, 2011, 09:47:50 pm
I'm sick of hearing this line, only counter to shields. Having good foot work is best counter to any shielder you'll ever need. Knowing your weapons reach and when to attack will kill ANY shielder. Crushtrough weapons are stupid, nothing more than that. Same goes for couched lance, anything that can't be blocked give the power to those who aren't very good at attacking and blocking and that shouldn't be the case.

None of this is true with a strength build, or even a balanced build vs a competent agi shielder. A competent shielder with decent athletics won't let you get behind him, and doesn't fall for feints. As a matter of fact, many people will attest to the fact that Matey, who I was talking to, almost never falls for feints. He is also very good at not letting you behind him. Pair that with a spammable/fast weapon held by the shielder, and your entire statement only serves to make you look like you don't know what you're talking about.

Furthermore, a heavy polearm will block an overhead from a great maul with a good amount of consistency. So this gives the benefit to the person who DOES know how to block, rather than use a shield, contrary to your above post. Additionally, when it DOES crush through, if you blocked, the damage is reduced.

A great maul is dreadfully slow, and unless you're using a super-short weapon with no athletics, you can hit them and interrupt their swing very easily. At the end of the day, all the things you said "counter" a shielder will work equally as well, or even better vs someone wielding a great maul.

i havent tested the steel shield too much, but from bits of testing... i got crushed through worse and for more damage.

No, this isn't the way it works. If you want to take less damage from crush through, or get crushed through less than with the huscarl shield, you need a shield that is heavier than the huscarl. These are your options:

1 - plate-covered round shield. 10 weight.
2 - Heavy Board shield - 11 weight.
3 - Steel Shield - 12 weight.

All of those will be more effective against crush through than the 9 weight huscarl shield.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on February 05, 2011, 09:50:28 pm
Axes and nothing else are supposed to be a counter to shields, if shields need a counter at all. Because crushthrough also "counters" everyone without shield. Axes with "bonus against shields" only make a difference when fighting shieldmen.

Remove the crushthrough feature from everything but the slowest and shortest weapons. It's is just lame. You don't need any skill for it.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 05, 2011, 09:58:18 pm
Axes and nothing else are supposed to be a counter to shields, if shields need a counter at all.

This is obviously false, since crush through is in the game. As an opinion, it is faulty. Axes have bonus vs shield, yes. But they are also unbalanced and fairly slow. Since no axe is going to one-shot a huscarl shield wielded by a competent shielder, you will find yourself being spammed by the likes of balbaroth, matey, and his ilk before you EVER break their shields.

Furthermore, you get a bonus to weapon weight against crush through for polearms and two-handers(their weight is multiplied x3 for calculating whether or not they block crush through). So if you dislike crush through that much, choose a heavy weapon. A weapon with 4 weight will be pretty effective at blocking crush through.

(P.S. The polearm blocking being multiplied x3 is confirmed. Unconfirmed on the 2h blocking.)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Puerco on February 05, 2011, 10:14:29 pm
Yep, it is a mighty power...1 movement to victory...Sometime crush through a shield should stunt instead of hurting (unrealistic but this a game), in some random way.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Magikarp on February 05, 2011, 10:25:38 pm
It's balanced in my opinion, going full str makes you dead slow, almost impossible to spam that overhead strike.
Only if you are wearing full plate, which you probably wont do a lot, you would be effective.

Please don't take it away from the maces.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: cmp on February 05, 2011, 10:35:36 pm
(P.S. The polearm blocking being multiplied x3 is confirmed. Unconfirmed on the 2h blocking.)

Not really, no.
Polearms and 2h get their base blocking factor (weight * 0.2 + 5.0) multiplied by 1.2 .
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 05, 2011, 10:42:21 pm
Not really, no.
Polearms and 2h get their base blocking factor (weight * 0.2 + 5.0) multiplied by 1.2 .

Good to know the actual formula. So theoretically, pretty much ANY polearm or two-hander should block most crush through weapons fairly well, except for the great maul.

Though, in my experience, polearms tend to block great maul overheads more often than a huscarl shield does. This shouldn't be the case with that formula. Is it possible shields get an inherent penalty to their crush resistance?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kaelaen on February 06, 2011, 02:37:18 am
Unsure about the skill factor on great maul, I am about as proficient in melee as a watery tart (my best record on a duel server was 2:24) yet I can maintain an even KD:R just fine by hiding behind a corner and waiting for turtles to come through.  As an archer.  Doesn't seem right, hardly high-risk when even if they know what's coming most people just can't do anything about it when I'm right behind a corner.  Even out in the open it's easy to hit the I Win button by waiting till a teammate distracts whoever I'm fighting long enough for me to come at them from the side.  Never met anyone who can survive two hits.

If only there were a way to nerf corners.  Then I might need to actually learn how to, you know, block swing faster.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: MountedRhader on February 06, 2011, 02:38:51 am
I think crushthrough is fine.. Matter o' fact, I think everything is good as it is with cRPG now.  :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on February 06, 2011, 05:42:50 am
This is obviously false, since crush through is in the game.

Ahhhh! Damn! And all the time I was thinking that plated chargers and shit were OP, but they weren't, as they were in the game!  :shock:

As an opinion, it is faulty. Axes have bonus vs shield, yes. But they are also unbalanced and fairly slow. Since no axe is going to one-shot a huscarl shield wielded by a competent shielder, you will find yourself being spammed by the likes of balbaroth, matey, and his ilk before you EVER break their shields.

This can't be a problem, as people also score kills with weapons having less than 101 weapon speed.  :?

