Author Topic: Why is everything getting balanced except Crush Through?  (Read 16870 times)

0 Members and 1 Guest are viewing this topic.

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Why is everything getting balanced except Crush Through?
« Reply #195 on: February 16, 2011, 05:07:26 am »
+1
Shields don't need a counter, imho.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Why is everything getting balanced except Crush Through?
« Reply #196 on: February 16, 2011, 05:29:35 am »
+1
Shields don't need a counter, imho.

In reality shields already have a counter in:
Polearms:  Advantage of reach, damage, and often times equal speed combined with stun and bonus vs shields
2hers: Advantage of reach, damage, and in almost every case speed.
Cavalry:  Advantage of reach, extreme damage (couched lances eat shields up), horse bump+stab/slash

Now if we really wanted to rebalance shields one possible solution that seems the most fair would be to remove crush through, add bonus vs shields to those weapons and add directional blocking for shields as thus:
An incorrect directional block still blocks the attack and deals damage to the shield (albeit an increased amount than currently, say 120-150% of current damages)
A correct directional block yeilds no damage taken to the shield or a very small amount (say 10%).

This rewards good players with good blocking skills by giving them highly durable shields for ranged protection (it also makes the smaller, faster shields more attractive since they can be durable when skillfully used)
This punishes bad blockers by destroying their shields VERY quickly.
And I should be nice or polite to anyone.... why exactly?

Offline Heroin

  • Baron
  • ****
  • Renown: 135
  • Infamy: 32
  • cRPG Player
  • cRPG NA Server Admin
    • View Profile
  • Faction: MB
  • Game nicks: BlackHand_Heroin, Heroin_ATS, Heroin__JaBoNRA, Heroine_Heroin_MB, F8
Re: Why is everything getting balanced except Crush Through?
« Reply #197 on: February 16, 2011, 06:03:51 am »
+1
It will take 50-100 hits to destroy a loomed steel shield

This isn't true at all. Don't muddle my logical, statistical argument with false numbers, please.
Quote from: Godfrey of Ibelin
I once fought for two days with an arrow through my testicle.