Furthermore, you get a bonus to weapon weight against crush through for polearms and two-handers(their weight is multiplied x3 for calculating whether or not they block crush through). So if you dislike crush through that much, choose a heavy weapon. A weapon with 4 weight will be pretty effective at blocking crush through.

I don't have a problem with blockcrushing weapons at all, I die to a blockcrush once in two weeks I would say. It's just that I feel sorry for those poor slow turtles, getting their build made entirely useless, and grudge the crush through (ab)users their way too easy kills.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 06, 2011, 11:21:36 am
Ahhhh! Damn! And all the time I was thinking that plated chargers and shit were OP, but they weren't, as they were in the game!  :shock:

You stated, "Axes and nothing else are supposed to be a counter to shields", as if you were the lone authority on how the game is supposed to be. I pointed out that this is, in fact, incorrect. You have nothing to do with the making or balancing of the game, so saying what is or is not supposed to be a counter to shields is not your job.

Had you stated it as an opinion, I would not have replied as I did, but you stated it as fact.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Beauchamp on February 06, 2011, 12:24:41 pm
i'm not against crushthrough (even for weapons like morningstar or barmace), but this should be available only for specialized full str builds like daymun or robin hoods have. they sacrifice a lot in agility, no shield etc... so they can get this crushthrough bonus even for these weapons.

crushthrough for great maul or that long maul (or whatever its called) is ok, anybody can fight back against these slow weapons.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 06, 2011, 02:10:27 pm
i'm not against crushthrough (even for weapons like morningstar or barmace), but this should be available only for specialized full str builds like daymun or robin hoods have. they sacrifice a lot in agility, no shield etc... so they can get this crushthrough bonus even for these weapons.

crushthrough for great maul or that long maul (or whatever its called) is ok, anybody can fight back against these slow weapons.

Yep exactly what i said, upgrade the requirement on those weapons or make a minumum strength required to be able to crush through at all, so the full str characters won't be gimped. The imbalance came from more agile characters being able to swing too fast with a barmace and getting a too high chance of crushing through.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on February 06, 2011, 02:40:36 pm
You stated, "Axes and nothing else are supposed to be a counter to shields", as if you were the lone authority on how the game is supposed to be. I pointed out that this is, in fact, incorrect. You have nothing to do with the making or balancing of the game, so saying what is or is not supposed to be a counter to shields is not your job.

Had you stated it as an opinion, I would not have replied as I did, but you stated it as fact.

Okay, sorry then for trolling you. But I thought it was understood that everything what I write is my opinion. Whenever I bring a fact I tell you why I think it's a fact, that's the reason why many of my posts are that long.

Regarding the CT: I think CT was meant to be a counter against everything, as it doesn't only break through shields but also through blocks and even chamber blocks. The idea was to give the players a "all or nothing"-weapon, and in Native, without custom character stats, it's more often "nothing" than "all".

But the fact that you can push your stats in cRPG brings a high risk of such weapons becoming OP, as players can skill to minimize the negative effects, to benefit of the superior positive effects.

To make things balanced, and to let those weapons work as intended, I would recommend to make no CT weapon under difficulty 21. This would help representing all those "body builders" on the field, as everyone between STR 12 and 18 is only of mediocre strength. Only guys like the German from "Kingdom of Heaven" should be supposed to hit through blocks, to make up for their poor agility. And he would have had at least STR 24 or 27, but probably 36  :lol:

For everyone who doesn't know who I am talking of, it's the guy in the middle:
(click to show/hide)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Killface_ on February 06, 2011, 03:26:13 pm
For what its worth i agree with tai and joker, only slow weapons  should have this insanely powerfull mechanic.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Brutal on February 06, 2011, 03:34:15 pm
i'm not against crushthrough (even for weapons like morningstar or barmace), but this should be available only for specialized full str builds like daymun or robin hoods have. they sacrifice a lot in agility, no shield etc... so they can get this crushthrough bonus even for these weapons.


If you don't have a heirloomed barmace, you will need a very high strength build to crush trough regularly anyway. So you'll need something like 9-10 PS to crushtrough half the time or so (from my exprience with strengh build, my opinion  :wink:)
The dev just need to make it so that the barmace stay the same weight once heirloomed and problem solved. But i wouldn't mind if only mallet, maul, great maul and long maul had crush trough. 
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Cheesecake on February 06, 2011, 04:11:07 pm
fuck i read "why is everything balanced except crushtrhough" and came here to rage....

then i noticed the "getting"

kind sir im sure they will eventually get to it. the devs arent getting paid as far as i know so let them go at their own pace.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 06, 2011, 07:34:22 pm
But the fact that you can push your stats in cRPG brings a high risk of such weapons becoming OP, as players can skill to minimize the negative effects, to benefit of the superior positive effects.

This is true with almost all weapons in the game, depending on your perspective. For instance, plate users may consider my build OP. I one-shot people in plate fairly regularly on both the battle and duel servers with my german great sword. And with 21 agility, and over 150 wpf, I'm not slow either. Some may consider that OP. My point is, we ALL get to customize our builds. Some are going to be better than others, and some are going to be optimized to do something other people consider "cheesy". That is the game we play.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Engine on February 09, 2011, 01:40:07 am
To make things balanced, and to let those weapons work as intended, I would recommend to make no CT weapon under difficulty 21.

Word up. I'm with you.

Crushthrough sucks.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Konrax on February 10, 2011, 08:38:14 am
Having a high strength requirement wont hinder pure strength builds that use barmace for example.

There needs to be some sort of hard cap on chance to crush through an enemies block.

Maybe something like shield armour stat (22 Armour = 22% can not be crush through cap)
For weapons make it the damage stat (35 Damage = 35% can not be crush through cap)

That would add a dynamic element to want to use slashing type weapons for manual blockers, and give a reasonable chance to not be killed after every overhand swing.

These weapons would also maintain their specific edge against shield users.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kalbuth on February 10, 2011, 08:42:48 am
Newbie PoV : isn't it possible to simply make CT only work on shield, not on block / chamber, and with hard cap on crush %age? Or taking into account shield user shield skill?
like CT %age = 0.1*(attacker PS / defender Shield) (ie equivalent PS and Shield skills on both sides gives 10% chance of CT)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 10, 2011, 06:20:12 pm
Having a high strength requirement wont hinder pure strength builds that use barmace for example.

There needs to be some sort of hard cap on chance to crush through an enemies block.

Maybe something like shield armour stat (22 Armour = 22% can not be crush through cap)
For weapons make it the damage stat (35 Damage = 35% can not be crush through cap)

That would add a dynamic element to want to use slashing type weapons for manual blockers, and give a reasonable chance to not be killed after every overhand swing.

These weapons would also maintain their specific edge against shield users.

My point is exactly that pure strength builds with barmace are not OP at all because they're slow as fuck. They cannot block then reply to an attack, a balanced character can attack before the response, because they're that slow (try it out). They also have very low athletics and movement speed. I even did a higher agi build this retirement because my character being that slow was limiting my gameplay, so i say these things because i tried them out.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 10, 2011, 07:17:42 pm
My point is exactly that pure strength builds with barmace are not OP at all because they're slow as fuck. They cannot block then reply to an attack, a balanced character can attack before the response, because they're that slow (try it out).

I did try it out on the duel server when we had this debate in voip.  You absolutely can counterattack with a barmace every time as a str build.  M&B combat mechanics combined with the speed of the weapon make this so. 
Maul               spd rtng 86           length 70
Mallet             spd rtng 84           length 71
Great Maul     spd rtng 80           length 68
Bar Mace        spd rtng 92            length 96

Sword speed with sword length.  Yeah, something is pretty fuxord here.

Of course crush through is a gay mechanic anyways for 2 main reasons:
1)  It crushes through chamber blocks (and manual blocks) even though it's supposed to be an "anti-shield/turtle" option.  Yeah, uh huh.
2)  It's a mechanic based around the idea of removing a players RMB.  Mechanics like that in a pvp game are moronic.  If we're going that route I want a weapon that removes your wasd keys.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Noble Crassius on February 10, 2011, 07:23:53 pm
Polearm stagger removes all your keys lol. but on topic yeah by those stats bar mace looks OP to me  :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 10, 2011, 08:35:30 pm
Barmace does not crush through heavy weapons manual blocking. And as a dev stated, the weight modifier for manual blocking will be increased. Also about your claim that a str character cannot be spammed to death, we need a video :D I know how slow it is and how fast proper spammers are, they can swing 3 times before he swings again lol
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Xant on February 10, 2011, 08:39:36 pm
Barmace goes through my krautsword like buttah
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Vexus on February 10, 2011, 08:43:44 pm
Just remove crush through form barmace and iron mace and leave the short weapons able to crush.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: UrLukur on February 10, 2011, 08:45:12 pm
I did try it out on the duel server when we had this debate in voip.  You absolutely can counterattack with a barmace every time as a str build.  M&B combat mechanics combined with the speed of the weapon make this so. 
Maul               spd rtng 86           length 70
Mallet             spd rtng 84           length 71
Great Maul     spd rtng 80           length 68
Bar Mace        spd rtng 92            length 96

Sword speed with sword length.  Yeah, something is pretty fuxord here.

Of course crush through is a gay mechanic anyways for 2 main reasons:
1)  It crushes through chamber blocks (and manual blocks) even though it's supposed to be an "anti-shield/turtle" option.  Yeah, uh huh.
2)  It's a mechanic based around the idea of removing a players RMB.  Mechanics like that in a pvp game are moronic.  If we're going that route I want a weapon that removes your wasd keys.

Any hit remove wsad for short amount of time. So Barmace not only remove rmb but wsad too. Not to mention one or two or three hit kill.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Sean_Drew on February 10, 2011, 08:54:51 pm
Hm .... i think there should be a weapon against every weapon.

And so must be a crushthrough , that counters Shield 1h ...

The thing is .... crushtrough weapon should be very slow .... like the Long ( ? ) Maul .... which weapon speed is 70.

I use it against shielders , that attack my archer.

But the first hit must be a hit .... and the second .... and the third .... and the fourth .... or im dead ...

This thing is soooooo slow , that if u didnt hit the first hit, ure 100% dead .... and i say ... .this is right so ...

A crushthrough weapon should be like the long maul ..... very very heavy .... and very very slow.

If u have a crushthrough weapon , that u can wield like a katana .... something is wrong ....

I ask , why can u wield it so fast, when it is so heavy , that u can crush through shields ? There is something wrong.

So make crushthrough weapons slow and everything is fine.

One step back when the wielder attack u , and then u go infight .... bam , bam , bam .... no chance for the slow crusher ...
1h shielder mostly have high agi , so that they can attack 2h and so on ...

But let crushthrough live .... like in the long maul .... this thing is really heavy .... i think i carry an anchor with this thing. Im slow like hell ....

Dont know what it is , with the bar mace .... didnt try it , but i think a speed over 90+ is too fast for crushtrough weapon. It should be slow and heavy. And everything is fine.

Sorry for mistakes ... my english is bad ;-)

P.s.: Can someone tell me , what this Troll point has to say , what i have ? What does it mean ?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: dontgothere on February 10, 2011, 09:41:20 pm
But if you guys ban crush-through, I may never get a kill ever again.   :cry:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Sean_Drew on February 10, 2011, 10:12:52 pm
Yes , you will .... crushthrough is no magic weapon ....

A good player will kill a crush through user easily , like me a few minutes ago .... he walked back, when i swing and than attacks with fast swings .... i had no chance ...

The only thing is .... crush through must be heavy and slow .... than its ok ....
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 10, 2011, 10:15:45 pm
Just remove crush through form barmace and iron mace and leave the short weapons able to crush.

They are doing that and i'm using the great maul as anti-turtle weapon, which is so short any kind of backpedaling with me being so slow results in 100% miss. A really unnecessary nerf. My suggestion is to up the requirement while keeping crush trough on that weapon, but Gorath did some weird test were a 3 agi character was not outspammed by a 27 or 30 agi one. I call bs on that :P

Xant they're increasing the blocking abilty of 2h weapons, just look at previous posts in this thread you can find the formula.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 10, 2011, 11:11:47 pm
but Gorath did some weird test were a 3 agi character was not outspammed by a 27 or 30 agi one. I call bs on that :P
Actually the exact character build using a masterworked barmace (picked up from wallace) was:
Level 30
Strength: 27
Agility: 12
Hit points: 76

Converted: 8
Ironflesh: 7
Power Strike: 9
Shield: 0
Athletics: 4
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 3

One Handed: 1
Two Handed: 132
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 1

I'd be happy to test again with you in the duel server, except you'll have to wait for my next retirement as I retired once I hit 31, heirloomed my Mancleaver and am now trying a more balanced build (18/21).
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on February 10, 2011, 11:56:11 pm
Gorath lies I was other side of the argument and yes the non unbalanced 92 speed 120 length weapons will outspam a high str bar macer because of fancy footwork= your out of range during the opponents turn

The problem in a siege short weapons are great because of close quarters and being funneled into castle from (usually) one maybe two directions

The bar mace will probably be nerfed to oblivion but honestly blocking constantly shouldn't be an always win

92 speed is almost ten less than the best sickles/war hammers/sideswords spamitars and it is shorter and unbalanced compared to equivalent other top tier twohand or polearms

I am not on any alarm lists so I must be average and I can counter all crushthrough weapons with any class

It fulfills a role rmb should not equal untouchable u can just as easily make a high agility 5 shield skill with a heavy board shield(11 lbs) and never be crushed by a 4.5 lb mace

Everyone wants to use light shields and light fast weapons and complain that the incredible bulk crushed their wimp block when they should have stabbed and pedaled
Title: Re: Why is everything getting balanced except Crush Through?
Post by: zagibu on February 11, 2011, 12:08:18 am
Mount & Blade is a game made by turks, so the units are kg, not lbs. Would be pretty light otherwise. Also, what do you mean, 10 shorter than the best sickles/warhammers/side swords? It's not much shorter than swords (side sword is 95 cm) and much longer than any 1h pick, hammer or axe. Or were you talking about 2h weapons? They don't have sickles, though, and 2h hammers are also much shorter...

Just noticed you were talking about speed...i'm tired. anything above 90 speed is pretty fast, though...
Title: Re: Why is everything getting balanced except Crush Through?
Post by: tankmen on February 11, 2011, 12:38:13 am
Gorath lies I was other side of the argument and yes the non unbalanced 92 speed 120 length weapons will outspam a high str bar macer because of fancy footwork= your out of range during the opponents turn

The problem in a siege short weapons are great because of close quarters and being funneled into castle from (usually) one maybe two directions

The bar mace will probably be nerfed to oblivion but honestly blocking constantly shouldn't be an always win

92 speed is almost ten less than the best sickles/war hammers/sideswords spamitars and it is shorter and unbalanced compared to equivalent other top tier twohand or polearms

I am not on any alarm lists so I must be average and I can counter all crushthrough weapons with any class

It fulfills a role rmb should not equal untouchable u can just as easily make a high agility 5 shield skill with a heavy board shield(11 lbs) and never be crushed by a 4.5 lb mace

Everyone wants to use light shields and light fast weapons and complain that the incredible bulk crushed their wimp block when they should have stabbed and pedaled
i hope you mean blocking with a shield cause if someone can Manuel block , he deserves to win 
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kafein on February 11, 2011, 01:23:07 am
Fix this and the fact the polearm+shield looses against an HA, then cRPG will become 57,9% more enjoyable for everyone in average.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 11, 2011, 01:35:03 am
Fix this and the fact the polearm+shield looses against an HA, then cRPG will become 57,9% more enjoyable for everyone in average.

shield + polearm loses to HA?

I don't think this is accurate. An HA may kill a shield + polearm user while they're fighting someone else, but so can any other build. With a decent shield, you can just about soak up all of the HA's arrows. And he can't bump/shoot you because you'll stop his horse before he bumps you.

1v1, the polearm user will likely win this fight. However, you're rarely 1v1, polearm/shield vs HA. And if the HA has someone distracting you while they shoot you in the back, then they're doing a good job of being an HA.

Working as intended, imo.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 11, 2011, 01:51:47 am
lol Kronic you never fought me in the duel server we simply yelled arguments back and forth through TS while I was dueling people.  The barmace can't just be outspammed.  You can't bring up the 92 speed, unbalanced as some kind of proof of this because hell my mancleaver is 92 speed and unbalanced without crush through and I can't just be outspammed except MAYBE by some highly unlikely gimmick build designed specifically to do just that.

As for
Quote
honestly blocking constantly shouldn't be an always win
I still think you're trolling just like when you said this over VOIP.  The illogical nature of this statement is just mind boggling.  Blocking constantly should absolutely be an always win if the opponent fails at it.  He who blocks better is better.  That's how it works.  It means he's reading feints, footwork, range and is still capable of making the correct judgement and movement in that moment.  I mean going by your statement I want a weapon that disarms people when I block with it.  After all, attacking shouldn't be an always win.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 11, 2011, 02:01:50 am
lol Kronic you never fought me in the duel server we simply yelled arguments back and forth through TS while I was dueling people.  The barmace can't just be outspammed.  You can't bring up the 92 speed, unbalanced as some kind of proof of this because hell my mancleaver is 92 speed and unbalanced without crush through and I can't just be outspammed except MAYBE by some highly unlikely gimmick build designed specifically to do just that.

As for  I still think you're trolling just like when you said this over VOIP.  The illogical nature of this statement is just mind boggling.  Blocking constantly should absolutely be an always win if the opponent fails at it.  He who blocks better is better.  That's how it works.  It means he's reading feints, footwork, range and is still capable of making the correct judgement and movement in that moment.  I mean going by your statement I want a weapon that disarms people when I block with it.  After all, attacking shouldn't be an always win.

Can you manually block an arrow ?
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 11, 2011, 02:34:39 am
Can you manually block an arrow ?

No, but you can chamber it.   :mrgreen:

*Ranged doesn't count in these discussions obviously :P*
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rumblood on February 11, 2011, 06:41:01 am
No, but you can chamber it.   :mrgreen:

*Ranged doesn't count in these discussions obviously :P*

Indeed, I've chambered an arrow and with my bow to boot  :P
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kalbuth on February 11, 2011, 02:55:21 pm

As for [...]  I still think you're trolling just like when you said this over VOIP.  The illogical nature of this statement is just mind boggling.  Blocking constantly should absolutely be an always win if the opponent fails at it.  He who blocks better is better.  That's how it works.  It means he's reading feints, footwork, range and is still capable of making the correct judgement and movement in that moment.  I mean going by your statement I want a weapon that disarms people when I block with it.  After all, attacking shouldn't be an always win.
In case he was talking about shield blocking, he was making sense. Feint and range are irrelevant when blocking with a shield, and movement, well.... duh.... face your opponent  :idea:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DarkFox on February 11, 2011, 03:58:32 pm
Quote
Blocking constantly should absolutely be an always win if the opponent fails at it.
No.Block is a smal part of complicated combat system,fighting against crushthrough means using more distance and timing,or having heavy shield and high strength.Player can be not very skilled blocker,but he can be good in moving for example.Thats the main problem most of crpg players,they think that if they are good manual blockers they are skilled,but the real skill is to do something good except blocking,because blocking isnt hard,two days of training and you will be the best blocker in the world :rolleyes:.And when players cant kill oponent by simple blocking/feinting,they are coming to forums  and,instead of trying understand the mechanics, whine about OP swords,mauls,polearms...BUT I agree,barmace with 30 strenght is fast,crushthrough weapon shoudnt have such high speed.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: dontgothere on February 11, 2011, 04:07:08 pm
No.Block is a smal part of complicated combat system,fighting against crushthrough means using more distance and timing,or having heavy shield and high strength.Player can be not very skilled blocker,but he can be good in moving for example.Thats the main problem most of crpg players,they think that if they are good manual blockers they are skilled,but the real skill is to do something good except blocking,because blocking isnt hard,two days of training and you will be the best blocker in the world :rolleyes:.And when players cant kill oponent by simple blocking/feinting,they are coming to forums  and,instead of trying understand the mechanics, whine about OP swords,mauls,polearms...

+1 !   :)
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on February 11, 2011, 04:11:39 pm
This was my point and I was talking about crushing shielders and also footwork and the longer 92 speed 2h and polearms do outspam a bar mace

Same goes for my masterwork katana

Now gorath argued a masterwork bar mace vs a regular weapon wins

Well sure a masterwork anything wins be it a lawlpike a lolarm a lolsword or whatever

Compare equivalent highest tier weapons and involve footwork not just block and u beat the unbalanced mace
 
This goes for all weapons

Gorath likes to use weapons that are not best in class

Good for you but don't come whining when u don't win, bring a miadao at least or compare my plus two greatsword u can outspam a bar mace

Stand still and trade hits with a crush thru guy with half my agility? Smells like failures
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Dexxtaa on February 11, 2011, 04:44:50 pm
I have no problem with bar maces. They're fun to play with and to play against.

Besides, it's always fun to have someone who doesn't drop in two hits and requires.. oh I don't know... teamwork maybe ?

It's like hunting bear with a spear. People like Wallace or Goretooth are fun to have on the server against, even if you consistently lose, simply because it's a nice escape from the mundane that is the grind.

Then you get fun characters like PrincessProtectMe, who still change the game up in terms of tactics. 
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Xant on February 11, 2011, 04:49:01 pm
Well sure a masterwork anything wins be it a lawlpike a lolarm a lolsword or whatever

Nope. The rest of the weapons, you can still block and fight against. Masterwork barmace has an unblockable overhead, and unspammable too, due to the speed.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Allers on February 11, 2011, 05:02:12 pm
I have 12 PS and I barely block crush with barmace
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Sir_Ironlake on February 11, 2011, 05:07:54 pm
Can you people note difference between

- heirloomed barmace
- regular barmace

Every so often:

A: Heirloomed barmace crushes through always.
B: No, I have a (regular) barmace and I dont crushthrough often.
A: *facepalm*
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 11, 2011, 05:51:57 pm
Can you people note difference between

- heirloomed barmace
- regular barmace

Every so often:

A: Heirloomed barmace crushes through always.
B: No, I have a (regular) barmace and I dont crushthrough often.
A: *facepalm*

Almost as retarded as people saying

A: Crush through is based on weight
B: I have this small shield, i don't want to put more points in shield and/or be slowed down by its weight
A: Then a barmace will crush through
B: OMG IT'S OP NERF NERF!!
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Kafein on February 11, 2011, 05:56:47 pm
What crushthrough lover seem not to understand is that the problem isn't about heirloomed or weight. It's the idea of crushthrough weapons that fail from the very beginning.

Make any crushthrough weapon unable or extremely slow to block, then ok they will be both balanced and more realistic (obviously you can't block as fast with a bar mace and a sword).

They should be slow, but they really aren't compared to the extreme advantage they have over any normal weapon. Why do I think they are OP ? Just open your eyes : everybody and their grandmother uses a barmace since the latest "patch".
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DarkFox on February 11, 2011, 06:28:27 pm
What crushthrough lover seem not to understand is that the problem isn't about heirloomed or weight. It's the idea of crushthrough weapons that fail from the very beginning.

Make any crushthrough weapon unable or extremely slow to block, then ok they will be both balanced and more realistic (obviously you can't block as fast with a bar mace and a sword).

They should be slow, but they really aren't compared to the extreme advantage they have over any normal weapon. Why do I think they are OP ? Just open your eyes : everybody and their grandmother uses a barmace since the latest "patch".
Again,barmace problem,not crushrough.See the difference.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Sir_Ironlake on February 11, 2011, 06:30:26 pm
i think thats was his point
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 11, 2011, 06:40:35 pm
Gorath likes to use weapons that are not best in class

This is completely irrelevant to the nature of the crush through of a masterworked barmace.
Honestly it should be completely irrelevant to the game as a whole, otherwise everyone ends up using the same 6 weapons.  If you're a thrower you use X, a 2her uses Y, polearm Z, 1her A, etc.  If the game devolves into that then we've completely destroyed M&B and it's combat system and just turned this into your standard RPG/MMO.  Sure, I like to use weapons other people don't use.  Sorry, can't stand being a clone.  However you're still wrong when it comes to being able to outspam the unbalanced 92 speed weapon.  I don't even need the barmace to prove that as my mancleaver is 92 speed and unbalanced and other than some freaky specialist agility build you're can't just outspam my attacks with it.  Maybe Beeper, but only cause his build is pure speed utilizing the war spear stun.  Hit once, stun, repeat.  Barring that first stun though, if I block I can still counterattack without being outspammed.  This is the same with the barmace (same stats as far as speed/unbalanced).

Don't kid yourself either, it doesn't take even the proposed 2 days of training to learn how to press w and spam overheads.  Barmace/crush through style isn't complicated at all, only slightly above playing an archer.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on February 11, 2011, 07:10:53 pm
Yea but just like in voice u completely ignore actual fighting in this game which is completly dependent on footwork and add in length of weapon and u do outright a mace user

And u combine footwork and any top tier masterwork weapon and u win

There not handing out masterwork maces are they? Cuz I must have missed the giveaway?

I can post about a thousand screenshots of me dominating with non maces on siege servers and in open battles they are not as effective because of the fancy footwork effect

And no not just one or two weapons in each class meet my definition of "top tier" more like ten in each class , even with that said u purposely don't use those lol it does make a difference




Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 11, 2011, 07:44:54 pm
even with that said u purposely don't use those lol it does make a difference
^
True, I'll give you that. 

Though just as we agreed in voip the problems come when you add in the ability to customize and expoit parts of the mechanics that were balanced against in native.  In native the crush weapons nature was countered by the stats of the characters using them to keep them in check (slow, short).  Morning stars were never an issue until certain players *coughFedorcough* early in cRPG figured out how to maximize the efficiency of the weapon to rediculous levels with guaranteed crush throughs (along with the 3x damage piercing weapons get to the head, which happens to be where you hit when you crush) along with the speed to block once, overhead, and call it a day.

Personally I still think any mechanic which completely removes a basic function of another player is a bad mechanic, and why most MMORPG combat is a joke at best, but it can be designed around so as not to be a rediculous issue.  While masterwork maces aren't just being handed out they're simply a matter of time, which is endless.  Like with the level issue before hand, and 10+ retirements with bonuses and really every RPG game you have to factor in that while it may take a long time to get something rediculous, it will eventually become commonplace.  Therefore time cannot be used as a "drawback" when balancing.  It's simply a bandaid fix, sweeping an issue under the rug for a short while before it comes roaring back with a vengance.

Would you be cool with a weapon, even a statistically poor one, that disarmed you whenever it blocked your attack?  Effectively removing your LMB while fighting?  I'm willing to bet that you wouldn't be.   :wink:
Title: Re: Why is everything getting balanced except Crush Through?
Post by: DrKronic on February 11, 2011, 07:53:37 pm
I wish u could wield a dagger in the offhand to disarm people with

If I recall correctly there was even a small dagger like weapon that was used with say a sidesword for example to disarm/break opponents blades(so say a block with the proposed "shield dagger" could disarm

That would be cool also I want the buckler to be held like a fist like irl so I can punch people with it and give me a spiked higher tier buckler

Also polearm stun does remove lmb, u can block but u cannot attack
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 12, 2011, 12:19:33 am
(along with the 3x damage piercing weapons get to the head, which happens to be where you hit when you crush)

I just tested this several times on the duel server with a pierce weapon and a blunt weapon. They both did equal damage to the head with 6 power strike. I used low damage peasant weapons to ensure the test subject didn't get one-shotted.

I performed the test about 20 times to ensure it was not a fluke. Results were duplicated in 19 of the test shots. The other 1 shot did significantly less damage. Presumably, I missed the head on that 1 and registered a shoulder hit.

Moral of this story: Pierce doing more to the head than other damage types = myth. All damage types to the head are increased, but it's not 3x.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: IG_Saint on February 12, 2011, 12:26:41 am
I just tested this several times on the duel server with a pierce weapon and a blunt weapon. They both did equal damage to the head with 6 power strike. I used low damage peasant weapons to ensure the test subject didn't get one-shotted.

I performed the test about 20 times to ensure it was not a fluke. Results were duplicated in 19 of the test shots. The other 1 shot did significantly less damage. Presumably, I missed the head on that 1 and registered a shoulder hit.

Moral of this story: Pierce doing more to the head than other damage types = myth. All damage types to the head are increased, but it's not 3x.

I always thought it was just a straight x2, regards of damage type. Just like legs are /2.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 12, 2011, 12:37:47 am
I always thought it was just a straight x2, regards of damage type. Just like legs are /2.

This is likely the case.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 12, 2011, 12:54:16 am
I'd be interested more in seeing the actual code from whatever file the damage calculations are in when it comes to the game.  Those will be concrete proof.  In your testing, was the opponent wearing armor?  What were the damage values involved?  Did you account for the difference in damage types against the armor rating, etc.

If someone knows which file the damage values are listed that would be most helpful.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 12, 2011, 01:01:50 am
I'd be interested more in seeing the actual code from whatever file the damage calculations are in when it comes to the game.  Those will be concrete proof.  In your testing, was the opponent wearing armor?  What were the damage values involved?  Did you account for the difference in damage types against the armor rating, etc.

If someone knows which file the damage values are listed that would be most helpful.

Yes, at power strike 6, damage between blunt and pierce is about equal, per the information garnered from the damage calculator. And I tested it against both a felt hat and a metal helm. While wearing the metal helm, damage taken was reduced by an equal amount on both the piercing and blunt weapon.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Rextard on February 12, 2011, 01:06:51 am
Whatever happens please don't nerf the spiked mace. Crushthrough or not it isn't very heavy and only has 70 range.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: IG_Saint on February 12, 2011, 01:10:09 am
I'd be interested more in seeing the actual code from whatever file the damage calculations are in when it comes to the game.  Those will be concrete proof.  In your testing, was the opponent wearing armor?  What were the damage values involved?  Did you account for the difference in damage types against the armor rating, etc.

If someone knows which file the damage values are listed that would be most helpful.

actions.txt:
strike_head_left 0 176160848  1
  0.500000 strikes 55 71 4 0 0.0 0.0 0.0 0.0

That's the text file though so it's in code. I'm not sure how the module system works, which files from the module system alter actions.txt? That seems like it'd give us the native values.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: EponiCo on February 12, 2011, 01:55:01 am
I think that's only animations (i.e. how your character reacts to it visually). The hitbox & damage mechanics would be somewhere in the binaries then, otherwise we'd probably have a couple of mods with different hitboxes already.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: rustyspoon on February 12, 2011, 06:22:51 pm
I still think the crushthrough mechanic is a bad idea in general since anything that takes away control from the player is bad design. But, if it's going to be in here it could at least be balanced a bit.

The really big problem with crushthrough at the moment seems to be heirlooming. The fact that heirlooming a crush through weapon will enable it to crush through 100% of the time is just bad. Add that to the speed of the bar mace and you get something incredibly OP. If the increased crush through chance was removed I think you'd have a more balanced weapon. That way, if you want to reliably crush through you'd need to use the slower, heavier weapons.

Oh, and to those that say "crush through is fine just dance around it" I guess you don't play siege often. Not only do most maps have very small openings, but the defense often has places to stand on either side of those openings where they are completely protected from projectiles. After charging up a ramp to die 10 times in a row you'll see how not fun it is.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Casimir on February 16, 2011, 12:12:04 am
long maul should be heavier
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 16, 2011, 12:34:31 am
long maul should be heavier

That would make long maul users too slow.. remove crush through from all weapons and nerf shields if it has to come to this.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 16, 2011, 12:46:51 am
nerf shields

If you need crush through to beat a shielder it's a matter of being a baddie crutcher.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Casimir on February 16, 2011, 12:47:14 am
Maul users should be slow, they are carrying big weapon BUT don't change the weapon speed its already acceptably slow, the main problem with long maul is that its longer, slower and weighs less than the great maul, which to me makes little sense, also think it does less damage. In crush through more weight is good, makes crushing more reliable so this would be a bonus to the weapon while preventing people swinging it two fast, which is the main problem with crush through.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 16, 2011, 01:17:34 am
If you need crush through to beat a shielder it's a matter of being a baddie crutcher.

You can't nerf the counter to shields and leave them unchanged, that's just asking for more imbalance.

Maul users are slow, if you cannot backpedal out of maul range, you need more athletics or maybe lighter armor (maul counters tin cans, not medium/light armor users). Gorath i think you play on the US servers because i never saw you, but you're post qualifies you as a noob. Please learn the game before posting such shit.

@Casimir: exactly how slow do you want maul users to be ? should they stand still ? will they still be able to turn or should turning be disabled as well ? what about jumping ? disable jumping as well, how can you jump with a maul! Crush through is ok as it is, increasing weight may also restore the old barmace imbalance, where balanced or even agi characters wield mauls to spam people to death with crush through
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 16, 2011, 01:25:53 am
You can't nerf the counter to shields and leave them unchanged, that's just asking for more imbalance. 
The counter to shields are axes - bonus vs shields = counter.
Removing a players RMB entirely = crutch mechanic.

Please learn the game before posting such shit.

Title: Re: Why is everything getting balanced except Crush Through?
Post by: Casimir on February 16, 2011, 01:28:53 am
a balanced build with a great maul or long maul will still crush through against most people ATM. what the hell are you on about.

I use a boulder (long maul) and have done for a long time, i've gotten sued to its greatly decreased speed and the newer, thinner model however the weight reduction has made it much less effective against sheilders. 

you seem to contradict yourself Ganon as you imply that only strength builds should be able to use crush through while complaining that people using mauls shouldn't have to move slowly.

In my opinion the slow speed to the mauls means they are almost impossible to spam, increasing their weight will make them less spammible but more effective at what they are designed to do.

Having used a long maul with both a pure strength build and a balanced build i feel i know what i am talking about and frankly you don't move THAT slowly using once, people will move faster than you and will be able to out maneuver you but thats is the balancing factor. To have the ability to nullify someones ability to block you should have the pay a large price.

@ gorath, it doesn't remove they RMB entirely, only for over heads. You'll find plenty of people die to side swings from bar maces and iron maces because they simply dont expect them.  Frankly i think making these weapons MUCH slower is the best way of balancing them.  Also the most amusing thing is to kill someone with a thrust from a long maul.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 16, 2011, 03:20:36 am
a balanced build with a great maul or long maul will still crush through against most people ATM. what the hell are you on about.

I use a boulder (long maul) and have done for a long time, i've gotten sued to its greatly decreased speed and the newer, thinner model however the weight reduction has made it much less effective against sheilders. 

you seem to contradict yourself Ganon as you imply that only strength builds should be able to use crush through while complaining that people using mauls shouldn't have to move slowly.

In my opinion the slow speed to the mauls means they are almost impossible to spam, increasing their weight will make them less spammible but more effective at what they are designed to do.

Having used a long maul with both a pure strength build and a balanced build i feel i know what i am talking about and frankly you don't move THAT slowly using once, people will move faster than you and will be able to out maneuver you but thats is the balancing factor. To have the ability to nullify someones ability to block you should have the pay a large price.

@ gorath, it doesn't remove they RMB entirely, only for over heads. You'll find plenty of people die to side swings from bar maces and iron maces because they simply dont expect them.  Frankly i think making these weapons MUCH slower is the best way of balancing them.  Also the most amusing thing is to kill someone with a thrust from a long maul.

Why am i contradicting myself, if i think that only str builds should be able to crush through with a high chance, they're already slowed because of their build! No need to slow them down more and make crush through a weapon for agi stackers, which is nonsense.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 16, 2011, 04:03:08 am
The counter to shields are axes - bonus vs shields = counter.
Removing a players RMB entirely = crutch mechanic.

Please learn the game before posting such shit.

That is simply untrue with the current item stats, Gorath. Here is why:

Great Axe      
weight 3.25
requirement 14
spd rtng 94
weapon length 96
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback
Unbalanced
Bonus against Shield

Long Arming Sword
weight 1.35
requirement 7
spd rtng 98
weapon length 102
swing damage 30, cut
thrust damage 24 pierce

The average shielder is going to have a weapon with about 100 speed, and 100 reach, both of which are better than the "highest tier" 2h axe. Furthermore, said axe is going to have the "unbalanced" flag, and no thrust. In exchange for all of these disadvantages, the axe user gets "Bonus vs shield", which allows him to destroy someone's huscarl shield in 4-8 hits. How is that a counter?

This means the following: The shielder gets 4-8 chances to get a freebie block and counter against the two-hander, who has to manually block 4-8 times before they are on "equal" footing. THEN, once the shielder loses his shield, he STILL has the superior weapon. lol

The above scenario is leaving "tricking" your opponent out. There are plenty of shielders who have high athletics, don't let you behind them, and don't fall for feints.

EDIT: I guess the point I'm trying to make is, if a 2h axe is supposed to be the counter to 1h/shield, at least make the weapon length on the 2h axe comparable to what it is intended to be fighting. Otherwise, you're giving 1h spammers first strike capability on their "counter".
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Ganon on February 16, 2011, 04:44:45 am
It will take 50-100 hits to destroy a loomed steel shield, and still alot of hits vs a regular steel shield. If you take the best axe, give the 1h the best shield as well. Also it only evens the ground after destroying the shield, and before that the turtle has the advantage. So removing crush through means shield will be OP, which is apparently what some posters are aiming for.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Joker86 on February 16, 2011, 05:07:26 am
Shields don't need a counter, imho.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Gorath on February 16, 2011, 05:29:35 am
Shields don't need a counter, imho.

In reality shields already have a counter in:
Polearms:  Advantage of reach, damage, and often times equal speed combined with stun and bonus vs shields
2hers: Advantage of reach, damage, and in almost every case speed.
Cavalry:  Advantage of reach, extreme damage (couched lances eat shields up), horse bump+stab/slash

Now if we really wanted to rebalance shields one possible solution that seems the most fair would be to remove crush through, add bonus vs shields to those weapons and add directional blocking for shields as thus:
An incorrect directional block still blocks the attack and deals damage to the shield (albeit an increased amount than currently, say 120-150% of current damages)
A correct directional block yeilds no damage taken to the shield or a very small amount (say 10%).

This rewards good players with good blocking skills by giving them highly durable shields for ranged protection (it also makes the smaller, faster shields more attractive since they can be durable when skillfully used)
This punishes bad blockers by destroying their shields VERY quickly.
Title: Re: Why is everything getting balanced except Crush Through?
Post by: Heroin on February 16, 2011, 06:03:51 am
It will take 50-100 hits to destroy a loomed steel shield

This isn't true at all. Don't muddle my logical, statistical argument with false numbers, please.